Street Fighter V/Urien: Difference between revisions

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{{SFVHeader}}
{{Infobox Character SFV
|name=Urien
|hash=URN
|image=SFV-Urien_Portrait.jpg
|hp=1025
|stun=1050
|vt1=900
|vt2=600
|movef=4.35
|moveb=3
|dashf=16
|dashb=25
|dashfd=153.5
|dashbd=118
|dashch=3-10
|jumpb=46 (4+38+4)
|jumpn=46 (4+38+4)
|jumpf=45(3+38+4)
|jumpbd=171
|jumpfd=190
|throwh=0.25
|throwr=0.85
}}
{{SFV Ambox FAT}}
<center>{{FrameDataKey-SFV}}</center>
== Normals ==


== Urien ==
=====<font style="visibility:hidden; float:right">Stand LP</font>=====
{|
{{MoveData
|{{SFVCharacterPortrait|Urien}}
|image=SFV_Urien_5LP.png
{{SFVCharacterData|1025|1050|4.35|3|16|25|153.5|118|-|46 (4+38+4)|190|171|0.85|0.25|f+MP > HP, f+HP, HK (hold)|crLK, crMK, crHK|crHK (CH)|HP, df+HK, crHK|}}
|name=Stand LP
|input=5LP
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>11 / 11 / 11</nowiki>
|description=
* Primarily used for Headbutt Loops
}}
}}


|}
=====<font style="visibility:hidden; float:right">Stand MP</font>=====
{{SFVCharacterSummary|Urien|
{{MoveData
Urien is vice president of the Illuminati, seeking to overthrow his brother Gill to become the true emperor of the Illuminati.
|image=SFV_Urien_5MP.png
|
|name=Stand MP
In a sentence: Pick Urien if you believe your defense can stand on its own, and you want the ability to absolutely blow people up for bad decision making and guessing while on the defensive.
|input=5MP
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>6</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>15 / 15 / -</nowiki>
|description=
* Good for starting frametraps and also has good hitbox and range for buffering in footsies
}}
}}


In Street Fighter Five, Urien functions as a faithful re-interpretation of his highly popular and explosive Third Strike iteration. He has traded his signature unblockables for a playstyle oriented around high-damage and high-stun mixup sequences, as well as a suite of V-Skills that allow him to either accent his turtling ability (VS1) or his stun output (VS2).
=====<font style="visibility:hidden; float:right">Stand HP</font>=====
{{MoveData
|image=SFV_Urien_5HP.png
|name=Stand HP
|input=5HP
|data=
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>Spinning / 22 / +120</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>*20 / 17 / -</nowiki>
|description=
* Hit Confirm notes: *CA only
* Juggle Limit: 17
* The fLoEchart
}}
}}


Comparing him once again to Third Strike, Street Fighter Five's Urien is also a markedly more functional character across the board, rightfully earning him a spot in the top five or, depending on who you ask, the top three (as of the current season). He has a suite of excellent low pokes with all of his crouching kicks, the vast majority of his normals are special cancelable, and he has some of the most aggressive frame trapping in the game, on top of his ability to create plus frames out of nowhere with meter or charged normals. Urien is also well-equipped to capitalize on these frame traps, with brutal crush counter and counterhit combos that net him good damage and fantastic corner carry.
=====<font style="visibility:hidden; float:right">Stand LK</font>=====
{{MoveData
|image=SFV_Urien_5LK.png
|name=Stand LK
|input=5LK
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Can tick throw most crouching jabs or any lights that move the opponent forward a bit (not a true tick grab on standing neutral)
* Pushback on block leads right into a st.HP (hold) > st.MP xx MP Headbutt loop starter (this makes st.LK a very dangerous shimmy tool)
}}
}}


Urien's primary weakness, on the other hand, is commitment. Because of his slow walk speed, long dashes, and status as a four-frame character with high-startup normals, Urien must attempt to make hard read (as with an anti-air fireball), force a scramble (EX Headbutt while at disadvantage), or create a mixup sequence to get rolling. Outside of these situations, he is relatively low damage, and struggles to open up opponents familiar with the matchup.
=====<font style="visibility:hidden; float:right">Stand MK</font>=====
{{MoveData
|image=SFV_Urien_5MK.png
|name=Stand MK
|input=5MK
|data=
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 14 / -</nowiki>
|description=
* Solid poke tool
}}
}}


His defensive tools are lacking as well; while wakeup super and EX Headbutt are on the table, they are both expensive and slow. His four-frame jab also means he is very susceptible to getting frame trapped himself, and he can struggle to reclaim his turn where others could.
=====<font style="visibility:hidden; float:right">Stand HK (air)</font>=====
|
{{MoveData
|Nemo, Dogura}}
|image=SFV_Urien_5HK (air).png
|name=Stand HK (air)
|input=5HK (air)
|data=
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Throw Hurtbox reduced on frames 1-7
* st.HK is technically 9fr startup, but the first 2 active frames cannot hit grounded opponents
}}
}}


{{SFVCharacterChangeList |
=====<font style="visibility:hidden; float:right">Stand HK (large)</font>=====
* Adjusted positioning after forward throw
{{MoveData
* Stand LP advantage on hit changed from +5 to +4
|image=SFV_Urien_5HK.png
* Stand HP advantage on Crush Counter greatly reduced
|name=Stand HK (large)
* Stand HK hitbox expanded, hurtbox reduced
|input=5HK
* Crouch LP advantage on hit decreased from +5 to +4
|data=
* Crouch MP hitbox reduced
{{AttackData-SFV
* Crouch HP hurtbox reduced
|startup=<nowiki>11</nowiki>
* Jump MP hitbox expanded, active frames increased from 4f to 5f
|active=<nowiki>4</nowiki>
* Jump LK hitbox expanded
|recovery=<nowiki>19</nowiki>
* Jump HP startup increased from 8f to 9f, hitbox expanded, hurtbox reduced while hitbox appears then expanded during recovery
|hit=<nowiki>3</nowiki>
* Jump MK hurtbox reduced
|crush=<nowiki>- / - / -</nowiki>
* Jump HK lower hurtbox reduced and forward hurtbox expanded on frame 8 and during recovery until 17f
|block=<nowiki>-3</nowiki>
* Quarrel Punch (f+MP) recovery increased by 2f
|knockdown=<nowiki>- / - / -</nowiki>
* '''V-Trigger'''
|damage=<nowiki>90</nowiki>
** Aegis Reflector now builds EX gauge, 2nd mirror now adds 2 hits to combo scaling when used in combo
|stun=<nowiki>150</nowiki>
* Added V-Trigger 2: Tyrant Pressure
|attack=<nowiki>H</nowiki>
|
|cancel=<nowiki>vt1 vt2</nowiki>
* Forward {{throw}} stun increased from 120 to 150
|confirm=<nowiki>- / - / -</nowiki>
* Backthrow stun decreased from 200 to 150
|description=
* Stand LP recovery increased from 9f to 10f
* Throw Hurtbox reduced on frames 1-7
* Stand LK advantage on hit increased from +3 to +4, on block increased from +2 to +3, increased pushback on hit and block
* Large characters are Birdie, Urien, Gief, FANG, Abigail, G, Sagat
* Stand HP distance on crush {{counter}} reduced
}}
* Crouch LP recovery increased from 8f to 9f, and upwards hitbox reduced
* Quarrel Kick (df+HK) advantage on hit increased from +1 to +3
* Terrible Smash (f+HP) disadvantage on block increased from -6 to -8, less pushback on block
* Break Rush (f+MP > HP) disadvantage on block increased from -6 to -8, less pushback on block
* Anger Snap (f+PPP) startup increased from 16f to 17f
* '''VT2'''
** Crouch MK xx Tyrant Blaze {{cancel}} timing increased by 2f
** Tyrant Pressure length increased from 3000 to 3200
** Tyrant Blaze (HP+HK)
***  Regular version blowback after 2nd hit increased, V-Gauge consumption increased from 800f to 1200f, slightly expanded forward hitbox
*** V-Skill Uncharged version V-Gauge consumption increased from 800f to 1200f, expanded forward hitbox, decreased recovery of first hit by 4f, now has armor until 8f after first hit
*** V-Skill Charged version V-Gauge consumption increased from 800f to 1200f, expanded forward hitbox, now has armor until 3f after first hit
}}
}}


{{SFVCharacterMovelist|Urien}}
=====<font style="visibility:hidden; float:right">Stand HK (hold) (large)</font>=====
{{MoveData
|image=SFV_Urien_5HK (hold).png
|name=Stand HK (hold) (large)
|input=5HK (hold)
|data=
{{AttackData-SFV
|startup=<nowiki>23</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>8</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50*50 (100)</nowiki>
|stun=<nowiki>100*50 (150)</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Throw Hurtbox reduced on frames 1-7
* Hits Overhead
* Large characters are Birdie, Urien, Gief, FANG, Abigail, G, Sagat
* Juggle Limit: 10-12
}}
}}


{{SFVCharacterDiscussions|Urien|urien|92saMnK}}
=====<font style="visibility:hidden; float:right">Stand HK (crouch large)</font>=====
{{MoveData
|image=SFV_Urien_5HK.png
|name=Stand HK (crouch large)
|input=5HK
|data=
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Throw Hurtbox reduced on frames 1-7
* Large characters are Birdie, Urien, Gief, FANG, Abigail, G
* Sagat also counts as small character when crouching
}}
}}


== Video Guides ==
=====<font style="visibility:hidden; float:right">Stand HK (hold) (crouch large)</font>=====
=== [https://www.youtube.com/channel/UCPGuorlvarThSlwJpyTHOmQ Capcom Fighters'] Character Introduction Series ===
{{MoveData
<youtube>7bysTyNnpLQ</youtube>
|image=SFV_Urien_5HK (hold).png
=== [https://www.youtube.com/channel/UCjcbWidM45e7i9dSjZOYNpQ Shoryuken's] Rising Up Series ===
|name=Stand HK (hold) (crouch large)
<youtube>7sa09sIGTr8</youtube>
|input=5HK (hold)
<youtube>4fVRMfvduiA</youtube>
|data=
{{AttackData-SFV
|startup=<nowiki>24</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>8</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50*50 (100)</nowiki>
|stun=<nowiki>100*50 (150)</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Throw Hurtbox reduced on frames 1-7
* Hits Overhead
* Large characters are Birdie, Urien, Gief, FANG, Abigail, G
* Sagat also counts as small character when crouching
* Juggle Limit: 10-12
}}
}}


== Other Useful Guides ==
=====<font style="visibility:hidden; float:right">Stand HK (crouch)</font>=====
=== [https://docs.google.com/document/d/17Nd9UgHhD7xKhpM1AlXc9Pi6Tmsw6iJsIOF30W5qn50 Mr. X's] Aegis Setups ===
{{MoveData
=== [https://docs.google.com/document/d/1lfJmZ5y5XUmN5kawZr1eklWrdkFUlwGi3GukjVk1R6c Ambassotter's] Headbutt Loops Guide ===
|image=SFV_Urien_5HK.png
|name=Stand HK (crouch)
|input=5HK
|data=
{{AttackData-SFV
|startup=<nowiki>13</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 20 / -</nowiki>
|description=
* Throw Hurtbox reduced on frames 1-7
* Small characters are everyone but Birdie, Urien, Gief, FANG, Abigail, G
* Sagat also counts as small character when crouching
}}
}}


=====<font style="visibility:hidden; float:right">Stand HK (hold) (crouch)</font>=====
{{MoveData
|image=SFV_Urien_5HK (hold).png
|name=Stand HK (hold) (crouch)
|input=5HK (hold)
|data=
{{AttackData-SFV
|startup=<nowiki>25</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>8</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50*50 (100)</nowiki>
|stun=<nowiki>100*50 (150)</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 16 / -</nowiki>
|description=
* Throw Hurtbox reduced on frames 1-7
* Hits Overhead
* Small characters are everyone but Birdie, Urien, Gief, FANG, Abigail, G
* Sagat also counts as small character when crouching
* Juggle Limit: 10-12
}}
}}


