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{{ | {{Infobox Character SFV | ||
|name=Urien | |||
|hash=URN | |||
|image=SFV-Urien_Portrait.jpg | |||
|hp=1025 | |||
|stun=1050 | |||
|vt1=900 | |||
|vt2=600 | |||
|movef=4.35 | |||
|moveb=3 | |||
|dashf=16 | |||
|dashb=25 | |||
|dashfd=153.5 | |||
|dashbd=118 | |||
|dashch=3-10 | |||
|jumpb=46 (4+38+4) | |||
|jumpn=46 (4+38+4) | |||
|jumpf=45(3+38+4) | |||
|jumpbd=171 | |||
|jumpfd=190 | |||
|throwh=0.25 | |||
|throwr=0.85 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
== | =====<font style="visibility:hidden; float:right">Stand LP</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_Urien_5LP.png | ||
{{ | |name=Stand LP | ||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>11 / 11 / 11</nowiki> | |||
|description= | |||
* Primarily used for Headbutt Loops | |||
}} | |||
}} | |||
| | =====<font style="visibility:hidden; float:right">Stand MP</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_Urien_5MP.png | |||
| | |name=Stand MP | ||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>15 / 15 / -</nowiki> | |||
|description= | |||
* Good for starting frametraps and also has good hitbox and range for buffering in footsies | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>Spinning / 22 / +120</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*20 / 17 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
* Juggle Limit: 17 | |||
* The fLoEchart | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can tick throw most crouching jabs or any lights that move the opponent forward a bit (not a true tick grab on standing neutral) | |||
* Pushback on block leads right into a st.HP (hold) > st.MP xx MP Headbutt loop starter (this makes st.LK a very dangerous shimmy tool) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 14 / -</nowiki> | |||
|description= | |||
* Solid poke tool | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK (air)</font>===== | |||
| | {{MoveData | ||
| | |image=SFV_Urien_5HK (air).png | ||
|name=Stand HK (air) | |||
|input=5HK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw Hurtbox reduced on frames 1-7 | |||
* st.HK is technically 9fr startup, but the first 2 active frames cannot hit grounded opponents | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Stand HK (large)</font>===== | ||
{{MoveData | |||
|image=SFV_Urien_5HK.png | |||
|name=Stand HK (large) | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
| | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw Hurtbox reduced on frames 1-7 | |||
* Large characters are Birdie, Urien, Gief, FANG, Abigail, G, Sagat | |||
}} | |||
* | |||
* | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">Stand HK (hold) (large)</font>===== | ||
{{MoveData | |||
|image=SFV_Urien_5HK (hold).png | |||
|name=Stand HK (hold) (large) | |||
|input=5HK (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>8</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>100*50 (150)</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw Hurtbox reduced on frames 1-7 | |||
* Hits Overhead | |||
* Large characters are Birdie, Urien, Gief, FANG, Abigail, G, Sagat | |||
* Juggle Limit: 10-12 | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Stand HK (crouch large)</font>===== | ||
{{MoveData | |||
|image=SFV_Urien_5HK.png | |||
|name=Stand HK (crouch large) | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw Hurtbox reduced on frames 1-7 | |||
* Large characters are Birdie, Urien, Gief, FANG, Abigail, G | |||
* Sagat also counts as small character when crouching | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Stand HK (hold) (crouch large)</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_Urien_5HK (hold).png | ||
=== | |name=Stand HK (hold) (crouch large) | ||
< | |input=5HK (hold) | ||
< | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>24</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>8</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>100*50 (150)</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw Hurtbox reduced on frames 1-7 | |||
* Hits Overhead | |||
* Large characters are Birdie, Urien, Gief, FANG, Abigail, G | |||
* Sagat also counts as small character when crouching | |||
* Juggle Limit: 10-12 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Stand HK (crouch)</font>===== | ||
=== | {{MoveData | ||
=== | |image=SFV_Urien_5HK.png | ||
|name=Stand HK (crouch) | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 20 / -</nowiki> | |||
|description= | |||
* Throw Hurtbox reduced on frames 1-7 | |||
* Small characters are everyone but Birdie, Urien, Gief, FANG, Abigail, G | |||
* Sagat also counts as small character when crouching | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK (hold) (crouch)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_5HK (hold).png | |||
|name=Stand HK (hold) (crouch) | |||
|input=5HK (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>8</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>100*50 (150)</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16 / -</nowiki> | |||
|description= | |||
* Throw Hurtbox reduced on frames 1-7 | |||
* Hits Overhead | |||
* Small characters are everyone but Birdie, Urien, Gief, FANG, Abigail, G | |||
* Sagat also counts as small character when crouching | |||
* Juggle Limit: 10-12 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Crouch LP</font>===== | ||
{{MoveData | |||
|image=SFV_Urien_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Only +1 on block so not ideal for pressure / frametraps | |||
{{ | }} | ||
}} | |||
{{ | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
* | |image=SFV_Urien_2MP.png | ||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>13 / 17 / -</nowiki> | |||
|description= | |||
* Only +0 on block, you should challenge after depending on range | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Crouch HP</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Urien_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>1(1)4</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>-6*KD</nowiki> | |||
* | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-9*-8</nowiki> | |||
= | |knockdown=<nowiki>104 / 45 / 50</nowiki> | ||
* | |damage=<nowiki>50*40 (90)</nowiki> | ||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>16/18 / 16/18 / -</nowiki> | |||
|description= | |||
* Second hit launches into a limited juggle state | |||
= | * Both hits are cancelable | ||
* | * Juggle Limit: 0*2 | ||
* | }} | ||
}} | |||
* | |||
== | |||
* | |||
* | |||
** | |||
{{ | =====<font style="visibility:hidden; float:right">Crouch LK</font>===== | ||
| | {{MoveData | ||
|image=SFV_Urien_2LK.png | |||
| | |name=Crouch LK | ||
|input=2LK | |||
| | |data= | ||
{{AttackData-SFV | |||
| | |startup=<nowiki>4</nowiki> | ||
|active=<nowiki>2</nowiki> | |||
