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{{ | {{Infobox Character SFV | ||
|name=Dhalsim | |||
|hash=DSM | |||
|image=SFV-Dhalsim_Portrait.jpg | |||
|hp=950 | |||
|stun=950 | |||
|vt1=600 | |||
|vt2=600 | |||
|movef=2.2 | |||
|moveb=2 | |||
|dashf=21 | |||
|dashb=25 | |||
|dashfd=119.6 | |||
|dashbd=82.5 | |||
|dashch=3-10 | |||
|jumpb=72(4+64+4) | |||
|jumpn=72(4+64+4) | |||
|jumpf=71(3+64+4) | |||
|jumpbd=192 | |||
|jumpfd=224 | |||
|throwh=0.25 | |||
|throwr=0.85 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
== | =====<font style="visibility:hidden; float:right">Stand LP</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_Dhalsim_5LP.png | ||
{{ | |name=Stand LP | ||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3(4)</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* First active frame only hits airborne targets (so technically a 4-frame startup vs grounded opponents) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{ | {{MoveData | ||
|image=SFV_Dhalsim_5MP.png | |||
| | |name=Stand MP | ||
|input=5MP | |||
| | |data= | ||
{{ | {{AttackData-SFV | ||
| | |startup=<nowiki>12</nowiki> | ||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17(15)</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*14 / 13 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
* 2F less (15F) recovery frames on hit | |||
* Juggle Limit: 1 | |||
}} | |||
| | |||
* | |||
* | |||
* | |||
* | |||
* | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">Stand HP</font>===== | ||
{{MoveData | |||
|image=SFV_Dhalsim_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*20 / 19 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
* Low profiles slightly on frames 14-38 | |||
* Upper part projectile invincible on frames 15-35 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Not cancelable into V-Trigger 2 activation (but can cancel into the secondary post-activation V-Trigger 2 version) | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Stand MK</font>===== | ||
{{MoveData | |||
|image=SFV_Dhalsim_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*14 / - / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
* Juggle Limit: 1 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Stand HK</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_Dhalsim_5HK.png | ||
=== | |name=Stand HK | ||
< | |input=5HK | ||
= | |data= | ||
< | {{AttackData-SFV | ||
< | |startup=<nowiki>15</nowiki> | ||
= | |active=<nowiki>2</nowiki> | ||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>Stagger / 22 / +150</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*16 / 16 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
* Can reliably trade with projectiles due to lack of projectile-vulnerable hurtbox extension before active frames | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Crouch LP</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_Dhalsim_2LP.png | |||
|name=Crouch LP | |||
{{ | |input=2LP | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
{{ | |knockdown=<nowiki>- / - / -</nowiki> | ||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
{{ | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>ch sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Not cancelable into V-Trigger 2 activation (but can cancel into the secondary post-activation V-Trigger 2 version) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
{{ | |active=<nowiki>4</nowiki> | ||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
{{ | |knockdown=<nowiki>- / - / -</nowiki> | ||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>15 / 15 / -</nowiki> | |||
|description= | |||
* Cannot hit crouching | |||
* Cancelable into V-Skill 1/2 on Hit/Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_2HP.png | |||
|name=Crouch HP | |||
{{ | |input=2HP | ||
{{ | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>20 / 17 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>-3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 13 / -</nowiki> | |||
|description= | |||
* Low profile and top of hurtbox projectile invincible on frames 5-16 | |||
* +2 oH / -1 oB on last active frame | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
* | |image=SFV_Dhalsim_2MK.png | ||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>-2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 22 / -</nowiki> | |||
|description= | |||
* Low profile and top of hurtbox projectile invincible on frames 4-20 | |||
* +8 oH / +3 oB on last active frame | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Crouch HK</font>===== | ||
=== | {{MoveData | ||
=== | |image=SFV_Dhalsim_2HK.png | ||
== | |name=Crouch HK | ||
= | |input=2HK | ||
= | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
| | |active=<nowiki>16</nowiki> | ||
|recovery=<nowiki>19</nowiki> | |||
| | |hit=<nowiki>KD</nowiki> | ||
| | |crush=<nowiki>Hard Knockdown / KD / +150</nowiki> | ||
|block=<nowiki>-21</nowiki> | |||
| | |knockdown=<nowiki>58 / 9 / 14</nowiki> | ||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 26 / -</nowiki> | |||
|description= | |||
