No edit summary |
No edit summary |
||
Line 90: | Line 90: | ||
|block=<nowiki>-6</nowiki> | |block=<nowiki>-6</nowiki> | ||
|knockdown=<nowiki>- / - / -</nowiki> | |knockdown=<nowiki>- / - / -</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>90</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>L</nowiki> | |attack=<nowiki>L</nowiki> | ||
Line 98: | Line 98: | ||
* Hit Confirm notes: *CA only | * Hit Confirm notes: *CA only | ||
* Low profiles slightly on frames 14-38 | * Low profiles slightly on frames 14-38 | ||
* Considered crouching on frames 12-38 | |||
* Upper part projectile invincible on frames 15-35 | * Upper part projectile invincible on frames 15-35 | ||
* Does not hit air opponents | |||
}} | }} | ||
}} | }} | ||
Line 122: | Line 124: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 196: | Line 197: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 221: | Line 221: | ||
|description= | |description= | ||
* Cannot hit crouching | * Cannot hit crouching | ||
* Can hit cross-up (behind Dhalsim) | |||
* Cancelable into V-Skill 1/2 on Hit/Block | * Cancelable into V-Skill 1/2 on Hit/Block | ||
}} | }} | ||
Line 476: | Line 477: | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>12</nowiki> | |startup=<nowiki>12</nowiki> | ||
|active=<nowiki> | |active=<nowiki>-</nowiki> | ||
|recovery=<nowiki>7</nowiki> | |recovery=<nowiki>7</nowiki> | ||
|hit=<nowiki>9</nowiki> | |hit=<nowiki>9</nowiki> | ||
Line 488: | Line 489: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * Cannot hit Cross-up | ||
* Frame advantage stated oH/oB are best case scenario | * Frame advantage stated oH/oB are best case scenario | ||
}} | }} | ||
Line 501: | Line 502: | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>12</nowiki> | |startup=<nowiki>12</nowiki> | ||
|active=<nowiki> | |active=<nowiki>-</nowiki> | ||
|recovery=<nowiki>7</nowiki> | |recovery=<nowiki>7</nowiki> | ||
|hit=<nowiki>10</nowiki> | |hit=<nowiki>10</nowiki> | ||
Line 513: | Line 514: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * Cannot hit Cross-up | ||
* Frame advantage stated oH/oB are best case scenario | * Frame advantage stated oH/oB are best case scenario | ||
}} | }} | ||
Line 526: | Line 527: | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>12</nowiki> | |startup=<nowiki>12</nowiki> | ||
|active=<nowiki> | |active=<nowiki>-</nowiki> | ||
|recovery=<nowiki>7</nowiki> | |recovery=<nowiki>7</nowiki> | ||
|hit=<nowiki>11</nowiki> | |hit=<nowiki>11</nowiki> | ||
Line 538: | Line 539: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * Cannot hit Cross-up | ||
* Frame advantage stated oH/oB are best case scenario | * Frame advantage stated oH/oB are best case scenario | ||
}} | }} | ||
Line 564: | Line 565: | ||
|description= | |description= | ||
* Strong long-range anti-air on first active frame | * Strong long-range anti-air on first active frame | ||
* Can hit cross-up (behind Dhalsim) | |||
* Cancelable into V-Skill 1/2 on Hit/Block | * Cancelable into V-Skill 1/2 on Hit/Block | ||
* Juggle Limit / Increase / Start: 0 / 1 / 0 (Free Juggle on Crush Counter) | * Juggle Limit / Increase / Start: 0 / 1 / 0 (Free Juggle on Crush Counter) | ||
Line 590: | Line 592: | ||
|description= | |description= | ||
* Forces standing state on hit | * Forces standing state on hit | ||
* Can hit cross-up (behind Dhalsim) | |||
}} | }} | ||
}} | }} | ||
Line 798: | Line 801: | ||
|startup=<nowiki>13</nowiki> | |startup=<nowiki>13</nowiki> | ||
|active=<nowiki>23</nowiki> | |active=<nowiki>23</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>21</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-3</nowiki> | |block=<nowiki>-3</nowiki> | ||
|knockdown=<nowiki>99 / 40 / 45</nowiki> | |knockdown=<nowiki>99 / 40 / 45</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>su vt2</nowiki> | |cancel=<nowiki>su vt2</nowiki> | ||
Line 825: | Line 828: | ||
|startup=<nowiki>18</nowiki> | |startup=<nowiki>18</nowiki> | ||
|active=<nowiki>27</nowiki> | |active=<nowiki>27</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>14</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|knockdown=<nowiki>102 / 43 / 48</nowiki> | |knockdown=<nowiki>102 / 43 / 48</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>70</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
Line 852: | Line 855: | ||
|startup=<nowiki>25</nowiki> | |startup=<nowiki>25</nowiki> | ||
|active=<nowiki>32</nowiki> | |active=<nowiki>32</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>18</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
