Nouamanelh (talk | contribs) No edit summary |
m (→236236PPPKKK) |
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(14 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
|name=Dan | |name=Dan | ||
|hash=DAN | |hash=DAN | ||
|discord=6sPysB9 | |||
|image=SFV-Dan_Portrait.jpg | |image=SFV-Dan_Portrait.jpg | ||
|hp=1025 | |hp=1025 | ||
Line 30: | Line 31: | ||
|image=SFV_Dan_5LP.png | |image=SFV_Dan_5LP.png | ||
|name=Stand LP | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
Line 54: | Line 56: | ||
|image=SFV_Dan_5MP.png | |image=SFV_Dan_5MP.png | ||
|name=Stand MP | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |input=5MP | ||
|data= | |data= | ||
Line 60: | Line 63: | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
|recovery=<nowiki>13</nowiki> | |recovery=<nowiki>13</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>7</nowiki> | ||
|block=<nowiki>3</nowiki> | |block=<nowiki>3</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
Line 77: | Line 80: | ||
|image=SFV_Dan_5HP.png | |image=SFV_Dan_5HP.png | ||
|name=Stand HP | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |input=5HP | ||
|data= | |data= | ||
Line 88: | Line 92: | ||
|stun=<nowiki>120</nowiki> | |stun=<nowiki>120</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs2 vt1 vt2</nowiki> | |cancel=<nowiki>su vs2 vt1 vt2</nowiki> | ||
|ccst=<nowiki>Stagger</nowiki> | |ccst=<nowiki>Stagger</nowiki> | ||
|ccadv=<nowiki>9</nowiki> | |ccadv=<nowiki>9</nowiki> | ||
Line 107: | Line 111: | ||
|image=SFV_Dan_5LK.png | |image=SFV_Dan_5LK.png | ||
|name=Stand LK | |name=Stand LK | ||
|anchor=yes | |||
|input=5LK | |input=5LK | ||
|data= | |data= | ||
Line 120: | Line 125: | ||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Furthest range of Dan's light attacks | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20LK}} | ||
}} | }} | ||
Line 128: | Line 134: | ||
|image=SFV_Dan_5MK.png | |image=SFV_Dan_5MK.png | ||
|name=Stand MK | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |input=5MK | ||
|data= | |data= | ||
Line 156: | Line 163: | ||
|image=SFV_Dan_5HK.png | |image=SFV_Dan_5HK.png | ||
|name=Stand HK | |name=Stand HK | ||
|anchor=yes | |||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>12</nowiki> | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
|recovery=<nowiki>22(32)</nowiki> | |recovery=<nowiki>22(32)</nowiki> | ||
|hit=<nowiki>2</nowiki> | |hit=<nowiki>2</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>90</nowiki> | |damage=<nowiki>90</nowiki> | ||
|stun=<nowiki>120</nowiki> | |stun=<nowiki>120</nowiki> | ||
Line 172: | Line 180: | ||
|hcWinNotes=<nowiki>*VS2 only, *VT2 activation</nowiki> | |hcWinNotes=<nowiki>*VS2 only, *VT2 activation</nowiki> | ||
|description= | |description= | ||
:Really bad when whiffed with + | :Moves Dan forward a little bit on frame 1 (can be used to kara cancel) | ||
:Hurtboxes extend on frames 11 | :Really bad when whiffed with +9 extra recovery frames (31) | ||
:Hurtboxes extend on frames 10-11 before active frames | |||
:V-Skill 2 cancel executes after the active frame (which means meaty V-Skill 2 cancels are more advantageous) | :V-Skill 2 cancel executes after the active frame (which means meaty V-Skill 2 cancels are more advantageous) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20HK}} | ||
Line 183: | Line 192: | ||
|image=SFV_Dan_2LP.png | |image=SFV_Dan_2LP.png | ||
|name=Crouch LP | |name=Crouch LP | ||
