Street Fighter V/Rose

From SuperCombo Wiki

Introduction

About Rose

Rose makes her return in Season 5.

Final Patch

Rose
SFV-Rose Portrait.jpg
Vitals
Life Points 950
Stun Points 1000
V-Gauge Points
V-Trigger 1 2 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.0375
Backward Walk Speed 0.0297
Forward Dash Speed 18
Backward Dash Speed 24
Forward Dash Distance 1.396
Backward Dash Distance 1.223
Backdash CH Frames 3-11
Jumping
Back Jump Speed 49 (4+41+4)
Neutral Jump Speed 49 (4+41+4)
Forward Jump Speed 48 (3+41+4)
Forward Jump Distance 2.05
Backward Jump Distance 1.5
Throws
Throw Hurtbox 0.35
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
SFV Rose 5LP.png
Normal
SFV Rose 5LP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
4 3 7 4
Damage Stun Attack Block
30 70 H 2
  • Cancel options: sp su vs1 vs2 vt1 vt2
FATonline.png
VT2 Startup Active Recovery Hit
4 3 7 4*17
Damage Stun Attack Block
30*7 (37) 70 H 2*16
5MP
Stand MP
5MP
SFV Rose 5MP.png
Normal
SFV Rose 5MP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
6 3 12 7
Damage Stun Attack Block
60 100 H 3
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 16
  • Cancel options: sp su vs1 vs2 vt1 vt2
No hurtbox extension before active frames
Good cancel window for hit confirms (16F)
FATonline.png
VT2 Startup Active Recovery Hit
6 3 12 6*21
Damage Stun Attack Block
60*14 (74) 100 H 2*17
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 16
  • Cancel options: sp su
No hurtbox extension before active frames
Good cancel window for hit confirms (16F)
5HP
Stand HP
5HP
SFV Rose 5HP.png
Normal
SFV Rose 5HP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
14 3 20(22) 3
Damage Stun Attack Block
80 150 H -4
  • Confirm windows:
    • Specials & CA: 17
    • V-Trigger: 17
  • Cancel options: sp su vs1 vs2 vt1 vt2
+2 extra recovery frames on whiff (22f)
Minimal hurtbox extension 1 frame before active
Very disjointed hitbox makes it have great priority at range
FATonline.png
VT2 Startup Active Recovery Hit
14 3 20(22) 3*19
Damage Stun Attack Block
80*18 (98) 150 H -4*12
  • Confirm windows:
    • Specials & CA: 17
    • V-Trigger: 17
  • Cancel options: sp su
+2 extra recovery frames on whiff (22f)
Minimal hurtbox extension 1 frame before active
Very disjointed hitbox makes it have great priority at range
5LK
Stand LK
5LK
SFV Rose 5LK.png
Normal
SFV Rose 5LK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
4 3 11 2
Damage Stun Attack Block
30 70 H 1
  • Confirm windows:
    • Specials & CA: 12
    • Target Combos: 10
    • V-Trigger: 10
  • Cancel options: sp su vs1 vs2 vt1 vt2
FATonline.png
VT2 Startup Active Recovery Hit
4 3 11 2*15
Damage Stun Attack Block
30*7 (37) 70 H 1*14
5MK
Stand MK
5MK
SFV Rose 5MK.png
Normal
SFV Rose 5MK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
10 3 15 3
Damage Stun Attack Block
60 100 H -1
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 14
  • Cancel options: sp su vs1 vs2 vt1 vt2
Throw-invincible on frames 5-20; NOT considered airborne
Hurtbox pulls up on frames 5-21 which can go over most low hitting attacks
FATonline.png
VT2 Startup Active Recovery Hit
10 3 15 3*18
Damage Stun Attack Block
60*14 (74) 100 H -1*14
  • Confirm windows:
    • V-Trigger: 14
  • Cancel options: sp
Throw-invincible on frames 5-20; NOT considered airborne
Hurtbox pulls up on frames 5-21 which can go over most low hitting attacks
5HK
Stand HK
5HK
SFV Rose 5HK.png
Normal
SFV Rose 5HK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
12 3 22 2
Damage Stun Attack Block
90 150 H -2
  • Crush Counter: Flipping Juggle, J Adv, +150 V-Gauge.
  • Knockdown: 89 KD Adv, 30 Quick Rise Adv, 35 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 17
    • V-Trigger: 17
  • Cancel options: sp su vs1 vs2 vt1 vt2
Will punt opponent to the moon on aerial crush-counter
FATonline.png
VT2 Startup Active Recovery Hit
12 3 22 2*18
Damage Stun Attack Block
90*21 (111) 150 H -2*14
  • Crush Counter: Flipping Juggle, J Adv, +150 V-Gauge.
  • Knockdown: 89 KD Adv, 30 Quick Rise Adv, 35 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 17
    • V-Trigger: 17
  • Cancel options: sp su
Will punt opponent to the moon on aerial crush-counter
2LP
Crouch LP
2LP
SFV Rose 2LP.png
Normal
SFV Rose 2LP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
4 2 9 3
Damage Stun Attack Block
30 70 H 1
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
Chains into st.LP, cr.LP, or cr.LK
FATonline.png
VT2 Startup Active Recovery Hit
4 2 9 3*16
Damage Stun Attack Block
30*7 (37) 70 H 1*14
  • Cancel options: ch sp su
Chains into st.LP, cr.LP, or cr.LK
2MP
Crouch MP
2MP
SFV Rose 2MP.png
Normal
SFV Rose 2MP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
5 2 14 4
Damage Stun Attack Block
60 100 H 1
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 14
  • Cancel options: sp su vs1 vs2 vt1 vt2
Cannot win tournaments by itself
FATonline.png
VT2 Startup Active Recovery Hit
5 2 14 4*19
Damage Stun Attack Block
60*14 (74) 100 H 1*16
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 14
  • Cancel options: sp su
Cannot win tournaments by itself
2HP
Crouch HP
2HP
SFV Rose 2HP.png
Normal
SFV Rose 2HP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
8 7 24 -3
Damage Stun Attack Block
90 150 H -12
  • Confirm windows:
    • Specials & CA: 17
