No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|hp=1000 | |hp=1000 | ||
|stun=1000 | |stun=1000 | ||
|vt1= | |vt1=3 Bars | ||
|vt2= | |vt2=2 Bars | ||
|movef=0.0262 | |movef=0.0262 | ||
|moveb=0.023 | |moveb=0.023 | ||
Line 46: | Line 46: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Stand%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 69: | Line 70: | ||
|confirm=<nowiki>- / 14 / 14</nowiki> | |confirm=<nowiki>- / 14 / 14</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Stand%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 93: | Line 95: | ||
|description= | |description= | ||
* Great range and special cancelable makes this a good whiff punish tool | * Great range and special cancelable makes this a good whiff punish tool | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Stand%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 116: | Line 119: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Stand%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 140: | Line 144: | ||
|description= | |description= | ||
* No hurtbox extension during start-up makes this a decent poke tool in neutral | * No hurtbox extension during start-up makes this a decent poke tool in neutral | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Stand%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 165: | Line 170: | ||
* Forces standing state on hit | * Forces standing state on hit | ||
* +5 extra recovery frames on whiff (18) | * +5 extra recovery frames on whiff (18) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Stand%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 185: | Line 191: | ||
|stun=<nowiki>70</nowiki> | |stun=<nowiki>70</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki> | |cancel=<nowiki>ch sp su vs1 vt1 vt2</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* Chains into cr.LP / cr.LK | * Chains into cr.LP / cr.LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Crouch%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 212: | Line 219: | ||
|confirm=<nowiki>14 / 14 / -</nowiki> | |confirm=<nowiki>14 / 14 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Crouch%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 237: | Line 245: | ||
* Good vertical anti-air | * Good vertical anti-air | ||
* First 2 active frames can't hit cross-up (active frames 3-5 can) | * First 2 active frames can't hit cross-up (active frames 3-5 can) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Crouch%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 261: | Line 270: | ||
|description= | |description= | ||
* Chains into cr.LP / cr.LK | * Chains into cr.LP / cr.LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Crouch%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 284: | Line 294: | ||
|confirm=<nowiki>14 / 14 / -</nowiki> | |confirm=<nowiki>14 / 14 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Crouch%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 310: | Line 321: | ||
* +5 extra recovery frames on whiff | * +5 extra recovery frames on whiff | ||
* -3 oB on last active frame | * -3 oB on last active frame | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Crouch%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 315: | Line 327: | ||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | =====<font style="visibility:hidden; float:right">Jump LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_M. | |image=SFV_M.Bison_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|input= | |input=8LP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 334: | Line 346: | ||
|description= | |description= | ||
* Also known as 'The Holy Water' by Yipes | * Also known as 'The Holy Water' by Yipes | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Jump%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 339: | Line 352: | ||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | =====<font style="visibility:hidden; float:right">Jump MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_M. | |image=SFV_M.Bison_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|input= | |input=8MP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 360: | Line 373: | ||
* Has a built-in follow-up option on hit / block (see move: Hell Attack (MP > MP)) | * Has a built-in follow-up option on hit / block (see move: Hell Attack (MP > MP)) | ||