|anchor=yes | |||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
Line 207: | Line 217: | ||
|image=SFV_Dan_2MP.png | |image=SFV_Dan_2MP.png | ||
|name=Crouch MP | |name=Crouch MP | ||
|anchor=yes | |||
|input=2MP | |input=2MP | ||
|data= | |data= | ||
Line 232: | Line 243: | ||
|image=SFV_Dan_2HP.png | |image=SFV_Dan_2HP.png | ||
|name=Crouch HP | |name=Crouch HP | ||
|anchor=yes | |||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>7</nowiki> | ||
|active=<nowiki>5</nowiki> | |active=<nowiki>5</nowiki> | ||
|recovery=<nowiki>21</nowiki> | |recovery=<nowiki>21</nowiki> | ||
Line 258: | Line 270: | ||
|image=SFV_Dan_2LK.png | |image=SFV_Dan_2LK.png | ||
|name=Crouch LK | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
Line 280: | Line 293: | ||
|image=SFV_Dan_2MK.png | |image=SFV_Dan_2MK.png | ||
|name=Crouch MK | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |input=2MK | ||
|data= | |data= | ||
Line 295: | Line 309: | ||
|hcWinVt=<nowiki>15</nowiki> | |hcWinVt=<nowiki>15</nowiki> | ||
|description= | |description= | ||
:Hurtboxes extend quite a lot | :Hurtboxes extend quite a lot just before active frames | ||
: | :Bit more range than crouch MP | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20MK}} | ||
}} | }} | ||
Line 305: | Line 319: | ||
|image=SFV_Dan_2HK.png | |image=SFV_Dan_2HK.png | ||
|name=Crouch HK | |name=Crouch HK | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 334: | Line 349: | ||
|image=SFV_Dan_8LP.png | |image=SFV_Dan_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|anchor=yes | |||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
Line 344: | Line 360: | ||
|description= | |description= | ||
:Decent air-to-air (but jump MP is preferable) | :Decent air-to-air (but jump MP is preferable) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20LP}} | ||
}} | }} | ||
Line 353: | Line 368: | ||
|image=SFV_Dan_8MP.png | |image=SFV_Dan_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|anchor=yes | |||
|input=8MP | |input=8MP | ||
|data= | |data= | ||
Line 374: | Line 390: | ||
|image=SFV_Dan_8HP.png | |image=SFV_Dan_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|anchor=yes | |||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
Line 392: | Line 409: | ||
|image=SFV_Dan_8LK.png | |image=SFV_Dan_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|anchor=yes | |||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
Line 410: | Line 428: | ||
|image=SFV_Dan_8MK.png | |image=SFV_Dan_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|anchor=yes | |||
|input=8MK | |input=8MK | ||
|data= | |data= | ||
Line 431: | Line 450: | ||
|image=SFV_Dan_8HK.png | |image=SFV_Dan_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|anchor=yes | |||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
Line 451: | Line 471: | ||
|image=SFV_Dan_4HK.png | |image=SFV_Dan_4HK.png | ||
|name=Saikyo Jawbreaker | |name=Saikyo Jawbreaker | ||
|anchor=yes | |||
|input=4HK | |input=4HK | ||
|data= | |data= | ||
Line 474: | Line 495: | ||
:Good frametrap / oki tool with 4 active frames that also Crush Counter crumples on counter-hit (see KDA values for the crumple) | :Good frametrap / oki tool with 4 active frames that also Crush Counter crumples on counter-hit (see KDA values for the crumple) | ||
:Opponent stays grounded for 10 frames after a Crush Counter (stand HP links) | :Opponent stays grounded for 10 frames after a Crush Counter (stand HP links) | ||
