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{{Combo-SFV | {{Combo-SFV | ||
|notation= | |notation= | ||
2LK, 2LP, 5LP xx | 2LK, 2LP, 5LP xx [4]6LP | ||
|damage= | |damage= | ||
134 | 134 | ||
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{{Combo-SFV | {{Combo-SFV | ||
|notation= | |notation= | ||
2LK, 2LP xx 5LP xx | 2LK, 2LP xx 5LP xx [4]6PP | ||
|damage= | |damage= | ||
176 | 176 | ||
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{{Combo-SFV | {{Combo-SFV | ||
|notation= | |notation= | ||
2LK, 2LP xx 5LP xx | 2LK, 2LP xx 5LP xx [4]6PP first hit xx VS1, LK xx MK xx HK | ||
|damage= | |damage= | ||
193 | 193 | ||
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{{Combo-SFV | {{Combo-SFV | ||
|notation= | |notation= | ||
5MK, 5MP xx | 5MK, 5MP xx [4]6MK | ||
|damage= | |damage= | ||
195 | 195 | ||
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{{Combo-SFV | {{Combo-SFV | ||
|notation= | |notation= | ||
5MK, 5MP xx | 5MK, 5MP xx [4]6MP | ||
|damage= | |damage= | ||
203 | 203 | ||
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{{Combo-SFV | {{Combo-SFV | ||
|notation= | |notation= | ||
5HK, 2MP xx | 5HK, 2MP xx [4]6MK | ||
|damage= | |damage= | ||
206 | 206 | ||
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{{Combo-SFV | {{Combo-SFV | ||
|notation= | |notation= | ||
5HK, 2MP xx | 5HK, 2MP xx [4]6MP | ||
|damage= | |damage= | ||
214 | 214 | ||
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{{Combo-SFV | {{Combo-SFV | ||
|notation= | |notation= | ||
2HP xx 623HK, | 2HP xx 623HK, [4]6LP | ||
|damage= | |damage= | ||
252 | 252 | ||
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{{Combo-SFV | {{Combo-SFV | ||
|notation= | |notation= | ||
2HP xx 623HK, | 2HP xx 623HK, [4]6KK | ||
|damage= | |damage= | ||
292 | 292 | ||
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{{Combo-SFV | {{Combo-SFV | ||
|notation= | |notation= | ||
2HP xx 623HK, | 2HP xx 623HK, [4]6PP first hit xx VS1 + P, [4]6PP | ||
|damage= | |damage= | ||
376 | 376 | ||
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{{Combo-SFV | {{Combo-SFV | ||
|notation= | |notation= | ||
2HP xx 623HK, | 2HP xx 623HK, [4]6PP VS2 empowered, [4]6PP | ||
|damage= | |damage= | ||
413 | 413 | ||
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{{Combo-SFV | {{Combo-SFV | ||
|notation= | |notation= | ||
2LK, 5LP xx | 2LK, 5LP xx [4]6LP | ||
|damage= | |damage= | ||
119 | 119 | ||
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{{Combo-SFV | {{Combo-SFV | ||
|notation= | |notation= | ||
2MP xx | 2MP xx [4]6MK | ||
|damage= | |damage= | ||
141 | 141 | ||
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{{Combo-SFV | {{Combo-SFV | ||
|notation= | |notation= | ||
2HP xx 623HK, | 2HP xx 623HK, [4]6LP | ||
|damage= | |damage= | ||
252 | 252 | ||
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{{Combo-SFV | {{Combo-SFV | ||
|notation= | |notation= | ||
nj.HK, 2HP xx 623HK, | nj.HK, 2HP xx 623HK, [4]6LP | ||
|damage= | |damage= | ||
314 | 314 | ||
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{{Combo-SFV | {{Combo-SFV | ||
|notation= | |notation= | ||
2HP CC, TAP level 1, | 2HP CC, TAP level 1, [4]6MP | ||
|damage= | |damage= | ||
258 | 258 | ||
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{{Combo-SFV | {{Combo-SFV | ||
|notation= | |notation= | ||
2HP CC, 623HK, | 2HP CC, 623HK, [4]6MP | ||
|damage= | |damage= | ||
258 | 258 | ||
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{{Combo-SFV | {{Combo-SFV | ||
|notation= | |notation= | ||
5HK CC, 623HK, | 5HK CC, 623HK, [4]6LP | ||
|damage= | |damage= | ||
239 | 239 | ||
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{{Combo-SFV | {{Combo-SFV | ||
|notation= | |notation= | ||
5HK CC, | 5HK CC, [4]6HP | ||
|damage= | |damage= | ||
184 | 184 | ||