| | |recovery=<nowiki>7</nowiki> | ||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 14/*16 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 Tackle | |||
* Don't walk into the range of this when Urien has V-Trigger | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>68 / 19 / 24</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts opponent in juggle state when hitting air-to-air | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Stand HP (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_5HP (hold).png | |||
|name=Stand HP (hold) | |||
|input=5HP (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>9</nowiki> | |||
|crush=<nowiki>Spinning / 31 / +150</nowiki> | |||
|block=<nowiki>5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>22/*20 / 17 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
* This (hold) version is special cancelable | |||
* Juggle Limit: 17 | |||
* The fLoEchart | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP (release)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_5HP (release).png | |||
|name=Stand HP (release) | |||
|input=5HP (release) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>Spinning / 22 / +120</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*19 / 17 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
* This move refers to the released half-charged version of st.HP | |||
* Urien's st.HP starts up in 5 frames if released after at least 7 frames of startup | |||
* Juggle Limit: 17 | |||
* The fLoEchart | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 22 / -</nowiki> | |||
|description= | |||
* Throw Hurtbox reduced on frames 1-7 | |||
* Small characters are everyone but Birdie, Urien, Gief, FANG, Abigail, G, Sagat | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_5HK (hold).png | |||
|name=Stand HK (hold) | |||
|input=5HK (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>24</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>8</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>100*50 (150)</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 19 / -</nowiki> | |||
|description= | |||
* Throw Hurtbox reduced on frames 1-7 | |||
* Hits Overhead | |||
* Small characters are everyone but Birdie, Urien, Gief, FANG, G, Sagat | |||
* Juggle Limit: 10-12 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK (release)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_5HK (release).png | |||
|name=Stand HK (release) | |||
|input=5HK (release) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 22 / -</nowiki> | |||
|description= | |||
* This move refers to the released half-charged release version of st.HK | |||
* Urien's st.HK starts up instantly if released half-way through the hold version (after holding for at least 9F of start-up) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Quarrel Punch</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_6MP.png | |||
|name=Quarrel Punch | |||
|input=6MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>15 / 15 / 15</nowiki> | |||
|description= | |||
* Cancels into f+HP (Overhead) follow-up Target Combo on hit / block (true blockstring unless you manually delay the cancel) | |||
* Smaller head hurtbox on frames 1-17 | |||
* Juggle limit: 10 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Terrible Smash</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_6HP.png | |||
|name=Terrible Smash | |||
|input=6HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Overhead | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Quarrel Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_3HK.png | |||
|name=Quarrel Kick | |||
|input=3HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 18 / -</nowiki> | |||
|description= | |||
* Juggle Limit: 5 | |||
}} | |||
}} | |||
== Target Combos == | |||
=====<font style="visibility:hidden; float:right">Killer Straight</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_5LP 5MP.png | |||
|name=Killer Straight | |||
|input=5LP > 5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4+5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*45 (75)</nowiki> | |||
|stun=<nowiki>70*72 (142)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>15 / 15 / 11</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Break Rush</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_6MP 6HP.png | |||
|name=Break Rush | |||
|input=6MP > 6HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7+17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70*54 (124)</nowiki> | |||
|stun=<nowiki>100*135 (235)</nowiki> | |||
|attack=<nowiki>H*M</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16 / 15</nowiki> | |||
|description= | |||
* 2nd hit is an Overhead | |||
* True blockstring unless you delay the cancel from f+MP | |||
* This Target Combo version of overhead is V-Trigger cancelable | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Spartan Bomb (fwd)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_LPLK.png | |||
|name=Spartan Bomb (fwd) | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>60 / 11 / 11</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Spartan Bomb (back)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_4LPLK.png | |||
|name=Spartan Bomb (back) | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>60 / 11 / 11</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">LK Chariot Tackle</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_46LK.png | |||
|name=LK Chariot Tackle | |||
|input=46LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff | |||
* Puts airborne opponents into a limited juggle state | |||
* Juggle Limit / Increase / Start: 15 / 2 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Chariot Tackle</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_46MK.png | |||
|name=MK Chariot Tackle | |||
|input=46MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>-3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff | |||
* Puts airborne opponents into a limited juggle state | |||
* Juggle Limit / Increase / Start: 15 / 2 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Chariot Tackle</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_46HK.png | |||
|name=HK Chariot Tackle | |||
|input=46HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>87 / 28 / 33</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* V-Skill version of this move doesn't have armor until frame 5 (instead of the usual frame 3) | |||
* V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff | |||
* Puts airborne opponents into a limited juggle state | |||
* Juggle Limit / Increase / Start: 15 / 2 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Chariot Tackle</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_46KK.png | |||
|name=EX Chariot Tackle | |||
|input=46KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>9(9)4</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>68 / 9 / 14</nowiki> | |||