:Small pushback on hit and block (just outside throw range) | |||
:Extends the hurtbox quite a bit towards the air on frame 10 just before active frames start | :Extends the hurtbox quite a bit towards the air on frame 10 just before active frames start | ||
:Might be able to anti-air some vertical approaches (would not recommend) | :Might be able to anti-air some vertical approaches (would not recommend) | ||
Line 484: | Line 506: | ||
|image=SFV_Dan_6HP.png | |image=SFV_Dan_6HP.png | ||
|name=Saikyo Chop | |name=Saikyo Chop | ||
|anchor=yes | |||
|input=6HP | |input=6HP | ||
|data= | |data= | ||
Line 509: | Line 532: | ||
|image=SFV_Dan_LPLK.png | |image=SFV_Dan_LPLK.png | ||
|name=Saikyo Taikuzushi | |name=Saikyo Taikuzushi | ||
|anchor=yes | |||
|input=LPLK | |input=LPLK | ||
|subtitle=Throw | |subtitle=Throw | ||
Line 534: | Line 558: | ||
|image=SFV_Dan_4LPLK.png | |image=SFV_Dan_4LPLK.png | ||
|name=Saikyo Haraigoshi | |name=Saikyo Haraigoshi | ||
|anchor=yes | |||
|input=4LPLK | |input=4LPLK | ||
|subtitle=Back Throw | |subtitle=Back Throw | ||
Line 561: | Line 586: | ||
|image=SFV_Dan_236LP.png | |image=SFV_Dan_236LP.png | ||
|name=LP Gadoken | |name=LP Gadoken | ||
|anchor=yes | |||
|input=236LP | |input=236LP | ||
|data= | |data= | ||
Line 592: | Line 618: | ||
|image=SFV_Dan_236LP (hold).png | |image=SFV_Dan_236LP (hold).png | ||
|name=LP Gadoken (hold) | |name=LP Gadoken (hold) | ||
|anchor=yes | |||
|input=236LP (hold) | |input=236LP (hold) | ||
|data= | |data= | ||
Line 621: | Line 648: | ||
|image=SFV_Dan_236MP.png | |image=SFV_Dan_236MP.png | ||
|name=MP Gadoken | |name=MP Gadoken | ||
|anchor=yes | |||
|input=236MP | |input=236MP | ||
|data= | |data= | ||
Line 642: | Line 670: | ||
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff | :Cancelable into V-Skill 1 rolls on Hit / Block / Whiff | ||
:Juggle Limit / Increase / Start: 1 / 1 / 1 | :Juggle Limit / Increase / Start: 1 / 1 / 1 | ||
:Has a 15% chance of randomly being performed when doing LP/MP/HP Gadoken | :Has a 15% chance of Lucky Red Fireball randomly being performed when doing LP/MP/HP Gadoken, see Lucky Red Fireball for more info | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MP%20Gadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MP%20Gadoken}} | ||
}} | }} | ||
Line 651: | Line 679: | ||
|image=SFV_Dan_236MP (hold).png | |image=SFV_Dan_236MP (hold).png | ||
|name=MP Gadoken (hold) | |name=MP Gadoken (hold) | ||
|anchor=yes | |||
|input=236MP (hold) | |input=236MP (hold) | ||
|data= | |data= | ||
Line 680: | Line 709: | ||
|image=SFV_Dan_236HP.png | |image=SFV_Dan_236HP.png | ||
|name=HP Gadoken | |name=HP Gadoken | ||
|anchor=yes | |||
|input=236HP | |input=236HP | ||
|data= | |data= | ||
Line 701: | Line 731: | ||
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff | :Cancelable into V-Skill 1 rolls on Hit / Block / Whiff | ||
:Juggle Limit / Increase / Start: 1 / 1 / 1 | :Juggle Limit / Increase / Start: 1 / 1 / 1 | ||
:Has a 15% chance of randomly being performed when doing LP/MP/HP Gadoken | :Has a 15% chance of Lucky Red Fireball randomly being performed when doing LP/MP/HP Gadoken, see Lucky Red Fireball for more info | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HP%20Gadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HP%20Gadoken}} | ||
}} | }} | ||
Line 710: | Line 740: | ||
|image=SFV_Dan_236HP (hold).png | |image=SFV_Dan_236HP (hold).png | ||
