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== Unique Mechanic == | == Unique Mechanic == | ||
G is able to level up his Presidentiality by inputting G Charge or canceling specials into it. He has 3 levels of Presidentiality. Anytime G is knocked down he loses 1 level of it (unless V-Skill 2 has been applied). His special moves have different properties depending on his level. His EX Specials have the same properties as Level 3. | G is able to level up his Presidentiality by inputting G Charge or canceling specials into it. He has 3 levels of Presidentiality. Anytime G is knocked down he loses 1 level of it (unless V-Skill 2 has been applied). His special moves have different properties depending on his level. His EX Specials have the same properties as Level 3. | ||
'''Level 1''' | '''Level 1''' | ||
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In VT1, his VS2 has armor for most of the animation but uses up some of his V-gauge. | In VT1, his VS2 has armor for most of the animation but uses up some of his V-gauge. | ||
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Maximum President is a 3 bar V-Trigger that has 3 effects: it levels up G's Presidentiality to level 3 permanently while in it, it changes what VS he's using, and it allows him to {{cancel}} his special moves into each other. An important detail is that during VT1 you are unable to power up your presidentiality status. The status you had prior to VT01 will be kept when VT1 wears off. Depending on the chosen VS, it'll turn his VS1 into a giant projectile, and grants his VS2 some armor duration the animation (generally you'll want to pick VS1 with VT1 for the damage and safe pressure). Using a special or VS takes up about 1/8 of the V-Timer, | Maximum President is a 3 bar V-Trigger that has 3 effects: it levels up G's Presidentiality to level 3 permanently while in it, it changes what VS he's using, and it allows him to {{cancel}} his special moves into each other. An important detail is that during VT1 you are unable to power up your presidentiality status. The status you had prior to VT01 will be kept when VT1 wears off. Depending on the chosen VS, it'll turn his VS1 into a giant projectile, and grants his VS2 some armor duration the animation (generally you'll want to pick VS1 with VT1 for the damage and safe pressure). Using a special or VS takes up about 1/8 of the V-Timer, depending on your presidentiality level. So functionally, you'll be able to use 7-8 specials when fully powered. V-skill 1 during VT1 uses more v-gauge than other special moves. This VT is infamous for being the definition of SFV robbery in past builds and is still rather powerful. G can make any of his special moves safe by cancelling into wheel kick or VS1. He can approach essentially for free with VS1 on the ground or in the air or use it as an anti-air. And, of course, he can take games in the blink of an eye. Due to activation scaling, it's somewhat difficult to pick and choose when you should use your specials so you can make the most out of this VT, but make one right guess and it could net you the game. VT01 benefits from installing off more attacks than VT02. Particularly off towards + HP during a juggle. | ||
