Street Fighter V/E.Honda/Combos

From SuperCombo Wiki
General legend
Abbreviation Meaning
A,B Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B Cancel A into B. During A's animation, press B to cancel.
A > B Alternate notation indicating chains or target combos, cancelling A into B.
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
Fastfall Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup.
Kara Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
OTG Following move hits off the ground
CH Counter hit
CC Crush Counter
CA Critical Art
GB Guard Break
VS(1/2) V-Skill 1 or 2. Input with MP+MK
VT(1/2) V-Trigger 1 or 2. Input with HP+HK. Combos may either activate V-Trigger or use attack on the same input when Trigger is active.
j. Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only.
jc Jump cancel
dl Delay
jf Just Frame (special move with precise button timing, e.g. Karin's Tenko)
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button.)
whiff / (w) Indicates that the move must not hit the opponent.
(move) Indicates that the move is optional in a sequence.
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
41236 Hcf.png
63214 Hcb.png
[4]6 Cb.png (hold), F.png
[2]8 Cd.png (hold), U.png
360 360.png
720 360.png 360.png
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
Character legend
Full move name Abbreviated name Input
Hundred Hand Slap Hands Mash P, last P input determines strength
Sumo Headbutt Headbutt [4]6P
Sumo Smash Buttslam [2]8K

Light Confirm

Notation Damage Stun Meter Cost Notes

5LK, 5LK xx MP headbutt

164

291

0

4f, oki

2LK, 2LP xx LP hands

146

299

0

4f, low

2LK, 2LP xx MP headbutt

154

291

0

4f, low, oki

2LP, 5LP xx LP hands

156

299

0

5f

2LP, 5LP xx MP headbutt

164

291

0

5f, oki

2LP, 5LP xx MP xx HP hands

203

377

0

5f

2LP, 5LP xx MP xx HP headbutt

200

356

0

5f, oki

2LP, 5MK xx HP headbutt

190

318

0

5f, oki

2LK, 2LP xx EX hands, 5LK xx MP headbutt

240

444

1

2LP, 5LP xx MP xx MP hands, EX buttslam

261

448

1

Hold u/f on buttslam

2LK, 2LP xx EX hands, 5LK xx EX buttslam

270

474

2

Tricky cancel, hold u/f on buttslam

Confirm

Notation Damage Stun Meter Cost Notes

2MK, 5LP xx 5MP xx HP headbutt

220

386

0

6f, oki

2MP, 5LK xx MP headbutt

184

321

0

6f, oki

5MK, 5 LP xx MP xx HP hands

223

407

0

6f

5MK, 5 LP xx MP xx HP headbutt

220

386

0

6f, oki

5MK, 2HK

150

255

0

6f, oki

5MP, 5LP xx MP xx HP hands

233

407

0

7f

5MP, 5LP xx MP xx HP headbutt

230

386

0

7f, oki

5MP xx 3 HK, 5LP xx MP headbutt

242

387

0

7f, oki

2MK, 5LK xx MP headbutt

184

321

0

7, low, oki

2HP, 5LK xx MP headbutt

224

351

0

5MK. 5LP xx EX hands, 5LK xx MP headbutt

270

474

1

5MP xx 3 HK, 2LP xx EX buttslam

277

422

1

Hold u/f on buttslam

5HP xx EX. hands, 5LK xx MP headbutt

289

462

1

5HK, 5LP xx EX hands, 5LK xx MP headbutt

300

504

1

Punish

Notation Damage Stun Meter Cost Notes

5LK, 5LK xx MP headbutt

164

291

0

4f, oki

2LP, 5LP xx MP headbutt

164

291

0

5f, oki

5MK, 5 LP xx MP xx HP headbutt

220

386

0

6f, oki

5MP xx 3 HK, 5LP xx MP headbutt

242

387

0

7f, oki

5HP xx HP hands

201

312

0

8f or worse

5HP xx HP headbutt

234

312

0

8f or worse

5HP xx EX hands, 5LK xx MP headbutt

289

462

0

8f or worse

5HP xx EX hands VS2, 5MK xx HP headbutt

349

516

0

8f or worse

5HK, 5LP xx MP xx HP headbutt

250

416

0

8f or worse, gives oki

5HK, 5LP xx MP xx HP hands

253

437

0

8f or worse

5HK, 5LP xx EX hands, 5LK xx MP headbutt

300

504

1

8f or worse

CC Punish

Notation Damage Stun Meter Cost Notes

2HP CC, 5HK, 5LP xx MP xx HP hands

313

513

0

Cc punish, close

2HP CC, 5HK, 5LP xx MP xx HP headbutt

310

498

0

Cc punish, close

2HP CC, 5HP xx HP hands

279

426

0

Cc punish, close

2HP CC, 5HP xx HP headbutt

276

405

0

Cc punish, close

2HP CC, HP headbutt

216

300

0

Cc punish, far

6HK CC, HP headbutt

192

300

0

Cc punish, far

VT1 Activation Combo

Notation Damage Stun Meter Cost Notes

6HK xx VT1, 5HP xx HP hands xx HPHK xx HPHK

278

481

0

Vt1 activation combo

VT2 Activation Combo

Notation Damage Stun Meter Cost Notes

6HK xx VT2, 5HP xx HP hands xx HPHK

269

403

0

Vt2 activation combo

2HP CC xx VT2, j.HK, 5HP xx HP hands xx HPHK

321

477

0

Vt2 activation combo

5MP, 5LP xx 5MP xx VS1 xx VT2, HP headbutt

243

425

0

Vt2 activation combo

VT2 Combo

Notation Damage Stun Meter Cost Notes

2LK, 2LP xx LP hands xx HPHK

212

343

0

Vt2 combo

5HP xx HP hands xx HPHK

290

382

0

Vt2 combo

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