|name=HP Gadoken (hold) | |name=HP Gadoken (hold) | ||
|anchor=yes | |||
|input=236HP (hold) | |input=236HP (hold) | ||
|data= | |data= | ||
Line 739: | Line 770: | ||
|image=SFV_Dan_236P.png | |image=SFV_Dan_236P.png | ||
|name=Lucky Red Fireball | |name=Lucky Red Fireball | ||
|anchor=yes | |||
|input=236P | |input=236P | ||
|data= | |data= | ||
Line 745: | Line 777: | ||
|active=<nowiki>21</nowiki> | |active=<nowiki>21</nowiki> | ||
|recovery=<nowiki>27</nowiki> | |recovery=<nowiki>27</nowiki> | ||
|hit=<nowiki>KD | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>1</nowiki> | |block=<nowiki>1</nowiki> | ||
|damage=<nowiki>30*30 (60)</nowiki> | |damage=<nowiki>30*30 (60)</nowiki> | ||
|stun=<nowiki>0*150 (150)</nowiki> | |stun=<nowiki>0*150 (150)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 su</nowiki> | |cancel=<nowiki>vs1 su</nowiki> | ||
|kd=<nowiki>129</nowiki> | |||
|kdr=<nowiki>70</nowiki> | |||
|kdrb=<nowiki>75</nowiki> | |||
|hcWinSpCa=<nowiki>*18/**22</nowiki> | |hcWinSpCa=<nowiki>*18/**22</nowiki> | ||
|hcWinNotes=<nowiki>*VS1 only, **Super</nowiki> | |hcWinNotes=<nowiki>*VS1 only, **Super</nowiki> | ||
Line 770: | Line 806: | ||
|image=SFV_Dan_236PP.png | |image=SFV_Dan_236PP.png | ||
|name=EX Gadoken | |name=EX Gadoken | ||
|anchor=yes | |||
|input=236PP | |input=236PP | ||
|data= | |data= | ||
Line 799: | Line 836: | ||
|image=SFV_Dan_623LP.png | |image=SFV_Dan_623LP.png | ||
|name=LP Koryuken | |name=LP Koryuken | ||
|anchor=yes | |||
|input=623LP | |input=623LP | ||
|data= | |data= | ||
Line 832: | Line 870: | ||
|image=SFV_Dan_623MP.png | |image=SFV_Dan_623MP.png | ||
|name=MP Koryuken | |name=MP Koryuken | ||
|anchor=yes | |||
|input=623MP | |input=623MP | ||
|data= | |data= | ||
Line 865: | Line 904: | ||
|image=SFV_Dan_623HP.png | |image=SFV_Dan_623HP.png | ||
|name=HP Koryuken | |name=HP Koryuken | ||
|anchor=yes | |||
|input=623HP | |input=623HP | ||
|data= | |data= | ||
Line 898: | Line 938: | ||
|image=SFV_Dan_623PP.png | |image=SFV_Dan_623PP.png | ||
|name=EX Koryuken | |name=EX Koryuken | ||
|anchor=yes | |||
|input=623PP | |input=623PP | ||
|data= | |data= | ||
Line 931: | Line 972: | ||
|image=SFV_Dan_214LK.png | |image=SFV_Dan_214LK.png | ||
|name=LK Dankukyaku | |name=LK Dankukyaku | ||
|anchor=yes | |||
|input=214LK | |input=214LK | ||
|data= | |data= | ||
Line 948: | Line 990: | ||
:Can corpse hop | :Can corpse hop | ||
:Can be used to leap over fireballs / projectiles as well as evade various attacks | :Can be used to leap over fireballs / projectiles as well as evade various attacks | ||
:Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it hits | |||
:The hitbox starts pretty high up and doesn't hit average-size crouching opponents until the last active frame (+7 on Hit / +3 on Block) which can lead to some cool Saikyo style pressure | :The hitbox starts pretty high up and doesn't hit average-size crouching opponents until the last active frame (+7 on Hit / +3 on Block) which can lead to some cool Saikyo style pressure | ||
:Since the hitbox doesn't reach average-size crouching opponents until frame 27, it means the opponent has quite some time to react with an anti-air / low profile to stop your pressure attempts | :Since the hitbox doesn't reach average-size crouching opponents until frame 27, it means the opponent has quite some time to react with an anti-air / low profile to stop your pressure attempts | ||
Line 960: | Line 1,003: | ||
