Street Fighter V/E.Honda: Difference between revisions

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|name=E.Honda
|name=E.Honda
|hash=HND
|hash=HND
|discord=a8WFtaR
|image=SFV-E.Honda_Portrait.jpg
|image=SFV-E.Honda_Portrait.jpg
|hp=1050
|hp=1050
Line 26: Line 27:
== Normals ==
== Normals ==


=====<font style="visibility:hidden; float:right">Stand LP</font>=====
=====<font style="visibility:hidden; float:right">5LP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_5LP.png
|image=SFV_E.Honda_5LP.png
|name=Stand LP
|name=Stand LP
|anchor=yes
|input=5LP
|input=5LP
|data=
|data=
Line 37: Line 39:
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>90</nowiki>
|stun=<nowiki>90</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>13 / 10 / 10</nowiki>
|hcWinSpCa=<nowiki>13</nowiki>
|hcWinVt=<nowiki>10</nowiki>
|hcWinTc=<nowiki>10</nowiki>
|description=
|description=
* The upper half of the hitboxes cannot hit airborne opponents (to discourage use as an anti-air)
:The upper half of the hitboxes cannot hit airborne opponents (to discourage use as an anti-air)
* Good hitboxes to poke / check the opponent
:Good hitboxes to poke / check the opponent
* Quite a long special cancel window (uncharacteristic for a LP)
:Quite a long special cancel window (uncharacteristic for a LP)
* Deals 20 more stun (90) compared to most light attacks in the game
:Deals 20 more stun (90) compared to most light attacks in the game
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Stand%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Stand%20LP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand MP</font>=====
=====<font style="visibility:hidden; float:right">5MP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_5MP.png
|image=SFV_E.Honda_5MP.png
|name=Stand MP
|name=Stand MP
|anchor=yes
|input=5MP
|input=5MP
|data=
|data=
Line 65: Line 68:
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>*15 / 15 / 18</nowiki>
|hcWinSpCa=<nowiki>*15</nowiki>
|hcWinVt=<nowiki>15</nowiki>
|hcWinTc=<nowiki>18</nowiki>
|hcWinNotes=<nowiki>*VS2 Hands only</nowiki>
|description=
|description=
* Hit Confirm notes: *VS2 Hands only
:Cancelable into the df+HK follow-up on frames 8-13 (cancel is slightly delayable to create mixups)
* Cancelable into the df+HK follow-up on frames 8-13 (cancel is slightly delayable to create mixups)
:The upper half of the hitboxes cannot hit airborne opponents (to discourage use as an anti-air)
* The upper half of the hitboxes cannot hit airborne opponents (to discourage use as an anti-air)
:Good hitboxes to poke / check the opponent
* Good hitboxes to poke / check the opponent
:Can be a good oki tool (4 active frames for both wake-ups and good + frames)
* Can be a good oki tool (4 active frames for both wake-ups and good + frames)
:Deals 10 more damage (70) and 20 more stun (120) compared to most medium attacks in the game
* Deals 10 more damage (70) and 20 more stun (120) compared to most medium attacks in the game
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Stand%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Stand%20MP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand HP</font>=====
=====<font style="visibility:hidden; float:right">5HP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_5HP.png
|image=SFV_E.Honda_5HP.png
|name=Stand HP
|name=Stand HP
|anchor=yes
|input=5HP
|input=5HP
|data=
|data=
Line 95: Line 99:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>-2</nowiki>
|hit=<nowiki>-2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90(80)</nowiki>
|damage=<nowiki>90(80)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>17 / 20 / -</nowiki>
|hcWinSpCa=<nowiki>17</nowiki>
|hcWinVt=<nowiki>20</nowiki>
|description=
|description=
* Solid anti-air on the first 3 active frames
:Solid anti-air on the first 3 active frames
* Only the first 3 active frames are cancelable into specials or super (also cancelable into V-Trigger on all active frames)
:Only the first 3 active frames are cancelable into specials or super (also cancelable into V-Trigger on all active frames)
* Deals 10 less damage (80) on active frames 4-6
:Deals 10 less damage (80) on active frames 4-6
* Can hit cross-up (behind E.Honda)
:Can hit cross-up (behind E.Honda)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Stand%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Stand%20HP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand LK</font>=====
=====<font style="visibility:hidden; float:right">5LK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_5LK.png
|image=SFV_E.Honda_5LK.png
|name=Stand LK
|name=Stand LK
|anchor=yes
|input=5LK
|input=5LK
|data=
|data=
Line 123: Line 127:
|recovery=<nowiki>8</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>90</nowiki>
|stun=<nowiki>90</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Quite a long special cancel window (uncharacteristic for a LK)
:Quite a long special cancel window (uncharacteristic for a LK)
* Deals 20 more stun (90) compared to most light attacks in the game
:Deals 20 more stun (90) compared to most light attacks in the game
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Stand%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Stand%20LK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand MK</font>=====
=====<font style="visibility:hidden; float:right">5MK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_5MK.png
|image=SFV_E.Honda_5MK.png
|name=Stand MK
|name=Stand MK
|anchor=yes
|input=5MK
|input=5MK
|data=
|data=
Line 149: Line 151:
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>7</nowiki>
|hit=<nowiki>7</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>4</nowiki>
|block=<nowiki>4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>13 / 15 / -</nowiki>
|hcWinSpCa=<nowiki>13</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|description=
|description=
* Forces standing
:Forces standing
* Good frametrap / combo tool
:Good frametrap / combo tool
* Deals 20 more stun (120) compared to most medium attacks in the game
:Deals 20 more stun (120) compared to most medium attacks in the game
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Stand%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Stand%20MK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Stand HK</font>=====
=====<font style="visibility:hidden; float:right">5HK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_5HK.png
|image=SFV_E.Honda_5HK.png
|name=Stand HK
|name=Stand HK
|anchor=yes
|input=5HK
|input=5HK
|data=
|data=
Line 176: Line 178:
|recovery=<nowiki>21</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2(-4)</nowiki>
|block=<nowiki>2(-4)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90(80)</nowiki>
|damage=<nowiki>90(80)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>*14/*17 / 14/17 / -</nowiki>
|hcWinSpCa=<nowiki>*14/*17</nowiki>
|hcWinVt=<nowiki>14/17</nowiki>
|hcWinNotes=<nowiki>*VS2 Hands only</nowiki>
|description=
|description=
* Hit Confirm notes: *VS2 Hands only
:First hit forces standing
* First hit forces standing
:Second hit cannot hit crouching and deals 10 less damage (80) by itself
* Second hit cannot hit crouching and deals 10 less damage (80) by itself
:-4 on block vs crouching when the second hit whiffs
* -4 on block vs crouching when the second hit whiffs
:Decent anti-air on 2nd hit (albeit a bit slow startup)
* Decent anti-air on 2nd hit (albeit a bit slow startup)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Stand%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Stand%20HK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch LP</font>=====
=====<font style="visibility:hidden; float:right">2LP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_2LP.png
|image=SFV_E.Honda_2LP.png
|name=Crouch LP
|name=Crouch LP
|anchor=yes
|input=2LP
|input=2LP
|data=
|data=
Line 205: Line 207:
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>90</nowiki>
|stun=<nowiki>90</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Chains into itself
:Chains into itself
* Chained cr.LP has 3F startup and combos from cr.LK (has no gap in blockstring if chained into)
:Chained cr.LP has 3F startup and combos from cr.LK (has no gap in blockstring if chained into)
* The upper half of the hitboxes cannot hit airborne opponents (to discourage use as an anti-air)
:The upper half of the hitboxes cannot hit airborne opponents (to discourage use as an anti-air)
* Good hitboxes to poke / check the opponent
:Good hitboxes to poke / check the opponent
* Deals 20 more stun (90) compared to most light attacks in the game
:Deals 20 more stun (90) compared to most light attacks in the game
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Crouch%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Crouch%20LP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch MP</font>=====
=====<font style="visibility:hidden; float:right">2MP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_2MP.png
|image=SFV_E.Honda_2MP.png
|name=Crouch MP
|name=Crouch MP
|anchor=yes
|input=2MP
|input=2MP
|data=
|data=
Line 234: Line 234:
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>*14 / 14 / -</nowiki>
|hcWinSpCa=<nowiki>*14</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|hcWinNotes=<nowiki>*VS2 Hands only</nowiki>
|description=
|description=
* Hit Confirm notes: *VS2 Hands only
:The upper half of the hitboxes cannot hit airborne opponents (to discourage use as an anti-air)
* The upper half of the hitboxes cannot hit airborne opponents (to discourage use as an anti-air)
:Good hitboxes to poke / check the opponent
* Good hitboxes to poke / check the opponent
:Deals 20 more stun (120) compared to most medium attacks in the game
* Deals 20 more stun (120) compared to most medium attacks in the game
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Crouch%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Crouch%20MP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch HP</font>=====
=====<font style="visibility:hidden; float:right">2HP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_2HP.png
|image=SFV_E.Honda_2HP.png
|name=Crouch HP
|name=Crouch HP
|anchor=yes
|input=2HP
|input=2HP
|data=
|data=
Line 262: Line 262:
|recovery=<nowiki>21(20/26)</nowiki>
|recovery=<nowiki>21(20/26)</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>Stagger / 25 / +120</nowiki>
|block=<nowiki>-5</nowiki>
|block=<nowiki>-5</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>*16 / 16 / -</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccadv=<nowiki>25</nowiki>
|ccvg=<nowiki>+120</nowiki>
|hcWinSpCa=<nowiki>*16</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|hcWinNotes=<nowiki>*VS2 Hands only</nowiki>
|description=
|description=
* Hit Confirm notes: *VS2 Hands only
:Crush Counter (Stagger: +25)
* Crush Counter (Stagger: +25)
:Recovery Frames (21F) and Total Frames (32F) listed refers to the whiff version (-1F recovery on hit / +5F recovery on block)
* Recovery Frames (21F) and Total Frames (32F) listed refers to the whiff version (-1F recovery on hit / +5F recovery on block)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Crouch%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Crouch%20HP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch LK</font>=====
=====<font style="visibility:hidden; float:right">2LK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_2LK.png
|image=SFV_E.Honda_2LK.png
|name=Crouch LK
|name=Crouch LK
|anchor=yes
|input=2LK
|input=2LK
|data=
|data=
Line 289: Line 292:
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>0</nowiki>
|block=<nowiki>0</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>90</nowiki>
|stun=<nowiki>90</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>sp vt1 vt2</nowiki>
|cancel=<nowiki>sp vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Chains into cr.LP
:Chains into cr.LP
* Can cancel into Hundred Hand Slap special or V-Trigger activation / specials
:Can cancel into Hundred Hand Slap special or V-Trigger activation / specials
* If canceled into VT1 or VT2 activation, recovery is 11F instead of 6F
:If canceled into VT1 or VT2 activation, recovery is 11F instead of 6F
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Crouch%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Crouch%20LK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch MK</font>=====
=====<font style="visibility:hidden; float:right">2MK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_2MK.png
|image=SFV_E.Honda_2MK.png
|name=Crouch MK
|name=Crouch MK
|anchor=yes
|input=2MK
|input=2MK
|data=
|data=
Line 316: Line 317:
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>*15 / 15 / -</nowiki>
|hcWinSpCa=<nowiki>*15</nowiki>
|hcWinVt=<nowiki>15</nowiki>
|hcWinNotes=<nowiki>*VS2 Hands only</nowiki>
|description=
|description=
* Hit Confirm notes: *VS2 Hands only
:Decent hitbox priority for a cr.MK
* Decent hitbox priority for a cr.MK
:Deals 20 more stun (120) compared to most medium attacks in the game
* Deals 20 more stun (120) compared to most medium attacks in the game
:If canceled into VT1 or VT2 activation, recovery is 11F instead of 6F
* If canceled into VT1 or VT2 activation, recovery is 11F instead of 6F
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Crouch%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Crouch%20MK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Crouch HK</font>=====
=====<font style="visibility:hidden; float:right">2HK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_2HK.png
|image=SFV_E.Honda_2HK.png
|image2=SFV_E.Honda_2HK_2.png
|name=Crouch HK
|name=Crouch HK
|anchor=yes
|input=2HK
|input=2HK
|data=
|data=
Line 344: Line 346:
|recovery=<nowiki>14(17)</nowiki>
|recovery=<nowiki>14(17)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki>
|block=<nowiki>-9(-2)</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>71 / 22 / 27</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>*16 / 16 / -</nowiki>
|ccst=<nowiki>Hard Knockdown</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+120</nowiki>
|kd=<nowiki>71</nowiki>
|kdr=<nowiki>22</nowiki>
|kdrb=<nowiki>27</nowiki>
|hcWinSpCa=<nowiki>*16</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|hcWinNotes=<nowiki>*VS2 Hands only</nowiki>
|description=
|description=
* Hit Confirm notes: *VS2 Hands only
:Crush Counter (Hard Knockdown: +71 KDA) on both hits
* Crush Counter (Hard Knockdown: +71 KDA) on both hits
:Hits on both sides of E.Honda
* Hits on both sides of E.Honda
:Second hit (behind E.Honda is only -2 on block
* Only the first hit (front) can cancel into V-Trigger
:Only the first hit (front) can cancel into V-Trigger
* Second hit (behind) cannot hit airborne or targets in front of E.Honda
:Second hit (behind) cannot hit airborne or targets in front of E.Honda
* Second hit does not play out if the first hit connects to opponent (hit or block)
:Second hit does not play out if the first hit connects to opponent (hit or block)
* 3 extra recovery frames on whiff (17F)
:3 extra recovery frames on whiff (17F)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Crouch%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Crouch%20HK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump LP</font>=====
=====<font style="visibility:hidden; float:right">8LP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_8LP.png
|image=SFV_E.Honda_8LP.png
|name=Jump LP
|name=Jump LP
|anchor=yes
|input=8LP
|input=8LP
|data=
|data=
Line 373: Line 382:
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>90</nowiki>
|stun=<nowiki>90</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Incredible hitbox priority for a horizontal jump-in
:Incredible hitbox priority for a horizontal jump-in
* Deals 10 more damage (50) and 20 more stun (90) compared to most light jump-ins in the game
:Deals 10 more damage (50) and 20 more stun (90) compared to most light jump-ins in the game
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Jump%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Jump%20LP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump MP</font>=====
=====<font style="visibility:hidden; float:right">8MP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_8MP.png
|image=SFV_E.Honda_8MP.png
|name=Jump MP
|name=Jump MP
|anchor=yes
|input=8MP
|input=8MP
|data=
|data=
Line 399: Line 402:
|startup=<nowiki>6</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>7</nowiki>
|active=<nowiki>7</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Great hitbox for both air-to-air and jump-in
:Great hitbox for both air-to-air and jump-in
* Deals 10 more damage (70) and 20 more stun (120) compared to most medium jump-ins in the game
:Deals 10 more damage (70) and 20 more stun (120) compared to most medium jump-ins in the game
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Jump%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Jump%20MP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump HP</font>=====
=====<font style="visibility:hidden; float:right">7or9HP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_7or9HP.png
|image=SFV_E.Honda_7or9HP.png
|name=Jump HP
|name=Jump HP
|input=7or9HP
|anchor=yes
|input=7HP or 9HP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Jump%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Jump%20HP}}
Line 440: Line 430:
}}
}}


