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Street Fighter V/Lucia

From SuperCombo Wiki

Introduction

About Lucia

An all-around character with a variety of tools, and flashy combos using her V-triggers. Her Firecracker projectile can be used to fight back in fireball wars, and her Gun Smoke command run can be used for positioning, combos, and to sneak in cheeky throws. When she scores a solid hit, her corner carry is very respectable, and both of her triggers enhance it further; VT2 is essentially capable of meterless corner-to-corner carry on a crush counter activation combo, which is very strong for a 2-bar trigger.

Strengths Weaknesses
  • Fantastic whiff punish ability with several forward advancing specials
  • Notably strong normals for pressure combined with great walk speed can make it overwhelming to deal with her up close pressure
  • Lots of great ways to spend meter in neutral or in combos for varied ranged options or increased damage output
  • Incredible corner carry using EX and V-Trigger moves
  • Normals that do less than the universal damage weakens her overall damage output significantly, relies on meter and the corner to get any meaningful damage
  • Some of the stubbiest normals in the game make it hard for her to keep up in neutral
  • Has almost no reliable meterless oki, and whatever oki she does have is often negated by backrise
  • Fireballs that, while unique, are easy to counter and hard to use in fireball wars
  • Dps with slower than usual startup, requiring you to have faster reactions in order to anti air properly
  • Relies heavily on the opponent not knowing the matchup

V-system

V-Trigger 1: Burning Fight

Enhances all of Lucia's kick specials, including Gun Smoke specials. Improves neutral control and pressure with many uses of VT1 Firecracker, and opens up extremely damaging combo options. However, once you hit the opponent, maximizing that hit generally means spending most or all of your remaining trigger to complete a powerful combo.

V-Trigger 2: Weapon Fury

Gives Lucia access to Tactical Weapon, a safe baton swing launcher that cancels to special moves. Gives her simple combo extensions that notably improve her damage from light confirms, and allows her to safely fish with her sweep in neutral. Her neutral game is also benefited by this, as you can now cancel and single hit-confirm good pokes like st.mk and cr.mk into Tactical Weapon for good damage and great corner carry. Easy to quickly spend the trigger in one sequence.

V-Skill 1: Tap Kick / Cyclone Spinner

A fast, low-damage combo ender that cancels to trigger. The Gun Smoke version is an unsafe, long-range double kick that can be used to end combos and cancel to CA. V-skill 1 significantly improves her combo flexibility with either trigger, and is required for her most devastating max damage VT1 cashout combos.

V-Skill 2: Arrest Heel / Nubbing Needle

A slow hop kick that goes over low attacks and can be safe on block if spaced. The Gun Smoke version is a safe hop kick that can be used to approach and fish for counter hit combos in blockstrings. In VT1, EX Nubbing Needle is +2 on block point blank, giving her an easy setup for throw mixups, while also giving you a juggle follow up with EX/VT HK Hurricane Spinner. However, her combo capability with V-skill 2 is diminished as you lose access to Cyclone Spinner. You can follow up EX Rough Chase or Tactical Weapon with the Gun Smoke version of vskill 2 and continue juggling with several moves, such as EX HK Flipper Shot or HK Hurricane Spinner

Final Patch

Players to Watch

  • Aigoo0714
  • Gamerbee
  • Xiaobao
  • Seveleii
  • El Chakotay
Lucia
SFV-Lucia Portrait.jpg
Vitals
Life Points 975
Stun Points 1000
V-Gauge Points
V-Trigger 1 3 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.05
Backward Walk Speed 0.04
Forward Dash Speed 16
Backward Dash Speed 21
Forward Dash Distance 1.354
Backward Dash Distance 1.006
Backdash CH Frames 3-16
Jumping
Back Jump Speed 46 (4+38+4)
Neutral Jump Speed 46 (4+38+4)
Forward Jump Speed 45 (3+38+4)
Forward Jump Distance 2.128
Backward Jump Distance 1.824
Throws
Throw Hurtbox 0.25
Throw Range 0.8
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the start of the animation.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
SFV Lucia 5LP.png
Startup Active Recovery Hit
4 3 6 4
Damage Stun Attack Block
30 70 H 2
  • Confirm windows:
    • Specials & CA: 9
    • Target Combos: 10
    • V-Trigger: 9
  • Cancel options: sp su vs1 vs2 vt1 vt2
Decent range for a cancelable jab
LK Target Combo follow-up can whiff if LP connects from max range
Tick throw
FATonline.png
5MP
Stand MP
5MP
SFV Lucia 5MP.png
Startup Active Recovery Hit
5 3 10 7
Damage Stun Attack Block
50 100 H 3
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 16
  • Cancel options: sp su vs1 vs2 vt1 vt2
Main frametrap / combo tool
Does 10 less damage (50) than the usual for medium normals
FATonline.png
5HP
Stand HP
5HP
SFV Lucia 5HP.png
Startup Active Recovery Hit
8 2 22 2
Damage Stun Attack Block
80 150 H -2
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 16
  • Cancel options: sp su vs1 vs2 vt1 vt2
Lucia's furthest reaching special cancelable move
FATonline.png
5LK
Stand LK
5LK
SFV Lucia 5LK.png
Startup Active Recovery Hit
5 3 9 3
Damage Stun Attack Block
40 70 H 1
  • Cancel options: vt1 vt2
Not the most reliable anti-air (similar hitboxes to Chun-Li's stand LK)
FATonline.png
5MK
Stand MK
5MK
SFV Lucia 5MK.png
Startup Active Recovery Hit
7 3 16 3
Damage Stun Attack Block
60 100 H -2
  • Confirm windows:
    • V-Trigger: 16
  • Cancel options: vt1 vt2
Decent poke tool and can function as an anti-air (but not recommended)
FATonline.png
5HK
Stand HK
5HK
SFV Lucia 5HK.png
Startup Active Recovery Hit
13 2 23 2
Damage Stun Attack Block
90 150 H -4
  • Crush Counter: Stagger, +20 Adv, +120 V-Gauge.
  • Confirm windows:
    • V-Trigger: 16
  • Cancel options: vt1 vt2
Crush Counter (Stagger: +20)
Decent horizontal anti-air (but slow startup)
FATonline.png
2LP
Crouch LP
2LP
SFV Lucia 2LP.png
Startup Active Recovery Hit
3 2 7 4
Damage Stun Attack Block
30 70 H 2
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
Lucia's only 3F normal
Chains into cr.LP and cr.LK
Tick throw
FATonline.png
2MP
Crouch MP
2MP
SFV Lucia 2MP.png
Startup Active Recovery Hit
5 3 12 4
Damage Stun Attack Block
50 100 H 2
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 16
  • Cancel options: sp su vs1 vs2 vt1 vt2
Does 10 less damage (50) than the usual for medium normals
FATonline.png
2HP
Crouch HP
2HP
SFV Lucia 2HP.png
Startup Active Recovery Hit
7 3 26 -3
Damage Stun Attack Block
70 150 H -6
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 16
  • Cancel options: sp su vs1 vs2 vt1 vt2
Decent anti-air above her head on last 2 active frames
Last active frame is not cancelable and cannot hit grounded opponents
Can hit cross-up (behind Lucia)
FATonline.png
2LK
Crouch LK
2LK
SFV Lucia 2LK.png
Startup Active Recovery Hit
4 2 8 2
Damage Stun Attack Block
20 70 L 0
  • Cancel options: ch vt1 vt2
Chains into cr.LP and cr.LK
FATonline.png
2MK
Crouch MK
2MK
SFV Lucia 2MK.png
Startup Active Recovery Hit
6 2 14 2
Damage Stun Attack Block
50 100 L -1
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 16
  • Cancel options: sp su vs1 vs2 vt1 vt2
Your average SFV style crouch MK
Does 10 less damage (50) than the usual for medium normals
FATonline.png
2HK
Crouch HK
2HK
SFV Lucia 2HK.png
Startup Active Recovery Hit
8 2 22 KD
Damage Stun Attack Block
90 150 L -10
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 69 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 16
  • Cancel options: vt1 vt2
Lucia (and her hurtbox) moves quite a bit forward during startup resulting in a decent range sweep
FATonline.png
8LP
Jump LP
8LP
SFV Lucia 8LP.png
Startup Active Recovery Hit
3 5 - -
Damage Stun Attack Block
40 70 M -
Decent air-to-air
FATonline.png
8MP
Jump MP
8MP
SFV Lucia 8MP.png
Startup Active Recovery Hit
6 5 - -
Damage Stun Attack Block
70 100 M -
Puts airborne opponents into a limited juggle state
Can cancel into HP follow-up for a spiked knockdown
Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png
8HP
Jump HP
8HP
SFV Lucia 8HP.png
Startup Active Recovery Hit
7 5 - -
Damage Stun Attack Block
90 150 M -
Good hitbox priority
Slightly shrinks Lucia's hurtbox at the bottom on frames 1-11
FATonline.png
8LK
Jump LK
8LK
SFV Lucia 8LK.png
Startup Active Recovery Hit
4 4 - -
Damage Stun Attack Block
40 70 M -
Not a good jump-in whatsoever (don't use this)
FATonline.png
8MK
Jump MK
8MK
SFV Lucia 8MK.png
Startup Active Recovery Hit
8 5 - -
Damage Stun Attack Block
70 100 M -
Cross-up
Shrinks Lucia's hurtbox at the bottom on frames 6-12
FATonline.png
8HK
Jump HK
8HK
SFV Lucia 8HK.png
Startup Active Recovery Hit
8 4 - -
Damage Stun Attack Block
90 150 M -
Decent horizontal jump-in
Shrinks Lucia's hurtbox at the bottom on frames 1-24
Bottom of Lucia's hurtbox is projectile invincible even on her extended leg during the kick's active frames (ideal for jumping over fireballs)
FATonline.png

Command Normals

3LK
Knee Slide
3LK
SFV Lucia 3LK.png
Startup Active Recovery Hit
8 8 16 -4(3)
Damage Stun Attack Block
30 70 L -7(0)
Low profiles and the extended arm above her is projectile invincible on frames 4-20
Can combo afterwards if spaced properly (+3 oH / +0 oB on last active frame)
Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it hits
FATonline.png
6HP
Elbow Crush
6HP
SFV Lucia 6HP.png
Startup Active Recovery Hit
22 2 23 0
Damage Stun Attack Block
80 150 M -7
Overhead
Juggle Limit: 1
FATonline.png

Target Combos

8MP > 8HP
Drop Target
8MP > 8HP
SFV Lucia 8MP 8HP 1.png
SFV Lucia 8MP 8HP 2.png
Startup Active Recovery Hit
6+9 5 - KD
Damage Stun Attack Block
70*63 100*90 M*M -
Spiked knockdown
Hitboxes are pretty awkward on this target combo (easily whiffs if performed after Lucia starts descending from her jump)
KDA varies depending on height
Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
FATonline.png
5LP > 5LK
Quick Side-Kick
5LP > 5LK
SFV Lucia 5LP 5LK 1.png
SFV Lucia 5LP 5LK 2.png
Startup Active Recovery Hit
4+8 2 20 -2
Damage Stun Attack Block
30*27 70*45 H*H -6
  • Confirm windows:
    • Target Combos: 10
LK follow-up can whiff if stand LP connects from max range
FATonline.png
5LP > 5LK > 5MK
Spin Drive
5LP > 5LK > 5MK
SFV Lucia 5LP 5LK 5MK.png
SFV Lucia 5LP 5LK 5MK 2.png
Startup Active Recovery Hit
4+8+11 5 25 -3
Damage Stun Attack Block
30*27*20x2 (97) 70*45*32x2 (179) H*H*H -8
  • Confirm windows:
    • Target Combos: 10
MK follow-up always in range as long as the LK before connected after the LP
FATonline.png
5LP > 5LK > 5MK > 5HK
Street-Style Set
5LP > 5LK > 5MK > 5HK
SFV Lucia 5LP 5LK 5MK 5HK.png
Startup Active Recovery Hit
4+8+11+11 2 35 KD
Damage Stun Attack Block
30*27*20x2*42 (139) 70*45*32x2*84 (263) H*H*H*H -15
  • Knockdown: 81 KD Adv, 22 Quick Rise Adv, 27 Back Rise Adv.
  • Confirm windows:
    • Target Combos: 22
  • Cancel options: su vt1 vt2
Knocks down target into a limited juggle state (can juggle afterwards with V-Trigger activation)
Only part of the Target Combo that is cancelable into V-Trigger activation (on hit and block)
Juggle Start: +1
FATonline.png
5LP > 5LK > 5MK > 2P
Carry Bonus
5LP > 5LK > 5MK > 2P
SFV Lucia 5LP 5LK 5MK 2P.png
Startup Active Recovery Hit
4+8+11+11+5 3 17 KD
Damage Stun Attack Block
30*27*20x2*70 (167) 70*45*32x2*105 (284) H*H*H*T -
  • Knockdown: 62 KD Adv, 13 Quick Rise Adv, 13 Back Rise Adv.
  • Confirm windows:
    • Target Combos: 22
Throw at the end has all the same properties as Lucia's regular back throw (same animaton / damage / knockdown advantage / distance / etc)
FATonline.png