    • V-Trigger: 21
  • Cancel options: sp su vs1 vs2 vt1 vt2
Solid anti-air on frames 11-14 (last 4 active frames)
Cannot hit cross-up (behind Rose) during first 3 active frames
Special and super cancelable on first 3 active frames only
FATonline.png
VT2 Startup Active Recovery Hit
8 7 24 -3*13
Damage Stun Attack Block
90*21 (111) 150 H -12*4
  • Confirm windows:
    • Specials & CA: 17
    • V-Trigger: 21
  • Cancel options: sp su
Solid anti-air on frames 11-14 (last 4 active frames)
Cannot hit cross-up (behind Rose) during first 3 active frames
Special and super cancelable on first 3 active frames only
2LK
Crouch LK
2LK
SFV Rose 2LK.png
Normal
SFV Rose 2LK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
4 2 8 2
Damage Stun Attack Block
20 70 L 0
  • Cancel options: ch vt1 vt2
Chains into st.LP, cr.LP, or cr.LK
FATonline.png
VT2 Startup Active Recovery Hit
4 2 8 2*14
Damage Stun Attack Block
20*5 (25) 70 L 0*14
  • Cancel options: ch
Chains into st.LP, cr.LP, or cr.LK
2MK
Crouch MK
2MK
SFV Rose 2MK.png
Normal
SFV Rose 2MK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
7 3 15 2
Damage Stun Attack Block
50 100 L -3
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 16
  • Cancel options: sp su vs1 vs2 vt1 vt2
Great range and cancel window hit confirm (16F) for a low attack
FATonline.png
VT2 Startup Active Recovery Hit
7 3 15 2*17
Damage Stun Attack Block
50*12 (62) 100 L -3*12
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 16
  • Cancel options: sp su
Great range and cancel window hit confirm (16F) for a low attack
2HK
Crouch HK
2HK
SFV Rose 2HK.png
Normal
SFV Rose 2HK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
9 3 25 KD
Damage Stun Attack Block
90 150 L -15
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 72 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 17
  • Cancel options: vt1 vt2
No hurtbox extension before active frames
FATonline.png
VT2 Startup Active Recovery Hit
9 3 25 KD
Damage Stun Attack Block
90 150 L -15*1
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 72 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 17
No hurtbox extension before active frames
8LP
Jump LP
8LP
SFV Rose 8LP.png
Normal
SFV Rose 8LP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
4 4 - -
Damage Stun Attack Block
40 70 M -
If done after a teleport, puts airborne opponents into a limited juggle state
FATonline.png
VT2 Startup Active Recovery Hit
4 4 - -
Damage Stun Attack Block
40*9 (49) 70 M -
8MP
Jump MP
8MP
SFV Rose 8MP.png
Normal
SFV Rose 8MP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
6 4 - -
Damage Stun Attack Block
60 100 M -
  • Cancel options: sp
Puts airborne opponents into a limited juggle state
Cancelable into air fireball (subject to height restriction; EX Air Soul Spark does not have height restrictions however)
FATonline.png
VT2 Startup Active Recovery Hit
6 4 - -
Damage Stun Attack Block
60*14 (74) 100 M -
  • Cancel options: sp
Puts airborne opponents into a limited juggle state
Cancelable into air fireball (subject to height restriction; EX Air Soul Spark does not have height restrictions however)
8HP
Jump HP
8HP
SFV Rose 8HP.png
Normal
SFV Rose 8HP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
8 4 - -
Damage Stun Attack Block
90 150 M -
If done after a teleport, knocks opponent to the ground
Entire lower hurtbox is projectile-invulnerable, allowing Rose to bonk projectile-based anti-airs such as Akuma's Kiai, Dhalsim's fireballs, and more (or at least trade favorably)
FATonline.png
VT2 Startup Active Recovery Hit
8 4 - -
Damage Stun Attack Block
90*21 (111) 150 M -
Entire lower hurtbox is projectile-invulnerable, allowing Rose to bonk projectile-based anti-airs such as Akuma's Kiai, Dhalsim's fireballs, and more (or at least trade favorably)
8LK
Jump LK
8LK
SFV Rose 8LK.png
Normal
SFV Rose 8LK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
5 8 - -
Damage Stun Attack Block
40 70 M -
Cross-up
Can instantly hit standing characters (fuzzy overhead) even from max range
If done after a teleport, puts airborne opponents into a limited juggle state
Amazing horizontal priority and reach for a light jump-in
FATonline.png
VT2 Startup Active Recovery Hit
5 8 - -
Damage Stun Attack Block
40*9 (49) 70 M -
Cross-up
Can instantly hit standing characters (fuzzy overhead) even from max range
If done after a teleport, puts airborne opponents into a limited juggle state
8MK
Jump MK
8MK
SFV Rose 8MK.png
Normal
SFV Rose 8MK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
7 5 - -
Damage Stun Attack Block
60 100 M -
Cross-up
If done after a teleport, puts airborne opponents into a limited juggle state
FATonline.png
VT2 Startup Active Recovery Hit
7 5 - -
Damage Stun Attack Block
60*14 (74) 100 M -
Cross-up
No horizontal hurtbox extension before becoming active; great for long range punishes of whiffed anti-airs
8HK
Jump HK
8HK
SFV Rose 8HK.png
Normal
SFV Rose 8HK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
9 6 - -
Damage Stun Attack Block
90 150 M -
If done after a teleport, puts airborne opponents into a limited juggle state
Slightly retracts lower-body hurtbox on frame 5
FATonline.png
VT2 Startup Active Recovery Hit
9 6 - -
Damage Stun Attack Block
90*21 (111) 150 M -
Slightly retracts lower-body hurtbox on frame 5

