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{{ | {{Infobox Character SFV | ||
|name=Zangief | |||
|hash=ZGF | |||
|image=SFV-Zangief_Portrait.jpg | |||
|hp=1075 | |||
|stun=1100 | |||
|vt1=900 | |||
|vt2=900 | |||
|movef=3.05 | |||
|moveb=2.35 | |||
|dashf=25 | |||
|dashb=25 | |||
|dashfd=135.5 | |||
|dashbd=106.5 | |||
|dashch=3-16 | |||
|jumpb=49 (5+39+5) | |||
|jumpn=49 (5+39+5) | |||
|jumpf=49 (5+39+5) | |||
|jumpbd=156 | |||
|jumpfd=156 | |||
|throwh=0.4 | |||
|throwr=0.9 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* First 2 active frames only hits airborne opponents (but not well due to S5 changes to light attacks VS jump-ins | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16/*14 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT1 Post Activation and VT2 Activation | |||
* Good range and hitbox priority makes this a strong poke tool in neutral | |||
* V-Trigger 1 activation might not be in range if canceled into from max range (resulting in -36/-38 frame advantage) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>Spinning / 27 / +150</nowiki> | |||
|block=<nowiki>0(-4)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 18/*20 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT1 Post Activation and VT2 Activation | |||
* 1-hit of armor on upper-body on frames 3-25 (if you hold the HP button for that long before releasing) | |||
* Has no armor after releasing the HP button | |||
* First active frame has short range and results in 0 on block | |||
* The rest of the active frames have much further range and are -4 on block | |||
* Crush Counter advantage on first active frame (up close): +27 | |||
* Crush Counter advantage on active frames 2-5 (further away): +28 | |||
* VT2 cancel advantage on active frames 2-5 (further away): +18 Hit / +11 Block | |||
* This move IS cancelable on block into VT2 but you have to delay the VT input until AFTER the block hitstop is over to get the most frame advantage out of it (varies from +5 -> +14 on block) | |||
* V-Trigger 1 activation might not be in range if canceled into from max range (resulting in -25/-32 frame advantage) | |||
* Causes a free juggle state if it counter-hits airborne opponents (Juggle Start: 0) | |||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP (release)</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_5HP (release).png | |||
|name=Stand HP (release) | |||
|input=5HP (release) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>Spinning / 27 / +150</nowiki> | |||
|block=<nowiki>0(-4)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 18/*20 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT1 Post Activation and VT2 Activation | |||
* This move refers to the released half-charged version of stand HP | |||
* Zangief's stand HP comes out in 11 frames if released after at least 3 frames of startup (release window ends on frame 25 at which point it transitions into the (hold) version of this move) | |||
* Please refer to Extra Info notes on the other versions of this move (see Stand HP / Stand HP hold) for all the properties and silly discrepancies Capcom has graciously gifted them with | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Combos into Lariat from max range (if you hold forward during Lariat) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16/*14 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT1 Post Activation and VT2 Activation | |||
* Decent range and hitbox makes for a decent poke tool | |||
* Slightly smaller hurtbox on Zangief's legs while the leg is lifted on frames 4-20 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>109 / 48 / 53</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 21 / -</nowiki> | |||
|description= | |||
* Cannot hit crouching opponents | |||
* Good anti-air hitboxes (albeit a bit slow startup) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>15 / 15 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*15 / 15 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
* Airborne on frames 10-21 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>13 / 15/*13 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT1 Post Activation and VT2 Activation | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +150</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>68 / 19 / 24</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cross-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Stand HP (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_5HP (hold).png | |||
|name=Stand HP (hold) | |||
|input=5HP (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>37</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Spinning / 31 / +200</nowiki> | |||
|block=<nowiki>2(3)</nowiki> | |||
|knockdown=<nowiki>94(95) / 33(34) / 38(39)</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 21 / -</nowiki> | |||
|description= | |||
* 1-hit of armor on upper-body on frames 3-34 | |||
* First active frame has shorter range and results +1 extra block advantage (+3) but -1 KDA (+94/33/38) | |||
* The rest of the active frames have much further range with 1 higher KDA (+95/34/39 KDA) but less block advantage (+2) | |||
* Crush Counter advantage on first active frame (up close): +31 | |||
* Crush Counter advantage on active frames 2-5 (further away): +33 | |||
* +4 extra block advantage (+22) on VT2 cancel from further away (later 4 active frames) | |||
