No edit summary |
No edit summary |
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Line 26: | Line 26: | ||
== Normals == | == Normals == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_5LP.png | |image=SFV_Dan_5LP.png | ||
Line 50: | Line 50: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_5MP.png | |image=SFV_Dan_5MP.png | ||
Line 73: | Line 73: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_5HP.png | |image=SFV_Dan_5HP.png | ||
Line 103: | Line 103: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_5LK.png | |image=SFV_Dan_5LK.png | ||
Line 124: | Line 124: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_5MK.png | |image=SFV_Dan_5MK.png | ||
Line 152: | Line 152: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_5HK.png | |image=SFV_Dan_5HK.png | ||
Line 179: | Line 179: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_2LP.png | |image=SFV_Dan_2LP.png | ||
Line 203: | Line 203: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_2MP.png | |image=SFV_Dan_2MP.png | ||
Line 228: | Line 228: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_2HP.png | |image=SFV_Dan_2HP.png | ||
Line 254: | Line 254: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_2LK.png | |image=SFV_Dan_2LK.png | ||
Line 276: | Line 276: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_2MK.png | |image=SFV_Dan_2MK.png | ||
Line 301: | Line 301: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_2HK.png | |image=SFV_Dan_2HK.png | ||
Line 330: | Line 330: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_8LP.png | |image=SFV_Dan_8LP.png | ||
Line 349: | Line 349: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_8MP.png | |image=SFV_Dan_8MP.png | ||
Line 370: | Line 370: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_8HP.png | |image=SFV_Dan_8HP.png | ||
Line 388: | Line 388: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_8LK.png | |image=SFV_Dan_8LK.png | ||
Line 406: | Line 406: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_8MK.png | |image=SFV_Dan_8MK.png | ||
Line 427: | Line 427: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_8HK.png | |image=SFV_Dan_8HK.png | ||
Line 447: | Line 447: | ||
== Command Normals == | == Command Normals == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_4HK.png | |image=SFV_Dan_4HK.png | ||
Line 480: | Line 480: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_6HP.png | |image=SFV_Dan_6HP.png | ||
Line 505: | Line 505: | ||
== Throws == | == Throws == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_LPLK.png | |image=SFV_Dan_LPLK.png | ||
Line 530: | Line 530: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_4LPLK.png | |image=SFV_Dan_4LPLK.png | ||
Line 557: | Line 557: | ||
== Special Moves == | == Special Moves == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_236LP.png | |image=SFV_Dan_236LP.png | ||
Line 574: | Line 574: | ||
|cancel=<nowiki>vs1 su</nowiki> | |cancel=<nowiki>vs1 su</nowiki> | ||
|hcWinSpCa=<nowiki>*18</nowiki> | |hcWinSpCa=<nowiki>*18</nowiki> | ||
|hcWinNotes=<nowiki>*VS1 and | |hcWinNotes=<nowiki>*VS1 and Super only</nowiki> | ||
|description= | |description= | ||
:1-hit Projectile | :1-hit Projectile | ||
Line 583: | Line 583: | ||
:The extremely slow speed of this projectile can help Dan extend some combos / blockstrings up close | :The extremely slow speed of this projectile can help Dan extend some combos / blockstrings up close | ||
:Juggle Limit / Increase / Start: 1 / 1 / 1 | :Juggle Limit / Increase / Start: 1 / 1 / 1 | ||
:Has a 15% chance of Lucky Red Fireball randomly being performed when doing LP/MP/HP Gadoken, see Lucky Red Fireball for more info | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LP%20Gadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LP%20Gadoken}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236LP (hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_236LP (hold).png | |image=SFV_Dan_236LP (hold).png | ||
Line 616: | Line 617: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_236MP.png | |image=SFV_Dan_236MP.png | ||
Line 641: | Line 642: | ||
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff | :Cancelable into V-Skill 1 rolls on Hit / Block / Whiff | ||
:Juggle Limit / Increase / Start: 1 / 1 / 1 | :Juggle Limit / Increase / Start: 1 / 1 / 1 | ||