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Dangerous President is a 2 bar V-Trigger that gives G access to two new special moves. G Explosion is done with hp+hk. It's an exploding uppercut that does good damage and stun. It can be cancelled into from any normal or special, making it a powerful combo ender and make use of low MK. It launches the opponent higher than all of G's other moves, giving him great oki from it. You can't {{cancel}} it into his critical art, but you can juggle into it provided the opponent is {{high}} enough. G Rage is done with d,hp+hk. It's a slow, 20 frame command grab with armor starting on frame 3 and ending until the last active frame. It deals a whopping 200 damage and 200 stun, as well as decent oki for a meaty afterwards. The armor makes it a decent reversal against most medium and heavy normals. It can also be cancelled into from any normal or special, allowing G to surprise the opponent by making them block a laggy normal and then cancelling into the command grab. Standing MP or crouching HP after a crossup are useful for hiding its animation. This {{cancel}} version is 5 frames slower than the normal version. Both special moves take up half of your gauge, so functionally, you should be able to get one G Explosion and one G Rage, or two of just one. VT02 does not cancel off as many attacks but it will for his ex fireball giving you ample time to power up your presidentiality or V-Skill 2. | Dangerous President is a 2 bar V-Trigger that gives G access to two new special moves. G Explosion is done with hp+hk. It's an exploding uppercut that does good damage and stun. It can be cancelled into from any normal or special, making it a powerful combo ender and make use of low MK. It launches the opponent higher than all of G's other moves, giving him great oki from it. You can't {{cancel}} it into his critical art, but you can juggle into it provided the opponent is {{high}} enough. G Rage is done with d,hp+hk. It's a slow, 20 frame command grab with armor starting on frame 3 and ending until the last active frame. It deals a whopping 200 damage and 200 stun, as well as decent oki for a meaty afterwards. The armor makes it a decent reversal against most medium and heavy normals. It can also be cancelled into from any normal or special, allowing G to surprise the opponent by making them block a laggy normal and then cancelling into the command grab. Standing MP or crouching HP after a crossup are useful for hiding its animation. This {{cancel}} version is 5 frames slower than the normal version. Both special moves take up half of your gauge, so functionally, you should be able to get one G Explosion and one G Rage, or two of just one. VT02 does not cancel off as many attacks but it will for his ex fireball giving you ample time to power up your presidentiality or V-Skill 2. |
Revision as of 12:52, 5 March 2021
G
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Summary
Bio
Appearing seemingly out of nowhere, this mysterious fighter claims to be the "President of the World." He has a strong sense of unity and power, but the mystery still remains: who exactly is he? Is he related to Q, the mysterious fighter from Street Fighter 3? Was he a project made by the Illuminati? Does he have some sort of relation with Gill? We may never know.
Why Pick G?
