Street Fighter V/G

From SuperCombo Wiki

G

SFV-G Portrait.jpg
VITALS
Health: 1025 Stun: 1050
WALKING THROWS
Forward Walk Speed: 3.77 Throw Range: 0.85
Back Walk Speed: 3 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 19 Jump Height Apex: -
Back Dash Total Frames: 25 Jump Total Frames: ? (?+?+4)
Forward Dash Distance: 156.7 Forward Jump Distance: ?
Back Dash Distance: 105.2 Back Jump Distance ?
NOTABLE MOVE CLASSES
Overheads: f+HK Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK, G Smash Under Crush Counters: HP, f+HP, crHK

Summary

Bio

Appearing seemingly out of nowhere, this mysterious fighter claims to be the "President of the World." He has a strong sense of unity and power, but the mystery still remains: who exactly is he? Is he related to Q, the mysterious fighter from Street Fighter 3? Was he a project made by the Illuminati? Does he have some sort of relation with Gill? We may never know.


Why Pick G?

G is a great fighter who generally offers a tool for any situation he needs. His long range normals provide good buffers and pokes. His fireball can make it very difficult for most characters to get around due to its trajectory. He has anti airs, a command grab, corner carry, he's got it all. Top it all off with one of the best V-Skills and V-Triggers in the whole game, and you've got yourself a force to be reckoned with. His unique mechanic, Presidentiality, requires good reactions and spacing to make use of, as he can normally only level up after a knockdown. If you like having a character that's easy to pick up but can always provide more new and complicated things for you as you learn more, G might be the character for you.


Players To Watch

Smug, Nemo, NuckleDu, 801 Strider


Change List

For list of all changes, see Change/Patch List

Season 3.5

Added as part of Season 3 DLC (August 2018)

Season 3 (Arcade Edition)

N/A

Move List

Unique Attacks

SFV-G-Unique.jpg

Special Moves

SFV-G-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-G-Vsystem.jpg

Critical Art

SFV-G-Critical.jpg

G Discussions

Discussions regarding G

G Shoryuken Forum

G Discord Link

G Discord

Video Guides

Capcom Fighter's Character Introduction Series

Bafael's At a Glance

YouTube Playlist with previous season changes

Other Useful Guides

Lewis' G Combo and Oki Guide (WIP)