=====<font style="visibility:hidden; float:right">214MK</font>===== | =====<font style="visibility:hidden; float:right">214MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_214MK.png | |image=SFV_Dan_214LK.png | ||
|image2=SFV_Dan_214MK.png | |||
|name=MK Dankukyaku | |name=MK Dankukyaku | ||
|anchor=yes | |||
|input=214MK | |input=214MK | ||
|data= | |data= | ||
Line 988: | Line 1,033: | ||
=====<font style="visibility:hidden; float:right">214HK</font>===== | =====<font style="visibility:hidden; float:right">214HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_214HK.png | |image=SFV_Dan_214LK.png | ||
|image2=SFV_Dan_214MK.png | |||
|image3=SFV_Dan_214HK.png | |||
|name=HK Dankukyaku | |name=HK Dankukyaku | ||
|anchor=yes | |||
|input=214HK | |input=214HK | ||
|data= | |data= | ||
Line 1,024: | Line 1,072: | ||
|image=SFV_Dan_214KK.png | |image=SFV_Dan_214KK.png | ||
|name=EX Dankukyaku | |name=EX Dankukyaku | ||
|anchor=yes | |||
|input=214KK | |input=214KK | ||
|data= | |data= | ||
Line 1,031: | Line 1,080: | ||
|recovery=<nowiki>12+6</nowiki> | |recovery=<nowiki>12+6</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2(3)</nowiki> | ||
|damage=<nowiki>40*20x2*60 (140)</nowiki> | |damage=<nowiki>40*20x2*60 (140)</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
Line 1,042: | Line 1,091: | ||
:Airborne on frames 7-27 | :Airborne on frames 7-27 | ||
:Can corpse hop | :Can corpse hop | ||
:Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it hits | |||
:Last hit can be canceled into V-Skill 1 (air taunt) on hit only | :Last hit can be canceled into V-Skill 1 (air taunt) on hit only | ||
:+4 KDA if the V-Skill 1 cancel hits (corner only) | :+4 KDA if the V-Skill 1 cancel hits (corner only) | ||
Line 1,053: | Line 1,103: | ||
=====<font style="visibility:hidden; float:right">214LP</font>===== | =====<font style="visibility:hidden; float:right">214LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Dan_214P.png | ||
|name=LP Danretsuken | |name=LP Danretsuken | ||
|anchor=yes | |||
|input=214LP | |input=214LP | ||
|data= | |data= | ||
Line 1,083: | Line 1,134: | ||
=====<font style="visibility:hidden; float:right">214MP</font>===== | =====<font style="visibility:hidden; float:right">214MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Dan_214P.png | ||
|name=MP Danretsuken | |name=MP Danretsuken | ||
|anchor=yes | |||
|input=214MP | |input=214MP | ||
|data= | |data= | ||
Line 1,114: | Line 1,166: | ||
=====<font style="visibility:hidden; float:right">214HP</font>===== | =====<font style="visibility:hidden; float:right">214HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Dan_214P.png | ||
|name=HP Danretsuken | |name=HP Danretsuken | ||
|anchor=yes | |||
|input=214HP | |input=214HP | ||
|data= | |data= | ||
Line 1,147: | Line 1,200: | ||
|image=SFV_Dan_214PP.png | |image=SFV_Dan_214PP.png | ||
|name=EX Danretsuken | |name=EX Danretsuken | ||
|anchor=yes | |||
|input=214PP | |input=214PP | ||
|data= | |data= | ||
Line 1,179: | Line 1,233: | ||
=====<font style="visibility:hidden; float:right">236236P</font>===== | =====<font style="visibility:hidden; float:right">236236P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_236236P.png | |image=SFV_Dan_236236P 1.png | ||
|image2=SFV_Dan_236236P 2.png | |||
|name=Hisshou Buraiken | |name=Hisshou Buraiken | ||
|anchor=yes | |||
|input=236236P | |input=236236P | ||
|data= | |data= | ||
Line 1,198: | Line 1,254: | ||