== Frame Data ==
=====<font style="visibility:hidden; float:right">Crouch LP</font>=====
{{SFVFrameDataTableHeader}}
{{MoveData
{{SFVFrameDataHeader}}
|image=SFV_Urien_2LP.png
{{SFVFrameDataRow | Stand LP |  | LP | 30 | 70 | H | ["sp","su","vt1","vt2"] | 4 | 2 | 10 | 4 | 2 | 10 |  |  |  |  | 2 | 4 | 6 | - | - | - | - | 36 | 84|||||||||||||||}}
|name=Crouch LP
{{SFVFrameDataRow | Stand MP |  | MP | 60 | 100 | H | ["sp","su","vt1","vt2"] | 7 | 3 | 12 | 7 | 3 | 12 |  |  |  |  | 3 | 6 | 8 | - | - | - | 9 | 72 | 120|||||||||||||||}}
|input=2LP
{{SFVFrameDataRow | Stand HP |  | HP | 90 | 150 | H | ["su","vt1","vt2"] | 12 | 3 | 18 | 12 | 3 | 18 |  |  |  |  | -2 | 4 | 22 | - | - | - | 14 | 108 | 180|||||||||||||||}}
|data=
{{SFVFrameDataRow | Stand HP (hold) |  | HP (hold) | 100 | 150 | H | ["sp","su","vt1","vt2"] | 22 | 3 | 15 | 22 | 3 | 15 |  |  |  |  | 5 | 9 | 31 | - | - | - | 16 | 120 | 180|||||||||||||||}}
{{AttackData-SFV
{{SFVFrameDataRow | Stand HP (release) |  | HP (release) | 90 | 150 | H | ["su","vt1","vt2"] | 5 | 3 | 18 | 5 | 3 | 18 |  |  |  |  | -2 | 4 | 22 | - | - | - | 14 | 108 | 180|||||||||||||||}}
|startup=<nowiki>4</nowiki>
{{SFVFrameDataRow | Stand LK |  | LK | 40 | 70 | H | ["sp","su","vt1","vt2"] | 5 | 2 | 8 | 5 | 2 | 8 |  |  |  |  | 3 | 4 | 6 | - | - | - | - | 48 | 84|||||||||||||||}}
|active=<nowiki>3</nowiki>
{{SFVFrameDataRow | Stand MK |  | MK | 60 | 100 | H | ["vt1","vt2"] | 9 | 2 | 18 | 9 | 2 | 18 |  |  |  |  | -2 | 1 | 3 | - | - | - | 9 | 72 | 120|||||||||||||||}}
|recovery=<nowiki>8</nowiki>
{{SFVFrameDataRow | Stand HK (air) |  | HK | 90 | 150 | H | ["vt1","vt2"] | 9 | 6 | 19 | 9 | 6 | 19 |  |  |  |  | - | - | ? | - | - | - | 14 | 108 | 180|||||||||||||||}}
|hit=<nowiki>4</nowiki>
{{SFVFrameDataRow | Stand HK (large) |  | HK | 90 | 150 | H | ["vt1","vt2"] | 11 | 4 | 19 | 11 | 4 | 19 |  |  |  |  | -3 | 3 | 5 | - | - | - | 14 | 108 | 180|||||||||||||||}}
|crush=<nowiki>- / - / -</nowiki>
{{SFVFrameDataRow | Stand HK (hold) (large) |  | HK (hold) | 50*50 (100) | 100*50 (150) | M | ["vt1","vt2"] | 23 | 4 | 18 | 23 | 4 | 18 |  |  |  |  | 2 | 8 | 10 | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
|block=<nowiki>1</nowiki>
{{SFVFrameDataRow | Stand HK (crouch large) |  | HK | 90 | 150 | H | ["vt1","vt2"] | 12 | 3 | 19 | 12 | 3 | 19 |  |  |  |  | -2 | 4 | 6 | - | - | - | 14 | 108 | 180|||||||||||||||}}
|knockdown=<nowiki>- / - / -</nowiki>
{{SFVFrameDataRow | Stand HK (hold) (crouch large) |  | HK (hold) | 50*50 (100) | 100*50 (150) | M | ["vt1","vt2"] | 24 | 3 | 18 | 24 | 3 | 18 |  |  |  |  | 2 | 8 | 10 | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
|damage=<nowiki>30</nowiki>
{{SFVFrameDataRow | Stand HK |  | HK | 90 | 150 | H | ["vt1","vt2"] | 12 | 3 | 19 | 12 | 3 | 19 |  |  |  |  | -2 | 4 | 6 | - | - | - | 14 | 108 | 180|||||||||||||||}}
|stun=<nowiki>70</nowiki>
{{SFVFrameDataRow | Stand HK (hold) |  | HK (hold) | 50*50 (100) | 100*50 (150) | M | ["vt1","vt2"] | 24 | 3 | 18 | 24 | 3 | 18 |  |  |  |  | 2 | 8 | 10 | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
|attack=<nowiki>H</nowiki>
{{SFVFrameDataRow | Stand HK (crouch) |  | HK | 90 | 150 | H | ["vt1","vt2"] | 13 | 2 | 19 | 13 | 2 | 19 |  |  |  |  | -1 | 5 | 7 | - | - | - | 14 | 108 | 180|||||||||||||||}}
|cancel=<nowiki>sp su vt1 vt2</nowiki>
{{SFVFrameDataRow | Stand HK (hold) (crouch) |  | HK (hold) | 50*50 (100) | 100*50 (150) | M | ["vt1","vt2"] | 25 | 2 | 18 | 25 | 2 | 18 |  |  |  |  | 2 | 8 | 10 | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
|confirm=<nowiki>- / - / -</nowiki>
{{SFVFrameDataRow | Stand HK (release) |  | HK (release) | 90 | 150 | H | ["vt1","vt2"] | 1 | 6 | 19 | 1 | 6 | 19 |  |  |  |  | - | - | ? | - | - | - | 14 | 108 | 180|||||||||||||||}}
|description=
{{SFVFrameDataRow | Crouch LP |  | d+LP | 30 | 70 | H | ["sp","su","vt1","vt2"] | 4 | 3 | 8 | 4 | 3 | 8 |  |  |  |  | 1 | 4 | 6 | - | - | - | - | 36 | 84|||||||||||||||}}
* Only +1 on block so not ideal for pressure / frametraps
{{SFVFrameDataRow | Crouch MP |  | d+MP | 60 | 100 | H | ["sp","su","vt1","vt2"] | 6 | 2 | 15 | 6 | 2 | 15 |  |  |  |  | 0 | 5 | 7 | - | - | - | 9 | 72 | 120|||||||||||||||}}
}}
{{SFVFrameDataRow | Crouch HP |  | d+HP | 50*40 (90) | 75*75 (150) | H*H | ["sp","su","vt1","vt2"] | 7 | 1(1)4 | 21 | 7 | 1(1)4 | 21 |  |  |  |  | -9*-8 | -6*KD | ? | 104 | 45 | 50 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
}}
{{SFVFrameDataRow | Crouch LK |  | d+LK | 20 | 70 | L | ["vt1","vt2"] | 4 | 2 | 7 | 4 | 2 | 7 |  |  |  |  | 1 | 4 | 6 | - | - | - | - | 24 | 84|||||||||||||||}}
{{SFVFrameDataRow | Crouch MK |  | d+MK | 60 | 100 | L | ["vt1","vt2"] | 8 | 2 | 17 | 8 | 2 | 17 |  |  |  |  | -2 | 4 | 6 | - | - | - | 9 | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | Crouch HK |  | d+HK | 100 | 150 | L | ["vt1","vt2"] | 11 | 2 | 27 | 11 | 2 | 27 |  |  |  |  | -14 | KD | KD | 68 | 19 | 24 | 16 | 120 | 180|||||||||||||||}}
{{SFVFrameDataRow | Jump LP |  | u+LP | 40 | 70 | M | - | 3 | 5 | - | 3 | 5 | - |  |  |  |  | - | - | ? | - | - | - | - | 48 | 84|||||||||||||||}}
{{SFVFrameDataRow | Jump MP |  | u+MP | 70 | 100 | M | - | 5 | 5 | - | 5 | 5 | - |  |  |  |  | - | - | ? | - | - | - | 11 | 84 | 120|||||||||||||||}}
{{SFVFrameDataRow | Jump HP |  | u+HP | 90 | 150 | M | - | 9 | 5 | - | 9 | 5 | - |  |  |  |  | - | - | ? | - | - | - | 14 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | Jump LK |  | u+LK | 40 | 70 | M | - | 4 | 6 | - | 4 | 6 | - |  |  |  |  | - | - | ? | - | - | - | - | 48 | 84|||||||||||||||}}
{{SFVFrameDataRow | Jump MK |  | u+MK | 60 | 100 | M | - | 7 | 5 | - | 7 | 5 | - |  |  |  |  | - | - | ? | - | - | - | 9 | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | Jump HK |  | u+HK | 90 | 150 | M | - | 9 | 4 | - | 9 | 4 | - |  |  |  |  | - | - | ? | - | - | - | 14 | 108 | 180|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Quarrel Punch |  | f+MP | 70 | 100 | H | ["sp","su","vt1","vt2"] | 7 | 4 | 16 | 7 | 4 | 16 |  |  |  |  | -2 | 2 | 4 | - | - | - | 11 | 84 | 120|||||||||||||||}}
{{SFVFrameDataRow | Terrible Smash |  | f+HP | 80 | 150 | M | - | 21 | 2 | 20 | 21 | 2 | 20 |  |  |  |  | -8 | 1 | 3 | - | - | - | 13 | 96 | 180|||||||||||||||}}
{{SFVFrameDataRow | Quarrel Kick |  | df+HK | 90 | 150 | H | ["vt1","vt2"] | 15 | 4 | 18 | 15 | 4 | 18 |  |  |  |  | -4 | 4 | 6 | 93 | 34 | 39 | 14 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | Killer Straight |  | LP > MP | 30*45 (75) | 70*72 (142) | H*H | ["sp","su","vt1","vt2"] | 4+5 | 3 | 14 | 4+5 | 3 | 14 |  |  |  |  | -4 | 1 | 3 | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Break Rush |  | f+MP > f+HP | 70*54 (124) | 100*135 (235) | H*M | ["vt1","vt2"] | 7+17 | 2 | 20 | 7+17 | 2 | 20 |  |  |  |  | -8 | 1 | 3 | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Spartan Bomb (fwd) |  | LP+LK | 130 | 150 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | KD | 60 | 11 | 11 | ? | 156 | 180|||||||||||||||}}
{{SFVFrameDataRow | Spartan Bomb (back) |  | b+LP+LK | 130 | 150 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | KD | 60 | 11 | 11 | ? | 156 | 180|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | 1st Aegis Reflector (far) |  | HP+HK (VT1) | 20 | 0 | H | - | 5(2) | - | 13 | 5(2) | - | 13 |  |  |  |  | 17 | 22 | 24 | - | - | - | ? | 24 | 0|||||||||||||||}}
{{SFVFrameDataRow | 1st Aegis Reflector (close) |  | b+HP+HK (VT1) | 20 | 0 | H | - | 10(7) | - | 20 | 10(7) | - | 20 |  |  |  |  | 17 | 22 | 24 | - | - | - | ? | 24 | 0|||||||||||||||}}
{{SFVFrameDataRow | 1st Aegis Reflector (air) |  | d+HP+HK (VT1) | 20 | 0 | H | - | 15(13) | - | 32 | 15(13) | - | 32 |  |  |  |  | 17 | 22 | 24 | - | - | - | ? | 24 | 0|||||||||||||||}}
{{SFVFrameDataRow | 2nd Aegis Reflector (far) |  | HP+HK (2nd VT1) | 20 | 0 | H | - | 24(10) | - | 6 | 24(10) | - | 6 |  |  |  |  | 17 | 22 | 24 | - | - | - | ? | 24 | 0|||||||||||||||}}
{{SFVFrameDataRow | 2nd Aegis Reflector (close) |  | b+HP+HK (2nd VT1) | 20 | 0 | H | - | 14(10) | - | 16 | 14(10) | - | 16 |  |  |  |  | 17 | 22 | 24 | - | - | - | ? | 24 | 0|||||||||||||||}}
{{SFVFrameDataRow | 2nd Aegis Reflector (air) |  | d+HP+HK (2nd VT1) | 20 | 0 | H | - | 16(12) | - | 16 | 16(12) | - | 16 |  |  |  |  | 17 | 22 | 24 | - | - | - | ? | 24 | 0|||||||||||||||}}
{{SFVFrameDataRow | Tyrant Pressure |  | 2HPHK (VT2) | - | - | - | - | 1 | - | 4 | 1 | - | 4 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Metallic Aura |  | MP+MK (VS1) | - | - | - | - | - | - | 50 | - | - | 50 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Indignant Thunder |  | MP+MK (VS2) | - | - | - | - | - | - | 50 | - | - | 50 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Anger Snap Fist |  | f+PPP | 60 | 0 | H | - | 17 | 2 | 24 | 17 | 2 | 24 |  |  |  |  | -2 | KD | KD | 75 | 16 | 21 | ? | 72 | 0|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Taunt |  | PPP+KKK | - | - | - | - | - | - | 61 | - | - | 61 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LK Chariot Tackle |  | b,f+LK | 80 | 150 | H | ["su"] | 10 | 6 | 22 | 10 | 6 | 22 |  |  |  |  | -5 | 0 | 2 | 87 | 29 | 34 | ? | 96 | 180|||||||||||||||}}
{{SFVFrameDataRow | MK Chariot Tackle |  | b,f+MK | 90 | 150 | H | ["su"] | 13 | 11 | 21 | 13 | 11 | 21 |  |  |  |  | -9 | -3 | -1 | 85 | 26 | 31 | ? | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | HK Chariot Tackle |  | b,f+HK | 100 | 150 | H | ["su"] | 16 | 8 | 21 | 16 | 8 | 21 |  |  |  |  | -6 | KD | KD | 87 | 28 | 33 | ? | 120 | 180|||||||||||||||}}
{{SFVFrameDataRow | EX Chariot Tackle |  | b,f+KK | 90*60 (150) | 100*100 (200) | H | ["vt1","vt2"] | 7 | 9(9)4 | 20 | 7 | 9(9)4 | 20 |  |  |  |  | -2 | KD | KD | 68 | 9 | 14 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LK Violence Knee Drop |  | d,u+LK | 100 | 200 | M | - | 25 | 12 | 11 | 25 | 12 | 11 |  |  |  |  | -4(2) | KD | KD | 72(100) | 13(41) | 18(46) | ? | 120 | 240|||||||||||||||}}
{{SFVFrameDataRow | MK Violence Knee Drop |  | d,u+MK | 100 | 200 | M | - | 25 | 13 | 13 | 25 | 13 | 13 |  |  |  |  | -7(0) | KD | KD | 71(98) | 12(39) | 17(44) | ? | 120 | 240|||||||||||||||}}
{{SFVFrameDataRow | HK Violence Knee Drop |  | d,u+HK | 100 | 200 | M | - | 25 | 18 | 14 | 25 | 18 | 14 |  |  |  |  | -8(-1) | KD | KD | 72(97) | 13(38) | 18(43) | ? | 120 | 240|||||||||||||||}}
{{SFVFrameDataRow | EX Violence Knee Drop |  | d,u+KK | 150 | 200 | M | - | 25 | 11 | 10 | 25 | 11 | 10 |  |  |  |  | 1(6) | KD | KD | 91(96) | 32(37) | 37(42) | ? | 180 | 240|||||||||||||||}}
{{SFVFrameDataRow | LP Dangerous Headbutt |  | d,u+LP | 100 | 150 | H | - | 8 | 3 | 9+9 | 8 | 3 | 9+9 |  |  |  |  | -2 | 1 | 3 | - | - | - | ? | 120 | 180|||||||||||||||}}
{{SFVFrameDataRow | MP Dangerous Headbutt |  | d,u+MP | 110 | 150 | H | - | 11 | 4 | 8+10 | 11 | 4 | 8+10 |  |  |  |  | -2 | 1 | 3 | - | - | - | ? | 132 | 180|||||||||||||||}}
{{SFVFrameDataRow | HP Dangerous Headbutt |  | d,u+HP | 120 | 150 | H | - | 13 | 5 | 7+10 | 13 | 5 | 7+10 |  |  |  |  | -2 | KD | KD | 92 | 33 | 38 | ? | 144 | 180|||||||||||||||}}
{{SFVFrameDataRow | EX Dangerous Headbutt |  | d,u+PP | 40*40 (80) | 40*40 (80) | H | - | 12 | 5 | 3+26 | 12 | 5 | 3+26 |  |  |  |  | -17 | KD | KD | 102 | 43 | 48 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LP Metallic Sphere |  | qcf+LP | 60 | 100 | H | ["su"] | 14 | - | 36 | 14 | - | 36 |  |  |  |  | -7 | -1 | 1 | - | - | - | ? | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | LP Metallic Sphere (hold) |  | qcf+LP (hold) | 40*50 (90) | 60*60 (120) | H | ["su"] | 53 | - | 28 | 53 | - | 28 |  |  |  |  | 4 | 7 | 9 | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | MP Metallic Sphere |  | qcf+MP | 60 | 100 | H | ["su"] | 14 | - | 36 | 14 | - | 36 |  |  |  |  | -7 | 1 | 3 | - | - | - | ? | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | MP Metallic Sphere (hold) |  | qcf+MP (hold) | 40*50 (90) | 60*60 (120) | H | ["su"] | 53 | - | 30 | 53 | - | 30 |  |  |  |  | 2 | 5 | 7 | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | HP Metallic Sphere |  | qcf+HP | 70 | 100 | H | ["su"] | 13 | - | 36 | 13 | - | 36 |  |  |  |  | - | - | ? | - | - | - | ? | 84 | 120|||||||||||||||}}
{{SFVFrameDataRow | HP Metallic Sphere (hold) |  | qcf+HP (hold) | 45*55 (100) | 60*60 (120) | H | ["su"] | 42 | - | 30 | 42 | - | 30 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Metallic Sphere Ground |  | qcf+LPMP or LPHP | 40*50 (90) | 60*60 (120) | H | ["vt1","vt2"] | 12 | - | 32 | 12 | - | 32 |  |  |  |  | 2 | 3 | 5 | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Metallic Sphere Ground (hold) |  | qcf+LPMP or LPHP (hold) | 30*30*60 (120) | 50*50*50 (150) | H | ["vt1","vt2"] | 41 | - | 27 | 41 | - | 27 |  |  |  |  | 13 | 17 | 19 | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Metallic Sphere Air |  | qcf+MPHP | 45*55 (100) | 60*60 (120) | H | ["vt1","vt2"] | 13 | - | 32 | 13 | - | 32 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Metallic Sphere Air (hold) |  | qcf+MPHP (hold) | 33*33*64 (130) | 50*50*50 (150) | H | ["vt1","vt2"] | 32 | - | 27 | 32 | - | 27 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LP Metallic Sphere (V-Skill 2) |  | qcf+LP (VS2) | 20*20*50 (90) / 20*40 (60) | 20*20*80 (120) / 20*80 (100) | H | ["su"] | 14 | - | 36 | 14 | - | 36 |  |  |  |  | 2 | 3 | 5 | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LP Metallic Sphere (hold) (V-Skill 2) |  | qcf+LP (hold) (VS2) | 20*20*50 (90) / 20*40 (60) | 20*20*80 (120) / 20*80 (100) | H | ["su"] | 53 | - | 36 | 53 | - | 36 |  |  |  |  | 2 | 3 | 5 | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | MP Metallic Sphere (V-Skill 2) |  | qcf+MP (VS2) | 20*20*50 (90) | 20*20*80 (120) | H | ["su"] | 14 | - | 36 | 14 | - | 36 |  |  |  |  | 2 | 3 | 5 | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | MP Metallic Sphere (hold) (V-Skill 2) |  | qcf+MP (hold) (VS2) | 20*20*50 (90) | 20*20*80 (120) | H | ["su"] | 53 | - | 36 | 53 | - | 36 |  |  |  |  | 2 | 3 | 5 | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | HP Metallic Sphere (V-Skill 2) |  | qcf+HP (VS2) | 20*20*60 (100) | 20*20*80 (120) | H | ["su"] | 13 | - | 36 | 13 | - | 36 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | HP Metallic Sphere (hold) (V-Skill 2) |  | qcf+HP (hold) (VS2) | 20*20*60 (100) | 20*20*80 (120) | H | ["su"] | 42 | - | 36 | 42 | - | 36 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Metallic Sphere Ground (V-Skill 2) |  | qcf+LPMP or LPHP (VS2) | 25x4*20 (120) / 25x3*20 (95) | 10x4*110 (150) / 10x3*110 (140)  | H | ["vt1","vt2"] | 12 | - | 32 | 12 | - | 32 |  |  |  |  | 12 | KD | KD | 110 | 51 | 56 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Metallic Sphere Ground (hold) (V-Skill 2) |  | qcf+LPMP or LPHP (hold) (VS2) | 25x4*20 (120) / 25x3*20 (95) | 10x4*110 (150) / 10x3*110 (140)  | H | ["vt1","vt2"] | 41 | - | 32 | 41 | - | 32 |  |  |  |  | 12 | KD | KD | 110 | 51 | 56 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Metallic Sphere Air (V-Skill 2) |  | qcf+MPHP (VS2) | 25x4*30 (130) | 10*4*110 (150) | H | ["vt1","vt2"] | 13 | - | 32 | 13 | - | 32 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Metallic Sphere Air (hold) (V-Skill 2) |  | qcf+MPHP (hold) (VS2) | 25x4*30 (130) | 10*4*110 (150) | H | ["vt1","vt2"] | 32 | - | 32 | 32 | - | 32 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Dominate Crush |  | qcf,qcf+P | 340 | 0 | H | - | 6 | 19 | 60 | 6 | 19 | 60 |  |  |  |  | -47 | KD | KD | 69 | 10 | 15 | ? | 408 | 0|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|In VT1|||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|In VT2|||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataRow | Tyrant Blaze |  | HP+HK | 60*60 (100) | 100*50 (150) | H*H | ["su"] | 14+6 | 9(12)5 | 21 | 14+6 | 9(12)5 | 21 |  |  |  |  | -2 | KD | KD | 100 | 41 | 46 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Tyrant Blaze lvl 2 |  | HP+HK lvl 2 | 35x4 (120) | 50x4 (200) | H*H | ["su"] | 60+6 | 8(10)5(11)9(10)5 | 21 | 60+6 | 8(10)5(11)9(10)5 | 21 |  |  |  |  | KD (+4) | KD | KD | 103 | 44 | 49 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
|-
|}
=====Notes=====


* CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
=====<font style="visibility:hidden; float:right">Crouch MP</font>=====
* For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
{{MoveData
* Chip damage for normals refers to grey life inflicted
|image=SFV_Urien_2MP.png
|name=Crouch MP
|input=2MP
|data=
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>0</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>13 / 17 / -</nowiki>
|description=
* Only +0 on block, you should challenge after depending on range
}}
}}


== Combos ==
=====<font style="visibility:hidden; float:right">Crouch HP</font>=====
=== BnB ===
{{MoveData
* MP
|image=SFV_Urien_2HP.png
** , crMP xx HK Tackle or HP Headbutt; headbutt is better if opponent is standing,
|name=Crouch HP
*crLK
|input=2HP
** crLP xx HP Headbutt if standing, LK Tackle if not. Note LK tackle leaves at 0 advantage, meaning if opponent has a 3f he gives up his turn in exchange for causing more damage
|data=
* crLP
{{AttackData-SFV
** crLP xx HP Headbutt/LK Tackle
|startup=<nowiki>7</nowiki>
** sLP > MP xx HK Tackle  causes knockdown, usually MP will whiff if not right next to opponent at start
|active=<nowiki>1(1)4</nowiki>
* HK (charged)
|recovery=<nowiki>21</nowiki>
** crHP xx LP Headbutt, crHP xx HP fireball, HK Tackle  The first crHP xx LP Headbutt is used to move forward allowing the 2nd to connect, however range/timing can be finicky. Go straight to crHP xx HP Fireball if not comfortable
|hit=<nowiki>-6*KD</nowiki>
* crMP
|crush=<nowiki>- / - / -</nowiki>
** crLP xx HP Headbutt or LK Tackle
|block=<nowiki>-9*-8</nowiki>
=== With Meter ===
|knockdown=<nowiki>104 / 45 / 50</nowiki>
* EX Headbutt
|damage=<nowiki>50*40 (90)</nowiki>
** LK Tackle
|stun=<nowiki>75*75 (150)</nowiki>
** f+MP for reset
|attack=<nowiki>H*H</nowiki>
* Replace any LK Tackle in BnB with EX Tackle for more damage and a knockdown
|cancel=<nowiki>sp su vt1 vt2</nowiki>
=== Corner ===
|confirm=<nowiki>16/18 / 16/18 / -</nowiki>
* crHP
|description=
** , crHP xx MK Knees, f+MP  Great damage and forces reset in corner, can go for MP, throw, or charge HK after if feeling brave
* Second hit launches into a limited juggle state
=== Crush Counter ===
* Both hits are cancelable
* HP
* Juggle Limit: 0*2
** dash crMP, crLP xx HP Headbutt if close
}}
** HK Tackle    if further away
}}
* HP (fully charged)
** dash crHP into appropriate follow-up based on distance
=== V-Trigger Cancels ===
* VT1: See Aegis Setup's guide under "Other Resources"
* VT2
** crMK xx VT2 if done further out


{{SFVCharacterVSystem
=====<font style="visibility:hidden; float:right">Crouch LK</font>=====
|
{{MoveData
A basic strike attack, Urien punches forward knocking his opponent away.
|image=SFV_Urien_2LK.png
|
|name=Crouch LK
Urien's V-Skill 1 gives him 1 hit of armor on all his special moves except his fireball. This is most useful for his headbutt and tackle going through projectiles or longer ranged pokes.
|input=2LK
|
|data=
Urien's V-Skill 2 enhances his next fireball, giving it more hits and better frame data on both hit and block. It's a very simple yet effective V-Skill, and is the go to choice for most matchups.
{{AttackData-SFV
|
|startup=<nowiki>4</nowiki>
Urien's V-Trigger 1 is a 3 bar called Aegis Reflector. When initially activated Urien places a mirror on screen depending on what direction was being held; neutral + HP +HK places far away, b+HP+HK places close, and d+HP+HK places slightly above and in {{front}} of his head. After the initial activation, he gets access to 1 more mirror in the same way, however without the time stop caused by activating V-Trigger. Each mirror can cause 3 hits, and reflects any projectile including CAs. While there are some situations you want to activate on its own such as if Ryu does his CA from full screen to reflect it back at him, most of the time you are looking to {{cancel}} into it off of crMK, MK, crLK crLK, or similar type moves. This then allows enough advantage to setup some nasty setups. Because of the changes in S3 where canceling into V-Trigger causes much larger combo scaling, these setups are much more important to learn versus going for pure damage (the go-to damage is far V-Trigger Cancel, MP, HP, crMP, crHP xx HP Fireball, HK Tackle or similar depending on distance bouncing them off the mirror between hits). While it's possible to play Urien without learning Aegis setups, doing so will greatly increase your damage output and allow you to steal rounds from the claws of defeat.
|active=<nowiki>2</nowiki>
|
|recovery=<nowiki>7</nowiki>
Urien's V-Trigger 2 is a 2 bar called Tyrant Pressure. By holding HP+HK Urien will go into a stance that gives him 1 hit of armor; after releasing it Urien charges forward doing 2 tackles knocking the opponent airborne allowing f+MP, LK or EX Tackle afterwards, and on block is only -2 meaning it is safe except against Zangief CA. When fully charged Urien does 4 tackles the first of which guard breaks on block or knocks up higher allowing for more damaging combos. He can also {{cancel}} into this from this about any move, including crMK making that much scarier in neutral as it leads to big damage. If he has V-Skill 1 on, Urien will gain an additional hit of armor while he is charging forward. Because it gives him armor it can be used almost like a parry, absorbing an attack then releasing for big damage and corner carry. It also increases its speed and juggle ability making standing MK a new powerful poking tool. This trigger is much easier to use than Aegis Reflector and still effective; against opponents who are used to it though it loses some of that as they know what to look out for and will often go for more throws and canceling normals into specials to beat the armor.  
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch MK</font>=====
{{MoveData
|image=SFV_Urien_2MK.png
|name=Crouch MK
|input=2MK
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 14/*16 / -</nowiki>
|description=
* Hit Confirm notes: *VT2 Tackle
* Don't walk into the range of this when Urien has V-Trigger
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch HK</font>=====
{{MoveData
|image=SFV_Urien_2HK.png
|name=Crouch HK
|input=2HK
|data=
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki>
|block=<nowiki>-14</nowiki>
|knockdown=<nowiki>68 / 19 / 24</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 17 / -</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump LP</font>=====
{{MoveData
|image=SFV_Urien_j.LP.png
|name=Jump LP
|input=j.LP
|data=
{{AttackData-SFV
|startup=<nowiki>3</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump MP</font>=====
{{MoveData
|image=SFV_Urien_j.MP.png
|name=Jump MP
|input=j.MP
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Puts opponent in juggle state when hitting air-to-air
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump HP</font>=====
{{MoveData
|image=SFV_Urien_j.HP.png
|name=Jump HP
|input=j.HP
|data=
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump LK</font>=====
{{MoveData
|image=SFV_Urien_j.LK.png
|name=Jump LK
|input=j.LK
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump MK</font>=====
{{MoveData
|image=SFV_Urien_j.MK.png
|name=Jump MK
|input=j.MK
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump HK</font>=====
{{MoveData
|image=SFV_Urien_j.HK.png
|name=Jump HK
|input=j.HK
|data=
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
== Command Normals ==
 
