No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|hp=950 | |hp=950 | ||
|stun=950 | |stun=950 | ||
|vt1= | |vt1=2 Bars | ||
|vt2= | |vt2=2 Bars | ||
|movef=0.022 | |movef=0.022 | ||
|moveb=0.02 | |moveb=0.02 | ||
Line 47: | Line 47: | ||
|description= | |description= | ||
* First active frame only hits airborne targets (so technically a 4-frame startup vs grounded opponents) | * First active frame only hits airborne targets (so technically a 4-frame startup vs grounded opponents) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Stand%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 73: | Line 74: | ||
* 2F less (15F) recovery frames on hit | * 2F less (15F) recovery frames on hit | ||
* Juggle Limit: 1 | * Juggle Limit: 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Stand%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 101: | Line 103: | ||
* Upper part projectile invincible on frames 15-35 | * Upper part projectile invincible on frames 15-35 | ||
* Does not hit air opponents | * Does not hit air opponents | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Stand%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 124: | Line 127: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Stand%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 149: | Line 153: | ||
* Hit Confirm notes: *CA only | * Hit Confirm notes: *CA only | ||
* Juggle Limit: 1 | * Juggle Limit: 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Stand%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 174: | Line 179: | ||
* Hit Confirm notes: *CA only | * Hit Confirm notes: *CA only | ||
* Can reliably trade with projectiles due to lack of projectile-vulnerable hurtbox extension before active frames | * Can reliably trade with projectiles due to lack of projectile-vulnerable hurtbox extension before active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Stand%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 197: | Line 203: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Crouch%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 223: | Line 230: | ||
* Can hit cross-up (behind Dhalsim) | * Can hit cross-up (behind Dhalsim) | ||
* Cancelable into V-Skill 1/2 on Hit/Block | * Cancelable into V-Skill 1/2 on Hit/Block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Crouch%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 246: | Line 254: | ||
|confirm=<nowiki>20 / 17 / -</nowiki> | |confirm=<nowiki>20 / 17 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Crouch%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 271: | Line 280: | ||
* Low profile and top of hurtbox projectile invincible on frames 5-16 | * Low profile and top of hurtbox projectile invincible on frames 5-16 | ||
* +2 oH / -1 oB on last active frame | * +2 oH / -1 oB on last active frame | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Crouch%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 296: | Line 306: | ||
* Low profile and top of hurtbox projectile invincible on frames 4-20 | * Low profile and top of hurtbox projectile invincible on frames 4-20 | ||
* +8 oH / +3 oB on last active frame | * +8 oH / +3 oB on last active frame | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Crouch%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 311: | Line 322: | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>Hard Knockdown / KD / +150</nowiki> | |crush=<nowiki>Hard Knockdown / KD / +150</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-20</nowiki> | ||
|knockdown=<nowiki>58 / 9 / 14</nowiki> | |knockdown=<nowiki>58 / 9 / 14</nowiki> | ||
|damage=<nowiki>90</nowiki> | |damage=<nowiki>90</nowiki> | ||
Line 321: | Line 332: | ||
* Low profile and goes under projectiles on frames 5-33 | * Low profile and goes under projectiles on frames 5-33 | ||
* -6 oB on last active frame | * -6 oB on last active frame | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Crouch%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 326: | Line 338: | ||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | =====<font style="visibility:hidden; float:right">Jump LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Dhalsim_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|input= | |input=8LP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 344: | Line 356: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Jump%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 349: | Line 362: | ||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | =====<font style="visibility:hidden; float:right">Jump MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Dhalsim_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|input= | |input=8MP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 370: | Line 383: | ||