* Low profile and goes under projectiles on frames 5-33 | |||
* -6 oB on last active frame | |||
}} | }} | ||
== | }} | ||
=== | |||
=== | =====<font style="visibility:hidden; float:right">Jump LP</font>===== | ||
{{MoveData | |||
|image=SFV_Dhalsim_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>vs1 vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot hit grounded opponents | |||
* Cancelable into V-Skill on hit / block | |||
* Dhalsim has no hurtbox on his legs during this move | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can juggle after some attacks | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can Cross-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">LK Drill Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_2LK or 1LK or 3LK (air).png | |||
|name=LK Drill Kick | |||
|input=2LK or 1LK or 3LK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>9</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can't hit Cross-up | |||
* Frame advantage stated oH/oB are best case scenario | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Drill Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_2MK or 1MK or 3MK (air).png | |||
|name=MK Drill Kick | |||
|input=2MK or 1MK or 3MK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>10</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can't hit Cross-up | |||
* Frame advantage stated oH/oB are best case scenario | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Drill Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_2HK or 1HK or 3HK (air).png | |||
|name=HK Drill Kick | |||
|input=2HK or 1HK or 3HK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>11</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can't hit Cross-up | |||
* Frame advantage stated oH/oB are best case scenario | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Yoga Anvil</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_4HP.png | |||
|name=Yoga Anvil | |||
|input=4HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>-3</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>95 / 36 / 41</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>20 / 20 / -</nowiki> | |||
|description= | |||
* Strong long-range anti-air on first active frame | |||
* Cancelable into V-Skill 1/2 on Hit/Block | |||
* Juggle Limit / Increase / Start: 0 / 1 / 0 (Free Juggle on Crush Counter) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Yoga Upper</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_4MP.png | |||
|name=Yoga Upper | |||
|input=4MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>18 / 20 / -</nowiki> | |||
|description= | |||
* Forces standing state on hit | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Divine Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_4MK.png | |||
|name=Divine Kick | |||
|input=4MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>17 / 16 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Thrust Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_1MK.png | |||
|name=Thrust Kick | |||
|input=1MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>15 / 15 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Yoga Rocket</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_LPLK.png | |||
|name=Yoga Rocket | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>70 / 21 / 21</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Yoga Hoop</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_4LPLK.png | |||
|name=Yoga Hoop | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>77 / 18 / 18</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">LP Yoga Fire</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_236LP.png | |||
|name=LP Yoga Fire | |||
|input=236LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>-3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile that travels in an arc in the air | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Yoga Fire</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_236MP.png | |||
|name=MP Yoga Fire | |||
|input=236MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>-3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile that travels in an arc in the air | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Yoga Fire</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_236HP.png | |||
|name=HP Yoga Fire | |||
|input=236HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>-3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile that travels in an arc in the air | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Yoga Fire</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_236PP.png | |||
|name=EX Yoga Fire | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*60 (100)</nowiki> | |||
|stun=<nowiki>40*60 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3-hit projectile that travels on ground | |||
* Projectile speed varies based on button combination (LP+MP: 0.3 / LP+HP: 0.38 / MP+HP: 0.46) | |||
* Juggle Limit / Increase / Start: 2*3 / 1*1 / 3*3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Yoga Flame</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_63214LP.png | |||