|damage=<nowiki>90*60 (150)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* V-Skill 1 version builds 120 / 80 / 40 V-Gauge on Hit / Block / Whiff | |||
* Juggle Limit / Increase / Start: 15*16 / 1*1 / 1*1 | |||
* 5.4 on the UNGA scale | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Violence Knee Drop</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_28LK.png | |||
|name=LK Violence Knee Drop | |||
|input=28LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>11(17)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4(2)</nowiki> | |||
|knockdown=<nowiki>72(100) / 13(41) / 18(46)</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frame 3 | |||
* Frame advantage and KDA varies depending on how high / low the knee connects on the opponent (the lower it connects the more advantageous and KDA it has) | |||
* 17 frames recovery on whiff | |||
* Juggle Limit: 4 | |||
* Takes 40 frames to charge | |||
* V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Violence Knee Drop</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_28MK.png | |||
|name=MK Violence Knee Drop | |||
|input=28MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>13</nowiki> | |||
|recovery=<nowiki>13(17)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7(0)</nowiki> | |||
|knockdown=<nowiki>71(98) / 12(39) / 17(44)</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frame 3 | |||
* Frame advantage and KDA varies depending on how high / low the knee connects on the opponent (the lower it connects the more advantageous and KDA it has) | |||
* 17 frames recovery on whiff | |||
* Juggle Limit: 4 | |||
* Takes 40 frames to charge | |||
* V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Violence Knee Drop</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_28HK.png | |||
|name=HK Violence Knee Drop | |||
|input=28HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>18</nowiki> | |||
|recovery=<nowiki>14(17)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8(-1)</nowiki> | |||
|knockdown=<nowiki>72(97) / 13(38) / 18(43)</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frame 3 | |||
* Frame advantage and KDA varies depending on how high / low the knee connects on the opponent (the lower it connects the more advantageous and KDA it has) | |||
* 17 frames recovery on whiff | |||
* Juggle Limit: 4 | |||
* Takes 40 frames to charge | |||
* V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Violence Knee Drop</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_28KK.png | |||
|name=EX Violence Knee Drop | |||
|input=28KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>10(17)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1(6)</nowiki> | |||
|knockdown=<nowiki>91(96) / 32(37) / 37(42)</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frame 3 | |||
* Can direct the angle of the attack using Left/Right | |||
* Frame advantage and KDA varies depending on how high / low the knee connects on the opponent (the lower it connects the more advantageous and KDA it has) | |||
* 17 frames recovery on whiff | |||
* -1 on block against Abigail at highest point | |||
* 0 on block against G and Sagat at highest point | |||
* +1 on block against Birdie, Balrog, Cody, Falke, FANG, Gill, Guile, M. Bison, Poison, Seth, Urien, Vega, and Zangief | |||
* +2 on block at worst against everyone else | |||
* Juggle Limit: 4 | |||
* Takes 40 frames to charge | |||
* V-Skill 1 version builds 120 / 80 / 40 V-Gauge on Hit / Block / Whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Dangerous Headbutt</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_28LP.png | |||
|name=LP Dangerous Headbutt | |||
|input=28LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>9+9</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Whiffs on crouching | |||
* Airborne on frames 3-18 | |||
* Juggle Limit: 0 | |||
* Takes 35 frames to charge | |||
* V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Dangerous Headbutt</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_28MP.png | |||
|name=MP Dangerous Headbutt | |||
|input=28MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>8+10</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>110</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Whiffs on crouching | |||
* Airborne on frames 4-22 | |||
* Juggle Limit: 0 | |||
* Takes 35 frames to charge | |||
* V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Dangerous Headbutt</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_28HP.png | |||
|name=HP Dangerous Headbutt | |||
|input=28HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>7+10</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>92 / 33 / 38</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Whiffs on crouching | |||
* Airborne on frames 5-24 | |||
* Juggle Limit: 0 | |||
* Takes 35 frames to charge | |||
* V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Dangerous Headbutt</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_28PP.png | |||
|name=EX Dangerous Headbutt | |||
|input=28PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>3+26(3+31)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-17</nowiki> | |||
|knockdown=<nowiki>102 / 43 / 48</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>40*40 (80)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 5-19 | |||
* Completely invincible on frames 1-16 | |||
* +5 frames extra recovery on whiff | |||
* Juggle Limit: 4 | |||
* Takes 35 frames to charge | |||
* Urien is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
* V-Skill 1 version builds 120 / 80 / 40 V-Gauge on Hit / Block / Whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Metallic Sphere</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_236LP.png | |||
|name=LP Metallic Sphere | |||
|input=236LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Metallic Sphere (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_236LP (hold).png | |||
|name=LP Metallic Sphere (hold) | |||
|input=236LP (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>53</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*50 (90)</nowiki> | |||
|stun=<nowiki>60*60 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit projectile | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Metallic Sphere</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_236MP.png | |||
|name=MP Metallic Sphere | |||
|input=236MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Metallic Sphere (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_236MP (hold).png | |||
|name=MP Metallic Sphere (hold) | |||
|input=236MP (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>53</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*50 (90)</nowiki> | |||
|stun=<nowiki>60*60 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit projectile | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Metallic Sphere</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_236HP.png | |||