Command Normals

6MK
Soul Presa
6MK
SFV Rose 6MK.png
Normal
SFV Rose 6MK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
10 3 22 2
Damage Stun Attack Block
70 100 H -4
Good poke (no hurtbox extension during start-up) but punishable on block
Hurtbox pulls up a bit on frames 6-12 which can go over most low hitting attacks
Is never considered airborne
FATonline.png
VT2 Startup Active Recovery Hit
10 3 22 2*17
Damage Stun Attack Block
70*16 (86) 100 H -4*11
Good poke (no hurtbox extension during start-up) but punishable on block
Hurtbox pulls up a bit on frames 6-12 which can go over most low hitting attacks
Is never considered airborne
3MK
Slide
3MK
SFV Rose 3MK.png
Normal
SFV Rose 3MK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
10 10 17 -4(5)
Damage Stun Attack Block
50 100 L -9(0)
Slight low profile and Projectile invincible on upper body on frames 6-19
Cannot hit crossup (behind Rose)
Not cancelable in any way
Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it hits
FATonline.png
VT2 Startup Active Recovery Hit
10 10 17 -4*11
Damage Stun Attack Block
50*12 (62) 100 L -9
Slight low profile and Projectile invincible on upper body on frames 6-19
Not cancelable in any way
+5 oH / +0 oB on last active frame (can be spaced)
6HK
Soul Piede
6HK
SFV Rose 6HK.png
Normal
SFV Rose 6HK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
12 3 19 4
Damage Stun Attack Block
90 150 H -2
  • Crush Counter: Stagger, 24 Adv, +150 V-Gauge.
  • Confirm windows:
    • V-Trigger: 19
  • Cancel options: vs1 vs2 vt1 vt2
Whiffs on crouching opponents
Cannot hit cross-up (behind Rose)
Puts airborne opponents into a limited juggle state (free juggle state on Crush Counter)
Decent air-to-air (not ideal though)
Juggle Limit / Increase / Start: 6 / 1 / 1
FATonline.png
VT2 Startup Active Recovery Hit
12 3 19 4*20
Damage Stun Attack Block
90*21 (111) 150 H -2
  • Crush Counter: Stagger, 24 Adv, +150 V-Gauge.
  • Confirm windows:
    • V-Trigger: 19
Whiffs on crouching opponents
Cannot hit cross-up (behind Rose)
Puts airborne opponents into a limited juggle state (free juggle state on Crush Counter)
Decent air-to-air (not ideal though)
Juggle Limit / Increase / Start: 6 / 1 / 1
4HK
Soul Pilastro
4HK
SFV Rose 4HK.png
Normal
SFV Rose 4HK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
17 3 22 2
Damage Stun Attack Block
90 150 H -4
  • Crush Counter: Flipping Juggle, J Adv, +150 V-Gauge.
  • Knockdown: 100 KD Adv, 41 Quick Rise Adv, 46 Back Rise Adv.
Airborne and hops over most low hitting attacks frames 4-32
Cannot hit cross-up (behind Rose)
Can corpse-hop downed opponents
FATonline.png
VT2 Startup Active Recovery Hit
17 3 22 2*18
Damage Stun Attack Block
90*21 (111) 150 H -4
  • Crush Counter: Flipping Juggle, J Adv, +150 V-Gauge.
  • Knockdown: 112 KD Adv, 53 Quick Rise Adv, 58 Back Rise Adv.
Airborne and hops over most low hitting attacks frames 4-32
Cannot hit cross-up (behind Rose)
Can corpse-hop downed opponents