|name=LP Yoga Flame | |||
|input=63214LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>23</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>99 / 40 / 45</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile Hitbox | |||
* Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile | |||
* Can be canceled into VT2 on hit or block | |||
* Juggle Limit / Increase / Start: 0 / 3 / 4 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Yoga Flame</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_63214MP.png | |||
|name=MP Yoga Flame | |||
|input=63214MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>27</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>102 / 43 / 48</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile Hitbox | |||
* Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile | |||
* Can be canceled into VT2 on hit or block | |||
* Juggle Limit / Increase / Start: 0 / 7 / 7 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Yoga Flame</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_63214HP.png | |||
|name=HP Yoga Flame | |||
|input=63214HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>32</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>106 / 47 / 52</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Launches grounded opponents into a free juggle state | |||
* Projectile Hitbox | |||
* Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile | |||
* Can be canceled into VT2 on hit or block | |||
* Juggle Limit / Increase / Start: 0 / 1 / 0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Yoga Flame</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_63214PP.png | |||
|name=EX Yoga Flame | |||
|input=63214PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>10*7*6*9</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>116 / 57 / 62</nowiki> | |||
|damage=<nowiki>40*20x2*40 (120)</nowiki> | |||
|stun=<nowiki>30x2*40*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 4-hit Projectile Hitboxes | |||
* Launches opponent into a limited juggle state | |||
* Spawns secondary hitboxes that activate / alter the trajectory of the V-Trigger 2 projectile | |||
* Can be canceled into VT2 on hit or block | |||
* Juggle Limit / Increase / Start: 6 / 8 / 1 (3rd hit starts juggle: +1 and then 4th hit adds +8 Juggle Increase) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Yoga Gale</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_63214LP (air).png | |||
|name=LP Yoga Gale | |||
|input=63214LP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4+13</nowiki> | |||
|active=<nowiki>14</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>100 / 41 / 46</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile Hitbox | |||
* Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile | |||
* Framedata refers to forward jump version (1 frame slower startup when initiated from a neutral or back jump due to pre-jump frames) | |||
* 4 frames of landing recovery | |||
* Juggle Limit / Increase / Start: 5 / 5 / 2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Yoga Gale</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_63214MP (air).png | |||
|name=MP Yoga Gale | |||
|input=63214MP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4+15</nowiki> | |||
|active=<nowiki>16</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>96 / 37 / 42</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile Hitbox | |||
* Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile | |||
* Framedata refers to forward jump version (1 frame slower startup when initiated from a neutral or back jump due to pre-jump frames) | |||
* 4 frames of landing recovery | |||
* Juggle Limit / Increase / Start: 5 / 5 / 2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Yoga Gale</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_63214HP (air).png | |||
|name=HP Yoga Gale | |||
|input=63214HP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4+17</nowiki> | |||
|active=<nowiki>18</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>94 / 35 / 40</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile Hitbox | |||
* Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile | |||
* Framedata refers to forward jump version (1 frame slower startup when initiated from a neutral or back jump due to pre-jump frames) | |||
* 4 frames of landing recovery | |||
* Juggle Limit / Increase / Start: 5 / 5 / 2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Yoga Gale</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_63214PP (air).png | |||
|name=EX Yoga Gale | |||
|input=63214PP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10+10</nowiki> | |||
|active=<nowiki>18</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>80 / 21 / 26</nowiki> | |||
|damage=<nowiki>50*50*50 (150)</nowiki> | |||
|stun=<nowiki>70*70*60 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spawns 3 separate 1-hit projectile hitboxes that overlap with each other | |||
* Spawns a secondary hitbox that activates / alters the trajectory of the V-Trigger 2 projectile | |||