=====<font style="visibility:hidden; float:right">Neutral Jump HP</font>=====
=====<font style="visibility:hidden; float:right">8HP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_8HP.png
|image=SFV_E.Honda_8HP.png
|name=Neutral Jump HP
|name=Neutral Jump HP
|anchor=yes
|input=8HP
|input=8HP
|data=
|data=
Line 449: Line 440:
|startup=<nowiki>10</nowiki>
|startup=<nowiki>10</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Strong air-to-air hitbox
:Strong air-to-air hitbox
* Can steer E.Honda's air momentum forward or backwards on frames 1-28 (forward momentum is faster than backwards)
:Can steer E.Honda's air momentum forward or backwards on frames 1-28 (forward momentum is faster than backwards)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Neutral%20Jump%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Neutral%20Jump%20HP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump LK</font>=====
=====<font style="visibility:hidden; float:right">8LK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_8LK.png
|image=SFV_E.Honda_8LK.png
|name=Jump LK
|name=Jump LK
|anchor=yes
|input=8LK
|input=8LK
|data=
|data=
Line 475: Line 460:
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>9</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>90</nowiki>
|stun=<nowiki>90</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can crossup
:Can crossup
* Shrinks bottom hurtbox on frame 3 and onwards
:Shrinks bottom hurtbox on frame 3 and onwards
* Deals 10 more damage (50) and 20 more stun (90) compared to most light jump-ins in the game
:Deals 10 more damage (50) and 20 more stun (90) compared to most light jump-ins in the game
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Jump%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Jump%20LK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump MK</font>=====
=====<font style="visibility:hidden; float:right">8MK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_8MK.png
|image=SFV_E.Honda_8MK.png
|name=Jump MK
|name=Jump MK
|anchor=yes
|input=8MK
|input=8MK
|data=
|data=
Line 502: Line 481:
|startup=<nowiki>6</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Deals 10 more damage (70) and 20 more stun (120) compared to most medium jump-ins in the game
:Deals 10 more damage (70) and 20 more stun (120) compared to most medium jump-ins in the game
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Jump%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Jump%20MK}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Jump HK</font>=====
=====<font style="visibility:hidden; float:right">8HK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_8HK.png
|image=SFV_E.Honda_8HK.png
|name=Jump HK
|name=Jump HK
|anchor=yes
|input=8HK
|input=8HK
|data=
|data=
Line 527: Line 500:
|startup=<nowiki>9</nowiki>
|startup=<nowiki>9</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Jump%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Jump%20HK}}
Line 544: Line 510:
== Command Normals ==
== Command Normals ==


=====<font style="visibility:hidden; float:right">Flying Sumo Press</font>=====
=====<font style="visibility:hidden; float:right">9 > 2MK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_9  2MK.png
|image=SFV_E.Honda_9  2MK.png
|name=Flying Sumo Press
|name=Flying Sumo Press
|anchor=yes
|input=9 > 2MK
|input=9 > 2MK
|data=
|data=
Line 553: Line 520:
|startup=<nowiki>12</nowiki>
|startup=<nowiki>12</nowiki>
|active=<nowiki>9</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Cross-up
:Cross-up
* Can only be performed during a forward jump
:Can only be performed during a forward jump
* Highly vulnerable hurtbox below his body
:Highly vulnerable hurtbox below his body
* Deals 10 more damage (70) and 20 more stun (120) compared to most medium jump-ins in the game
:Deals 10 more damage (70) and 20 more stun (120) compared to most medium jump-ins in the game
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Flying%20Sumo%20Press}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Flying%20Sumo%20Press}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Harai-Geri</font>=====
=====<font style="visibility:hidden; float:right">6HK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_6HK.png
|image=SFV_E.Honda_6HK.png
|name=Harai-Geri
|name=Harai-Geri
|anchor=yes
|input=6HK
|input=6HK
|data=
|data=
Line 583: Line 544:
|recovery=<nowiki>23(24)</nowiki>
|recovery=<nowiki>23(24)</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>Stagger / 20 / +120</nowiki>
|block=<nowiki>-7</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>*18 / 18 / -</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccadv=<nowiki>20</nowiki>
|ccvg=<nowiki>+120</nowiki>
|hcWinSpCa=<nowiki>*18</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|hcWinNotes=<nowiki>*VS2 Hands only</nowiki>
|description=
|description=
* Hit Confirm notes: *VS2 Hands only
:Crush Counter (Stagger: +20)
* Crush Counter (Stagger: +20)
:+1F recovery on whiff
* +1F recovery on whiff
:Juggle Limit: 1
* Juggle Limit: 1
:very good poke and v trigger activation route, especially if you have vs2 up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Flying%20Sumo%20Press}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Harai-Geri}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Chikara-Ashi</font>=====
=====<font style="visibility:hidden; float:right">3HK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_3HK.png
|image=SFV_E.Honda_3HK.png
|name=Chikara-Ashi
|name=Chikara-Ashi
|anchor=yes
|input=3HK
|input=3HK
|data=
|data=
Line 611: Line 576:
|recovery=<nowiki>16</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>4</nowiki>
|block=<nowiki>4</nowiki>
|knockdown=<nowiki>70 / 9 / 14</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>*17 / 17 / -</nowiki>
|kd=<nowiki>70</nowiki>
|kdr=<nowiki>9</nowiki>
|kdrb=<nowiki>14</nowiki>
|hcWinSpCa=<nowiki>*17</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|hcWinNotes=<nowiki>*VS2 Hands only</nowiki>
|description=
|description=
* Hit Confirm notes: *VS2 Hands only
:Not an overhead
* Not an overhead
:Great oki and mixup tool
* Great oki and mixup tool
:Can hit OTG (KDA: +70/9/14) once per knockdown
* Can hit OTG (see KDA numbers) once per knockdown
:Can be kara-canceled from frames 12-19 (before active) into all special moves (including V-trigger specials) and super (Critical Art)
* Can be kara-canceled from frames 12-19 (before active) into all special moves (including V-trigger specials) and super (Critical Art)
:Kara-cancel into Sumo Headbutt requires a plink input
* Kara-cancel into Sumo Headbutt requires a plink input
:Pulls back E.Honda's hurtbox a bit on frames 4-17
* Pulls back E.Honda's hurtbox a bit on frames 4-17
:Juggle Limit: 5
* Juggle Limit: 5
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Chikara-Ashi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Flying%20Sumo%20Press}}
}}
}}
}}
}}
Line 634: Line 601:
== Target Combos ==
== Target Combos ==


=====<font style="visibility:hidden; float:right">Tokoshizume</font>=====
=====<font style="visibility:hidden; float:right">5MP > 3HK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_5MP 3HK.png
|image=SFV_E.Honda_5MP 3HK_1.png
|image2=SFV_E.Honda_5MP 3HK_2.png
|name=Tokoshizume
|name=Tokoshizume
|anchor=yes
|input=5MP > 3HK
|input=5MP > 3HK
|data=
|data=
Line 645: Line 614:
|recovery=<nowiki>16</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70*63 (133)</nowiki>
|damage=<nowiki>70*63 (133)</nowiki>
|stun=<nowiki>100*110 (210)</nowiki>
|stun=<nowiki>100*110 (210)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / 18</nowiki>
|hcWinTc=<nowiki>18</nowiki>
|description=
|description=
* Not an overhead
:Not an overhead
* Great oki and mixup tool
:Great oki and mixup tool
* Can be kara-canceled from frames 12-19 (before active) into all special moves (including V-trigger specials) and super (Critical Art)
:Can be kara-canceled from frames 12-19 (before active) into all special moves (including V-trigger specials) and super (Critical Art)
* Kara-canceling into Sumo Headbutt requires a plink input
:Kara-canceling into Sumo Headbutt requires a plink input
* Juggle Limit on df+HK: 5
:Juggle Limit on df+HK: 5
* 70dmg / 100 stun if only df HK hits
:70dmg / 100 stun if only df HK hits
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Tokoshizume}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Tokoshizume}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Tsurane Harite</font>=====
=====<font style="visibility:hidden; float:right">5LP > 5MP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_5LP 5MP.png
|image=SFV_E.Honda_5LP 5MP_1.png
|image2=SFV_E.Honda_5LP 5MP_2.png
|name=Tsurane Harite
|name=Tsurane Harite
|anchor=yes
|input=5LP > 5MP
|input=5LP > 5MP
|data=
|data=
Line 675: Line 644:
|recovery=<nowiki>19</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>96 / 37 / 42</nowiki>
|damage=<nowiki>40*45 (85)</nowiki>
|damage=<nowiki>40*45 (85)</nowiki>
|stun=<nowiki>90*90 (180)</nowiki>
|stun=<nowiki>90*90 (180)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vt1 vt2</nowiki>
|confirm=<nowiki>13 / 13 / 10</nowiki>
|kd=<nowiki>96</nowiki>
|kdr=<nowiki>37</nowiki>
|kdrb=<nowiki>42</nowiki>
|hcWinSpCa=<nowiki>13</nowiki>
|hcWinVt=<nowiki>13</nowiki>
|hcWinTc=<nowiki>10</nowiki>
|description=
|description=
* Cancels into Specials / V-Skill 1 Target Combo / Super (CA) on hit only
:Cancels into Specials / V-Skill 1 Target Combo / Super (CA) on hit only
* Puts grounded opponents into a limited juggle state (Juggle Start: +1)
:Puts grounded opponents into a limited juggle state (Juggle Start: +1)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Tsurane%20Harite}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Tsurane%20Harite}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Hirate</font>=====
=====<font style="visibility:hidden; float:right">5LP > 5MP > MPMK (VS1)</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_5LP 5MP  MPMK (VS1).png
|image=SFV_E.Honda_5LP 5MP_1.png
|image2=SFV_E.Honda_5LP 5MP_2.png
|image3=SFV_E.Honda_5LP 5MP_3.png
|name=Hirate
|name=Hirate
|anchor=yes
|input=5LP > 5MP > MPMK (VS1)
|input=5LP > 5MP > MPMK (VS1)
|data=
|data=
Line 701: Line 676:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>97 / 36 / 41</nowiki>
|damage=<nowiki>40*45*56 (141)</nowiki>
|damage=<nowiki>40*45*56 (141)</nowiki>
|stun=<nowiki>90*90*96 (276)</nowiki>
|stun=<nowiki>90*90*96 (276)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>sp vt1 vt2</nowiki>
|confirm=<nowiki>13 / 13 / 13</nowiki>
|kd=<nowiki>97</nowiki>
|kdr=<nowiki>36</nowiki>
|kdrb=<nowiki>41</nowiki>
|hcWinSpCa=<nowiki>13</nowiki>
|hcWinVt=<nowiki>13</nowiki>
|hcWinTc=<nowiki>13</nowiki>
|description=
|description=
* Last hit (V-Skill clap) nullifies 1 hit of projectiles
:Last hit (V-Skill clap) nullifies 1 hit of projectiles
* Allows for further juggling if cancelled into V-Trigger
:Allows for further juggling if canceled into V-Trigger
* The last V-Skill hit can only cancel into V-Trigger activation / V-Trigger specials
:Puts opponent into a limited juggle state (Juggle Count: 1)
* Puts opponent into a limited juggle state (Juggle Count: 1)
:Juggle Limit / Increase / Start: 3 / 0 / 1
* Juggle Limit / Increase / Start: 3 / 0 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Hirate}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Hirate}}
}}
}}
Line 721: Line 697:
== Throws ==
== Throws ==


=====<font style="visibility:hidden; float:right">Saba-Ori</font>=====
=====<font style="visibility:hidden; float:right">LPLK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_LPLK.png
|image=SFV_E.Honda_LPLK.png
|name=Saba-Ori
|name=Saba-Ori
|anchor=yes
|input=LPLK
|input=LPLK
|subtitle=Throw
|subtitle=Throw
Line 733: Line 710:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>65 / 6 / 6</nowiki>
|damage=<nowiki>130</nowiki>
|damage=<nowiki>130</nowiki>
|stun=<nowiki>170</nowiki>
|stun=<nowiki>170</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>65</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>6</nowiki>
|kdrb=<nowiki>6</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Saba-Ori}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Saba-Ori}}
Line 746: Line 721:
}}
}}


=====<font style="visibility:hidden; float:right">Tawara Throw</font>=====
=====<font style="visibility:hidden; float:right">4LPLK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_4LPLK.png
|image=SFV_E.Honda_4LPLK.png
|name=Tawara Throw
|name=Tawara Throw
|anchor=yes
|input=4LPLK
|input=4LPLK
|subtitle=Back Throw
|subtitle=Back Throw
Line 758: Line 734:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>65 / 6 / 6</nowiki>
|damage=<nowiki>140</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>170</nowiki>
|stun=<nowiki>170</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>65</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>6</nowiki>
|kdrb=<nowiki>6</nowiki>
|description=
|description=
* No difference in stun damage from forward throw
:No difference in stun damage from forward throw
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Tawara%20Throw}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Tawara%20Throw}}
}}
}}
Line 774: Line 748:
== Special Moves ==
== Special Moves ==