* Cancelable into V-Skill on hit / block | * Cancelable into V-Skill on hit / block | ||
* Dhalsim has no hurtbox on his legs during this move | * Dhalsim has no hurtbox on his legs during this move | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Jump%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 375: | Line 389: | ||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Dhalsim_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|input= | |input=8HP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 394: | Line 408: | ||
|description= | |description= | ||
* Can juggle after some attacks | * Can juggle after some attacks | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Jump%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 399: | Line 414: | ||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Dhalsim_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|input= | |input=8LK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 418: | Line 433: | ||
|description= | |description= | ||
* Can Cross-up | * Can Cross-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Jump%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 423: | Line 439: | ||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | =====<font style="visibility:hidden; float:right">Jump MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Dhalsim_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|input= | |input=8MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 441: | Line 457: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Jump%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 446: | Line 463: | ||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Dhalsim_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|input= | |input=8HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 464: | Line 481: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Jump%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 471: | Line 489: | ||
=====<font style="visibility:hidden; float:right">LK Drill Kick</font>===== | =====<font style="visibility:hidden; float:right">LK Drill Kick</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Dhalsim_1 or 2 or 3LK (air).png | ||
|name=LK Drill Kick | |name=LK Drill Kick | ||
|input= | |input=1 or 2 or 3LK (air) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 491: | Line 509: | ||
* Cannot hit Cross-up | * Cannot hit Cross-up | ||
* Frame advantage stated oH/oB are best case scenario | * Frame advantage stated oH/oB are best case scenario | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LK%20Drill%20Kick}} | |||
}} | }} | ||
}} | }} | ||
Line 496: | Line 515: | ||
=====<font style="visibility:hidden; float:right">MK Drill Kick</font>===== | =====<font style="visibility:hidden; float:right">MK Drill Kick</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Dhalsim_2 or 2 or 3LK (air).png | ||
|name=MK Drill Kick | |name=MK Drill Kick | ||
|input= | |input=2 or 2 or 3LK (air) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 516: | Line 535: | ||
* Cannot hit Cross-up | * Cannot hit Cross-up | ||
* Frame advantage stated oH/oB are best case scenario | * Frame advantage stated oH/oB are best case scenario | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LK%20Drill%20Kick}} | |||
}} | }} | ||
}} | }} | ||
Line 521: | Line 541: | ||
=====<font style="visibility:hidden; float:right">HK Drill Kick</font>===== | =====<font style="visibility:hidden; float:right">HK Drill Kick</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Dhalsim_1 or 2 or 3LK (air).png | ||
|name=HK Drill Kick | |name=HK Drill Kick | ||
|input= | |input=1 or 2 or 3LK (air) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 541: | Line 561: | ||
* Cannot hit Cross-up | * Cannot hit Cross-up | ||
* Frame advantage stated oH/oB are best case scenario | * Frame advantage stated oH/oB are best case scenario | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LK%20Drill%20Kick}} | |||
}} | }} | ||
}} | }} | ||