* Framedata refers to forward jump version (1 frame slower startup when initiated from a neutral or back jump due to pre-jump frames) | |||
* 4 frames of landing recovery | |||
* Cancelable into V-Skill 1/2 on Hit/Block/Whiff | |||
* Juggle Limit / Increase / Start: 10*10*10 / 0*0*10 / 1*1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Yoga Teleport</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_623+PPP or KKK, or 421PPP.png | |||
|name=Yoga Teleport | |||
|input=623+PPP or KKK, or 421PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>38</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike & Projectile invincible on frames 1-28 | |||
* Throw invincible on frames 5-28 | |||
* Initiates teleport on frame 9 | |||
* Dhalsim's hurtboxes re-appear on frame 29 | |||
* After re-appearing there are 25 recovery frames, the last 14 of them being grounded | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Yoga Teleport (B3K)</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_421KKK.png | |||
|name=Yoga Teleport (B3K) | |||
|input=421KKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>43</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike & Projectile invincible on frames 1-28 | |||
* Throw invincible on frames 5-28 | |||
* Dhalsim's hurtboxes re-appear on frame 29 | |||
* After re-appearing there are 30 recovery frames, the last 19 of them being grounded | |||
* Back + Kicks teleport adds 5 extra recovery frames for unknown reasons | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Yoga Teleport (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_623 or 421+PPP or KKK (air).png | |||
|name=Yoga Teleport (air) | |||
|input=623 or 421+PPP or KKK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* No form of invincibility during teleport startup | |||
* Dhalsim initiates the teleport on frame 9 like grounded versions | |||
* Dhalsim's hurtboxes re-appear on frame 23 | |||
* Can follow-up with moves on frame 29 | |||
* 4 frames of landing recovery | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Yoga Sunburst lvl 1</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_236236P (can hold).png | |||
|name=Yoga Sunburst lvl 1 | |||
|input=236236P (can hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>117</nowiki> | |||
|recovery=<nowiki>41</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>9</nowiki> | |||
|knockdown=<nowiki>108 / 49 / 54</nowiki> | |||
|damage=<nowiki>300</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 1-4 | |||
* Strike and Projectile invincible on frames 1-9 | |||
* Button strength determines arc | |||
* Hold the button for a more powerful version | |||
* Projectile onscreen for 117 frames | |||
* Puts the opponent into a free juggle state | |||
* Cannot hit crouching up close | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Yoga Sunburst lvl 2</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_236236P (can hold).png | |||
|name=Yoga Sunburst lvl 2 | |||
|input=236236P (can hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>40</nowiki> | |||
|active=<nowiki>117</nowiki> | |||
|recovery=<nowiki>43</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>21</nowiki> | |||
|knockdown=<nowiki>108 / 49 / 54</nowiki> | |||
|damage=<nowiki>360</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 1-4 | |||
* Strike and Projectile invincible on frames 1-9 | |||
* Button strength determines arc | |||
* Hold button at least 40 frames to produce lvl 2 Yoga Sunburst | |||
* Sunburst starts as active projectile building power above Dhalsim and is thrown when button is released | |||
* Projectile travels onscreen 117 frames after release | |||
* Puts the opponent into a free juggle state | |||
* Cannot hit crouching up close | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Yoga Sunburst lvl 3</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_236236P (can hold).png | |||
|name=Yoga Sunburst lvl 3 | |||
|input=236236P (can hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>69</nowiki> | |||
|active=<nowiki>131</nowiki> | |||
|recovery=<nowiki>42</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>39</nowiki> | |||
|knockdown=<nowiki>108 / 49 / 54</nowiki> | |||
|damage=<nowiki>400</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 1-4 | |||
* Strike and Projectile invincible on frames 1-9 | |||
* Button strength determines arc | |||
* Hold button at least 69 frames to produce lvl 3 Yoga Sunburst | |||
* Sunburst starts as active projectile building power above Dhalsim and is thrown when button is released | |||
* Projectile travels onscreen 131 frames after release | |||
* Puts the opponent into a free juggle state | |||
* Cannot hit crouching up close | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Air Yoga Sunburst lvl 1</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_236236P (can hold) (air).png | |||
|name=Air Yoga Sunburst lvl 1 | |||
|input=236236P (can hold) (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>170</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>300</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 1-4 | |||
