Street Fighter V/M.Bison/Combos

From SuperCombo Wiki
General legend
Abbreviation Meaning
A,B Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B Cancel A into B. During A's animation, press B to cancel.
A > B Alternate notation indicating chains or target combos, cancelling A into B.
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
Fastfall Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup.
Kara Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
OTG Following move hits off the ground
CH Counter hit
CC Crush Counter
CA Critical Art
GB Guard Break
VS(1/2) V-Skill 1 or 2. Input with MP+MK
VT(1/2) V-Trigger 1 or 2. Input with HP+HK. Combos may either activate V-Trigger or use attack on the same input when Trigger is active.
j. Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only.
jc Jump cancel
dl Delay
jf Just Frame (special move with precise button timing, e.g. Karin's Tenko)
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button.)
whiff / (w) Indicates that the move must not hit the opponent.
(move) Indicates that the move is optional in a sequence.
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
41236 Hcf.png
63214 Hcb.png
[4]6 Cb.png (hold), F.png
[2]8 Cd.png (hold), U.png
360 360.png
720 360.png 360.png
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward

Light Confirms

Notation Damage Stun Meter Cost Notes

2LK, 5LK xx [4]6LK

111

253

0

Low starter

2LP, 5LP xx [4]6LP

113

213

0

2LP, 5LP xx 214LP

121

253

0

2LP, 5LP xx [4]6MK

129

253

0

Confirms

Notation Damage Stun Meter Cost Notes

5MP, 2MP xx [4]6MP

170

270

0

5MP, 2MP xx 214MP

186

310

0

5MP, 2MP xx [4]6MK

186

310

0

5HK, 2MP xx [4]6MP

190

320

0

5HK, 2MP xx 214MP

206

360

0

5HK, 2MP xx [4]6MK

206

360

0

3HP, 2MP xx [4]6MP

190

320

0

3HP, 2MP xx 214MP

206

360

0

3HP, 2MP xx [4]6MK

206

360

0

3HP, 5LK xx [4]6LP

0

0

0

Not an actual combo unless they press a button after d/f+hp

5HP xx [4]6HP

153

240

0

5HP xx [4]6HK

180

285

0

5HP xx 214HP, [4]6LK

212

365

0

j.MP xx j.MP, [4]6LP

169

225

0

Air to air

j.MP xx j.MP, [4]6LK

145

185

0

Air to air, maintains good pressure

j.MP xx j.MP, [4]6HK

193

265

0

Air to air, launches them half screen, good damage

5MP, 2MP xx [4]6KK

234

350

1

5MP, 2MP xx 214PP

226

310

1

5HK, 2MP xx [4]6KK

254

400

1

5HK, 2MP xx 214PP

246

360

1

3HP, 2MP xx [4]6KK

254

400

1

3HP, 2MP xx 214PP

246

360

1

5HP xx [4]6PP, [4]6LK

212

365

1

Safer

5HP xx 214HP, [4]6KK

284

445

1

More damage

j.MP xx j.MP, 214PP

225

265

1

Air to air, decent damage

5MP, 2MP xx 214PP, [4]6KK

317

450

2

Delay the [4]6KK to get two hits

5HK, 2MP xx 214PP, [4]6KK

333

500

2

3HP, 2MP xx 214PP, [4]6KK

333

500

2

5HP xx [4]6PP, [4]6KK

284

445

2

5HP xx 214PP, [4]6KK

320

445

2

5MP, 2MP xx [4]6MK xx CA

384

230

3

3HP, 2MP xx [4]6MK xx CA

404

280

3

5HK, 2MP xx [4]6MK xx CA

404

280

3

5MP, 2MP xx 214MP xx CA

424

310

3

3HP, 2MP xx 214MP xx CA

444

360

3

5HK, 2MP xx 214MP xx CA

444

360

3

Punishes

Notation Damage Stun Meter Cost Notes

5LK xx [4]6LK

102

205

3

3f punish

5LP xx [4]6LP

93

160

3

4f punish

5LP xx 214LP

103

205

3

4f punish

2MP xx 214MP

143

237

3

6f punish

5HP xx 214HP, [4]6LK

212

365

3

11f punish

CC Punishes

Notation Damage Stun Meter Cost Notes

3HP CC, 5HP xx 214HP, [4]6LK

262

465

3

Cc punish. far

5HK CC, 5HP xx 214HP, [4]6LK

262

465

3

Cc punish. point blank

VT1 Activation Combo

Notation Damage Stun Meter Cost Notes

5MP xx 3HP xx VT1, 5HP xx 214HP, [4]6KK

273

455

3

Vt1 activation combo

3HP xx VT1, 5HP xx 214HP, [4]6KK

283

445

3

Vt1 activation combo

3HP xx VT1, 5HP xx [4]6HP, [4]6KK

283

415

3

Vt1 activation combo

5MP, 2MP xx [4]6MK xx VT1, 5LP xx [4]6LP

241

385

3

Vt1 activation combo

5MP, 2MP xx [4]6MK xx VT1, 5LP xx [4]6LP xx [4]6KK

289

445

3

Vt1 activation combo

VT1 Combo

Notation Damage Stun Meter Cost Notes

3HP, 5LK xx [4]6LP xx [4]6KK

299

433

3

Vt1 combo

VT2 Activation Combo

Notation Damage Stun Meter Cost Notes

3HP xx VT1, 5HP xx 214HP, [4]6LK xx HPHK

263

435

3

Vt2 activation combo

5MP xx 3HP xx VT1, 5HP xx 214HP, [4]6LK xx HPHK

255

443

3

Vt2 activation combo

5MP xx 3HP xx VT1, 5HP xx 63214K

209

348

3

Vt2 activation combo. easy route into the command grab

VT2 Combo

Notation Damage Stun Meter Cost Notes

3HP, 2MP xx [4]6MK xx HPHK

276

430

3

Post activation combo

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