* V-Trigger 1 activation might not be in range if canceled into from max range (resulting in -26 frame advantage on block) | |||
* Launches the opponent into a free juggle state on hit | |||
* Juggle Limit / Increase / Start: 1 / 1 / 0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Knee Hammer</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_6MK.png | |||
|name=Knee Hammer | |||
|input=6MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>5+10</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 7-20 | |||
* The third active frame jumps forward quite a bit making it easier to space this move for meaty frame advantage | |||
* Juggle Limit: 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Head Butt</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_6HP.png | |||
|name=Head Butt | |||
|input=6HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>83 / 22 / 27</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>*18 / - / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
* Has 1 projectile durability during active frames | |||
* Spiked knockdown on airborne opponents, KDA varies depending on height | |||
* The worst KDA you can get is on backdash; 78/17/22 | |||
* Juggle Limit: 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Flying Body Press</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_2HP during jump.png | |||
|name=Flying Body Press | |||
|input=2HP during jump | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cross-up | |||
* Juggle Limit: 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Flying Headbutt</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_8 8HP.png | |||
|name=Flying Headbutt | |||
|input=8 > 8HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>18(19)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>13(14)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Only possible during neutral jump | |||
* Can cancel into Borscht Dynamite (air SPD) | |||
* Puts airborne opponents into a limited juggle state | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Atomic Drop</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_LPLK.png | |||
|name=Atomic Drop | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>64 / 15 / 15</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>170</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Captured</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_4LPLK.png | |||
|name=Captured | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>69 / 20 / 20</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>170</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">Double Lariat</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_PPP.png | |||
|name=Double Lariat | |||
|input=PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>6(5)4(8)3</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-38</nowiki> | |||
|knockdown=<nowiki>74(81) / 15(22) / 20(27)</nowiki> | |||
|damage=<nowiki>130(100)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / *19 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Close hit only | |||
* Upper-body invincible on frames 1-11 | |||
* Projectile invincible on frames 1-41 | |||
* Zangief pulls back his hurtboxes quite a bit on frames 5-11 | |||
* First 3 active frames deal 130 damage (the rest of the active frames deal 100 damage) | |||
* 10F less recovery on HIT if the first 3 active frames hit (results in increased KDA) | |||
* Can cancel into V-Trigger activations on first hit only | |||
* Launches the opponent into a limited juggle state | |||
* Juggle Limit / Increase / Start: 1 / 2 / 2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Screw Pile Driver</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_4268LP.png | |||
|caption=Normal | |||
|image2=SFV_Zangief_4268LP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=LP Screw Pile Driver | |||
|input=4268LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>71 / 22 / 22</nowiki> | |||
|damage=<nowiki>200</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw Distance: 1.78 | |||
* Denies back-roll | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>71 / 22 / 22</nowiki> | |||
|damage=<nowiki>330(280)</nowiki> | |||
|stun=<nowiki>350(300)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can combo into this throw from special cancelable moves | |||
* Deals 50 less damage and stun when canceled into | |||
* Throw Distance: 1.78 | |||
* Denies back-roll | |||
* Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">MP Screw Pile Driver</font>===== | ||
{| | {{MoveData | ||
|{{ | |image=SFV_Zangief_4268MP.png | ||
|caption=Normal | |||
|image2=SFV_Zangief_4268MP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=MP Screw Pile Driver | |||
|input=4268MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>76 / 27 / 27</nowiki> | |||
|damage=<nowiki>210</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw Distance: 1.40 | |||
* Denies back-roll | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>71 / 22 / 22</nowiki> | |||
|damage=<nowiki>340(290)</nowiki> | |||
|stun=<nowiki>350(300)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can combo into this throw from special cancelable moves | |||
* Deals 50 less damage and stun when canceled into | |||
* Throw Distance: 1.40 | |||
* Denies back-roll | |||
* Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Screw Pile Driver</font>===== | |||
{{ | {{MoveData | ||
|image=SFV_Zangief_4268HP.png | |||
| | |caption=Normal | ||