* Juggle Limit / Increase / Start: 0 / 0 / 0 | * Juggle Limit / Increase / Start: 0 / 0 / 0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Jump%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 365: | Line 379: | ||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_M. | |image=SFV_M.Bison_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|input= | |input=8HP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 383: | Line 397: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Jump%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 388: | Line 403: | ||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_M. | |image=SFV_M.Bison_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|input= | |input=8LK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 406: | Line 421: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Jump%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 411: | Line 427: | ||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | =====<font style="visibility:hidden; float:right">Jump MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_M. | |image=SFV_M.Bison_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|input= | |input=8MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 430: | Line 446: | ||
|description= | |description= | ||
* Can Cross Up | * Can Cross Up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Jump%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 435: | Line 452: | ||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_M. | |image=SFV_M.Bison_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|input= | |input=8HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 453: | Line 470: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Jump%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 483: | Line 501: | ||
* Juggle Limit: 5 | * Juggle Limit: 5 | ||
* Everything I press is +1 | * Everything I press is +1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Psycho%20Axe}} | |||
}} | }} | ||
}} | }} | ||
Line 510: | Line 529: | ||
* Puts airborne opponents into a limited juggle state | * Puts airborne opponents into a limited juggle state | ||
* Juggle Limit / Increase / Start: 2 / 1 / 1 | * Juggle Limit / Increase / Start: 2 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Hell%20Attack}} | |||
}} | }} | ||
}} | }} | ||
Line 534: | Line 554: | ||
|description= | |description= | ||
* Not cancelable into Psycho Charge (Command Grab) | * Not cancelable into Psycho Charge (Command Grab) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Shadow%20Axe}} | |||
}} | }} | ||
}} | }} | ||
Line 560: | Line 581: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Psycho%20Impact}} | |||
}} | }} | ||
}} | }} | ||
Line 584: | Line 606: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Psycho%20Fall}} | |||
}} | }} | ||
}} | }} | ||
Line 615: | Line 638: | ||
* Takes 40 frames to charge | * Takes 40 frames to charge | ||
* Has the hitbox of a projectile | * Has the hitbox of a projectile | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/LP%20Psycho%20Blast}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>11</nowiki> | |startup=<nowiki>11</nowiki> | ||
|active=<nowiki>14</nowiki> | |active=<nowiki>14</nowiki> | ||
Line 663: | Line 687: | ||
* Takes 40 frames to charge | * Takes 40 frames to charge | ||
* Has the hitbox of a projectile | * Has the hitbox of a projectile | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/MP%20Psycho%20Blast}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>11</nowiki> | |startup=<nowiki>11</nowiki> | ||
|active=<nowiki>14</nowiki> | |active=<nowiki>14</nowiki> | ||
Line 711: | Line 736: | ||
* Takes 40 frames to charge | * Takes 40 frames to charge | ||
* Has the hitbox of a projectile | * Has the hitbox of a projectile | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/HP%20Psycho%20Blast}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>11</nowiki> | |startup=<nowiki>11</nowiki> | ||
|active=<nowiki>14</nowiki> | |active=<nowiki>14</nowiki> | ||
Line 761: | Line 787: | ||
* Takes 40 frames to charge | * Takes 40 frames to charge | ||
* Launches opponent into a limited juggle state | * Launches opponent into a limited juggle state | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/EX%20Psycho%20Blast}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>14</nowiki> | |startup=<nowiki>14</nowiki> | ||
|active=<nowiki>-</nowiki> | |active=<nowiki>-</nowiki> | ||
Line 812: | Line 839: | ||
* Airborne on frames 13-16 | * Airborne on frames 13-16 | ||
* Takes 40 frames to charge | * Takes 40 frames to charge | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/LK%20Double%20Knee%20Press}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>13</nowiki> | |startup=<nowiki>13</nowiki> | ||
|active=<nowiki>2(1)3</nowiki> | |active=<nowiki>2(1)3</nowiki> | ||
Line 861: | Line 889: | ||
* Airborne on frames 16-19 | * Airborne on frames 16-19 | ||
* Takes 40 frames to charge | * Takes 40 frames to charge | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/MK%20Double%20Knee%20Press}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>15</nowiki> | |startup=<nowiki>15</nowiki> | ||
|active=<nowiki>2(1)3</nowiki> | |active=<nowiki>2(1)3</nowiki> | ||