=====<font style="visibility:hidden; float:right">Stand HP (hold)</font>=====
{{MoveData
|image=SFV_Urien_5HP (hold).png
|name=Stand HP (hold)
|input=5HP (hold)
|data=
{{AttackData-SFV
|startup=<nowiki>22</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>9</nowiki>
|crush=<nowiki>Spinning / 31 / +150</nowiki>
|block=<nowiki>5</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>22/*20 / 17 / -</nowiki>
|description=
* Hit Confirm notes: *CA only
* This (hold) version is special cancelable
* Juggle Limit: 17
* The fLoEchart
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand HP (release)</font>=====
{{MoveData
|image=SFV_Urien_5HP (release).png
|name=Stand HP (release)
|input=5HP (release)
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>Spinning / 22 / +120</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>*19 / 17 / -</nowiki>
|description=
* Hit Confirm notes: *CA only
* This move refers to the released half-charged version of st.HP
* Urien's st.HP starts up in 5 frames if released after at least 7 frames of startup
* Juggle Limit: 17
* The fLoEchart
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand HK</font>=====
{{MoveData
|image=SFV_Urien_5HK.png
|name=Stand HK
|input=5HK
|data=
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 22 / -</nowiki>
|description=
* Throw Hurtbox reduced on frames 1-7
* Small characters are everyone but Birdie, Urien, Gief, FANG, Abigail, G, Sagat
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand HK (hold)</font>=====
{{MoveData
|image=SFV_Urien_5HK (hold).png
|name=Stand HK (hold)
|input=5HK (hold)
|data=
{{AttackData-SFV
|startup=<nowiki>24</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>8</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50*50 (100)</nowiki>
|stun=<nowiki>100*50 (150)</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 19 / -</nowiki>
|description=
* Throw Hurtbox reduced on frames 1-7
* Hits Overhead
* Small characters are everyone but Birdie, Urien, Gief, FANG, G, Sagat
* Juggle Limit: 10-12
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand HK (release)</font>=====
{{MoveData
|image=SFV_Urien_5HK (release).png
|name=Stand HK (release)
|input=5HK (release)
|data=
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 22 / -</nowiki>
|description=
* This move refers to the released half-charged release version of st.HK
* Urien's st.HK starts up instantly if released half-way through the hold version (after holding for at least 9F of start-up)
}}
}}
 
=====<font style="visibility:hidden; float:right">Quarrel Punch</font>=====
{{MoveData
|image=SFV_Urien_6MP.png
|name=Quarrel Punch
|input=6MP
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>15 / 15 / 15</nowiki>
|description=
* Cancels into f+HP (Overhead) follow-up Target Combo on hit / block (true blockstring unless you manually delay the cancel)
* Smaller head hurtbox on frames 1-17
* Juggle limit: 10
}}
}}
 
=====<font style="visibility:hidden; float:right">Terrible Smash</font>=====
{{MoveData
|image=SFV_Urien_6HP.png
|name=Terrible Smash
|input=6HP
|data=
{{AttackData-SFV
|startup=<nowiki>21</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Overhead
}}
}}
 
=====<font style="visibility:hidden; float:right">Quarrel Kick</font>=====
{{MoveData
|image=SFV_Urien_3HK.png
|name=Quarrel Kick
|input=3HK
|data=
{{AttackData-SFV
|startup=<nowiki>15</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 18 / -</nowiki>
|description=
* Juggle Limit: 5
}}
}}
 
== Target Combos ==
 
=====<font style="visibility:hidden; float:right">Killer Straight</font>=====
{{MoveData
|image=SFV_Urien_5LP  5MP.png
|name=Killer Straight
|input=5LP > 5MP
|data=
{{AttackData-SFV
|startup=<nowiki>4+5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30*45 (75)</nowiki>
|stun=<nowiki>70*72 (142)</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>sp su vt1 vt2</nowiki>
|confirm=<nowiki>15 / 15 / 11</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Break Rush</font>=====
{{MoveData
|image=SFV_Urien_6MP  6HP.png
|name=Break Rush
|input=6MP > 6HP
|data=
{{AttackData-SFV
|startup=<nowiki>7+17</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70*54 (124)</nowiki>
|stun=<nowiki>100*135 (235)</nowiki>
|attack=<nowiki>H*M</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 16 / 15</nowiki>
|description=
* 2nd hit is an Overhead
* True blockstring unless you delay the cancel from f+MP
* This Target Combo version of overhead is V-Trigger cancelable
}}
}}
 
== Throws ==
 
=====<font style="visibility:hidden; float:right">Spartan Bomb (fwd)</font>=====
{{MoveData
|image=SFV_Urien_LPLK.png
|name=Spartan Bomb (fwd)
|input=LPLK
|subtitle=Throw
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>60 / 11 / 11</nowiki>
|damage=<nowiki>130</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Spartan Bomb (back)</font>=====
{{MoveData
|image=SFV_Urien_4LPLK.png
|name=Spartan Bomb (back)
|input=4LPLK
|subtitle=Back Throw
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>60 / 11 / 11</nowiki>
|damage=<nowiki>130</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
== Special Moves ==
 
=====<font style="visibility:hidden; float:right">LK Chariot Tackle</font>=====
{{MoveData
|image=SFV_Urien_46LK.png
|name=LK Chariot Tackle
|input=46LK
|data=
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>0</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-5</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Takes 40 frames to charge
* V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff
* Puts airborne opponents into a limited juggle state
* Juggle Limit / Increase / Start: 15 / 2 / 1
}}
}}
 
=====<font style="visibility:hidden; float:right">MK Chariot Tackle</font>=====
{{MoveData
|image=SFV_Urien_46MK.png
|name=MK Chariot Tackle
|input=46MK
|data=
{{AttackData-SFV
|startup=<nowiki>13</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>-3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Takes 40 frames to charge
* V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff
* Puts airborne opponents into a limited juggle state
* Juggle Limit / Increase / Start: 15 / 2 / 1
}}
}}
 
=====<font style="visibility:hidden; float:right">HK Chariot Tackle</font>=====
{{MoveData
|image=SFV_Urien_46HK.png
|name=HK Chariot Tackle
|input=46HK
|data=
{{AttackData-SFV
|startup=<nowiki>16</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>87 / 28 / 33</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Takes 40 frames to charge
* V-Skill version of this move doesn't have armor until frame 5 (instead of the usual frame 3)
* V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff
* Puts airborne opponents into a limited juggle state
* Juggle Limit / Increase / Start: 15 / 2 / 1
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Chariot Tackle</font>=====
{{MoveData
|image=SFV_Urien_46KK.png
|name=EX Chariot Tackle
|input=46KK
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>9(9)4</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>68 / 9 / 14</nowiki>
|damage=<nowiki>90*60 (150)</nowiki>
|stun=<nowiki>100*100 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Takes 40 frames to charge
* V-Skill 1 version builds 120 / 80 / 40 V-Gauge on Hit / Block / Whiff
* Juggle Limit / Increase / Start: 15*16 / 1*1 / 1*1
* 5.4 on the UNGA scale
}}
}}
 
=====<font style="visibility:hidden; float:right">LK Violence Knee Drop</font>=====
{{MoveData
|image=SFV_Urien_28LK.png
|name=LK Violence Knee Drop
|input=28LK
|data=
{{AttackData-SFV
|startup=<nowiki>25</nowiki>
|active=<nowiki>12</nowiki>
|recovery=<nowiki>11(17)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4(2)</nowiki>
|knockdown=<nowiki>72(100) / 13(41) / 18(46)</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frame 3
* Frame advantage and KDA varies depending on how high / low the knee connects on the opponent (the lower it connects the more advantageous and KDA it has)
* 17 frames recovery on whiff
* Juggle Limit: 4
* Takes 40 frames to charge
* V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff
}}
}}
 
=====<font style="visibility:hidden; float:right">MK Violence Knee Drop</font>=====
{{MoveData
|image=SFV_Urien_28MK.png
|name=MK Violence Knee Drop
|input=28MK
|data=
{{AttackData-SFV
|startup=<nowiki>25</nowiki>
|active=<nowiki>13</nowiki>
|recovery=<nowiki>13(17)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7(0)</nowiki>
|knockdown=<nowiki>71(98) / 12(39) / 17(44)</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frame 3
* Frame advantage and KDA varies depending on how high / low the knee connects on the opponent (the lower it connects the more advantageous and KDA it has)
* 17 frames recovery on whiff
* Juggle Limit: 4
* Takes 40 frames to charge
* V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff
}}
}}
 
=====<font style="visibility:hidden; float:right">HK Violence Knee Drop</font>=====
{{MoveData
|image=SFV_Urien_28HK.png
|name=HK Violence Knee Drop
|input=28HK
|data=
{{AttackData-SFV
|startup=<nowiki>25</nowiki>
|active=<nowiki>18</nowiki>
|recovery=<nowiki>14(17)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8(-1)</nowiki>
|knockdown=<nowiki>72(97) / 13(38) / 18(43)</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frame 3
* Frame advantage and KDA varies depending on how high / low the knee connects on the opponent (the lower it connects the more advantageous and KDA it has)
* 17 frames recovery on whiff
* Juggle Limit: 4
* Takes 40 frames to charge
* V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Violence Knee Drop</font>=====
{{MoveData
|image=SFV_Urien_28KK.png
|name=EX Violence Knee Drop
|input=28KK
|data=
{{AttackData-SFV
|startup=<nowiki>25</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>10(17)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-1(6)</nowiki>
|knockdown=<nowiki>91(96) / 32(37) / 37(42)</nowiki>
|damage=<nowiki>150</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frame 3
* Can direct the angle of the attack using Left/Right
* Frame advantage and KDA varies depending on how high / low the knee connects on the opponent (the lower it connects the more advantageous and KDA it has)
* 17 frames recovery on whiff
* -1 on block against Abigail at highest point
* 0 on block against G and Sagat at highest point
* +1 on block against Birdie, Balrog, Cody, Falke, FANG, Gill, Guile, M. Bison, Poison, Seth, Urien, Vega, and Zangief
* +2 on block at worst against everyone else
* Juggle Limit: 4
* Takes 40 frames to charge
* V-Skill 1 version builds 120 / 80 / 40 V-Gauge on Hit / Block / Whiff
}}
}}
 
=====<font style="visibility:hidden; float:right">LP Dangerous Headbutt</font>=====
{{MoveData
|image=SFV_Urien_28LP.png
|name=LP Dangerous Headbutt
|input=28LP
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>9+9</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Whiffs on crouching
* Airborne on frames 3-18
* Juggle Limit: 0
* Takes 35 frames to charge
* V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff
}}
}}
 
=====<font style="visibility:hidden; float:right">MP Dangerous Headbutt</font>=====
{{MoveData
|image=SFV_Urien_28MP.png
|name=MP Dangerous Headbutt
|input=28MP
|data=
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>8+10</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>110</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Whiffs on crouching
* Airborne on frames 4-22
* Juggle Limit: 0
* Takes 35 frames to charge
* V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff
}}
}}
 
=====<font style="visibility:hidden; float:right">HP Dangerous Headbutt</font>=====
{{MoveData
|image=SFV_Urien_28HP.png
|name=HP Dangerous Headbutt
|input=28HP
|data=
{{AttackData-SFV
|startup=<nowiki>13</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>7+10</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>92 / 33 / 38</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Whiffs on crouching
* Airborne on frames 5-24
* Juggle Limit: 0
* Takes 35 frames to charge
* V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Dangerous Headbutt</font>=====
{{MoveData
|image=SFV_Urien_28PP.png
|name=EX Dangerous Headbutt
|input=28PP
|data=
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>3+26(3+31)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-17</nowiki>
|knockdown=<nowiki>102 / 43 / 48</nowiki>
|damage=<nowiki>40*40 (80)</nowiki>
|stun=<nowiki>40*40 (80)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frames 5-19
* Completely invincible on frames 1-16
* +5 frames extra recovery on whiff
* Juggle Limit: 4
* Takes 35 frames to charge
* Urien is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
* V-Skill 1 version builds 120 / 80 / 40 V-Gauge on Hit / Block / Whiff
}}
}}
 
=====<font style="visibility:hidden; float:right">LP Metallic Sphere</font>=====
{{MoveData
|image=SFV_Urien_236LP.png
|name=LP Metallic Sphere
|input=236LP
|data=
{{AttackData-SFV
|startup=<nowiki>14</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>-1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 1-hit projectile
}}
}}
 
=====<font style="visibility:hidden; float:right">LP Metallic Sphere (hold)</font>=====
{{MoveData
|image=SFV_Urien_236LP (hold).png
|name=LP Metallic Sphere (hold)
|input=236LP (hold)
|data=
{{AttackData-SFV
|startup=<nowiki>53</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>28</nowiki>
|hit=<nowiki>7</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40*50 (90)</nowiki>
|stun=<nowiki>60*60 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 2-hit projectile
}}
}}
 
=====<font style="visibility:hidden; float:right">MP Metallic Sphere</font>=====
{{MoveData
|image=SFV_Urien_236MP.png
|name=MP Metallic Sphere
|input=236MP
|data=
{{AttackData-SFV
|startup=<nowiki>14</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 1-hit projectile
}}
}}
 
=====<font style="visibility:hidden; float:right">MP Metallic Sphere (hold)</font>=====
{{MoveData
|image=SFV_Urien_236MP (hold).png
|name=MP Metallic Sphere (hold)
|input=236MP (hold)
|data=
{{AttackData-SFV
|startup=<nowiki>53</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40*50 (90)</nowiki>
|stun=<nowiki>60*60 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 2-hit projectile
}}
}}
 
=====<font style="visibility:hidden; float:right">HP Metallic Sphere</font>=====
{{MoveData
|image=SFV_Urien_236HP.png
|name=HP Metallic Sphere
|input=236HP
|data=
{{AttackData-SFV
|startup=<nowiki>13</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Cannot hit grounded opponents
}}
}}
 
=====<font style="visibility:hidden; float:right">HP Metallic Sphere (hold)</font>=====
{{MoveData
|image=SFV_Urien_236HP (hold).png
|name=HP Metallic Sphere (hold)
|input=236HP (hold)
|data=
{{AttackData-SFV
|startup=<nowiki>42</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>45*55 (100)</nowiki>
|stun=<nowiki>60*60 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Cannot hit grounded opponents
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Metallic Sphere Ground</font>=====
{{MoveData
|image=SFV_Urien_236LPMP or LPHP.png
|name=EX Metallic Sphere Ground
|input=236LPMP or LPHP
|data=
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>32</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40*50 (90)</nowiki>
|stun=<nowiki>60*60 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 2-hit projectile
* VTC advantage depends on how early you cancel; very variable
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Metallic Sphere Ground (hold)</font>=====
{{MoveData
|image=SFV_Urien_236LPMP or LPHP (hold).png
|name=EX Metallic Sphere Ground (hold)
|input=236LPMP or LPHP (hold)
|data=
{{AttackData-SFV
|startup=<nowiki>41</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>17</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>13</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30*30*60 (120)</nowiki>
|stun=<nowiki>50*50*50 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 3-hit projectile
* VTC advantage depends on how early you cancel; very variable
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Metallic Sphere Air</font>=====
{{MoveData
|image=SFV_Urien_236MPHP.png
|name=EX Metallic Sphere Air
|input=236MPHP
|data=
{{AttackData-SFV
|startup=<nowiki>13</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>32</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>45*55 (100)</nowiki>
|stun=<nowiki>60*60 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 3-hit projectile
* Can not hit grounded opponents
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Metallic Sphere Air (hold)</font>=====
{{MoveData
|image=SFV_Urien_236MPHP (hold).png
|name=EX Metallic Sphere Air (hold)
|input=236MPHP (hold)
|data=
{{AttackData-SFV
|startup=<nowiki>32</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>33*33*64 (130)</nowiki>
|stun=<nowiki>50*50*50 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 3-hit projectile
* Can not hit grounded opponents
}}
}}
 