G is a great fighter who generally offers a tool for any situation he needs. His long range normals provide good buffers and pokes. His fireball can make it very difficult for most characters to get around due to its trajectory. He has anti airs, a command grab, corner carry, he's got it all. Top it all off with one of the best V-Skills and V-Triggers in the whole game, and you've got yourself a force to be reckoned with. His unique mechanic, Presidentiality, requires good reactions and spacing to make use of, as he can normally only level up after a knockdown. If you like having a character that's easy to pick up but can always provide more new and complicated things for you as you learn more, G might be the character for you.
Players To Watch
Smug, Nemo, NuckleDu, 801 Strider
Change List
For list of all changes, see Change/Patch List
Season 3.5
Added as part of Season 3 DLC (August 2018)
Season 3 (Arcade Edition)
N/A
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
G Discussions
Discussions regarding G
G Discord Link
Video Guides
Capcom Fighter's Character Introduction Series
Bafael's At a Glance
YouTube Playlist with previous season changes
Other Useful Guides
Lewis' G Combo and Oki Guide (WIP)
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 4 | 2 | 8 | 3 | 5 | 7 | 30 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 6 | 3 | 12 | 3 | 7 | 9 | 60 | 100 | H | ["vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HP | HP | 11 | 4 | 21 | -3 | 3 | KD | 80 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 99 | 40 | 45 | 13 | 96 | 180 |
Stand LK | LK | 5 | 3 | 10 | 1 | 4 | 6 | 40 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 48 | 84 |
Stand MK | MK | 9 | 3 | 17 | -2 | 2 | 4 | 60 | 100 | H | ["vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HK | HK | 9 | 3(3)2 | 23(25) | -5 | 2 | 4 | 50*40 (80) | 75*75 (100) | H | ["su","vt1","vt2"] | 67(71) | 8(12) | 13(17) | CHIP | CH_DAMAGE | CH_STUN |
Crouch LP | d+LP | 4 | 3 | 8 | 2 | 5 | 7 | 30 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Crouch MP | d+MP | 7 | 3 | 15 | 2 | 5 | 7 | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HP | d+HP | 8 | 4 | 21 | -3 | 1 | 3 | 90(80) | 150(100) | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Crouch LK | d+LK | 4 | 2 | 9 | 1 | 4 | 6 | 20 | 70 | L | ["vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MK | d+MK | 8 | 3 | 14 | -2 | 4 | 6 | 60 | 100 | L | ["vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HK | d+HK | 10 | 2 | 28 | -14 | KD | KD | 100 | 150 | L | ["vt1","vt2"] | 67 | 18 | 23 | 16 | 120 | 180 |
Jump LP | u+LP | 3 | 6 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MP | u+MP | 7 | 6 | - | - | KD | KD | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HP | u+HP | 9 | 5 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Jump LK | u+LK | 4 | 7 | - | - | - | ? | 40 | 70 | M | vs1 | - | - | - | - | 48 | 84 |
Jump MK | u+MK | 5 | 6 | - | - | - | ? | 70 | 100 | M | - | - | - | - | 11 | 84 | 120 |
Jump HK | u+HK | 11 | 5 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Flying President | d+MP during jump | 9 | 7 | - | - | - | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Wing President | f+HP | 15 | 3 | 22 | -4 | 2 | 16 | 90 | 150 | H | ["vt1","vt2"] | - | - | - | 14 | 108 | 180 |
Strong President | b+HP | 9 | 1*4 | 23 | -5(-6) | KD | KD | 40*40 (80) | 50*50 (100) | H*H | ["sp","su","vs1","vs2","vt1","vt2"] | 100 | 41 | 46 | CHIP | CH_DAMAGE | CH_STUN |
Crash President | f+HK | 25 | 2 | 22 | -7 | 1 | 3 | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Violence President | LP+LK | 5 | 3 | 17 | - | KD | KD | 130 | 150 | T | - | 62 | 13 | 13 | ? | 156 | 180 |