|name=HP Metallic Sphere | |||
|input=236HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot hit grounded opponents | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Metallic Sphere (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_236HP (hold).png | |||
|name=HP Metallic Sphere (hold) | |||
|input=236HP (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>42</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>45*55 (100)</nowiki> | |||
|stun=<nowiki>60*60 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot hit grounded opponents | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Metallic Sphere Ground</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_236LPMP or LPHP.png | |||
|name=EX Metallic Sphere Ground | |||
|input=236LPMP or LPHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*50 (90)</nowiki> | |||
|stun=<nowiki>60*60 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit projectile | |||
* VTC advantage depends on how early you cancel; very variable | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Metallic Sphere Ground (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_236LPMP or LPHP (hold).png | |||
|name=EX Metallic Sphere Ground (hold) | |||
|input=236LPMP or LPHP (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>41</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>17</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>13</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*30*60 (120)</nowiki> | |||
|stun=<nowiki>50*50*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3-hit projectile | |||
* VTC advantage depends on how early you cancel; very variable | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Metallic Sphere Air</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_236MPHP.png | |||
|name=EX Metallic Sphere Air | |||
|input=236MPHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>45*55 (100)</nowiki> | |||
|stun=<nowiki>60*60 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3-hit projectile | |||
* Can not hit grounded opponents | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Metallic Sphere Air (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_236MPHP (hold).png | |||
|name=EX Metallic Sphere Air (hold) | |||
|input=236MPHP (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>32</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>33*33*64 (130)</nowiki> | |||
|stun=<nowiki>50*50*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3-hit projectile | |||
* Can not hit grounded opponents | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Dominate Crush</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_236236P.png | |||
|name=Dominate Crush | |||
|input=236236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6(2)</nowiki> | |||
|active=<nowiki>19</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-47</nowiki> | |||
|knockdown=<nowiki>69 / 10 / 15</nowiki> | |||
|damage=<nowiki>340</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 1-26 | |||
* Can connect OTG on Crush Counter Sweep or delayed wake-up | |||
* 2 frame startup if canceled into from Chariot Tackle | |||
* Hitbox counts as a strike but has some projectile properties (cannot avoid Urien's Super with projectile invincibility, but you can nullify hits of Urien's Super with projectiles / projectile nullifiers) | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Metallic Aura</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_MPMK (VS1).png | |||
|name=Metallic Aura | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>50</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Grants one hit of armor to the next Chariot Tackle, Violence Knee or Dangerous Headbutt | |||
* Armor begins on frame 3 (except on HK Chariot Tackle where it begins on frame 5) and lasts until the third active frame | |||
* If EX Headbutt is used it just about doubles the range of it instead | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Indignant Thunder</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_MPMK (VS2).png | |||
|name=Indignant Thunder | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>50</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Next Metallic Sphere gets increased properties (2 extra hits / improved damage and stun / larger hitbox / better frame advantage) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Metallic Sphere (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_236LP (VS2).png | |||
|name=LP Metallic Sphere (V-Skill 2) | |||
|input=236LP (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*20*50 (90) / 20*40 (60)</nowiki> | |||
|stun=<nowiki>20*20*80 (120) / 20*80 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3-hit projectile from up close to midscreen; 2 hits after midscreen | |||
* Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Metallic Sphere (hold) (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_236LP (hold) (VS2).png | |||
|name=LP Metallic Sphere (hold) (V-Skill 2) | |||
|input=236LP (hold) (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>53</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*20*50 (90) / 20*40 (60)</nowiki> | |||
|stun=<nowiki>20*20*80 (120) / 20*80 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3-hit projectile from up close to midscreen; 2 hits after midscreen | |||
* Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Metallic Sphere (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_236MP (VS2).png | |||
|name=MP Metallic Sphere (V-Skill 2) | |||
|input=236MP (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*20*50 (90)</nowiki> | |||
|stun=<nowiki>20*20*80 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3-hit projectile | |||
* Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Metallic Sphere (hold) (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_236MP (hold) (VS2).png | |||
|name=MP Metallic Sphere (hold) (V-Skill 2) | |||
|input=236MP (hold) (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>53</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*20*50 (90)</nowiki> | |||
|stun=<nowiki>20*20*80 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3-hit projectile | |||
* Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Metallic Sphere (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_236HP (VS2).png | |||
|name=HP Metallic Sphere (V-Skill 2) | |||
|input=236HP (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*20*60 (100)</nowiki> | |||
|stun=<nowiki>20*20*80 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3-hit projectile | |||
* Cannot hit grounded opponents | |||
* Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Metallic Sphere (hold) (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_236HP (hold) (VS2).png | |||