Line 568: | Line 589: | ||
* Cancelable into V-Skill 1/2 on Hit/Block | * Cancelable into V-Skill 1/2 on Hit/Block | ||
* Juggle Limit / Increase / Start: 0 / 1 / 0 (Free Juggle on Crush Counter) | * Juggle Limit / Increase / Start: 0 / 1 / 0 (Free Juggle on Crush Counter) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LK%20Drill%20Kick}} | |||
}} | }} | ||
}} | }} | ||
Line 593: | Line 615: | ||
* Forces standing state on hit | * Forces standing state on hit | ||
* Can hit cross-up (behind Dhalsim) | * Can hit cross-up (behind Dhalsim) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LK%20Drill%20Kick}} | |||
}} | }} | ||
}} | }} | ||
Line 616: | Line 639: | ||
|confirm=<nowiki>17 / 16 / -</nowiki> | |confirm=<nowiki>17 / 16 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LK%20Drill%20Kick}} | |||
}} | }} | ||
}} | }} | ||
Line 639: | Line 663: | ||
|confirm=<nowiki>15 / 15 / -</nowiki> | |confirm=<nowiki>15 / 15 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LK%20Drill%20Kick}} | |||
}} | }} | ||
}} | }} | ||
Line 665: | Line 690: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Rocket}} | |||
}} | }} | ||
}} | }} | ||
Line 689: | Line 715: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Hoop}} | |||
}} | }} | ||
}} | }} | ||
Line 715: | Line 742: | ||
|description= | |description= | ||
* 1-hit projectile that travels in an arc in the air | * 1-hit projectile that travels in an arc in the air | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LP%20Yoga%20Fire}} | |||
}} | }} | ||
}} | }} | ||
Line 739: | Line 767: | ||
|description= | |description= | ||
* 1-hit projectile that travels in an arc in the air | * 1-hit projectile that travels in an arc in the air | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/MP%20Yoga%20Fire}} | |||
}} | }} | ||
}} | }} | ||
Line 763: | Line 792: | ||
|description= | |description= | ||
* 1-hit projectile that travels in an arc in the air | * 1-hit projectile that travels in an arc in the air | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/HP%20Yoga%20Fire}} | |||
}} | }} | ||
}} | }} | ||
Line 789: | Line 819: | ||
* Projectile speed varies based on button combination (LP+MP: 0.3 / LP+HP: 0.38 / MP+HP: 0.46) | * Projectile speed varies based on button combination (LP+MP: 0.3 / LP+HP: 0.38 / MP+HP: 0.46) | ||
* Juggle Limit / Increase / Start: 2*3 / 1*1 / 3*3 | * Juggle Limit / Increase / Start: 2*3 / 1*1 / 3*3 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/EX%20Yoga%20Fire}} | |||
}} | }} | ||
}} | }} | ||
Line 816: | Line 847: | ||
* Can be canceled into VT2 on hit or block | * Can be canceled into VT2 on hit or block | ||
* Juggle Limit / Increase / Start: 0 / 3 / 4 | * Juggle Limit / Increase / Start: 0 / 3 / 4 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LP%20Yoga%20Flame}} | |||
}} | }} | ||
}} | }} | ||
Line 843: | Line 875: | ||
* Can be canceled into VT2 on hit or block | * Can be canceled into VT2 on hit or block | ||
* Juggle Limit / Increase / Start: 0 / 7 / 7 | * Juggle Limit / Increase / Start: 0 / 7 / 7 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/MP%20Yoga%20Flame}} | |||
}} | }} | ||
}} | }} | ||
Line 871: | Line 904: | ||
* Can be canceled into VT2 on hit or block | * Can be canceled into VT2 on hit or block | ||
* Juggle Limit / Increase / Start: 0 / 1 / 0 | * Juggle Limit / Increase / Start: 0 / 1 / 0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/HP%20Yoga%20Flame}} | |||
}} | }} | ||
}} | }} | ||
Line 899: | Line 933: | ||
* Can be canceled into VT2 on hit or block | * Can be canceled into VT2 on hit or block | ||
* Juggle Limit / Increase / Start: 6 / 8 / 1 (3rd hit starts juggle: +1 and then 4th hit adds +8 Juggle Increase) | * Juggle Limit / Increase / Start: 6 / 8 / 1 (3rd hit starts juggle: +1 and then 4th hit adds +8 Juggle Increase) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/EX%20Yoga%20Flame}} | |||
}} | }} | ||
}} | }} | ||
Line 927: | Line 962: | ||
* 4 frames of landing recovery | * 4 frames of landing recovery | ||
* Juggle Limit / Increase / Start: 5 / 5 / 2 | * Juggle Limit / Increase / Start: 5 / 5 / 2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LP%20Yoga%20Gale}} | |||
}} | }} | ||
}} | }} | ||
Line 955: | Line 991: | ||
* 4 frames of landing recovery | * 4 frames of landing recovery | ||