* Strike and Projectile invincible on frames 1-9 | |||
* Button strength determines arc | |||
* Hold the button for a more powerful version | |||
* Projectile onscreen for ~170 frames | |||
* Puts the opponent into a free juggle state | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Air Yoga Sunburst lvl 2</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_236236P (can hold) (air).png | |||
|name=Air Yoga Sunburst lvl 2 | |||
|input=236236P (can hold) (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>40</nowiki> | |||
|active=<nowiki>170</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>360</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 1-4 | |||
* Strike and Projectile invincible on frames 1-9 | |||
* Button strength determines arc | |||
* Hold the button for a more powerful version | |||
* Projectile onscreen for ~170 frames | |||
* Puts the opponent into a free juggle state | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Air Yoga Sunburst lvl 3</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_236236P (can hold) (air).png | |||
|name=Air Yoga Sunburst lvl 3 | |||
|input=236236P (can hold) (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>70</nowiki> | |||
|active=<nowiki>170</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>400</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 1-4 | |||
* Strike and Projectile invincible on frames 1-9 | |||
* Button strength determines arc | |||
* Hold the button for a more powerful version | |||
* Projectile onscreen for ~170 frames | |||
* Puts the opponent into a free juggle state | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Yoga Float</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_MPMK (VS1) or 6MPMK (VS1).png | |||
|name=Yoga Float | |||
|input=MPMK (VS1) or 6MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Dhalsim is in a counter-hit state from frame 1 and until landing | |||
* Dhalsim is suspect to special counter-hits beyond frame 6 of this float (also any follow-ups done from the float) by any medium / heavy / command normal, this special counter-hit state puts Dhalsim into a free juggle state | |||
* Airborne starting on frame 6 | |||
* 28 frames until floating state, starts falling after 75 frames of float | |||
* All air normals from Float build 80 (~1/4th) V-Gauge on Hit and 40 (1/8th) on guard | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Yoga Float (airborne)</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_MPMK (VS1) (air).png | |||
|name=Yoga Float (airborne) | |||
|input=MPMK (VS1) (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Dhalsim is suspect to special counter-hits for the entire duration of this air float (also any follow-ups done from the air float) by any medium / heavy / command normal, this special counter-hit state puts Dhalsim into a free juggle state | |||
* Cannot be performed until 11 frames into a jump | |||
* 16 frames until floating state, starts falling at 75 frames | |||
* All air normals from Float build 80 (~1/4th) V-Gauge on Hit and 40 (1/8th) on guard | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Yoga Deep Breath</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_MPMK (VS2).png | |||
|name=Yoga Deep Breath | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>50</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Next Yoga Fire gets increased properties (1 extra hit / improved damage and stun / better frame advantage) | |||
* LP and MP Yoga Fire bounce one time | |||
* HP Yoga Fire bounces backwards | |||
* Dhalsim is NOT in a counter-hit state during this power-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Yoga Deep Breath (airborne)</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_MPMK (VS2).png | |||
|name=Yoga Deep Breath (airborne) | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>76</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot be performed until 9 frames into a jump | |||
* Cancelable into air normals / specials on frame 56 until landing | |||
* 4 landing recovery frames | |||
* Next Yoga Fire gets increased properties (1 extra hit / improved damage and stun / better frame advantage) | |||
* LP and MP Yoga Fire bounce one time | |||
* HP Yoga Fire bounces backwards | |||
* Dhalsim is NOT in a counter-hit state during this power-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Yoga Fire (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_236LP (VS2).png | |||
|name=LP Yoga Fire (V-Skill 2) | |||
|input=236LP (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>35*35 (70)</nowiki> | |||
|stun=<nowiki>60*60 (120)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit projectile that travels in an arc in the air | |||
* Trajectory can be altered by hitting the Yoga Fire with Yoga Flame or Yoga Gale | |||
* Bounces one time if it hits the ground | |||
* Builds 60/30 V-Gauge on Hit/Block | |||
* Juggle Limit / Increase / Start: 1*1 / 1*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Yoga Fire (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_236MP (VS2).png | |||