:Has a 15% chance of randomly being performed when doing LP/MP/HP Gadoken | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MP%20Gadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MP%20Gadoken}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236MP (hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_236MP (hold).png | |image=SFV_Dan_236MP (hold).png | ||
Line 674: | Line 676: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_236HP.png | |image=SFV_Dan_236HP.png | ||
Line 699: | Line 701: | ||
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff | :Cancelable into V-Skill 1 rolls on Hit / Block / Whiff | ||
:Juggle Limit / Increase / Start: 1 / 1 / 1 | :Juggle Limit / Increase / Start: 1 / 1 / 1 | ||
:Has a 15% chance of randomly being performed when doing LP/MP/HP Gadoken | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HP%20Gadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HP%20Gadoken}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236HP (hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_236HP (hold).png | |image=SFV_Dan_236HP (hold).png | ||
Line 732: | Line 735: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236P</font>===== | ||
{{MoveData | |||
|image=SFV_Dan_236P.png | |||
|name=Lucky Red Fireball | |||
|input=236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>21</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD (+129/70/75)</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|damage=<nowiki>30*30 (60)</nowiki> | |||
|stun=<nowiki>0*150 (150)</nowiki> | |||
|cancel=<nowiki>vs1 su</nowiki> | |||
|hcWinSpCa=<nowiki>*18/**22</nowiki> | |||
|hcWinNotes=<nowiki>*VS1 only, **Super</nowiki> | |||
|description= | |||
:Has a 15% chance of randomly being performed when doing LP/MP/HP Gadoken | |||
:2-hit Projectile | |||
:Projectile Speed: 0.02 | |||
:Dan's extended arm is projectile invincible on frames 12-27 | |||
:Travels about 40% screen length | |||
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff | |||
:KDA when canceled into V-Skill 1 forward roll: +125/64/69 | |||
:KDA when canceled into V-Skill 1 backwards roll: +95/36/41 | |||
:Juggle Limit / Increase / Start: 2*2 / 3*0 / 1*3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Lucky%20Red%20Fireball}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236PP</font>===== | |||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_236PP.png | |image=SFV_Dan_236PP.png | ||
Line 761: | Line 795: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_623LP.png | |image=SFV_Dan_623LP.png | ||
Line 781: | Line 815: | ||
|kdrb=<nowiki>22</nowiki> | |kdrb=<nowiki>22</nowiki> | ||
|hcWinSpCa=<nowiki>*26/**13</nowiki> | |hcWinSpCa=<nowiki>*26/**13</nowiki> | ||
|hcWinNotes=<nowiki>*VS1 (air), **VS1 (ground) and | |hcWinNotes=<nowiki>*VS1 (air), **VS1 (ground) and Super</nowiki> | ||
|description= | |description= | ||
:Throw invincible on frames 1-5 | :Throw invincible on frames 1-5 | ||
Line 794: | Line 828: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_623MP.png | |image=SFV_Dan_623MP.png | ||
Line 814: | Line 848: | ||
|kdrb=<nowiki>22</nowiki> | |kdrb=<nowiki>22</nowiki> | ||
|hcWinSpCa=<nowiki>*28/**13</nowiki> | |hcWinSpCa=<nowiki>*28/**13</nowiki> | ||
|hcWinNotes=<nowiki>*VS1 (air), **VS1 (ground) and | |hcWinNotes=<nowiki>*VS1 (air), **VS1 (ground) and Super</nowiki> | ||
|description= | |description= | ||
:Invincible to airborne strike attacks on frames 1-6 | :Invincible to airborne strike attacks on frames 1-6 | ||
Line 827: | Line 861: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_623HP.png | |image=SFV_Dan_623HP.png | ||
Line 847: | Line 881: | ||
|kdrb=<nowiki>18</nowiki> | |kdrb=<nowiki>18</nowiki> | ||
|hcWinSpCa=<nowiki>*29/**16</nowiki> | |hcWinSpCa=<nowiki>*29/**16</nowiki> | ||
|hcWinNotes=<nowiki>*VS1 (air), **VS1 (ground) and | |hcWinNotes=<nowiki>*VS1 (air), **VS1 (ground) and Super</nowiki> | ||
|description= | |description= | ||
:Strike and Projectile invincible on frames 6-9 (usually this kind of invincibility starts on frame 3 for most shoto DPs) | :Strike and Projectile invincible on frames 6-9 (usually this kind of invincibility starts on frame 3 for most shoto DPs) | ||
Line 860: | Line 894: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_623PP.png | |image=SFV_Dan_623PP.png | ||
Line 893: | Line 927: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_214LK.png | |image=SFV_Dan_214LK.png | ||