* Juggle Limit / Increase / Start: 5 / 5 / 2 | * Juggle Limit / Increase / Start: 5 / 5 / 2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/MP%20Yoga%20Gale}} | |||
}} | }} | ||
}} | }} | ||
Line 983: | Line 1,020: | ||
* 4 frames of landing recovery | * 4 frames of landing recovery | ||
* Juggle Limit / Increase / Start: 5 / 5 / 2 | * Juggle Limit / Increase / Start: 5 / 5 / 2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/HP%20Yoga%20Gale}} | |||
}} | }} | ||
}} | }} | ||
Line 1,012: | Line 1,050: | ||
* Cancelable into V-Skill 1/2 on Hit/Block/Whiff | * Cancelable into V-Skill 1/2 on Hit/Block/Whiff | ||
* Juggle Limit / Increase / Start: 10*10*10 / 0*0*10 / 1*1*1 | * Juggle Limit / Increase / Start: 10*10*10 / 0*0*10 / 1*1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/EX%20Yoga%20Gale}} | |||
}} | }} | ||
}} | }} | ||
Line 1,017: | Line 1,056: | ||
=====<font style="visibility:hidden; float:right">Yoga Teleport</font>===== | =====<font style="visibility:hidden; float:right">Yoga Teleport</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Dhalsim_623PPP or KKK or 421PPP.png | ||
|name=Yoga Teleport | |name=Yoga Teleport | ||
|input= | |input=623PPP or KKK, or 421PPP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,037: | Line 1,076: | ||
* Strike & Projectile invincible on frames 1-28 | * Strike & Projectile invincible on frames 1-28 | ||
* Throw invincible on frames 5-28 | * Throw invincible on frames 5-28 | ||
* | * Graphic appears on frame 9 but does not teleport until frame 16 | ||
* Dhalsim's hurtboxes re-appear on frame 29 | * Dhalsim's hurtboxes re-appear on frame 29 | ||
* After re-appearing there are 25 recovery frames, the last 14 of them being grounded | * After re-appearing there are 25 recovery frames, the last 14 of them being grounded | ||
* Back + Kicks teleport adds 5 extra recovery frames for unknown reasons | * Back + Kicks teleport adds 5 extra recovery frames for unknown reasons | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Teleport}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">Yoga Teleport ( | =====<font style="visibility:hidden; float:right">Yoga Teleport (Air)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dhalsim_623 or 421+PPP or KKK (air).png | |image=SFV_Dhalsim_623 or 421+PPP or KKK (air).png | ||
|name=Yoga Teleport ( | |name=Yoga Teleport (Air) | ||
|input=623 or 421+PPP or KKK (air) | |input=623 or 421+PPP or KKK (air) | ||
|data= | |data= | ||
Line 1,096: | Line 1,109: | ||
* Can follow-up with moves on frame 29 | * Can follow-up with moves on frame 29 | ||
* 4 frames of landing recovery | * 4 frames of landing recovery | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Teleport%20(Air)}} | |||
}} | }} | ||
}} | }} | ||
== Critical | == Critical Art == | ||
=====<font style="visibility:hidden; float:right">Yoga Sunburst lvl 1</font>===== | =====<font style="visibility:hidden; float:right">Yoga Sunburst lvl 1</font>===== | ||
Line 1,128: | Line 1,142: | ||
* Puts the opponent into a free juggle state | * Puts the opponent into a free juggle state | ||
* Cannot hit crouching up close | * Cannot hit crouching up close | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Sunburst%20lvl%201}} | |||
}} | }} | ||
}} | }} | ||
Line 1,159: | Line 1,174: | ||
* Puts the opponent into a free juggle state | * Puts the opponent into a free juggle state | ||
* Cannot hit crouching up close | * Cannot hit crouching up close | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Sunburst%20lvl%202}} | |||
}} | }} | ||
}} | }} | ||
Line 1,190: | Line 1,206: | ||
* Puts the opponent into a free juggle state | * Puts the opponent into a free juggle state | ||
* Cannot hit crouching up close | * Cannot hit crouching up close | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Sunburst%20lvl%203}} | |||
}} | }} | ||
}} | }} | ||
Line 1,219: | Line 1,236: | ||
* Projectile onscreen for ~170 frames | * Projectile onscreen for ~170 frames | ||
* Puts the opponent into a free juggle state | * Puts the opponent into a free juggle state | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Air%20Yoga%20Sunburst%20lvl%201}} | |||
}} | }} | ||
}} | }} | ||
Line 1,248: | Line 1,266: | ||
* Projectile onscreen for ~170 frames | * Projectile onscreen for ~170 frames | ||
* Puts the opponent into a free juggle state | * Puts the opponent into a free juggle state | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Air%20Yoga%20Sunburst%20lvl%202}} | |||