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP LP 4 2 8 3 5 7 30 70 H ["sp","su","vs1","vs2","vt1","vt2"] - - - - 36 84
Stand MP MP 6 3 12 3 7 9 60 100 H ["vt1","vt2"] - - - 9 72 120
Stand HP HP 11 4 21 -3 3 KD 80 150 H ["sp","su","vs1","vs2","vt1","vt2"] 99 40 45 13 96 180
Stand LK LK 5 3 10 1 4 6 40 70 H ["sp","su","vs1","vs2","vt1","vt2"] - - - - 48 84
Stand MK MK 9 3 17 -2 2 4 60 100 H ["vt1","vt2"] - - - 9 72 120
Stand HK HK 9 3(3)2 23(25) -5 2 4 50*40 (80) 75*75 (100) H ["su","vt1","vt2"] 67(71) 8(12) 13(17) CHIP CH_DAMAGE CH_STUN
Crouch LP d+LP 4 3 8 2 5 7 30 70 H ["sp","su","vs1","vs2","vt1","vt2"] - - - - 36 84
Crouch MP d+MP 7 3 15 2 5 7 60 100 H ["sp","su","vs1","vs2","vt1","vt2"] - - - 9 72 120
Crouch HP d+HP 8 4 21 -3 1 3 90(80) 150(100) H ["sp","su","vs1","vs2","vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Crouch LK d+LK 4 2 9 1 4 6 20 70 L ["vt1","vt2"] - - - - 24 84
Crouch MK d+MK 8 3 14 -2 4 6 60 100 L ["vt1","vt2"] - - - 9 72 120
Crouch HK d+HK 10 2 28 -14 KD KD 100 150 L ["vt1","vt2"] 67 18 23 16 120 180
Jump LP u+LP 3 6 - - - ? 40 70 M - - - - - 48 84
Jump MP u+MP 7 6 - - KD KD 60 100 M - - - - 9 72 120
Jump HP u+HP 9 5 - - - ? 90 150 M - - - - 14 108 180
Jump LK u+LK 4 7 - - - ? 40 70 M vs1 - - - - 48 84
Jump MK u+MK 5 6 - - - ? 70 100 M - - - - 11 84 120
Jump HK u+HK 11 5 - - - ? 90 150 M - - - - 14 108 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Flying President d+MP during F.png jump 9 7 - - - ? 60 100 M - - - - 9 72 120
Wing President f+HP 15 3 22 -4 2 16 90 150 H ["vt1","vt2"] - - - 14 108 180
Strong President b+HP 9 1*4 23 -5(-6) KD KD 40*40 (80) 50*50 (100) H*H ["sp","su","vs1","vs2","vt1","vt2"] 100 41 46 CHIP CH_DAMAGE CH_STUN
Crash President f+HK 25 2 22 -7 1 3 90 150 M - - - - 14 108 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Violence President LP+LK 5 3 17 - KD KD 130 150 T - 62 13 13 ? 156 180
Destroy President b+LP+LK 5 3 17 - KD KD 130 200 T - 67 18 18 ? 156 240
Shining President LP+LK (on crouching) 5 3 17 - KD KD 140 200 T - 62 13 13 ? 168 240
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Maximum President HP+HK (VT1) 1 - 4 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Dangerous President HP+HK (VT2) 1 - 4 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
G Barrier MP+MK (VS1) 13(9) 13(27) 25(35)(23) -17 KD KD 50 100 H ["vt1","vt2"] 94 35 40 ? 60 120
Airborne G Barrier MP+MK (VS1) (air) 13(9) 16(26) 11 - KD KD 50 100 H - - - - ? 60 120
G Protection MP+MK (VS2) 31 - 29(24) - - ? - - - - - - - ? CH_DAMAGE CH_STUN
G Revenge f+PPP 17 2 24 -2 KD KD 60 - H - 75 16 21 ? 72 CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Message To The People (Speech 1) d,d+KK - - 69(1660) - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Message To The People (Speech 2) d,d+KK - - 69(1760) - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Message To The People (Speech 3) d,d+KK - - 69(1720) - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Taunt PPP+KKK - - 61 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Neutral Attack Neutral 3867 15 - - KD KD 500 500 H - 243 243 243 ? 600 600
LP G Smash Over (Level 1) f,d,df+LP (Level 1) 16 5 21 -4 KD KD 100 100 H ["su","vs2","vt2"] 96 37 42 ? 120 120
MP G Smash Over (Level 1) f,d,df+MP (Level 1) 20 5 21 -4 KD KD 100 100 H ["su","vs2","vt2"] 96 37 42 ? 120 120
HP G Smash Over (Level 1) f,d,df+HP (Level 1) 22(25) 5 21 -4 KD KD 100 100 H ["su","vs2","vt2"] 100 41 46 ? 120 120
LP G Smash Over (Level 2) f,d,df+LP (Level 2) 16 5 21 -4 KD KD 120 120 H ["su","vs2","vt2"] 101 42 47 ? 144 144
MP G Smash Over (Level 2) f,d,df+MP (Level 2) 20 5 21 -4 KD KD 120 120 H ["su","vs2","vt2"] 104 45 50 ? 144 144
HP G Smash Over (Level 2) f,d,df+HP (Level 2) 22(25) 5 21 -4 KD KD 120 120 H ["su","vs2","vt2"] 108 49 54 ? 144 144
G Smash Over (Level 3) f,d,df+P (Level 3) 13 5 22 -6 KD KD 50*50 (100) 60*60 (120) H ["su","vs2","vt1","vt2"] 102(95~102) 43(36~43) 43(36~43) ? CH_DAMAGE CH_STUN
EX G Smash Over f,d,df+PP 13 5 22 -6 KD KD 50*50 (100) 60*60 (120) H ["vs2","vt1","vt2"] 102(95~102) 43(36~43) 43(36~43) ? CH_DAMAGE CH_STUN
LK G Smash Under (Level 1) f,d,df+LK (Level 1) 13 5 25 -8 KD KD 80 100 L ["su","vs2","vt2"] 76 27 32 ? 96 120
MK G Smash Under (Level 1) f,d,df+MK (Level 1) 16 5 25 -8 KD KD 80 100 L ["su","vs2","vt2"] 76 27 32 ? 96 120
HK G Smash Under (Level 1) f,d,df+HK (Level 1) 20(23) 5 25 -8 KD KD 80 100 L ["su","vs2","vt2"] 78 29 34 ? 96 120