Line 1,667: | Line 1,670: | ||
=====<font style="visibility:hidden; float:right">Yoga Bazooka</font>===== | =====<font style="visibility:hidden; float:right">Yoga Bazooka</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Dhalsim_MKHP_break.png | ||
|name=Yoga Bazooka | |name=Yoga Bazooka | ||
|input=MKHP | |input=MKHP |
Revision as of 14:36, 6 March 2021
Introduction
About Dhalsim
A yoga master seeking to help those understand the power of yoga, he fights only when it is required.
Final Patch
Players to Watch
- Commander Jesse
- FChamp
- Mister Crimson
- Sabin
- YHC-Mochi
Dhalsim | |
---|---|
Vitals | |
Life Points | 950 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 2.2 |
Backward Walk Speed | 2 |
Forward Dash Speed | 21 |
Backward Dash Speed | 25 |
Forward Dash Distance | 119.6 |
Backward Dash Distance | 82.5 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 72(4+64+4) |
Neutral Jump Speed | 72(4+64+4) |
Forward Jump Speed | 71(3+64+4) |
Forward Jump Distance | 224 |
Backward Jump Distance | 192 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3(4) | 3 | 8 | 5 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 3 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 2 | 17(15) | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -4 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 5 | 22 | -3 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -6 | ||
|
Stand LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 3 | 7 | 3 |
Damage | Stun | Attack | Block |
40 | 70 | H | 2 |
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 2 | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -4 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 2 | 21 | 4 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -4 | ||
|
Crouch LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 3 | 7 | 4 |
Damage | Stun | Attack | Block |
30 | 70 | H | 1 |
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 4 | 20 | -1 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -3 | ||
|
Crouch HP
Startup | Active | Recovery | Hit |
---|---|---|---|
9 | 3 | 13 | 7 |
Damage | Stun | Attack | Block |
90 | 150 | H | 3 |
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 6 | 14 | -3 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | L | -6 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 11 | 12 | -2 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | L | -7 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 16 | 19 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -21 | ||
|
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 5 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
70 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 150 | M | - | ||
|
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 6 | - | - |
Damage | Stun | Attack | Block |
70 | 100 | M | - |
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
12 | 6 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Command Normals
LK Drill Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | - | 7 | 9 | ||
Damage | Stun | Attack | Block | ||
60 | 70 | H | 6 | ||
|
MK Drill Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | - | 7 | 10 | ||
Damage | Stun | Attack | Block | ||
60 | 70 | H | 7 | ||
|
HK Drill Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | - | 7 | 11 | ||
Damage | Stun | Attack | Block | ||
60 | 70 | H | 8 | ||
|
Yoga Anvil
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 6 | 24 | -3 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -8 | ||
|
Yoga Upper
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 4 | 16 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 1 | ||
|
Divine Kick
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 3 | 15 | 3 |
Damage | Stun | Attack | Block |
60 | 100 | H | 1 |
Thrust Kick
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 3 | 15 | 2 |
Damage | Stun | Attack | Block |
50 | 100 | L | -1 |
Throws
Yoga Rocket
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
120 | 120 | T | - |
Yoga Hoop
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 200 | T | - |
Special Moves
LP Yoga Fire
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | - | 33 | -3 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -5 | ||
|
MP Yoga Fire
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | - | 33 | -3 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -5 | ||
|
HP Yoga Fire
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | - | 33 | -3 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -5 | ||
