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Street Fighter V/G

From SuperCombo Wiki

Introduction

About G

Appearing seemingly out of nowhere, this mysterious fighter claims to be the "President of the World." He has a strong sense of unity and power, but the mystery still remains: who exactly is he? Is he related to Q, the mysterious fighter from Street Fighter 3? Was he a project made by the Illuminati? Does he have some sort of relation with Gill? We may never know.

G is a momentum-based, rushdown fighter with an oppressive ground game and excels at opening up opponents with good frame traps and normals, while also always threatening with a command grab. Being very momentum-based, it can result in G being a volatile character capable of rolling through the opponent's health bar once he gets a knockdown and is free to stack his levels/V-meter. Although he lacks in the defensive department, G makes it up as a solid character for those who want an aggressive playstyle with a simple game plan and versatile combos for micromanaging trading Presidentiality levels for Oki, or vice versa.

Strengths Weaknesses
  • With resources, his damage output gets very high and also has inherently great corner carry and Oki.
  • Great frame traps with normals and mixups with a command grab.
  • Solid pokes and anti-airs, potentially strong fireball, and many bursts-of-movements moves give him a great and versatile neutral game
  • Both 2 useful v-skills and 2 powerful 2 triggers give G a lot of versatility and options in matchups
  • Without any levels or resources, his damage is lacking, and loses several of his neutral tools
  • Has to burn resources quickly, when without any levels, to get a notable reward for his offense
  • Indifferent movement options
  • Severe lack of defensive options, no 3-frame or invincible reversal, resulting in reliance of V-Gauge and knowledge of matchup


Unique Mechanics

G's unique mechanic is Presidentiality, a level system that allows him to buff his special moves to emphasize his snowballing play style. G starts every round at Level 1 and can rank up to Level 3. His level is always indicated by the Globe icon next to the V-Gauge.

Level up by inputting G Charge (22PP). Anytime G is knocked down he loses 1 level (unless V-Skill 2 has been applied). G Charge can be used to cancel certain normals and specials, but with some rules:

  • G Charge can be held to increase the charge time and level up to 3 at once.
  • G Charge can be canceled into from 4HP, 6HP, 2HK, V-Skill 1 and special moves (excluding G Impact) however you cannot hold the input for any effect.
  • Standing LP, HP, LK, and all crouching punches can cancel into held G Charge.
  • V-Trigger 1 will force G to Level 3 presidentiality while it is active among other effects.

See the Strategy page for more information.

Final Patch

Players to Watch

  • Nemo
  • NuckleDu
  • Smug
  • 801 Strider
G
SFV-G Portrait.jpg
Vitals
Life Points 1025
Stun Points 1050
V-Gauge Points
V-Trigger 1 3 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.0377
Backward Walk Speed 0.03
Forward Dash Speed 19
Backward Dash Speed 25
Forward Dash Distance 1.567
Backward Dash Distance 1.052
Backdash CH Frames 3-10
Jumping
Back Jump Speed 46 (4+38+4)
Neutral Jump Speed 46 (4+38+4)
Forward Jump Speed 45 (3+38+4)
Forward Jump Distance 1.9
Backward Jump Distance 1.71
Throws
Throw Hurtbox 0.25
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the start of the animation.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
Startup Active Recovery Hit
4 2 8 5
Damage Stun Attack Block
30 70 H 3
  • Cancel options: sp su vs1 vs2 vt1 vt2
G's only +3 on block light button
FATonline.png
5MP
Stand MP
5MP
Startup Active Recovery Hit
6 3 12 7
Damage Stun Attack Block
60 100 H 3
  • Confirm windows:
    • V-Trigger: 17
  • Cancel options: vt1 vt2
The go-to frametrap and combo starter
FATonline.png
5HP
Stand HP
5HP
Startup Active Recovery Hit
11 4 21 3
Damage Stun Attack Block
80 150 H -3
  • Crush Counter: Spinning Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 99 KD Adv, 40 Quick Rise Adv, 45 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 19
    • V-Trigger: 18
  • Cancel options: sp su vs1 vs2 vt1 vt2
Decent range for whiff punishing
Slightly smaller hurtbox vertically on frames 9-30 (since G ducks down slightly during the animation)
Can be used to cover both wake-ups but the last active frame has very short range hitbox so G would need to be up close
FATonline.png
5LK
Stand LK
5LK
Startup Active Recovery Hit
5 3 10 4
Damage Stun Attack Block
40 70 H 1
  • Cancel options: sp su vs1 vs2 vt1 vt2
FATonline.png
5MK
Stand MK
5MK
Startup Active Recovery Hit
9 3 17 2
Damage Stun Attack Block
60 100 H -2
  • Confirm windows:
    • V-Trigger: 18
  • Cancel options: vt1 vt2
Decent range and minimal hurtbox extensions before active frames makes this a pretty good poke tool
Very good frame advantage on V-Trigger cancel (can convert to big combos from far away)
Das BOOT!
FATonline.png
5HK
Stand HK
5HK
Startup Active Recovery Hit
9 3(3)2 23(25) 2
Damage Stun Attack Block
50*40 (80) 75*75 (100) H -5
  • Knockdown: 67(71) KD Adv, 8(12) Quick Rise Adv, 13(17) Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *14
    • V-Trigger: 14/13
    • Notes: *CA only, 1st hit
  • Cancel options: su vt1 vt2
1st hit puts airborne opponents into a limited juggle state (Juggle Increase: +1)
2nd hit does a spiked knockdown on airborne opponents (KDA listed is lower the closer to the ground 2nd hit connects)
Only the 1st hit is cancelable into Super
10 less damage (80) and 50 less stun (100) overall if the 1st hit whiffs
If the 1st hit whiffs the 2nd hit will connect 1F faster than normal (3F gap on the active frames instead of the 4F gap like on Hit/Block) and has 2F longer recovery (resulting in 1F longer total frame duration if the 1st hit whiffs)
Very good range and huge V-Trigger cancel frame advantage makes this a very strong comeback tool
HUGE pushback on hit and block (can be impossible to punish due to pushback)
Can be used to blow through 1-hit armor moves and combo afterwards with +4 counter-hit advantage
Juggle Limit / Increase / Start: 6*17 / 1*1 / 1*1
Hatson's favorite move in the game
FATonline.png
2LP
Crouch LP
2LP
Startup Active Recovery Hit
4 3 8 5
Damage Stun Attack Block
30 70 H 2
  • Cancel options: sp su vs1 vs2 vt1 vt2
FATonline.png
2MP
Crouch MP
2MP
Startup Active Recovery Hit
7 3 15 5
Damage Stun Attack Block
60 100 H 2
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 16
  • Cancel options: sp su vs1 vs2 vt1 vt2
FATonline.png
2HP
Crouch HP
2HP
Startup Active Recovery Hit
8 4 21 1
Damage Stun Attack Block
90(80) 150(100) H -3
  • Confirm windows:
    • Specials & CA: 18
    • V-Trigger: 24
  • Cancel options: sp su vs1 vs2 vt1 vt2
Forces stand on hit
10 less damage (80) and 50 less stun (100) after the 1st active frame
Solid anti-air on frames 9-11
Last 2 active frames can hit cross-up (behind G)
FATonline.png
2LK
Crouch LK
2LK
Startup Active Recovery Hit
4 2 9 4
Damage Stun Attack Block
20 70 L 1
  • Cancel options: vt1 vt2
FATonline.png
2MK
Crouch MK
2MK
Startup Active Recovery Hit
8 3 14 4
Damage Stun Attack Block
60 100 L -2
  • Confirm windows:
    • V-Trigger: 17
  • Cancel options: vt1 vt2
Minimal hurtbox extensions before active frames makes this a decent poke tool
FATonline.png
2HK
Crouch HK
2HK
Startup Active Recovery Hit
10 2 28 KD
Damage Stun Attack Block
100 150 L -14
  • Crush Counter: Hard Knockdown, KD Adv, +100 V-Gauge.
  • Knockdown: 71 KD Adv, 22 Quick Rise Adv, 27 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *23
    • V-Trigger: 17
    • Notes: *Speech/Level Up Only
  • Cancel options: vt1 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
FATonline.png
8LP
Jump LP
8LP
Startup Active Recovery Hit
3 6 - -
Damage Stun Attack Block
40 70 M -
FATonline.png
8MP
Jump MP
8MP
Startup Active Recovery Hit
7 6 - KD
Damage Stun Attack Block
60 100 M -
Causes a spiked knockdown on airborne opponents
FATonline.png
8HP
Jump HP
8HP
Startup Active Recovery Hit
9 5 - -
Damage Stun Attack Block
90 150 M -
FATonline.png
8LK
Jump LK
8LK
Startup Active Recovery Hit
4 7 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: vs1
Cancels into airborne V-Skill 1 on hit or block
Instant Overhead into V-Skill 1 is -3 on Block
FATonline.png
8MK
Jump MK
8MK
Startup Active Recovery Hit
5 6 - -
Damage Stun Attack Block
70 100 M -
Flaming Hot Cheetos Kick!
FATonline.png
8HK
Jump HK
8HK
Startup Active Recovery Hit
11 5 - -
Damage Stun Attack Block
90 150 M -
FATonline.png