|name=MP Yoga Fire (V-Skill 2) | |||
|input=236MP (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>35*35 (70)</nowiki> | |||
|stun=<nowiki>60*60 (120)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit projectile that travels in an arc in the air | |||
* Trajectory can be altered by hitting the Yoga Fire with Yoga Flame or Yoga Gale | |||
* Bounces one time if it hits the ground | |||
* Builds 60/30 V-Gauge on Hit/Block | |||
* Juggle Limit / Increase / Start: 1*1 / 1*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Yoga Fire (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_236HP (VS2).png | |||
|name=HP Yoga Fire (V-Skill 2) | |||
|input=236HP (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>35*35 (70)</nowiki> | |||
|stun=<nowiki>60*60 (120)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit projectile that travels in an arc in the air | |||
* Trajectory can be altered by hitting the Yoga Fire with Yoga Flame or Yoga Gale | |||
* Bounces backwards if it hits the ground (even if offscreen) | |||
* Builds 60/30 V-Gauge on Hit/Block | |||
* Juggle Limit / Increase / Start: 1*1 / 1*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Yoga Fire (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_236PP (VS2).png | |||
|name=EX Yoga Fire (V-Skill 2) | |||
|input=236PP (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>15</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>16</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*30*60 (120)</nowiki> | |||
|stun=<nowiki>30*30*60 (120)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into V-Skill 2 on Hit/Block | |||
* 3-hit projectile that travels on ground | |||
* Projectile speed varies based on button combination (LP+MP: 0.3 / LP+HP: 0.38 / MP+HP: 0.46) | |||
* Trajectory can be altered by hitting the Yoga Fire with Yoga Flame or Yoga Gale | |||
* Builds 60/30 V-Gauge on Hit/Block | |||
* Juggle Limit / Increase / Start: 2*2*3 / 0*0*1 / 3*3*3 | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Yoga Burner</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_HPHK (VT1).png | |||
|name=Yoga Burner | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4</nowiki> | |||
|knockdown=<nowiki>102 / 43 / 48</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Fire carpet appears on frame 14, lasts 360 frames (6 seconds) and deals up to 200 white damage | |||
* Frames 14-16 is an active quarter-screen-length projectile hitbox knockdown that puts opponent into a limited juggle state (JC: 1) | |||
* Hitting opponent with this V-Trigger attack / Yoga Flame / Yoga Gale increases the juggle counter too much for the downed opponent to be burned | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Yoga Sansara</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_HPHK (VT2).png | |||
|name=Yoga Sansara | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5(30)</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>36(37)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50(100)</nowiki> | |||
|stun=<nowiki>100(150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* The V-Trigger 2 timer itself has a duration of 3000 frames (50 seconds) | |||
* Secondary activation spends all the remaining V-Timer | |||
* Spawns a 5-hit projectile (can absorb up to 5 hits of projectiles) that floats in place for 200 frames (3.33 seconds) | |||
* The initial stationary flame can be transformed into a stronger mobile version if it is touched by either a Yoga Flame or Yoga Gale | |||
* Once transformed, the fireball gains more damage and stun, improved juggle properties on hit (free juggle state), grows in size and starts moving forward (trajectories of its movement depend on which move it was modified by) | |||
* The transformed fireball also regains its 5-hit projectile status (and can absorb up to 5 hits of projectils again) and gains infinite active frames until it either gets destroyed or floats off screen | |||
* Framedata in the parentheses refers to the secondary post-activation version | |||
* KDA and frame advantage varies greatly depending on if it's the initial V-Trigger hit or a modified fireball hit (as well as their height and angle at time of collision) | |||
* Cancelable on frames 18-40 (44-66 on secondary version) into grounded specials or V-Skill on hit/block/whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Yoga Sansara (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_HPHK (VT2 air).png | |||
|name=Yoga Sansara (air) | |||
|input=HPHK (VT2 air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5(30)</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50(100)</nowiki> | |||
|stun=<nowiki>100(150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* The V-Trigger 2 timer itself has a duration of 3000 frames (50 seconds) | |||
* Secondary activation spends all the remaining V-Timer | |||
* Spawns a 5-hit projectile (can absorb up to 5 hits of projectiles) that floats in place for 200 frames (3,33 seconds) | |||