|
EX Yoga Fire
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | - | 28 | 5 | ||
Damage | Stun | Attack | Block | ||
40*60 (100) | 40*60 (100) | H*H | 3 | ||
|
LP Yoga Flame
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 23 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 150 | H | -3 | ||
|
MP Yoga Flame
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | 27 | 14 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 150 | H | -2 | ||
|
HP Yoga Flame
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | 32 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 200 | H | 3 | ||
|
EX Yoga Flame
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 10*7*6*9 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
40*20x2*40 (120) | 30x2*40*50 (150) | H | -8 | ||
|
LP Yoga Gale
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4+13 | 14 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 200 | H | 2 | ||
|
MP Yoga Gale
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4+15 | 16 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 200 | H | 0 | ||
|
HP Yoga Gale
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4+17 | 18 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 200 | H | -2 | ||
|
EX Yoga Gale
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10+10 | 18 | 33 | KD | ||
Damage | Stun | Attack | Block | ||
50*50*50 (150) | 70*70*60 (200) | H | -12 | ||
|
Yoga Teleport
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 38 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Yoga Teleport (B3K)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 43 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Yoga Teleport (air)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Critical Arts
Yoga Sunburst lvl 1
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 117 | 41 | KD | ||
Damage | Stun | Attack | Block | ||
300 | 0 | H | 9 | ||
|
Yoga Sunburst lvl 2
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
40 | 117 | 43 | KD | ||
Damage | Stun | Attack | Block | ||
360 | 0 | H | 21 | ||
|
Yoga Sunburst lvl 3
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
69 | 131 | 42 | KD | ||
Damage | Stun | Attack | Block | ||
400 | 0 | H | 39 | ||
|
Air Yoga Sunburst lvl 1
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 170 | 4 | KD | ||
Damage | Stun | Attack | Block | ||
300 | 0 | H | - | ||
|
Air Yoga Sunburst lvl 2
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
40 | 170 | 4 | KD | ||
Damage | Stun | Attack | Block | ||
360 | 0 | H | - | ||
|
Air Yoga Sunburst lvl 3
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
70 | 170 | 4 | KD | ||
Damage | Stun | Attack | Block | ||
400 | 0 | H | - | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Yoga Float
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Yoga Float (airborne)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Skill 2
Yoga Deep Breath
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 50 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Yoga Deep Breath (airborne)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 76 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
LP Yoga Fire (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | - | 28 | 4 | ||
Damage | Stun | Attack | Block | ||
35*35 (70) | 60*60 (120) | H*H | 2 | ||
|
MP Yoga Fire (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | - | 28 | 4 | ||
Damage | Stun | Attack | Block | ||
35*35 (70) | 60*60 (120) | H*H | 2 | ||
|
HP Yoga Fire (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | - | 28 | 4 | ||
Damage | Stun | Attack | Block | ||
35*35 (70) | 60*60 (120) | H*H | 2 | ||
|
EX Yoga Fire (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | - | 25 | 15 | ||
Damage | Stun | Attack | Block | ||
30*30*60 (120) | 30*30*60 (120) | H*H*H | 16 | ||
|
V-Trigger 1
Yoga Burner
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 3 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 150 | - | 4 | ||
|
V-Trigger 2
Yoga Sansara
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5(30) | - | 36(37) | KD | ||
Damage | Stun | Attack | Block | ||
50(100) | 100(150) | H | - | ||
|
Yoga Sansara (air)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5(30) | - | - | KD | ||
Damage | Stun | Attack | Block | ||
50(100) | 100(150) | H | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Yoga Bazooka
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Yoga Mala
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|