Command Normals

9 > 2MP
Flying President
9 > 2MP
Startup Active Recovery Hit
9 7 - -
Damage Stun Attack Block
60 100 M -
Can Cross-up
FATonline.png
6HP
Wild President
6HP
Startup Active Recovery Hit
15 3 22 2
Damage Stun Attack Block
90 150 H -4
  • Crush Counter: Stagger, 16 Adv, +150 V-Gauge.
  • Confirm windows:
    • Specials & CA: *27
    • V-Trigger: 20
    • Notes: *Speech/Level Up Only
  • Cancel options: vt1 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit / block (even though this move isn't special cancelable)
Slightly smaller hurtbox vertically on frames 1-22 (since G ducks down slightly during the animation)
Juggle Limit / Increase / Start: 5 / 2 / 1
FATonline.png
4HP
Strong President
4HP
Startup Active Recovery Hit
9 1*4 23 KD
Damage Stun Attack Block
40*40 (80) 50*50 (100) H*H -5(-6)
  • Knockdown: 100 KD Adv, 41 Quick Rise Adv, 46 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 12/21
    • V-Trigger: 12/19
  • Cancel options: sp su vs1 vs2 vt1 vt2
1st hit forces stand on hit
2nd hit whiffs on crouching (resulting in -6 on block on crouchers instead of -5)
1st hit can't hit airborne
Great anti-air hitbox on 2nd hit (frames 10-13)
Slightly smaller hurtbox (no head hurtbox) on frames 4-32
Quite lenient cancel window into specials (can be delayed up to 3F past active frames)
Juggle Limit / Increase / Start: 0*4 / 4*4 / 2*1
FATonline.png
6HK
Crash President
6HK
Startup Active Recovery Hit
25 2 22 1
Damage Stun Attack Block
90 150 M -7
Overhead
Juggle Limit / Increase / Start: 5 / 1 / 1
FATonline.png

Throws

LPLK
Violence President
Throw
LPLK
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -
  • Knockdown: 62 KD Adv, 13 Quick Rise Adv, 13 Back Rise Adv.
FATonline.png
4LPLK
Destroy President
Back Throw
4LPLK
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 200 T -
  • Knockdown: 67 KD Adv, 18 Quick Rise Adv, 18 Back Rise Adv.
FATonline.png