Line 910: | Line 939: | ||
* Airborne on frames 21-25 | * Airborne on frames 21-25 | ||
* Takes 40 frames to charge | * Takes 40 frames to charge | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/HK%20Double%20Knee%20Press}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>19</nowiki> | |startup=<nowiki>19</nowiki> | ||
|active=<nowiki>2(1)3</nowiki> | |active=<nowiki>2(1)3</nowiki> | ||
Line 960: | Line 990: | ||
* Takes 40 frames to charge | * Takes 40 frames to charge | ||
* Hard knockdown on full animation | * Hard knockdown on full animation | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/EX%20Double%20Knee%20Press}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>13</nowiki> | |startup=<nowiki>13</nowiki> | ||
|active=<nowiki>2(1)4</nowiki> | |active=<nowiki>2(1)4</nowiki> | ||
Line 1,012: | Line 1,043: | ||
* Cancelable into Devil's Reverse on frame 14 | * Cancelable into Devil's Reverse on frame 14 | ||
* Takes 30 frames to charge | * Takes 30 frames to charge | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/LK%20Head%20Press}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>38</nowiki> | |startup=<nowiki>38</nowiki> | ||
|active=<nowiki>10</nowiki> | |active=<nowiki>10</nowiki> | ||
Line 1,065: | Line 1,097: | ||
* Cancelable into Devil's Reverse on frame 14 | * Cancelable into Devil's Reverse on frame 14 | ||
* Takes 30 frames to charge | * Takes 30 frames to charge | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/MK%20Head%20Press}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>38</nowiki> | |startup=<nowiki>38</nowiki> | ||
|active=<nowiki>10</nowiki> | |active=<nowiki>10</nowiki> | ||
Line 1,118: | Line 1,151: | ||
* Cancelable into Devil's Reverse on frame 14 | * Cancelable into Devil's Reverse on frame 14 | ||
* Takes 30 frames to charge | * Takes 30 frames to charge | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/HK%20Head%20Press}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>38</nowiki> | |startup=<nowiki>38</nowiki> | ||
|active=<nowiki>10</nowiki> | |active=<nowiki>10</nowiki> | ||
Line 1,173: | Line 1,207: | ||
* Requires 30 frames of charge | * Requires 30 frames of charge | ||
* Hard knockdown on hit | * Hard knockdown on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/EX%20Head%20Press}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>35</nowiki> | |startup=<nowiki>35</nowiki> | ||
|active=<nowiki>12</nowiki> | |active=<nowiki>12</nowiki> | ||
Line 1,222: | Line 1,257: | ||
* Frame Advantage oH/oB depends on height | * Frame Advantage oH/oB depends on height | ||
* Not usable during V-Trigger Head Press | * Not usable during V-Trigger Head Press | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Somersault%20Skull%20Diver}} | |||
}} | }} | ||
}} | }} | ||
Line 1,251: | Line 1,287: | ||
* Hits Overhead | * Hits Overhead | ||
* Frame Advantage and KDA varies greatly depending on height / angle / how long it has been active before landing | * Frame Advantage and KDA varies greatly depending on height / angle / how long it has been active before landing | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Devil%20Reverse}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>32</nowiki> | |startup=<nowiki>32</nowiki> | ||
|active=<nowiki>22</nowiki> | |active=<nowiki>22</nowiki> | ||
Line 1,300: | Line 1,337: | ||
* Puts opponent into a juggle state | * Puts opponent into a juggle state | ||
* Frame Advantage and KDA varies greatly depending on height / angle / how long it has been active before landing | * Frame Advantage and KDA varies greatly depending on height / angle / how long it has been active before landing | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/EX%20Devil%20Reverse}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>40</nowiki> | |startup=<nowiki>40</nowiki> | ||
|active=<nowiki>24</nowiki> | |active=<nowiki>24</nowiki> | ||
Line 1,347: | Line 1,385: | ||
* Has the hitbox of a projectile | * Has the hitbox of a projectile | ||
* Crouching hurtbox on frames 5-11 | * Crouching hurtbox on frames 5-11 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/LP%20Psycho%20Inferno}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>14</nowiki> | |startup=<nowiki>14</nowiki> | ||
|active=<nowiki>15</nowiki> | |active=<nowiki>15</nowiki> | ||
Line 1,395: | Line 1,434: | ||
* Has the hitbox of a projectile | * Has the hitbox of a projectile | ||
* Crouching hurtbox on frames 6-15 | * Crouching hurtbox on frames 6-15 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/MP%20Psycho%20Inferno}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>14</nowiki> | |startup=<nowiki>14</nowiki> | ||
|active=<nowiki>15</nowiki> | |active=<nowiki>15</nowiki> | ||
Line 1,443: | Line 1,483: | ||