|name=HP Metallic Sphere (hold) (V-Skill 2) | |||
|input=236HP (hold) (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>42</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*20*60 (100)</nowiki> | |||
|stun=<nowiki>20*20*80 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3-hit projectile | |||
* Cannot hit grounded opponents | |||
* Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Metallic Sphere Ground (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_236LPMP or LPHP (VS2).png | |||
|name=EX Metallic Sphere Ground (V-Skill 2) | |||
|input=236LPMP or LPHP (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>12</nowiki> | |||
|knockdown=<nowiki>110 / 51 / 56</nowiki> | |||
|damage=<nowiki>25x4*20 (120) / 25x3*20 (95)</nowiki> | |||
|stun=<nowiki>10x4*110 (150) / 10x3*110 (140) </nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 5-hit projectile | |||
* Cannot hit grounded opponents | |||
* Launches opponents into a limited juggle state | |||
* VTC advantage depends on how early you cancel; very variable | |||
* Builds 80 / 50 / 20 V-Gauge on Hit / Block / Whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Metallic Sphere Ground (hold) (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_236LPMP or LPHP (hold) (VS2).png | |||
|name=EX Metallic Sphere Ground (hold) (V-Skill 2) | |||
|input=236LPMP or LPHP (hold) (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>41</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>12</nowiki> | |||
|knockdown=<nowiki>110 / 51 / 56</nowiki> | |||
|damage=<nowiki>25x4*20 (120) / 25x3*20 (95)</nowiki> | |||
|stun=<nowiki>10x4*110 (150) / 10x3*110 (140) </nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 5-hit projectile | |||
* Cannot hit grounded opponents | |||
* Launches opponents into a limited juggle state | |||
* VTC advantage depends on how early you cancel; very variable | |||
* Builds 80 / 50 / 20 V-Gauge on Hit / Block / Whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Metallic Sphere Air (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_236MPHP (VS2).png | |||
|name=EX Metallic Sphere Air (V-Skill 2) | |||
|input=236MPHP (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>25x4*30 (130)</nowiki> | |||
|stun=<nowiki>10*4*110 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 5-hit projectile | |||
* Cannot hit grounded opponents | |||
* Builds 80 / 50 / 20 V-Gauge on Hit / Block / Whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Metallic Sphere Air (hold) (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_236MPHP (hold) (VS2).png | |||
|name=EX Metallic Sphere Air (hold) (V-Skill 2) | |||
|input=236MPHP (hold) (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>32</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>25x4*30 (130)</nowiki> | |||
|stun=<nowiki>10*4*110 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 5-hit projectile | |||
* Cannot hit grounded opponents | |||
* Builds 80 / 50 / 20 V-Gauge on Hit / Block / Whiff | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">1st Aegis Reflector (far)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_HPHK (VT1).png | |||
|name=1st Aegis Reflector (far) | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5(2)</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>22</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>17</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Counter-hit state during first 4 frames of recovery | |||
* 2F startup if canceled into from normals | |||
* Spawns a 3-hit projectile hitbox Aegis Reflector (Startup simply refers to when Aegis goes active) | |||
* Aegis Reflector does not spawn if Urien is hit during startup | |||
* Each hit of the Aegis can reflect any projectiles (multi-hits / EX / Supers / V-Triggers) | |||
* Duration of 230 frames | |||
* Juggle Limit / Increase / Start: 15*16*17 / 1 / 0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">1st Aegis Reflector (close)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_4HPHK (VT1).png | |||
|name=1st Aegis Reflector (close) | |||
|input=4HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10(7)</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>22</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>17</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Counter-hit state during first 9 frames of recovery | |||
* 7F startup if canceled into from normals | |||
* Spawns a 3-hit projectile hitbox Aegis Reflector (Startup simply refers to when Aegis goes active) | |||
* Aegis Reflector does not spawn if Urien is hit during startup | |||
* Each hit of the Aegis can reflect any projectiles (multi-hits / EX / Supers / V-Triggers) | |||
* Duration of 250 frames | |||
* Juggle Limit / Increase / Start: 15*16*17 / 1 / 0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">1st Aegis Reflector (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_2HPHK (VT1).png | |||
|name=1st Aegis Reflector (air) | |||
|input=2HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15(13)</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>22</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>17</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Counter-hit state during first 14 frames of recovery | |||
* Cannot hit crouch | |||
* 12F startup if canceled into from normals | |||
* Spawns a 3-hit projectile hitbox Aegis Reflector (Startup simply refers to when Aegis goes active) | |||
* Aegis Reflector does not spawn if Urien is hit during startup | |||
* Each hit of the Aegis can reflect any projectiles (multi-hits / EX / Supers / V-Triggers) | |||
* Duration of 250 frames | |||
* Juggle Limit / Increase / Start: 15*16*17 / 1 / 0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2nd Aegis Reflector (far)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_HPHK (2nd VT1).png | |||
|name=2nd Aegis Reflector (far) | |||
|input=HPHK (2nd VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>24(10)</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>22</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>17</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Counter-hit state during first 23 frames | |||
* The 24F startup refers to when the Aegis actually goes active | |||
* Startup shown in the parantheses refers to when the Aegis is spawned by Urien (and can thus be interrupted if Urien is hit before frame 10) | |||
* Spawns a 3-hit projectile hitbox Aegis Reflector (Startup simply refers to when Aegis goes active) | |||
* Aegis Reflector does not spawn if Urien is hit during startup | |||
* Each hit of the aegis can reflect any projectiles (multi-hits / EX / Supers / V-Triggers) | |||
* Duration of 230 frames | |||
* Juggle Limit / Increase / Start: 15*16*17 / 1 / 0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2nd Aegis Reflector (close)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_4HPHK (2nd VT1).png | |||
