Street Fighter V/Dhalsim/Combos

From SuperCombo Wiki
General legend
Abbreviation Meaning
A,B Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B Cancel A into B. During A's animation, press B to cancel.
A > B Alternate notation indicating chains or target combos, cancelling A into B.
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
Fastfall Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup.
Kara Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
OTG Following move hits off the ground
CH Counter hit
CC Crush Counter
CA Critical Art
GB Guard Break
VS(1/2) V-Skill 1 or 2. Input with MP+MK
VT(1/2) V-Trigger 1 or 2. Input with HP+HK. Combos may either activate V-Trigger or use attack on the same input when Trigger is active.
j. Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only.
jc Jump cancel
dl Delay
jf Just Frame (special move with precise button timing, e.g. Karin's Tenko)
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button.)
whiff / (w) Indicates that the move must not hit the opponent.
(move) Indicates that the move is optional in a sequence.
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
41236 Hcf.png
63214 Hcb.png
[4]6 Cb.png (hold), F.png
[2]8 Cd.png (hold), U.png
360 360.png
720 360.png 360.png
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward

Light Confirm

Notation Damage Stun Meter Cost Notes

2LP, 5LK

66

133

0

4f option, works as a tick throw starter

5LP, 5LK

66

133

0

2, LP, 2LP, 5LK

89

189

0

No ex conversion off of this, sadly

2LP, 5LK xx 63214PP, j.MP xx VS1/VS2

204

323

1

2LP, 5LK xx 63214PP, j.63214PP

267

393

2

Confirm

Notation Damage Stun Meter Cost Notes

2HP, 4MK xx 63214MP

200

360

0

2HP, 4MK xx 63214PP, j.MP xx VS1/VS2

282

430

1

2HP, 4MK xx 63214PP, j.63214PP

345

500

2

2HP, 4MK xx 63214MP xx CA

410

360

3

236x2+LP, 2MK, CA impact, 63214MP

386

220

3

Use instant air ca

236x2+MP, 5HP, CA impact, 5HK

432

270

3

Use instant air ca

236x2+MP, j.623PPP, j.HP, CA impact, 4MK

414

215

3

Use both instant air ca and instant air teleport (tk the input)

Conirm

Notation Damage Stun Meter Cost Notes

236LP, 2MK, fireball impact, 4MK xx 63214MP

202

375

0

Punish

Notation Damage Stun Meter Cost Notes

5LP, 5LK

66

133

0

4f punish

5LP, 5LK xx 63214PP, j.MP xx VS1/VS2

204

323

1

4f punish

2LP, 5LK

66

133

0

4f punish

5LK xx 63214PP, j.MP xx VS1/VS2

196

285

1

4f punish

4MK xx 63214MP

123

235

0

6f punish

4MK xx 63214PP, j.MP xx VS1/VS2

216

315

1

6f punish

2HP xx 63214MP

153

285

0

9f punish

2HP, 4MK xx 63214MP

200

360

1

9f punish

CC Punish

Notation Damage Stun Meter Cost Notes

2HP CH, 2HP xx 63214MP

245

435

1

Ch punish

5HK CH, 4HP xx 63214HP

243

440

1

Cc punish.

5HK CC, 5HP

180

300

1

Cc punish. at range

External Sources

SFV Navigation

General
FAQ
Controls
HUD
Glossary
Movement
Offense
Defense
Combos
V-System
Advanced
Game Data
Changelist
Links
Characters
Abigail
Akira
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dan
Dhalsim
Ed
E.Honda
Falke
F.A.N.G
G
Gill
Guile
Ibuki
Juri
Kage
Karin
Ken
Kolin
Laura
Lucia
Luke
M.Bison
Menat
Nash
Necalli
Oro
Poison
Rashid
Rose
R.Mika
Ryu
Sagat
Sakura
Seth
Urien
Vega
Zangief
Zeku (Old)
Zeku (Young)
Eleven