=====<font style="visibility:hidden; float:right">LP Hundred Hand Slap</font>=====
=====<font style="visibility:hidden; float:right">LP (mash)</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_LP (mash).png
|image=SFV_E.Honda_P (mash).png
|name=LP Hundred Hand Slap
|name=LP Hundred Hand Slap
|anchor=yes
|input=LP (mash)
|input=LP (mash)
|data=
|data=
Line 785: Line 760:
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>3(4)</nowiki>
|hit=<nowiki>3(4)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>100(110)</nowiki>
|damage=<nowiki>100(110)</nowiki>
|stun=<nowiki>160(170)</nowiki>
|stun=<nowiki>160(170)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1</nowiki>
|cancel=<nowiki>su vt1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 3 hits total
:3 hits total
* Only 2nd hit can be cancelled into V-Trigger 1 activation or Super (CA)
:Only 2nd hit can be canceled into V-Trigger 1 activation or Super (CA)
* Cannot cancel into V-Trigger 2 activation
:Cannot cancel into V-Trigger 2 activation
* All 3 hits can cancel into V-Trigger 1 / V-Trigger 2 specials
:All 3 hits can cancel into V-Trigger 1 / V-Trigger 2 specials
* Values in parentheses refer to the buffed V-Skill 2 version
:Values in parentheses refer to the buffed V-Skill 2 version
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/LP%20Hundred%20Hand%20Slap}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/LP%20Hundred%20Hand%20Slap}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MP Hundred Hand Slap</font>=====
=====<font style="visibility:hidden; float:right">MP (mash)</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_MP (mash).png
|image=SFV_E.Honda_P (mash).png
|name=MP Hundred Hand Slap
|name=MP Hundred Hand Slap
|anchor=yes
|input=MP (mash)
|input=MP (mash)
|data=
|data=
Line 814: Line 787:
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>3(4)</nowiki>
|hit=<nowiki>3(4)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>110(120)</nowiki>
|damage=<nowiki>110(120)</nowiki>
|stun=<nowiki>170(180)</nowiki>
|stun=<nowiki>170(180)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1</nowiki>
|cancel=<nowiki>su vt1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 5 hits total
:5 hits total
* Only 3rd hit can be cancelled into V-Trigger 1 activation or Super (CA)
:Only 3rd hit can be canceled into V-Trigger 1 activation or Super (CA)
* Cannot cancel into V-Trigger 2 activation
:Cannot cancel into V-Trigger 2 activation
* All 5 hits can cancel into V-Trigger 1 / V-Trigger 2 specials
:All 5 hits can cancel into V-Trigger 1 / V-Trigger 2 specials
* Values in parentheses refer to the buffed V-Skill 2 version
:Values in parentheses refer to the buffed V-Skill 2 version
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/MP%20Hundred%20Hand%20Slap}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/MP%20Hundred%20Hand%20Slap}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HP Hundred Hand Slap</font>=====
=====<font style="visibility:hidden; float:right">HP (mash)</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_HP (mash).png
|image=SFV_E.Honda_P (mash).png
|name=HP Hundred Hand Slap
|name=HP Hundred Hand Slap
|anchor=yes
|input=HP (mash)
|input=HP (mash)
|data=
|data=
Line 843: Line 814:
|recovery=<nowiki>15</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>2(4)</nowiki>
|hit=<nowiki>2(4)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>120(130)</nowiki>
|damage=<nowiki>120(130)</nowiki>
|stun=<nowiki>180(190)</nowiki>
|stun=<nowiki>180(190)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1</nowiki>
|cancel=<nowiki>su vt1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 7 hits total
:7 hits total
* Only 3rd hit can be cancelled into V-Trigger 1 activation or Super (CA)
:Only 3rd hit can be canceled into V-Trigger 1 activation or Super (CA)
* Cannot cancel into V-Trigger 2 activation
:Cannot cancel into V-Trigger 2 activation
* All 7 hits can cancel into V-Trigger 1 / V-Trigger 2 specials
:All 7 hits can cancel into V-Trigger 1 / V-Trigger 2 specials
* Values in parentheses refer to the buffed V-Skill 2 version
:Values in parentheses refer to the buffed V-Skill 2 version
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/HP%20Hundred%20Hand%20Slap}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/HP%20Hundred%20Hand%20Slap}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Hundred Hand Slap</font>=====
=====<font style="visibility:hidden; float:right">PP (mash)</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_PP (mash).png
|image=SFV_E.Honda_PP (mash).png
|name=EX Hundred Hand Slap
|name=EX Hundred Hand Slap
|anchor=yes
|input=PP (mash)
|input=PP (mash)
|data=
|data=
Line 872: Line 841:
|recovery=<nowiki>15</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>4(6)</nowiki>
|hit=<nowiki>4(6)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>100(110)</nowiki>
|damage=<nowiki>100(110)</nowiki>
|stun=<nowiki>150(160)</nowiki>
|stun=<nowiki>150(160)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 7 hits total
:7 hits total
* E.Honda automatically moves forward during the slaps (does not stay in place once the slaps begin)
:E.Honda automatically moves forward during the slaps (does not stay in place once the slaps begin)
* Only last hit can be cancelled into V-Trigger activation (both V-Triggers)
:Only last hit can be canceled into V-Trigger activation (both V-Triggers)
* All 7 hits can cancel into V-Trigger 1 / V-Trigger 2 specials
:All 7 hits can cancel into V-Trigger 1 / V-Trigger 2 specials
* Values in parentheses refer to the buffed V-Skill 2 version
:Values in parentheses refer to the buffed V-Skill 2 version
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/EX%20Hundred%20Hand%20Slap}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/EX%20Hundred%20Hand%20Slap}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">LP Sumo Headbutt</font>=====
=====<font style="visibility:hidden; float:right">46LP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_46LP.png
|image=SFV_E.Honda_46P.png
|name=LP Sumo Headbutt
|name=LP Sumo Headbutt
|anchor=yes
|input=46LP
|input=46LP
|data=
|data=
Line 901: Line 868:
|recovery=<nowiki>10+14(11+15)</nowiki>
|recovery=<nowiki>10+14(11+15)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>97(98) / 38(39) / 43(44)</nowiki>
|damage=<nowiki>120(100)</nowiki>
|damage=<nowiki>120(100)</nowiki>
|stun=<nowiki>180(150)</nowiki>
|stun=<nowiki>180(150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>97(98)</nowiki>
|kdr=<nowiki>38(39)</nowiki>
|kdrb=<nowiki>43(44)</nowiki>
|description=
|description=
* Requires 40 frames of charge
:Requires 40 frames of charge
* Airborne on frames 13-39 on whiff
:Airborne on frames 13-39 on whiff
* Travels about 50% screen length
:Travels about 50% screen length
* Deals less damage (100) and stun (150) after the first 3 active frames (after Honda goes airborne)
:Deals less damage (100) and stun (150) after the first 3 active frames (after Honda goes airborne)
* Only first 3 active frames (while Honda is still grounded) can cancel into Super (CA)
:Only first 3 active frames (while Honda is still grounded) can cancel into Super (CA)
* +1 extra KDA after first 3 active frames (see KDA in parentheses)
:+1 extra KDA after first 3 active frames (see KDA in parentheses)
* There's a 3F gap in the active frames between Honda's grounded and airborne Sumo Headbutt
:There's a 3F gap in the active frames between Honda's grounded and airborne Sumo Headbutt
* Startup frames listed refer to the start of the grounded Sumo Headbutt (startup of airborne Sumo Headbutt is shown in the parantheses data)
:Startup frames listed refer to the start of the grounded Sumo Headbutt (startup of airborne Sumo Headbutt is shown in the parantheses data)
* Recovery and Total frames listed refers to the whiffed version (11+15 recovery frames on hit / block)
:Recovery and Total frames listed refers to the whiffed version (11+15 recovery frames on hit / block)
* Can cancel into Oni-Daikaku (VT1 Headbutt) on hit
:Can cancel into Oni-Daikaku (VT1 Headbutt) on hit
* KDA varies if canceled into VT1 Headbutt (see Oni-Daikaku for KDA data)
:KDA varies if canceled into VT1 Headbutt (see Oni-Daikaku for KDA data)
* Juggle Limit / Increase / Start: 0 / 1 / 1
:Juggle Limit / Increase / Start: 0 / 1 / 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/LP%20Sumo%20Headbutt}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/LP%20Sumo%20Headbutt}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MP Sumo Headbutt</font>=====
=====<font style="visibility:hidden; float:right">46MP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_46MP.png
|image=SFV_E.Honda_46P.png
|name=MP Sumo Headbutt
|name=MP Sumo Headbutt
|anchor=yes
|input=46MP
|input=46MP
|data=
|data=
Line 937: Line 905:
|recovery=<nowiki>9+14(11+15)</nowiki>
|recovery=<nowiki>9+14(11+15)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>93(96) / 34(37) / 39(42)</nowiki>
|damage=<nowiki>140(110)</nowiki>
|damage=<nowiki>140(110)</nowiki>
|stun=<nowiki>180(150)</nowiki>
|stun=<nowiki>180(150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>93(96)</nowiki>
|kdr=<nowiki>34(37)</nowiki>
|kdrb=<nowiki>39(42)</nowiki>
|description=
|description=
* Requires 40 frames of charge
:Requires 40 frames of charge
* Airborne on frames 11-41 on whiff
:Airborne on frames 11-41 on whiff
* Travels about 75% screen length
:Travels about 75% screen length
* Deals less damage (110) and stun (150) after the first 3 active frames (after Honda goes airborne)
:Deals less damage (110) and stun (150) after the first 3 active frames (after Honda goes airborne)
* Only first 3 active frames (while Honda is still grounded) can cancel into Super (CA)
:Only first 3 active frames (while Honda is still grounded) can cancel into Super (CA)
* +3 extra KDA after first 3 active frames (see KDA in parentheses)
:+3 extra KDA after first 3 active frames (see KDA in parentheses)
* There's a 3F gap in the active frames between Honda's grounded and airborne Sumo Headbutt
:There's a 3F gap in the active frames between Honda's grounded and airborne Sumo Headbutt
* Startup frames listed refer to the start of the grounded Sumo Headbutt (startup of airborne Sumo Headbutt is shown in the parantheses data)
:Startup frames listed refer to the start of the grounded Sumo Headbutt (startup of airborne Sumo Headbutt is shown in the parantheses data)
* Recovery and Total frames listed refers to the whiffed version (11+15 recovery frames on hit / block)
:Recovery and Total frames listed refers to the whiffed version (11+15 recovery frames on hit / block)
* Can cancel into Oni-Daikaku (VT1 Headbutt) on hit
:Can cancel into Oni-Daikaku (VT1 Headbutt) on hit
* KDA varies if canceled into VT1 Headbutt (see Oni-Daikaku for KDA data)
:KDA varies if canceled into VT1 Headbutt (see Oni-Daikaku for KDA data)
* Juggle Limit / Increase / Start: 0 / 1 / 1
:Juggle Limit / Increase / Start: 0 / 1 / 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/MP%20Sumo%20Headbutt}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/MP%20Sumo%20Headbutt}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HP Sumo Headbutt</font>=====
=====<font style="visibility:hidden; float:right">46HP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_46HP.png
|image=SFV_E.Honda_46P.png
|name=HP Sumo Headbutt
|name=HP Sumo Headbutt
|anchor=yes
|input=46HP
|input=46HP
|data=
|data=
Line 973: Line 942:
|recovery=<nowiki>11+16(~)</nowiki>
|recovery=<nowiki>11+16(~)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-12</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>97 / 38 / 43</nowiki>
|damage=<nowiki>160(120)</nowiki>
|damage=<nowiki>160(120)</nowiki>
|stun=<nowiki>180(150)</nowiki>
|stun=<nowiki>180(150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>97</nowiki>
|kdr=<nowiki>38</nowiki>
|kdrb=<nowiki>43</nowiki>
|description=
|description=
* Requires 40 frames of charge
:Requires 40 frames of charge
* Upper-half of E.Honda's body is invincible to airborne strikes on frames 1-14
:Upper-half of E.Honda's body is invincible to airborne strikes on frames 1-14
* Airborne on frames 15-53 on whiff
:Airborne on frames 15-53 on whiff
* Travels full-screen
:Travels full-screen
* Deals less damage (120) and stun (150) after the first 3 active frames
:Deals less damage (120) and stun (150) after the first 3 active frames
* Only first 3 active frames (while Honda is still grounded) can cancel into Super (CA)
:Only first 3 active frames (while Honda is still grounded) can cancel into Super (CA)
* There's a 3F gap in the active frames between Honda's grounded and airborne Sumo Headbutt
:There's a 3F gap in the active frames between Honda's grounded and airborne Sumo Headbutt
* Startup frames listed refer to the start of the grounded Sumo Headbutt (startup of airborne Sumo Headbutt is shown in the parantheses data)
:Startup frames listed refer to the start of the grounded Sumo Headbutt (startup of airborne Sumo Headbutt is shown in the parantheses data)
* Recovery and Total frames listed refers to the whiffed version (11+15 recovery frames on hit / 11+23 recovery frames on block)
:Recovery and Total frames listed refers to the whiffed version (11+15 recovery frames on hit / 11+23 recovery frames on block)
* Has fixed KDA (KDA does not vary depending on distance traveled)
:Has fixed KDA (KDA does not vary depending on distance traveled)
* Can cancel into Oni-Daikaku (VT1 Headbutt) on hit
:Can cancel into Oni-Daikaku (VT1 Headbutt) on hit
* KDA varies if canceled into VT1 Headbutt (see Oni-Daikaku for KDA data)
:KDA varies if canceled into VT1 Headbutt (see Oni-Daikaku for KDA data)
* Juggle Limit / Increase / Start: 0 / 1 / 1
:Juggle Limit / Increase / Start: 0 / 1 / 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/HP%20Sumo%20Headbutt}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/HP%20Sumo%20Headbutt}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Sumo Headbutt</font>=====
=====<font style="visibility:hidden; float:right">46PP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_46PP.png
|image=SFV_E.Honda_46PP.png
|name=EX Sumo Headbutt
|name=EX Sumo Headbutt
|anchor=yes
|input=46PP
|input=46PP
|data=
|data=
Line 1,010: Line 980:
|recovery=<nowiki>9+23(~)</nowiki>
|recovery=<nowiki>9+23(~)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-26</nowiki>
|block=<nowiki>-26</nowiki>
|knockdown=<nowiki>79(81) / 20(22) / 25(27)</nowiki>
|damage=<nowiki>160(130)</nowiki>
|damage=<nowiki>160(130)</nowiki>
|stun=<nowiki>200(180)</nowiki>
|stun=<nowiki>200(180)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>79(81)</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>20(22)</nowiki>
|kdrb=<nowiki>25(27)</nowiki>
|description=
|description=
* Requires 40 frames of charge
:Requires 40 frames of charge
* 1 hit of armor on frames 3-9 and then another 1 hit of armor on frames 10-35
:1 hit of armor on frames 3-9 and then another 1 hit of armor on frames 10-35
* Airborne on frames 10-44 on whiff
:Airborne on frames 10-44 on whiff
* Travels full-screen
:Travels full-screen
* Hits 2 times if used up close for 100+60 damage and 150+50 stun (otherwise only does 1 hit for 130 damage and 180 stun if connected while Honda is airborne)
:Hits 2 times if used up close for 100+60 damage and 150+50 stun (otherwise only does 1 hit for 130 damage and 180 stun if connected while Honda is airborne)
* Recovery and Total frames listed refers to the whiffed version (11+26 recovery frames on hit / 11+36 recovery frames on block)
:Recovery and Total frames listed refers to the whiffed version (11+26 recovery frames on hit / 11+36 recovery frames on block)
* Has fixed KDA (but KDA does differ depending on if both hits connect (up close) or just one hit connects)
:Has fixed KDA (but KDA does differ depending on if both hits connect (up close) or just one hit connects)
* KDA shown in parantheses (X) refers to when both hits connect (up close)
:KDA shown in parantheses (X) refers to when both hits connect (up close)
* Juggle Limit / Increase / Start: 2*5 / 1*1 / 1*1
:Juggle Limit / Increase / Start: 2*5 / 1*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/EX%20Sumo%20Headbutt}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/EX%20Sumo%20Headbutt}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">LK Sumo Smash</font>=====
=====<font style="visibility:hidden; float:right">28LK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_28LK.png
|image=SFV_E.Honda_28K.png
|name=LK Sumo Smash
|name=LK Sumo Smash
|anchor=yes
|input=28LK
|input=28LK
|data=
|data=
Line 1,043: Line 1,013:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-1(-3) / -3(-5)</nowiki>
|block=<nowiki>-1(-3) / -3(-5)</nowiki>
|knockdown=<nowiki>63~65(77) / 4~6(18) / 9~11(23)</nowiki>
|damage=<nowiki>120(100)</nowiki>
|damage=<nowiki>120(100)</nowiki>
|stun=<nowiki>180(160)</nowiki>
|stun=<nowiki>180(160)</nowiki>
|attack=<nowiki>H*M</nowiki>
|attack=<nowiki>H*M</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>63~65(77)</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>4~6(18)</nowiki>
|kdrb=<nowiki>9~11(23)</nowiki>
|description=
|description=
* Requires 40 frames of charge
:Requires 40 frames of charge
* Second hit is an overhead and can hit cross-up
:Second hit is an overhead and can hit cross-up
* Airborne on frames 4-37
:Airborne on frames 4-37
* First hit usually won't hit grounded opponents
:First hit usually won't hit grounded opponents unless canceled into
* Deals 20 less damage (100) and stun (160) if only the second hit connects in front
:Deals 20 less damage (100) and stun (160) if only the second hit connects in front
* Block advantage varies depending on how tall the opponent (the taller they are the less advantageous it is)
:Block advantage varies depending on how tall the opponent (the taller they are the less advantageous it is)
* Less frame advantage if blocked cross-up (-3~5) and less damage (80) and stun (120)
:Less frame advantage if blocked cross-up (-3~5) and less damage (80) and stun (120)
* KDA shown in parantheses (X) refers to when both hits connect
:KDA shown in parantheses (X) refers to when both hits connect
* KDA varies depending on how tall / high in the air opponent is (higher KDA the closer to ground the collision happens)
:KDA varies depending on how tall / high in the air opponent is (higher KDA the closer to ground the collision happens)
* Juggle Limit / Increase / Start: 1*2 / 1*1 / 1*1
:Juggle Limit / Increase / Start: 1*2 / 1*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/LK%20Sumo%20Smash}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/LK%20Sumo%20Smash}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MK Sumo Smash</font>=====
=====<font style="visibility:hidden; float:right">28MK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_28MK.png
|image=SFV_E.Honda_28K.png
|name=MK Sumo Smash
|name=MK Sumo Smash
|anchor=yes
|input=28MK
|input=28MK
|data=
|data=
Line 1,077: Line 1,047:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-1(-3) / -3(-5)</nowiki>
|block=<nowiki>-1(-3) / -3(-5)</nowiki>
|knockdown=<nowiki>63~65(77) / 4~6(18) / 9~11(23)</nowiki>
|damage=<nowiki>120(100)</nowiki>
|damage=<nowiki>120(100)</nowiki>
|stun=<nowiki>180(160)</nowiki>
|stun=<nowiki>180(160)</nowiki>
|attack=<nowiki>H*M</nowiki>
|attack=<nowiki>H*M</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>63~65(77)</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>4~6(18)</nowiki>
|kdrb=<nowiki>9~11(23)</nowiki>
|description=
|description=
* Requires 40 frames of charge
:Requires 40 frames of charge
* Second hit is an overhead and can hit cross-up
:Second hit is an overhead and can hit cross-up
* Airborne on frames 4-41
:Airborne on frames 4-41
* First hit usually won't hit grounded opponents
:First hit usually won't hit grounded opponents
* Deals 20 less damage (100) and stun (160) if only the second hit connects in front
:Deals 20 less damage (100) and stun (160) if only the second hit connects in front
* Block advantage varies depending on how tall the opponent (the taller they are the less advantageous it is)
:Block advantage varies depending on how tall the opponent (the taller they are the less advantageous it is)
* Less frame advantage if blocked cross-up (-3~5) and less damage (80) and stun (120)
:Less frame advantage if blocked cross-up (-3~5) and less damage (80) and stun (120)
* KDA shown in parantheses (X) refers to when both hits connect
:KDA shown in parantheses (X) refers to when both hits connect
* KDA varies depending on how tall / high in the air opponent is (higher KDA the closer to ground the collision happens)
:KDA varies depending on how tall / high in the air opponent is (higher KDA the closer to ground the collision happens)
* Juggle Limit / Increase / Start: 1*2 / 1*1 / 1*1
:Juggle Limit / Increase / Start: 1*2 / 1*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/MK%20Sumo%20Smash}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/MK%20Sumo%20Smash}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HK Sumo Smash</font>=====
=====<font style="visibility:hidden; float:right">28HK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_28HK.png
|image=SFV_E.Honda_28K.png
|name=HK Sumo Smash
|name=HK Sumo Smash
|anchor=yes
|input=28HK
|input=28HK
|data=
|data=
Line 1,111: Line 1,081:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2(-3) / -4(-5)</nowiki>
|block=<nowiki>-2(-3) / -4(-5)</nowiki>
|knockdown=<nowiki>62~64(76) / 3~5(17) / 8~10(22)</nowiki>
|damage=<nowiki>120(100)</nowiki>
|damage=<nowiki>120(100)</nowiki>
|stun=<nowiki>180(160)</nowiki>
|stun=<nowiki>180(160)</nowiki>
|attack=<nowiki>H*M</nowiki>
|attack=<nowiki>H*M</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>62~64(76)</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>3~5(17)</nowiki>
|kdrb=<nowiki>8~10(22)</nowiki>
|description=
|description=
* Requires 40 frames of charge
:Requires 40 frames of charge
* Second hit is an overhead and can hit cross-up
:Second hit is an overhead and can hit cross-up
* Airborne on frames 10-50
:Airborne on frames 10-50
* First hit usually won't hit grounded opponents
:First hit usually won't hit grounded opponents
* Deals 20 less damage (100) and stun (160) if only the second hit connects in front
:Deals 20 less damage (100) and stun (160) if only the second hit connects in front
* Block advantage varies depending on how tall the opponent (the taller they are the less advantageous it is)
:Block advantage varies depending on how tall the opponent (the taller they are the less advantageous it is)
* Less frame advantage if blocked cross-up (-4~6) and less damage (80) and stun (120)
:Less frame advantage if blocked cross-up (-4~6) and less damage (80) and stun (120)
* KDA shown in parantheses (X) refers to when both hits connect
:KDA shown in parantheses (X) refers to when both hits connect
* KDA varies depending on how tall / high in the air opponent is (higher KDA the closer to ground the collision happens)
:KDA varies depending on how tall / high in the air opponent is (higher KDA the closer to ground the collision happens)
* Juggle Limit / Increase / Start: 1*2 / 1*1 / 1*1
:Juggle Limit / Increase / Start: 1*2 / 1*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/HK%20Sumo%20Smash}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/HK%20Sumo%20Smash}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Sumo Smash</font>=====
=====<font style="visibility:hidden; float:right">28KK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_28KK.png
|image=SFV_E.Honda_28KK.png
|name=EX Sumo Smash
|name=EX Sumo Smash
|anchor=yes
|input=28KK
|input=28KK
|data=
|data=
Line 1,145: Line 1,115:
|recovery=<nowiki>19</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>4(6) / -1(-3)</nowiki>
|block=<nowiki>4(6) / -1(-3)</nowiki>
|knockdown=<nowiki>68~70(84~85) / 9~11(25~26) / 14~16(30~31)</nowiki>
|damage=<nowiki>160(140)</nowiki>
|damage=<nowiki>160(140)</nowiki>
|stun=<nowiki>200(180)</nowiki>
|stun=<nowiki>200(180)</nowiki>
|attack=<nowiki>H*M</nowiki>
|attack=<nowiki>H*M</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>68~70(84~85)</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>9~11(25~26)</nowiki>
|kdrb=<nowiki>14~16(30~31)</nowiki>
|description=
|description=
* Requires 40 frames of charge
:Requires 40 frames of charge
* Throw invincible on frames 1-20
:Throw invincible on frames 1-20
* Second hit is an overhead and can hit cross-up
:Second hit is an overhead and can hit cross-up
* Airborne on frames 4-38
:Airborne on frames 4-38
* Trajectory can be altered by holding stick forward or back during the move animation
:Trajectory can be altered by holding stick forward or back during the move animation
* Deals 20 less damage (140) and stun (180) if only the second hit connects in front
:Deals 20 less damage (140) and stun (180) if only the second hit connects in front
* Block advantage varies depending on how tall the opponent (the taller they are the less advantageous it is)
:Block advantage varies depending on how tall the opponent (the taller they are the less advantageous it is)
* Less frame advantage if blocked cross-up (-1~3) and less damage (100) and stun (150)
:Less frame advantage if blocked cross-up (-1~3) and less damage (100) and stun (150)
* KDA shown in parantheses (X) refers to when both hits connect
:KDA shown in parantheses (X) refers to when both hits connect
* KDA varies depending on how tall / high in the air opponent is (higher KDA the closer to ground the collision happens)
:KDA varies depending on how tall / high in the air opponent is (higher KDA the closer to ground the collision happens)
* Juggle Limit / Increase / Start: 6*7 / 1*1 / 1*1
:Juggle Limit / Increase / Start: 6*7 / 1*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/EX%20Sumo%20Smash}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/EX%20Sumo%20Smash}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">LP Oicho Throw</font>=====
=====<font style="visibility:hidden; float:right">63214LP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_63214LP.png
|image=SFV_E.Honda_63214P.png
|name=LP Oicho Throw
|name=LP Oicho Throw
|anchor=yes
|input=63214LP
|input=63214LP
|data=
|data=
Line 1,180: Line 1,150:
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>49 / 10 / 10</nowiki>
|damage=<nowiki>140</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>180</nowiki>
|stun=<nowiki>180</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>49</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>10</nowiki>
|kdrb=<nowiki>10</nowiki>
|description=
|description=
* Denies back-roll
:Denies back-roll
* Grab Range: 1.19
:Grab Range: 1.19
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/LP%20Oicho%20Throw}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/LP%20Oicho%20Throw}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">MP Oicho Throw</font>=====
=====<font style="visibility:hidden; float:right">63214MP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_63214MP.png
|image=SFV_E.Honda_63214P.png
|name=MP Oicho Throw
|name=MP Oicho Throw
|anchor=yes
|input=63214MP
|input=63214MP
|data=
|data=
Line 1,206: Line 1,175:
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>49 / 10 / 10</nowiki>
|damage=<nowiki>160</nowiki>
|damage=<nowiki>160</nowiki>
|stun=<nowiki>180</nowiki>
|stun=<nowiki>180</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>49</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>10</nowiki>
|kdrb=<nowiki>10</nowiki>
|description=
|description=
* Denies back-roll
:Denies back-roll
* Grab Range: 1.15
:Grab Range: 1.15
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/MP%20Oicho%20Throw}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/MP%20Oicho%20Throw}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HP Oicho Throw</font>=====
=====<font style="visibility:hidden; float:right">63214HP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_63214HP.png
|image=SFV_E.Honda_63214P.png
|name=HP Oicho Throw
|name=HP Oicho Throw
|anchor=yes
|input=63214HP
|input=63214HP
|data=
|data=
Line 1,232: Line 1,200:
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>49 / 10 / 10</nowiki>
|damage=<nowiki>180</nowiki>
|damage=<nowiki>180</nowiki>
|stun=<nowiki>180</nowiki>
|stun=<nowiki>180</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>49</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>10</nowiki>
|kdrb=<nowiki>10</nowiki>
|description=
|description=
* Denies back-roll
:Denies back-roll
* Grab Range: 1.08
:Grab Range: 1.08
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/HP%20Oicho%20Throw}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/HP%20Oicho%20Throw}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">EX Oicho Throw</font>=====
=====<font style="visibility:hidden; float:right">63214PP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_63214PP.png
|image=SFV_E.Honda_63214PP.png
|name=EX Oicho Throw
|name=EX Oicho Throw
|anchor=yes
|input=63214PP
|input=63214PP
|data=
|data=
Line 1,258: Line 1,225:
|recovery=<nowiki>59</nowiki>
|recovery=<nowiki>59</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>58 / 9 / 9</nowiki>
|damage=<nowiki>200</nowiki>
|damage=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>58</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>9</nowiki>
|kdrb=<nowiki>9</nowiki>
|description=
|description=
* Denies back-roll
:Denies back-roll
* Grab Range: 1.30
:Grab Range: 1.30
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/EX%20Oicho%20Throw}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/EX%20Oicho%20Throw}}
}}
}}
Line 1,275: Line 1,240:
== Critical Art ==
== Critical Art ==