|image2=SFV_Zangief_4268HP_vt2.png | |||
| | |caption2=V-Trigger 2 | ||
{{ | |name=HP Screw Pile Driver | ||
|input=4268HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>76 / 27 / 27</nowiki> | |||
* | |damage=<nowiki>220</nowiki> | ||
* | |stun=<nowiki>250</nowiki> | ||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
| | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |||
* Throw Distance: 1.10 | |||
* | * Denies back-roll | ||
* | }} | ||
* | {{AttackData-SFV | ||
** | |version=V-Trigger 2 | ||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>71 / 22 / 22</nowiki> | |||
|damage=<nowiki>350(300)</nowiki> | |||
|stun=<nowiki>350(300)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can combo into this throw from special cancelable moves | |||
* Deals 50 less damage and stun when canceled into | |||
* Throw Distance: 1.10 | |||
* Denies back-roll | |||
* Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects) | |||
}} | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">EX Screw Pile Driver</font>===== | ||
{{MoveData | |||
|image=SFV_Zangief_4268PP.png | |||
|caption=Normal | |||
|image2=SFV_Zangief_4268PP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=EX Screw Pile Driver | |||
|input=4268PP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>76 / 27 / 27</nowiki> | |||
|damage=<nowiki>220</nowiki> | |||
|stun=<nowiki>300</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 1-6 | |||
* Throw Distance: 1.68 | |||
* Denies back-roll | |||
* Hurtbox moves back a bit during the startup frames | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>71 / 22 / 22</nowiki> | |||
|damage=<nowiki>350(300)</nowiki> | |||
|stun=<nowiki>400(300)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can combo into this throw from special cancelable moves | |||
* Deals 50 less damage and 100 less stun when canceled into | |||
* Throw invincible on frames 1-6 | |||
* Throw Distance. 1.68 | |||
* Hurtbox moves back a bit during the startup frames | |||
* Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects) | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">LK Siberian Express</font>===== | ||
{{MoveData | |||
|image=SFV_Zangief_624LK.png | |||
|name=LK Siberian Express | |||
|input=624LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17(0)</nowiki> | |||
|active=<nowiki>40(2)</nowiki> | |||
|recovery=<nowiki>52</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>73 / 24 / 24</nowiki> | |||
|damage=<nowiki>170</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Zangief runs forward about half-screen at 6.00 speed before the grab goes active by itself on frame 55 | |||
* Startup of grab is based or opponent's proximity to Zangief (17F windup at the start until Zangief starts running forward) | |||
* When Zangief comes into range of the opponent (even if they're airborne) the grab triggers instantly (effectively being 0F startup after it triggers) | |||
* The grab triggers when opponent is at least 1.05 distance away from Zangief | |||
* Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">MK Siberian Express</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_Zangief_624MK.png | ||
=== | |name=MK Siberian Express | ||
< | |input=624MK | ||
|data= | |||
< | {{AttackData-SFV | ||
= | |startup=<nowiki>23(0)</nowiki> | ||
< | |active=<nowiki>38(2)</nowiki> | ||
< | |recovery=<nowiki>52</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>73 / 24 / 24</nowiki> | |||
|damage=<nowiki>200</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Zangief runs forward about half-screen at 6.02 speed before the grab goes active by itself on frame 59 | |||
* Startup of grab is based or opponent's proximity to Zangief (21F windup at the start until Zangief starts running forward) | |||
* When Zangief comes into range of the opponent (even if they're airborne) the grab triggers instantly (effectively being 0F startup after it triggers) | |||
* The grab triggers when opponent is at least 1.05 distance away from Zangief | |||
* Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">HK Siberian Express</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Zangief_624HK.png | |||
|name=HK Siberian Express | |||
|input=624HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>30(0)</nowiki> | |||
|active=<nowiki>37(2)</nowiki> | |||
|recovery=<nowiki>52</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>73 / 24 / 24</nowiki> | |||
|damage=<nowiki>220</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Zangief runs forward about half-screen at 6.02 speed before the grab goes active by itself on frame 65 | |||
* Startup of grab is based or opponent's proximity to Zangief (26F windup at the start until Zangief starts running forward) | |||
* When Zangief comes into range of the opponent (even if they're airborne) the grab triggers instantly (effectively being 0F startup after it triggers) | |||
* The grab triggers when opponent is at least 1.05 distance away from Zangief | |||
* Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Siberian Express</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_624KK.png | |||
|name=EX Siberian Express | |||
|input=624KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15(0)</nowiki> | |||
|active=<nowiki>46(2)</nowiki> | |||
|recovery=<nowiki>52</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>68 / 19 / 19</nowiki> | |||
|damage=<nowiki>230</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* One hit of armor on frames 3-14 and then another hit of armor on frames 15-58 | |||