Line 924: | Line 958: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_214MK.png | |image=SFV_Dan_214MK.png | ||
Line 952: | Line 986: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_214HK.png | |image=SFV_Dan_214HK.png | ||
Line 986: | Line 1,020: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_214KK.png | |image=SFV_Dan_214KK.png | ||
Line 1,017: | Line 1,051: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_214LP.png | |image=SFV_Dan_214LP.png | ||
Line 1,047: | Line 1,081: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_214MP.png | |image=SFV_Dan_214MP.png | ||
Line 1,078: | Line 1,112: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_214HP.png | |image=SFV_Dan_214HP.png | ||
Line 1,100: | Line 1,134: | ||
:Active / Recovery / Total frames shown refers to the version that plays out on block or whiff (continues into extra hits on hit only) | :Active / Recovery / Total frames shown refers to the version that plays out on block or whiff (continues into extra hits on hit only) | ||
:Cancelable into V-Skill 1 rolls on HIT only | :Cancelable into V-Skill 1 rolls on HIT only | ||
:KDA when canceled into V-Skill 1 forward roll: + | :KDA when canceled into V-Skill 1 forward roll: +91/32/37 | ||
:KDA when canceled into V-Skill 1 backwards roll: + | :KDA when canceled into V-Skill 1 backwards roll: +62/3/8 | ||
:Only gets the full animation if the first hit lands (and gains full invincibility for the rest of the duration) | :Only gets the full animation if the first hit lands (and gains full invincibility for the rest of the duration) | ||
:Does not increase the juggle count at all on an already juggling opponent IF the first hit whiffs | :Does not increase the juggle count at all on an already juggling opponent IF the first hit whiffs | ||
Line 1,109: | Line 1,143: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_214PP.png | |image=SFV_Dan_214PP.png | ||
Line 1,143: | Line 1,177: | ||
== Critical Art == | == Critical Art == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236236P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_236236P.png | |image=SFV_Dan_236236P.png | ||
Line 1,171: | Line 1,205: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236236PPPKKK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_236236PPPKKK.png | |image=SFV_Dan_236236PPPKKK.png | ||
Line 1,189: | Line 1,223: | ||
== Taunts == | == Taunts == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5PPPKKK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_5PPPKKK.png | |image=SFV_Dan_5PPPKKK.png | ||
Line 1,207: | Line 1,241: | ||
=== V-Skill 1 === | === V-Skill 1 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS1) fwd</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_MPMK (VS1) fwd.png | |image=SFV_Dan_MPMK (VS1) fwd.png | ||
Line 1,237: | Line 1,271: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4MPMK (VS1) back</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_4MPMK (VS1) back.png | |image=SFV_Dan_4MPMK (VS1) back.png | ||
Line 1,255: | Line 1,289: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS1) air</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_MPMK (VS1) air.png | |image=SFV_Dan_MPMK (VS1) air.png | ||
Line 1,284: | Line 1,318: | ||
=== V-Skill 2 === | === V-Skill 2 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_MPMK (VS2).png | |image=SFV_Dan_MPMK (VS2).png | ||
Line 1,318: | Line 1,352: | ||
=== V-Trigger 1 === | === V-Trigger 1 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_HPHK (VT1).png | |image=SFV_Dan_HPHK (VT1).png | ||
Line 1,329: | Line 1,363: | ||
|recovery=<nowiki>69</nowiki> | |recovery=<nowiki>69</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki> | |block=<nowiki>3</nowiki> | ||
|damage=<nowiki>100</nowiki> | |damage=<nowiki>100</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
Line 1,340: | Line 1,374: | ||
:Throws a 6-hit projectile that travels half screen length | :Throws a 6-hit projectile that travels half screen length | ||
:Can be held in to release a more powerful version that causes a wall bounce on hit and breaks guard (see the hold version of this move | :Can be held in to release a more powerful version that causes a wall bounce on hit and breaks guard (see the hold version of this move | ||