}} | }} | ||
}} | }} | ||
Line 1,277: | Line 1,296: | ||
* Projectile onscreen for ~170 frames | * Projectile onscreen for ~170 frames | ||
* Puts the opponent into a free juggle state | * Puts the opponent into a free juggle state | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Air%20Yoga%20Sunburst%20lvl%203}} | |||
}} | }} | ||
}} | }} | ||
Line 1,302: | Line 1,322: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Taunt}} | |||
}} | }} | ||
}} | }} | ||
Line 1,334: | Line 1,355: | ||
* 28 frames until floating state, starts falling after 75 frames of float | * 28 frames until floating state, starts falling after 75 frames of float | ||
* All air normals from Float build 80 (~1/4th) V-Gauge on Hit and 40 (1/8th) on guard | * All air normals from Float build 80 (~1/4th) V-Gauge on Hit and 40 (1/8th) on guard | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Float}} | |||
}} | }} | ||
}} | }} | ||
Line 1,361: | Line 1,383: | ||
* 16 frames until floating state, starts falling at 75 frames | * 16 frames until floating state, starts falling at 75 frames | ||
* All air normals from Float build 80 (~1/4th) V-Gauge on Hit and 40 (1/8th) on guard | * All air normals from Float build 80 (~1/4th) V-Gauge on Hit and 40 (1/8th) on guard | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Float%20(airborne)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,390: | Line 1,413: | ||
* HP Yoga Fire bounces backwards | * HP Yoga Fire bounces backwards | ||
* Dhalsim is NOT in a counter-hit state during this power-up | * Dhalsim is NOT in a counter-hit state during this power-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Deep%20Breath}} | |||
}} | }} | ||
}} | }} | ||
Line 1,420: | Line 1,444: | ||
* HP Yoga Fire bounces backwards | * HP Yoga Fire bounces backwards | ||
* Dhalsim is NOT in a counter-hit state during this power-up | * Dhalsim is NOT in a counter-hit state during this power-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Deep%20Breath%20(airborne)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,448: | Line 1,473: | ||
* Builds 60/30 V-Gauge on Hit/Block | * Builds 60/30 V-Gauge on Hit/Block | ||
* Juggle Limit / Increase / Start: 1*1 / 1*1 / 1*1 | * Juggle Limit / Increase / Start: 1*1 / 1*1 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/LP%20Yoga%20Fire%20(V-Skill%202)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,476: | Line 1,502: | ||
* Builds 60/30 V-Gauge on Hit/Block | * Builds 60/30 V-Gauge on Hit/Block | ||
* Juggle Limit / Increase / Start: 1*1 / 1*1 / 1*1 | * Juggle Limit / Increase / Start: 1*1 / 1*1 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/MP%20Yoga%20Fire%20(V-Skill%202)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,504: | Line 1,531: | ||
* Builds 60/30 V-Gauge on Hit/Block | * Builds 60/30 V-Gauge on Hit/Block | ||
* Juggle Limit / Increase / Start: 1*1 / 1*1 / 1*1 | * Juggle Limit / Increase / Start: 1*1 / 1*1 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/HP%20Yoga%20Fire%20(V-Skill%202)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,533: | Line 1,561: | ||
* Builds 60/30 V-Gauge on Hit/Block | * Builds 60/30 V-Gauge on Hit/Block | ||
* Juggle Limit / Increase / Start: 2*2*3 / 0*0*1 / 3*3*3 | * Juggle Limit / Increase / Start: 2*2*3 / 0*0*1 / 3*3*3 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/EX%20Yoga%20Fire%20(V-Skill%202)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,562: | Line 1,591: | ||
* Frames 14-16 is an active quarter-screen-length projectile hitbox knockdown that puts opponent into a limited juggle state (JC: 1) | * Frames 14-16 is an active quarter-screen-length projectile hitbox knockdown that puts opponent into a limited juggle state (JC: 1) | ||
* Hitting opponent with this V-Trigger attack / Yoga Flame / Yoga Gale increases the juggle counter too much for the downed opponent to be burned | * Hitting opponent with this V-Trigger attack / Yoga Flame / Yoga Gale increases the juggle counter too much for the downed opponent to be burned | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Burner}} | |||
}} | }} | ||
}} | }} | ||
Line 1,597: | Line 1,627: | ||
* KDA and frame advantage varies greatly depending on if it's the initial V-Trigger hit or a modified fireball hit (as well as their height and angle at time of collision) | * KDA and frame advantage varies greatly depending on if it's the initial V-Trigger hit or a modified fireball hit (as well as their height and angle at time of collision) | ||