Throws

LPLK
German Suplex
Throw
LPLK
SFV Lucia LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 150 T KD
  • Knockdown: 56 KD Adv, 7 Quick Rise Adv, 7 Back Rise Adv.
FATonline.png
4LPLK
Back-Carry Throw
Back Throw
4LPLK
SFV Lucia 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
150 200 T KD
  • Knockdown: 62 KD Adv, 13 Quick Rise Adv, 13 Back Rise Adv.
FATonline.png

Special Moves

236P
Gun Smoke
236P
SFV Lucia 236P.png
Startup Active Recovery Hit
13 - - -
Damage Stun Attack Block
- - - -
Cancels into follow-ups on frames 13-40
Rewards counter-hit to opponent if hit during any frames of the Run itself
FATonline.png
236PP
EX Gun Smoke
236PP
SFV Lucia 236PP.png
Startup Active Recovery Hit
9(11) - - -
Damage Stun Attack Block
- - - -
Cancels into follow-ups on frames 9-33 (cancels 4F faster than non-EX version)
Cancels into EX Braking (EX Stop) 2F later on frames 11-33
Rewards counter-hit to opponent if hit during any frames of the Run itself
FATonline.png
236P > P
Gun Smoke > Rough Chase
236P > P
SFV Lucia 236P P.png
Startup Active Recovery Hit
13+7 6 18 3
Damage Stun Attack Block
70 80 H -6
  • Cancel options: su vt1
Fastest possible Run > Shoulder is 20 frames (13+7)
Can easily be spaced to get better frame advantage for combo extensions (hard to space for the last active frame though)
Only cancelable into super
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png
236PP > P
EX Gun Smoke > Rough Chase
236PP > P
SFV Lucia 236PP P.png
Startup Active Recovery Hit
9+7 3 27 KD
Damage Stun Attack Block
80 120 H -8
  • Knockdown: 81 KD Adv, 49 Quick Rise Adv, 49 Back Rise Adv.
  • Cancel options: vt1 vt2
Causes crumple on hit
Fastest possible EX Run > Shoulder is 18 frames (11+7)
Only cancelable into V-Trigger 1 activation
FATonline.png
236P > K
Gun Smoke > Tornado Spinner
236P > K
SFV Lucia 236P K.png
Normal
SFV Lucia 236P K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
13+4 2(14)2 22+14 KD
Damage Stun Attack Block
70*70 50*100 H -35
  • Knockdown: 78 KD Adv, 19 Quick Rise Adv, 24 Back Rise Adv.
Airborne on frames 4-43 of the follow-up (frames 17-56 overall)
Fastest possible Run > Spin Kick is 17 frames (13+4)
Juggle Limit: 10
FATonline.png
VT1 Startup Active Recovery Hit
13+4 2(14)3 17+14 KD
Damage Stun Attack Block
40x2*90 (170) 50x2*100 (200) H -30
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
Spends 400 V-Meter (13% of V-Timer)
Airborne on frames 4-39 of the follow-up (frames 17-52 overall)
Fastest possible Run > Spin Kick is 17 frames (13+4)
Juggle Limit: 10
236PP > K
EX Gun Smoke > Tornado Spinner
236PP > K
SFV Lucia 236PP K.png
Normal
SFV Lucia 236PP K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
9+4 2(15)3(13)3 33+14 KD
Damage Stun Attack Block
40x2*80 (160) 50x2*100 (200) H -30
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
Airborne on frames 4-39 of the follow-up (frames 17-52 overall)
Fastest possible EX Run > Spin Kick is 13 frames (9+4)
Juggle Limit: 10
FATonline.png
VT1 Startup Active Recovery Hit
13+4 1*1(14)1*1(14)3 33+14 KD
Damage Stun Attack Block
20x4*100 (180) 30x4*100 (220) H -30
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
Spends 400 V-Meter (13% of V-Timer)
Airborne on frames 4-39 of the follow-up (frames 17-52 overall)
Fastest possible Run > Spin Kick is 17 frames (13+4)
Juggle Limit: 10
236P > 4
Gun Smoke > Braking
236P > 4
SFV Lucia 236P 4.png
Startup Active Recovery Hit
13+12 - - -
Damage Stun Attack Block
- - - -
Fastest possible Run > Stop is 25 frames (13+12)
FATonline.png
236PP > 4
EX Gun Smoke > Braking
236PP > 4
SFV Lucia 236P 4.png
Startup Active Recovery Hit
11+12 - - -
Damage Stun Attack Block
- - - -
Fastest possible EX Run > Stop is 23 frames (11+12)
FATonline.png
236K
Firecracker
236K
SFV Lucia 236K.png
Normal
SFV Lucia 236K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
12 7 19 0
Damage Stun Attack Block
30 30 H -4
1-hit projectile
Extended leg hurtbox on frames 9-22 is projectile invincible
Lots of active frames makes this a decent oki tool (up to +6/+2 on last active frame)
Cancels into any of the Fireball follow-ups (incuding the EX versions) on frame 19 (after active frames end)
Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
12 7 19 0
Damage Stun Attack Block
50 50 H -4
1-hit projectile
Extended leg hurtbox on frames 9-22 is projectile invincible
Lots of active frames makes this a decent oki tool (up to +6/+2 on last active frame)
Cancels into LK/MK/HK Fireball follow-ups on frame 19 (after active frames end)
Juggle Limit / Increase / Start: 3 / 1 / 1
236KK
EX Firecracker
236KK
SFV Lucia 236KK.png
Startup Active Recovery Hit
12 7 19 0
Damage Stun Attack Block
50 50 H -4
1-hit projectile
Extended leg hurtbox on frames 9-22 is projectile invincible
Lots of active frames makes this a decent oki tool (up to +6/+2 on last active frame)
Cancels into LK/MK/HK EX Fireball follow-ups on frame 19 (after active frames end)
Juggle Limit / Increase / Start: 3 / 1 / 1
FATonline.png
236K > LK
LK Flipper Shot
236K > LK
SFV Lucia 236K LK.png
Normal
SFV Lucia 236K LK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
19+9 51 29 1
Damage Stun Attack Block
60 100 H*H -5
  • Cancel options: su vt1
1-hit projectile
Short range projectile that travels straight upwards and then falls down (can be good for setups)
Lucia can kick the fireball as it descends with her Fire Spinner (QCB+K special) - This shoots the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball into an MK Fireball)
If you kick the LK Fireball with EX Fire Spinner (QCB+KK) then it turns it into the EX MK Fireball follow-up (which does 2 hits)
Extended leg hurtbox on frames 8-24 is projectile invincible
Cancelable into V-Trigger 1 activation on hit/block
Juggle Limit / Increase / Start: 3 / 4 / 1
FATonline.png
VT1 Startup Active Recovery Hit
19+9 51+49 29 7
Damage Stun Attack Block
40*50 60*60 H*H 2
  • Cancel options: su
Spends 400 V-Meter (13% of V-Timer)
2-hit projectile
Short range projectile that travels straight upwards which then falls down and bounces once on the ground before dissipating (good for setups and lots of frame advantage as well)
Lucia can kick the fireball as it descends with her Fire Spinner (QCB+K special) - This shoots the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball follow-up into an MK Fireball follow-up)
Extended leg hurtbox on frames 8-24 is projectile invincible
Cancelable into V-Trigger 1 activation on hit/block
Juggle Limit / Increase / Start: 6*6 / 0*3 / 3*3
236K > MK
MK Flipper Shot
236K > MK
SFV Lucia 236K MK.png
Normal
SFV Lucia 236K MK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
19+12 51 28 2
Damage Stun Attack Block
60 100 H*H -4
  • Cancel options: su vt1
1-hit projectile
Full-screen horizontal projectile
Extended leg hurtbox on frames 11-15 is projectile invincible
Cancelable into V-Trigger 1 activation on hit/block
Juggle Limit / Increase / Start: 3 / 4 / 1
FATonline.png
VT1 Startup Active Recovery Hit
19+12 50+49 28 4
Damage Stun Attack Block
40*50 60*60 H*H 3
  • Cancel options: su
Spends 400 V-Meter (13% of V-Timer)
2-hit projectile
Full-screen horizontal projectile that bounces once and travels even further (almost two entire full-screen lengths)
Extended leg hurtbox on frames 11-15 is projectile invincible
Cancelable into V-Trigger 1 activation on hit/block
Juggle Limit / Increase / Start: 7*7 / 0*3 / 3*3
236K > HK
HK Flipper Shot
236K > HK
SFV Lucia 236K HK.png
Normal
SFV Lucia 236K HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
19+12 16 28 2
Damage Stun Attack Block
60 100 H*H -4
  • Cancel options: su vt1
1-hit projectile
Mid-range projectile that travels downwards towards the ground
Extended leg hurtbox on frames 11-15 is projectile invincible
Cancelable into V-Trigger 1 activation on hit/block
Juggle Limit / Increase / Start: 3 / 4 / 1
FATonline.png
VT1 Startup Active Recovery Hit
19+12 15+49 28 4
Damage Stun Attack Block
40*50 60*60 H*H 3
  • Cancel options: su
Spends 400 V-Meter (13% of V-Timer)
2-hit projectile
Full-screen horizontal projectile that travels downwards towards the ground and then bounces once
Extended leg hurtbox on frames 11-15 is projectile invincible
Cancelable into V-Trigger 1 activation on hit/block
Juggle Limit / Increase / Start: 7*7 / 0*3 / 3*3
236KK > LK
EX LK Flipper Shot
236KK > LK
SFV Lucia 236KK LK.png
Startup Active Recovery Hit
19+9 51+49 29 7
Damage Stun Attack Block
40*40 60*60 H*H 2
  • Cancel options: vt1
2-hit projectile
Short range projectile that travels straight upwards which then falls down and bounces once on the ground before dissipating (good for setups and lots of frame advantage as well)
Lucia can kick the fireball as it descends with her Fire Spinner (QCB+K special) - This shoots the fireball horizontally full-screen at great speed (essentially this turns the EX LK Fireball into an EX MK Fireball)
Extended leg hurtbox on frames 8-24 is projectile invincible
Cancelable into V-Trigger 1 activation on hit/block
Juggle Limit / Increase / Start: 6*6 / 0*3 / 3*3
FATonline.png
236KK > MK
EX MK Flipper Shot
236KK > MK
SFV Lucia 236KK MK.png
Startup Active Recovery Hit
19+12 50+49 28 4
Damage Stun Attack Block
40*40 60*60 H*H 3
  • Cancel options: vt1
2-hit projectile
Full-screen horizontal projectile that bounces once and travels even further (almost two entire full-screen lengths)
Extended leg hurtbox on frames 11-15 is projectile invincible
Cancelable into V-Trigger 1 activation on hit/block
Juggle Limit / Increase / Start: 7*7 / 0*3 / 3*3
FATonline.png
236KK > HK
EX HK Flipper Shot
236KK > HK
SFV Lucia 236KK HK.png
Startup Active Recovery Hit
19+12 15+49 28 4
Damage Stun Attack Block
40*40 60*60 H*H 3
  • Cancel options: vt1
2-hit projectile
Full-screen horizontal projectile that travels downwards towards the ground and then bounces once
Extended leg hurtbox on frames 11-15 is projectile invincible
Cancelable into V-Trigger 1 activation on hit/block
Juggle Limit / Increase / Start: 7*7 / 0*3 / 3*3
FATonline.png
214LK
LK Fire Spinner
214LK
SFV Lucia 214K.png
Normal
SFV Lucia 214K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
15 3 9+12 2
Damage Stun Attack Block
60 100 H -4
Airborne and low crushes on frames 7-26
Lucia can kick the LK Fireball follow-up of Flipper Shot (QCF+K) specials as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball into an MK Fireball)
Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
13 3 6+13 KD
Damage Stun Attack Block
40*40 60*60 H -2
  • Knockdown: 106 KD Adv, 47 Quick Rise Adv, 52 Back Rise Adv.
Spends 700 V-Meter (23% of V-Timer)
2 hits
Airborne and low crushes on frames 7-25
Launches opponent into a limited juggle state
Lucia can kick the LK Fireball follow-up of the Flipper Shot (QCF+K) special as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball follow-up into an MK Fireball follow-up)
If only one hit connects and starts the juggle on an airborne opponent it results in a free juggle state (Juggle Start: +0)
Juggle Limit / Increase / Start: 2*2 / 0*3 / 0*0
214MK
MK Fire Spinner
214MK
SFV Lucia 214K.png
Normal
SFV Lucia 214K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
18 3 10+13 KD
Damage Stun Attack Block
70 100 H -4
  • Knockdown: 94 KD Adv, 35 Quick Rise Adv, 40 Back Rise Adv.
Airborne and avoids most lows on frames 9-30
Lucia can kick the LK Fireball follow-up of Flipper Shot (QCF+K) specials as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball into an MK Fireball)
Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
13 3 6+13 KD
Damage Stun Attack Block
40*40 60*60 H -2
  • Knockdown: 106 KD Adv, 47 Quick Rise Adv, 52 Back Rise Adv.
Spends 700 V-Meter (23% of V-Timer)
2 hits
Airborne and low crushes on frames 7-25
Launches opponent into a limited juggle state
Lucia can kick the LK Fireball follow-up of the Flipper Shot (QCF+K) special as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball follow-up into an MK Fireball follow-up)
If only one hit connects and starts the juggle on an airborne opponent it results in a free juggle state (Juggle Start: +0)
Juggle Limit / Increase / Start: 2*2 / 0*3 / 0*0
214HK
HK Fire Spinner
214HK
SFV Lucia 214K.png
Normal
SFV Lucia 214K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
21 3 8+12 KD
Damage Stun Attack Block
80 100 H -4
  • Knockdown: 102 KD Adv, 43 Quick Rise Adv, 48 Back Rise Adv.
Airborne and avoids most lows on frames 11-31
Lucia can kick the LK Fireball follow-up of Flipper Shot (QCF+K) specials as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball into an MK Fireball)
Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
13 3 6+13 KD
Damage Stun Attack Block
40*40 60*60 H -2
  • Knockdown: 106 KD Adv, 47 Quick Rise Adv, 52 Back Rise Adv.
Spends 700 V-Meter (23% of V-Timer)
2 hits
Airborne and low crushes on frames 7-25
Launches opponent into a limited juggle state
Lucia can kick the LK Fireball follow-up of the Flipper Shot (QCF+K) special as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball follow-up into an MK Fireball follow-up)
If only one hit connects and starts the juggle on an airborne opponent it results in a free juggle state (Juggle Start: +0)
Juggle Limit / Increase / Start: 2*2 / 0*3 / 0*0
214KK
EX Fire Spinner
214KK
SFV Lucia 214KK.png
Normal
SFV Lucia 214K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
13 3 6+13 KD
Damage Stun Attack Block
30*40 60x2 H*H -2
  • Knockdown: 103 KD Adv, 44 Quick Rise Adv, 49 Back Rise Adv.
2 hits
Airborne and avoids most lows on frames 7-25