:Juggle Limit / Increase / Start: 15 / 1x6 / 1 | :Juggle Limit / Increase / Start: 15 / 1x6 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Haoh%20Gadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Haoh%20Gadoken}} | ||
Line 1,346: | Line 1,379: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT1) Hold</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_HPHK (VT1) Hold.png | |image=SFV_Dan_HPHK (VT1) Hold.png | ||
Line 1,376: | Line 1,409: | ||
=== V-Trigger 2 === | === V-Trigger 2 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_HPHK (VT2).png | |image=SFV_Dan_HPHK (VT2).png | ||
Line 1,393: | Line 1,426: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_236P.png | |image=SFV_Dan_236P.png | ||
Line 1,423: | Line 1,456: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_236P.png | |image=SFV_Dan_236P.png | ||
Line 1,455: | Line 1,488: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_623P.png | |image=SFV_Dan_623P.png | ||
Line 1,466: | Line 1,499: | ||
|recovery=<nowiki>29+13</nowiki> | |recovery=<nowiki>29+13</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-32 | |block=<nowiki>-32</nowiki> | ||
|damage=<nowiki>140(60)</nowiki> | |damage=<nowiki>140(60)</nowiki> | ||
|stun=<nowiki>150(100)</nowiki> | |stun=<nowiki>150(100)</nowiki> | ||
Line 1,487: | Line 1,520: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_623P.png | |image=SFV_Dan_623P.png | ||
Line 1,498: | Line 1,531: | ||
|recovery=<nowiki>35+13</nowiki> | |recovery=<nowiki>35+13</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-39 | |block=<nowiki>-39</nowiki> | ||
|damage=<nowiki>160</nowiki> | |damage=<nowiki>160</nowiki> | ||
|stun=<nowiki>200</nowiki> | |stun=<nowiki>200</nowiki> | ||
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=== V-Shift === | === V-Shift === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MKHP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_5MKHP.png | |image=SFV_Dan_5MKHP.png | ||
Line 1,547: | Line 1,580: | ||
=== V-Shift Break === | === V-Shift Break === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MKHP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_5MKHP_break.png | |image=SFV_Dan_5MKHP_break.png | ||
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=== V-Reversal === | === V-Reversal === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6PPP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Dan_6PPP.png | |image=SFV_Dan_6PPP.png |
Revision as of 02:09, 25 May 2021
Introduction
About Dan
Saikyo Style! Dan has finally entered the ring in Street Fighter V with all new gameplay mechanics. Dan is quite the exotic shoto. Despite not being intentionally lacking anymore, he still maintains the facade of a joke character. This is most notable with his great V-Skills. They allow him to expand his combo and pressure possibilities in different ways, including his damage potential, while also allowing him to build his v-meter securely. There is one unique downside to them - they also build the opponent's V-Meter. His V-Triggers are also quite interesting - his VT1 is the only 1-bar vt in the game, he sends a slowish projectile that launches the opponent and works in juggle himself. It makes for a decent comob extender, but also a great pressure tool, due to how easily available it is. If you charge it, you can send it later and give it bonus effects, such as high damage, a wall bounce on hit, and a guard break on block. His VT2 is a 2 bar VT that's comparable to ones of other shotos - his projectiles knockdown and can juggle, and his DP's have improved invincibility (are they invincible frame 1 or not?), making his combo potential overall stronger.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Dan | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 1 Bar |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.047 |
Backward Walk Speed | 0.032 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.414 |
Backward Dash Distance | 1.205 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
4HK
6HP
Throws
LPLK
4LPLK
Special Moves
236LP
236LP (hold)
236MP
236MP (hold)
236HP
236HP (hold)
236P
236PP
623LP
623MP
623HP
623PP
214LK
214MK
214HK
214KK
214LP
214MP
214HP
214PP
Critical Art
236236P
236236PPPKKK
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1) fwd
4MPMK (VS1) back
MPMK (VS1) air
V-Skill 2
MPMK (VS2)
V-Trigger 1
HPHK (VT1)
HPHK (VT1) Hold
V-Trigger 2
HPHK (VT2)
236P
236P
623P
623P
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP