Street Fighter V/Karin/Combos

From SuperCombo Wiki
General legend
Abbreviation Meaning
A,B Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B Cancel A into B. During A's animation, press B to cancel.
A > B Alternate notation indicating chains or target combos, cancelling A into B.
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
Fastfall Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup.
Kara Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
OTG Following move hits off the ground
CH Counter hit
CC Crush Counter
CA Critical Art
GB Guard Break
VS(1/2) V-Skill 1 or 2. Input with MP+MK
VT(1/2) V-Trigger 1 or 2. Input with HP+HK. Combos may either activate V-Trigger or use attack on the same input when Trigger is active.
j. Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only.
jc Jump cancel
dl Delay
jf Just Frame (special move with precise button timing, e.g. Karin's Tenko)
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button.)
whiff / (w) Indicates that the move must not hit the opponent.
(move) Indicates that the move is optional in a sequence.
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
41236 Hcf.png
63214 Hcb.png
[4]6 Cb.png (hold), F.png
[2]8 Cd.png (hold), U.png
360 360.png
720 360.png 360.png
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
Character legend
Full move name Abbreviated name Input
Kanzuki-Ryu Hokojutsu Seppo > Tenko Tenko 236K > 5P. EX is 236KK > 5P. A Just Frame Tenko is 5P input within 3 frames of 236K startup. Notated with "jf."
Kanzuki-Ryu Hokojutsu Seppo > Orochi Orochi 236K > 2P. EX is 236KK > 2P.

Light Confirms

Notation Damage Stun Meter Cost Notes

5LK, 5LK xx jf.Tenko, VS1

159

267

0

5LK, 5LK xx jf.Tenko, Tenko

181

253

0

5LK, 5LK xx jf.Tenko, Orochi

180

302

0

5LK, 5LK xx jf.Tenko, 214LK

173

267

0

Confirms

Notation Damage Stun Meter Cost Notes

2MP, 5MP xx jf.Tenko, VS1

205

324

0

2MP, 5MP xx jf.Tenko, Tenko

212

310

0

2MP, 5MP xx jf.Tenko, Orochi

226

359

0

2MP, 5MP xx jf.Tenko, 214LK

211

324

0

2MP, 2MK xx jf.Tenko, VS1

196

324

0

2MP, 2MK xx jf.Tenko, Tenko

203

310

0

2MP, 2MK xx jf.Tenko, Orochi

215

359

0

2MP, 2MK xx jf.Tenko, 214LK

202

324

0

2MP, 5MP xx Tenko, EX Tenko, v-skill

262

398

1

2MP, 5MP xx Tenko, 214KK

244

394

1

2MP, 5MP xx Tenko, 214LK, EX Tenko

271

396

1

2MP, 5MP xx Tenko, 214LK, 214PP

303

414

1

Corner only

2MP, 5MP xx Tenko, EX Tenko, 214KK

321

458

2

2MP, 5MP xx Tenko, EX Tenko, EX Orochi

324

428

2

2MP, 5MP xx Tenko, 214LK, CA

423

324

3

Float, not a cancel

2MP, 5MP xx Tenko, Orochi xx CA

430

359

3

Cancel

2MP, 2MK xx 214HK

201

334

0

2MP, 5MP xx 214HK

210

334

0

2MP, 5MP xx EX Orochi, 214HK

311

436

1

5HP xx EX Orochi, 214HK

302

429

1

7f startup, punish, far

5HP xx EX Orochi, 214LK, 214PP

360

470

2

Corner only

Punishes

Notation Damage Stun Meter Cost Notes

2LP xx 214LK

83

160

0

3f punish

2LP xx EX Tenko, VS1

150

258

1

3f punish

5LK xx Tenko, VS1

143

222

0

4f punish

2MP xx Tenko, VS1

154

252

0

5f punish

5MP xx Tenko, VS1

163

252

0

6f punish

5HP xx 214HP, 2K

225

365

0

7f punish

nj.HP, 5HP xx 214HP, 2K

290

475

0

Nj punish

CC Punishes

Notation Damage Stun Meter Cost Notes

5HK CC, VS1

136

260

0

Cc punish, far

5HK CC, 5HP xx 214HP, 2K

271

465

0

Cc punish, close

CH Punishes

Notation Damage Stun Meter Cost Notes

2MP, 2HP xx Tenko, VS1

244

389

0

Ch punish, close

5MP, 2MK xx Tenko, VS1

208

344

0

Ch punish, far

VT1 Activation Combo

Notation Damage Stun Meter Cost Notes

5HP xx VT1, 5HP xx 236P, 2K

207

341

0

Vt1 activation combo

5HP xx VT1, 5HP xx 236P, P

227

351

0

Vt1 activation combo

VT1 Combo

Notation Damage Stun Meter Cost Notes

2MP, 5MP xx 236LK xx P, 236P xx 2P xx 2P

275

388

0

Vt1 combo. crosses through, can cancel into ca

236P, 8P, 5LK xx 236P, P

261

345

0

Vt1 combo. easier that Tenko off of the st. lk

236P, 8P, 5LK xx 236K, P, VS1

227

347

0

Vt1 combo

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