Street Fighter V/Urien/Combos

From SuperCombo Wiki
General legend
Abbreviation Meaning
A,B Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B Cancel A into B. During A's animation, press B to cancel.
A > B Alternate notation indicating chains or target combos, cancelling A into B.
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
Fastfall Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup.
Kara Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
OTG Following move hits off the ground
CH Counter hit
CC Crush Counter
CA Critical Art
GB Guard Break
VS(1/2) V-Skill 1 or 2. Input with MP+MK
VT(1/2) V-Trigger 1 or 2. Input with HP+HK. Combos may either activate V-Trigger or use attack on the same input when Trigger is active.
j. Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only.
jc Jump cancel
dl Delay
jf Just Frame (special move with precise button timing, e.g. Karin's Tenko)
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button.)
whiff / (w) Indicates that the move must not hit the opponent.
(move) Indicates that the move is optional in a sequence.
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
41236 Hcf.png
63214 Hcb.png
[4]6 Cb.png (hold), F.png
[2]8 Cd.png (hold), U.png
360 360.png
720 360.png 360.png
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward

Light Confirms

Notation Damage Stun Meter Cost Notes

2LK, 2LP xx [4]6LK

111

253

0

2LK, 2LP xx [2]8HP

143

253

0

2LP, 2LP, 2LP xx [2]8HP

165

294

0

Standing only

2LP, 2LP, 2LP xx [4]6LK

137

294

0

2LP, LP xx MP xx [4]6HK

167

302

0

2LK, 2LP xx [2]8PP, [4]6LK

167

302

1

Of the three, this has better stun and oki

2LK, 2LP xx [2]8PP, 6MP

160

297

1

Resets opponent in front of you

2LK, 2LP xx [4]6KK

167

293

1

This requires far less mechanical skill

2LK, 2LP xx [2]8PP, [4]6KK

216

337

2

2LK, 2LP xx [4]6LK xx CA

349

253

3

Confirms

Notation Damage Stun Meter Cost Notes

2MP, 2LP xx [4]6LK

151

283

0

2MP, 2LP xx [2]8HP

183

283

0

Standing only

2MP, 5LK xx [4]6LK

160

283

0

5MP, 2MP xx [4]6HK

194

310

0

5MP, 2MP xx [2]8HP

210

310

0

Standing only

2MK, 2LP xx [2]8HP

183

283

0

Standing only

[5HP], 5MP xx [4]6HK

234

360

0

22f startup, best used after a knockdown

[5HK], 2HP xx 236HP, [4]6HK

307

471

0

22f startup, best used after a knockdown

[5HK], 2HP, 2HP xx [2]8MK, 6MP

325

546

0

Corner reset combo, results in a cr. lp meaty.

[5HK], 2HP, 2HP xx 236[HP], 6MP

304

476

0

Corner reset combo, results in a st. mp meaty.

2MP, 2LP xx [4]6KK

207

323

1

2MP, 5LK xx [4]6KK

216

323

1

[5HK], 2HP xx 236HP, [4]6KK

342

506

1

Good corner carry

[5HK], 2HP xx 236MPHP, dash, 6MP

310

452

1

Mid-screen reset

[5HK], 2HP, 2HP xx [2]8MK, [4]6KK

373

606

1

Corner combo

5MP, 2MP xx [2]8PP, [4]6KK

283

394

2

5MP, 2MP xx [4]6HK xx CA

432

310

3

[5HK], 2HP xx 236HP, [4]6HK xx CA

511

471

3

[5HK], 2HP, 2HP, 5HP xx CA

480

451

3

Corner only

[5HK], 2HP, 2HP xx [2]8MK, CA

487

486

3

Corner only, requires reset spacing

Punishes

Notation Damage Stun Meter Cost Notes

2LP xx [2]8HP

138

205

0

4f punish

LP xx MP xx [4]6HK

155

262

0

4f punish

2MP xx [2]8HP

168

235

0

6f punish

2MP xx [4]6HK

150

235

0

6f punish

2HP xx 236HP, [4]6HK

233

360

0

7f punish.

2HP xx [2]8LP, 2HP xx 236HP, [4]6HK

252

403

0

7f punish.Wonky cancel timing and spacing dependent.

nj.HK, 2HP xx 236HP, [4]6HK

315

501

0

Nj punish.

CC Punishes

Notation Damage Stun Meter Cost Notes

[5HP], dash, 2HP xx 236HP

301

460

0

CC Punish.

[5HK], 2HP xx 236HP, [4]6HK

317

491

0

Cc punish. more damage, more stun, same startup

VT1 Activation Combo

Notation Damage Stun Meter Cost Notes

2MK tip xx HPHK bounce, 5HP bounce, 5MP bounce, 2HP xx 236HP, [4]6HK

257

360

0

Vt1 activation combo

2MK point blank xx HPHK, 2MP bounce, 5HP bounce, 5MP bounce, 2HP xx 236HP, [4]6HK

252

366

0

Vt1 activation combo

2MK tip xx HPHK bounce, 2HP, [236HP] bounce, dash, 5HP xx HPHK

237

310

0

Vt1 activation combo. side switch, sets up a mirror on the other side.

2MK point blank xx HPHK, 2MP bounce, 2HP, [236HP] - linked bounce, dash, 5HP xx HPHK

244

339

0

Vt1 activation combo. side switch

VT1 Combos

Notation Damage Stun Meter Cost Notes

5MP, 2MP xx 236LPHP xx VT1 bounce, 5MP bounce, 5MP bounce, 2HP xx 236HP, [4]6HK

321

457

1

Vt1 combo

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