== Critical Arts ==
 
=====<font style="visibility:hidden; float:right">Dominate Crush</font>=====
{{MoveData
|image=SFV_Urien_236236P.png
|name=Dominate Crush
|input=236236P
|data=
{{AttackData-SFV
|startup=<nowiki>6(2)</nowiki>
|active=<nowiki>19</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-47</nowiki>
|knockdown=<nowiki>69 / 10 / 15</nowiki>
|damage=<nowiki>340</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Completely invincible on frames 1-26
* Can connect OTG on Crush Counter Sweep or delayed wake-up
* 2 frame startup if canceled into from Chariot Tackle
* Hitbox counts as a strike but has some projectile properties (cannot avoid Urien's Super with projectile invincibility, but you can nullify hits of Urien's Super with projectiles / projectile nullifiers)
}}
}}
 
== Taunts ==
 
=====<font style="visibility:hidden; float:right">Taunt</font>=====
{{MoveData
|image=SFV_Urien_5PPPKKK.png
|name=Taunt
|input=5PPPKKK
|data=
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>61</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
== V-System ==
 
=== V-Skill 1 ===
 
=====<font style="visibility:hidden; float:right">Metallic Aura</font>=====
{{MoveData
|image=SFV_Urien_MPMK (VS1).png
|name=Metallic Aura
|input=MPMK (VS1)
|data=
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>50</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Grants one hit of armor to the next Chariot Tackle, Violence Knee or Dangerous Headbutt
* Armor begins on frame 3 (except on HK Chariot Tackle where it begins on frame 5) and lasts until the third active frame
* If EX Headbutt is used it just about doubles the range of it instead
}}
}}
 
=== V-Skill 2 ===
 
=====<font style="visibility:hidden; float:right">Indignant Thunder</font>=====
{{MoveData
|image=SFV_Urien_MPMK (VS2).png
|name=Indignant Thunder
|input=MPMK (VS2)
|data=
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>50</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Next Metallic Sphere gets increased properties (2 extra hits / improved damage and stun / larger hitbox / better frame advantage)
}}
}}
 
=====<font style="visibility:hidden; float:right">LP Metallic Sphere (V-Skill 2)</font>=====
{{MoveData
|image=SFV_Urien_236LP (VS2).png
|name=LP Metallic Sphere (V-Skill 2)
|input=236LP (VS2)
|data=
{{AttackData-SFV
|startup=<nowiki>14</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20*20*50 (90) / 20*40 (60)</nowiki>
|stun=<nowiki>20*20*80 (120) / 20*80 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 3-hit projectile from up close to midscreen; 2 hits after midscreen
* Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff
}}
}}
 
=====<font style="visibility:hidden; float:right">LP Metallic Sphere (hold) (V-Skill 2)</font>=====
{{MoveData
|image=SFV_Urien_236LP (hold) (VS2).png
|name=LP Metallic Sphere (hold) (V-Skill 2)
|input=236LP (hold) (VS2)
|data=
{{AttackData-SFV
|startup=<nowiki>53</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20*20*50 (90) / 20*40 (60)</nowiki>
|stun=<nowiki>20*20*80 (120) / 20*80 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 3-hit projectile from up close to midscreen; 2 hits after midscreen
* Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff
}}
}}
 
=====<font style="visibility:hidden; float:right">MP Metallic Sphere (V-Skill 2)</font>=====
{{MoveData
|image=SFV_Urien_236MP (VS2).png
|name=MP Metallic Sphere (V-Skill 2)
|input=236MP (VS2)
|data=
{{AttackData-SFV
|startup=<nowiki>14</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20*20*50 (90)</nowiki>
|stun=<nowiki>20*20*80 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 3-hit projectile
* Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff
}}
}}
 
=====<font style="visibility:hidden; float:right">MP Metallic Sphere (hold) (V-Skill 2)</font>=====
{{MoveData
|image=SFV_Urien_236MP (hold) (VS2).png
|name=MP Metallic Sphere (hold) (V-Skill 2)
|input=236MP (hold) (VS2)
|data=
{{AttackData-SFV
|startup=<nowiki>53</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20*20*50 (90)</nowiki>
|stun=<nowiki>20*20*80 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 3-hit projectile
* Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff
}}
}}
 
=====<font style="visibility:hidden; float:right">HP Metallic Sphere (V-Skill 2)</font>=====
{{MoveData
|image=SFV_Urien_236HP (VS2).png
|name=HP Metallic Sphere (V-Skill 2)
|input=236HP (VS2)
|data=
{{AttackData-SFV
|startup=<nowiki>13</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20*20*60 (100)</nowiki>
|stun=<nowiki>20*20*80 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 3-hit projectile
* Cannot hit grounded opponents
* Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff
}}
}}
 
=====<font style="visibility:hidden; float:right">HP Metallic Sphere (hold) (V-Skill 2)</font>=====
{{MoveData
|image=SFV_Urien_236HP (hold) (VS2).png
|name=HP Metallic Sphere (hold) (V-Skill 2)
|input=236HP (hold) (VS2)
|data=
{{AttackData-SFV
|startup=<nowiki>42</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20*20*60 (100)</nowiki>
|stun=<nowiki>20*20*80 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 3-hit projectile
* Cannot hit grounded opponents
* Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Metallic Sphere Ground (V-Skill 2)</font>=====
{{MoveData
|image=SFV_Urien_236LPMP or LPHP (VS2).png
|name=EX Metallic Sphere Ground (V-Skill 2)
|input=236LPMP or LPHP (VS2)
|data=
{{AttackData-SFV
|startup=<nowiki>12</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>32</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>12</nowiki>
|knockdown=<nowiki>110 / 51 / 56</nowiki>
|damage=<nowiki>25x4*20 (120) / 25x3*20 (95)</nowiki>
|stun=<nowiki>10x4*110 (150) / 10x3*110 (140) </nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 5-hit projectile
* Cannot hit grounded opponents
* Launches opponents into a limited juggle state
* VTC advantage depends on how early you cancel; very variable
* Builds 80 / 50 / 20 V-Gauge on Hit / Block / Whiff
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Metallic Sphere Ground (hold) (V-Skill 2)</font>=====
{{MoveData
|image=SFV_Urien_236LPMP or LPHP (hold) (VS2).png
|name=EX Metallic Sphere Ground (hold) (V-Skill 2)
|input=236LPMP or LPHP (hold) (VS2)
|data=
{{AttackData-SFV
|startup=<nowiki>41</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>32</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>12</nowiki>
|knockdown=<nowiki>110 / 51 / 56</nowiki>
|damage=<nowiki>25x4*20 (120) / 25x3*20 (95)</nowiki>
|stun=<nowiki>10x4*110 (150) / 10x3*110 (140) </nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 5-hit projectile
* Cannot hit grounded opponents
* Launches opponents into a limited juggle state
* VTC advantage depends on how early you cancel; very variable
* Builds 80 / 50 / 20 V-Gauge on Hit / Block / Whiff
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Metallic Sphere Air (V-Skill 2)</font>=====
{{MoveData
|image=SFV_Urien_236MPHP (VS2).png
|name=EX Metallic Sphere Air (V-Skill 2)
|input=236MPHP (VS2)
|data=
{{AttackData-SFV
|startup=<nowiki>13</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>32</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>25x4*30 (130)</nowiki>
|stun=<nowiki>10*4*110 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 5-hit projectile
* Cannot hit grounded opponents
* Builds 80 / 50 / 20 V-Gauge on Hit / Block / Whiff
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Metallic Sphere Air (hold) (V-Skill 2)</font>=====
{{MoveData
|image=SFV_Urien_236MPHP (hold) (VS2).png
|name=EX Metallic Sphere Air (hold) (V-Skill 2)
|input=236MPHP (hold) (VS2)
|data=
{{AttackData-SFV
|startup=<nowiki>32</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>32</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>25x4*30 (130)</nowiki>
|stun=<nowiki>10*4*110 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 5-hit projectile
* Cannot hit grounded opponents
* Builds 80 / 50 / 20 V-Gauge on Hit / Block / Whiff
}}
}}
 
=== V-Trigger 1 ===
 
=====<font style="visibility:hidden; float:right">1st Aegis Reflector (far)</font>=====
{{MoveData
|image=SFV_Urien_HPHK (VT1).png
|name=1st Aegis Reflector (far)
|input=HPHK (VT1)
|data=
{{AttackData-SFV
|startup=<nowiki>5(2)</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>22</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>17</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 3 bar V-Trigger
* Counter-hit state during first 4 frames of recovery
* 2F startup if canceled into from normals
* Spawns a 3-hit projectile hitbox Aegis Reflector (Startup simply refers to when Aegis goes active)
* Aegis Reflector does not spawn if Urien is hit during startup
* Each hit of the Aegis can reflect any projectiles (multi-hits / EX / Supers / V-Triggers)
* Duration of 230 frames
* Juggle Limit / Increase / Start: 15*16*17 / 1 / 0
}}
}}
 
=====<font style="visibility:hidden; float:right">1st Aegis Reflector (close)</font>=====
{{MoveData
|image=SFV_Urien_4HPHK (VT1).png
|name=1st Aegis Reflector (close)
|input=4HPHK (VT1)
|data=
{{AttackData-SFV
|startup=<nowiki>10(7)</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>22</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>17</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 3 bar V-Trigger
* Counter-hit state during first 9 frames of recovery
* 7F startup if canceled into from normals
* Spawns a 3-hit projectile hitbox Aegis Reflector (Startup simply refers to when Aegis goes active)
* Aegis Reflector does not spawn if Urien is hit during startup
* Each hit of the Aegis can reflect any projectiles (multi-hits / EX / Supers / V-Triggers)
* Duration of 250 frames
* Juggle Limit / Increase / Start: 15*16*17 / 1 / 0
}}
}}
 
=====<font style="visibility:hidden; float:right">1st Aegis Reflector (air)</font>=====
{{MoveData
|image=SFV_Urien_2HPHK (VT1).png
|name=1st Aegis Reflector (air)
|input=2HPHK (VT1)
|data=
{{AttackData-SFV
|startup=<nowiki>15(13)</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>32</nowiki>
|hit=<nowiki>22</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>17</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 3 bar V-Trigger
* Counter-hit state during first 14 frames of recovery
* Cannot hit crouch
* 12F startup if canceled into from normals
* Spawns a 3-hit projectile hitbox Aegis Reflector (Startup simply refers to when Aegis goes active)
* Aegis Reflector does not spawn if Urien is hit during startup
* Each hit of the Aegis can reflect any projectiles (multi-hits / EX / Supers / V-Triggers)
* Duration of 250 frames
* Juggle Limit / Increase / Start: 15*16*17 / 1 / 0
}}
}}
 
=====<font style="visibility:hidden; float:right">2nd Aegis Reflector (far)</font>=====
{{MoveData
|image=SFV_Urien_HPHK (2nd VT1).png
|name=2nd Aegis Reflector (far)
|input=HPHK (2nd VT1)
|data=
{{AttackData-SFV
|startup=<nowiki>24(10)</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>6</nowiki>
|hit=<nowiki>22</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>17</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 3 bar V-Trigger
* Counter-hit state during first 23 frames
* The 24F startup refers to when the Aegis actually goes active
* Startup shown in the parantheses refers to when the Aegis is spawned by Urien (and can thus be interrupted if Urien is hit before frame 10)
* Spawns a 3-hit projectile hitbox Aegis Reflector (Startup simply refers to when Aegis goes active)
* Aegis Reflector does not spawn if Urien is hit during startup
* Each hit of the aegis can reflect any projectiles (multi-hits / EX / Supers / V-Triggers)
* Duration of 230 frames
* Juggle Limit / Increase / Start: 15*16*17 / 1 / 0
}}
}}
 
=====<font style="visibility:hidden; float:right">2nd Aegis Reflector (close)</font>=====
{{MoveData
|image=SFV_Urien_4HPHK (2nd VT1).png
|name=2nd Aegis Reflector (close)
|input=4HPHK (2nd VT1)
|data=
{{AttackData-SFV
|startup=<nowiki>14(10)</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>22</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>17</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 3 bar V-Trigger
* Counter-hit state during first 13 frames
* The 14F startup refers to when the Aegis actually goes active
* Startup shown in the parantheses refers to when the Aegis is spawned by Urien (and can thus be interrupted if Urien is hit before frame 10)
* Spawns a 3-hit projectile hitbox Aegis Reflector (Startup simply refers to when Aegis goes active)
* Aegis Reflector does not spawn if Urien is hit during startup
* Each hit of the aegis can reflect any projectiles (multi-hits / EX / Supers / V-Triggers)
* Duration of 250 frames
* Juggle Limit / Increase / Start: 15*16*17 / 1 / 0
}}
}}
 
=====<font style="visibility:hidden; float:right">2nd Aegis Reflector (air)</font>=====
{{MoveData
|image=SFV_Urien_2HPHK (2nd VT1).png
|name=2nd Aegis Reflector (air)
|input=2HPHK (2nd VT1)
|data=
{{AttackData-SFV
|startup=<nowiki>16(12)</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>22</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>17</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 3 bar V-Trigger
* Counter-hit state during first 15 frames
* Cannot hit crouch
* The 16F startup refers to when the Aegis actually goes active
* Startup shown in the parantheses refers to when the Aegis is spawned by Urien (and can thus be interrupted if Urien is hit before frame 12)
* Spawns a 3-hit projectile hitbox Aegis Reflector (Startup simply refers to when Aegis goes active)
* Aegis Reflector does not spawn if Urien is hit during startup
* Each hit of the aegis can reflect any projectiles (multi-hits / EX / Supers / V-Triggers)
* Duration of 250 frames
* Juggle Limit / Increase / Start: 15*16*17 / 1 / 0
}}
}}
 