* Has the hitbox of a projectile | * Has the hitbox of a projectile | ||
* Crouching hurtbox on frames 5-16 | * Crouching hurtbox on frames 5-16 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/HP%20Psycho%20Inferno}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>14</nowiki> | |startup=<nowiki>14</nowiki> | ||
|active=<nowiki>15</nowiki> | |active=<nowiki>15</nowiki> | ||
Line 1,491: | Line 1,532: | ||
* Has the hitbox of a projectile on both sides | * Has the hitbox of a projectile on both sides | ||
* Crouching hurtbox on frames 5-17 | * Crouching hurtbox on frames 5-17 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/EX%20Psycho%20Inferno}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>15</nowiki> | |startup=<nowiki>15</nowiki> | ||
|active=<nowiki>27</nowiki> | |active=<nowiki>27</nowiki> | ||
Line 1,538: | Line 1,580: | ||
|description= | |description= | ||
* Frames 8-10 fully invincible; Frames 11-14 strike and projectile invincible | * Frames 8-10 fully invincible; Frames 11-14 strike and projectile invincible | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Forward%20Dash}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>-</nowiki> | |startup=<nowiki>-</nowiki> | ||
|active=<nowiki>-</nowiki> | |active=<nowiki>-</nowiki> | ||
Line 1,558: | Line 1,601: | ||
}} | }} | ||
== Critical | == Critical Art == | ||
=====<font style="visibility:hidden; float:right">Ultimate Psycho Crusher</font>===== | =====<font style="visibility:hidden; float:right">Ultimate Psycho Crusher</font>===== | ||
Line 1,590: | Line 1,633: | ||
* Not actually airborne at all if done on the ground | * Not actually airborne at all if done on the ground | ||
* If used in the air this has 14 grounded recovery frames on landing | * If used in the air this has 14 grounded recovery frames on landing | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Ultimate%20Psycho%20Crusher}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>6</nowiki> | |startup=<nowiki>6</nowiki> | ||
|active=<nowiki>15</nowiki> | |active=<nowiki>15</nowiki> | ||
Line 1,637: | Line 1,681: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Taunt}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Psycho Reflect</font>===== | =====<font style="visibility:hidden; float:right">Psycho Reflect</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_M.Bison_MPMK (VS1 | |image=SFV_M.Bison_MPMK (VS1).png | ||
|name=Psycho Reflect | |name=Psycho Reflect | ||
|input=MPMK (VS1 | |input=MPMK (VS1) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,664: | Line 1,709: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* Absorbs 1 hit during active frames (Projectile: 7F | * Absorbs 1 hit during active frames (Projectile: 7F ** Strike (1 hit of armor): 9F) | ||
* Cannot absorb low hitting attacks or multi-hitting moves | * Cannot absorb low hitting attacks or multi-hitting moves | ||
* Recovery frames listed is if the V-Skill whiffs (reduces the remaining active + recovery frames by 10 on a successful V-Skill absorption) | * Recovery frames listed is if the V-Skill whiffs (reduces the remaining active + recovery frames by 10 on a successful V-Skill absorption) | ||
Line 1,670: | Line 1,715: | ||
* Builds 50 V-Gauge (1/6th V-Bar) on projectile absorb | * Builds 50 V-Gauge (1/6th V-Bar) on projectile absorb | ||
* Counter-hit state for the whole duration | * Counter-hit state for the whole duration | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Psycho%20Reflect}} | |||
}} | }} | ||
}} | }} | ||
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* Launches opponent on hit into a limited juggle state | * Launches opponent on hit into a limited juggle state | ||
* Builds 50/25 V-Gauge on Hit/Block | * Builds 50/25 V-Gauge on Hit/Block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Psycho%20Reflect%20(release)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,724: | Line 1,771: | ||
* Has 8 less recovery frames (17F) on block | * Has 8 less recovery frames (17F) on block | ||
* Builds 60/30 V-Gauge on Hit/Block | * Builds 60/30 V-Gauge on Hit/Block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Psycho%20Reflect%20(parry)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,757: | Line 1,805: | ||
* Juggle Limit / Increase / Start: 10 / 0 / 1 | * Juggle Limit / Increase / Start: 10 / 0 / 1 | ||
* Of course it's +1 on block (What did you expect? It's Dictator) | * Of course it's +1 on block (What did you expect? It's Dictator) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Hell's%20Warp}} | |||
}} | }} | ||
}} | }} | ||
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* Forward dash and specials gain new or improved properties | * Forward dash and specials gain new or improved properties | ||