Lucia can kick the LK Fireball follow-up of the Flipper Shot (QCF+K) special as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball into an MK Fireball)
If you use this EX version to kick the LK Fireball follow-up of Flipper Shot (QCF+K) then it turns it into the EX MK Fireball follow-up (which does 2 hits)
If only one hit connects and starts the juggle on an airborne opponent it results in a free juggle state (Juggle Start: +0)
Juggle Limit / Increase / Start: 2*2 / 0*3 / 0*0
FATonline.png
VT1 Startup Active Recovery Hit
13 3 6+13 KD
Damage Stun Attack Block
40*40 60*60 H -2
  • Knockdown: 106 KD Adv, 47 Quick Rise Adv, 52 Back Rise Adv.
Spends 700 V-Meter (23% of V-Timer)
2 hits
Airborne and low crushes on frames 7-25
Launches opponent into a limited juggle state
Lucia can kick the LK Fireball follow-up of the Flipper Shot (QCF+K) special as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball follow-up into an MK Fireball follow-up)
If only one hit connects and starts the juggle on an airborne opponent it results in a free juggle state (Juggle Start: +0)
Juggle Limit / Increase / Start: 2*2 / 0*3 / 0*0
623LK
LK Hurricane Spinner
623LK
SFV Lucia 623K.png
Normal
SFV Lucia 623K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
7 4(2)5(2)3 20+15 KD
Damage Stun Attack Block
40*60 50*100 H -38
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
Invincible to airborne strikes on frames 1-10
Cannot hit crossup
Projectile invincible on extended legs during spin on frames 13-30
Airborne on frames 6-42 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping)
Lucia is in a counter-hit state for the entire duration of the move
2nd kick hits behind Lucia and does 60 damage and 100 stun by itself
Juggle Limit / Increase / Start: 15 / 0*0*9 / 1*1*1
FATonline.png
VT1 Startup Active Recovery Hit
7 4(2)7(2)2 33+13 KD
Damage Stun Attack Block
30*40x2*50 (160) 20x3*140 (200) H -46
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
Spends 700 V-Meter (23% of V-Timer)
Fully invincible on frames 1-10
Can't hit crossup
Projectile invincible on extended legs during spin on frames 12-32
Airborne on frames 6-56 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping)
Lucia is in a counter-hit state for the entire duration of the move
2nd kick hits behind Lucia and does 40 damage and 20 stun by itself
Recovery and Total frames listed refer to the version that plays out on whiff or block (Lucia does an extra kick on hit)
Juggle Limit: 15
623MK
MK Hurricane Spinner
623MK
SFV Lucia 623K.png
Normal
SFV Lucia 623K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
9 4(2)5(2)3 23+15 KD
Damage Stun Attack Block
50*60 50*100 H -41
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
Invincible to airborne strikes on frames 1-12
Cannot hit crossup
Full-body Projectile invincibility on frames 7-12
Projectile invincible on extended legs during spin on frames 15-32
Airborne on frames 6-47 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping)
Lucia is in a counter-hit state for the entire duration of the move
2nd kick hits behind Lucia and does 60 damage and 100 stun by itself
Juggle Limit / Increase / Start: 15 / 0*0*9 / 1*1*1
FATonline.png
VT1 Startup Active Recovery Hit
7 4(2)7(2)2 33+13 KD
Damage Stun Attack Block
30*40x2*50 (160) 20x3*140 (200) H -46
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
Spends 700 V-Meter (23% of V-Timer)
Fully invincible on frames 1-10
Can't hit crossup
Projectile invincible on extended legs during spin on frames 12-32
Airborne on frames 6-56 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping)
Lucia is in a counter-hit state for the entire duration of the move
2nd kick hits behind Lucia and does 40 damage and 20 stun by itself
Recovery and Total frames listed refer to the version that plays out on whiff or block (Lucia does an extra kick on hit)
Juggle Limit: 15
623HK
HK Hurricane Spinner
623HK
SFV Lucia 623K.png
Normal
SFV Lucia 623K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
13 4(2)5(2)3 30+15 KD
Damage Stun Attack Block
60*60 50*100 H -48
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
Invincible to airborne strikes on frames 1-16
1f faster startup (12f) when canceld into from cr LP
Cannot hit crossup
Full-body Projectile invincibility on frames 11-16
Projectile invincible on extended legs during spin on frames 19-36
Airborne on frames 6-58 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping)
Lucia is in a counter-hit state for the entire duration of the move
2nd kick hits behind Lucia and does 60 damage and 100 stun by itself
Juggle Limit / Increase / Start: 15 / 0*0*9 / 1*1*1
FATonline.png
VT1 Startup Active Recovery Hit
7 4(2)7(2)2 33+13 KD
Damage Stun Attack Block
30*40x2*50 (160) 20x3*140 (200) H -46
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
Spends 700 V-Meter (23% of V-Timer)
Fully invincible on frames 1-10
Can't hit crossup
Projectile invincible on extended legs during spin on frames 12-32
Airborne on frames 6-56 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping)
Lucia is in a counter-hit state for the entire duration of the move
2nd kick hits behind Lucia and does 40 damage and 20 stun by itself
Recovery and Total frames listed refer to the version that plays out on whiff or block (Lucia does an extra kick on hit)
Juggle Limit: 15
623KK
EX Hurricane Spinner
623KK
SFV Lucia 623KK.png
Normal
SFV Lucia 623K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
7 4(2)7(2)2 33+15 KD
Damage Stun Attack Block
30*40x2*40 (150) 20x3*140 (200) H -46
  • Knockdown: 80 KD Adv, 21 Quick Rise Adv, 26 Back Rise Adv.
Fully invincible on frames 1-10
Cannot hit crossup
Projectile invincible on extended legs during spin on frames 12-32
Airborne on frames 6-56 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping)
Lucia is in a counter-hit state for the entire duration of the move
2nd kick hits behind Lucia and does 40 damage and 20 stun by itself
Recovery and Total frames listed refer to the version that plays out on whiff or block (Lucia does an extra kick on hit)
Juggle Limit: 15
FATonline.png
VT1 Startup Active Recovery Hit
7 4(2)7(2)2 33+15 KD
Damage Stun Attack Block
30*40x2*50 (160) 20x3*140 (200) H -46
  • Knockdown: 80 KD Adv, 21 Quick Rise Adv, 26 Back Rise Adv.
Spends 700 V-Meter (23% of V-Timer)
Fully invincible on frames 1-10
Can't hit crossup
Projectile invincible on extended legs during spin on frames 12-32
Airborne on frames 6-56 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping)
Lucia is in a counter-hit state for the entire duration of the move
2nd kick hits behind Lucia and does 40 damage and 20 stun by itself
Recovery and Total frames listed refer to the version that plays out on whiff or block (Lucia does an extra kick on hit)
Juggle Limit: 15