Target Combos

LK > 6HK
Soul Levare
LK > 6HK
SFV Rose LK 6HK 1.png
SFV Rose LK 6HK 2.png
Normal
SFV Rose LK 6HK vt2 1.png
SFV Rose LK 6HK vt2 2.png
V-Trigger 2
Normal Startup Active Recovery Hit
12 3 23 KD
Damage Stun Attack Block
30*54 (84) 70*80 (150) H -10
  • Knockdown: 92 KD Adv, 33 Quick Rise Adv, 38 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 19
    • Target Combos: 10
    • V-Trigger: 19
  • Cancel options: sp su vs1 vs2 vt1 vt2
Launches opponent into a limited juggel state on hit (Juggle Start / Increase: +1)
FATonline.png
VT2 Startup Active Recovery Hit
12 3 23 KD
Damage Stun Attack Block
30*7*48*12 (97) 70*80 (150) H -10
  • Knockdown: 110 KD Adv, 51 Quick Rise Adv, 56 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 19
    • Target Combos: 10
    • V-Trigger: 19
  • Cancel options: sp su
Launches opponent into a limited juggel state on hit (Juggle Start / Increase: +1)

Throws

LPLK
Soul Fall
Throw
LPLK
SFV Rose LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -
  • Knockdown: 60 KD Adv, 11 Quick Rise Adv, 11 Back Rise Adv.
FATonline.png
4LPLK
Soul Drain
Back Throw
4LPLK
SFV Rose 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
150 200 T -
  • Knockdown: 54 KD Adv, 5 Quick Rise Adv, 5 Back Rise Adv.
FATonline.png

