Street Fighter V/Cammy/Strategy

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< Street Fighter V‎ | Cammy
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V-System

V-Reversal

Unlike most characters, in addition to being a 17f strike reversal Cammy also goes through the opponent and switches sides. The V-Reversal is -6 if blocked however, so using it without considering the move it was used on can lead to a big punish and right back to the same or worse situation.

V-Skill 1

Axel Spin Knuckle is a forward moving spinning attack that can go through fireballs, cross the opponent up, and lead into a combo on hit. It is throw invincible during the middle of it, however there is no full invincibility. Gains V-Gauge on hit.

V-Skill 2

Spinning Axe has Cammy jump in the air and perform a spin kick. This can be cancelled from any special cancellable normal. It's safe on block when spaced, and even triggers a crush counter on counter hit. It can be very obnoxious for the opponent to deal with if always spaced correctly from a 2MK. Make good use of it by keeping the opponent cornered and crushing their attempts at punishing you.

V-Trigger 1

Delta Drive is a two bar V-Trigger that powers up all of Cammy's specials, increasing their damage and combo ability. Spiral Arrow travels further and now goes through the opponent and knocks them into the air allowing Cannon Spike follow-up and is mostly safe when done up close due to range. Cannon Spike now does more damage and has a higher combo potential and can cancel into Cannon Strike on hit; it is also completely invincible. Cannon Strike now passes through the opponent and is always advantageous. Each special takes 50% of the remaining V-Gauge. Due to V-Trigger installs reducing damage and ending combos using up half of her v-gauge it is advised to end the install combo and look for more damage potential. VT1 has fairly safe low risk abilities making it easy to use a couple of times per round.

V-Trigger 2

Delta Step is a two bar V-Trigger that gives Cammy access to two special moves. HP+HK is Delta Ambush which causes Cammy to jump forward slightly, and can be canceled into either an overhead that can be combed after or a throw that can only hit standing opponents. 6HP+HK is Delta Step, which has Cammy rush forward and can be used to keep pressure after certain normals. She gets two uses total: when the V-Trigger is first activated the screen freezes and Cammy does the appropriate action based on the input, the second time the screen does not freeze and it consumes the rest of the meter.

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