Critical Art

214214K
Hard Hit Knee
214214K
SFV Lucia 214214K.png
SFV Lucia 214214K 2.png
Normal
SFV Lucia 214214K vt1.png
SFV Lucia 214214K vt1 2.png
V-Trigger 1
Normal Startup Active Recovery Hit
8 7(22)5(12)4 54 KD
Damage Stun Attack Block
20x2*30x6*120 (340) 0 H -32
  • Knockdown: 13 KD Adv, 13 Quick Rise Adv, 13 Back Rise Adv.
Fully invincible on frames 1-14
Hard Knockdown
Pushes back a lot on block after final kick; You need to dash in to get a punish
Invincibility ends after first hit but Lucia keeps her forward momentum doing two more spin kicks
Does 20 less damage for each kick Lucia whiffs before the full cutscene plays out on hit (Max: 340 damage / Minimum: 300 damage)
Does 60 chip damage
Juggle Limit: 99
FATonline.png
VT1 Startup Active Recovery Hit
8 7(22)5(12)4 54 KD
Damage Stun Attack Block
20x2*30x6*140 (360) 0 H -32
  • Knockdown: 13 KD Adv, 13 Quick Rise Adv, 13 Back Rise Adv.
Fully invincible on frames 1-14
Hard Knockdown
Does +20 extra damage on final hit (360) while in V-Trigger 1
Pushes back a lot on block after final kick; You need to dash in to get a punish
Invincibility ends after first hit but Lucia keeps her forward momentum doing two more spin kicks
Does 20 less damage for each kick Lucia whiffs before the full cutscene plays out on hit (Max: 340 damage / Minimum: 300 damage)
Does 60 chip damage
Juggle Limit: 99

Taunts

5PPPKKK
Taunt
5PPPKKK
SFV Lucia 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
FATonline.png

V-System

V-Skill 1

MPMK (VS1)
Tap-Kick
MPMK (VS1)
SFV Lucia MPMK (VS1).png
Normal
SFV Lucia MPMK (VS1) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
8 2(5)2(7)2 20 2
Damage Stun Attack Block
10x3*30 (60) 10x2*20*60 (100) H*H*H -4
  • Confirm windows:
    • Specials & CA: *8/*10/*13
    • V-Trigger: *8/*10/**15
    • Notes: *CA only, **VTC only
  • Cancel options: su vt1 vt2
Builds 60 / 15 V-Gauge on Hit / Block
Cancels into Super (Critical Art) and V-Trigger activations on 3rd or 4th hit
VTC frame data in parentheses refers to 3rd(4th) hit respectively
Recovery and Total frames listed refer to the version that plays out on whiff or block (cancels into another follow-up on hit)
Juggle Limit / Increase / Start: 1*1*1*5 / 0*0*0*5 / 1*1*1*1
FATonline.png
VT1 Startup Active Recovery Hit
9 2(5)2(7)2 20 2
Damage Stun Attack Block
10x2*20*30 (70) 10x2*20*60 (100) H -8
  • Knockdown: 81 KD Adv, 22 Quick Rise Adv, 27 Back Rise Adv.
  • Cancel options: su
Cancels into Super (Critical Art) on 3rd hit
Recovery and Total frames listed refers to the version that plays out on whiff or block (cancels into another follow-up on hit)
Juggle Limit / Increase / Start: 3*3*3*3 / 0*0*0*3 / 1*1*1*1
236P > MPMK (VS1)
Gun Smoke > Cyclone Spinner
236P > MPMK (VS1)
SFV Lucia 236P MPMK (VS1).png
Normal
SFV Lucia 236P MPMK (VS1) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
13+5 2(10)3 23 KD
Damage Stun Attack Block
60x2 50*100 H*H -8
  • Knockdown: 88 KD Adv, 29 Quick Rise Adv, 34 Back Rise Adv.
  • Confirm windows:
    • Target Combos: 15/15
  • Cancel options: su vt1
Builds 100 / 50 V-Gauge on Hit / Block
Fastest possible Run > V-Skill 1 is 18 frames (13+5)
Juggle Limit / Increase / Start: 11*11 / 0*0 / 1*1
FATonline.png
VT1 Startup Active Recovery Hit
13+5 2(10)3 19 KD
Damage Stun Attack Block
55x2*50 (160) 50x2*80 (180) H -6
  • Knockdown: 91 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
  • Cancel options: su
Spends 400 V-Meter (13% of V-Timer)
Fastest possible Run > V-Skill 1 is 18 frames (13+5)
Cancels into Super (Critical Art) on 3rd or 4th hit
Juggle Limit / Increase / Start: 11*11*11 / 0*0*10 / 1*1*1
236PP > MPMK (VS1)
EX Gun Smoke > Cyclone Spinner
236PP > MPMK (VS1)
SFV Lucia 236PP MPMK (VS1).png
Normal
SFV Lucia 236PP MPMK (VS1) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
9+5 2(10)3 19 KD
Damage Stun Attack Block
50x3 (150) 50x2*80 (180) H*H*H -6
  • Knockdown: 91 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: *19/*13
    • Notes: *VT1 activation only
  • Cancel options: vt1
Builds 120 / 40 V-Gauge on Hit/Block
Fastest possible EX Run > V-Skill 1 is 16 frames (11+5)
Only cancelable into V-Trigger 1 activation on the 2nd hit
Recovery and Total frames listed refers to the version that plays out on whiff or block (cancels into another follow-up on hit)
Juggle Limit / Increase / Start: 11*11*11 / 0*0*10 / 1*1*1
FATonline.png
VT1 Startup Active Recovery Hit
11+5 2(10)3 19 KD
Damage Stun Attack Block
30x4*50 (170) 30x2*40x2*60 (200) H -4
  • Knockdown: 97 KD Adv, 38 Quick Rise Adv, 43 Back Rise Adv.
Spends 400 V-Meter (13% of V-Timer)
Launches opponent into a limited juggle state
V-Skill 1 follow-up nullifies one hit of projectile on frames 5-7 and another on frames 17-19
V-Skill follow-up's extended leg hurtboxes on frames 4-7 and again on frames 16-20 are projectile invincible
Fastest possible EX Run > V-Skill is 16 frames (11+5)
Recovery and Total frames listed refers to the version that plays out on whiff or block (cancels into another follow-up on hit)
Juggle Limit / Increase / Start: 11*11*11*11 / 0*0*0*0*1 / 1*1*1*1*1