* Zangief runs forward about half-screen at 6.05 speed before the grab goes active by itself on frame 59 | |||
* Startup of grab is based or opponent's proximity to Zangief (20F windup at the start until Zangief starts running forward) | |||
* When Zangief comes into range of the opponent (even if they're airborne) the grab triggers instantly (effectively being 0F startup after it triggers) | |||
* The grab triggers when opponent is at least 1.05 distance away from Zangief | |||
* Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">LP Borscht Dynamite</font>===== | ||
{{MoveData | |||
|image=SFV_Zangief_4268LP (air).png | |||
|caption=Normal | |||
{{ | |image2=SFV_Zangief_4268LP (air)_vt2.png | ||
|caption2=V-Trigger 2 | |||
|name=LP Borscht Dynamite | |||
|input=4268LP (air) | |||
{{ | |data= | ||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>72 / 23 / 23</nowiki> | |||
|damage=<nowiki>50*130</nowiki> | |||
|stun=<nowiki>100*150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Does not build meter on whiff | |||
* Protects Russian skies | |||
* 12 frames of landing recovery on whiff | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
{{ | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>70 / 21 / 21</nowiki> | |||
|damage=<nowiki>310(240)</nowiki> | |||
|stun=<nowiki>350(300)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can combo on juggle state opponents | |||
* Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes) | |||
* Deals 70 less damage and 50 less stun when canceled into | |||
* Does not build meter on whiff | |||
* Protects Russian skies | |||
* 12 frames of landing recovery on whiff | |||
* Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects) | |||
* Juggle Limit: 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Borscht Dynamite</font>===== | |||
{{MoveData | |||
* | |image=SFV_Zangief_4268MP (air).png | ||
|caption=Normal | |||
|image2=SFV_Zangief_4268MP (air)_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=MP Borscht Dynamite | |||
|input=4268MP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>74 / 25 / 25</nowiki> | |||
|damage=<nowiki>50*150</nowiki> | |||
|stun=<nowiki>100*150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Does not build meter on whiff | |||
* Protects Russian skies | |||
* 12 frames of landing recovery on whiff | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>70 / 21 / 21</nowiki> | |||
|damage=<nowiki>330(250)</nowiki> | |||
|stun=<nowiki>350(300)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can combo on juggle state opponents | |||
* Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes) | |||
* Deals 80 less damage and 50 less stun when canceled into | |||
* Does not build meter on whiff | |||
* Protects Russian skies | |||
* 12 frames of landing recovery on whiff | |||
* Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects) | |||
* Juggle Limit: 1 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">HP Borscht Dynamite</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Zangief_4268HP (air).png | |||
|caption=Normal | |||
|image2=SFV_Zangief_4268HP (air)_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=HP Borscht Dynamite | |||
|input=4268HP (air) | |||
=== | |data= | ||
{{AttackData-SFV | |||
|version=Normal | |||
== | |startup=<nowiki>3</nowiki> | ||
=== | |active=<nowiki>4</nowiki> | ||
* | |recovery=<nowiki>12</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |||
* | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>76 / 27 / 27</nowiki> | |||
== | |damage=<nowiki>50*170</nowiki> | ||
|stun=<nowiki>100*150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
| | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |||
| | * Does not build meter on whiff | ||
* Protects Russian skies | |||
| | * 12 frames of landing recovery on whiff | ||
}} | |||
| | {{AttackData-SFV | ||
|version=V-Trigger 2 | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>70 / 21 / 21</nowiki> | |||
|damage=<nowiki>350(260)</nowiki> | |||
|stun=<nowiki>350(300)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can combo on juggle state opponents | |||
* Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes) | |||
* Deals 90 less damage and 50 less stun when canceled into | |||
* Does not build meter on whiff | |||
* Protects Russian skies | |||
* 12 frames of landing recovery on whiff | |||
* Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects) | |||
* Juggle Limit: 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Borscht Dynamite</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_4268PP (air).png | |||
|caption=Normal | |||
|image2=SFV_Zangief_4268PP (air)_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=EX Borscht Dynamite | |||
|input=4268PP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>76 / 27 / 27</nowiki> | |||
|damage=<nowiki>50*150</nowiki> | |||
|stun=<nowiki>100*150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can combo on juggle state opponents | |||
* Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes) | |||
* Protects Russian skies | |||
* 12 frames of landing recovery on whiff | |||
* Juggle Limit: 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>70 / 21 / 21</nowiki> | |||
|damage=<nowiki>330(270)</nowiki> | |||
|stun=<nowiki>350(300)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can combo juggle state opponents | |||
* Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes) | |||
* Deals 60 less damage and 50 less stun when canceled into | |||
* Protects Russian skies | |||
* 12 frames of landing recovery on whiff | |||
* Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects) | |||
* Juggle Limit: 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Tundra Storm</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_623PP.png | |||
|name=Tundra Storm | |||
|input=623PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>2</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>26 / 26 / 26</nowiki> | |||
|damage=<nowiki>220</nowiki> | |||
|stun=<nowiki>300</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hard Knockdown | |||
* Suspect to counter-hits during recovery frames | |||
* Parries certain horizontal kick attacks but not based entirely on angle of a move (it's hardcoded which moves can or cannot be parried) | |||
* Cannot be special move canceled from normal moves | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Bolshoi Russian Suplex</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_42684268P.png | |||
|name=Bolshoi Russian Suplex | |||
|input=42684268P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1+0</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>65</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>60 / 11 / 11</nowiki> | |||
|damage=<nowiki>50*50*300</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-2 | |||
* Opponent can not jump out after cutscene starts | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Iron Muscle (tap)</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_MPMK (VS1) (tap).png | |||
|name=Iron Muscle (tap) | |||
|input=MPMK (VS1) (tap) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>15</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Two hits of armor from frame 1-15 (100 hits of armor during V-Trigger 1) | |||
* Hold in MP+MK and Forward to make Zangief start walking forward with 2 extra hits of armor (100 hits of armor during V-Trigger 1) | |||
* Minimum of 25F total duration | |||
* Hunched over hurtboxes starting on frames 8 and onward | |||
* Suspect to Counter-Hits for the entire duration if already in V-Trigger 1 (no counter-hit frames normally during the initial startup / recovery frames) | |||
* Builds 50 V-Gauge on an absorbed attack (and an extra +10 for each hit beyond the first per V-Skill) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Iron Muscle (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_MPMK (VS1) (hold).png | |||
|name=Iron Muscle (hold) | |||
|input=MPMK (VS1) (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1(58)</nowiki> | |||
|active=<nowiki>49(5)</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This is framedata for the (Hold) version of MP+MK | |||
* Can choose to either walk forward (and gain 2 hits of armor again) or cancel into a backdash on frames 21-49 | |||
* Cannot cancel the flex into backdash while walking forward | |||
* Two hits of armor from frame 1-15 (100 hits of armor during V-Trigger 1) | |||
* Hold in MP+MK and Forward to make Zangief start walking forward with 2 extra hits of armor (100 hits of armor during V-Trigger 1) | |||
* Hunched over hurtboxes starting on frames 8 and onward | |||
* Suspect to Counter-Hits for the entire duration if already in V-Trigger 1 (no counter-hit frames normally during the initial startup / recovery frames) | |||
* Startup / Active frames shown in parentheses refers to the follow-up attack if you hold in MP+MK for the full duration without moving forward / backdashing | |||
* Builds 50 V-Gauge on an absorbed attack (and an extra +10 for each hit beyond the first per V-Skill) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Iron Muscle (release)</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_MPMK (VS1) (release).png | |||
|name=Iron Muscle (release) | |||
|input=MPMK (VS1) (release) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9(30)</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16 / -</nowiki> | |||
|description= | |||
* This is framedata for the follow-up attack by itself | |||
* The follow-up attack itself is 9F startup (but minimum 30F start-up overall after initiating V-Skill (MP+MK) | |||
* Can be canceled into from MP+MK (Hold) on frames 21-49 (minimum overal startup: 30F) | |||
* Builds 80/40 V-Gauge on Hit / Block | |||
* Juggle Limit / Increase / Start: 1 / 1 /1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Iron Muscle (backdash)</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_MPMK (VS1) (backdash).png | |||
|name=Iron Muscle (backdash) | |||
|input=MPMK (VS1) (backdash) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Same properties as Zangief's regular backdash (Airborne and Counter-Hit state on frames 3-16) | |||
* Can be canceled into from MP+MK (Hold) on frames 21-49 (minimum overall startup: 46F) | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Super Russian Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_MPMK (VS2).png | |||
|name=Super Russian Kick | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>33(31)</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>17(22)</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 21 / -</nowiki> | |||
|description= | |||
* 1 hit of armor on frames 4-20 (up to frame 85 if you hold in buttons) | |||
* Can hold buttons for up to frame 85 before releasing the kick (holding up to frame 86 initiates the improved (Hold) version) | |||
