Street Fighter V/Ken/Strategy

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< Street Fighter V‎ | Ken
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V-System

V-Reversal

A 12f strike invincible, tied for fastest in the game. Ken gives a forward moving kick, hitting the opponent but leaving them standing next to him.

V-Skill 1

Ken's V-Skill allows him to cancel many of his moves into a short run, including moves that normally are not special cancelable such as his sweep. By holding MP+MK, Ken will perform a kick at the end knocking the opponent up and allowing juggle combos as well as generating V-Meter. Run cancels are an important part of many of his combos and pressure, however during the run animation he is in a counter state.

V-Skill 2

TODO

V-Trigger 1

Heat Rush is a 3 bar V-Trigger that powers up many of Ken's special attacks with fire. His Hadokens become fire hadokens causing a knockdown on hit, and his Tatsus and Shoryukens become more damaging and have a higher combo count allowing new powerful combos. In addition, on activation Ken takes a large step forward allowing many him to continue his combos at further ranges than many characters. It lasts about 20 seconds total; using specials or other moves does not drain it faster like some V-Triggers.

V-Trigger 2

Shinryuken is a 2 bar V-Trigger that when activated causes Ken to do a Shinryuken straight up. By mashing punches during it, Ken can do more hits/damage at the cost of using more V-Gauge. VT2 comes in 3 variants (6 - 12 - 16 hits). Press punch button 4 times for VT2B to be more precise. Mashing for VT2C to the highest level uses all of the V-Gauge; ff used entirely on activation, Ken can follow up with either a CA or an EX Shoryuken or EX Tatsu for more damage by canceling the landing recovery into either. As of season 4 he can also follow it up with HK Tatsu for more corner carry and oki. While it is projectile invincibility on startup, Shinryuken does not have any strike invincibility at any point like an EX Shoryuken and with 9f of startup it makes a poor reversal, it is not crush counter-able however. That said, VT2 is still fast enough to be a potent anti-air. Each level used takes 1/3 of the bar but VT02 offers an extra shot, meaning you can portion out VT2 in different ways. Using level 3 will take the entire activation, or he can do level 2 then a level 1 or vice versa. VT2 in general is a potent footsie tool for hit confirms or punishing whiffed attacks. It also extends after any of his special moves or v-skills. Unlike VT01, Ex shoryuken can only cancel into VT02 off the first or second hit.

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