V-Skill 2

MPMK (VS2)
Arrest Heel
MPMK (VS2)
SFV Lucia MPMK (VS2).png
Normal
SFV Lucia MPMK (VS2) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
28 2 18 KD
Damage Stun Attack Block
90 120 H -4
  • Knockdown: 72 KD Adv, 13 Quick Rise Adv, 18 Back Rise Adv.
Not an Overhead
Airborne frames 9-31
Hops fairly high in the air which can avoid fireballs and some strikes
Leg is projectile invulnerable frames 26-29
Builds 80 / 40 V-Gauge on Hit / Block
FATonline.png
VT1 Startup Active Recovery Hit
28 4 16 KD
Damage Stun Attack Block
100 120 H -4
  • Knockdown: 72 KD Adv, 13 Quick Rise Adv, 18 Back Rise Adv.
Not an Overhead
Airborne frames 9-31
Hops fairly high in the air which can avoid fireballs and some strikes
Leg is projectile invulnerable frames 26-29
236P > MPMK (VS2)
Gun Smoke > Nubbing Needle
236P > MPMK (VS2)
SFV Lucia 236P MPMK (VS2).png
Normal
SFV Lucia 236P MPMK (VS2) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
13+11 7 18 2
Damage Stun Attack Block
80 150 H -2
Builds 60 / 30 V-Gauge on Hit / Block
Fastest possible Run > V-Skill 2 is 24 frames (13+11)
Airborne frames 3-23
Hops fairly high in the air which can avoid fireballs and some strikes
Lower body is projectile invulnerable frames 3-15
Juggle Limit / Increase / Start: 4 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
13+11 5 20 KD
Damage Stun Attack Block
80*150 (130) 50*100 (150) H -2
  • Knockdown: 72 KD Adv, 13 Quick Rise Adv, 18 Back Rise Adv.
Spends 700 V-Meter (23% of V-Timer)
Fastest possible Run > V-Skill 2 is 24 frames (13+11)
Airborne frames 3-23
Hops fairly high in the air which can avoid fireballs and some strikes
Lower body is projectile invulnerable frames 3-15
Juggle Limit / Increase / Start: 10*11 / 1*1 / 1*1
236PP > MPMK (VS2)
EX Gun Smoke > Nubbing Needle
236PP > MPMK (VS2)
SFV Lucia 236PP MPMK (VS2).png
Normal
SFV Lucia 236PP MPMK (VS2) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
9+11 5 20 KD
Damage Stun Attack Block
80*40 (120) 50*100 (150) H -2
  • Knockdown: 71 KD Adv, 12 Quick Rise Adv, 17 Back Rise Adv.
Builds 120 / 40 V-Gauge on Hit/Block
Fastest possible EX Run > V-Skill 2 is 22 frames (11+11)
Airborne frames 3-23
Hops fairly high in the air which can avoid fireballs and some strikes
Lower body is projectile invulnerable frames 3-15
Recovery and Total frames listed refers to the version that plays out on whiff or block (cancels into another follow-up on hit)
Juggle Limit / Increase / Start: 10*11 / 1*1 / 1*1
FATonline.png
VT1 Startup Active Recovery Hit
11+11 5 20 KD
Damage Stun Attack Block
80*30*40 (150) 50x2*100 (200) H 2
  • Knockdown: 87 KD Adv, 40 Quick Rise Adv, 45 Back Rise Adv.
Spends 700 V-Meter (23% of V-Timer)
Fastest possible EX Run > V-Skill 2 is 22 frames (11+11)
Airborne frames 3-23
Hops fairly high in the air which can avoid fireballs and some strikes
Lower body is projectile invulnerable frames 3-15
Recovery and Total frames listed refers to the version that plays out on whiff or block (cancels into another follow-up on hit)
Juggle Limit / Increase / Start: 10*11*12 / 1*1*1 / 1*1*1

V-Trigger 1

HPHK (VT1)
Burning Fight
HPHK (VT1)
SFV Lucia HPHK (VT1).png
Startup Active Recovery Hit
1 - 8(11) -
Damage Stun Attack Block
- - - -
3 bar V-Trigger
Duration of 3000 frames (60 seconds)
Enhances Lucia's V-Skill and all of her kick specials (literally all her specials that utilize her feet; which are now sparking)
3F slower recovery if canceled into from V-Skill 1
FATonline.png

V-Trigger 2

HPHK (VT2)
Weapon Fury
HPHK (VT2)
SFV Lucia HPHK (VT2).png
Startup Active Recovery Hit
1 - 8(11) -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration of 2000 frames (~33 seconds)
Unlocks a new special move; Tactical Weapon (Baton Swing)
3F slower recovery if canceled into from V-Skill 1
FATonline.png
HPHK
Tactical Weapon
HPHK
SFV Lucia HPHK.png
Startup Active Recovery Hit
16 2 23 KD
Damage Stun Attack Block
20*50 40*60 H*H -2
  • Knockdown: 90 KD Adv, 31 Quick Rise Adv, 36 Back Rise Adv.
  • Cancel options: sp su
Spends 900 V-Meter (45% of V-Timer)
Launches opponent into a limited juggle state
Cancelable into from any grounded V-Trigger cancelable normals
Active / Recovery / Total frames refers to the version that plays out on whiff or block (Lucia does a secondary swing on hit)
Secondary swing can cancel into any specials or super
Juggle Limit / Increase / Start: 1*2 / 1*1 / 1*0
FATonline.png

V-Shift

5MKHP
V-Shift
5MKHP
SFV Lucia 5MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.21 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
FATonline.png

V-Shift Break

5MKHP
Peacekeeper
5MKHP
SFV Lucia 5MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 73 KD Adv, 14 Quick Rise Adv, 19 Back Rise Adv.
Fully invincible during startup and active frames
FATonline.png

V-Reversal

6PPP
Hammer Knuckle
6PPP
SFV Lucia 6PPP.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 73 KD Adv, 14 Quick Rise Adv, 19 Back Rise Adv.
Strike and Projectile invincible on frames 1-31
FATonline.png


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Ibuki
Juri
Kage
Karin
Ken
Kolin
Laura
Lucia
Luke
M.Bison
Menat
Nash
Necalli
Oro
Poison
Rashid
Rose
R.Mika
Ryu
Sagat
Sakura
Seth
Urien
Vega
Zangief
Zeku (Old)
Zeku (Young)
Eleven