* Using a V-enhanced special spends 200 duration frames | * Using a V-enhanced special spends 200 duration frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Psycho%20Power}} | |||
}} | }} | ||
}} | }} | ||
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* Gives access to new moves (Psycho Crusher / Psycho Charge / Psycho Judgement) for the duration of V-Trigger 2 | * Gives access to new moves (Psycho Crusher / Psycho Charge / Psycho Judgement) for the duration of V-Trigger 2 | ||
* Cannot cancel into this V-Trigger 2 activation from specials like you can with V-Trigger 1 activation | * Cannot cancel into this V-Trigger 2 activation from specials like you can with V-Trigger 1 activation | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Psycho%20Nightmare}} | |||
}} | }} | ||
}} | }} | ||
Line 1,847: | Line 1,898: | ||
* KDA shown is if Psycho Crusher hits on its first active frame (KDA varies depending on how late into the active frames Psycho Crusher hits and if it hits with the in-front / behind hitbox) | * KDA shown is if Psycho Crusher hits on its first active frame (KDA varies depending on how late into the active frames Psycho Crusher hits and if it hits with the in-front / behind hitbox) | ||
* Spends 2000 V-Timer (50% V-Timer) | * Spends 2000 V-Timer (50% V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/vtTwo/Psycho%20Crusher}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Psycho Charge</font>===== | =====<font style="visibility:hidden; float:right">Psycho Charge</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_M. | |image=SFV_M.Bison_63214K.png | ||
|name=Psycho Charge | |name=Psycho Charge | ||
|input= | |input=63214K | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,876: | Line 1,928: | ||
* The grab has a bit more range when canceled into | * The grab has a bit more range when canceled into | ||
* Spends 1000 V-Timer (25% V-Timer) on startup and on hit another 1000 V-Timer is spent again (total of 50% V-Timer) | * Spends 1000 V-Timer (25% V-Timer) on startup and on hit another 1000 V-Timer is spent again (total of 50% V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/vtTwo/Psycho%20Charge}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Psycho Judgement</font>===== | =====<font style="visibility:hidden; float:right">Psycho Judgement</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_M. | |image=SFV_M.Bison_63214K (bomb).png | ||
|name=Psycho Judgement | |name=Psycho Judgement | ||
|input= | |input=63214K (bomb) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,904: | Line 1,957: | ||
* Can still activate the detonation even if the V-Trigger has run out (as long as the bomb has already been planted) | * Can still activate the detonation even if the V-Trigger has run out (as long as the bomb has already been planted) | ||
* Counter hit frames during startup of this detonation | * Counter hit frames during startup of this detonation | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/vtTwo/Psycho%20Judgement}} | |||
}} | }} | ||
}} | }} | ||
Line 1,911: | Line 1,965: | ||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | =====<font style="visibility:hidden; float:right">V-Shift</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_M. | |image=SFV_M.Bison_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,937: | Line 1,991: | ||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | * Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | ||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | * If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/V-Shift}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Psycho Fist</font>===== | =====<font style="visibility:hidden; float:right">Psycho Fist</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_M. | |image=SFV_M.Bison_5MKHP_break.png | ||
|name=Psycho Fist | |name=Psycho Fist | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,955: | Line 2,010: | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>79 / 20 / 25</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki>0</nowiki> | |stun=<nowiki>0</nowiki> | ||
Line 1,963: | Line 2,018: | ||
|description= | |description= | ||
* Fully invincible during startup and active frames | * Fully invincible during startup and active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Psycho%20Fist}} | |||
}} | }} | ||
}} | }} | ||
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* Strike and Projectile invincible on frames 1-30 | * Strike and Projectile invincible on frames 1-30 | ||
* 8 extra recovery frames (31) on hit | * 8 extra recovery frames (31) on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/M.Bison/normal/Psycho%20Burst}} | |||
}} | }} | ||
}} | }} |
Revision as of 18:10, 13 April 2021
Introduction
About M. Bison
The leader of Shadaloo, Bison is the main villain of the Street Fighter series and seeks world domination.