=====<font style="visibility:hidden; float:right">Kamigashima</font>=====
=====<font style="visibility:hidden; float:right">236236P</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_236236P.png
|image=SFV_E.Honda_236236P_1.png
|image2=SFV_E.Honda_236236P_2.png
|name=Kamigashima
|name=Kamigashima
|anchor=yes
|input=236236P
|input=236236P
|data=
|data=
Line 1,286: Line 1,253:
|recovery=<nowiki>9+28</nowiki>
|recovery=<nowiki>9+28</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-22</nowiki>
|block=<nowiki>-22</nowiki>
|knockdown=<nowiki>4 / 4 / 4</nowiki>
|damage=<nowiki>50*(4x27)*12*170 (340)</nowiki>
|damage=<nowiki>50*(4x27)*12*170</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>4</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>4</nowiki>
|kdrb=<nowiki>4</nowiki>
|description=
|description=
* Fully invincible on frames 1-13
:Fully invincible on frames 1-13
* Projectile invincible on frames 1-36
:Projectile invincible on frames 1-36
* Airborne on frames 7-46
:Airborne on frames 7-46
* Hard Knockdown
:Hard Knockdown
* Can punish a lot of moves (and jumps) from full-screen)
:Can punish a lot of moves (and jumps) from full-screen)
* Honda and opponents end up mid-screen far away from each other after the cutscene on hit
:Honda and opponents end up mid-screen far away from each other after the cutscene on hit
* Inflicts a total of 340 damage but 50% of damage is inflicted in one hit at the end
:Inflicts a total of 340 damage but 50% of damage is inflicted in one hit at the end
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Kamigashima}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Kamigashima}}
}}
}}
Line 1,308: Line 1,274:
== Taunts ==
== Taunts ==