Special Moves

236LP
LP Soul Spark
236LP
SFV Rose 236P.png
Normal
SFV Rose 236P vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
14 - 32 0
Damage Stun Attack Block
60 100 H -6
  • Cancel options: su vt1
1-hit projectile
Projectile Speed: 0.05
Can be canceled into V-Trigger 1 Teleports
FATonline.png
VT2 Startup Active Recovery Hit
14 - 32 5
Damage Stun Attack Block
30*60 (90) 50*100 (150) H -6
  • Cancel options: su
1-hit projectile
Projectile Speed: 0.05
236MP
MP Soul Spark
236MP
SFV Rose 236MP.png
Normal
SFV Rose 236MP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
20 - 28 2
Damage Stun Attack Block
60 100 H -4
  • Cancel options: su vt1
1-hit projectile
Projectile Speed: 0.07
Can be canceled into V-Trigger 1 Teleports
FATonline.png
VT2 Startup Active Recovery Hit
20 - 28 9
Damage Stun Attack Block
30*60 (90) 50*100 (150) H -4
  • Cancel options: su
1-hit projectile
Projectile Speed: 0.07
236HP
HP Soul Spark
236HP
SFV Rose 236HP.png
Normal
SFV Rose 236HP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
27 - 26 4
Damage Stun Attack Block
60 100 H -2
  • Cancel options: su vt1
1-hit projectile
Projectile Speed: 0.09
Can be canceled into V-Trigger 1 Teleports
FATonline.png
VT2 Startup Active Recovery Hit
27 - 26 11
Damage Stun Attack Block
30*60 (90) 50*100 (150) H -2
  • Cancel options: su
1-hit projectile
Projectile Speed: 0.09
236PP
EX Soul Spark
236PP
SFV Rose 236PP.png
Normal
SFV Rose 236PP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
12 - 32 KD
Damage Stun Attack Block
50*50 (100) 0*150 (150) H 3
  • Knockdown: 107 KD Adv, 48 Quick Rise Adv, 53 Back Rise Adv.
  • Cancel options: vt1 vt2
2-hit projectile
Projectile Speed: 0.085
Can be canceled into V-Trigger 1 Teleports
FATonline.png
VT2 Startup Active Recovery Hit
12 - 32 KD
Damage Stun Attack Block
50*50*50 (150) 50*50*100 (200) H 3
  • Knockdown: 114 KD Adv, 55 Quick Rise Adv, 60 Back Rise Adv.
2-hit projectile
Projectile Speed: 0.085
236LP (air)
Airborne LP Soul Spark
236LP (air)
SFV Rose 236LP(air).png
Normal
SFV Rose 236LP (air) vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
16 - 10 -
Damage Stun Attack Block
80 100 H -
  • Cancel options: vt1
Can be performed from a neutral or forward jump
Can be performed after 6th frame of jump, up to 8 frames before landing
10 frames of landing recovery
Can be canceled into V-Trigger 1 Teleports
FATonline.png
VT2 Startup Active Recovery Hit
16 - 10 -
Damage Stun Attack Block
40*80 (120) 50*100 (150) H -
Can be performed from a neutral or forward jump
Can be performed after 6th frame of jump, up to 8 frames before landing
10 frames of landing recovery
236MP (air)
Airborne MP Soul Spark
236MP (air)
SFV Rose 236MP (air).png
Normal
SFV Rose 236MP (air) vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
16 - 10 -
Damage Stun Attack Block
80 100 H -
  • Cancel options: vt1
Can be performed from a neutral or forward jump
Can be performed after 6th frame of jump, up to 8 frames before landing
10 frames of landing recovery
Can be canceled into V-Trigger 1 Teleports
FATonline.png
VT2 Startup Active Recovery Hit
16 - 10 -
Damage Stun Attack Block
40*80 (120) 50*100 (150) H -
Can be performed from a neutral or forward jump
Can be performed after 6th frame of jump, up to 8 frames before landing
10 frames of landing recovery
236HP (air)
Airborne HP Soul Spark
236HP (air)
SFV Rose 236HP (air).png
Normal
SFV Rose 236HP (air) vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
16 - 10 -
Damage Stun Attack Block
80 100 H -
  • Cancel options: vt1
Can be performed from a neutral or forward jump
Can be performed after 6th frame of jump, up to 8 frames before landing
10 frames of landing recovery
Can be canceled into V-Trigger 1 Teleports
FATonline.png
VT2 Startup Active Recovery Hit
16 - 10 -
Damage Stun Attack Block
40*80 (120) 50*100 (150) H -
Can be performed from a neutral or forward jump
Can be performed after 6th frame of jump, up to 8 frames before landing
10 frames of landing recovery
236PP (air)
Airborne EX Soul Spark
236PP (air)
SFV Rose 236PP (air).png
Normal
SFV Rose 236PP (air) vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
16 - 7 -
Damage Stun Attack Block
50*50 (100) 0*150 (150) H -
  • Cancel options: vt1
Can be performed from a neutral or forward jump
Can be performed immediately off the ground (but still has height restrictions when landing)
LP+MP travels at a shallow angle
LP+HP travels at a 45 degree angle
MP+HP travels at a very far angle
Inputting LP+MP+HP performs the LP+HP (45 degree) version
7 frames of landing recovery
Frame advantage and KDA varies greatly depending on height & angle
Can be canceled into V-Trigger 1 Teleports
FATonline.png
VT2 Startup Active Recovery Hit
16 - 7 -
Damage Stun Attack Block
50*50*50 (150) 50*50*100 (200) H -
Can be performed from a neutral or forward jump
Can be performed immediately off the ground (but still has height restrictions when landing)
LP+MP travels at a shallow angle
LP+HP travels at a 45 degree angle
MP+HP travels at a very far angle
Inputting LP+MP+HP performs the LP+HP (45 degree) version
7 frames of landing recovery
Frame advantage and KDA varies greatly depending on height & angle
623LP
LP Soul Bind
623LP
SFV Rose 623LP.png
Startup Active Recovery Hit
7 9 54 KD
Damage Stun Attack Block
130 200 T -
  • Knockdown: 81 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
Hitboxes aimed directly above Rose (good against vertical approaches)
The upper half of Rose's body is invincible to airborne strikes during start-up (frames 1-6) and then fully invincible to airborne strikes on frames 7-15
Cannot hit grounded opponents
Can hit cross-up (behind Rose)
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623MP
MP Soul Bind
623MP
SFV Rose 623MP.png
Startup Active Recovery Hit
7 9 54 KD
Damage Stun Attack Block
130 200 T -
  • Knockdown: 81 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
Hitboxes are slanted up into the air in front of Rose (angle aimed between LP and HP version)
The upper half of Rose's body is invincible to airborne strikes during start-up (frames 1-6) and then fully invincible to airborne strikes on frames 7-15
Cannot hit grounded opponents or cross-up (behind Rose)