:Fully invincible on frames 1-10 | :Fully invincible on frames 1-10 | ||
:Hard Knockdown (+14 KDA) | :Hard Knockdown (+14 KDA) | ||
:Deals 20 extra damage (360) during V-Trigger 2 | |||
:2F start-up when canceled into from Koryuken (DP) | :2F start-up when canceled into from Koryuken (DP) | ||
:Has decent horizontal range | :Has decent horizontal range | ||
Line 1,207: | Line 1,264: | ||
=====<font style="visibility:hidden; float:right">236236PPPKKK</font>===== | =====<font style="visibility:hidden; float:right">236236PPPKKK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_236236PPPKKK.png | |image=SFV_Dan_236236PPPKKK 1.png | ||
|image2=SFV_Dan_236236PPPKKK 2.png | |||
|caption2="Burn this in your memory! A piece of cake!" | |||
|name=Super Taunt | |name=Super Taunt | ||
|anchor=yes | |||
|input=236236PPPKKK | |input=236236PPPKKK | ||
|data= | |data= | ||
Line 1,223: | Line 1,283: | ||
== Taunts == | == Taunts == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">PPPKKK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_5PPPKKK.png | |image=SFV_Dan_5PPPKKK.png | ||
|caption=5PPPKKK<br> | |||
"Ora, ora!" | |||
|image2=SFV_Dan_6PPPKKK.png | |||
|caption2=6PPPKKK<br> | |||
"How would I call this? Totally a piece of cake!" | |||
|image3=SFV_Dan_2222KKK.png | |||
|caption3=2222KKK or crouch repeatedly<br> | |||
"Dan, Dan, Dan, Dan! Saikyo-style, let's go!" | |||
|name=Taunt | |name=Taunt | ||
|input= | |anchor=yes | ||
|input=PPPKKK | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,245: | Line 1,314: | ||
|image=SFV_Dan_MPMK (VS1) fwd.png | |image=SFV_Dan_MPMK (VS1) fwd.png | ||
|name=Saikyo-Style Burairuten No Kamae I | |name=Saikyo-Style Burairuten No Kamae I | ||
|anchor=yes | |||
|input=MPMK (VS1) fwd | |input=MPMK (VS1) fwd | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>27(25)</nowiki> | |startup=<nowiki>27(25)</nowiki> | ||
|active=<nowiki> | |active=<nowiki>7</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>16</nowiki> | ||
|hit=<nowiki>2</nowiki> | |hit=<nowiki>2</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
Line 1,263: | Line 1,333: | ||
:Builds an extra 30/15 V-Gauge on Hit/Block for Dan | :Builds an extra 30/15 V-Gauge on Hit/Block for Dan | ||
:2F faster start-up (25F) if canceled into from EX Danretsuken (QCB+PP) | :2F faster start-up (25F) if canceled into from EX Danretsuken (QCB+PP) | ||
:A lot of active frames means this move has decent oki potential | |||
:Dan is in a crouching and counter-hit state for the entire duration | :Dan is in a crouching and counter-hit state for the entire duration | ||
:Hurtbox on Dan's arm appears on frames 25-26 just before active frames begin | :Hurtbox on Dan's arm appears on frames 25-26 just before active frames begin | ||
Line 1,275: | Line 1,346: | ||
|image=SFV_Dan_4MPMK (VS1) back.png | |image=SFV_Dan_4MPMK (VS1) back.png | ||
|name=Saikyo-Style Burairuten No Kamae II | |name=Saikyo-Style Burairuten No Kamae II | ||
|anchor=yes | |||
|input=4MPMK (VS1) back | |input=4MPMK (VS1) back | ||
|data= | |data= | ||
Line 1,293: | Line 1,365: | ||
|image=SFV_Dan_MPMK (VS1) air.png | |image=SFV_Dan_MPMK (VS1) air.png | ||
|name=Saikyo-Style Burairuten No Kamae III | |name=Saikyo-Style Burairuten No Kamae III | ||
|anchor=yes | |||
|input=MPMK (VS1) air | |input=MPMK (VS1) air | ||
|data= | |data= | ||
Line 1,304: | Line 1,377: | ||
|description= | |description= | ||