Special Moves

5
Neutral Attack
5
Startup Active Recovery Hit
3867 15 - KD
Damage Stun Attack Block
500 500 H 16
  • Knockdown: 243 KD Adv, 243 Quick Rise Adv, 243 Back Rise Adv.
Tiny horizontal range
Hard Knockdown if it somehow ever hits
Causes free juggle state on hit against airborne opponents
Puts opponent into a free juggle state on counter-hit
Deals 125 white life in damage on block
FATonline.png
22LKMK
Message To The People (Speech 1)
22LKMK
Startup Active Recovery Hit
- - 69(1660) -
Damage Stun Attack Block
- - - -
Builds EX Gauge depending on how long the buttons are held down
Speech dialogue and total duration frames vary depending on which 2 kick button combinations are used (this one is the LK+MK version)
31F: +50 EX Gauge
80F: +50 EX Gauge
280F: +50 EX Gauge
480F: +50 EX Gauge
680F: +100 EX Gauge
880F: +100 EX Gauge
1080F: +100 EX Gauge
1280F: +100 EX Gauge
1460F: +300 EX Gauge
FATonline.png
22MKHK
Message To The People (Speech 2)
22MKHK
Startup Active Recovery Hit
- - 69(1760) -
Damage Stun Attack Block
- - - -
Builds EX Gauge depending on how long the buttons are held down
Speech dialogue and total duration frames vary depending on which 2 kick button combinations are used (this one is the MK+HK version)
31F: +50 EX Gauge
80F: +50 EX Gauge
280F: +50 EX Gauge
480F: +50 EX Gauge
680F: +100 EX Gauge
880F: +100 EX Gauge
1080F: +100 EX Gauge
1280F: +100 EX Gauge
1555F: +300 EX Gauge
FATonline.png
22LKHK
Message To The People (Speech 3)
22LKHK
Startup Active Recovery Hit
- - 69(1720) -
Damage Stun Attack Block
- - - -
Builds EX Gauge depending on how long the buttons are held down
Speech dialogue and total duration frames vary depending on which 2 kick button combinations are used (this one is the LK+HK version)
31F: +50 EX Gauge
80F: +50 EX Gauge
280F: +50 EX Gauge
480F: +50 EX Gauge
680F: +100 EX Gauge
880F: +100 EX Gauge
1080F: +100 EX Gauge
1280F: +100 EX Gauge
1525F: +300 EX Gauge
FATonline.png
22PP
G Charge
22PP
SFV G 22PP.png
Startup Active Recovery Hit
- - 64 -
Damage Stun Attack Block
- - - -
Gain Presidential Power (level up) on frame 43
Can hold down button to maximum Presidential Power (2 level ups) on frame 120
Crouch sized hurtboxes (but not actual crouch status) on frames 15-47
Has 5 extra recovery frames (69 frames total) when canceled into (see G Charge (Cancel) data)
Cancelable into from all specials / v-skill / special cancelable normals (and f+HP as well)
FATonline.png
22PP (Hold)
G Charge (Hold)
22PP (Hold)
SFV G 22PP (Hold).png
Startup Active Recovery Hit
- - 128 -
Damage Stun Attack Block
- - - -
Gain Presidential Power (level up) on frame 43
Can hold down button to maximum Presidential Power (2 level ups) on frame 120
Crouch sized hurtboxes (but not actual crouch status) on frames 15-105
Cancelable into from all specials / v-skill / special cancelable normals (and f+HP as well)
FATonline.png
PP (Cancel)
G Charge (Cancel)
PP (Cancel)
SFV G PP (Cancel).png
Startup Active Recovery Hit
- - 69 -
Damage Stun Attack Block
- - - -
Gain Presidential Power (level up) on frame 43
Cannot hold down buttons to gain even more Presidential Power
Crouch sized hurtboxes (but not actual crouch status) on frames 14-43
Has 5 extra recovery frames (69 frames total) more the non-cancel version of this move
Cancelable into from all specials / v-skill / special cancelable normals (and f+HP as well)
FATonline.png
623LP
LP G Smash Over
623LP
SFV G 623LP (Level 1).png
Presidentiality Lv1/2
Level 1 Startup Active Recovery Hit
16 5 21 KD
Damage Stun Attack Block
100 100 H -4
  • Knockdown: 96 KD Adv, 37 Quick Rise Adv, 42 Back Rise Adv.
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Launches opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 3 / 1 / 10
FATonline.png
Level 2 Startup Active Recovery Hit
16 5 21 KD
Damage Stun Attack Block
120 120 H -4
  • Knockdown: 101 KD Adv, 42 Quick Rise Adv, 47 Back Rise Adv.
  • Cancel options: su vs2 vt2
G has access to LP and MP Level 2 Smash Over during Level 3
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Launches opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 5 / 6 / 10
623MP
MP G Smash Over
623MP
SFV G 623LP (Level 1).png
Presidentiality Lv1/2
Level 1 Startup Active Recovery Hit
20 5 21 KD
Damage Stun Attack Block
100 100 H -4
  • Knockdown: 96 KD Adv, 37 Quick Rise Adv, 42 Back Rise Adv.
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Launches opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 2 / 1 / 10
FATonline.png
Level 2 Startup Active Recovery Hit
20 5 21 KD
Damage Stun Attack Block
120 120 H -4
  • Knockdown: 104 KD Adv, 45 Quick Rise Adv, 50 Back Rise Adv.
  • Cancel options: su vs2 vt2
G has access to LP and MP Level 2 Smash Over during Level 3
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Launches opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 5 / 6 / 8
623HP
HP G Smash Over
623HP
SFV G 623LP (Level 1).png
Presidentiality Lv1/2
SFV G 623HP (Level 3).png
Presidentiality Lv3
Level 1 Startup Active Recovery Hit
22(25) 5 21 KD
Damage Stun Attack Block
100 100 H -4
  • Knockdown: 100 KD Adv, 41 Quick Rise Adv, 46 Back Rise Adv.
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Startup frames based on proximity range to target (up to 25F startup if not in range yet)
Launches opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 2 / 1 / 10
FATonline.png
Level 2 Startup Active Recovery Hit
22(25) 5 21 KD
Damage Stun Attack Block
120 120 H -4
  • Knockdown: 108 KD Adv, 49 Quick Rise Adv, 54 Back Rise Adv.
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Startup frames based on proximity range to target (up to 25F startup if not in range yet)
Launches opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 5 / 6 / 8
Level 3 Startup Active Recovery Hit
13 5 22 KD
Damage Stun Attack Block
50*50 (100) 60*60 (120) H -6
  • Knockdown: 102(95~102) KD Adv, 43(36~43) Quick Rise Adv, 43(36~43) Back Rise Adv.
  • Cancel options: su vs2 vt1 vt2
Level 3 Smash Over can only be performed as HP Smash Over
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on 2nd hit only
Cancelable into any EX move on hit or block
Only 1st hit is cancelable into V-Trigger 1 on hit or block
Only 2nd hit is special cancelable into V-Trigger 2 post-activation on hit
1st hit hit launches opponent on hit into a free juggle state
2nd hit wall bounces opponent into a limited juggle state
Juggle Limit / Increase / Start: 1*5 / 1*3 / 0*2
The KDA data outside the parantheses refers to when using the move when mid-screen
The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is)
NOTE: The variable KDA when canceling into G Charge (PP) or Message to the People (KK) is NOT shown (use the amount of variables as seen on regular KDA data)
623PP
EX G Smash Over
623PP
Startup Active Recovery Hit
13 5 22 KD
Damage Stun Attack Block
50*50 (100) 60*60 (120) H -6
  • Knockdown: 102(95~102) KD Adv, 43(36~43) Quick Rise Adv, 43(36~43) Back Rise Adv.
  • Cancel options: vs2 vt1 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on 2nd hit only (even though this move isn't special cancelable)
Only 1st hit is cancelable into V-Trigger on hit or block
Only 2nd hit is special cancelable into V-Trigger 2 post-activation on hit
1st hit launches opponent on hit into a free juggle state
2nd hit wall bounces opponent into a limited juggle state
Juggle Limit / Increase / Start: 1*5 / 1*3 / 0*2
The KDA data outside the parantheses refers to when using the move when mid-screen
The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is)
NOTE: The variable KDA when canceling into G Charge (PP) or Message to the People (KK) is NOT shown (use the amount of variables as seen on regular KDA data)
FATonline.png
623LK
LK G Smash Under
623LK
SFV G 623LK (Level 1).png
Presidentiality Lv1/2
Level 1 Startup Active Recovery Hit
13 5 25 KD
Damage Stun Attack Block
80 100 L -8
  • Knockdown: 76 KD Adv, 27 Quick Rise Adv, 32 Back Rise Adv.
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards)
Launches into free juggle state on counter-hit (but how would you juggle afterwards?)
Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
Level 2 Startup Active Recovery Hit
13 5 25 KD
Damage Stun Attack Block
100 150 L -8
  • Knockdown: 76 KD Adv, 27 Quick Rise Adv, 32 Back Rise Adv.
  • Cancel options: su vs2 vt2
G has access to LK and MK Level 2 Smash Under during Level 3
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards)
Launches into free juggle state on counter-hit (but how would you juggle afterwards?)
Juggle Limit / Increase / Start: 1 / 5 / 1
623MK
MK G Smash Under
623MK
SFV G 623LK (Level 1).png
Presidentiality Lv1/2
Level 1 Startup Active Recovery Hit
16 5 25 KD
Damage Stun Attack Block
80 100 L -8
  • Knockdown: 76 KD Adv, 27 Quick Rise Adv, 32 Back Rise Adv.
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards)
Launches into free juggle state on counter-hit (but how would you juggle afterwards?)
Juggle Limit / Increase / Start: 1 / 1 / 1
1 extra KDA when canceling into G Charge (PP) or Message to the People (KK) than all other level 1 or 2 versions (even Level 2 MK version doesn't have the same KDA as this Level 1 MK version)
FATonline.png
Level 2 Startup Active Recovery Hit
16 5 25 KD
Damage Stun Attack Block
100 150 L -6
  • Knockdown: 78 KD Adv, 29 Quick Rise Adv, 34 Back Rise Adv.
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Level 2 MK and HK versions are less negative (only -6) on block than all other versions of G Smash Under (normally -8 on block)
Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards)
Launches into free juggle state on counter-hit (but how would you juggle afterwards?)
Juggle Limit / Increase / Start: 1 / 7 / 1
623HK
HK G Smash Under
623HK
SFV G 623LK (Level 1).png
Presidentiality Lv1/2
SFV G 623HK (Level 3).png
Presidentiality Lv3
Level 1 Startup Active Recovery Hit
20(23) 5 25 KD
Damage Stun Attack Block
80 100 L -8
  • Knockdown: 78 KD Adv, 29 Quick Rise Adv, 34 Back Rise Adv.
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Startup frames based on proximity range to target (up to 23F startup if not in range yet)
Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards)
Launches into free juggle state on counter-hit (but how would you juggle afterwards?)
Juggle Limit / Increase / Start: 1 / 1 / 1
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Level 2 Startup Active Recovery Hit
20(23) 5 25 KD
Damage Stun Attack Block
100 150 L -6
  • Knockdown: 79 KD Adv, 30 Quick Rise Adv, 35 Back Rise Adv.
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Startup frames based on proximity range to target (up to 23F startup if not in range yet)
Level 2 MK and HK versions are less negative (only -6) on block than all other versions of G Smash Under (normally -8 on block)
Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards)
Launches into free juggle state on counter-hit (but how would you juggle afterwards?)
Juggle Limit / Increase / Start: 1 / 7 / 1
Level 3 Startup Active Recovery Hit
13(18) 5 22 KD
Damage Stun Attack Block
50*60 (110) 75*75 (150) L -8
  • Knockdown: 85 KD Adv, 26 Quick Rise Adv, 31 Back Rise Adv.
  • Cancel options: su vs2 vt1 vt2
Level 3 Smash Under can only be performed as HK Smash Under
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on 2nd hit only
Cancelable into any EX move on hit or block
Startup frames based on proximity range to target (up to 18F startup if not in range yet)
Launches opponent into a limited juggle state on hit
Only 1st hit is cancelable into V-Trigger 1 on hit or block
Only 2nd hit is special cancelable into V-Trigger 2 post-activation on hit or block
Juggle Limit / Increase / Start: 7*12 / 1*1 / 1*1
623KK
EX G Smash Under
623KK
Startup Active Recovery Hit
13(18) 5 22 KD
Damage Stun Attack Block
50*60 (110) 75*75 (150) L -8
  • Knockdown: 90 KD Adv, 31 Quick Rise Adv, 36 Back Rise Adv.
  • Cancel options: vs2 vt1 vt2
Has +5 extra KDA compared to Level 3 Smash Under
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on 2nd hit only (even though this move isn't special cancelable)
Startup frames based on proximity range to target (up to 18F startup if not in range yet)
Launches opponent into a limited juggle state on hit
Only 1st hit is cancelable into V-Trigger on hit or block
Only 2nd hit is special cancelable into V-Trigger 2 post-activation on hit or block
Juggle Limit / Increase / Start: 11*12 / 1*1 / 1*1
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236LP
LP G Burst
236LP
SFV G 236LP (Level 1).png
Presidentiality Lv1/2
Level 1 Startup Active Recovery Hit
15 11 34 -6
Damage Stun Attack Block
50 100 H -11
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
1-hit projectile hitbox
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Level 2 Startup Active Recovery Hit
15 11 34 -3
Damage Stun Attack Block
40*40 (80) 75*75 (150) H -8
  • Cancel options: su vs2 vt2
G has access to LP and MP Level 2 G Burst during Level 3
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
2-hit projectile hitbox (can easily nullify 2-hit projectiles)
236MP
MP G Burst
236MP
SFV G 236LP (Level 1).png
Presidentiality Lv1/2
Level 1 Startup Active Recovery Hit
20 11 29 -1
Damage Stun Attack Block
50 100 H -6
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
1-hit projectile hitbox
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Level 2 Startup Active Recovery Hit
20 11 29 2
Damage Stun Attack Block
40*40 (80) 75*75 (150) H -3
  • Cancel options: su vs2 vt2
G has access to LP and MP Level 2 G Burst during Level 3
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
2-hit projectile hitbox (can easily nullify 2-hit projectiles)
236HP
HP G Burst
236HP
SFV G 236LP (Level 1).png
Presidentiality Lv1/2
SFV G 236HP (Level 3).png
Presidentiality Lv3
Level 1 Startup Active Recovery Hit
25 11 27 1
Damage Stun Attack Block
50 100 H -4
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
1-hit projectile hitbox
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Level 2 Startup Active Recovery Hit
25 11 27 4
Damage Stun Attack Block
40*40 (80) 75*75 (150) H -1
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
2-hit projectile hitbox (can easily nullify 2-hit projectiles)
Level 3 Startup Active Recovery Hit
15 13*16 49 KD
Damage Stun Attack Block
50*50 (100) 75*75 (150) H -2
  • Knockdown: 108 KD Adv, 49 Quick Rise Adv, 54 Back Rise Adv.
  • Cancel options: su vs2 vt1 vt2
Level 3 G Burst can only be performed as HP G Burst
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
Cancelable into any EX move on hit or block
Special cancelable into V-Trigger 2 post-activation on hit or block
Canceling into V-Skill 2 is less punishable if fireball hits (-11); KDA listed is if fireball only hits (corner) / splash hitbox (midscreen)
2-hit projectile hitbox seperated by active frames (13+16) so it's not as good at nullifying other 2-hit fireballs as Level 2 Fireball is
Second hit knocks down opponent
Only first hit is V-Trigger cancelable
236PP
EX G Burst
236PP
Startup Active Recovery Hit
15 13*16 49 KD
Damage Stun Attack Block
50*50 (100) 75*75 (150) H -2
  • Knockdown: 108 KD Adv, 49 Quick Rise Adv, 54 Back Rise Adv.
  • Cancel options: vs2 vt1 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Canceling into V-Skill 2 is less punishable if fireball hits (-11); KDA listed is if fireball only hits (corner) / splash hitbox (midscreen)
2-hit projectile hitbox seperated by active frames (13+16) so it's not as good at nullifying other 2-hit fireballs as Level 2 Fireball is
Second hit knocks down opponent
Only first hit is V-Trigger cancelable
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236LK
LK G Spin Kick
236LK
SFV G 236LK (Level 1).png
Presidentiality Lv1/2
Level 1 Startup Active Recovery Hit
20(25) 7 4+16 3
Damage Stun Attack Block
70 150 H -5
  • Cancel options: vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Airborne on frames 16-30
Projectile invincible on lower body on frames 16-29
Projectile invincible on extended attacking leg on frames 23-27
First 5 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 25)
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Level 2 Startup Active Recovery Hit
17(25) 2(1)7 3+16 5