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623HP
HP Soul Bind
623HP
SFV Rose 623HP.png
Startup Active Recovery Hit
11 9 70 KD
Damage Stun Attack Block
130 200 T -
  • Knockdown: 81 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
Hitboxes aimed forward into the air (good against horizontal approaches)
The upper half of Rose's body is invincible to airborne strikes during start-up (frames 1-10) and then fully invincible to airborne strikes on frames 11-19
Cannot hit grounded opponents or cross-up (behind Rose)
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623PP
EX Soul Bind
623PP
SFV Rose 623PP.png
Startup Active Recovery Hit
7 9 54 KD
Damage Stun Attack Block
80*30 (110) 100*60 (160) T -
  • Knockdown: 81 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
  • Cancel options: sp vt1 vs1
Hitboxes are slanted up into the air in front of Rose (same angle as MP version)
The upper half of Rose's body is invincible to airborne strikes during start-up (frames 1-6) and then fully invincible to airborne strikes on frames 7-15
Cannot hit grounded opponents or cross-up (behind Rose)
Can be canceled into specials, V-Skill 1, V-Trigger 1 Teleports on hit
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236LK
LK Soul Spiral
236LK
SFV Rose 236LK.png
Normal
SFV Rose 236LK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
11 7 21 KD
Damage Stun Attack Block
80 150 H -10
  • Knockdown: 91 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
  • Cancel options: su vt1
Cannot hit cross-up (behind Rose)
Can be canceled into V-Trigger 1 Teleports
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VT2 Startup Active Recovery Hit
11 7 21 KD
Damage Stun Attack Block
80*18 (98) 150 H -10
  • Knockdown: 104 KD Adv, 45 Quick Rise Adv, 50 Back Rise Adv.
  • Cancel options: su
Cannot hit cross-up (behind Rose)
236MK
MK Soul Spiral
236MK
SFV Rose 236MK.png
Normal
SFV Rose 236MK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
14 7 21 KD
Damage Stun Attack Block
90 150 H -10
  • Knockdown: 91 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
  • Cancel options: su vt1
Cannot hit cross-up (behind Rose)
Can be canceled into V-Trigger 1 Teleports
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VT2 Startup Active Recovery Hit
14 7 21 KD
Damage Stun Attack Block
90*21 (111) 150 H -10
  • Knockdown: 104 KD Adv, 45 Quick Rise Adv, 50 Back Rise Adv.
  • Cancel options: su
Cannot hit cross-up (behind Rose)
236HK
HK Soul Spiral
236HK
SFV Rose 236HK.png
Normal
SFV Rose 236HK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
21 7 21 KD
Damage Stun Attack Block
100 150 H -10
  • Knockdown: 98 KD Adv, 39 Quick Rise Adv, 44 Back Rise Adv.
  • Cancel options: su vt1
Cannot hit cross-up (behind Rose)
Can be canceled into V-Trigger 1 Teleports
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VT2 Startup Active Recovery Hit
21 7 21 KD
Damage Stun Attack Block
100*23 (123) 150 H -10
  • Knockdown: 102 KD Adv, 43 Quick Rise Adv, 48 Back Rise Adv.
  • Cancel options: su
Cannot hit cross-up (behind Rose)
236KK
EX Soul Spiral
236KK
SFV Rose 236KK.png
Normal
SFV Rose 236KK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
13 7 39 KD
Damage Stun Attack Block
140 200 H -26
  • Knockdown: 67 KD Adv, 8 Quick Rise Adv, 13 Back Rise Adv.
  • Cancel options: vt1
Strike and Projectile invincible ONLY on frames 1-13
Cannot hit cross-up (behind Rose)
Can be canceled into V-Trigger 1 Teleports
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VT2 Startup Active Recovery Hit
13 7 39 KD
Damage Stun Attack Block
140*32 (172) 200 H -26
  • Knockdown: 93 KD Adv, 34 Quick Rise Adv, 39 Back Rise Adv.
Strike and Projectile invincible ONLY on frames 1-13
Cannot hit cross-up (behind Rose)
214P
Soul Punish
214P
SFV Rose 214LP.png
SFV Rose 214MP.png
SFV Rose 214HP.png
Normal
SFV Rose 214LP vt2.png
SFV Rose 214MP vt2.png
SFV Rose 214HP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
38 - 12 KD
Damage Stun Attack Block
70 120 H -
  • Cancel options: vt1
Has 3 different distance variations selectable with button strength
LP version spawns 1/4 screen away
MP version spawns 1/2 screen away
HP version spawns 3/4 screen away
Detonates 95 frames after spawning
Will dissipate harmlessly if Rose is hit before detonation
Will absorb 2 projectile hits
Can be canceled into V-Trigger 1 Teleports
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VT2 Startup Active Recovery Hit
38 - 12 KD
Damage Stun Attack Block
30*50 (80) 150 H -
Has 3 different distance variations selectable with button strength
LP version spawns 1/4 screen away
MP version spawns 1/2 screen away
HP version spawns 3/4 screen away
Detonates 95 frames after spawning
Will dissipate harmlessly if Rose is hit before detonation
Will absorb 2 projectile hits
214PP
EX Soul Punish
214PP
SFV Rose 214LPMP.png
SFV Rose 214LPHP.png
SFV Rose 214MPHP.png
Normal
SFV Rose 214LPMP vt2.png
SFV Rose 214LPHP vt2.png
SFV Rose 214MPHP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
38 - 12 KD
Damage Stun Attack Block
20*60 (80) 0*150 (150) H 34
  • Knockdown: 146 KD Adv, 87 Quick Rise Adv, 92 Back Rise Adv.
  • Cancel options: vt1
Has 3 different distance variations selectable with different two-punch combinations
LP+MP version spawns 1/4 screen away
LP+HP version spawns 1/2 screen away
MP+HP version spawns 3/4 screen away
Detonates 91 frames after spawning or immediately when in proximity of opponent
Will dissipate harmlessly if Rose is hit before detonation
Will absorb 2 projectile hits
Can activate V-Trigger on hit only
Can be canceled into V-Trigger 1 Teleports
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VT2 Startup Active Recovery Hit
38 - 12 KD
Damage Stun Attack Block
20*40*40 (100) 200 H 34
  • Knockdown: 152 KD Adv, 93 Quick Rise Adv, 98 Back Rise Adv.
Has 3 different distance variations selectable with different two-punch combinations
LP+MP version spawns 1/4 screen away
LP+HP version spawns 1/2 screen away
MP+HP version spawns 3/4 screen away
Detonates 91 frames after spawning or immediately when in proximity of opponent
Will dissipate harmlessly if Rose is hit before detonation
Will absorb 2 projectile hits