* The kick follow-up is 2F faster startup if Zangief absorbed a hit prior to the kick | |||
* 5F extra (22F) recovery frames on whiff if Zangief didn't absorb a hit before the kick (no increased whiff recovery if Zangief absorbed a hit prior to the kick) | |||
* Cancelable into Forward / Back dash on frames 18-83 resulting in 25F recovery (dashes function the same as they normally do) | |||
* Builds 60/30 V-Gauge on Hit/Block | |||
* Puts airborne opponents into a limited juggle state | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Super Russian Kick (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_MPMK (VS2) (hold).png | |||
|name=Super Russian Kick (hold) | |||
|input=MPMK (VS2) (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>98(95)</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>21(23)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>11(GB)</nowiki> | |||
|knockdown=<nowiki>94(106) / 35(47) / 35(47)</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 27 / -</nowiki> | |||
|description= | |||
* Wall bounces the opponent the opponent into a free juggle state on hit (Wall Bounce also denies back-roll) | |||
* Causes a Guard Break on block resulting in +11 frame advantage | |||
* 1 hit of armor on frames 4-85 | |||
* The kick follow-up is 3F faster startup (95F) if Zangief absorbed a hit prior to the kick | |||
* 2F extra (23F) recovery frames on whiff if Zangief didn't absorb a hit before the kick (no increased whiff recovery if Zangief absorbed a hit prior to the kick) | |||
* Cancelable into Forward / Back dash on frames 18-83 resulting in 25F recovery (dashes function the same as they normally do) | |||
* KDA varies greatly depending on how close/far to the wall the opponent is upon impact (increased KDA the further away the wall is) | |||
* +15 extra KDA if canceled into V-Trigger 2 on hit | |||
* Builds 100/50 V-Gauge on Hit/Block | |||
* Juggle Limit / Increase / Start: 0 / 1 / 0 | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Cyclone Lariat</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_HPHK (tap) (VT1).png | |||
|name=Cyclone Lariat | |||
|input=HPHK (tap) (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>19</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Duration of 3600 frames (60 seconds) | |||
* Unlocks the Cyclone Lariat special and gives V-Skill 1 infinite armor during flex (sort of) | |||
* Tap the input for the suction effect or hold the input for further levels of the Cyclone Lariat special | |||
* Hold back / forward to advance in either direction while spinning | |||
* Full body projectile invincibility during spin | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Cyclone Lariat (lvl 1)</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_HPHK (tap).png | |||
|name=Cyclone Lariat (lvl 1) | |||
|input=HPHK (tap) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>19</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cost: During V-trigger: Level 1: -45% V meter (or 27 seconds) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Cyclone Lariat (lvl 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_HPHK (brief hold).png | |||
|name=Cyclone Lariat (lvl 2) | |||
|input=HPHK (brief hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>103 / 44 / 49</nowiki> | |||
|damage=<nowiki>20x4*60 (140)</nowiki> | |||
|stun=<nowiki>20x4*70 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Initial Activation Costs: Level 2: -25% V meter (or 15 seconds) | |||
* During V-trigger: Level 1: -75% V meter (or 27 seconds) | |||
* Fully projectile invincible | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Cyclone Lariat (lvl 3)</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_HPHK (hold).png | |||
|name=Cyclone Lariat (lvl 3) | |||
|input=HPHK (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>3(5)3(9)3(6)3(7)2(4)3(5)2(4)3(5)2</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>130 / 71 / 76</nowiki> | |||
|damage=<nowiki>20x9 (180)</nowiki> | |||
|stun=<nowiki>20x8*40 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Costs: Level 3: -100% V meter (or 60 seconds) | |||
* Minimum V meter required: 75% (or 45 seconds) | |||
* Fully projectile invincible | |||
* Juggle follow-up possible | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Cossack Muscle</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_HPHK (VT2).png | |||
|name=Cossack Muscle | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 2000 frames (~33 seconds) | |||
* Improves the damage and stun on Screw Pile Driver and Borscht Dynamite while active | |||
* Can cancel into Screw Pile Driver and Borscht Dynamite from special cancelable moves and still combo | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Colossal Boot</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_MKHP.png | |||
|name=Colossal Boot | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Muscle Explosion</font>===== | |||
{{MoveData | |||
|image=SFV_Zangief_6KKK.png | |||
|name=Muscle Explosion | |||
|input=6KKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-25 | |||
* Does not benefit extra +2 frame advantage on Counter-Hit | |||
}} | |||
}} | }} | ||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 22:17, 5 March 2021
Introduction
About Zangief
A Russian Wrestler, The Red Cyclone travels the world to honor Mother Russia and prove he's the greatest wrestler in the world.