=====<font style="visibility:hidden; float:right">Taunt</font>=====
=====<font style="visibility:hidden; float:right">5PPPKKK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_5PPPKKK.png
|image=SFV_E.Honda_5PPPKKK.png
|caption="You don't seem to be practicing enough. Give it your all!"
|name=Taunt
|name=Taunt
|anchor=yes
|input=5PPPKKK
|input=5PPPKKK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>61</nowiki>
|recovery=<nowiki>61</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Taunt}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Taunt}}
Line 1,336: Line 1,293:
=== V-Skill 1 ===
=== V-Skill 1 ===


=====<font style="visibility:hidden; float:right">Neko Damashi</font>=====
=====<font style="visibility:hidden; float:right">MPMK (VS1)</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_MPMK (VS1).png
|image=SFV_E.Honda_MPMK (VS1).png
|name=Neko Damashi
|name=Neko Damashi
|anchor=yes
|input=MPMK (VS1)
|input=MPMK (VS1)
|data=
|data=
Line 1,347: Line 1,305:
|recovery=<nowiki>23</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Nullifies 1 hit of projectiles
:Nullifies 1 hit of projectiles
:Can be canceled into from special cancelable normals
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Neko%20Damashi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Neko%20Damashi}}
}}
}}
Line 1,363: Line 1,319:
=== V-Skill 2 ===
=== V-Skill 2 ===


=====<font style="visibility:hidden; float:right">Sumo Spirit</font>=====
=====<font style="visibility:hidden; float:right">MPMK (VS2)</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_MPMK (VS2).png
|image=SFV_E.Honda_MPMK (VS2).png
|name=Sumo Spirit
|name=Sumo Spirit
|anchor=yes
|input=MPMK (VS2)
|input=MPMK (VS2)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>50</nowiki>
|recovery=<nowiki>50</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Powers up next Hundred Hand Slap (increased damage, stun, and on hit advantage only)
:Powers up next Hundred Hand Slap (increased damage, stun, and on hit advantage only)
* Allows all normals / command normals to cancel into Hundred Hand Slap even if they are not normally special cancelable
:Allows all normals / command normals to cancel into Hundred Hand Slap even if they are not normally special cancelable
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Sumo%20Spirit}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Sumo%20Spirit}}
}}
}}
Line 1,391: Line 1,337:
=== V-Trigger 1 ===
=== V-Trigger 1 ===


=====<font style="visibility:hidden; float:right">Onigawara</font>=====
=====<font style="visibility:hidden; float:right">HPHK (VT1)</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_HPHK (VT1).png
|image=SFV_E.Honda_HPHK (VT1).png
|name=Onigawara
|name=Onigawara
|anchor=yes
|input=HPHK (VT1)
|input=HPHK (VT1)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>5</nowiki>
|recovery=<nowiki>5</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 3-bar V-Trigger
:3-bar V-Trigger
* Duration of 3000 frames (50 seconds)
:Duration of 3000 frames (50 seconds)
* Unlocks Oni-Daikaku (1000 V-Meter) and Oni-Muso (1200 V-Meter)
:Unlocks Oni-Daikaku (1000 V-Meter) and Oni-Muso (1200 V-Meter)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Onigawara}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Onigawara}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Oni-Daikaku</font>=====
=====<font style="visibility:hidden; float:right">HPHK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_HPHK.png
|image=SFV_E.Honda_HPHK.png
|name=Oni-Daikaku
|name=Oni-Daikaku
|anchor=yes
|input=HPHK
|input=HPHK
|data=
|data=
Line 1,429: Line 1,367:
|recovery=<nowiki>10+10(11+14)</nowiki>
|recovery=<nowiki>10+10(11+14)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>90 / 31 / 36</nowiki>
|damage=<nowiki>120(100)</nowiki>
|damage=<nowiki>120(100)</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1</nowiki>
|cancel=<nowiki>su vt1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>90</nowiki>
|kdr=<nowiki>31</nowiki>
|kdrb=<nowiki>36</nowiki>
|description=
|description=
* Spends 1000 V-Meter (33% V-Timer)
:Spends 1000 V-Meter (33% V-Timer)
* Airborne frames 15-46
:Airborne frames 15-46
* Only cancelable into Super (Critical Art) on first 3 active frames (up close)
:Only cancelable into Super (Critical Art) on first 3 active frames (up close)
* Has 1 point of armor on frame 4 and onwards during hold (if released early on frames 8-51 then the armor disappears and the headbutt active frames start 3F after release)
:Has 1 point of armor on frame 4 and onwards during hold (if released early on frames 8-51 then the armor disappears and the headbutt active frames start 3F after release)
* Another 1 hit of armor if fully charged on frames 58-62
:Another 1 hit of armor if fully charged on frames 58-62
* Deals 20 less damage (100) after the first 3 active frames (after Honda goes airborne)
:Deals 20 less damage (100) after the first 3 active frames (after Honda goes airborne)
* Recovery and Total frames listed refers to the whiffed version (11+14 recovery frames on hit / block)
:Recovery and Total frames listed refers to the whiffed version (11+14 recovery frames on hit / block)
* Has fixed KDA (KDA does not vary depending on distance traveled) on grounded opponents
:Has fixed KDA (KDA does not vary depending on distance traveled) on grounded opponents
* Juggle Limit / Increase / Start: 10 / 1 / 1
:Juggle Limit / Increase / Start: 10 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/vtOne/Oni-Daikaku}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/vtOne/Oni-Daikaku}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Oni-Daikaku (Hold)</font>=====
=====<font style="visibility:hidden; float:right">HPHK (hold)</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_HPHK (hold).png
|image=SFV_E.Honda_HPHK_(hold).png
|image2=SFV_E.Honda_HPHK.png
|name=Oni-Daikaku (Hold)
|name=Oni-Daikaku (Hold)
|anchor=yes
|input=HPHK (hold)
|input=HPHK (hold)
|data=
|data=
Line 1,462: Line 1,402:
|recovery=<nowiki>10+10(11+14)</nowiki>
|recovery=<nowiki>10+10(11+14)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>27(GB)</nowiki>
|block=<nowiki>27(GB)</nowiki>
|knockdown=<nowiki>90(87) / 31(8) / 36(13)</nowiki>
|damage=<nowiki>180(160)</nowiki>
|damage=<nowiki>180(160)</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1</nowiki>
|cancel=<nowiki>su vt1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>90(87)</nowiki>
|kdr=<nowiki>31(8)</nowiki>
|kdrb=<nowiki>36(13)</nowiki>
|description=
|description=
* Spends 1000 V-Meter (33% V-Timer)
:Spends 1000 V-Meter (33% V-Timer)
* Airborne frames 65-96
:Airborne frames 65-96
* Causes Guard Break (+27 frame advantage) when fully charged
:Causes Guard Break (+27 frame advantage) when fully charged
* Only cancelable into Super (Critical Art) on first 3 active frames (up close)
:Only cancelable into Super (Critical Art) on first 3 active frames (up close)
* Has 1 point of armor on frame 4 and onwards during hold (if released early on frames 8-51 then the armor disappears and the headbutt active frames start 3F after release)
:Has 1 point of armor on frame 4 and onwards during hold (if released early on frames 8-51 then the armor disappears and the headbutt active frames start 3F after release)
* Another 1 hit of armor if fully charged on frames 58-62 (during first few active frames up close)
:Another 1 hit of armor if fully charged on frames 58-62 (during first few active frames up close)
* Fully charged version has projectile invincibility on frames 63-87 (while mid-air) after the initial 3 active frames
:Fully charged version has projectile invincibility on frames 63-87 (while mid-air) after the initial 3 active frames
* Deals 20 less damage (100) after the first 3 active frames (after Honda goes airborne)
:Deals 20 less damage (100) after the first 3 active frames (after Honda goes airborne)
* Has fixed KDA (KDA does not vary depending on distance traveled) on grounded opponents
:Has fixed KDA (KDA does not vary depending on distance traveled) on grounded opponents
* If canceled into from Headbutt, deals 80 less damage (100) first 3 active frames (up close) and 80 less dmg (80) on later active frames (far away)
:If canceled into from Headbutt, deals 80 less damage (100) first 3 active frames (up close) and 80 less dmg (80) on later active frames (far away)
* KDA listed in parentheses is refers to Sumo Headbutt canceled into VT1 Headbutt (+2 extra KDA in corner)
:KDA listed in parentheses is refers to Sumo Headbutt canceled into VT1 Headbutt (+2 extra KDA in corner)
* Recovery and Total frames listed refers to the whiffed version (11+14 recovery frames on hit / block)
:Recovery and Total frames listed refers to the whiffed version (11+14 recovery frames on hit / block)
* Juggle Limit / Increase / Start: 10 / 1 / 1
:Juggle Limit / Increase / Start: 10 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/vtOne/Oni-Daikaku%20(Hold)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/vtOne/Oni-Daikaku%20(Hold)}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Oni-Daikaku (Release)</font>=====
=====<font style="visibility:hidden; float:right">HPHK (release)</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_HPHK (release).png
|image=SFV_E.Honda_HPHK.png
|name=Oni-Daikaku (Release)
|name=Oni-Daikaku (Release)
|anchor=yes
|input=HPHK (release)
|input=HPHK (release)
|data=
|data=
Line 1,499: Line 1,440:
|recovery=<nowiki>10+10(11+14)</nowiki>
|recovery=<nowiki>10+10(11+14)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>90(87) / 31(8) / 36(13)</nowiki>
|damage=<nowiki>120(100)</nowiki>
|damage=<nowiki>120(100)</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1</nowiki>
|cancel=<nowiki>su vt1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>90(87)</nowiki>
|kdr=<nowiki>31(8)</nowiki>
|kdrb=<nowiki>36(13)</nowiki>
|description=
|description=
* This is framedata for the release version of Oni-Daikaku when you release the buttons before it's fully charged
:This is framedata for the release version of Oni-Daikaku when you release the buttons before it's fully charged
* Spends 1000 V-Meter (33% V-Timer)
:Spends 1000 V-Meter (33% V-Timer)
* Airborne on frames 8-39
:Airborne on frames 8-39
* Only cancelable into Super (Critical Art) on first 3 active frames (up close)
:Only cancelable into Super (Critical Art) on first 3 active frames (up close)
* Deals 20 less damage (100) after the first 3 active frames (after Honda goes airborne)
:Deals 20 less damage (100) after the first 3 active frames (after Honda goes airborne)
* If canceled into from Headbutt, deals 20 less damage (60) first 3 active frames (up close)
:If canceled into from Headbutt, deals 20 less damage (60) first 3 active frames (up close)
* Recovery and Total frames listed refers to the whiffed version (11+14 recovery frames on hit / block)
:Recovery and Total frames listed refers to the whiffed version (11+14 recovery frames on hit / block)
* Has fixed KDA (KDA does not vary depending on distance traveled) on grounded opponents
:Has fixed KDA (KDA does not vary depending on distance traveled) on grounded opponents
* If canceled into from Headbutt, deals 80 less damage (100) first 3 active frames (up close) and 80 less dmg (80) on later active frames (far away)
:If canceled into from Headbutt, deals 80 less damage (100) first 3 active frames (up close) and 80 less dmg (80) on later active frames (far away)
* KDA listed in parentheses is refers to Sumo Headbutt canceled into VT1 Headbutt (+2 extra KDA in corner)
:KDA listed in parentheses is refers to Sumo Headbutt canceled into VT1 Headbutt (+2 extra KDA in corner)
* Juggle Limit / Increase / Start: 10 / 1 / 1
:Juggle Limit / Increase / Start: 10 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/vtOne/Oni-Daikaku%20(Release)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/vtOne/Oni-Daikaku%20(Release)}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Oni-Muso</font>=====
=====<font style="visibility:hidden; float:right">HPHK > HPHK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_HPHK  HPHK.png
|image=SFV_E.Honda_HPHK  HPHK.png
|name=Oni-Muso
|name=Oni-Muso
|anchor=yes
|input=HPHK > HPHK
|input=HPHK > HPHK
|data=
|data=
Line 1,534: Line 1,476:
|recovery=<nowiki>10+10(11+14)</nowiki>
|recovery=<nowiki>10+10(11+14)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>92(91) / 33(32) / 38(37)</nowiki>
|damage=<nowiki>120*72*36 (228)</nowiki>
|damage=<nowiki>120*72*36 (228)</nowiki>
|stun=<nowiki>200*90*90 (380)</nowiki>
|stun=<nowiki>200*90*90 (380)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>92(91)</nowiki>
|kdr=<nowiki>33(32)</nowiki>
|kdrb=<nowiki>38(37)</nowiki>
|description=
|description=
* Secondary Headbutt follow-up to that spends additional 1200 V-Meter (40% V-Timer)
:Secondary Headbutt follow-up to that spends additional 1200 V-Meter (40% V-Timer)
* Can only be activated if opponent is in blowback state (airborne hitstun) - Cannot be used after: Armor Break / Armor Absorb / Parry
:Can only be activated if opponent is in blowback state (airborne hitstun) - Cannot be used after: Armor Break / Armor Absorb / Parry
* Only cancelable into Super (Critical Art) on first 3 active frames (up close)
:Only cancelable into Super (Critical Art) on first 3 active frames (up close)
* If canceled into from Headbutt, deals 20 less damage (60) first 3 active frames (up close)
:If canceled into from Headbutt, deals 20 less damage (60) first 3 active frames (up close)
* Has fixed KDA (KDA does not vary depending on distance traveled) on grounded opponents
:Has fixed KDA (KDA does not vary depending on distance traveled) on grounded opponents
* KDA listed in parentheses is refers to Sumo Headbutt canceled into VT1 Headbutt
:KDA listed in parentheses is refers to Sumo Headbutt canceled into VT1 Headbutt
* Recovery and Total frames listed refers to the whiffed version (11+14 recovery frames on hit)
:Recovery and Total frames listed refers to the whiffed version (11+14 recovery frames on hit)
* Juggle Limit: 11
:Juggle Limit: 11
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/vtOne/Oni-Muso}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/vtOne/Oni-Muso}}
}}
}}
Line 1,557: Line 1,499:
=== V-Trigger 2 ===
=== V-Trigger 2 ===


=====<font style="visibility:hidden; float:right">Tajikarao</font>=====
=====<font style="visibility:hidden; float:right">HPHK (VT2)</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_HPHK (VT2).png
|image=SFV_E.Honda_HPHK (VT2).png
|name=Tajikarao
|name=Tajikarao
|anchor=yes
|input=HPHK (VT2)
|input=HPHK (VT2)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>5</nowiki>
|recovery=<nowiki>5</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2-bar V-Trigger
:2-bar V-Trigger
* Duration of 2000 frames (~33 seconds)
:Duration of 2000 frames (~33 seconds)
* Unlocks Iwato Biraki (1000 V-Meter per use)
:Unlocks Iwato Biraki (1000 V-Meter per use)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Tajikarao}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Tajikarao}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">Iwato Biraki</font>=====
=====<font style="visibility:hidden; float:right">HPHK</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_HPHK.png
|image=SFV_E.Honda_HPHK_(VT2)_grab.png
|name=Iwato Biraki
|name=Iwato Biraki
|anchor=yes
|input=HPHK
|input=HPHK
|data=
|data=
Line 1,595: Line 1,529:
|recovery=<nowiki>44</nowiki>
|recovery=<nowiki>44</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|damage=<nowiki>140</nowiki>
|block=<nowiki>-</nowiki>
|stun=<nowiki>150</nowiki>
|knockdown=<nowiki>62 / 22 / 22</nowiki>
|damage=<nowiki>180</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|cancel=<nowiki>sp</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>62</nowiki>
|kdr=<nowiki>22</nowiki>
|kdrb=<nowiki>22</nowiki>
|description=
|description=
* Spends 1000 V-Meter (50% of V-Timer)
:Spends 1000 V-Meter (50% of V-Timer)
* Has 1 point of armor on frames 3-18 and another point of armor on frames 19-37
:Has 1 point of armor on frames 3-18 and another point of armor on frames 19-37
* Can be canceled into from his normals / command normals / Hundred Hand Slap
:Can be canceled into from his normals / command normals / Hundred Hand Slap
* Carries opponent to the nearest corner
:Carries opponent to the nearest corner
* Faster startup (17F) and combos if canceled into from Hundred Hand Slap
:Faster startup (17F) and combos if canceled into from Hundred Hand Slap
:Can cancel wall bounce into specials (only EX Butt Slam or LP hands combos but you get no juggle after hands)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/vtTwo/Iwato%20Biraki}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/vtTwo/Iwato%20Biraki}}
}}
}}
Line 1,615: Line 1,549:
=== V-Shift ===
=== V-Shift ===


=====<font style="visibility:hidden; float:right">V-Shift</font>=====
=====<font style="visibility:hidden; float:right">5MKHP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_5MKHP.png
|image=SFV_E.Honda_5MKHP.png
|name=V-Shift
|name=V-Shift
|anchor=yes
|input=5MKHP
|input=5MKHP
|data=
|data=
Line 1,625: Line 1,560:
|active=<nowiki>9</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Shifts back 0.95 range
:Shifts back 0.95 range
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
* Throw invincible on frames 1-16 on an empty / raw V-Shift
:Throw invincible on frames 1-16 on an empty / raw V-Shift
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift
:Counter-Hit state on frames 10-31 on an empty / raw V-Shift
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
:Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/V-Shift}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/V-Shift}}
}}
}}
Line 1,649: Line 1,575:
=== V-Shift Break ===
=== V-Shift Break ===


=====<font style="visibility:hidden; float:right">Super Sumo Impact</font>=====
=====<font style="visibility:hidden; float:right">5MKHP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_5MKHP_break.png
|image=SFV_E.Honda_5MKHP_break.png
|name=Super Sumo Impact
|name=Super Sumo Impact
|anchor=yes
|input=5MKHP
|input=5MKHP
|data=
|data=
Line 1,660: Line 1,587:
|recovery=<nowiki>?</nowiki>
|recovery=<nowiki>?</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>77 / 18 / 23</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>77</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>18</nowiki>
|kdrb=<nowiki>23</nowiki>
|description=
|description=
* Fully invincible during startup and active frames
:Fully invincible during startup and active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Super%20Sumo%20Impact}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Super%20Sumo%20Impact}}
}}
}}
Line 1,676: Line 1,602:
=== V-Reversal ===
=== V-Reversal ===


=====<font style="visibility:hidden; float:right">Raiden-Ho</font>=====
=====<font style="visibility:hidden; float:right">6PPP</font>=====
{{MoveData
{{MoveData
|image=SFV_E.Honda_6PPP.png
|image=SFV_E.Honda_6PPP.png
|name=Raiden-Ho
|name=Raiden-Ho
|anchor=yes
|input=6PPP
|input=6PPP
|data=
|data=
Line 1,687: Line 1,614:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>78 / 19 / 24</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>78</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>19</nowiki>
|kdrb=<nowiki>24</nowiki>
|description=
|description=
* Strike and Projectile invincible for frames 1-30
:Strike and Projectile invincible for frames 1-30
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Raiden-Ho}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/E.Honda/normal/Raiden-Ho}}
}}
}}

Latest revision as of 20:23, 7 July 2023

Introduction

About E.Honda

One of the original 8 world warriors joins the fight in season 4.

Honda is possibly the most volatile character in the game. His tools, weirdly enough, give him a very skewed matchup chart compared to every other character in the game. He does better against a lot of top tiers than many other characters however, he has more trouble with some mid and low tiers compared to everyone else as well. This makes him the perfect counter pick character, and to accomplish this, he has some amazing buttons and specials. His Hundred Hand Slap is a plus on block, fast move that moves Honda forward, and his EX Sumo Smash allows him to get in easily and continue his obnoxious pressure. The constant threat of his command grab and armor breaking VT1 only adds to his pressure. If you want an incredibly volatile character that has all the tools he needs to be a great counter pick, then check out Honda.

Final Patch

Players to Watch

E.Honda
SFV-E.Honda Portrait.jpg
Vitals
Life Points 1050
Stun Points 1075
V-Gauge Points
V-Trigger 1 3 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.044
Backward Walk Speed 0.027
Forward Dash Speed 20
Backward Dash Speed 24
Forward Dash Distance 1.661
Backward Dash Distance 0.951
Backdash CH Frames 3-10
Jumping
Back Jump Speed 49(5+40+4)
Neutral Jump Speed 49(5+40+4)
Forward Jump Speed 48(4+40+4)
Forward Jump Distance 2.08
Backward Jump Distance 1.8
Throws
Throw Hurtbox 0.25
Throw Range 0.9
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
SFV E.Honda 5LP.png
Startup Active Recovery Hit
5 3 9 5
Damage Stun Attack Block
40 90 H 3
  • Confirm windows:
    • Specials & CA: 13
    • Target Combos: 10
    • V-Trigger: 10
  • Cancel options: sp su vt1 vt2
The upper half of the hitboxes cannot hit airborne opponents (to discourage use as an anti-air)
Good hitboxes to poke / check the opponent
Quite a long special cancel window (uncharacteristic for a LP)
Deals 20 more stun (90) compared to most light attacks in the game
FATonline.png
5MP
Stand MP
5MP
SFV E.Honda 5MP.png
Startup Active Recovery Hit
7 4 13 5
Damage Stun Attack Block
70 120 H 2
  • Confirm windows:
    • Specials & CA: *15
    • Target Combos: 18
    • V-Trigger: 15
    • Notes: *VS2 Hands only
  • Cancel options: vt1 vt2
Cancelable into the df+HK follow-up on frames 8-13 (cancel is slightly delayable to create mixups)
The upper half of the hitboxes cannot hit airborne opponents (to discourage use as an anti-air)
Good hitboxes to poke / check the opponent
Can be a good oki tool (4 active frames for both wake-ups and good + frames)
Deals 10 more damage (70) and 20 more stun (120) compared to most medium attacks in the game
FATonline.png
5HP
Stand HP
5HP
SFV E.Honda 5HP.png
Startup Active Recovery Hit
8 6 22 -2
Damage Stun Attack Block
90(80) 150 H -7
  • Confirm windows:
    • Specials & CA: 17
    • V-Trigger: 20
  • Cancel options: sp su vt1 vt2
Solid anti-air on the first 3 active frames
Only the first 3 active frames are cancelable into specials or super (also cancelable into V-Trigger on all active frames)
Deals 10 less damage (80) on active frames 4-6
Can hit cross-up (behind E.Honda)
FATonline.png
5LK
Stand LK
5LK
SFV E.Honda 5LK.png
Startup Active Recovery Hit
4 3 8 4
Damage Stun Attack Block
40 90 H 2
  • Cancel options: sp su vt1 vt2
Quite a long special cancel window (uncharacteristic for a LK)
Deals 20 more stun (90) compared to most light attacks in the game
FATonline.png
5MK
Stand MK
5MK
SFV E.Honda 5MK.png
Startup Active Recovery Hit
5 2 14 7
Damage Stun Attack Block
60 120 H 4
  • Confirm windows:
    • Specials & CA: 13
    • V-Trigger: 14
  • Cancel options: sp su vt1 vt2
Forces standing
Good frametrap / combo tool
Deals 20 more stun (120) compared to most medium attacks in the game
FATonline.png
5HK
Stand HK
5HK
SFV E.Honda 5HK.png
Startup Active Recovery Hit
8 2(1)3 21 5
Damage Stun Attack Block
90(80) 150 H 2(-4)
  • Confirm windows:
    • Specials & CA: *14/*17
    • V-Trigger: 14/17
    • Notes: *VS2 Hands only
  • Cancel options: vt1 vt2
First hit forces standing
Second hit cannot hit crouching and deals 10 less damage (80) by itself
-4 on block vs crouching when the second hit whiffs
Decent anti-air on 2nd hit (albeit a bit slow startup)
FATonline.png
2LP
Crouch LP
2LP
SFV E.Honda 2LP.png
Startup Active Recovery Hit
5 3 9 5
Damage Stun Attack Block
40 90 H 2
  • Cancel options: sp su vt1 vt2
Chains into itself
Chained cr.LP has 3F startup and combos from cr.LK (has no gap in blockstring if chained into)
The upper half of the hitboxes cannot hit airborne opponents (to discourage use as an anti-air)
Good hitboxes to poke / check the opponent
Deals 20 more stun (90) compared to most light attacks in the game
FATonline.png
2MP
Crouch MP
2MP
SFV E.Honda 2MP.png
Startup Active Recovery Hit
6 3 14 4
Damage Stun Attack Block
60 120 H 2
  • Confirm windows:
    • Specials & CA: *14
    • V-Trigger: 14
    • Notes: *VS2 Hands only
  • Cancel options: vt1 vt2
The upper half of the hitboxes cannot hit airborne opponents (to discourage use as an anti-air)
Good hitboxes to poke / check the opponent
Deals 20 more stun (120) compared to most medium attacks in the game
FATonline.png
2HP
Crouch HP
2HP
SFV E.Honda 2HP.png
Startup Active Recovery Hit
10 2 21(20/26) 4
Damage Stun Attack Block
100 150 H -5
  • Crush Counter: Stagger, 25 Adv, +120 V-Gauge.
  • Confirm windows:
    • Specials & CA: *16
    • V-Trigger: 16
    • Notes: *VS2 Hands only
  • Cancel options: vt1 vt2
Crush Counter (Stagger: +25)
Recovery Frames (21F) and Total Frames (32F) listed refers to the whiff version (-1F recovery on hit / +5F recovery on block)
FATonline.png
2LK
Crouch LK
2LK
SFV E.Honda 2LK.png
Startup Active Recovery Hit
4 2 13 3
Damage Stun Attack Block
30 90 L 0
  • Cancel options: sp vt1 vt2
Chains into cr.LP
Can cancel into Hundred Hand Slap special or V-Trigger activation / specials
If canceled into VT1 or VT2 activation, recovery is 11F instead of 6F
FATonline.png
2MK
Crouch MK
2MK
SFV E.Honda 2MK.png
Startup Active Recovery Hit
6 3 14 5
Damage Stun Attack Block
60 120 L -2
  • Confirm windows:
    • Specials & CA: *15
    • V-Trigger: 15
    • Notes: *VS2 Hands only
  • Cancel options: vt1 vt2
Decent hitbox priority for a cr.MK
Deals 20 more stun (120) compared to most medium attacks in the game
If canceled into VT1 or VT2 activation, recovery is 11F instead of 6F
FATonline.png
2HK
Crouch HK
2HK
SFV E.Honda 2HK.png
SFV E.Honda 2HK 2.png
Startup Active Recovery Hit
7 2(8)2 14(17) KD
Damage Stun Attack Block
100 150 L -9(-2)
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 71 KD Adv, 22 Quick Rise Adv, 27 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *16
    • V-Trigger: 16
    • Notes: *VS2 Hands only
  • Cancel options: vt1 vt2
Crush Counter (Hard Knockdown: +71 KDA) on both hits
Hits on both sides of E.Honda
Second hit (behind E.Honda is only -2 on block
Only the first hit (front) can cancel into V-Trigger
Second hit (behind) cannot hit airborne or targets in front of E.Honda
Second hit does not play out if the first hit connects to opponent (hit or block)
3 extra recovery frames on whiff (17F)
FATonline.png
8LP
Jump LP
8LP
SFV E.Honda 8LP.png
Startup Active Recovery Hit
4 5 - -
Damage Stun Attack Block
50 90 M -
Incredible hitbox priority for a horizontal jump-in
Deals 10 more damage (50) and 20 more stun (90) compared to most light jump-ins in the game
FATonline.png
8MP
Jump MP
8MP
SFV E.Honda 8MP.png
Startup Active Recovery Hit
6 7 - -
Damage Stun Attack Block
70 120 M -
Great hitbox for both air-to-air and jump-in
Deals 10 more damage (70) and 20 more stun (120) compared to most medium jump-ins in the game
FATonline.png
7or9HP
Jump HP
7HP or 9HP
SFV E.Honda 7or9HP.png
Startup Active Recovery Hit
7 3 - -
Damage Stun Attack Block
90 150 M -
FATonline.png
8HP
Neutral Jump HP
8HP
SFV E.Honda 8HP.png
Startup Active Recovery Hit
10 5 - -
Damage Stun Attack Block
90 150 M -
Strong air-to-air hitbox
Can steer E.Honda's air momentum forward or backwards on frames 1-28 (forward momentum is faster than backwards)
FATonline.png
8LK
Jump LK
8LK
SFV E.Honda 8LK.png
Startup Active Recovery Hit
4 9 - -
Damage Stun Attack Block
50 90 M -
Can crossup
Shrinks bottom hurtbox on frame 3 and onwards
Deals 10 more damage (50) and 20 more stun (90) compared to most light jump-ins in the game
FATonline.png
8MK
Jump MK
8MK
SFV E.Honda 8MK.png
Startup Active Recovery Hit
6 4 - -
Damage Stun Attack Block
70 120 M -
Deals 10 more damage (70) and 20 more stun (120) compared to most medium jump-ins in the game
FATonline.png
8HK
Jump HK
8HK
SFV E.Honda 8HK.png
Startup Active Recovery Hit
9 6 - -
Damage Stun Attack Block
90 150 M -
FATonline.png