|name=2nd Aegis Reflector (close) | |||
|input=4HPHK (2nd VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14(10)</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>22</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>17</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Counter-hit state during first 13 frames | |||
* The 14F startup refers to when the Aegis actually goes active | |||
* Startup shown in the parantheses refers to when the Aegis is spawned by Urien (and can thus be interrupted if Urien is hit before frame 10) | |||
* Spawns a 3-hit projectile hitbox Aegis Reflector (Startup simply refers to when Aegis goes active) | |||
* Aegis Reflector does not spawn if Urien is hit during startup | |||
* Each hit of the aegis can reflect any projectiles (multi-hits / EX / Supers / V-Triggers) | |||
* Duration of 250 frames | |||
* Juggle Limit / Increase / Start: 15*16*17 / 1 / 0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2nd Aegis Reflector (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_2HPHK (2nd VT1).png | |||
|name=2nd Aegis Reflector (air) | |||
|input=2HPHK (2nd VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16(12)</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>22</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>17</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Counter-hit state during first 15 frames | |||
* Cannot hit crouch | |||
* The 16F startup refers to when the Aegis actually goes active | |||
* Startup shown in the parantheses refers to when the Aegis is spawned by Urien (and can thus be interrupted if Urien is hit before frame 12) | |||
* Spawns a 3-hit projectile hitbox Aegis Reflector (Startup simply refers to when Aegis goes active) | |||
* Aegis Reflector does not spawn if Urien is hit during startup | |||
* Each hit of the aegis can reflect any projectiles (multi-hits / EX / Supers / V-Triggers) | |||
* Duration of 250 frames | |||
* Juggle Limit / Increase / Start: 15*16*17 / 1 / 0 | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Tyrant Pressure</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_HPHK (VT2).png | |||
|name=Tyrant Pressure | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 3200 frames (53 seconds) | |||
* Gives Urien access to a new move (Tyrant Blaze) while active | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Tyrant Blaze</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_HPHK.png | |||
|name=Tyrant Blaze | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14+6</nowiki> | |||
|active=<nowiki>9(12)5</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>100 / 41 / 46</nowiki> | |||
|damage=<nowiki>60*60 (120)</nowiki> | |||
|stun=<nowiki>100*50 (150)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1 hit of armor on frames 3-14 (up to frame 60 if holding the charge to max) | |||
* No armor once the tackle is initiated | |||
* If V-Skill is applied, the entire move has 2 hits of armor and only wears off after both attacks are completed (frames 1-45) | |||
* V-Skill version also has dramatically improved horizontal hitbox range | |||
* Puts opponent into a limited juggle state on hit | |||
* Spends 1200 V-Timer (37,5% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Tyrant Blaze lvl 2</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_HPHK lvl 2.png | |||
|name=Tyrant Blaze lvl 2 | |||
|input=HPHK lvl 2 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>60+6</nowiki> | |||
|active=<nowiki>8(10)5(11)9(10)5</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD (+4)</nowiki> | |||
|knockdown=<nowiki>103 / 44 / 49</nowiki> | |||
|damage=<nowiki>35x4 (140)</nowiki> | |||
|stun=<nowiki>50x4 (200)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Only the first hit can break guard and applies 30% damage scaling for the 3 follow-up tackles | |||
* 1 hit of armor during charge until the first active frame of attack | |||
* Attack phase also has 1 hit of armor, separate from charge phase | |||
* If V-Skill is applied, the entire move shares 2 hits of armor that lasts from beginning of charge to the end of attack phase | |||
* V-Skill version also has dramatically improved horizontal hitbox range | |||
* Puts opponent into a free juggle state on hit | |||
* Only does the full 4 tackles if either of the first 2 tackles connect on hit or block (the framedata shown in the parentheses refers to the whiffed version where Urien only tackles twice) | |||
* Spends 1200 V-Timer (37,5% of V-Timer) | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Tyrant Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_MKHP.png | |||
|name=Tyrant Kick | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Anger Snap Fist</font>===== | |||
{{MoveData | |||
|image=SFV_Urien_6PPP.png | |||
|name=Anger Snap Fist | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>75 / 16 / 21</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-31 | |||
}} | |||
}} | }} | ||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 22:06, 5 March 2021
Introduction
About Urien
Urien is vice president of the Illuminati, seeking to overthrow his brother Gill to become the true emperor of the Illuminati.
In a sentence: Pick Urien if you believe your defense can stand on its own, and you want the ability to absolutely blow people up for bad decision making and guessing while on the defensive.
In Street Fighter V, Urien functions as a faithful re-interpretation of his highly popular and explosive Third Strike iteration. He has traded his signature unblockables for a playstyle oriented around high-damage and high-stun mixup sequences, as well as a suite of V-Skills that allow him to either accent his turtling ability (VS1) or his stun output (VS2).
Comparing him once again to Third Strike, Street Fighter Five's Urien is also a markedly more functional character across the board, rightfully earning him a spot in the top five or, depending on who you ask, the top three (as of the current season). He has a suite of excellent low pokes with all of his crouching kicks, the vast majority of his normals are special cancelable, and he has some of the most aggressive frame trapping in the game, on top of his ability to create plus frames out of nowhere with meter or charged normals. Urien is also well-equipped to capitalize on these frame traps, with brutal crush counter and counterhit combos that net him good damage and fantastic corner carry.
Urien's primary weakness, on the other hand, is commitment. Because of his slow walk speed, long dashes, and status as a four-frame character with high-startup normals, Urien must attempt to make hard read (as with an anti-air fireball), force a scramble (EX Headbutt while at disadvantage), or create a mixup sequence to get rolling. Outside of these situations, he is relatively low damage, and struggles to open up opponents familiar with the matchup.