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{{Combo-SFV | {{Combo-SFV | ||
|notation= | |notation= | ||
2MK xx VT1, 2HP xx 623HK, | 2MK xx VT1, 2HP xx 623HK, [4]6P xx 6K xx 6K xx 6K | ||
|damage= | |damage= | ||
271 | 271 |
Latest revision as of 02:11, 10 June 2022
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Full move name | Abbreviated name | Input |
---|---|---|
Turn Punch | TAP | Hold any 2 P or K and release |
Light Confirms
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2LK, 2LP, 5LP xx [4]6LP |
134 |
294 |
0 |
|
2LK, 2LP, 5LP xx 623LK |
141 |
294 |
0 |
Standing only |
2LK, 2LP xx 5LP xx [4]6PP |
176 |
329 |
1 |
|
2LK, 2LP xx 5LP xx [4]6PP first hit xx VS1, LK xx MK xx HK |
193 |
341 |
1 |
Requires vs1, harder to execute, more damage/oki |
Confirms
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
5MK, 5MP xx [4]6MK |
195 |
310 |
0 |
|
5MK, 5MP xx [4]6MP |
203 |
310 |
0 |
|
5MK, 5MP xx 623MK |
203 |
310 |
0 |
Standing only st.mp forces standing now |
5MK, 5LK xx 5MK xx 5HK |
168 |
289 |
0 |
No charge required, point blank |
5HK, 2MP xx [4]6MK |
206 |
360 |
0 |
|
5HK, 2MP xx [4]6MP |
214 |
360 |
0 |
|
5HK, 2MP xx 623MK |
214 |
360 |
0 |
Standing only |
5HK, 5MK xx 5MP xx VS1 xx P |
208 |
388 |
0 |
No charge required, point blank |
5HK, 5MK xx 5MP xx VS1 xx K |
208 |
388 |
0 |
No charge required, point blank |
5HK, 5MK xx 5MP xx VS2 |
166 |
304 |
0 |
No charge required, point blank, ffb charge |
2HP xx 623HK, [4]6LP |
252 |
405 |
0 |
Punish, raw jump-in combo |
2HP xx 623HK, [4]6KK |
292 |
445 |
1 |
Punish, raw jump-in combo, excellent damage and oki |
2HP xx 623HK, [4]6PP first hit xx VS1 + P, [4]6PP |
376 |
515 |
2 |
Disgusting corner-carry and damage |
2HP xx 623HK, [4]6PP VS2 empowered, [4]6PP |
413 |
521 |
2 |
Disgusting-er |
Punishes
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
LK xx MK xx HK |
122 |
213 |
0 |
3f punish |
5LP, 5MP xx 623MK |
173 |
280 |
0 |
Point-blank, 4f punish |
2LK, 5LP xx [4]6LP |
119 |
253 |
0 |
4f punish |
2LK, 5LP xx 623LK |
127 |
253 |
0 |
Standing only, 4f punish |
5MP xx 623MK |
160 |
235 |
0 |
5f punish |
5MK, 5MP xx 623MK |
203 |
310 |
0 |
6f punish |
2MP xx [4]6MK |
141 |
235 |
0 |
Longer range than st. mk or st. mp, 6f punish |
2HP xx 623HK, [4]6LP |
252 |
405 |
0 |
8f punish |
nj.HK, 2HP xx 623HK, [4]6LP |
314 |
510 |
0 |
Nj punish |
CC Punishes
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2HP CC, TAP level 1, [4]6MP |
258 |
405 |
0 |
Start charging as soon as you hit cr. hp, release as soon as cr. hp recovers. great corner carry. inconsistent in the corner. cc punish |
2HP CC, 623HK, [4]6MP |
258 |
405 |
0 |
Less corner carry, better oki, inconsistent in the corner. cc punish |
5HK CC, f.dash, 5MK, 5MP xx 623MK |
253 |
420 |
0 |
Point blank, also useful for mid-screen cc conversions. cc punish |
5HK CC, 623HK, [4]6LP |
239 |
405 |
0 |
Works at max st.hk range. cc punish. |
5HK CC, [4]6HP |
184 |
300 |
0 |
Even further out, if you catch a limb, for example. cc punish |
VT1 Activation Combo
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2MK xx VT1, 2HP xx 623HK, [4]6P xx 6K xx 6K xx 6K |
271 |
415 |
0 |
Example vt1 activation combo |
VT2 Activation Combo
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2MK xx VT2, 2MK xx 2MK xx HPHK |
226 |
393 |
0 |
Vt2 activation combo |
Notes
- Any 0-bar combo ending in rush punch can be empowered with vs2, and followed by a lp rush punch
- Any 0 bar ending in lp or mp rush punch can be replaced by an ex rush punch for additional damage, 80/90 to 150!
- Any 0 bar ending in lk or mk rush low can be replaced by an ex rush low for additional damage, 70/80 to 140!
- Any ex rush punch combo can be converted into vs1 into lk xx mk xx hk tc
- Any 0-bar combo ending in rush punch can be empowered with vs2, and followed by an ex rush punch