* The initial stationary flame can be transformed into a stronger mobile version if it is touched by either a Yoga Flame or Yoga Gale | |||
* Once transformed, the fireball gains more damage and stun, improved juggle properties on hit (free juggle state), grows in size and starts moving forward (trajectories of its movement depend on which move it was modified by) | |||
* The transformed fireball also regains its 5-hit projectile status (and can absorb up to 5 hits of projectils again) and gains infinite active frames until it either gets destroyed or floats off screen | |||
* Framedata in the parentheses refers to the secondary post-activation version | |||
* KDA and frame advantage varies greatly depending on if it's the initial V-Trigger hit or a modified fireball hit (as well as their height and angle at time of collision) | |||
* Cancelable on frames 18-40 (44-66 on secondary version) into airborne specials or V-Skill on hit/block/whiff | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 0.82 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Yoga Bazooka</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_MKHP.png | |||
|name=Yoga Bazooka | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Yoga Mala</font>===== | |||
{{MoveData | |||
|image=SFV_Dhalsim_6PPP.png | |||
|name=Yoga Mala | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>80 / 21 / 26</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-30 | |||
}} | |||
}} | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category: | [[Category:Street Fighter games]] |
Revision as of 17:03, 5 March 2021
Introduction
About Dhalsim
A yoga master seeking to help those understand the power of yoga, he fights only when it is required.
Final Patch
Players to Watch
- Commander Jesse
- FChamp
- Mister Crimson
- Sabin
- YHC-Mochi
Dhalsim | |
---|---|
Vitals | |
Life Points | 950 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 2.2 |
Backward Walk Speed | 2 |
Forward Dash Speed | 21 |
Backward Dash Speed | 25 |
Forward Dash Distance | 119.6 |
Backward Dash Distance | 82.5 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 72(4+64+4) |
Neutral Jump Speed | 72(4+64+4) |
Forward Jump Speed | 71(3+64+4) |
Forward Jump Distance | 224 |
Backward Jump Distance | 192 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3(4) | 3 | 8 | 5 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 3 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 2 | 17(15) | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -4 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 5 | 22 | -3 | ||
Damage | Stun | Attack | Block | ||
60 | 150 | L | -6 | ||
|
Stand LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 7 | 3 | ||
Damage | Stun | Attack | Block | ||
40 | 70 | H | 2 | ||
|
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 2 | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -4 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 2 | 21 | 4 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -4 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 7 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 1 | ||
|
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 4 | 20 | -1 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -3 | ||
|
Crouch HP
Startup | Active | Recovery | Hit |
---|---|---|---|
9 | 3 | 13 | 7 |
Damage | Stun | Attack | Block |
90 | 150 | H | 3 |
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 6 | 14 | -3 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | L | -6 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 11 | 12 | -2 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | L | -7 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 16 | 19 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -21 | ||
|
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 5 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
70 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 150 | M | - | ||
|
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 6 | - | - |
Damage | Stun | Attack | Block |
70 | 100 | M | - |
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
12 | 6 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Command Normals
LK Drill Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 11 | 7 | 9 | ||
Damage | Stun | Attack | Block | ||
60 | 70 | H | 6 | ||
|
MK Drill Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 8 | 7 | 10 | ||
Damage | Stun | Attack | Block | ||
60 | 70 | H | 7 | ||
|
HK Drill Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 9 | 7 | 11 | ||
Damage | Stun | Attack | Block | ||
60 | 70 | H | 8 | ||
|
Yoga Anvil
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 6 | 24 | -3 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -8 | ||
|
Yoga Upper
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 4 | 16 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 1 | ||
|
Divine Kick
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 3 | 15 | 3 |
Damage | Stun | Attack | Block |
60 | 100 | H | 1 |
Thrust Kick
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 3 | 15 | 2 |
Damage | Stun | Attack | Block |