Damage Stun Attack Block
50*50 50*100 H -5
  • Cancel options: vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Airborne on frames 17-29
Projectile invincible on lower body on frames 16-29
Projectile invincible on extended attacking leg on frames 22-27
1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25)
236MK
MK G Spin Kick
236MK
SFV G 236LK (Level 1).png
Presidentiality Lv1/2
Level 1 Startup Active Recovery Hit
25(30) 7 4+18 3
Damage Stun Attack Block
70 150 H -5
  • Cancel options: vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Airborne on frames 21-35
Projectile invincible on lower body on frames 21-34
Projectile invincible on extended attacking leg on frames 27-32
First 5 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 30)
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Level 2 Startup Active Recovery Hit
22(30) 2(1)7 3+19 5
Damage Stun Attack Block
50*51 50*101 H -5
  • Cancel options: vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Airborne on frames 22-34
Projectile invincible on lower body on frames 21-35
Projectile invincible on extended attacking leg on frames 27-32
1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25)
236HK
HK G Spin Kick
236HK
SFV G 236LK (Level 1).png
Presidentiality Lv1/2
SFV G 236HK (Level 3).png
Presidentiality Lv3
Level 1 Startup Active Recovery Hit
28(33) 7 3+19 3
Damage Stun Attack Block
70 150 H -5
  • Cancel options: vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Airborne on frames 24-37
Projectile invincible on lower body on frames 24-37
Projectile invincible on extended attacking leg on frames 30-35
First 5 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 33)
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Level 2 Startup Active Recovery Hit
25(33) 2(1)7 3+19 5
Damage Stun Attack Block
50*52 50*102 H -5
  • Cancel options: vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Airborne on frames 25-37
Projectile invincible on lower body on frames 24-38
Projectile invincible on extended attacking leg on frames 30-35
1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25)
Level 3 Startup Active Recovery Hit
20(25) 7 4+18 KD
Damage Stun Attack Block
30x2*50 (110) 150 H -2
  • Knockdown: 98 KD Adv, 39 Quick Rise Adv, 44 Back Rise Adv.
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit only (even though this move isn't special cancelable)
Cancelable into any EX move on hit or block
Projectile invincible on frames 4-30
Airborne on frames 16-30
1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25)
236KK
EX G Spin Kick
236KK
Startup Active Recovery Hit
20(25) 7 4+18 KD
Damage Stun Attack Block
30x2*50 (110) 150 H -2
  • Knockdown: 98 KD Adv, 39 Quick Rise Adv, 44 Back Rise Adv.
Cancelable into G Charge (PP), Message to the People (KK), G Protection (V-Skill 2), and V-Trigger 2 post-activation on hit only (even though this move isn't special cancelable)
Projectile invincible on frames 4-30
Airborne on frames 16-30
1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25)
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63214K
G Impact
63214K
SFV G 63214K (Level 1).png
Presidentiality Lv1
SFV G 63214K (Level 2).png
Presidentiality Lv2
SFV G 63214K (Level 3).png
Presidentiality Lv3
Level 1 Startup Active Recovery Hit
12(7) 2 60 KD
Damage Stun Attack Block
60 100 T -
  • Knockdown: 108 KD Adv, 49 Quick Rise Adv, 49 Back Rise Adv.
7F startup (instead of 12F) when canceling into this from other moves
Launches opponent into a limited juggle state on hit
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Level 2 Startup Active Recovery Hit
12(7) 2 60 KD
Damage Stun Attack Block
30*40 120 T -
  • Knockdown: 113 KD Adv, 54 Quick Rise Adv, 54 Back Rise Adv.
  • Cancel options: sp su vs1 vs2
7F startup (instead of 12F) when canceling into this from other moves
Launches opponent into a limited juggle state on hit
Cancels into all specials / v-skill / super on hit
Has 2 seperate cancel execution windows during the on-hit animation on frames 65-67 and again on frames 75-77 (the last 3 recovery frames on hit) - In some cases it can be better to delay the cancel for the 2ndary cancel window
Cannot be canceled into Message to the People (KK) on hit
Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into)
More KDA on this Level 2 version than all the other versions of this move
Level 3 Startup Active Recovery Hit
12(7) 2 60 KD
Damage Stun Attack Block
20*30x2 (80) 120 T -
  • Knockdown: 108 KD Adv, 49 Quick Rise Adv, 49 Back Rise Adv.
  • Cancel options: sp su vs1 vs2
7F startup (instead of 12F) when canceling into this from other moves
Launches opponent into a limited juggle state on hit
Cancels into all specials / v-skill / super on hit
Cannot be canceled into Message to the People (KK) on hit
Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into)
63214KK
EX G Impact
63214KK
Startup Active Recovery Hit
12(7) 2 60 KD
Damage Stun Attack Block
30*40x2 (110) 150 T -
  • Knockdown: 108 KD Adv, 49 Quick Rise Adv, 49 Back Rise Adv.
  • Cancel options: sp su vs1 vs2
7F startup (instead of 12F) when canceling into this from other moves
Launches opponent into a limited juggle state on hit
Cancels into all specials / v-skill / super on hit
Cannot be canceled into Message to the People (KK) on hit
Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into)
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Critical Art