=== V-Trigger 2 ===
 
=====<font style="visibility:hidden; float:right">Tyrant Pressure</font>=====
{{MoveData
|image=SFV_Urien_HPHK (VT2).png
|name=Tyrant Pressure
|input=HPHK (VT2)
|data=
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>4</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 2 bar V-Trigger
* Duration of 3200 frames (53 seconds)
* Gives Urien access to a new move (Tyrant Blaze) while active
}}
}}
 
=====<font style="visibility:hidden; float:right">Tyrant Blaze</font>=====
{{MoveData
|image=SFV_Urien_HPHK.png
|name=Tyrant Blaze
|input=HPHK
|data=
{{AttackData-SFV
|startup=<nowiki>14+6</nowiki>
|active=<nowiki>9(12)5</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>100 / 41 / 46</nowiki>
|damage=<nowiki>60*60 (120)</nowiki>
|stun=<nowiki>100*50 (150)</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 1 hit of armor on frames 3-14 (up to frame 60 if holding the charge to max)
* No armor once the tackle is initiated
* If V-Skill is applied, the entire move has 2 hits of armor and only wears off after both attacks are completed (frames 1-45)
* V-Skill version also has dramatically improved horizontal hitbox range
* Puts opponent into a limited juggle state on hit
* Spends 1200 V-Timer (37,5% of V-Timer)
}}
}}
 
=====<font style="visibility:hidden; float:right">Tyrant Blaze lvl 2</font>=====
{{MoveData
|image=SFV_Urien_HPHK lvl 2.png
|name=Tyrant Blaze lvl 2
|input=HPHK lvl 2
|data=
{{AttackData-SFV
|startup=<nowiki>60+6</nowiki>
|active=<nowiki>8(10)5(11)9(10)5</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD (+4)</nowiki>
|knockdown=<nowiki>103 / 44 / 49</nowiki>
|damage=<nowiki>35x4 (140)</nowiki>
|stun=<nowiki>50x4 (200)</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Only the first hit can break guard and applies 30% damage scaling for the 3 follow-up tackles
* 1 hit of armor during charge until the first active frame of attack
* Attack phase also has 1 hit of armor, separate from charge phase
* If V-Skill is applied, the entire move shares 2 hits of armor that lasts from beginning of charge to the end of attack phase
* V-Skill version also has dramatically improved horizontal hitbox range
* Puts opponent into a free juggle state on hit
* Only does the full 4 tackles if either of the first 2 tackles connect on hit or block (the framedata shown in the parentheses refers to the whiffed version where Urien only tackles twice)
* Spends 1200 V-Timer (37,5% of V-Timer)
}}
}}
 
=== V-Shift ===
 
=====<font style="visibility:hidden; float:right">V-Shift</font>=====
{{MoveData
|image=SFV_Urien_MKHP.png
|name=V-Shift
|input=MKHP
|data=
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Shifts back 1.21 range
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
* Throw invincible on frames 1-16 on an empty / raw V-Shift
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
}}
}}
 
=== V-Shift Break ===
 
=====<font style="visibility:hidden; float:right">Tyrant Kick</font>=====
{{MoveData
|image=SFV_Urien_MKHP.png
|name=Tyrant Kick
|input=MKHP
|data=
{{AttackData-SFV
|startup=<nowiki>?</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>?</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>73 / 14 / 19</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fully invincible during startup and active frames
}}
}}
 
=== V-Reversal ===
 
=====<font style="visibility:hidden; float:right">Anger Snap Fist</font>=====
{{MoveData
|image=SFV_Urien_6PPP.png
|name=Anger Snap Fist
|input=6PPP
|data=
{{AttackData-SFV
|startup=<nowiki>17</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>75 / 16 / 21</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Strike and Projectile invincible on frames 1-31
}}
}}
}}


== Strategy ==
=== Playing as Urien ===
=== Fighting Against Urien ===


{{Navbox-SFV}}
{{Navbox-SFV}}
[[Category:Street Fighter V]]
[[Category:Street Fighter V]]
[[Category:Street Fighter games]]

Revision as of 22:06, 5 March 2021

Introduction

About Urien

Urien is vice president of the Illuminati, seeking to overthrow his brother Gill to become the true emperor of the Illuminati.

In a sentence: Pick Urien if you believe your defense can stand on its own, and you want the ability to absolutely blow people up for bad decision making and guessing while on the defensive.

In Street Fighter V, Urien functions as a faithful re-interpretation of his highly popular and explosive Third Strike iteration. He has traded his signature unblockables for a playstyle oriented around high-damage and high-stun mixup sequences, as well as a suite of V-Skills that allow him to either accent his turtling ability (VS1) or his stun output (VS2).

Comparing him once again to Third Strike, Street Fighter Five's Urien is also a markedly more functional character across the board, rightfully earning him a spot in the top five or, depending on who you ask, the top three (as of the current season). He has a suite of excellent low pokes with all of his crouching kicks, the vast majority of his normals are special cancelable, and he has some of the most aggressive frame trapping in the game, on top of his ability to create plus frames out of nowhere with meter or charged normals. Urien is also well-equipped to capitalize on these frame traps, with brutal crush counter and counterhit combos that net him good damage and fantastic corner carry.

Urien's primary weakness, on the other hand, is commitment. Because of his slow walk speed, long dashes, and status as a four-frame character with high-startup normals, Urien must attempt to make hard read (as with an anti-air fireball), force a scramble (EX Headbutt while at disadvantage), or create a mixup sequence to get rolling. Outside of these situations, he is relatively low damage, and struggles to open up opponents familiar with the matchup.

His defensive tools are lacking as well; while wakeup super and EX Headbutt are on the table, they are both expensive and slow. His four-frame jab also means he is very susceptible to getting frame trapped himself, and he can struggle to reclaim his turn where others could.

Strengths Weaknesses
  • Strong neutral: far reaching buttons that can be buffered into high corner carry specials with strong oki
  • Strong, varied oki: can choose to end in a variety of enders depending on whether the opponent is crouching or standing, as well as being able to forego oki entirely for standing resets
  • Good use of meter: Urien can use meter to win fireball wars, extend combos, or use fast, safe on block special moves to advance towards the opponent in ways that are very difficult for them to react to
  • Strong v-skills: Uriens v-skills both perform very different functions, with v-skill 1 providing a single hit of armor to any special moves performed with charge motions, and v-skill 2 providing extra hits and better advantage on hit and block to the next fireball thrown
  • Aegis: aegis reflector is an immensely strong v-trigger, opening up unscaled, high damage whiff punishes, easy confirms into corner carry and okizeme, strong mixups, corner control, anti-airs, combos from throws, and as the name may imply, reflecting projectiles
  • Powerful situational anti-airs: crouching heavy punch is a launcher that also functions as an anti air, and standing heavy kick provides a lower damage but more consistent anti-crossup anti-air, as well as pre-emptive headbutts, provide Urien a variety of ways to prevent opponents from jumping recklessly
  • Poor fireball: slower startup than average and higher recovery than average can lead to Urien losing in fireball wars to characters with better fireballs than him, such as Guile or Sagat
  • Vulnerable to divekicks: opponents who are capable of altering their jump arcs can give Urien trouble, such as Cammy or Akuma due to the fact none of his anti airs have any true invincibility
  • Slow buttons: Uriens fastest normal is 4 frames, and many of his normals are either average or below average in terms of startup
  • Weak defense: Uriens only reversal is his critical art, and he lacks a 3 frame normal, meaning that Urien is very reliant on universal system mechanics such as v-shift or v-reversal, as well as knowledge of when an opponent maybe be forced to end their pressure

Final Patch

Players to Watch

  • Dogura
  • Nemo
  • RushdownV2
  • Tokido
  • DRMandrake
Urien
SFV-Urien Portrait.jpg
Vitals
Life Points 1025
Stun Points 1050
V-Gauge Points
V-Trigger 1 900
V-Trigger 2 600
Ground Movement
Forward Walk Speed 4.35
Backward Walk Speed 3
Forward Dash Speed 16
Backward Dash Speed 25
Forward Dash Distance 153.5
Backward Dash Distance 118
Backdash CH Frames 3-10
Jumping
Back Jump Speed 46 (4+38+4)
Neutral Jump Speed 46 (4+38+4)
Forward Jump Speed 45(3+38+4)
Forward Jump Distance 190
Backward Jump Distance 171
Throws
Throw Hurtbox 0.25
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Urien 5LP.png
Startup Active Recovery Hit
4 2 10 4
Damage Stun Attack Block
30 70 H 2
  • Cancel options: sp su vt1 vt2
  • Primarily used for Headbutt Loops
Stand MP
Stand MP
5MP
SFV Urien 5MP.png
Startup Active Recovery Hit
7 3 12 6
Damage Stun Attack Block
60 100 H 3
  • Cancel options: sp su vt1 vt2
  • Good for starting frametraps and also has good hitbox and range for buffering in footsies
Stand HP
Stand HP
5HP
SFV Urien 5HP.png
Startup Active Recovery Hit
12 3 18 4
Damage Stun Attack Block
90 150 H -2
  • Cancel options: su vt1 vt2
  • Hit Confirm notes: *CA only
  • Juggle Limit: 17
  • The fLoEchart
Stand LK
Stand LK
5LK
SFV Urien 5LK.png
Startup Active Recovery Hit
5 2 8 4
Damage Stun Attack Block
40 70 H 3
  • Cancel options: sp su vt1 vt2
  • Can tick throw most crouching jabs or any lights that move the opponent forward a bit (not a true tick grab on standing neutral)
  • Pushback on block leads right into a st.HP (hold) > st.MP xx MP Headbutt loop starter (this makes st.LK a very dangerous shimmy tool)
Stand MK
Stand MK
5MK
SFV Urien 5MK.png
Startup Active Recovery Hit
9 2 18 1
Damage Stun Attack Block
60 100 H -2
  • Cancel options: vt1 vt2
  • Solid poke tool
Stand HK (air)
Stand HK (air)
5HK (air)
SFV Urien 5HK (air).png
Startup Active Recovery Hit
9 6 19 -
Damage Stun Attack Block
90 150 H -
  • Cancel options: vt1 vt2
  • Throw Hurtbox reduced on frames 1-7
  • st.HK is technically 9fr startup, but the first 2 active frames cannot hit grounded opponents
Stand HK (large)
Stand HK (large)
5HK
SFV Urien 5HK.png
Startup Active Recovery Hit
11 4 19 3
Damage Stun Attack Block
90 150 H -3
  • Cancel options: vt1 vt2
  • Throw Hurtbox reduced on frames 1-7
  • Large characters are Birdie, Urien, Gief, FANG, Abigail, G, Sagat
Stand HK (hold) (large)
Stand HK (hold) (large)
5HK (hold)
Startup Active Recovery Hit
23 4 18 8
Damage Stun Attack Block
50*50 (100) 100*50 (150) M 2
  • Cancel options: vt1 vt2
  • Throw Hurtbox reduced on frames 1-7
  • Hits Overhead
  • Large characters are Birdie, Urien, Gief, FANG, Abigail, G, Sagat
  • Juggle Limit: 10-12
Stand HK (crouch large)
Stand HK (crouch large)
5HK
SFV Urien 5HK.png
Startup Active Recovery Hit
12 3 19 4
Damage Stun Attack Block
90 150 H -2
  • Cancel options: vt1 vt2
  • Throw Hurtbox reduced on frames 1-7
  • Large characters are Birdie, Urien, Gief, FANG, Abigail, G
  • Sagat also counts as small character when crouching
Stand HK (hold) (crouch large)
Stand HK (hold) (crouch large)
5HK (hold)
Startup Active Recovery Hit
24 3 18 8
Damage Stun Attack Block
50*50 (100) 100*50 (150) M 2
  • Cancel options: vt1 vt2
  • Throw Hurtbox reduced on frames 1-7
  • Hits Overhead
  • Large characters are Birdie, Urien, Gief, FANG, Abigail, G
  • Sagat also counts as small character when crouching
  • Juggle Limit: 10-12
Stand HK (crouch)
Stand HK (crouch)
5HK
SFV Urien 5HK.png
Startup Active Recovery Hit
13 2 19 5
Damage Stun Attack Block
90 150 H -1
  • Cancel options: vt1 vt2
  • Throw Hurtbox reduced on frames 1-7
  • Small characters are everyone but Birdie, Urien, Gief, FANG, Abigail, G
  • Sagat also counts as small character when crouching
Stand HK (hold) (crouch)
Stand HK (hold) (crouch)
5HK (hold)
Startup Active Recovery Hit
25 2 18 8
Damage Stun Attack Block
50*50 (100) 100*50 (150) M 2
  • Cancel options: vt1 vt2
  • Throw Hurtbox reduced on frames 1-7
  • Hits Overhead
  • Small characters are everyone but Birdie, Urien, Gief, FANG, Abigail, G
  • Sagat also counts as small character when crouching
  • Juggle Limit: 10-12
Crouch LP
Crouch LP
2LP
SFV Urien 2LP.png
Startup Active Recovery Hit
4 3 8 4
Damage Stun Attack Block
30 70 H 1
  • Cancel options: sp su vt1 vt2
  • Only +1 on block so not ideal for pressure / frametraps
Crouch MP
Crouch MP
2MP
SFV Urien 2MP.png
Startup Active Recovery Hit
6 2 15 5
Damage Stun Attack Block
60 100 H 0
  • Cancel options: sp su vt1 vt2
  • Only +0 on block, you should challenge after depending on range
Crouch HP
Crouch HP
2HP
SFV Urien 2HP.png
Startup Active Recovery Hit
7 1(1)4 21 -6*KD
Damage Stun Attack Block
50*40 (90) 75*75 (150) H*H -9*-8
  • Cancel options: sp su vt1 vt2
  • Second hit launches into a limited juggle state
  • Both hits are cancelable
  • Juggle Limit: 0*2
Crouch LK
Crouch LK
2LK
SFV Urien 2LK.png
Startup Active Recovery Hit
4 2 7 4
Damage Stun Attack Block
20 70 L 1
Crouch MK
Crouch MK
2MK
SFV Urien 2MK.png
Startup Active Recovery Hit
8 2 17 4
Damage Stun Attack Block
60 100 L -2
  • Cancel options: vt1 vt2
  • Hit Confirm notes: *VT2 Tackle
  • Don't walk into the range of this when Urien has V-Trigger
Crouch HK
Crouch HK
2HK
SFV Urien 2HK.png
Startup Active Recovery Hit
11 2 27 KD
Damage Stun Attack Block
100 150 L -14
Jump LP
Startup Active Recovery Hit
3 5 - -
Damage Stun Attack Block
40 70 M -
Jump MP
Startup Active Recovery Hit
5 5 - -
Damage Stun Attack Block
70 100 M -
  • Cancel options: -
  • Puts opponent in juggle state when hitting air-to-air
Jump HP
Startup Active Recovery Hit
9 5 - -
Damage Stun Attack Block
90 150 M -
Jump LK
Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
Jump MK
Startup Active Recovery Hit
7 5 - -
Damage Stun Attack Block
60 100 M -
Jump HK
Startup Active Recovery Hit
9 4 - -
Damage Stun Attack Block
90 150 M -

