Street Fighter V/Zangief/Combos

From SuperCombo Wiki
General legend
Abbreviation Meaning
A,B Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B Cancel A into B. During A's animation, press B to cancel.
A > B Alternate notation indicating chains or target combos, cancelling A into B.
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
Fastfall Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup.
Kara Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
OTG Following move hits off the ground
CH Counter hit
CC Crush Counter
CA Critical Art
GB Guard Break
VS(1/2) V-Skill 1 or 2. Input with MP+MK
VT(1/2) V-Trigger 1 or 2. Input with HP+HK. Combos may either activate V-Trigger or use attack on the same input when Trigger is active.
j. Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only.
jc Jump cancel
dl Delay
jf Just Frame (special move with precise button timing, e.g. Karin's Tenko)
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button.)
whiff / (w) Indicates that the move must not hit the opponent.
(move) Indicates that the move is optional in a sequence.
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
41236 Hcf.png
63214 Hcb.png
[4]6 Cb.png (hold), F.png
[2]8 Cd.png (hold), U.png
360 360.png
720 360.png 360.png
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
Character legend
Full move name Abbreviated name Input
Screw Pile Driver SPD 360P. Hit all 4 cardinal directions in clockwise or counter-clockwise.

Light Confirms

Notation Damage Stun Meter Cost Notes

2LK, 2LP xx PPP

146

293

0

5LP, 2LP xx PPP

156

293

0

5LP, 5LK xx PPP

171

293

0

Confirms

Notation Damage Stun Meter Cost Notes

2MP, 5LK xx PPP

191

323

0

2MP, 2LP xx PPP

176

323

0

2MP, 2LK, 2LP

119

219

0

Jailing combo

6HP, 5LK xx PPP

207

423

0

6HP xx CA

460

200

3

Punishes

Notation Damage Stun Meter Cost Notes

2LP xx PPP

157

250

0

4f punish

HP SPD

220

250

0

5f punish

2MP, 5LK xx PPP

167

323

0

6f punish

6HP, 5LK xx PPP

207

423

0

12f punish

n.j 8HP, 6HP, 5LK xx PPP

304

576

0

Nj punish

CC Punishes

Notation Damage Stun Meter Cost Notes

5HK CC, 6HP

188

340

0

Cc punish

5HK CC, 63214PP air

268

380

0

Cc punish

[5HP] CC, dash, HP SPD

332

440

0

Cc punish

[5HP] CC, 6HP, 5LK xx PPP

317

569

0

Cc punish

[5HP] CC, dash, 2MP, 5LK xx PPP

303

489

0

Cc punish, far range

6HP CH, 2MK xx PPP

254

490

0

Cc punish

VT1 Activation Combo

Notation Damage Stun Meter Cost Notes

5HP xx [5HPHK] (full), j.63214PP

346

440

1

VT1 Activation Combo

VT1 Combo

Notation Damage Stun Meter Cost Notes

2LK, 2LP xx [5HPHK] (full), j.63214PP

350

468

1

VT1 Combo

6HP, 2MP xx [5HPHK] (full), j.63214PP

438

625

1

VT1 Combo

VT2 Activation Combo

Notation Damage Stun Meter Cost Notes

2MP, 5LK xx PPP xx VT2, j.63214PP

356

498

1

Vt2 activation combo

VT2 Combo

Notation Damage Stun Meter Cost Notes

6HP, 2MP xx LP SPD

378

530

0

Vt2 combo

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