His defensive tools are lacking as well; while wakeup super and EX Headbutt are on the table, they are both expensive and slow. His four-frame jab also means he is very susceptible to getting frame trapped himself, and he can struggle to reclaim his turn where others could.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Players to Watch
- Dogura
- Nemo
- RushdownV2
- Tokido
- DRMandrake
Urien | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 900 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 4.35 |
Backward Walk Speed | 3 |
Forward Dash Speed | 16 |
Backward Dash Speed | 25 |
Forward Dash Distance | 153.5 |
Backward Dash Distance | 118 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45(3+38+4) |
Forward Jump Distance | 190 |
Backward Jump Distance | 171 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 10 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 12 | 6 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 3 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 3 | 18 | 4 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -2 | ||
|
Stand LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 8 | 4 | ||
Damage | Stun | Attack | Block | ||
40 | 70 | H | 3 | ||
|
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 2 | 18 | 1 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2 | ||
|
Stand HK (air)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 6 | 19 | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | - | ||
|
Stand HK (large)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 4 | 19 | 3 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -3 | ||
|
Stand HK (hold) (large)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23 | 4 | 18 | 8 | ||
Damage | Stun | Attack | Block | ||
50*50 (100) | 100*50 (150) | M | 2 | ||
|
Stand HK (crouch large)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 3 | 19 | 4 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -2 | ||
|
Stand HK (hold) (crouch large)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
24 | 3 | 18 | 8 | ||
Damage | Stun | Attack | Block | ||
50*50 (100) | 100*50 (150) | M | 2 | ||
|
Stand HK (crouch)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 2 | 19 | 5 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -1 | ||
|
Stand HK (hold) (crouch)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | 2 | 18 | 8 | ||
Damage | Stun | Attack | Block | ||
50*50 (100) | 100*50 (150) | M | 2 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 8 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 1 | ||
|
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 15 | 5 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 0 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 1(1)4 | 21 | -6*KD | ||
Damage | Stun | Attack | Block | ||
50*40 (90) | 75*75 (150) | H*H | -9*-8 | ||
|
Crouch LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 2 | 7 | 4 |
Damage | Stun | Attack | Block |
20 | 70 | L | 1 |
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2 | 17 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | L | -2 | ||
|
Crouch HK
Startup | Active | Recovery | Hit |
---|---|---|---|
11 | 2 | 27 | KD |
Damage | Stun | Attack | Block |
100 | 150 | L | -14 |
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 5 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
70 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
9 | 5 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Jump LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 6 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MK
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 5 | - | - |
Damage | Stun | Attack | Block |
60 | 100 | M | - |
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
9 | 4 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Command Normals
Stand HP (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
22 | 3 | 15 | 9 | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | 5 | ||
|
Stand HP (release)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 18 | 4 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -2 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 3 | 19 | 4 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -2 | ||
|
Stand HK (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
24 | 3 | 18 | 8 | ||
Damage | Stun | Attack | Block | ||
50*50 (100) | 100*50 (150) | M | 2 | ||
|
Stand HK (release)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 6 | 19 | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | - | ||
|
Quarrel Punch
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 4 | 16 | 2 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -2 | ||
|
Terrible Smash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
21 | 2 | 20 | 1 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | M | -8 | ||
|
Quarrel Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 4 | 18 | 4 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -4 | ||
|
Target Combos
Killer Straight
Startup | Active | Recovery | Hit |
---|---|---|---|
4+5 | 3 | 14 | 1 |
Damage | Stun | Attack | Block |
30*45 (75) | 70*72 (142) | H*H | -4 |
Break Rush
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+17 | 2 | 20 | 1 | ||
Damage | Stun | Attack | Block | ||
70*54 (124) | 100*135 (235) | H*M | -8 | ||
|
Throws
Spartan Bomb (fwd)
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 150 | T | - |
Spartan Bomb (back)
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 150 | T | - |
Special Moves
LK Chariot Tackle
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 6 | 22 | 0 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -5 | ||
|
MK Chariot Tackle
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 11 | 21 | -3 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -9 | ||
|
HK Chariot Tackle
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 8 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -6 | ||
|
EX Chariot Tackle
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 9(9)4 | 20 | KD | ||
Damage | Stun | Attack | Block | ||
90*60 (150) | 100*100 (200) | H | -2 | ||
|
LK Violence Knee Drop
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | 12 | 11(17) | KD | ||
Damage | Stun | Attack | Block | ||
100 | 200 | M | -4(2) | ||
|
MK Violence Knee Drop
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | 13 | 13(17) | KD | ||
Damage | Stun | Attack | Block | ||
100 | 200 | M | -7(0) | ||
|
HK Violence Knee Drop
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | 18 | 14(17) | KD | ||
Damage | Stun | Attack | Block | ||