Command Normals

Stand HP (hold)
Stand HP (hold)
5HP (hold)
Startup Active Recovery Hit
22 3 15 9
Damage Stun Attack Block
100 150 H 5
  • Cancel options: sp su vt1 vt2
  • Hit Confirm notes: *CA only
  • This (hold) version is special cancelable
  • Juggle Limit: 17
  • The fLoEchart
Stand HP (release)
Stand HP (release)
5HP (release)
Startup Active Recovery Hit
5 3 18 4
Damage Stun Attack Block
90 150 H -2
  • Cancel options: su vt1 vt2
  • Hit Confirm notes: *CA only
  • This move refers to the released half-charged version of st.HP
  • Urien's st.HP starts up in 5 frames if released after at least 7 frames of startup
  • Juggle Limit: 17
  • The fLoEchart
Stand HK
Stand HK
5HK
SFV Urien 5HK.png
Startup Active Recovery Hit
12 3 19 4
Damage Stun Attack Block
90 150 H -2
  • Cancel options: vt1 vt2
  • Throw Hurtbox reduced on frames 1-7
  • Small characters are everyone but Birdie, Urien, Gief, FANG, Abigail, G, Sagat
Stand HK (hold)
Stand HK (hold)
5HK (hold)
Startup Active Recovery Hit
24 3 18 8
Damage Stun Attack Block
50*50 (100) 100*50 (150) M 2
  • Cancel options: vt1 vt2
  • Throw Hurtbox reduced on frames 1-7
  • Hits Overhead
  • Small characters are everyone but Birdie, Urien, Gief, FANG, G, Sagat
  • Juggle Limit: 10-12
Stand HK (release)
Stand HK (release)
5HK (release)
Startup Active Recovery Hit
1 6 19 -
Damage Stun Attack Block
90 150 H -
  • Cancel options: vt1 vt2
  • This move refers to the released half-charged release version of st.HK
  • Urien's st.HK starts up instantly if released half-way through the hold version (after holding for at least 9F of start-up)
Quarrel Punch
Quarrel Punch
6MP
SFV Urien 6MP.png
Startup Active Recovery Hit
7 4 16 2
Damage Stun Attack Block
70 100 H -2
  • Cancel options: sp su vt1 vt2
  • Cancels into f+HP (Overhead) follow-up Target Combo on hit / block (true blockstring unless you manually delay the cancel)
  • Smaller head hurtbox on frames 1-17
  • Juggle limit: 10
Terrible Smash
Terrible Smash
6HP
SFV Urien 6HP.png
Startup Active Recovery Hit
21 2 20 1
Damage Stun Attack Block
80 150 M -8
  • Cancel options: -
  • Overhead
Quarrel Kick
Quarrel Kick
3HK
SFV Urien 3HK.png
Startup Active Recovery Hit
15 4 18 4
Damage Stun Attack Block
90 150 H -4
  • Cancel options: vt1 vt2
  • Juggle Limit: 5

Target Combos

Killer Straight
Killer Straight
5LP > 5MP
SFV Urien 5LP 5MP.png
Startup Active Recovery Hit
4+5 3 14 1
Damage Stun Attack Block
30*45 (75) 70*72 (142) H*H -4
Break Rush
Break Rush
6MP > 6HP
SFV Urien 6MP 6HP.png
Startup Active Recovery Hit
7+17 2 20 1
Damage Stun Attack Block
70*54 (124) 100*135 (235) H*M -8
  • Cancel options: vt1 vt2
  • 2nd hit is an Overhead
  • True blockstring unless you delay the cancel from f+MP
  • This Target Combo version of overhead is V-Trigger cancelable

Throws

Spartan Bomb (fwd)
Spartan Bomb (fwd)
Throw
LPLK
SFV Urien LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -
Spartan Bomb (back)
Spartan Bomb (back)
Back Throw
4LPLK
SFV Urien 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -

Special Moves

LK Chariot Tackle
LK Chariot Tackle
46LK
SFV Urien 46LK.png
Startup Active Recovery Hit
10 6 22 0
Damage Stun Attack Block
80 150 H -5
  • Cancel options: su
  • Takes 40 frames to charge
  • V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff
  • Puts airborne opponents into a limited juggle state
  • Juggle Limit / Increase / Start: 15 / 2 / 1
MK Chariot Tackle
MK Chariot Tackle
46MK
SFV Urien 46MK.png
Startup Active Recovery Hit
13 11 21 -3
Damage Stun Attack Block
90 150 H -9
  • Cancel options: su
  • Takes 40 frames to charge
  • V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff
  • Puts airborne opponents into a limited juggle state
  • Juggle Limit / Increase / Start: 15 / 2 / 1
HK Chariot Tackle
HK Chariot Tackle
46HK
SFV Urien 46HK.png
Startup Active Recovery Hit
16 8 21 KD
Damage Stun Attack Block
100 150 H -6
  • Cancel options: su
  • Takes 40 frames to charge
  • V-Skill version of this move doesn't have armor until frame 5 (instead of the usual frame 3)
  • V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff
  • Puts airborne opponents into a limited juggle state
  • Juggle Limit / Increase / Start: 15 / 2 / 1
EX Chariot Tackle
EX Chariot Tackle
46KK
SFV Urien 46KK.png
Startup Active Recovery Hit
7 9(9)4 20 KD
Damage Stun Attack Block
90*60 (150) 100*100 (200) H -2
  • Cancel options: vt1 vt2
  • Takes 40 frames to charge
  • V-Skill 1 version builds 120 / 80 / 40 V-Gauge on Hit / Block / Whiff
  • Juggle Limit / Increase / Start: 15*16 / 1*1 / 1*1
  • 5.4 on the UNGA scale
LK Violence Knee Drop
LK Violence Knee Drop
28LK
SFV Urien 28LK.png
Startup Active Recovery Hit
25 12 11(17) KD
Damage Stun Attack Block
100 200 M -4(2)
  • Cancel options: -
  • Airborne on frame 3
  • Frame advantage and KDA varies depending on how high / low the knee connects on the opponent (the lower it connects the more advantageous and KDA it has)
  • 17 frames recovery on whiff
  • Juggle Limit: 4
  • Takes 40 frames to charge
  • V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff
MK Violence Knee Drop
MK Violence Knee Drop
28MK
SFV Urien 28MK.png
Startup Active Recovery Hit
25 13 13(17) KD
Damage Stun Attack Block
100 200 M -7(0)
  • Cancel options: -
  • Airborne on frame 3
  • Frame advantage and KDA varies depending on how high / low the knee connects on the opponent (the lower it connects the more advantageous and KDA it has)
  • 17 frames recovery on whiff
  • Juggle Limit: 4
  • Takes 40 frames to charge
  • V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff
HK Violence Knee Drop
HK Violence Knee Drop
28HK
SFV Urien 28HK.png
Startup Active Recovery Hit
25 18 14(17) KD
Damage Stun Attack Block
100 200 M -8(-1)
  • Cancel options: -
  • Airborne on frame 3
  • Frame advantage and KDA varies depending on how high / low the knee connects on the opponent (the lower it connects the more advantageous and KDA it has)
  • 17 frames recovery on whiff
  • Juggle Limit: 4
  • Takes 40 frames to charge
  • V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff
EX Violence Knee Drop
EX Violence Knee Drop
28KK
SFV Urien 28KK.png
Startup Active Recovery Hit
25 11 10(17) KD
Damage Stun Attack Block
150 200 M -1(6)
  • Cancel options: -
  • Airborne on frame 3
  • Can direct the angle of the attack using Left/Right
  • Frame advantage and KDA varies depending on how high / low the knee connects on the opponent (the lower it connects the more advantageous and KDA it has)
  • 17 frames recovery on whiff
  • -1 on block against Abigail at highest point
  • 0 on block against G and Sagat at highest point
  • +1 on block against Birdie, Balrog, Cody, Falke, FANG, Gill, Guile, M. Bison, Poison, Seth, Urien, Vega, and Zangief
  • +2 on block at worst against everyone else
  • Juggle Limit: 4
  • Takes 40 frames to charge
  • V-Skill 1 version builds 120 / 80 / 40 V-Gauge on Hit / Block / Whiff
LP Dangerous Headbutt
LP Dangerous Headbutt
28LP
SFV Urien 28LP.png
Startup Active Recovery Hit
8 3 9+9 1
Damage Stun Attack Block
100 150 H -2
  • Cancel options: -
  • Whiffs on crouching
  • Airborne on frames 3-18
  • Juggle Limit: 0
  • Takes 35 frames to charge
  • V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff
MP Dangerous Headbutt
MP Dangerous Headbutt
28MP
SFV Urien 28MP.png
Startup Active Recovery Hit
11 4 8+10 1
Damage Stun Attack Block
110 150 H -2
  • Cancel options: -
  • Whiffs on crouching
  • Airborne on frames 4-22
  • Juggle Limit: 0
  • Takes 35 frames to charge
  • V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff
HP Dangerous Headbutt
HP Dangerous Headbutt
28HP
SFV Urien 28HP.png
Startup Active Recovery Hit
13 5 7+10 KD
Damage Stun Attack Block
120 150 H -2
  • Cancel options: -
  • Whiffs on crouching
  • Airborne on frames 5-24
  • Juggle Limit: 0
  • Takes 35 frames to charge
  • V-Skill 1 version builds 90 / 60 / 30 V-Gauge on Hit / Block / Whiff
EX Dangerous Headbutt
EX Dangerous Headbutt
28PP
SFV Urien 28PP.png
Startup Active Recovery Hit
12 5 3+26(3+31) KD
Damage Stun Attack Block
40*40 (80) 40*40 (80) H -17
  • Cancel options: -
  • Airborne on frames 5-19
  • Completely invincible on frames 1-16
  • +5 frames extra recovery on whiff
  • Juggle Limit: 4
  • Takes 35 frames to charge
  • Urien is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
  • V-Skill 1 version builds 120 / 80 / 40 V-Gauge on Hit / Block / Whiff
LP Metallic Sphere
LP Metallic Sphere
236LP
SFV Urien 236LP.png
Startup Active Recovery Hit
14 - 36 -1
Damage Stun Attack Block
60 100 H -7
  • Cancel options: su
  • 1-hit projectile
LP Metallic Sphere (hold)
LP Metallic Sphere (hold)
236LP (hold)
SFV Urien 236LP (hold).png
Startup Active Recovery Hit
53 - 28 7
Damage Stun Attack Block
40*50 (90) 60*60 (120) H 4
  • Cancel options: su
  • 2-hit projectile
MP Metallic Sphere
MP Metallic Sphere
236MP
SFV Urien 236MP.png
Startup Active Recovery Hit
14 - 36 1
Damage Stun Attack Block
60 100 H -7
  • Cancel options: su
  • 1-hit projectile
MP Metallic Sphere (hold)
MP Metallic Sphere (hold)
236MP (hold)
SFV Urien 236MP (hold).png
Startup Active Recovery Hit
53 - 30 5
Damage Stun Attack Block
40*50 (90) 60*60 (120) H 2
  • Cancel options: su
  • 2-hit projectile
HP Metallic Sphere
HP Metallic Sphere
236HP
SFV Urien 236HP.png
Startup Active Recovery Hit
13 - 36 -
Damage Stun Attack Block
70 100 H -
  • Cancel options: su
  • Cannot hit grounded opponents
HP Metallic Sphere (hold)
HP Metallic Sphere (hold)
236HP (hold)
SFV Urien 236HP (hold).png
Startup Active Recovery Hit
42 - 30 -
Damage Stun Attack Block
45*55 (100) 60*60 (120) H -
  • Cancel options: su
  • Cannot hit grounded opponents
EX Metallic Sphere Ground
EX Metallic Sphere Ground
236LPMP or LPHP
SFV Urien 236LPMP or LPHP.png
Startup Active Recovery Hit
12 - 32 3
Damage Stun Attack Block
40*50 (90) 60*60 (120) H 2
  • Cancel options: vt1 vt2
  • 2-hit projectile
  • VTC advantage depends on how early you cancel; very variable
EX Metallic Sphere Ground (hold)
EX Metallic Sphere Ground (hold)
236LPMP or LPHP (hold)
SFV Urien 236LPMP or LPHP (hold).png
Startup Active Recovery Hit
41 - 27 17
Damage Stun Attack Block
30*30*60 (120) 50*50*50 (150) H 13
  • Cancel options: vt1 vt2
  • 3-hit projectile
  • VTC advantage depends on how early you cancel; very variable
EX Metallic Sphere Air
EX Metallic Sphere Air
236MPHP
SFV Urien 236MPHP.png
Startup Active Recovery Hit
13 - 32 -
Damage Stun Attack Block
45*55 (100) 60*60 (120) H -
  • Cancel options: vt1 vt2
  • 3-hit projectile
  • Can not hit grounded opponents
EX Metallic Sphere Air (hold)
EX Metallic Sphere Air (hold)
236MPHP (hold)
SFV Urien 236MPHP (hold).png
Startup Active Recovery Hit
32 - 27 -
Damage Stun Attack Block
33*33*64 (130) 50*50*50 (150) H -
  • Cancel options: vt1 vt2
  • 3-hit projectile
  • Can not hit grounded opponents