LK G Smash Under (Level 2) f,d,df+LK (Level 2) 13 5 25 -8 KD KD 100 150 L ["su","vs2","vt2"] 76 27 32 ? 120 180
MK G Smash Under (Level 2) f,d,df+MK (Level 2) 16 5 25 -6 KD KD 100 150 L ["su","vs2","vt2"] 78 29 34 ? 120 180
HK G Smash Under (Level 2) f,d,df+HK (Level 2) 20(23) 5 25 -6 KD KD 100 150 L ["su","vs2","vt2"] 79 30 35 ? 120 180
G Smash Under (Level 3) f,d,df+K (Level 3) 13(18) 5 22 -8 KD KD 50*60 (110) 75*75 (150) L ["su","vs2","vt1","vt2"] 85 26 31 ? CH_DAMAGE CH_STUN
EX G Smash Under f,d,df+KK 13(18) 5 22 -8 KD KD 50*60 (110) 75*75 (150) L ["vs2","vt1","vt2"] 85 26 31 ? CH_DAMAGE CH_STUN
LP G Burst (Level 1) qcf+LP (Level 1) 15 11 31 -8 -3 -1 50 100 H ["su","vs2","vt2"] - - - ? 60 120
MP G Burst (Level 1) qcf+MP (Level 1) 20 11 29 -6 -1 1 50 100 H ["su","vs2","vt2"] - - - ? 60 120
HP G Burst (Level 1) qcf+HP (Level 1) 25 11 27 -4 1 3 50 100 H ["su","vs2","vt2"] - - - ? 60 120
LP G Burst (Level 2) qcf+LP (Level 2) 15 11 31 -5 0 2 40*40 (80) 75*75 (150) H ["su","vs2","vt2"] - - - ? CH_DAMAGE CH_STUN
MP G Burst (Level 2) qcf+MP (Level 2) 20 11 29 -3 2 4 40*40 (80) 75*75 (150) H ["su","vs2","vt2"] - - - ? CH_DAMAGE CH_STUN
HP G Burst (Level 2) qcf+HP (Level 2) 25 11 27 -1 4 6 40*40 (80) 75*75 (150) H ["su","vs2","vt2"] - - - ? CH_DAMAGE CH_STUN
G Burst (Level 3) qcf+P (Level 3) 15 13*16 49 -2 KD KD 50*50 (100) 75*75 (150) H ["su","vs2","vt1","vt2"] 108 49 54 ? CH_DAMAGE CH_STUN
EX G Burst qcf+PP 15 13*16 49 -2 KD KD 50*50 (100) 75*75 (150) H ["vs2","vt1","vt2"] 108 49 54 ? CH_DAMAGE CH_STUN
LK G Spin Kick (Level 1) qcf+LK (Level 1) 20(25) 7 4+16 -5 3 5 70 150 H ["vs2","vt2"] - - - ? 84 180
MK G Spin Kick (Level 1) qcf+MK (Level 1) 25(30) 7 4+18 -5 3 5 70 150 H ["vs2","vt2"] - - - ? 84 180
HK G Spin Kick (Level 1) qcf+HK (Level 1) 28(33) 7 3+19 -5 3 5 70 150 H ["vs2","vt2"] - - - ? 84 180
LK G Spin Kick (Level 2) qcf+LK (Level 2) 17(25) 2(1)7 3+16 -5 5 7 50 100 H ["vs2","vt2"] - - - ? 60 120
MK G Spin Kick (Level 2) qcf+MK (Level 2) 22(30) 2(1)7 3+19 -5 5 7 50 100 H ["vs2","vt2"] - - - ? 60 120
HK G Spin Kick (Level 2) qcf+HK (Level 2) 25(33) 2(1)7 3+19 -5 5 7 50 100 H ["vs2","vt2"] - - - ? 60 120
G Spin Kick (Level 3) qcf+K (Level 3) 20(25) 7 4+18 -2 KD KD 30x2*50 (110) 150 H - 98 39 44 ? CH_DAMAGE 180
EX G Spin Kick qcf+KK 20(25) 7 4+18 -2 KD KD 30x2*50 (110) 150 H - 98 39 44 ? CH_DAMAGE 180
G Impact (Level 1) hcb+K (Level 1) 12(7) 2 60 - KD KD 60 100 T - 108 49 49 ? 72 120
G Impact (Level 2) hcb+K (Level 2) 12(7) 2 60 - KD KD 30*40 120 T ["sp","su","vs1","vs2"] 113 54 54 ? CH_DAMAGE 144
G Impact (Level 3) hcb+K (Level 3) 12(7) 2 60 - KD KD 20*30x2 (80) 120 T ["sp","su","vs1","vs2"] 108 49 49 ? CH_DAMAGE 144
EX G Impact hcb+KK 12(7) 2 60 - KD KD 20*30x2 (80) 120 T ["sp","su","vs1","vs2"] 108 49 49 ? CH_DAMAGE 144
G Charge d,d+PP - - 64 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
G Charge (Hold) d,d+PP (Hold) - - 128 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
G Charge (Cancel) PP (Cancel) - - 69 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Pangaea Burst qcf,qcf+P 1+5 13*13*13 113 -24(-52) KD KD 50x5*80 (330) 0 H - 101(73) 42(14) 47(12) ? CH_DAMAGE 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
G Smash Over (V-Trigger 1) f,d,df+P (V-Trigger 1) 13 5 22 -6 KD KD 50*50 (100) 60*60 (120) H ["sp","su","vs1","vs2"] 102(95~102) 43(36~43) 43(36~43) ? CH_DAMAGE CH_STUN
G Smash Under (V-Trigger 1) f,d,df+K (V-Trigger 1) 13(18) 5 22 -8 KD KD 50*60 (110) 75*75 (150) L ["sp","su","vs1","vs2"] 95 36 41 ? CH_DAMAGE CH_STUN
G Burst (V-Trigger 1) qcf+P (V-Trigger 1) 15 13*16 49 -2 KD KD 50*50 (100) 75*75 (150) H ["sp","su","vs1","vs2"] 108 49 54 ? CH_DAMAGE CH_STUN
G Spin Kick (V-Trigger 1) qcf+K (V-Trigger 1) 20(25) 7 4+18 -2 KD KD 30x2*50 (110) 150 H ["sp","su","vs1","vs2"] 98 39 44 ? CH_DAMAGE 180
G Impact (V-Trigger 1) hcb+K (V-Trigger 1) 12(5) 2 60 - KD KD 20*30x2 (80) 120 T ["sp","su","vs1","vs2"] 108 49 49 ? CH_DAMAGE 144
G Barrier MP+MK (VS1) 13*32(9) 26(30) 25 -2 KD KD 50(80) 100 H - 109 50 55 ? CH_DAMAGE 120
Airborne G Barrier MP+MK (VS1) (air) 13*31(9) 24(28) 11 - KD KD 50(80) 100 H - - - - ? CH_DAMAGE 120
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
G Explosion HP+HK (Explosion) 12 2*10 38 -28 KD KD 50*100 (150) 200 H - 94 35 40 ? CH_DAMAGE 240
G Rage d+HP+HK (Command Grab) 20(25) 3 60 - KD KD 200 200 T - 10 10 10 ? 240 240
Notes
  • CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
  • For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
  • Chip damage for normals refers to grey life inflicted