236236P
Pangaea Burst
236236P
Startup Active Recovery Hit
1+5 13*13*13 113 KD
Damage Stun Attack Block
50x5*80 (330) 0 H -24(-52)
  • Knockdown: 101(73) KD Adv, 42(14) Quick Rise Adv, 47(12) Back Rise Adv.
Fully invincible on frames 1-10
Spawns 3 different explosions one after another across the stage (in the corner they don't move forward and all hit the same spot)
Each explosion lasts for 13 active frames and has 2 different hits inside of it
Attack type is a series of overlapping fireballs and physical strike, so it cannot be countered with projectile-invincible attacks or Vega's VT2 parry
All hits can break armor
Frame disadvantage on block depends on how many explosions were blocked by the opponent, the fewer explosions connect on block the more disadvantageous G is on block (but if all 3 are blocked then G is only -24 on block)
KDA data shown in the parentheses refers to if only the last hit connects (instead of all 3 hits resulting in the regular KDA)
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Taunts

5PPPKKK
Taunt
5PPPKKK
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
It's a presidential code of conduct to shake hands with other presidents at the start of the game
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V-System

V-Skill 1

MPMK (VS1)
G Barrier
MPMK (VS1)
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
13 13(23) 25(35)(23) KD
Damage Stun Attack Block
50 100 H -17
  • Knockdown: 94 KD Adv, 35 Quick Rise Adv, 40 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *26
    • V-Trigger: 25
    • Notes: *Speech/Level Up Only
  • Cancel options: vt1 vt2
Absorbs 1 hit of projectile (but also has a strike hitbox that knocks down on hit)
Startup and Active frames listed refers to the Strike hitbox (13F startup with 13 active frames) and the Projectile Absorb hitbox (13F startup with 23 active frames)
Recovery frames listed refers to versions that play out on Whiff (25F recovery) - Hit / Block (35F recovery) - Projectile Absorb (23F recovery)
Builds 120 / 60 V-Gauge on Hit / Block (Builds 80 V-Gauge upon successfully absorbing a projectile)
Cancelable into G Charge (PP) or Message to the People (KK) (even though this move isn't special cancelable)
Can Cross-up (hit opponents behind G)
Lower hurtbox (no head or shoulder hurtbox) on frames 5-25
Forward extending arm and leg are projectile invincible on frames 9-25
Juggle Limit / Increase / Start: 8 / 10 / 5
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VT1 Startup Active Recovery Hit
13*32(9) 26(30) 25 KD
Damage Stun Attack Block
50(80) 100 H -2
  • Knockdown: 109 KD Adv, 50 Quick Rise Adv, 55 Back Rise Adv.
Absorbs 2 hits of projectiles (but also has a strike hitbox that knocks down on hit)
Also spawns a 1-hit projectile (with 2 extra hits of projectile durability) on frame 32
Startup and Active frames listed refers to the Strike hitbox (13F startup with 26 active frames) / Projectile Absorb hitboxes (9F startup with 30 active frames) and the secondary fireball (32F startup)
Projectile deals more dmg (80) than initial hitbox
Can Cross-up (hit opponents behind G)
Lower hurtbox (no head or shoulder hurtbox) on frames 5-50
Forward extending arm and leg are projectile invincible on frames 9-50
Juggle Limit / Increase / Start: 3*70 / 10*1 / 1*1
Spends 500 V-Timer (20% of Level 1 V-Timer, 17% of Level 2 V-Timer, 14% of Level 3 V-Timer)
MPMK (VS1) (air)
Airborne G Barrier
MPMK (VS1) (air)
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
13(9) 16(26) 11 KD
Damage Stun Attack Block
50 100 H -
Absorbs 1 hit of projectile (but also has a strike hitbox that knocks down on hit)
Startup and Active frames listed refers to the Strike hitbox (13F startup with 16 active frames) and the Projectile Absorb hitbox (9F startup with 26 active frames)
Upon successfully absorbing a projectile with this move; G starts falling down with a forward momentum and can cancel into any air normal or another airborne V-Skill
Builds 120 / 60 V-Gauge on Hit / Block (Builds 80 V-Gauge upon successfully absorbing a projectile)
Cannot Cross-up
3F faster startup (10F) and 1F less landing recovery (10F) when canceled into from 8LK on hit or block
Secondary hurtbox extension during active frames (frames 13-34) are projectile invincible (but the initial hurtbox behind it is not projectile invincible)
Juggle Limit / Increase / Start: 1 / 1 / 2
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VT1 Startup Active Recovery Hit
13*31(9) 24(28) 11 KD
Damage Stun Attack Block
50(80) 100 H -
Absorbs 2 hits of projectiles (but also has a strike hitbox that knocks down on hit)
Also spawns a 1-hit projectile (with 2 extra hits of projectile durability) on frame 31
Startup and Active frames listed refers to the Strike hitbox (13F startup with 24 active frames) / Projectile Absorb hitboxes (9F startup with 28 active frames) and the secondary fireball (31F startup)
Projectile deals more dmg (80) than initial hitbox
Cannot cancel into air normals or another airborne V-Skill upon absorbing a projectile like G normally with airborne V-Skill
Cannot Cross-up
11F landing recovery frames
Secondary hurtbox extension during active frames (frames 13-49) are projectile invincible (but the initial hurtbox behind it is not projectile invincible)
Juggle Limit / Increase / Start: 1*70 / 1*1 / 2*1
Spends 500 V-Timer (20% of Level 1 V-Timer, 17% of Level 2 V-Timer, 14% of Level 3 V-Timer)

V-Skill 2

MPMK (VS2)
G Protection
MPMK (VS2)
Startup Active Recovery Hit
31 - 29(24) -
Damage Stun Attack Block
- - - -
Keeps Presidentiality Level on next knockdown
Decreases amount of damage/stun taken by 10% until G gets knocked down, this effect can be stacked up to 3 times
Has one hit of armor during V-Trigger 1 frames 3-31
5 less recovery frames when canceled into
Builds 20 V-Meter
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V-Trigger 1