Command Normals

9 > 2MK
Flying Sumo Press
9 > 2MK
SFV E.Honda 9 2MK.png
Startup Active Recovery Hit
12 9 - -
Damage Stun Attack Block
70 120 M -
Cross-up
Can only be performed during a forward jump
Highly vulnerable hurtbox below his body
Deals 10 more damage (70) and 20 more stun (120) compared to most medium jump-ins in the game
FATonline.png
6HK
Harai-Geri
6HK
SFV E.Honda 6HK.png
Startup Active Recovery Hit
12 3 23(24) 2
Damage Stun Attack Block
80 150 H -7
  • Crush Counter: Stagger, 20 Adv, +120 V-Gauge.
  • Confirm windows:
    • Specials & CA: *18
    • V-Trigger: 18
    • Notes: *VS2 Hands only
  • Cancel options: vt1 vt2
Crush Counter (Stagger: +20)
+1F recovery on whiff
Juggle Limit: 1
very good poke and v trigger activation route, especially if you have vs2 up
FATonline.png
3HK
Chikara-Ashi
3HK
SFV E.Honda 3HK.png
Startup Active Recovery Hit
21(20) 6 16 5
Damage Stun Attack Block
90 120 H 4
  • Knockdown: 70 KD Adv, 9 Quick Rise Adv, 14 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *17
    • V-Trigger: 17
    • Notes: *VS2 Hands only
  • Cancel options: vt1 vt2
Not an overhead
Great oki and mixup tool
Can hit OTG (KDA: +70/9/14) once per knockdown
Can be kara-canceled from frames 12-19 (before active) into all special moves (including V-trigger specials) and super (Critical Art)
Kara-cancel into Sumo Headbutt requires a plink input
Pulls back E.Honda's hurtbox a bit on frames 4-17
Juggle Limit: 5
FATonline.png

Target Combos

5MP > 3HK
Tokoshizume
5MP > 3HK
SFV E.Honda 5MP 3HK 1.png
SFV E.Honda 5MP 3HK 2.png
Startup Active Recovery Hit
7+20 6 16 5
Damage Stun Attack Block
70*63 (133) 100*110 (210) H 2
  • Confirm windows:
    • Target Combos: 18
  • Cancel options: vt1 vt2
Not an overhead
Great oki and mixup tool
Can be kara-canceled from frames 12-19 (before active) into all special moves (including V-trigger specials) and super (Critical Art)
Kara-canceling into Sumo Headbutt requires a plink input
Juggle Limit on df+HK: 5
70dmg / 100 stun if only df HK hits
FATonline.png
5LP > 5MP
Tsurane Harite
5LP > 5MP
SFV E.Honda 5LP 5MP 1.png
SFV E.Honda 5LP 5MP 2.png
Startup Active Recovery Hit
5+7 4 19 KD
Damage Stun Attack Block
40*45 (85) 90*90 (180) H -6
  • Knockdown: 96 KD Adv, 37 Quick Rise Adv, 42 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 13
    • Target Combos: 10
    • V-Trigger: 13
  • Cancel options: sp su vs1 vt1 vt2
Cancels into Specials / V-Skill 1 Target Combo / Super (CA) on hit only
Puts grounded opponents into a limited juggle state (Juggle Start: +1)
FATonline.png
5LP > 5MP > MPMK (VS1)
Hirate
5LP > 5MP > MPMK (VS1)
SFV E.Honda 5LP 5MP 1.png
SFV E.Honda 5LP 5MP 2.png
SFV E.Honda 5LP 5MP 3.png
Startup Active Recovery Hit
5+7+16 4 24 KD
Damage Stun Attack Block
40*45*56 (141) 90*90*96 (276) H -
  • Knockdown: 97 KD Adv, 36 Quick Rise Adv, 41 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 13
    • Target Combos: 13
    • V-Trigger: 13
  • Cancel options: sp vt1 vt2
Last hit (V-Skill clap) nullifies 1 hit of projectiles
Allows for further juggling if canceled into V-Trigger
Puts opponent into a limited juggle state (Juggle Count: 1)
Juggle Limit / Increase / Start: 3 / 0 / 1
FATonline.png

Throws

LPLK
Saba-Ori
Throw
LPLK
SFV E.Honda LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 170 T -
  • Knockdown: 65 KD Adv, 6 Quick Rise Adv, 6 Back Rise Adv.
FATonline.png
4LPLK
Tawara Throw
Back Throw
4LPLK
SFV E.Honda 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 170 T -
  • Knockdown: 65 KD Adv, 6 Quick Rise Adv, 6 Back Rise Adv.
No difference in stun damage from forward throw
FATonline.png

Special Moves

LP (mash)
LP Hundred Hand Slap
LP (mash)
SFV E.Honda P (mash).png
Startup Active Recovery Hit
7 2(4)3(5)3 14 3(4)
Damage Stun Attack Block
100(110) 160(170) H 2
  • Cancel options: su vt1
3 hits total
Only 2nd hit can be canceled into V-Trigger 1 activation or Super (CA)
Cannot cancel into V-Trigger 2 activation
All 3 hits can cancel into V-Trigger 1 / V-Trigger 2 specials
Values in parentheses refer to the buffed V-Skill 2 version
FATonline.png
MP (mash)
MP Hundred Hand Slap
MP (mash)
SFV E.Honda P (mash).png
Startup Active Recovery Hit
17 2(3)2(5)2(3)2(5)2 14 3(4)
Damage Stun Attack Block
110(120) 170(180) H 1
  • Cancel options: su vt1
5 hits total
Only 3rd hit can be canceled into V-Trigger 1 activation or Super (CA)
Cannot cancel into V-Trigger 2 activation
All 5 hits can cancel into V-Trigger 1 / V-Trigger 2 specials
Values in parentheses refer to the buffed V-Skill 2 version
FATonline.png
HP (mash)
HP Hundred Hand Slap
HP (mash)
SFV E.Honda P (mash).png
Startup Active Recovery Hit
19 2(3)2(3)2(3)2(3)2(3)2(3)2 15 2(4)
Damage Stun Attack Block
120(130) 180(190) H -2
  • Cancel options: su vt1
7 hits total
Only 3rd hit can be canceled into V-Trigger 1 activation or Super (CA)
Cannot cancel into V-Trigger 2 activation
All 7 hits can cancel into V-Trigger 1 / V-Trigger 2 specials
Values in parentheses refer to the buffed V-Skill 2 version
FATonline.png
PP (mash)
EX Hundred Hand Slap
PP (mash)
SFV E.Honda PP (mash).png
Startup Active Recovery Hit
16 2(3)2(2)2(3)2(3)2(3)2(2)2 15 4(6)
Damage Stun Attack Block
100(110) 150(160) H -2
  • Cancel options: vt1 vt2
7 hits total
E.Honda automatically moves forward during the slaps (does not stay in place once the slaps begin)
Only last hit can be canceled into V-Trigger activation (both V-Triggers)
All 7 hits can cancel into V-Trigger 1 / V-Trigger 2 specials
Values in parentheses refer to the buffed V-Skill 2 version
FATonline.png
46LP
LP Sumo Headbutt
46LP
SFV E.Honda 46P.png
Startup Active Recovery Hit
10(16) 3(14) 10+14(11+15) KD
Damage Stun Attack Block
120(100) 180(150) H -4
  • Knockdown: 97(98) KD Adv, 38(39) Quick Rise Adv, 43(44) Back Rise Adv.
  • Cancel options: su
Requires 40 frames of charge
Airborne on frames 13-39 on whiff
Travels about 50% screen length
Deals less damage (100) and stun (150) after the first 3 active frames (after Honda goes airborne)
Only first 3 active frames (while Honda is still grounded) can cancel into Super (CA)
+1 extra KDA after first 3 active frames (see KDA in parentheses)
There's a 3F gap in the active frames between Honda's grounded and airborne Sumo Headbutt
Startup frames listed refer to the start of the grounded Sumo Headbutt (startup of airborne Sumo Headbutt is shown in the parantheses data)
Recovery and Total frames listed refers to the whiffed version (11+15 recovery frames on hit / block)
Can cancel into Oni-Daikaku (VT1 Headbutt) on hit
KDA varies if canceled into VT1 Headbutt (see Oni-Daikaku for KDA data)
Juggle Limit / Increase / Start: 0 / 1 / 2
FATonline.png
46MP
MP Sumo Headbutt
46MP
SFV E.Honda 46P.png
Startup Active Recovery Hit
8(14) 3(19) 9+14(11+15) KD
Damage Stun Attack Block
140(110) 180(150) H -7
  • Knockdown: 93(96) KD Adv, 34(37) Quick Rise Adv, 39(42) Back Rise Adv.
  • Cancel options: su
Requires 40 frames of charge
Airborne on frames 11-41 on whiff
Travels about 75% screen length
Deals less damage (110) and stun (150) after the first 3 active frames (after Honda goes airborne)
Only first 3 active frames (while Honda is still grounded) can cancel into Super (CA)
+3 extra KDA after first 3 active frames (see KDA in parentheses)
There's a 3F gap in the active frames between Honda's grounded and airborne Sumo Headbutt
Startup frames listed refer to the start of the grounded Sumo Headbutt (startup of airborne Sumo Headbutt is shown in the parantheses data)
Recovery and Total frames listed refers to the whiffed version (11+15 recovery frames on hit / block)
Can cancel into Oni-Daikaku (VT1 Headbutt) on hit
KDA varies if canceled into VT1 Headbutt (see Oni-Daikaku for KDA data)
Juggle Limit / Increase / Start: 0 / 1 / 2
FATonline.png
46HP
HP Sumo Headbutt
46HP
SFV E.Honda 46P.png
Startup Active Recovery Hit
12(18) 3(25) 11+16(~) KD
Damage Stun Attack Block
160(120) 180(150) H -12
  • Knockdown: 97 KD Adv, 38 Quick Rise Adv, 43 Back Rise Adv.
  • Cancel options: su
Requires 40 frames of charge
Upper-half of E.Honda's body is invincible to airborne strikes on frames 1-14
Airborne on frames 15-53 on whiff
Travels full-screen
Deals less damage (120) and stun (150) after the first 3 active frames
Only first 3 active frames (while Honda is still grounded) can cancel into Super (CA)
There's a 3F gap in the active frames between Honda's grounded and airborne Sumo Headbutt
Startup frames listed refer to the start of the grounded Sumo Headbutt (startup of airborne Sumo Headbutt is shown in the parantheses data)
Recovery and Total frames listed refers to the whiffed version (11+15 recovery frames on hit / 11+23 recovery frames on block)
Has fixed KDA (KDA does not vary depending on distance traveled)
Can cancel into Oni-Daikaku (VT1 Headbutt) on hit
KDA varies if canceled into VT1 Headbutt (see Oni-Daikaku for KDA data)
Juggle Limit / Increase / Start: 0 / 1 / 2
FATonline.png
46PP
EX Sumo Headbutt
46PP
SFV E.Honda 46PP.png
Startup Active Recovery Hit
7(14) 4(22) 9+23(~) KD
Damage Stun Attack Block
160(130) 200(180) H -26
  • Knockdown: 79(81) KD Adv, 20(22) Quick Rise Adv, 25(27) Back Rise Adv.
Requires 40 frames of charge
1 hit of armor on frames 3-9 and then another 1 hit of armor on frames 10-35
Airborne on frames 10-44 on whiff
Travels full-screen
Hits 2 times if used up close for 100+60 damage and 150+50 stun (otherwise only does 1 hit for 130 damage and 180 stun if connected while Honda is airborne)
Recovery and Total frames listed refers to the whiffed version (11+26 recovery frames on hit / 11+36 recovery frames on block)
Has fixed KDA (but KDA does differ depending on if both hits connect (up close) or just one hit connects)
KDA shown in parantheses (X) refers to when both hits connect (up close)
Juggle Limit / Increase / Start: 2*5 / 1*1 / 1*1
FATonline.png
28LK
LK Sumo Smash
28LK
SFV E.Honda 28K.png
Startup Active Recovery Hit
11 3(18)6 24 KD
Damage Stun Attack Block
120(100) 180(160) H*M -1(-3) / -3(-5)
  • Knockdown: 63~65(77) KD Adv, 4~6(18) Quick Rise Adv, 9~11(23) Back Rise Adv.
Requires 40 frames of charge
Second hit is an overhead and can hit cross-up
Airborne on frames 4-37
First hit usually won't hit grounded opponents unless canceled into
Deals 20 less damage (100) and stun (160) if only the second hit connects in front
Block advantage varies depending on how tall the opponent (the taller they are the less advantageous it is)
Less frame advantage if blocked cross-up (-3~5) and less damage (80) and stun (120)
KDA shown in parantheses (X) refers to when both hits connect
KDA varies depending on how tall / high in the air opponent is (higher KDA the closer to ground the collision happens)
Juggle Limit / Increase / Start: 1*2 / 1*1 / 1*1
FATonline.png
28MK
MK Sumo Smash
28MK
SFV E.Honda 28K.png
Startup Active Recovery Hit
13 3(19)7 24 KD
Damage Stun Attack Block
120(100) 180(160) H*M -1(-3) / -3(-5)
  • Knockdown: 63~65(77) KD Adv, 4~6(18) Quick Rise Adv, 9~11(23) Back Rise Adv.
Requires 40 frames of charge
Second hit is an overhead and can hit cross-up
Airborne on frames 4-41
First hit usually won't hit grounded opponents
Deals 20 less damage (100) and stun (160) if only the second hit connects in front
Block advantage varies depending on how tall the opponent (the taller they are the less advantageous it is)
Less frame advantage if blocked cross-up (-3~5) and less damage (80) and stun (120)
KDA shown in parantheses (X) refers to when both hits connect
KDA varies depending on how tall / high in the air opponent is (higher KDA the closer to ground the collision happens)
Juggle Limit / Increase / Start: 1*2 / 1*1 / 1*1
FATonline.png
28HK
HK Sumo Smash
28HK
SFV E.Honda 28K.png
Startup Active Recovery Hit
16 3(19)13 24 KD
Damage Stun Attack Block
120(100) 180(160) H*M -2(-3) / -4(-5)
  • Knockdown: 62~64(76) KD Adv, 3~5(17) Quick Rise Adv, 8~10(22) Back Rise Adv.
Requires 40 frames of charge
Second hit is an overhead and can hit cross-up
Airborne on frames 10-50
First hit usually won't hit grounded opponents
Deals 20 less damage (100) and stun (160) if only the second hit connects in front
Block advantage varies depending on how tall the opponent (the taller they are the less advantageous it is)
Less frame advantage if blocked cross-up (-4~6) and less damage (80) and stun (120)
KDA shown in parantheses (X) refers to when both hits connect
KDA varies depending on how tall / high in the air opponent is (higher KDA the closer to ground the collision happens)
Juggle Limit / Increase / Start: 1*2 / 1*1 / 1*1
FATonline.png
28KK
EX Sumo Smash
28KK
SFV E.Honda 28KK.png
Startup Active Recovery Hit
8 8(14)10 19 KD
Damage Stun Attack Block
160(140) 200(180) H*M 4(6) / -1(-3)
  • Knockdown: 68~70(84~85) KD Adv, 9~11(25~26) Quick Rise Adv, 14~16(30~31) Back Rise Adv.
Requires 40 frames of charge
Throw invincible on frames 1-20
Second hit is an overhead and can hit cross-up
Airborne on frames 4-38
Trajectory can be altered by holding stick forward or back during the move animation
Deals 20 less damage (140) and stun (180) if only the second hit connects in front
Block advantage varies depending on how tall the opponent (the taller they are the less advantageous it is)
Less frame advantage if blocked cross-up (-1~3) and less damage (100) and stun (150)
KDA shown in parantheses (X) refers to when both hits connect
KDA varies depending on how tall / high in the air opponent is (higher KDA the closer to ground the collision happens)
Juggle Limit / Increase / Start: 6*7 / 1*1 / 1*1
FATonline.png
63214LP
LP Oicho Throw
63214LP
SFV E.Honda 63214P.png
Startup Active Recovery Hit
7 2 60 KD
Damage Stun Attack Block
140 180 T -
  • Knockdown: 49 KD Adv, 10 Quick Rise Adv, 10 Back Rise Adv.
Denies back-roll
Grab Range: 1.19
FATonline.png
63214MP
MP Oicho Throw
63214MP
SFV E.Honda 63214P.png
Startup Active Recovery Hit
7 2 60 KD
Damage Stun Attack Block
160 180 T -
  • Knockdown: 49 KD Adv, 10 Quick Rise Adv, 10 Back Rise Adv.
Denies back-roll
Grab Range: 1.15
FATonline.png
63214HP
HP Oicho Throw
63214HP
SFV E.Honda 63214P.png
Startup Active Recovery Hit
7 2 60 KD
Damage Stun Attack Block
180 180 T -
  • Knockdown: 49 KD Adv, 10 Quick Rise Adv, 10 Back Rise Adv.
Denies back-roll
Grab Range: 1.08
FATonline.png
63214PP
EX Oicho Throw
63214PP
SFV E.Honda 63214PP.png
Startup Active Recovery Hit
5 3 59 KD
Damage Stun Attack Block
200 200 T -
  • Knockdown: 58 KD Adv, 9 Quick Rise Adv, 9 Back Rise Adv.
Denies back-roll
Grab Range: 1.30
FATonline.png