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

Unique Mechanic

G is able to level up his Presidentiality by inputting G Charge or canceling specials into it. He has 3 levels of Presidentiality. Anytime G is knocked down he loses 1 level of it (unless V-Skill 2 has been applied). His special moves have different properties depending on his level. His EX Specials have the same properties as Level 3.

Level 1

SFV G Level1.jpg

  • Starting version, this is the lowest level G can be at.

Level 2

SFV G Level2.jpg

  • G Smash Over does 120/120 damage/stun instead of 100/100
  • G Smash Under does 80/150 damage/stun instead of 80/100
  • G Flip Kicks is now +5 on hit, juggles further in air allowing further combos
  • G Burst now performs 2 hits, beating EX projectiles.
  • G Impact does 70/120 damage/stun instead of 60/100, floats slightly longer allowing combo into MP Smash Over increasing corner carry

Level 3

SFV G Level3.jpg

  • G Smash Over causes a wall bounce which can be comboed after, becomes -6 on block from -4
  • G Smash Under now causes 2 hits, the first of which can be V-Trigger 1 Canceled
  • G Burst becomes multi-hitting and cause a splash extending its range greatly and often going through projectiles
  • G Impact now does 80/120 damage/stun, camera zooms in during animation
  • G Flip Kicks become projectile invincible during the middle of it, -2 on block, and causes a knockdown on hit

V System

V Reversal

A 17f strike V-Reversal. G steps forward and takes a bow knocking his opponent away.