Critical Arts

Dominate Crush
Dominate Crush
236236P
SFV Urien 236236P.png
Startup Active Recovery Hit
6(2) 19 60 KD
Damage Stun Attack Block
340 0 H -47
  • Cancel options: -
  • Completely invincible on frames 1-26
  • Can connect OTG on Crush Counter Sweep or delayed wake-up
  • 2 frame startup if canceled into from Chariot Tackle
  • Hitbox counts as a strike but has some projectile properties (cannot avoid Urien's Super with projectile invincibility, but you can nullify hits of Urien's Super with projectiles / projectile nullifiers)

Taunts

Taunt
Taunt
5PPPKKK
SFV Urien 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -

V-System

V-Skill 1

Metallic Aura
Metallic Aura
MPMK (VS1)
SFV Urien MPMK (VS1).png
Startup Active Recovery Hit
- - 50 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Grants one hit of armor to the next Chariot Tackle, Violence Knee or Dangerous Headbutt
  • Armor begins on frame 3 (except on HK Chariot Tackle where it begins on frame 5) and lasts until the third active frame
  • If EX Headbutt is used it just about doubles the range of it instead

V-Skill 2

Indignant Thunder
Indignant Thunder
MPMK (VS2)
SFV Urien MPMK (VS2).png
Startup Active Recovery Hit
- - 50 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Next Metallic Sphere gets increased properties (2 extra hits / improved damage and stun / larger hitbox / better frame advantage)
LP Metallic Sphere (V-Skill 2)
LP Metallic Sphere (V-Skill 2)
236LP (VS2)
SFV Urien 236LP (VS2).png
Startup Active Recovery Hit
14 - 36 3
Damage Stun Attack Block
20*20*50 (90) / 20*40 (60) 20*20*80 (120) / 20*80 (100) H -2
  • Cancel options: su
  • 3-hit projectile from up close to midscreen; 2 hits after midscreen
  • Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff
LP Metallic Sphere (hold) (V-Skill 2)
LP Metallic Sphere (hold) (V-Skill 2)
236LP (hold) (VS2)
SFV Urien 236LP (hold) (VS2).png
Startup Active Recovery Hit
53 - 36 3
Damage Stun Attack Block
20*20*50 (90) / 20*40 (60) 20*20*80 (120) / 20*80 (100) H -2
  • Cancel options: su
  • 3-hit projectile from up close to midscreen; 2 hits after midscreen
  • Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff
MP Metallic Sphere (V-Skill 2)
MP Metallic Sphere (V-Skill 2)
236MP (VS2)
SFV Urien 236MP (VS2).png
Startup Active Recovery Hit
14 - 36 3
Damage Stun Attack Block
20*20*50 (90) 20*20*80 (120) H -2
  • Cancel options: su
  • 3-hit projectile
  • Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff
MP Metallic Sphere (hold) (V-Skill 2)
MP Metallic Sphere (hold) (V-Skill 2)
236MP (hold) (VS2)
SFV Urien 236MP (hold) (VS2).png
Startup Active Recovery Hit
53 - 36 3
Damage Stun Attack Block
20*20*50 (90) 20*20*80 (120) H -2
  • Cancel options: su
  • 3-hit projectile
  • Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff
HP Metallic Sphere (V-Skill 2)
HP Metallic Sphere (V-Skill 2)
236HP (VS2)
SFV Urien 236HP (VS2).png
Startup Active Recovery Hit
13 - 36 -
Damage Stun Attack Block
20*20*60 (100) 20*20*80 (120) H -
  • Cancel options: su
  • 3-hit projectile
  • Cannot hit grounded opponents
  • Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff
HP Metallic Sphere (hold) (V-Skill 2)
HP Metallic Sphere (hold) (V-Skill 2)
236HP (hold) (VS2)
SFV Urien 236HP (hold) (VS2).png
Startup Active Recovery Hit
42 - 36 -
Damage Stun Attack Block
20*20*60 (100) 20*20*80 (120) H -
  • Cancel options: su
  • 3-hit projectile
  • Cannot hit grounded opponents
  • Builds 60 / 25 / 10 V-Gauge on Hit / Block / Whiff
EX Metallic Sphere Ground (V-Skill 2)
EX Metallic Sphere Ground (V-Skill 2)
236LPMP or LPHP (VS2)
SFV Urien 236LPMP or LPHP (VS2).png
Startup Active Recovery Hit
12 - 32 KD
Damage Stun Attack Block
25x4*20 (120) / 25x3*20 (95) 10x4*110 (150) / 10x3*110 (140) H 12
  • Cancel options: vt1 vt2
  • 5-hit projectile
  • Cannot hit grounded opponents
  • Launches opponents into a limited juggle state
  • VTC advantage depends on how early you cancel; very variable
  • Builds 80 / 50 / 20 V-Gauge on Hit / Block / Whiff
EX Metallic Sphere Ground (hold) (V-Skill 2)
EX Metallic Sphere Ground (hold) (V-Skill 2)
236LPMP or LPHP (hold) (VS2)
SFV Urien 236LPMP or LPHP (hold) (VS2).png
Startup Active Recovery Hit
41 - 32 KD
Damage Stun Attack Block
25x4*20 (120) / 25x3*20 (95) 10x4*110 (150) / 10x3*110 (140) H 12
  • Cancel options: vt1 vt2
  • 5-hit projectile
  • Cannot hit grounded opponents
  • Launches opponents into a limited juggle state
  • VTC advantage depends on how early you cancel; very variable
  • Builds 80 / 50 / 20 V-Gauge on Hit / Block / Whiff
EX Metallic Sphere Air (V-Skill 2)
EX Metallic Sphere Air (V-Skill 2)
236MPHP (VS2)
SFV Urien 236MPHP (VS2).png
Startup Active Recovery Hit
13 - 32 -
Damage Stun Attack Block
25x4*30 (130) 10*4*110 (150) H -
  • Cancel options: vt1 vt2
  • 5-hit projectile
  • Cannot hit grounded opponents
  • Builds 80 / 50 / 20 V-Gauge on Hit / Block / Whiff
EX Metallic Sphere Air (hold) (V-Skill 2)
EX Metallic Sphere Air (hold) (V-Skill 2)
236MPHP (hold) (VS2)
SFV Urien 236MPHP (hold) (VS2).png
Startup Active Recovery Hit
32 - 32 -
Damage Stun Attack Block
25x4*30 (130) 10*4*110 (150) H -
  • Cancel options: vt1 vt2
  • 5-hit projectile
  • Cannot hit grounded opponents
  • Builds 80 / 50 / 20 V-Gauge on Hit / Block / Whiff

V-Trigger 1

1st Aegis Reflector (far)
1st Aegis Reflector (far)
HPHK (VT1)
SFV Urien HPHK (VT1).png
Startup Active Recovery Hit
5(2) - 13 22
Damage Stun Attack Block
20 0 H 17
  • Cancel options: -
  • 3 bar V-Trigger
  • Counter-hit state during first 4 frames of recovery
  • 2F startup if canceled into from normals
  • Spawns a 3-hit projectile hitbox Aegis Reflector (Startup simply refers to when Aegis goes active)
  • Aegis Reflector does not spawn if Urien is hit during startup
  • Each hit of the Aegis can reflect any projectiles (multi-hits / EX / Supers / V-Triggers)
  • Duration of 230 frames
  • Juggle Limit / Increase / Start: 15*16*17 / 1 / 0
1st Aegis Reflector (close)
1st Aegis Reflector (close)
4HPHK (VT1)
SFV Urien 4HPHK (VT1).png
Startup Active Recovery Hit
10(7) - 20 22
Damage Stun Attack Block
20 0 H 17
  • Cancel options: -
  • 3 bar V-Trigger
  • Counter-hit state during first 9 frames of recovery
  • 7F startup if canceled into from normals
  • Spawns a 3-hit projectile hitbox Aegis Reflector (Startup simply refers to when Aegis goes active)
  • Aegis Reflector does not spawn if Urien is hit during startup
  • Each hit of the Aegis can reflect any projectiles (multi-hits / EX / Supers / V-Triggers)
  • Duration of 250 frames
  • Juggle Limit / Increase / Start: 15*16*17 / 1 / 0
1st Aegis Reflector (air)
1st Aegis Reflector (air)
2HPHK (VT1)
SFV Urien 2HPHK (VT1).png
Startup Active Recovery Hit
15(13) - 32 22
Damage Stun Attack Block
20 0 H 17
  • Cancel options: -
  • 3 bar V-Trigger
  • Counter-hit state during first 14 frames of recovery
  • Cannot hit crouch
  • 12F startup if canceled into from normals
  • Spawns a 3-hit projectile hitbox Aegis Reflector (Startup simply refers to when Aegis goes active)
  • Aegis Reflector does not spawn if Urien is hit during startup
  • Each hit of the Aegis can reflect any projectiles (multi-hits / EX / Supers / V-Triggers)
  • Duration of 250 frames
  • Juggle Limit / Increase / Start: 15*16*17 / 1 / 0
2nd Aegis Reflector (far)
2nd Aegis Reflector (far)
HPHK (2nd VT1)
SFV Urien HPHK (2nd VT1).png
Startup Active Recovery Hit
24(10) - 6 22
Damage Stun Attack Block
20 0 H 17
  • Cancel options: -
  • 3 bar V-Trigger
  • Counter-hit state during first 23 frames
  • The 24F startup refers to when the Aegis actually goes active
  • Startup shown in the parantheses refers to when the Aegis is spawned by Urien (and can thus be interrupted if Urien is hit before frame 10)
  • Spawns a 3-hit projectile hitbox Aegis Reflector (Startup simply refers to when Aegis goes active)
  • Aegis Reflector does not spawn if Urien is hit during startup
  • Each hit of the aegis can reflect any projectiles (multi-hits / EX / Supers / V-Triggers)
  • Duration of 230 frames
  • Juggle Limit / Increase / Start: 15*16*17 / 1 / 0
2nd Aegis Reflector (close)
2nd Aegis Reflector (close)
4HPHK (2nd VT1)
SFV Urien 4HPHK (2nd VT1).png
Startup Active Recovery Hit
14(10) - 16 22
Damage Stun Attack Block
20 0 H 17
  • Cancel options: -
  • 3 bar V-Trigger
  • Counter-hit state during first 13 frames
  • The 14F startup refers to when the Aegis actually goes active
  • Startup shown in the parantheses refers to when the Aegis is spawned by Urien (and can thus be interrupted if Urien is hit before frame 10)
  • Spawns a 3-hit projectile hitbox Aegis Reflector (Startup simply refers to when Aegis goes active)
  • Aegis Reflector does not spawn if Urien is hit during startup
  • Each hit of the aegis can reflect any projectiles (multi-hits / EX / Supers / V-Triggers)
  • Duration of 250 frames
  • Juggle Limit / Increase / Start: 15*16*17 / 1 / 0
2nd Aegis Reflector (air)
2nd Aegis Reflector (air)
2HPHK (2nd VT1)
SFV Urien 2HPHK (2nd VT1).png
Startup Active Recovery Hit
16(12) - 16 22
Damage Stun Attack Block
20 0 H 17
  • Cancel options: -
  • 3 bar V-Trigger
  • Counter-hit state during first 15 frames
  • Cannot hit crouch
  • The 16F startup refers to when the Aegis actually goes active
  • Startup shown in the parantheses refers to when the Aegis is spawned by Urien (and can thus be interrupted if Urien is hit before frame 12)
  • Spawns a 3-hit projectile hitbox Aegis Reflector (Startup simply refers to when Aegis goes active)
  • Aegis Reflector does not spawn if Urien is hit during startup
  • Each hit of the aegis can reflect any projectiles (multi-hits / EX / Supers / V-Triggers)
  • Duration of 250 frames
  • Juggle Limit / Increase / Start: 15*16*17 / 1 / 0

V-Trigger 2

Tyrant Pressure
Tyrant Pressure
HPHK (VT2)
SFV Urien HPHK (VT2).png
Startup Active Recovery Hit
1 - 4 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 2 bar V-Trigger
  • Duration of 3200 frames (53 seconds)
  • Gives Urien access to a new move (Tyrant Blaze) while active
Tyrant Blaze
Tyrant Blaze
HPHK
SFV Urien HPHK.png
Startup Active Recovery Hit
14+6 9(12)5 21 KD
Damage Stun Attack Block
60*60 (120) 100*50 (150) H*H -2
  • Cancel options: su
  • 1 hit of armor on frames 3-14 (up to frame 60 if holding the charge to max)
  • No armor once the tackle is initiated
  • If V-Skill is applied, the entire move has 2 hits of armor and only wears off after both attacks are completed (frames 1-45)
  • V-Skill version also has dramatically improved horizontal hitbox range
  • Puts opponent into a limited juggle state on hit
  • Spends 1200 V-Timer (37,5% of V-Timer)
Tyrant Blaze lvl 2
Tyrant Blaze lvl 2
HPHK lvl 2
SFV Urien HPHK lvl 2.png
Startup Active Recovery Hit
60+6 8(10)5(11)9(10)5 21 KD
Damage Stun Attack Block
35x4 (140) 50x4 (200) H*H KD (+4)
  • Cancel options: su
  • Only the first hit can break guard and applies 30% damage scaling for the 3 follow-up tackles
  • 1 hit of armor during charge until the first active frame of attack
  • Attack phase also has 1 hit of armor, separate from charge phase
  • If V-Skill is applied, the entire move shares 2 hits of armor that lasts from beginning of charge to the end of attack phase
  • V-Skill version also has dramatically improved horizontal hitbox range
  • Puts opponent into a free juggle state on hit
  • Only does the full 4 tackles if either of the first 2 tackles connect on hit or block (the framedata shown in the parentheses refers to the whiffed version where Urien only tackles twice)
  • Spends 1200 V-Timer (37,5% of V-Timer)

V-Shift

V-Shift
V-Shift
MKHP
SFV Urien MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Shifts back 1.21 range
  • Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
  • Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
  • Throw invincible on frames 1-16 on an empty / raw V-Shift
  • Counter-Hit state on frames 10-31 on an empty / raw V-Shift
  • Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
  • Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
  • If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit

V-Shift Break

Tyrant Kick
Tyrant Kick
MKHP
SFV Urien MKHP.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Fully invincible during startup and active frames

V-Reversal

Anger Snap Fist
Anger Snap Fist
6PPP
SFV Urien 6PPP.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Strike and Projectile invincible on frames 1-31


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