Critical Art

236236K
Fate Aura Spark
236236K
SFV Rose 236236K 1.png
SFV Rose 236236K 2.png
Startup Active Recovery Hit
9 14 52 KD
Damage Stun Attack Block
20x4*240 (320) 0 H -28
  • Knockdown: 20 KD Adv, 20 Quick Rise Adv, 20 Back Rise Adv.
Fully invincible on frames 1-13
Hard knockdown
Swaps sides with opponent
Does 20 less damage for each strike Rose whiffs before the full cutscene plays out on hit (Max: 320 damage / Minimum: 280 damage)
Only the first hit has invulnerability but can also be avoided with certain low-profiles (i.e.: Chun cr.MP, Dhalsim cr.HK, Vega VS1)
Each of the initial three strikes inflicts 15 base guard damage (16 with Chariot Tarot, 23 with Death Tarot)
Juggle Limit: 99
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Taunts

5PPPKKK
Taunt
5PPPKKK
SFV Rose 5PPPKKK.png
"You reap what you sow."
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
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V-System

V-Skill 1

HUD icons indicating which card is currently held. Only one card can be held at a time. Rose draws a random card at the start of each round.
MPMK (VS1)
Soul Fortune (Chariot)
MPMK (VS1)
SFV Rose MPMK (VS1) (Chariot).png
Startup Active Recovery Hit
40 - 21 -
Damage Stun Attack Block
- - - -
Self-cast, increases Rose's attack damage by 10% for 600 frames (10 seconds)
Builds 50 V-Gauge on frame 40
Draws a random new card after use
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MPMK (VS1)
Soul Fortune (Magician)
MPMK (VS1)
SFV Rose MPMK (VS1) (Magician).png
Startup Active Recovery Hit
40 - 21 -
Damage Stun Attack Block
- - - -
Self-cast, builds 80 V-Gauge and 15 grey health on frame 40 and can be held for further V-Gauge gain and more recovered health
2f less recovery (19f) on held version
Draws a random new card after use
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MPMK (VS1)
Soul Fortune (Death)
MPMK (VS1)
SFV Rose MPMK (VS1) (Death).png
Startup Active Recovery Hit
25 - 26 -2
Damage Stun Attack Block
10 0 H -6
1-hit Projectile attack, increases Rose's block damage by 50% for 600 frames
Effect still activates if the Tarot card was blocked but not if parried
Chip damage buff is lost if Rose is hit or thrown
Disintegrates if reflected by Aegis
Blocked Tarot Card inflicts 2 points of grey damage, not true block damage, before applying effect
Builds 60/30 V-Gauge on Hit/Block
Cannot hit cross-up (behind Rose)
Draws a random new card after use
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MPMK (VS1)
Soul Fortune (Tower)
MPMK (VS1)
SFV Rose MPMK (VS1) (Tower).png
Startup Active Recovery Hit
25 - 26 -2
Damage Stun Attack Block
10 0 H -6
1-hit Projectile attack, decreases opponent's attack damage by 10% for 420 frames (7 seconds)
Effect still activates if the Tarot card was blocked but not if parried
Disintegrates if reflected by Aegis
Blocked Tarot Card inflicts 2 points of grey damage, not true block damage
Builds 60/30 V-Gauge on Hit/Block
Cannot hit cross-up (behind Rose)
Draws a random new card after use
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2MPMK (VS1)
Fortune Shuffle
2MPMK (VS1)
SFV Rose 2MPMK (VS1).png
Startup Active Recovery Hit
29 - 12 -
Damage Stun Attack Block
- - - -
Randomly draws a Tarot card that is not currently equipped
Random Tarot card is drawn on frame 29
Shuffle does not build V-Gauge
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V-Skill 2