V Skill 1

G summons a large orb around him which absorbs 1 hit projectiles while grounded, generating V-Gauge. While it is a bit slow at 13f, due to its large amount of active frames it can be used as a preemptive anti-air to cover multiple angles such as normal jump in or dive kick. It can also be used in the air and can absorb up to 2 hit projectiles that are not classed EX and canceled into from certain attacks such as jLK. Because it knocks the opponent upwards, it is possible to follow it up afterwards in some situations.

In VT1, his VS1 becomes a giant projectile that beats out almost every other projectile in the game. The forcefield negates 2 hits of projectile and the launched globe although hitting once has a projectile durability of 3 hits.

V Skill 2

G's V-Skill 2 is a homage to Q's taunt from Third Strike. By using it once, G reduces the damage he takes by 10%. He can use it twice to reduce it by 20%, and a maximum of 3 times for up to 30% less overall damage. When knocked down, G loses his buffs, but normal hits that don't knock down won't remove the buff, despite how much damage it may do. This V-Skill also protects his Presidentiality level one time when knocked down. Unlike V-Skill 1 where you can Cancel.png into it like a special move, you can instead Cancel.png into this move wherever you can Cancel.png into his level up (after any special, sweep, etc.). You build a tiny bit of V-Gauge whenever you use it, but it's perfectly spammable against characters who have trouble approaching. Against characters with weak fireballs, this might be the better V-Skill to pick to protect your Presidentiality and health.

In VT1, his VS2 has armor for most of the animation but uses up some of his V-gauge.

V Trigger 1

Maximum President is a 3 bar V-Trigger that has 3 effects: it levels up G's Presidentiality to level 3 permanently while in it, it changes what VS he's using, and it allows him to Cancel.png his special moves into each other. An important detail is that during VT1 you are unable to power up your presidentiality status. The status you had prior to VT01 will be kept when VT1 wears off. Depending on the chosen VS, it'll turn his VS1 into a giant projectile, and grants his VS2 some armor duration the animation (generally you'll want to pick VS1 with VT1 for the damage and safe pressure). Using a special or VS takes up about 1/8 of the V-Timer, so functionally, you'll be able to use 7-8 specials. This VT is infamous for being the definition of SFV robbery. G can make any of his special moves safe by cancelling into wheel kick or VS1. He can approach essentially for free with VS1 on the ground or in the air. And, of course, he can take games in the blink of an eye. Due to activation scaling, it's somewhat difficult to pick and choose when you should use your specials so you can make the most out of this VT, but make one right guess and it could net you the game. VT01 benefits from installing off more attacks than VT02. Particularly off towards + HP during a juggle.

V Trigger 2

Dangerous President is a 2 bar V-Trigger that gives G access to two new special moves. G Explosion is done with hp+hk. It's an exploding uppercut that does good damage and stun. It can be cancelled into from any normal or special, making it a powerful combo ender and make use of low MK. It launches the opponent higher than all of G's other moves, giving him great oki from it. You can't Cancel.png it into his critical art, but you can juggle into it provided the opponent is High.png enough. G Rage is done with d,hp+hk. It's a slow, 20 frame command grab with armor starting on frame 3 and ending until the last active frame. It deals a whopping 200 damage and 200 stun, as well as decent oki for a meaty afterwards. The armor makes it a decent reversal against most medium and heavy normals. It can also be cancelled into from any normal or special, allowing G to surprise the opponent by making them block a laggy normal and then cancelling into the command grab. Standing MP or crouching HP after a crossup are useful for hiding its animation. This Cancel.png version is 5 frames slower than the normal version. Both special moves take up half of your gauge, so functionally, you should be able to get one G Explosion and one G Rage, or two of just one. VT02 does not cancel off as many attacks but it will for his ex fireball giving you ample time to power up your presidentiality or V-Skill 2.


Strategy

Playing as G

Fighting Against G

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