Zangief is a grappler in its purest sense. His goal is simple: get in, command grab, and win. His sluggish mobility and lack of tools to get around fireballs do make this somewhat of a difficulty, but nevertheless, when he gets in, you better start praying. His infamous SPD is what his whole kit is centered around. The fear that this single move can put into the opponent is exponential, and is the core of his entire game plan. To be played effectively, Zangief requires lots of smart conditioning, making your opponents escape one option so you can punish with another option (ie. delay tech gets beaten by SPD). He also requires a strong understanding and ability to pick up on opponent's habits, so you can make more correct reads and guesses to further deliver devastating damage to your opponent. If you think you've got what it takes to have the patience and ability to pick up on habits, then give Zangief a shot.
Final Patch
Players to Watch
- Itazan
- Stupendous
Zangief | |
---|---|
Vitals | |
Life Points | 1075 |
Stun Points | 1100 |
V-Gauge Points | |
V-Trigger 1 | 900 |
V-Trigger 2 | 900 |
Ground Movement | |
Forward Walk Speed | 3.05 |
Backward Walk Speed | 2.35 |
Forward Dash Speed | 25 |
Backward Dash Speed | 25 |
Forward Dash Distance | 135.5 |
Backward Dash Distance | 106.5 |
Backdash CH Frames | 3-16 |
Jumping | |
Back Jump Speed | 49 (5+39+5) |
Neutral Jump Speed | 49 (5+39+5) |
Forward Jump Speed | 49 (5+39+5) |
Forward Jump Distance | 156 |
Backward Jump Distance | 156 |
Throws | |
Throw Hurtbox | 0.4 |
Throw Range | 0.9 |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 4 | 7 | 5 | ||
Damage | Stun | Attack | Block | ||
40 | 70 | H | 3 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 15 | 4 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | 2 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 5 | 22 | 2 | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | 0(-4) | ||
|
Stand HP (release)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 5 | 22 | 2 | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | 0(-4) | ||
|
Stand LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 15 | -1 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | -3 | ||
|
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 3 | 17 | 2 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -3 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 4 | 22 | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -2 | ||
|
Crouch LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 2 | 9 | 3 |
Damage | Stun | Attack | Block |
40 | 70 | H | 3 |
Crouch MP
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 3 | 12 | 5 |
Damage | Stun | Attack | Block |
60 | 100 | H | 3 |
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 6 | 20 | 2 | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -4 | ||
|
Crouch LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 2 | 8 | 4 |
Damage | Stun | Attack | Block |
30 | 70 | L | 2 |
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2 | 16 | 2 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | L | -4 | ||
|
Crouch HK
Startup | Active | Recovery | Hit |
---|---|---|---|
10 | 3 | 26 | KD |
Damage | Stun | Attack | Block |
100 | 150 | L | -10 |
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 5 | - | - |
Damage | Stun | Attack | Block |
50 | 70 | M | - |
Jump MP
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 4 | - | - |
Damage | Stun | Attack | Block |
80 | 100 | M | - |
Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 6 | - | - |
Damage | Stun | Attack | Block |
100 | 150 | M | - |
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
50 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 3 | - | - |
Damage | Stun | Attack | Block |
70 | 100 | M | - |
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
9 | 5 | - | - |
Damage | Stun | Attack | Block |
100 | 150 | M | - |
Command Normals
Stand HP (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
37 | 5 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
130 | 200 | H | 2(3) | ||
|
Knee Hammer
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 4 | 5+10 | 3 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -3 | ||
|
Head Butt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 4 | 14 | 7 | ||
Damage | Stun | Attack | Block | ||
100 | 200 | H | 2 | ||
|
Flying Body Press
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 7 | - | - | ||
Damage | Stun | Attack | Block | ||
100 | 150 | M | - | ||
|
Flying Headbutt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 5 | - | 18(19) | ||
Damage | Stun | Attack | Block | ||
120 | 200 | M | 13(14) | ||
|
Throws
Atomic Drop
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 170 | T | - |
Captured
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 170 | T | - |
Special Moves
Double Lariat
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 6(5)4(8)3 | 36 | KD | ||