Bison is an explosive character defined by his dominant range, sticky pressure, and high damage output. His movement is slow and linear, with the 2nd slowest walkspeed in the game and a long but slow dash. In exchange, he has excellent reach on his normals and strong movement and frame data on some attacks, with safe moves like Scissor Kick, Devil's Reverse, and Psycho Axe moving him forward into his offensive range. When he gets close, his gameplan starts to shine, as he has many options to maintain advantage on block and excellent throw range to make up for his poor walkspeed; getting bison away from you often requires good abare, and his explosive damage makes that abare very risky. His offensive crush counters are some of the best in the game, with 5HK and Psycho Axe both being plus on block and converting into full combos on CC. On top of all this, he has some of the best EXs in the game, with EX scissors and EX blast in particular being extremely powerful both for neutral and pressure. His strong neutral tools and seemingly endless pressure strings allow him to slow the game down to a grind, chipping away at opponents with long blockstrings in order to bait them into taking a risk and eating big damage. His mixup is fairly basic without trigger, with throw as his only real way to open up a blocking opponent, but his oppressive chip damage and frame data more than make up for it.
V-system
V-Trigger 1: Psycho Power
Enhances Bison's forward dash, giving it more invul frames and the ability to cross up. Enhances the properties of his special moves and allows him to freely cancel them into EXs. Explosive damage and comeback potential, but requires you save EX for the end of the round. Used in matchups you expect to need to make big comebacks in.
V-Trigger 2: Psycho Nightmare
Gives Bison access to a command grab and Psycho Crusher. The grab deals low damage but has great oki and plants a bomb on the opponent that detonates automatically or manually, allowing for powerful combos, extended pressure, or mixups. Psycho Crusher can be used for crossups, fullscreen approach, anti-air, or as a combo ender. The more stable choice in most matchups.
V-Skill 1: Psycho Reflect
Absorbs a single projectile hit, stocking Bison's own projectile in the process. If a strike comes in contact with the reflect, an invincible counter attack is triggered. Used in fireball matchups and situationally as an anti-air.
V-Skill 2: Hell's Warp
Teleports behind the opponent and launches on hit; plus on block. Used to side switch, as a mixup with VT2 bomb or EX psycho blast, or in certain extended combos. Fairly easy to interrupt on reaction without a projectile covering it. Leads to meaties after MP inferno that cover both wakeups, making it a great corner escape in non-projectile matchups.
Final Patch
Players to Watch
- LPN
- Pnoy
- Problem X
- HotDog29
- Pikoro
- Dogura
M.Bison | |
---|---|
Vitals | |
Life Points | 1000 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.0262 |
Backward Walk Speed | 0.023 |
Forward Dash Speed | 22 |
Backward Dash Speed | 22 |
Forward Dash Distance | 1.98 |
Backward Dash Distance | 1.25 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 47 (4+39+4) |
Neutral Jump Speed | 47 (4+39+4) |
Forward Jump Speed | 46 (3+39+4) |
Forward Jump Distance | 2.34 |
Backward Jump Distance | 2.34 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.9 |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Command Normals
Psycho Axe
Target Combos
Hell Attack
Shadow Axe
Throws
Psycho Impact
Psycho Fall
Special Moves
LP Psycho Blast
MP Psycho Blast
HP Psycho Blast
EX Psycho Blast
LK Double Knee Press
MK Double Knee Press
HK Double Knee Press
EX Double Knee Press
LK Head Press
MK Head Press
HK Head Press
EX Head Press
Somersault Skull Diver
Devil Reverse
EX Devil Reverse
LP Psycho Inferno
MP Psycho Inferno
HP Psycho Inferno
EX Psycho Inferno
Forward Dash
Critical Art
Ultimate Psycho Crusher
Taunts
Taunt
V-System
V-Skill 1
Psycho Reflect
Psycho Reflect (release)
Psycho Reflect (parry)
V-Skill 2
Hell's Warp
V-Trigger 1
Psycho Power
V-Trigger 2
Psycho Nightmare
Psycho Crusher
Psycho Charge
Psycho Judgement
V-Shift
V-Shift
V-Shift Break
Psycho Fist
V-Reversal
Psycho Burst