HPHK (VT1)
Maximum President
HPHK (VT1)
Startup Active Recovery Hit
1 - 4 (9) -
Damage Stun Attack Block
- - - -
3 bar V-Trigger
V-Timer based on Presidentiality Level when V-Trigger is activated.
Level 1 Duration of 2500 frames (42 seconds)
Level 2 Duration of 3000 frames (50 seconds)
Level 3 Duration of 3500 frames (58 seconds)
Increases G's Presidental Power to maximum (Level 3) and allows canceling from one special into another (every special or cancel costs him 300 V-Timer (10% of his V-Timer))
Also improves both grounded and airborne V-Skills and allows for canceling into them from specials
The V-Trigger 1 version of his specials are not all the same as they are normally at maximum Presidential Power (Level 3)
G reverts back to his prior Presidential Power (Level) status that he had before activating V-Trigger after the V-Timer runs out
If G canceled into this from a Level 3 or EX Smash attack, the recovery increases from 4f to 9f (10f total duration) but the first five frames are invulnerable.
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623P (V-Trigger 1)
G Smash Over (V-Trigger 1)
623P (V-Trigger 1)
Startup Active Recovery Hit
13 5 22 KD
Damage Stun Attack Block
50*50 (100) 60*60 (120) H -6
  • Knockdown: 102(95~102) KD Adv, 43(36~43) Quick Rise Adv, 43(36~43) Back Rise Adv.
  • Cancel options: sp su vs1 vs2
Can be canceled into another V-Trigger 1 special on hit or block (but only 1 special cancel is allowed)
Cancelable into Message to the People (KK) on 2nd hit only (even though this move isn't special cancelable) but not cancelable into G Charge (PP) like normally outside V-Trigger 1
1st hit hit launches opponent on hit into a free juggle state
2nd hit wall bounces opponent into a limited juggle state
Juggle Limit / Increase / Start: 1*5 / 1*3 / 0*2
The KDA data outside the parantheses refers to when using the move when mid-screen
The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is)
NOTE: The variable KDA when canceling into Message to the People (KK) is NOT shown (use the amount of variables as seen on regular KDA data)
Spends 300 V-Timer (10% of V-Timer)
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623K (V-Trigger 1)
G Smash Under (V-Trigger 1)
623K (V-Trigger 1)
Startup Active Recovery Hit
13(18) 5 22 KD
Damage Stun Attack Block
50*60 (110) 75*75 (150) L -8
  • Knockdown: 95 KD Adv, 36 Quick Rise Adv, 41 Back Rise Adv.
  • Cancel options: sp su vs1 vs2
Can be canceled into another V-Trigger 1 special on hit or block (but only 1 special cancel is allowed)
Cancelable into Message to the People (KK) on 2nd hit only (even though this move isn't special cancelable) but not cancelable into G Charge (PP) like normally outside V-Trigger 1
Startup frames based on proximity range to target (up to 18F startup if not in range yet)
Launches opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 7*12 / 2*7 / 1*3
Spends 300 V-Timer (10% of V-Timer)
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236P (V-Trigger 1)
G Burst (V-Trigger 1)
236P (V-Trigger 1)
Startup Active Recovery Hit
15 13*16 49 KD
Damage Stun Attack Block
50*50 (100) 75*75 (150) H -2
  • Knockdown: 108 KD Adv, 49 Quick Rise Adv, 54 Back Rise Adv.
  • Cancel options: sp su vs1 vs2
Cancelable into Message to the People (KK) on hit, block, and whiff (even though this move isn't special cancelable) but not cancelable into G Charge (PP) like normally outside V-Trigger 1
Canceling into V-Skill 2 is less punishable if fireball hits (-11); KDA listed is if fireball only hits (corner) / splash hitbox (midscreen)
2-hit projectile hitbox seperated by active frames (13+16) so it's not as good at nullifying other 2-hit fireballs as Level 2 Fireball is
Second hit knocks down opponent
Spends 300 V-Timer (10% of V-Timer)
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236K (V-Trigger 1)
G Spin Kick (V-Trigger 1)
236K (V-Trigger 1)
Startup Active Recovery Hit
20(25) 7 4+18 KD
Damage Stun Attack Block
30x2*50 (110) 150 H -2
  • Knockdown: 98 KD Adv, 39 Quick Rise Adv, 44 Back Rise Adv.
  • Cancel options: sp su vs1 vs2
Can be canceled into another V-Trigger 1 special on hit, block, or whiff (but only 1 special cancel is allowed)
Cancelable into Message to the People (KK) on 2nd hit only (even though this move isn't special cancelable) but not cancelable into G Charge (PP) like normally outside V-Trigger 1
Projectile invincible on frames 4-30
Airborne on frames 16-30
1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25)
Spends 300 V-Timer (10% of V-Timer)
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63214K (V-Trigger 1)
G Impact (V-Trigger 1)
63214K (V-Trigger 1)
Startup Active Recovery Hit
12(5) 2 60 KD
Damage Stun Attack Block
20*30x2 (80) 120 T -
  • Knockdown: 108 KD Adv, 49 Quick Rise Adv, 49 Back Rise Adv.
  • Cancel options: sp su vs1 vs2
Can be canceled into another V-Trigger 1 special on hit or block (but only 1 special cancel is allowed)
5F startup (instead of 12F when canceling into this from other V-Trigger 1 specials
Launches opponent into a limited juggle state on hit
Cancels into all specials / v-skill / super on hit
Cannot be canceled into Message to the People (KK) on hit
Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into)
Spends 300 V-Timer (10% of V-Timer)
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V-Trigger 2

HPHK (VT2)
Dangerous President
HPHK (VT2)
Startup Active Recovery Hit
1 - 4 -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration of 3000 frames (~50 seconds)
Gives G access to new special moves; G Explosion (explosive combo extension) and G Rage (armored command grab)
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HPHK (Explosion)
G Explosion
HPHK (Explosion)
Startup Active Recovery Hit
12 2*10 38 KD
Damage Stun Attack Block
50*120 (170) 200 H -28
  • Knockdown: 93 KD Adv, 34 Quick Rise Adv, 39 Back Rise Adv.
Cancelable into from other specials on hit or block
Cancelable into G Charge (PP) or Message to the People (KK) on hit or block (even though this move isn't special cancelable)
Launches opponent on hit into a limited juggle state (only Super can combo afterwards)
Spends 1000 V-Meter (33% V-Timer) on activation
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2HPHK (Command Grab)
G Rage
2HPHK (Command Grab)
Startup Active Recovery Hit
20(25) 3 60 KD
Damage Stun Attack Block
200 200 T -
  • Knockdown: 16 KD Adv, 16 Quick Rise Adv, 16 Back Rise Adv.
Hard Knockdown
5F slower startup (25F) when canceled into from other normals on hit or block (this can help with tick throwing into this)
1 hit of armor on frames 3-22 (frames 3-27 if canceled into from other normals)
Cancelable into G Charge (PP) and Message to the People (KK) on hit
Spends 1000 V-Meter (33% V-Timer)
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V-Shift

5MKHP
V-Shift
5MKHP
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.21 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
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V-Shift Break

5MKHP
G Elimination
5MKHP
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 76 KD Adv, 17 Quick Rise Adv, 22 Back Rise Adv.
Fully invincible during startup and active frames
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V-Reversal

6PPP
G Revenge
6PPP
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 - H -2
  • Knockdown: 75 KD Adv, 16 Quick Rise Adv, 21 Back Rise Adv.
Strike and Projectile invincible on frames 1-32
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