Destroy President | b+LP+LK | 5 | 3 | 17 | - | KD | KD | 130 | 200 | T | - | 67 | 18 | 18 | ? | 156 | 240 |
Shining President | LP+LK (on crouching) | 5 | 3 | 17 | - | KD | KD | 140 | 200 | T | - | 62 | 13 | 13 | ? | 168 | 240 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Maximum President | HP+HK (VT1) | 1 | - | 4 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Dangerous President | HP+HK (VT2) | 1 | - | 4 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
G Barrier | MP+MK (VS1) | 13(9) | 13(27) | 25(35)(23) | -17 | KD | KD | 50 | 100 | H | ["vt1","vt2"] | 94 | 35 | 40 | ? | 60 | 120 |
Airborne G Barrier | MP+MK (VS1) (air) | 13(9) | 16(26) | 11 | - | KD | KD | 50 | 100 | H | - | - | - | - | ? | 60 | 120 |
G Protection | MP+MK (VS2) | 31 | - | 29(24) | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
G Revenge | f+PPP | 17 | 2 | 24 | -2 | KD | KD | 60 | - | H | - | 75 | 16 | 21 | ? | 72 | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Message To The People (Speech 1) | d,d+KK | - | - | 69(1660) | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Message To The People (Speech 2) | d,d+KK | - | - | 69(1760) | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Message To The People (Speech 3) | d,d+KK | - | - | 69(1720) | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Taunt | PPP+KKK | - | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Neutral Attack | Neutral | 3867 | 15 | - | - | KD | KD | 500 | 500 | H | - | 243 | 243 | 243 | ? | 600 | 600 |
LP G Smash Over (Level 1) | f,d,df+LP (Level 1) | 16 | 5 | 21 | -4 | KD | KD | 100 | 100 | H | ["su","vs2","vt2"] | 96 | 37 | 42 | ? | 120 | 120 |
MP G Smash Over (Level 1) | f,d,df+MP (Level 1) | 20 | 5 | 21 | -4 | KD | KD | 100 | 100 | H | ["su","vs2","vt2"] | 96 | 37 | 42 | ? | 120 | 120 |
HP G Smash Over (Level 1) | f,d,df+HP (Level 1) | 22(25) | 5 | 21 | -4 | KD | KD | 100 | 100 | H | ["su","vs2","vt2"] | 100 | 41 | 46 | ? | 120 | 120 |
LP G Smash Over (Level 2) | f,d,df+LP (Level 2) | 16 | 5 | 21 | -4 | KD | KD | 120 | 120 | H | ["su","vs2","vt2"] | 101 | 42 | 47 | ? | 144 | 144 |
MP G Smash Over (Level 2) | f,d,df+MP (Level 2) | 20 | 5 | 21 | -4 | KD | KD | 120 | 120 | H | ["su","vs2","vt2"] | 104 | 45 | 50 | ? | 144 | 144 |
HP G Smash Over (Level 2) | f,d,df+HP (Level 2) | 22(25) | 5 | 21 | -4 | KD | KD | 120 | 120 | H | ["su","vs2","vt2"] | 108 | 49 | 54 | ? | 144 | 144 |
G Smash Over (Level 3) | f,d,df+P (Level 3) | 13 | 5 | 22 | -6 | KD | KD | 50*50 (100) | 60*60 (120) | H | ["su","vs2","vt1","vt2"] | 102(95~102) | 43(36~43) | 43(36~43) | ? | CH_DAMAGE | CH_STUN |
EX G Smash Over | f,d,df+PP | 13 | 5 | 22 | -6 | KD | KD | 50*50 (100) | 60*60 (120) | H | ["vs2","vt1","vt2"] | 102(95~102) | 43(36~43) | 43(36~43) | ? | CH_DAMAGE | CH_STUN |
LK G Smash Under (Level 1) | f,d,df+LK (Level 1) | 13 | 5 | 25 | -8 | KD | KD | 80 | 100 | L | ["su","vs2","vt2"] | 76 | 27 | 32 | ? | 96 | 120 |
MK G Smash Under (Level 1) | f,d,df+MK (Level 1) | 16 | 5 | 25 | -8 | KD | KD | 80 | 100 | L | ["su","vs2","vt2"] | 76 | 27 | 32 | ? | 96 | 120 |
HK G Smash Under (Level 1) | f,d,df+HK (Level 1) | 20(23) | 5 | 25 | -8 | KD | KD | 80 | 100 | L | ["su","vs2","vt2"] | 78 | 29 | 34 | ? | 96 | 120 |
LK G Smash Under (Level 2) | f,d,df+LK (Level 2) | 13 | 5 | 25 | -8 | KD | KD | 100 | 150 | L | ["su","vs2","vt2"] | 76 | 27 | 32 | ? | 120 | 180 |
MK G Smash Under (Level 2) | f,d,df+MK (Level 2) | 16 | 5 | 25 | -6 | KD | KD | 100 | 150 | L | ["su","vs2","vt2"] | 78 | 29 | 34 | ? | 120 | 180 |
HK G Smash Under (Level 2) | f,d,df+HK (Level 2) | 20(23) | 5 | 25 | -6 | KD | KD | 100 | 150 | L | ["su","vs2","vt2"] | 79 | 30 | 35 | ? | 120 | 180 |
G Smash Under (Level 3) | f,d,df+K (Level 3) | 13(18) | 5 | 22 | -8 | KD | KD | 50*60 (110) | 75*75 (150) | L | ["su","vs2","vt1","vt2"] | 85 | 26 | 31 | ? | CH_DAMAGE | CH_STUN |
EX G Smash Under | f,d,df+KK | 13(18) | 5 | 22 | -8 | KD | KD | 50*60 (110) | 75*75 (150) | L | ["vs2","vt1","vt2"] | 85 | 26 | 31 | ? | CH_DAMAGE | CH_STUN |
LP G Burst (Level 1) | qcf+LP (Level 1) | 15 | 11 | 31 | -8 | -3 | -1 | 50 | 100 | H | ["su","vs2","vt2"] | - | - | - | ? | 60 | 120 |
MP G Burst (Level 1) | qcf+MP (Level 1) | 20 | 11 | 29 | -6 | -1 | 1 | 50 | 100 | H | ["su","vs2","vt2"] | - | - | - | ? | 60 | 120 |
HP G Burst (Level 1) | qcf+HP (Level 1) | 25 | 11 | 27 | -4 | 1 | 3 | 50 | 100 | H | ["su","vs2","vt2"] | - | - | - | ? | 60 | 120 |
LP G Burst (Level 2) | qcf+LP (Level 2) | 15 | 11 | 31 | -5 | 0 | 2 | 40*40 (80) | 75*75 (150) | H | ["su","vs2","vt2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
MP G Burst (Level 2) | qcf+MP (Level 2) | 20 | 11 | 29 | -3 | 2 | 4 | 40*40 (80) | 75*75 (150) | H | ["su","vs2","vt2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
HP G Burst (Level 2) | qcf+HP (Level 2) | 25 | 11 | 27 | -1 | 4 | 6 | 40*40 (80) | 75*75 (150) | H | ["su","vs2","vt2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
G Burst (Level 3) | qcf+P (Level 3) | 15 | 13*16 | 49 | -2 | KD | KD | 50*50 (100) | 75*75 (150) | H | ["su","vs2","vt1","vt2"] | 108 | 49 | 54 | ? | CH_DAMAGE | CH_STUN |
EX G Burst | qcf+PP | 15 | 13*16 | 49 | -2 | KD | KD | 50*50 (100) | 75*75 (150) | H | ["vs2","vt1","vt2"] | 108 | 49 | 54 | ? | CH_DAMAGE | CH_STUN |
LK G Spin Kick (Level 1) | qcf+LK (Level 1) | 20(25) | 7 | 4+16 | -5 | 3 | 5 | 70 | 150 | H | ["vs2","vt2"] | - | - | - | ? | 84 | 180 |
MK G Spin Kick (Level 1) | qcf+MK (Level 1) | 25(30) | 7 | 4+18 | -5 | 3 | 5 | 70 | 150 | H | ["vs2","vt2"] | - | - | - | ? | 84 | 180 |
HK G Spin Kick (Level 1) | qcf+HK (Level 1) | 28(33) | 7 | 3+19 | -5 | 3 | 5 | 70 | 150 | H | ["vs2","vt2"] | - | - | - | ? | 84 | 180 |
LK G Spin Kick (Level 2) | qcf+LK (Level 2) | 17(25) | 2(1)7 | 3+16 | -5 | 5 | 7 | 50 | 100 | H | ["vs2","vt2"] | - | - | - | ? | 60 | 120 |
MK G Spin Kick (Level 2) | qcf+MK (Level 2) | 22(30) | 2(1)7 | 3+19 | -5 | 5 | 7 | 50 | 100 | H | ["vs2","vt2"] | - | - | - | ? | 60 | 120 |
HK G Spin Kick (Level 2) | qcf+HK (Level 2) | 25(33) | 2(1)7 | 3+19 | -5 | 5 | 7 | 50 | 100 | H | ["vs2","vt2"] | - | - | - | ? | 60 | 120 |
G Spin Kick (Level 3) | qcf+K (Level 3) | 20(25) | 7 | 4+18 | -2 | KD | KD | 30x2*50 (110) | 150 | H | - | 98 | 39 | 44 | ? | CH_DAMAGE | 180 |
EX G Spin Kick | qcf+KK | 20(25) | 7 | 4+18 | -2 | KD | KD | 30x2*50 (110) | 150 | H | - | 98 | 39 | 44 | ? | CH_DAMAGE | 180 |
G Impact (Level 1) | hcb+K (Level 1) | 12(7) | 2 | 60 | - | KD | KD | 60 | 100 | T | - | 108 | 49 | 49 | ? | 72 | 120 |
G Impact (Level 2) | hcb+K (Level 2) | 12(7) | 2 | 60 | - | KD | KD | 30*40 | 120 | T | ["sp","su","vs1","vs2"] | 113 | 54 | 54 | ? | CH_DAMAGE | 144 |
G Impact (Level 3) | hcb+K (Level 3) | 12(7) | 2 | 60 | - | KD | KD | 20*30x2 (80) | 120 | T | ["sp","su","vs1","vs2"] | 108 | 49 | 49 | ? | CH_DAMAGE | 144 |
EX G Impact | hcb+KK | 12(7) | 2 | 60 | - | KD | KD | 20*30x2 (80) | 120 | T | ["sp","su","vs1","vs2"] | 108 | 49 | 49 | ? | CH_DAMAGE | 144 |