MPMK (VS2)
Soul Satellite
MPMK (VS2)
SFV Rose MPMK (VS2).png
Startup Active Recovery Hit
40 - 20 -
Damage Stun Attack Block
50 50 H -
Each orb is a 1-hit projectile
Orbs last for 240F
Can call up to 2 orbs
Summoning a 2nd orb refreshes the lifespan of the 1st orb if performed up to 40 frames before its expiration
Builds 60 / 30 V-Gauge on Hit / Block
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V-Trigger 1

HPHK (VT1)
Soul Dimension
HPHK (VT1)
SFV Rose HPHK (VT1).png
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration of 2000 frames (~33 seconds)
Spends 1000 V-Timer (50% V-Timer)
Gives access to ground and air teleports
Teleports can be canceled into from Soul Spark, Soul Spiral, and EX Soul Bind
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5HPHK (VT1)
Soul Terra
5HPHK (VT1)
SFV Rose 5HPHK (VT1).png
Startup Active Recovery Hit
11 - 17 -
Damage Stun Attack Block
- - - -
Spends 1000 V-Timer (50% V-Timer)
Ground version teleports behind opponent; Air version will land on the ground
Can also be performed in the air
Can be canceled into from Soul Spark, Soul Spiral, and EX Soul Bind
Hurtbox goes away on frames 11-18
Rose teleports on frame 13
17 frames recovery after reappearing
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4HPHK (VT1)
Soul Mare
4HPHK (VT1)
SFV Rose 4HPHK (VT1).png
Startup Active Recovery Hit
11 - 27 -
Damage Stun Attack Block
- - - -
Spends 1000 V-Timer (50% V-Timer)
Teleports half screen away from the opponent; Air version will land on the ground
Can also be performed in the air
Can be canceled into from Soul Spark, Soul Spiral, and EX Soul Bind
Hurtbox goes away on frames 11-18
Rose teleports on frame 13
27 frames recovery after reappearing
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2HPHK (VT1)
Soul Cielo
2HPHK (VT1)
SFV Rose 2HPHK (VT1).png
Startup Active Recovery Hit
11 - 17 -
Damage Stun Attack Block
- - - -
Spends 1000 V-Timer (50% V-Timer)
Teleports behind and above the opponent
Can also be performed in the air
Can be canceled into from Soul Spark, Soul Spiral, and EX Soul Bind
Hurtbox goes away on frames 11-18
Rose teleports on frame 13
17 frames recovery after reappearing
Can perform air normals or air fireballs 5 frames after re-appearing
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V-Trigger 2

HPHK (VT2)
Soul Illusion
HPHK (VT2)
SFV Rose HPHK (VT2).png
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration of 300 frames (5 seconds)
Spawns a shadow clone that repeats Rose's attacks 9 frames later
Shadow clone deals 75% less damage and no stun
Performing the same normal or unique attack twice in the same sequence will cause the attack to launch
Air attacks cause a limited juggle state
Replaces juggle limit of all moves with a global juggle limit of 19 while V-Trigger 2 is active
Can hit OTG with clone attacks
Timer is paused while Rose is throwing someone
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V-Shift

MKHP
V-Shift
MKHP
SFV Rose MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.1276 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
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V-Shift Break

MKHP
Soul Veloce
MKHP
SFV Rose MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 75 KD Adv, 16 Quick Rise Adv, 21 Back Rise Adv.
Fully invincible during startup and active frames
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V-Reversal

6PPP
Soul Reflect
6PPP
SFV Rose 6PPP.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 75 KD Adv, 16 Quick Rise Adv, 21 Back Rise Adv.
Strike and Projectile invincible on frames 1-31
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