Damage | Stun | Attack | Block | ||
130(100) | 200 | H | -38 | ||
|
LP Screw Pile Driver
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
200 | 250 | T | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
330(280) | 350(300) | T | - | |||
|
MP Screw Pile Driver
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
210 | 250 | T | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
340(290) | 350(300) | T | - | |||
|
HP Screw Pile Driver
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
220 | 250 | T | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
350(300) | 350(300) | T | - | |||
|
EX Screw Pile Driver
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
220 | 300 | T | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
350(300) | 400(300) | T | - | |||
|
LK Siberian Express
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17(0) | 40(2) | 52 | KD | ||
Damage | Stun | Attack | Block | ||
170 | 250 | T | - | ||
|
MK Siberian Express
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23(0) | 38(2) | 52 | KD | ||
Damage | Stun | Attack | Block | ||
200 | 250 | T | - | ||
|
HK Siberian Express
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
30(0) | 37(2) | 52 | KD | ||
Damage | Stun | Attack | Block | ||
220 | 250 | T | - | ||
|
EX Siberian Express
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15(0) | 46(2) | 52 | KD | ||
Damage | Stun | Attack | Block | ||
230 | 250 | T | - | ||
|
LP Borscht Dynamite
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
3 | 4 | 12 | KD | |||
Damage | Stun | Attack | Block | |||
50*130 | 100*150 | T | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
3 | 4 | 12 | KD | |||
Damage | Stun | Attack | Block | |||
310(240) | 350(300) | T | - | |||
|
MP Borscht Dynamite
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
3 | 4 | 12 | KD | |||
Damage | Stun | Attack | Block | |||
50*150 | 100*150 | T | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
3 | 4 | 12 | KD | |||
Damage | Stun | Attack | Block | |||
330(250) | 350(300) | T | - | |||
|
HP Borscht Dynamite
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
3 | 4 | 12 | KD | |||
Damage | Stun | Attack | Block | |||
50*170 | 100*150 | T | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
3 | 4 | 12 | KD | |||
Damage | Stun | Attack | Block | |||
350(260) | 350(300) | T | - | |||
|
EX Borscht Dynamite
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
3 | 4 | 12 | KD | |||
Damage | Stun | Attack | Block | |||
50*150 | 100*150 | H | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
3 | 4 | 12 | KD | |||
Damage | Stun | Attack | Block | |||
330(270) | 350(300) | H | - | |||
|
Tundra Storm
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
2 | 12 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
220 | 300 | T | - | ||
|
Critical Arts
Bolshoi Russian Suplex
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1+0 | 2 | 65 | KD | ||
Damage | Stun | Attack | Block | ||
50*50*300 | 0 | T | - | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Iron Muscle (tap)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 15 | 10 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Iron Muscle (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1(58) | 49(5) | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -2 | ||
|
Iron Muscle (release)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9(30) | 5 | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -2 | ||
|
Iron Muscle (backdash)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 25 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Skill 2
Super Russian Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
33(31) | 7 | 17(22) | 3 | ||
Damage | Stun | Attack | Block | ||
80 | 100 | H | -4 | ||
|
Super Russian Kick (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
98(95) | 7 | 21(23) | KD | ||
Damage | Stun | Attack | Block | ||
100 | 120 | H | 11(GB) | ||
|
V-Trigger 1
Cyclone Lariat
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19 | 19 | 16 | 3 | ||
Damage | Stun | Attack | Block | ||
- | - | H | -6 | ||
|
Cyclone Lariat (lvl 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 19 | 16 | 3 | ||
Damage | Stun | Attack | Block | ||
- | - | H | -6 | ||
|
Cyclone Lariat (lvl 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | - | - | KD | ||
Damage | Stun | Attack | Block | ||
20x4*60 (140) | 20x4*70 (150) | H | -3 | ||
|
Cyclone Lariat (lvl 3)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 3(5)3(9)3(6)3(7)2(4)3(5)2(4)3(5)2 | 26 | KD | ||
Damage | Stun | Attack | Block | ||
20x9 (180) | 20x8*40 (200) | H | -3 | ||
|
V-Trigger 2
Cossack Muscle
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 4 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Colossal Boot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Muscle Explosion
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 2 | 24 | 3 | ||
Damage | Stun | Attack | Block | ||
40 | 0 | H | -2 | ||
|