G Charge | d,d+PP | - | - | 64 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
G Charge (Hold) | d,d+PP (Hold) | - | - | 128 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
G Charge (Cancel) | PP (Cancel) | - | - | 69 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Pangaea Burst | qcf,qcf+P | 1+5 | 13*13*13 | 113 | -24(-52) | KD | KD | 50x5*80 (330) | 0 | H | - | 101(73) | 42(14) | 47(12) | ? | CH_DAMAGE | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
G Smash Over (V-Trigger 1) | f,d,df+P (V-Trigger 1) | 13 | 5 | 22 | -6 | KD | KD | 50*50 (100) | 60*60 (120) | H | ["sp","su","vs1","vs2"] | 102(95~102) | 43(36~43) | 43(36~43) | ? | CH_DAMAGE | CH_STUN |
G Smash Under (V-Trigger 1) | f,d,df+K (V-Trigger 1) | 13(18) | 5 | 22 | -8 | KD | KD | 50*60 (110) | 75*75 (150) | L | ["sp","su","vs1","vs2"] | 95 | 36 | 41 | ? | CH_DAMAGE | CH_STUN |
G Burst (V-Trigger 1) | qcf+P (V-Trigger 1) | 15 | 13*16 | 49 | -2 | KD | KD | 50*50 (100) | 75*75 (150) | H | ["sp","su","vs1","vs2"] | 108 | 49 | 54 | ? | CH_DAMAGE | CH_STUN |
G Spin Kick (V-Trigger 1) | qcf+K (V-Trigger 1) | 20(25) | 7 | 4+18 | -2 | KD | KD | 30x2*50 (110) | 150 | H | ["sp","su","vs1","vs2"] | 98 | 39 | 44 | ? | CH_DAMAGE | 180 |
G Impact (V-Trigger 1) | hcb+K (V-Trigger 1) | 12(5) | 2 | 60 | - | KD | KD | 20*30x2 (80) | 120 | T | ["sp","su","vs1","vs2"] | 108 | 49 | 49 | ? | CH_DAMAGE | 144 |
G Barrier | MP+MK (VS1) | 13*32(9) | 26(30) | 25 | -2 | KD | KD | 50(80) | 100 | H | - | 109 | 50 | 55 | ? | CH_DAMAGE | 120 |
Airborne G Barrier | MP+MK (VS1) (air) | 13*31(9) | 24(28) | 11 | - | KD | KD | 50(80) | 100 | H | - | - | - | - | ? | CH_DAMAGE | 120 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
G Explosion | HP+HK (Explosion) | 12 | 2*10 | 38 | -28 | KD | KD | 50*100 (150) | 200 | H | - | 94 | 35 | 40 | ? | CH_DAMAGE | 240 |
G Rage | d+HP+HK (Command Grab) | 20(25) | 3 | 60 | - | KD | KD | 200 | 200 | T | - | 10 | 10 | 10 | ? | 240 | 240 |
Notes
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
Unique Mechanic
G is able to level up his Presidentiality by inputting G Charge or canceling specials into it. He has 3 levels of Presidentiality. Anytime G is knocked down he loses 1 level of it (unless V-Skill 2 has been applied). His special moves have different properties depending on his level. His EX Specials have the same properties as Level 3.
Level 1
- Starting version, this is the lowest level G can be at.
Level 2
- G Smash Over does 120/120 damage/stun instead of 100/100
- G Smash Under does 80/150 damage/stun instead of 80/100
- G Flip Kicks is now +5 on hit, juggles further in air allowing further combos
- G Burst now performs 2 hits, beating EX projectiles.
- G Impact does 70/120 damage/stun instead of 60/100, floats slightly longer allowing combo into MP Smash Over increasing corner carry
Level 3
- G Smash Over causes a wall bounce which can be comboed after, becomes -6 on block from -4
- G Smash Under now causes 2 hits, the first of which can be V-Trigger 1 Canceled
- G Burst becomes multi-hitting and cause a splash extending its range greatly and often going through projectiles
- G Impact now does 80/120 damage/stun, camera zooms in during animation
- G Flip Kicks become projectile invincible during the middle of it, -2 on block, and causes a knockdown on hit
V System
V Reversal
A 17f strike V-Reversal. G steps forward and takes a bow knocking his opponent away.
V Skill 1
G summons a large orb around him which absorbs 1 hit projectiles while grounded, generating V-Gauge. While it is a bit slow at 13f, due to its large amount of active frames it can be used as a preemptive anti-air to cover multiple angles such as normal jump in or dive kick. It can also be used in the air and can absorb up to 2 hit projectiles that are not classed EX and canceled into from certain attacks such as jLK. Because it knocks the opponent upwards, it is possible to follow it up afterwards in some situations.
In VT1, his VS1 becomes a giant projectile that beats out almost every other projectile in the game. The forcefield negates 2 hits of projectile and the launched globe although hitting once has a projectile durability of 3 hits.
V Skill 2
G's V-Skill 2 is a homage to Q's taunt from Third Strike. By using it once, G reduces the damage he takes by 10%. He can use it twice to reduce it by 20%, and a maximum of 3 times for up to 30% less overall damage. When knocked down, G loses his buffs, but normal hits that don't knock down won't remove the buff, despite how much damage it may do. This V-Skill also protects his Presidentiality level one time when knocked down. Unlike V-Skill 1 where you can into it like a special move, you can instead into this move wherever you can into his level up (after any special, sweep, etc.). You build a tiny bit of V-Gauge whenever you use it, but it's perfectly spammable against characters who have trouble approaching. Against characters with weak fireballs, this might be the better V-Skill to pick to protect your Presidentiality and health.
In VT1, his VS2 has armor for most of the animation but uses up some of his V-gauge.
V Trigger 1
Maximum President is a 3 bar V-Trigger that has 3 effects: it levels up G's Presidentiality to level 3 permanently while in it, it changes what VS he's using, and it allows him to his special moves into each other. An important detail is that during VT1 you are unable to power up your presidentiality status. The status you had prior to VT01 will be kept when VT1 wears off. Depending on the chosen VS, it'll turn his VS1 into a giant projectile, and grants his VS2 some armor duration the animation (generally you'll want to pick VS1 with VT1 for the damage and safe pressure). Using a special or VS takes up about 1/8 of the V-Timer, depending on your presidentiality level. So functionally, you'll be able to use 7-8 specials when fully powered. V-skill 1 during VT1 uses more v-gauge than other special moves. This VT is infamous for being the definition of SFV robbery in past builds and is still rather powerful. G can make any of his special moves safe by cancelling into wheel kick or VS1. He can approach essentially for free with VS1 on the ground or in the air or use it as an anti-air. And, of course, he can take games in the blink of an eye. Due to activation scaling, it's somewhat difficult to pick and choose when you should use your specials so you can make the most out of this VT, but make one right guess and it could net you the game. VT01 benefits from installing off more attacks than VT02. Particularly off towards + HP during a juggle.
V Trigger 2
Dangerous President is a 2 bar V-Trigger that gives G access to two new special moves. G Explosion is done with hp+hk. It's an exploding uppercut that does good damage and stun. It can be cancelled into from any normal or special, making it a powerful combo ender and make use of low MK. It launches the opponent higher than all of G's other moves, giving him great oki from it. You can't it into his critical art, but you can juggle into it provided the opponent is enough. G Rage is done with d,hp+hk. It's a slow, 20 frame command grab with armor starting on frame 3 and ending until the last active frame. It deals a whopping 200 damage and 200 stun, as well as decent oki for a meaty afterwards. The armor makes it a decent reversal against most medium and heavy normals. It can also be cancelled into from any normal or special, allowing G to surprise the opponent by making them block a laggy normal and then cancelling into the command grab. Standing MP or crouching HP after a crossup are useful for hiding its animation. This version is 5 frames slower than the normal version. Both special moves take up half of your gauge, so functionally, you should be able to get one G Explosion and one G Rage, or two of just one. VT02 does not cancel off as many attacks but it will for his ex fireball giving you ample time to power up your presidentiality or V-Skill 2.