:Cancealble into from jump MP / Dankukyaku (Tatsu) / Koryuken (DP) including the V-Trigger 2 versions of Koryuken | :Cancealble into from jump MP / Dankukyaku (Tatsu) / Koryuken (DP) including the V-Trigger 2 versions of Koryuken | ||
:Can hit cross-up (behind Dan) | |||
:1F less landing recovery (7F) if canceled into | :1F less landing recovery (7F) if canceled into | ||
:Hitstun / Blockstun varies depending on which hit you cancel into from Dankukyaku (Tatsu) | :Hitstun / Blockstun varies depending on which hit you cancel into from Dankukyaku (Tatsu) | ||
:Dan jumps extra high and floats down slower if this taunt is input during the first 3 frames of a jump | :Dan jumps extra high and floats down slower if this taunt is input during the first 3 frames of a jump | ||
:Has reduced knockback and 3F longer air time on opponent when canceled into from jump MP (helps with some juggles) | |||
:Builds 20 V-Gauge (1/15th bar) for both Dan and the opponent when active frames start (frame 11) | :Builds 20 V-Gauge (1/15th bar) for both Dan and the opponent when active frames start (frame 11) | ||
:Builds an extra 30/15 V-Gauge on Hit/Block for Dan | :Builds an extra 30/15 V-Gauge on Hit/Block for Dan | ||
Line 1,322: | Line 1,397: | ||
|image=SFV_Dan_MPMK (VS2).png | |image=SFV_Dan_MPMK (VS2).png | ||
|name=Saikyo-Style Otokoboe | |name=Saikyo-Style Otokoboe | ||
|anchor=yes | |||
|input=MPMK (VS2) | |input=MPMK (VS2) | ||
|data= | |data= | ||
Line 1,356: | Line 1,432: | ||
|image=SFV_Dan_HPHK (VT1).png | |image=SFV_Dan_HPHK (VT1).png | ||
|name=Haoh Gadoken | |name=Haoh Gadoken | ||
|anchor=yes | |||
|input=HPHK (VT1) | |input=HPHK (VT1) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>8</nowiki> | ||
|active=<nowiki> | |active=<nowiki>100</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>21</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki> | |block=<nowiki>7</nowiki> | ||
|damage=<nowiki>100</nowiki> | |damage=<nowiki>100</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|kd=<nowiki> | |kd=<nowiki>123</nowiki> | ||
|kdr=<nowiki> | |kdr=<nowiki>64</nowiki> | ||
|kdrb=<nowiki> | |kdrb=<nowiki>69</nowiki> | ||
|description= | |description= | ||
:1 bar V-Trigger | :1 bar V-Trigger | ||
:Throws a | :Throws a 1-hit projectile (with 3-hit projectile durability) that travels full-screen | ||
:Can be held in to release a more powerful version that causes a wall bounce on hit and breaks guard (see the hold version of this move | :Can be held in to release a more powerful 10-hit projectile version that causes a wall bounce on hit and breaks guard (see the hold version of this move | ||
:Juggle Limit / Increase / Start: | :Juggle Limit / Increase / Start: 99 / 0 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Haoh%20Gadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Haoh%20Gadoken}} | ||
}} | }} | ||
Line 1,383: | Line 1,460: | ||
|image=SFV_Dan_HPHK (VT1) Hold.png | |image=SFV_Dan_HPHK (VT1) Hold.png | ||
|name=Haoh Gadoken (hold) | |name=Haoh Gadoken (hold) | ||
|anchor=yes | |||
|input=HPHK (VT1) Hold | |input=HPHK (VT1) Hold | ||
|data= | |data= | ||
Line 1,413: | Line 1,491: | ||
|image=SFV_Dan_HPHK (VT2).png | |image=SFV_Dan_HPHK (VT2).png | ||
|name=Tenchi Saikyo No Kata | |name=Tenchi Saikyo No Kata | ||
|anchor=yes | |||
|input=HPHK (VT2) | |input=HPHK (VT2) | ||
|data= | |data= | ||
Line 1,430: | Line 1,509: | ||
|image=SFV_Dan_236P.png | |image=SFV_Dan_236P.png | ||
|name=Haten Gadoken | |name=Haten Gadoken | ||