* Cancelable on frames 18-40 (44-66 on secondary version) into grounded specials or V-Skill on hit/block/whiff | * Cancelable on frames 18-40 (44-66 on secondary version) into grounded specials or V-Skill on hit/block/whiff | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Sansara}} | |||
}} | }} | ||
}} | }} | ||
Line 1,630: | Line 1,661: | ||
* KDA and frame advantage varies greatly depending on if it's the initial V-Trigger hit or a modified fireball hit (as well as their height and angle at time of collision) | * KDA and frame advantage varies greatly depending on if it's the initial V-Trigger hit or a modified fireball hit (as well as their height and angle at time of collision) | ||
* Cancelable on frames 18-40 (44-66 on secondary version) into airborne specials or V-Skill on hit/block/whiff | * Cancelable on frames 18-40 (44-66 on secondary version) into airborne specials or V-Skill on hit/block/whiff | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Sansara%20(air)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,637: | Line 1,669: | ||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | =====<font style="visibility:hidden; float:right">V-Shift</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Dhalsim_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,663: | Line 1,695: | ||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | * Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | ||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | * If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/V-Shift}} | |||
}} | }} | ||
}} | }} | ||
Line 1,670: | Line 1,703: | ||
=====<font style="visibility:hidden; float:right">Yoga Bazooka</font>===== | =====<font style="visibility:hidden; float:right">Yoga Bazooka</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Dhalsim_5MKHP_break.png | ||
|name=Yoga Bazooka | |name=Yoga Bazooka | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,681: | Line 1,714: | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>79 / 20 / 25</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki>0</nowiki> | |stun=<nowiki>0</nowiki> | ||
Line 1,689: | Line 1,722: | ||
|description= | |description= | ||
* Fully invincible during startup and active frames | * Fully invincible during startup and active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Bazooka}} | |||
}} | }} | ||
}} | }} | ||
Line 1,715: | Line 1,749: | ||
|description= | |description= | ||
* Strike and Projectile invincible on frames 1-30 | * Strike and Projectile invincible on frames 1-30 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dhalsim/normal/Yoga%20Mala}} | |||
}} | }} | ||
}} | }} |
Revision as of 17:33, 13 April 2021
Introduction
About Dhalsim
A yoga master seeking to help those understand the power of yoga, he fights only when it is required.
Final Patch
Players to Watch
- Commander Jesse
- FChamp
- Mister Crimson
- Sabin
- YHC-Mochi
Dhalsim | |
---|---|
Vitals | |
Life Points | 950 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.022 |
Backward Walk Speed | 0.02 |
Forward Dash Speed | 21 |
Backward Dash Speed | 25 |
Forward Dash Distance | 1.196 |
Backward Dash Distance | 0.825 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 72(4+64+4) |
Neutral Jump Speed | 72(4+64+4) |
Forward Jump Speed | 71(3+64+4) |
Forward Jump Distance | 2.24 |
Backward Jump Distance | 1.92 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Command Normals
LK Drill Kick
MK Drill Kick
HK Drill Kick
Yoga Anvil
Yoga Upper
Divine Kick
Thrust Kick
Throws
Yoga Rocket
Yoga Hoop
Special Moves
LP Yoga Fire
MP Yoga Fire
HP Yoga Fire
EX Yoga Fire
LP Yoga Flame
MP Yoga Flame
HP Yoga Flame
EX Yoga Flame
LP Yoga Gale
MP Yoga Gale
HP Yoga Gale
EX Yoga Gale
Yoga Teleport
Yoga Teleport (Air)
Critical Art
Yoga Sunburst lvl 1
Yoga Sunburst lvl 2
Yoga Sunburst lvl 3
Air Yoga Sunburst lvl 1
Air Yoga Sunburst lvl 2
Air Yoga Sunburst lvl 3
Taunts
Taunt
V-System
V-Skill 1
Yoga Float
Yoga Float (airborne)
V-Skill 2
Yoga Deep Breath
Yoga Deep Breath (airborne)
LP Yoga Fire (V-Skill 2)
MP Yoga Fire (V-Skill 2)
HP Yoga Fire (V-Skill 2)
EX Yoga Fire (V-Skill 2)
V-Trigger 1
Yoga Burner
V-Trigger 2
Yoga Sansara
Yoga Sansara (air)
V-Shift
V-Shift
V-Shift Break
Yoga Bazooka
V-Reversal
Yoga Mala