50 | 100 | L | -1 |
Throws
Yoga Rocket
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
120 | 120 | T | - |
Yoga Hoop
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 200 | T | - |
Special Moves
LP Yoga Fire
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | - | 33 | -3 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -5 | ||
|
MP Yoga Fire
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | - | 33 | -3 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -5 | ||
|
HP Yoga Fire
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | - | 33 | -3 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -5 | ||
|
EX Yoga Fire
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | - | 28 | 5 | ||
Damage | Stun | Attack | Block | ||
40*60 (100) | 40*60 (100) | H*H | 3 | ||
|
LP Yoga Flame
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 23 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -3 | ||
|
MP Yoga Flame
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | 27 | 15 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -2 | ||
|
HP Yoga Flame
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | 32 | 19 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 200 | H | 3 | ||
|
EX Yoga Flame
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 10*7*6*9 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
40*20x2*40 (120) | 30x2*40*50 (150) | H | -8 | ||
|
LP Yoga Gale
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4+13 | 14 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 200 | H | 2 | ||
|
MP Yoga Gale
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4+15 | 16 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 200 | H | 0 | ||
|
HP Yoga Gale
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4+17 | 18 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 200 | H | -2 | ||
|
EX Yoga Gale
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10+10 | 18 | 33 | KD | ||
Damage | Stun | Attack | Block | ||
50*50*50 (150) | 70*70*60 (200) | H | -12 | ||
|
Yoga Teleport
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 38 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Yoga Teleport (B3K)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 43 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Yoga Teleport (air)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Critical Arts
Yoga Sunburst lvl 1
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 117 | 41 | KD | ||
Damage | Stun | Attack | Block | ||
300 | 0 | H | 9 | ||
|
Yoga Sunburst lvl 2
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
40 | 117 | 43 | KD | ||
Damage | Stun | Attack | Block | ||
360 | 0 | H | 21 | ||
|
Yoga Sunburst lvl 3
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
69 | 131 | 42 | KD | ||
Damage | Stun | Attack | Block | ||
400 | 0 | H | 39 | ||
|
Air Yoga Sunburst lvl 1
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 170 | 4 | KD | ||
Damage | Stun | Attack | Block | ||
300 | 0 | H | - | ||
|
Air Yoga Sunburst lvl 2
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
40 | 170 | 4 | KD | ||
Damage | Stun | Attack | Block | ||
360 | 0 | H | - | ||
|
Air Yoga Sunburst lvl 3
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
70 | 170 | 4 | KD | ||
Damage | Stun | Attack | Block | ||
400 | 0 | H | - | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Yoga Float
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Yoga Float (airborne)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Skill 2
Yoga Deep Breath
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 50 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Yoga Deep Breath (airborne)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 76 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
LP Yoga Fire (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | - | 28 | 4 | ||
Damage | Stun | Attack | Block | ||
35*35 (70) | 60*60 (120) | H*H | 2 | ||
|
MP Yoga Fire (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | - | 28 | 4 | ||
Damage | Stun | Attack | Block | ||
35*35 (70) | 60*60 (120) | H*H | 2 | ||
|
HP Yoga Fire (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | - | 28 | 4 | ||
Damage | Stun | Attack | Block | ||
35*35 (70) | 60*60 (120) | H*H | 2 | ||
|
EX Yoga Fire (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | - | 25 | 15 | ||
Damage | Stun | Attack | Block | ||
30*30*60 (120) | 30*30*60 (120) | H*H*H | 16 | ||
|
V-Trigger 1
Yoga Burner
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 3 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 150 | - | 4 | ||
|
V-Trigger 2
Yoga Sansara
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5(30) | - | 36(37) | KD | ||
Damage | Stun | Attack | Block | ||
50(100) | 100(150) | H | - | ||
|
Yoga Sansara (air)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5(30) | - | - | KD | ||
Damage | Stun | Attack | Block | ||
50(100) | 100(150) | H | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Yoga Bazooka
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Yoga Mala
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|