Critical Art

236236P
Kamigashima
236236P
SFV E.Honda 236236P 1.png
SFV E.Honda 236236P 2.png
Startup Active Recovery Hit
1+8 29 9+28 KD
Damage Stun Attack Block
50*(4x27)*12*170 (340) 0 H -22
  • Knockdown: 4 KD Adv, 4 Quick Rise Adv, 4 Back Rise Adv.
Fully invincible on frames 1-13
Projectile invincible on frames 1-36
Airborne on frames 7-46
Hard Knockdown
Can punish a lot of moves (and jumps) from full-screen)
Honda and opponents end up mid-screen far away from each other after the cutscene on hit
Inflicts a total of 340 damage but 50% of damage is inflicted in one hit at the end
FATonline.png

Taunts

5PPPKKK
Taunt
5PPPKKK
SFV E.Honda 5PPPKKK.png
"You don't seem to be practicing enough. Give it your all!"
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
FATonline.png

V-System

V-Skill 1

MPMK (VS1)
Neko Damashi
MPMK (VS1)
SFV E.Honda MPMK (VS1).png
Startup Active Recovery Hit
12 4 23 3
Damage Stun Attack Block
60 120 H -6
  • Cancel options: sp su vt1 vt2
Nullifies 1 hit of projectiles
Can be canceled into from special cancelable normals
FATonline.png

V-Skill 2

MPMK (VS2)
Sumo Spirit
MPMK (VS2)
SFV E.Honda MPMK (VS2).png
Startup Active Recovery Hit
- - 50 -
Damage Stun Attack Block
- - - -
Powers up next Hundred Hand Slap (increased damage, stun, and on hit advantage only)
Allows all normals / command normals to cancel into Hundred Hand Slap even if they are not normally special cancelable
FATonline.png

V-Trigger 1

HPHK (VT1)
Onigawara
HPHK (VT1)
SFV E.Honda HPHK (VT1).png
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
3-bar V-Trigger
Duration of 3000 frames (50 seconds)
Unlocks Oni-Daikaku (1000 V-Meter) and Oni-Muso (1200 V-Meter)
FATonline.png
HPHK
Oni-Daikaku
HPHK
SFV E.Honda HPHK.png
Startup Active Recovery Hit
10 3(3)21 10+10(11+14) KD
Damage Stun Attack Block
120(100) 200 H -2
  • Knockdown: 90 KD Adv, 31 Quick Rise Adv, 36 Back Rise Adv.
  • Cancel options: su vt1
Spends 1000 V-Meter (33% V-Timer)
Airborne frames 15-46
Only cancelable into Super (Critical Art) on first 3 active frames (up close)
Has 1 point of armor on frame 4 and onwards during hold (if released early on frames 8-51 then the armor disappears and the headbutt active frames start 3F after release)
Another 1 hit of armor if fully charged on frames 58-62
Deals 20 less damage (100) after the first 3 active frames (after Honda goes airborne)
Recovery and Total frames listed refers to the whiffed version (11+14 recovery frames on hit / block)
Has fixed KDA (KDA does not vary depending on distance traveled) on grounded opponents
Juggle Limit / Increase / Start: 10 / 1 / 1
FATonline.png
HPHK (hold)
Oni-Daikaku (Hold)
HPHK (hold)
SFV E.Honda HPHK (hold).png
SFV E.Honda HPHK.png
Startup Active Recovery Hit
60 3(3)21 10+10(11+14) KD
Damage Stun Attack Block
180(160) 200 H 27(GB)
  • Knockdown: 90(87) KD Adv, 31(8) Quick Rise Adv, 36(13) Back Rise Adv.
  • Cancel options: su vt1
Spends 1000 V-Meter (33% V-Timer)
Airborne frames 65-96
Causes Guard Break (+27 frame advantage) when fully charged
Only cancelable into Super (Critical Art) on first 3 active frames (up close)
Has 1 point of armor on frame 4 and onwards during hold (if released early on frames 8-51 then the armor disappears and the headbutt active frames start 3F after release)
Another 1 hit of armor if fully charged on frames 58-62 (during first few active frames up close)
Fully charged version has projectile invincibility on frames 63-87 (while mid-air) after the initial 3 active frames
Deals 20 less damage (100) after the first 3 active frames (after Honda goes airborne)
Has fixed KDA (KDA does not vary depending on distance traveled) on grounded opponents
If canceled into from Headbutt, deals 80 less damage (100) first 3 active frames (up close) and 80 less dmg (80) on later active frames (far away)
KDA listed in parentheses is refers to Sumo Headbutt canceled into VT1 Headbutt (+2 extra KDA in corner)
Recovery and Total frames listed refers to the whiffed version (11+14 recovery frames on hit / block)
Juggle Limit / Increase / Start: 10 / 1 / 1
FATonline.png
HPHK (release)
Oni-Daikaku (Release)
HPHK (release)
SFV E.Honda HPHK.png
Startup Active Recovery Hit
3 3(3)21 10+10(11+14) KD
Damage Stun Attack Block
120(100) 200 H -2
  • Knockdown: 90(87) KD Adv, 31(8) Quick Rise Adv, 36(13) Back Rise Adv.
  • Cancel options: su vt1
This is framedata for the release version of Oni-Daikaku when you release the buttons before it's fully charged
Spends 1000 V-Meter (33% V-Timer)
Airborne on frames 8-39
Only cancelable into Super (Critical Art) on first 3 active frames (up close)
Deals 20 less damage (100) after the first 3 active frames (after Honda goes airborne)
If canceled into from Headbutt, deals 20 less damage (60) first 3 active frames (up close)
Recovery and Total frames listed refers to the whiffed version (11+14 recovery frames on hit / block)
Has fixed KDA (KDA does not vary depending on distance traveled) on grounded opponents
If canceled into from Headbutt, deals 80 less damage (100) first 3 active frames (up close) and 80 less dmg (80) on later active frames (far away)
KDA listed in parentheses is refers to Sumo Headbutt canceled into VT1 Headbutt (+2 extra KDA in corner)
Juggle Limit / Increase / Start: 10 / 1 / 1
FATonline.png
HPHK > HPHK
Oni-Muso
HPHK > HPHK
SFV E.Honda HPHK HPHK.png
Startup Active Recovery Hit
3 3(3)21 10+10(11+14) KD
Damage Stun Attack Block
120*72*36 (228) 200*90*90 (380) H KD
  • Knockdown: 92(91) KD Adv, 33(32) Quick Rise Adv, 38(37) Back Rise Adv.
  • Cancel options: su
Secondary Headbutt follow-up to that spends additional 1200 V-Meter (40% V-Timer)
Can only be activated if opponent is in blowback state (airborne hitstun) - Cannot be used after: Armor Break / Armor Absorb / Parry
Only cancelable into Super (Critical Art) on first 3 active frames (up close)
If canceled into from Headbutt, deals 20 less damage (60) first 3 active frames (up close)
Has fixed KDA (KDA does not vary depending on distance traveled) on grounded opponents
KDA listed in parentheses is refers to Sumo Headbutt canceled into VT1 Headbutt
Recovery and Total frames listed refers to the whiffed version (11+14 recovery frames on hit)
Juggle Limit: 11
FATonline.png

V-Trigger 2

HPHK (VT2)
Tajikarao
HPHK (VT2)
SFV E.Honda HPHK (VT2).png
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
2-bar V-Trigger
Duration of 2000 frames (~33 seconds)
Unlocks Iwato Biraki (1000 V-Meter per use)
FATonline.png
HPHK
Iwato Biraki
HPHK
SFV E.Honda HPHK (VT2) grab.png
Startup Active Recovery Hit
28(17) 20 44 KD
Damage Stun Attack Block
140 150 T -
  • Knockdown: 62 KD Adv, 22 Quick Rise Adv, 22 Back Rise Adv.
  • Cancel options: sp
Spends 1000 V-Meter (50% of V-Timer)
Has 1 point of armor on frames 3-18 and another point of armor on frames 19-37
Can be canceled into from his normals / command normals / Hundred Hand Slap
Carries opponent to the nearest corner
Faster startup (17F) and combos if canceled into from Hundred Hand Slap
Can cancel wall bounce into specials (only EX Butt Slam or LP hands combos but you get no juggle after hands)
FATonline.png

V-Shift

5MKHP
V-Shift
5MKHP
SFV E.Honda 5MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 0.95 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
FATonline.png

V-Shift Break

5MKHP
Super Sumo Impact
5MKHP
SFV E.Honda 5MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
Fully invincible during startup and active frames
FATonline.png

V-Reversal

6PPP
Raiden-Ho
6PPP
SFV E.Honda 6PPP.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 78 KD Adv, 19 Quick Rise Adv, 24 Back Rise Adv.
Strike and Projectile invincible for frames 1-30
FATonline.png


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