100 | 200 | M | -8(-1) | ||
|
EX Violence Knee Drop
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | 11 | 10(17) | KD | ||
Damage | Stun | Attack | Block | ||
150 | 200 | M | -1(6) | ||
|
LP Dangerous Headbutt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 9+9 | 1 | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -2 | ||
|
MP Dangerous Headbutt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 4 | 8+10 | 1 | ||
Damage | Stun | Attack | Block | ||
110 | 150 | H | -2 | ||
|
HP Dangerous Headbutt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 5 | 7+10 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 150 | H | -2 | ||
|
EX Dangerous Headbutt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 5 | 3+26(3+31) | KD | ||
Damage | Stun | Attack | Block | ||
40*40 (80) | 40*40 (80) | H | -17 | ||
|
LP Metallic Sphere
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | - | 36 | -1 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -7 | ||
|
LP Metallic Sphere (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
53 | - | 28 | 7 | ||
Damage | Stun | Attack | Block | ||
40*50 (90) | 60*60 (120) | H | 4 | ||
|
MP Metallic Sphere
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | - | 36 | 1 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -7 | ||
|
MP Metallic Sphere (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
53 | - | 30 | 5 | ||
Damage | Stun | Attack | Block | ||
40*50 (90) | 60*60 (120) | H | 2 | ||
|
HP Metallic Sphere
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | - | 36 | - | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | - | ||
|
HP Metallic Sphere (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
42 | - | 30 | - | ||
Damage | Stun | Attack | Block | ||
45*55 (100) | 60*60 (120) | H | - | ||
|
EX Metallic Sphere Ground
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | - | 32 | 3 | ||
Damage | Stun | Attack | Block | ||
40*50 (90) | 60*60 (120) | H | 2 | ||
|
EX Metallic Sphere Ground (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
41 | - | 27 | 17 | ||
Damage | Stun | Attack | Block | ||
30*30*60 (120) | 50*50*50 (150) | H | 13 | ||
|
EX Metallic Sphere Air
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | - | 32 | - | ||
Damage | Stun | Attack | Block | ||
45*55 (100) | 60*60 (120) | H | - | ||
|
EX Metallic Sphere Air (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
32 | - | 27 | - | ||
Damage | Stun | Attack | Block | ||
33*33*64 (130) | 50*50*50 (150) | H | - | ||
|
Critical Arts
Dominate Crush
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6(2) | 19 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
340 | 0 | H | -47 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Metallic Aura
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 50 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Skill 2
Indignant Thunder
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 50 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
LP Metallic Sphere (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | - | 36 | 3 | ||
Damage | Stun | Attack | Block | ||
20*20*50 (90) / 20*40 (60) | 20*20*80 (120) / 20*80 (100) | H | -2 | ||
|
LP Metallic Sphere (hold) (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
53 | - | 36 | 3 | ||
Damage | Stun | Attack | Block | ||
20*20*50 (90) / 20*40 (60) | 20*20*80 (120) / 20*80 (100) | H | -2 | ||
|
MP Metallic Sphere (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | - | 36 | 3 | ||
Damage | Stun | Attack | Block | ||
20*20*50 (90) | 20*20*80 (120) | H | -2 | ||
|
MP Metallic Sphere (hold) (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
53 | - | 36 | 3 | ||
Damage | Stun | Attack | Block | ||
20*20*50 (90) | 20*20*80 (120) | H | -2 | ||
|
HP Metallic Sphere (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | - | 36 | - | ||
Damage | Stun | Attack | Block | ||
20*20*60 (100) | 20*20*80 (120) | H | - | ||
|
HP Metallic Sphere (hold) (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
42 | - | 36 | - | ||
Damage | Stun | Attack | Block | ||
20*20*60 (100) | 20*20*80 (120) | H | - | ||
|
EX Metallic Sphere Ground (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | - | 32 | KD | ||
Damage | Stun | Attack | Block | ||
25x4*20 (120) / 25x3*20 (95) | 10x4*110 (150) / 10x3*110 (140) | H | 12 | ||
|
EX Metallic Sphere Ground (hold) (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
41 | - | 32 | KD | ||
Damage | Stun | Attack | Block | ||
25x4*20 (120) / 25x3*20 (95) | 10x4*110 (150) / 10x3*110 (140) | H | 12 | ||
|
EX Metallic Sphere Air (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | - | 32 | - | ||
Damage | Stun | Attack | Block | ||
25x4*30 (130) | 10*4*110 (150) | H | - | ||
|
EX Metallic Sphere Air (hold) (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
32 | - | 32 | - | ||
Damage | Stun | Attack | Block | ||
25x4*30 (130) | 10*4*110 (150) | H | - | ||
|
V-Trigger 1
1st Aegis Reflector (far)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5(2) | - | 13 | 22 | ||
Damage | Stun | Attack | Block | ||
20 | 0 | H | 17 | ||
|
1st Aegis Reflector (close)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10(7) | - | 20 | 22 | ||
Damage | Stun | Attack | Block | ||
20 | 0 | H | 17 | ||
|
1st Aegis Reflector (air)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15(13) | - | 32 | 22 | ||
Damage | Stun | Attack | Block | ||
20 | 0 | H | 17 | ||
|
2nd Aegis Reflector (far)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
24(10) | - | 6 | 22 | ||
Damage | Stun | Attack | Block | ||
20 | 0 | H | 17 | ||
|
2nd Aegis Reflector (close)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14(10) | - | 16 | 22 | ||
Damage | Stun | Attack | Block | ||
20 | 0 | H | 17 | ||
|
2nd Aegis Reflector (air)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16(12) | - | 16 | 22 | ||
Damage | Stun | Attack | Block | ||
20 | 0 | H | 17 | ||
|
V-Trigger 2
Tyrant Pressure
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 4 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Tyrant Blaze
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14+6 | 9(12)5 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
60*60 (120) | 100*50 (150) | H*H | -2 | ||
|
Tyrant Blaze lvl 2
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
60+6 | 8(10)5(11)9(10)5 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
35x4 (140) | 50x4 (200) | H*H | KD (+4) | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Tyrant Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Anger Snap Fist
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|