|anchor=yes | |||
|input=236P | |input=236P | ||
|data= | |data= | ||
Line 1,458: | Line 1,538: | ||
=====<font style="visibility:hidden; float:right">236P</font>===== | =====<font style="visibility:hidden; float:right">236P</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Dan_236P.png | ||
|name=Haten Gadoken (Just Frame) | |name=Haten Gadoken (Just Frame) | ||
|anchor=yes | |||
|input=236P | |input=236P | ||
|data= | |data= | ||
Line 1,492: | Line 1,573: | ||
|image=SFV_Dan_623P.png | |image=SFV_Dan_623P.png | ||
|name=Goh Koryuken | |name=Goh Koryuken | ||
|anchor=yes | |||
|input=623P | |input=623P | ||
|data= | |data= | ||
Line 1,524: | Line 1,606: | ||
|image=SFV_Dan_623P.png | |image=SFV_Dan_623P.png | ||
|name=Goh Koryuken (Just Frame) | |name=Goh Koryuken (Just Frame) | ||
|anchor=yes | |||
|input=623P | |input=623P | ||
|data= | |data= | ||
Line 1,559: | Line 1,642: | ||
|image=SFV_Dan_5MKHP.png | |image=SFV_Dan_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 1,584: | Line 1,668: | ||
|image=SFV_Dan_5MKHP_break.png | |image=SFV_Dan_5MKHP_break.png | ||
|name=Saikyo Donukigeri | |name=Saikyo Donukigeri | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 1,610: | Line 1,695: | ||
|image=SFV_Dan_6PPP.png | |image=SFV_Dan_6PPP.png | ||
|name=Saiky-Style Kaihi Jutsu | |name=Saiky-Style Kaihi Jutsu | ||
|anchor=yes | |||
|input=6PPP | |input=6PPP | ||
|data= | |data= |
Latest revision as of 20:43, 7 July 2023
Introduction
About Dan
Saikyo Style! Dan has finally entered the ring in Street Fighter V with all new gameplay mechanics. Dan is quite the exotic shoto. Despite not being intentionally lacking anymore, he still maintains the facade of a joke character. This is most notable with his great V-Skills. They allow him to expand his combo and pressure possibilities in different ways, including his damage potential, while also allowing him to build his v-meter securely. There is one unique downside to them - they also build the opponent's V-Meter. His V-Triggers are also quite interesting - his VT1 is the only 1-bar vt in the game, he sends a slowish projectile that launches the opponent and works in juggle himself. It makes for a decent comob extender, but also a great pressure tool, due to how easily available it is. If you charge it, you can send it later and give it bonus effects, such as high damage, a wall bounce on hit, and a guard break on block. His VT2 is a 2 bar VT that's comparable to ones of other shotos - his projectiles knockdown and can juggle, and his DP's have improved invincibility (are they invincible frame 1 or not?), making his combo potential overall stronger.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Dan | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 1 Bar |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.047 |
Backward Walk Speed | 0.032 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.414 |
Backward Dash Distance | 1.205 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
4HK
6HP
Throws
LPLK
4LPLK
Special Moves
236LP
236LP (hold)
236MP
236MP (hold)
236HP
236HP (hold)
236P
236PP
623LP
623MP
623HP
623PP
214LK
214MK
214HK
214KK
214LP
214MP
214HP
214PP
Critical Art
236236P
236236PPPKKK
Taunts
PPPKKK
V-System
V-Skill 1
MPMK (VS1) fwd
4MPMK (VS1) back
MPMK (VS1) air
V-Skill 2
MPMK (VS2)
V-Trigger 1
HPHK (VT1)
HPHK (VT1) Hold
V-Trigger 2
HPHK (VT2)
236P
236P
623P
623P
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP