Street Fighter V/Dan: Difference between revisions

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Line 37: Line 37:
|recovery=<nowiki>5</nowiki>
|recovery=<nowiki>5</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>50</nowiki>
|stun=<nowiki>50</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Chains into stand LP / crouch LP / crouch LK
:Chains into stand LP / crouch LP / crouch LK
* Bit less range than crouch LP but slightly better on block
:Bit less range than crouch LP but slightly better on block
* Good tick throw option
:Good tick throw option
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20LP}}
}}
}}
Line 64: Line 61:
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>6</nowiki>
|hit=<nowiki>6</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>80</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>15 / - / -</nowiki>
|hcWinSpCa=<nowiki>15</nowiki>
|description=
|description=
* Main combo / frametrap starter
:Main combo / frametrap starter
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20MP}}
}}
}}
Line 89: Line 84:
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>Stagger / 9 / +100</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs2 vt1 vt2</nowiki>
|cancel=<nowiki>vs2 vt1 vt2</nowiki>
|confirm=<nowiki>17 / 17/*20 / -</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccadv=<nowiki>9</nowiki>
|ccvg=<nowiki>+100</nowiki>
|hcWinSpCa=<nowiki>17</nowiki>
|hcWinVt=<nowiki>17/*20</nowiki>
|hcWinNotes=<nowiki>*VS2 only, *VT2 activation</nowiki>
|description=
|description=
* Hit Confirm notes: *VS2 only, *VT2 activation
:Causes a Crush Counter stagger effect on counter-hit for +9 advantage (+19 if canceled into V-Skill 2)
* Causes a Crush Counter stagger effect on counter-hit for +9 advantage (+19 if canceled into V-Skill 2)
:Hurtboxes extend a little bit forward before on frames 7-9 before active frames
* Hurtboxes extend a little bit forward before on frames 7-9 before active frames
:V-Skill 2 cancel execute on the second active frame (which means meaty V-Skill 2 cancels are more advantageous)
* V-Skill 2 cancel execute on the second active frame (which means meaty V-Skill 2 cancels are more advantageous)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20HP}}
}}
}}
Line 117: Line 114:
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>1</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>0</nowiki>
|block=<nowiki>0</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>50</nowiki>
|stun=<nowiki>50</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20LK}}
Line 141: Line 135:
|recovery=<nowiki>16(18)</nowiki>
|recovery=<nowiki>16(18)</nowiki>
|hit=<nowiki>1</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>80</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs2 vt1 vt2</nowiki>
|cancel=<nowiki>vs2 vt1 vt2</nowiki>
|confirm=<nowiki>*15 / 15 / -</nowiki>
|hcWinSpCa=<nowiki>*15</nowiki>
|hcWinVt=<nowiki>15</nowiki>
|hcWinNotes=<nowiki>*VS2 only</nowiki>
|description=
|description=
* Hit Confirm notes: *VS2 only
:+2 extra recovery frames on whiff (18F)
* +2 extra recovery frames on whiff (18F)
:Dan's lower leg hurtboxes shrink a little bit on frames 7-15 as he lifts his leg for the attack (might help kicking over some low attacks)
* Dan's lower leg hurtboxes shrink a little bit on frames 7-15 as he lifts his leg for the attack (might help kicking over some low attacks)
:Decent horizontal anti-air
* Decent horizontal anti-air
:V-Skill 2 cancel execute on the last active frame (which means meaty V-Skill 2 cancels are more advantageous)
* V-Skill 2 cancel execute on the last active frame (which means meaty V-Skill 2 cancels are more advantageous)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20MK}}
}}
}}
Line 170: Line 163:
|recovery=<nowiki>22(32)</nowiki>
|recovery=<nowiki>22(32)</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs2 vt1 vt2</nowiki>
|cancel=<nowiki>vs2 vt1 vt2</nowiki>
|confirm=<nowiki>*19 / 17/**19 / -</nowiki>
|hcWinSpCa=<nowiki>*19</nowiki>
|hcWinVt=<nowiki>17/**19</nowiki>
|hcWinNotes=<nowiki>*VS2 only, *VT2 activation</nowiki>
|description=
|description=
* Hit Confirm notes: *VS2 only, *VT2 activation
:Really bad when whiffed with +10 extra recovery frames (32)
* Really bad when whiffed with +10 extra recovery frames (32)
:Hurtboxes extend on frames 11-12 before active frames
* Hurtboxes extend on frames 11-12 before active frames
:V-Skill 2 cancel executes after the active frame (which means meaty V-Skill 2 cancels are more advantageous)
* V-Skill 2 cancel executes after the active frame (which means meaty V-Skill 2 cancels are more advantageous)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20HK}}
}}
}}
Line 198: Line 190:
|recovery=<nowiki>6</nowiki>
|recovery=<nowiki>6</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>50</nowiki>
|stun=<nowiki>50</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Chains into stand LP / crouch LP / crouch LK
:Chains into stand LP / crouch LP / crouch LK
* Bit further range than stand LP but slightly worse on block
:Bit further range than stand LP but slightly worse on block
* Good tick throw option
:Good tick throw option
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20LP}}
}}
}}
Line 225: Line 214:
|recovery=<nowiki>11(13)</nowiki>
|recovery=<nowiki>11(13)</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>80</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>14 / 14 / -</nowiki>
|hcWinSpCa=<nowiki>14</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|description=
|description=
* +2 extra recovery frames on whiff (13F)
:+2 extra recovery frames on whiff (13F)
* Reaches slightly further than crouch MK
:Reaches slightly further than crouch MK
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20MP}}
}}
}}
Line 251: Line 239:
|recovery=<nowiki>21</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>16 / 16 / -</nowiki>
|hcWinSpCa=<nowiki>16</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|description=
|description=
* Only cancelable on the first 2 active frames
:Only cancelable on the first 2 active frames
* Decent vertical anti-air on last 3 active frames (10-12)
:Decent vertical anti-air on last 3 active frames (10-12)
* Can hit cross-up (behind Dan) but might prove difficult due to the hitbox / angle
:Can hit cross-up (behind Dan) but might prove difficult due to the hitbox / angle
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20HP}}
}}
}}
Line 278: Line 265:
|recovery=<nowiki>7</nowiki>
|recovery=<nowiki>7</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>50</nowiki>
|stun=<nowiki>50</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>ch vs2 vt1 vt2</nowiki>
|cancel=<nowiki>ch vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Chains into stand LP / crouch LP / crouch LK
:Chains into stand LP / crouch LP / crouch LK
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20LK}}
}}
}}
Line 303: Line 287:
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>1</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-1</nowiki>
|block=<nowiki>-1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>80</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>15 / 15 / -</nowiki>
|hcWinSpCa=<nowiki>15</nowiki>
|hcWinVt=<nowiki>15</nowiki>
|description=
|description=
* Hurtboxes extend quite a lot before on frames 5-6 before active frames
:Hurtboxes extend quite a lot before on frames 5-6 before active frames
* Less range than crouch MP
:Less range than crouch MP
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20MK}}
}}
}}
Line 329: Line 312:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki>
|block=<nowiki>-12</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>69 / 20 / 25</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 16 / -</nowiki>
|ccst=<nowiki>Hard Knockdown</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+120</nowiki>
|kd=<nowiki>69</nowiki>
|kdr=<nowiki>20</nowiki>
|kdrb=<nowiki>25</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|description=
|description=
* Cannot be canceled into V-Skill 2
:Cannot be canceled into V-Skill 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20HK}}
}}
}}
Line 352: Line 339:
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Decent air-to-air (but jump MP is preferable)
:Decent air-to-air (but jump MP is preferable)
* BUG (22/02/2021): Dan's only airborne for the first 25 frames of his jump LP (can be hit grounded during his descent if he perform jump LP asap)
:BUG (22/02/2021): Dan's only airborne for the first 25 frames of his jump LP (can be hit grounded during his descent if he perform jump LP asap)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20LP}}
}}
}}
Line 378: Line 358:
|startup=<nowiki>6</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|hcWinSpCa=<nowiki>19</nowiki>
|confirm=<nowiki>19 / - / -</nowiki>
|description=
|description=
* Cancels into V-Skill 1
:Cancels into V-Skill 1
* Puts airborne opponents into a limited juggle state
:Puts airborne opponents into a limited juggle state
* Juggle Limit / Increase / Start: 1 / 1 / 2
:Juggle Limit / Increase / Start: 1 / 1 / 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20MP}}
}}
}}
Line 405: Line 379:
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Shrinks (pulls up) the bottom hurtbox a little for the entire duration
:Shrinks (pulls up) the bottom hurtbox a little for the entire duration
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20HP}}
}}
}}
Line 430: Line 397:
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Terrible hitbox but can hit cross-up (has to be very precise to even hit)
:Terrible hitbox but can hit cross-up (has to be very precise to even hit)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20LK}}
}}
}}
Line 455: Line 415:
|startup=<nowiki>8</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Cross-up
:Cross-up
* Shrinks (pulls up) the bottom hurtbox a little for the entire duration
:Shrinks (pulls up) the bottom hurtbox a little for the entire duration
* Hitbox on his front leg cannot hit cross-up
:Hitbox on his front leg cannot hit cross-up
* Hitbox on his knee can only hit cross-up (cannot hit in front of Dan)
:Hitbox on his knee can only hit cross-up (cannot hit in front of Dan)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20MK}}
}}
}}
Line 483: Line 436:
|startup=<nowiki>10</nowiki>
|startup=<nowiki>10</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Shrinks (pulls up) the bottom hurtbox a little on frames 9-26
:Shrinks (pulls up) the bottom hurtbox a little on frames 9-26
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20HK}}
}}
}}
Line 512: Line 458:
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>Crumple / KD / +120</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>88 / 56 / 56</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 18 / -</nowiki>
|ccst=<nowiki>Crumple</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+120</nowiki>
|kd=<nowiki>88</nowiki>
|kdr=<nowiki>56</nowiki>
|kdrb=<nowiki>56</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|description=
|description=
* Cannot be canceled into V-Skill 2
:Cannot be canceled into V-Skill 2
* Good frametrap / oki tool with 4 active frames that also Crush Counter crumples on counter-hit (see KDA values for the crumple)
:Good frametrap / oki tool with 4 active frames that also Crush Counter crumples on counter-hit (see KDA values for the crumple)
* Opponent stays grounded for 10 frames after a Crush Counter (stand HP links)
:Opponent stays grounded for 10 frames after a Crush Counter (stand HP links)
* Extends the hurtbox quite a bit towards the air on frame 10 just before active frames start
:Extends the hurtbox quite a bit towards the air on frame 10 just before active frames start
* Might be able to anti-air some vertical approaches (would not recommend)
:Might be able to anti-air some vertical approaches (would not recommend)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo%20Jawbreaker}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo%20Jawbreaker}}
}}
}}
Line 541: Line 491:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>1</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Overhead
:Overhead
* Cannot be canceled into V-Skill 2
:Cannot be canceled into V-Skill 2
* Has a lot of hurtbox extensions on frames 18-21 before active frames
:Has a lot of hurtbox extensions on frames 18-21 before active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo%20Jawbreaker}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo%20Jawbreaker}}
}}
}}
Line 571: Line 517:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>56 / 7 / 7</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>130</nowiki>
|stun=<nowiki>130</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>56</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>7</nowiki>
|kdrb=<nowiki>7</nowiki>
|description=
|description=
* Builds 40% more EX meter (100 EX gauge) than forward throws usually do
:Builds 40% more EX meter (100 EX gauge) than forward throws usually do
* What's up, what's up
:What's up, what's up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo%20Taikuzushi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo%20Taikuzushi}}
}}
}}
Line 598: Line 542:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>62 / 13 / 13</nowiki>
|damage=<nowiki>130</nowiki>
|damage=<nowiki>130</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>62</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>13</nowiki>
|kdrb=<nowiki>13</nowiki>
|description=
|description=
* Builds 20% more EX meter (120 EX gauge) than back throws usually do
:Builds 20% more EX meter (120 EX gauge) than back throws usually do
* Best throw animation
:Best throw animation
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo%20Haraigoshi}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo%20Haraigoshi}}
}}
}}
Line 626: Line 568:
|recovery=<nowiki>29</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>80</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|confirm=<nowiki>*18 / - / -</nowiki>
|hcWinSpCa=<nowiki>*18</nowiki>
|hcWinNotes=<nowiki>*VS1 and CA only</nowiki>
|description=
|description=
* Hit Confirm notes: *VS1 and CA only
:1-hit Projectile
* 1-hit Projectile
:Projectile Speed: 0.01
* Projectile Speed: 0.10
:Dan's extended arm is projectile invincible on frames 13-38
* Dan's extended arm is projectile invincible on frames 13-38
:Barely travels out of Dan's palm
* Barely travels out of Dan's palm
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
* Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
:The extremely slow speed of this projectile can help Dan extend some combos / blockstrings up  close
* The extremely slow speed of this projectile can help Dan extend some combos / blockstrings up  close
:Juggle Limit / Increase / Start: 1 / 1 / 1
* Juggle Limit / Increase / Start: 1 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LP%20Gadoken}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LP%20Gadoken}}
}}
}}
Line 658: Line 598:
|recovery=<nowiki>27</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>10</nowiki>
|hit=<nowiki>10</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>4</nowiki>
|block=<nowiki>4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|confirm=<nowiki>*18 / - / -</nowiki>
|hcWinSpCa=<nowiki>*18</nowiki>
|hcWinNotes=<nowiki>*VS1 and Super only</nowiki>
|description=
|description=
* Hit Confirm notes: *VS1 and Super only
:1-hit Projectile
* 1-hit Projectile
:Projectile Speed: 0.02 (double the speed of regular LP Gadoken)
* Projectile Speed: 0.20 (double the speed of regular LP Gadoken)
:Dan's extended arm is projectile invincible on frames 32-54
* Dan's extended arm is projectile invincible on frames 32-54
:Only travels about 20% screen length
* Only travels about 20% screen length
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
* Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
:Juggle Limit / Increase / Start: 2 / 1 / 1
* Juggle Limit / Increase / Start: 2 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LP%20Gadoken%20(hold)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LP%20Gadoken%20(hold)}}
}}
}}
Line 689: Line 627:
|recovery=<nowiki>29</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>1</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>80</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|confirm=<nowiki>*18 / - / -</nowiki>
|hcWinSpCa=<nowiki>*18</nowiki>
|hcWinNotes=<nowiki>*VS1 and Super only</nowiki>
|description=
|description=
* Hit Confirm notes: *VS1 and Super only
:1-hit Projectile
* 1-hit Projectile
:Projectile Speed: 0.045
* Projectile Speed: 0.45
:Dan's extended arm is projectile invincible on frames 13-38
* Dan's extended arm is projectile invincible on frames 13-38
:Only travels about 10% screen length
* Only travels about 10% screen length
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
* Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
:Juggle Limit / Increase / Start: 1 / 1 / 1
* Juggle Limit / Increase / Start: 1 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MP%20Gadoken}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MP%20Gadoken}}
}}
}}
Line 720: Line 656:
|recovery=<nowiki>27</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>10</nowiki>
|hit=<nowiki>10</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>4</nowiki>
|block=<nowiki>4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|confirm=<nowiki>*18 / - / -</nowiki>
|hcWinSpCa=<nowiki>*18</nowiki>
|hcWinNotes=<nowiki>*VS1 and Super only</nowiki>
|description=
|description=
* Hit Confirm notes: *VS1 and Super only
:1-hit Projectile
* 1-hit Projectile
:Projectile Speed: 0.045
* Projectile Speed: 0.45
:Dan's extended arm is projectile invincible on frames 32-54
* Dan's extended arm is projectile invincible on frames 32-54
:Travels about 40% screen length
* Travels about 40% screen length
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
* Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
:Juggle Limit / Increase / Start: 2 / 1 / 1
* Juggle Limit / Increase / Start: 2 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MP%20Gadoken%20(hold)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MP%20Gadoken%20(hold)}}
}}
}}
Line 751: Line 685:
|recovery=<nowiki>29</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>0</nowiki>
|hit=<nowiki>0</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>80</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|confirm=<nowiki>*18 / - / -</nowiki>
|hcWinSpCa=<nowiki>*18</nowiki>
|hcWinNotes=<nowiki>*VS1 and Super only</nowiki>
|description=
|description=
* Hit Confirm notes: *VS1 and Super only
:1-hit Projectile
* 1-hit Projectile
:Projectile Speed: 0.07
* Projectile Speed: 0.70
:Dan's extended arm is projectile invincible on frames 13-38
* Dan's extended arm is projectile invincible on frames 13-38
:Only travels about 20% screen length
* Only travels about 20% screen length
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
* Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
:Juggle Limit / Increase / Start: 1 / 1 / 1
* Juggle Limit / Increase / Start: 1 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HP%20Gadoken}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HP%20Gadoken}}
}}
}}
Line 782: Line 714:
|recovery=<nowiki>27</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>10</nowiki>
|hit=<nowiki>10</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>4</nowiki>
|block=<nowiki>4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|confirm=<nowiki>*18 / - / -</nowiki>
|hcWinSpCa=<nowiki>*18</nowiki>
|hcWinNotes=<nowiki>*VS1 and Super only</nowiki>
|description=
|description=
* Hit Confirm notes: *VS1 and Super only
:1-hit Projectile
* 1-hit Projectile
:Projectile Speed: 0.07
* Projectile Speed: 0.70
:Dan's extended arm is projectile invincible on frames 32-54
* Dan's extended arm is projectile invincible on frames 32-54
:Travels about 55% screen length
* Travels about 55% screen length
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
* Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
:Juggle Limit / Increase / Start: 2 / 1 / 1
* Juggle Limit / Increase / Start: 2 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HP%20Gadoken%20(hold)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HP%20Gadoken%20(hold)}}
}}
}}
Line 813: Line 743:
|recovery=<nowiki>28</nowiki>
|recovery=<nowiki>28</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1</nowiki>
|cancel=<nowiki>vs1</nowiki>
|confirm=<nowiki>*18 / - / -</nowiki>
|hcWinSpCa=<nowiki>*18</nowiki>
|hcWinNotes=<nowiki>*VS1 only</nowiki>
|description=
|description=
* Hit Confirm notes: *VS1 only
:1-hit Projectile
* 1-hit Projectile
:Projectile Speed: 0.03
* Projectile Speed: 0.30
:Dan's extended arm is projectile invincible on frames 16-34
* Dan's extended arm is projectile invincible on frames 16-34
:Only travels about 20% screen length
* Only travels about 20% screen length
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
* Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
:Juggle Limit / Increase / Start: 2 / 1 / 1
* Juggle Limit / Increase / Start: 2 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/EX%20Gadoken}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/EX%20Gadoken}}
}}
}}
Line 844: Line 772:
|recovery=<nowiki>24+15</nowiki>
|recovery=<nowiki>24+15</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-29</nowiki>
|block=<nowiki>-29</nowiki>
|knockdown=<nowiki>76 / 17 / 22</nowiki>
|damage=<nowiki>100(50)</nowiki>
|damage=<nowiki>100(50)</nowiki>
|stun=<nowiki>120(80)</nowiki>
|stun=<nowiki>120(80)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|confirm=<nowiki>*26/**13 / - / -</nowiki>
|kd=<nowiki>76</nowiki>
|kdr=<nowiki>17</nowiki>
|kdrb=<nowiki>22</nowiki>
|hcWinSpCa=<nowiki>*26/**13</nowiki>
|hcWinNotes=<nowiki>*VS1 (air), **VS1 (ground) and CA</nowiki>
|description=
|description=
* Hit Confirm notes: *VS1 (air), **VS1 (ground) and CA
:Throw invincible on frames 1-5
* Throw invincible on frames 1-5
:Airborne on frames 6-35
* Airborne on frames 6-35
:Only does 50 dmg / 80 stun on active frames 3-8
* Only does 50 dmg / 80 stun on active frames 3-8
:Dan is in a counter-hit state for the entire duration
* Dan is in a counter-hit state for the entire duration
:Cancels into V-Skill 1 (ground or air) on Hit only
* Cancels into V-Skill 1 (ground or air) on Hit only
:Active frames 1-2: Juggle Limit / Increase / Start: 5 / 70 / 5
* Active frames 1-2: Juggle Limit / Increase / Start: 5 / 70 / 5
:Active frames 3-8: Juggle Limit / Increase / Start: 5 / 70 / 99
* Active frames 3-8: Juggle Limit / Increase / Start: 5 / 70 / 99
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LP%20Koryuken}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LP%20Koryuken}}
}}
}}
Line 876: Line 805:
|recovery=<nowiki>26+15</nowiki>
|recovery=<nowiki>26+15</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-29</nowiki>
|block=<nowiki>-29</nowiki>
|knockdown=<nowiki>76 / 17 / 22</nowiki>
|damage=<nowiki>110</nowiki>
|damage=<nowiki>110</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|confirm=<nowiki>*28/**13 / - / -</nowiki>
|kd=<nowiki>76</nowiki>
|kdr=<nowiki>17</nowiki>
|kdrb=<nowiki>22</nowiki>
|hcWinSpCa=<nowiki>*28/**13</nowiki>
|hcWinNotes=<nowiki>*VS1 (air), **VS1 (ground) and CA</nowiki>
|description=
|description=
* Hit Confirm notes: *VS1 (air), **VS1 (ground) and CA
:Invincible to airborne strike attacks on frames 1-6
* Invincible to airborne strike attacks on frames 1-6
:Airborne on frames 7-38
* Airborne on frames 7-38
:Only does 50 dmg / 80 stun on active frames 3-8
* Only does 50 dmg / 80 stun on active frames 3-8
:Dan is in a counter-hit state for the entire duration
* Dan is in a counter-hit state for the entire duration
:Cancels into V-Skill 1 (ground or air) on Hit only
* Cancels into V-Skill 1 (ground or air) on Hit only
:Active frames 1-2: Juggle Limit / Increase / Start: 5 / 70 / 5
* Active frames 1-2: Juggle Limit / Increase / Start: 5 / 70 / 5
:Active frames 3-8: Juggle Limit / Increase / Start: 5 / 70 / 99
* Active frames 3-8: Juggle Limit / Increase / Start: 5 / 70 / 99
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MP%20Koryuken}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MP%20Koryuken}}
}}
}}
Line 908: Line 838:
|recovery=<nowiki>30+15</nowiki>
|recovery=<nowiki>30+15</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-35</nowiki>
|block=<nowiki>-35</nowiki>
|knockdown=<nowiki>72 / 13 / 18</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|confirm=<nowiki>*29/**16 / - / -</nowiki>
|kd=<nowiki>72</nowiki>
|kdr=<nowiki>13</nowiki>
|kdrb=<nowiki>18</nowiki>
|hcWinSpCa=<nowiki>*29/**16</nowiki>
|hcWinNotes=<nowiki>*VS1 (air), **VS1 (ground) and CA</nowiki>
|description=
|description=
* Hit Confirm notes: *VS1 (air), **VS1 (ground) and CA
:Strike and Projectile invincible on frames 6-9 (usually this kind of invincibility starts on frame 3 for most shoto DPs)
* Strike and Projectile invincible on frames 6-9 (usually this kind of invincibility starts on frame 3 for most shoto DPs)
:Airborne on frames 8-43
* Airborne on frames 8-43
:Only does 50 dmg / 80 stun on active frames 3-8
* Only does 50 dmg / 80 stun on active frames 3-8
:Dan is in a counter-hit state for the entire duration
* Dan is in a counter-hit state for the entire duration
:Cancels into V-Skill 1 (ground or air) on Hit only
* Cancels into V-Skill 1 (ground or air) on Hit only
:Active frames 1-2: Juggle Limit / Increase / Start: 5 / 70 / 5
* Active frames 1-2: Juggle Limit / Increase / Start: 5 / 70 / 5
:Active frames 3-8: Juggle Limit / Increase / Start: 5 / 70 / 99
* Active frames 3-8: Juggle Limit / Increase / Start: 5 / 70 / 99
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HP%20Koryuken}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HP%20Koryuken}}
}}
}}
Line 940: Line 871:
|recovery=<nowiki>32+16</nowiki>
|recovery=<nowiki>32+16</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-37</nowiki>
|block=<nowiki>-37</nowiki>
|knockdown=<nowiki>69 / 10 / 15</nowiki>
|damage=<nowiki>140</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1</nowiki>
|cancel=<nowiki>vs1</nowiki>
|confirm=<nowiki>*31 / - / -</nowiki>
|kd=<nowiki>69</nowiki>
|kdr=<nowiki>10</nowiki>
|kdrb=<nowiki>15</nowiki>
|hcWinSpCa=<nowiki>*31</nowiki>
|hcWinNotes=<nowiki>*VS1 (air) only</nowiki>
|description=
|description=
* Hit Confirm notes: *VS1 (air) only
:Fully invincible on frames 1-5
* Fully invincible on frames 1-5
:Airborne on frames 6-43
* Airborne on frames 6-43
:Only does 60 dmg / 100 stun on active frames 3-8
* Only does 60 dmg / 100 stun on active frames 3-8
:Dan is in a counter-hit state for the entire duration and takes 20% additional damage from the first hit (total of 144%)
* Dan is in a counter-hit state for the entire duration and takes 20% additional damage from the first hit (total of 144%)
:Cancels into V-Skill 1 (air taunt) on Hit only
* Cancels into V-Skill 1 (air taunt) on Hit only
:Active frames 1-2: Juggle Limit / Increase / Start: 10 / 70 / 70
* Active frames 1-2: Juggle Limit / Increase / Start: 10 / 70 / 70
:Active frames 3-8: Juggle Limit / Increase / Start: 5 / 90 / 99
* Active frames 3-8: Juggle Limit / Increase / Start: 5 / 90 / 99
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/EX%20Koryuken}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/EX%20Koryuken}}
}}
}}
Line 972: Line 904:
|recovery=<nowiki>7+7</nowiki>
|recovery=<nowiki>7+7</nowiki>
|hit=<nowiki>-1(7)</nowiki>
|hit=<nowiki>-1(7)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-5(3)</nowiki>
|block=<nowiki>-5(3)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>80</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1</nowiki>
|cancel=<nowiki>vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Airborne on frames 13-34
:Airborne on frames 13-34
* Bottom of the legs are projectile invincible on frames 13-27
:Bottom of the legs are projectile invincible on frames 13-27
* Can corpse hop
:Can corpse hop
* Can be used to leap over fireballs / projectiles as well as evade various attacks
:Can be used to leap over fireballs / projectiles as well as evade various attacks
* The hitbox starts pretty high up and doesn't hit average-size crouching opponents until the last active frame (+7 on Hit / +3 on Block) which can lead to some cool Saikyo style pressure
:The hitbox starts pretty high up and doesn't hit average-size crouching opponents until the last active frame (+7 on Hit / +3 on Block) which can lead to some cool Saikyo style pressure
* Since the hitbox doesn't reach average-size crouching opponents until frame 27, it means the opponent has quite some time to react with an anti-air / low profile to stop your pressure attempts
:Since the hitbox doesn't reach average-size crouching opponents until frame 27, it means the opponent has quite some time to react with an anti-air / low profile to stop your pressure attempts
* The frame advantage on crouchers can vary greatly depending on the matchup since some characters have larger crouching hurtboxes than others: Abigail / Birdie (-1/-5) > Zangief (+4/0) > G (+5/+1) > Gill / Sagat / Urien (+6/+2) > Rest of cast (+7/+3)
:The frame advantage on crouchers can vary greatly depending on the matchup since some characters have larger crouching hurtboxes than others: Abigail / Birdie (-1/-5) > Zangief (+4/0) > G (+5/+1) > Gill / Sagat / Urien (+6/+2) > Rest of cast (+7/+3)
* Only the first 2 active frames can cancel into V-Skill 1 (air taunt) on hit or block (cancel advantage: +1/-2 -> 0/-3)
:Only the first 2 active frames can cancel into V-Skill 1 (air taunt) on hit or block (cancel advantage: +1/-2 -> 0/-3)
* Puts airborne opponents into a limited juggle state
:Puts airborne opponents into a limited juggle state
* Juggle Limit / Increase / Start: 10 / 1 / 1
:Juggle Limit / Increase / Start: 10 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LK%20Dankukyaku}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LK%20Dankukyaku}}
}}
}}
Line 1,006: Line 935:
|recovery=<nowiki>10+10</nowiki>
|recovery=<nowiki>10+10</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30*40</nowiki>
|damage=<nowiki>30*40</nowiki>
|stun=<nowiki>50*50</nowiki>
|stun=<nowiki>50*50</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1</nowiki>
|cancel=<nowiki>vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Airborne on frames 10-36
:Airborne on frames 10-36
* Can corpse hop
:Can corpse hop
* Both hits can be canceled into V-Skill 1 (air taunt) on hit or block
:Both hits can be canceled into V-Skill 1 (air taunt) on hit or block
* First hit V-Skill 1 cancel: +4 on Hit / -4 on Block
:First hit V-Skill 1 cancel: +4 on Hit / -4 on Block
* Second hit V-Skill 1 cancel: +2 on Hit / -2 on Block
:Second hit V-Skill 1 cancel: +2 on Hit / -2 on Block
* Puts airborne opponents into a limited juggle state
:Puts airborne opponents into a limited juggle state
* Juggle Limit / Increase / Start: 10*11 / 1*1 / 1*1
:Juggle Limit / Increase / Start: 10*11 / 1*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MK%20Dankukyaku}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MK%20Dankukyaku}}
}}
}}
Line 1,037: Line 963:
|recovery=<nowiki>12+11</nowiki>
|recovery=<nowiki>12+11</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>87(92) / 28(33) / 33(38)</nowiki>
|damage=<nowiki>20*30*40 (90)</nowiki>
|damage=<nowiki>20*30*40 (90)</nowiki>
|stun=<nowiki>20*50*50 (120)</nowiki>
|stun=<nowiki>20*50*50 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1</nowiki>
|cancel=<nowiki>vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>87(92)</nowiki>
|kdr=<nowiki>28(33)</nowiki>
|kdrb=<nowiki>33(38)</nowiki>
|description=
|description=
* Airborne on frames 12-55
:Airborne on frames 12-55
* Can corpse hop
:Can corpse hop
* All 3 hits can be canceled into V-Skill 1 (air taunt) on hit or block
:All 3 hits can be canceled into V-Skill 1 (air taunt) on hit or block
* First hit V-Skill 1 cancel: +4 on Hit / -4 on Block
:First hit V-Skill 1 cancel: +4 on Hit / -4 on Block
* Second hit V-Skill 1 cancel: +1 on Hit / -2 on Block
:Second hit V-Skill 1 cancel: +1 on Hit / -2 on Block
* Third hit V-Skill 1 cancel: KD (~) / -2 on block
:Third hit V-Skill 1 cancel: KD (~) / -2 on block
* KDA shown in the parentheses refers to when this move is used after EX Danretsuken
:KDA shown in the parentheses refers to when this move is used after EX Danretsuken
* KDA varies greatly when canceled into V-Skill 1 (air taunt) depending on if the taunt attack whiffs or not (that KDA is not listed here)
:KDA varies greatly when canceled into V-Skill 1 (air taunt) depending on if the taunt attack whiffs or not (that KDA is not listed here)
* Puts airborne opponents into a limited juggle state
:Puts airborne opponents into a limited juggle state
* Juggle Limit / Increase / Start: 10*11*12 / 1*1*1 / 1*1*1
:Juggle Limit / Increase / Start: 10*11*12 / 1*1*1 / 1*1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HK%20Dankukyaku}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HK%20Dankukyaku}}
}}
}}
Line 1,071: Line 997:
|recovery=<nowiki>12+6</nowiki>
|recovery=<nowiki>12+6</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>89 / 30 / 35</nowiki>
|damage=<nowiki>40*20x2*60 (140)</nowiki>
|damage=<nowiki>40*20x2*60 (140)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1</nowiki>
|cancel=<nowiki>vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>89</nowiki>
|kdr=<nowiki>30</nowiki>
|kdrb=<nowiki>35</nowiki>
|description=
|description=
* Airborne on frames 7-27
:Airborne on frames 7-27
* Can corpse hop
:Can corpse hop
* Last hit can be canceled into V-Skill 1 (air taunt) on hit only
:Last hit can be canceled into V-Skill 1 (air taunt) on hit only
* +4 KDA if the V-Skill 1 cancel hits (corner only)
:+4 KDA if the V-Skill 1 cancel hits (corner only)
* -12 KDA if the V-Skill 1 cancel whiffs
:-12 KDA if the V-Skill 1 cancel whiffs
* Active / Recovery / Total frames shown refers to the version that plays out on block or whiff (continues into extra hits on hit only)
:Active / Recovery / Total frames shown refers to the version that plays out on block or whiff (continues into extra hits on hit only)
* Juggle Limit / Increase / Start: 10 / 1*1*1*1 / 1
:Juggle Limit / Increase / Start: 10 / 1*1*1*1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/EX%20Dankukyaku}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/EX%20Dankukyaku}}
}}
}}
Line 1,102: Line 1,028:
|recovery=<nowiki>27</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-10</nowiki>
|block=<nowiki>-10</nowiki>
|knockdown=<nowiki>78 / 19 / 24</nowiki>
|damage=<nowiki>20*30x2 (80)</nowiki>
|damage=<nowiki>20*30x2 (80)</nowiki>
|stun=<nowiki>0*30*50 (80)</nowiki>
|stun=<nowiki>0*30*50 (80)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>78</nowiki>
|kdr=<nowiki>19</nowiki>
|kdrb=<nowiki>24</nowiki>
|description=
|description=
* Cancelable into V-Skill 1 rolls on HIT only
:Cancelable into V-Skill 1 rolls on HIT only
* KDA when canceled into V-Skill 1 forward roll: +62/3/8
:KDA when canceled into V-Skill 1 forward roll: +62/3/8
* KDA when canceled into V-Skill 1 backwards roll: +56/-3/+2
:KDA when canceled into V-Skill 1 backwards roll: +56/-3/+2
* Becomes fully invincible for the rest of the duration if the first punch hits the opponent
:Becomes fully invincible for the rest of the duration if the first punch hits the opponent
* Does not increase the juggle count at all on an already juggling opponent
:Does not increase the juggle count at all on an already juggling opponent
* Juggle Limit / Increase / Start: 8*8*8 / 0 / 1 (99 Juggle Limit if the first hit lands)
:Juggle Limit / Increase / Start: 8*8*8 / 0 / 1 (99 Juggle Limit if the first hit lands)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LP%20Danretsuken}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LP%20Danretsuken}}
}}
}}
Line 1,132: Line 1,058:
|recovery=<nowiki>27</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-10</nowiki>
|block=<nowiki>-10</nowiki>
|knockdown=<nowiki>77 / 18 / 23</nowiki>
|damage=<nowiki>20x3*30 (90)</nowiki>
|damage=<nowiki>20x3*30 (90)</nowiki>
|stun=<nowiki>0*30x2*40 (100)</nowiki>
|stun=<nowiki>0*30x2*40 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>77</nowiki>
|kdr=<nowiki>18</nowiki>
|kdrb=<nowiki>23</nowiki>
|description=
|description=
* Active / Recovery / Total frames shown refers to the version that plays out on block or whiff (continues into extra hits on hit only)
:Active / Recovery / Total frames shown refers to the version that plays out on block or whiff (continues into extra hits on hit only)
* Cancelable into V-Skill 1 rolls on HIT only
:Cancelable into V-Skill 1 rolls on HIT only
* KDA when canceled into V-Skill 1 forward roll: +62/3/8
:KDA when canceled into V-Skill 1 forward roll: +62/3/8
* KDA when canceled into V-Skill 1 backwards roll: +56/-3/+2
:KDA when canceled into V-Skill 1 backwards roll: +56/-3/+2
* Only gets the full animation if the first hit lands (and gains full invincibility for the rest of the duration)
:Only gets the full animation if the first hit lands (and gains full invincibility for the rest of the duration)
* Does not increase the juggle count at all on an already juggling opponent IF the first hit whiffs
:Does not increase the juggle count at all on an already juggling opponent IF the first hit whiffs
* Juggle Limit / Increase / Start: 0*8*8 / 0 / 1 (99 Juggle Limit if the first hit lands)
:Juggle Limit / Increase / Start: 0*8*8 / 0 / 1 (99 Juggle Limit if the first hit lands)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MP%20Danretsuken}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MP%20Danretsuken}}
}}
}}
Line 1,163: Line 1,089:
|recovery=<nowiki>27</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-10</nowiki>
|block=<nowiki>-10</nowiki>
|knockdown=<nowiki>79 / 20 / 25</nowiki>
|damage=<nowiki>20x3*40 (100)</nowiki>
|damage=<nowiki>20x3*40 (100)</nowiki>
|stun=<nowiki>0*20x2*80 (120)</nowiki>
|stun=<nowiki>0*20x2*80 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>79</nowiki>
|kdr=<nowiki>20</nowiki>
|kdrb=<nowiki>25</nowiki>
|description=
|description=
* Active / Recovery / Total frames shown refers to the version that plays out on block or whiff (continues into extra hits on hit only)
:Active / Recovery / Total frames shown refers to the version that plays out on block or whiff (continues into extra hits on hit only)
* Cancelable into V-Skill 1 rolls on HIT only
:Cancelable into V-Skill 1 rolls on HIT only
* KDA when canceled into V-Skill 1 forward roll: +67/8/13
:KDA when canceled into V-Skill 1 forward roll: +67/8/13
* KDA when canceled into V-Skill 1 backwards roll: +61/2/7
:KDA when canceled into V-Skill 1 backwards roll: +61/2/7
* Only gets the full animation if the first hit lands (and gains full invincibility for the rest of the duration)
:Only gets the full animation if the first hit lands (and gains full invincibility for the rest of the duration)
* Does not increase the juggle count at all on an already juggling opponent IF the first hit whiffs
:Does not increase the juggle count at all on an already juggling opponent IF the first hit whiffs
* Juggle Limit / Increase / Start: 0*8*8 / 0*0*0 / 1 (99 Juggle Limit if the first hit lands)
:Juggle Limit / Increase / Start: 0*8*8 / 0*0*0 / 1 (99 Juggle Limit if the first hit lands)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HP%20Danretsuken}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HP%20Danretsuken}}
}}
}}
Line 1,194: Line 1,120:
|recovery=<nowiki>27</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-10</nowiki>
|block=<nowiki>-10</nowiki>
|knockdown=<nowiki>98(86) / 49(37) / 54(42)</nowiki>
|damage=<nowiki>20*5x5*35 (80)</nowiki>
|damage=<nowiki>20*5x5*35 (80)</nowiki>
|stun=<nowiki>0*10x5*100 (150)</nowiki>
|stun=<nowiki>0*10x5*100 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1</nowiki>
|cancel=<nowiki>vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>98(86)</nowiki>
|kdr=<nowiki>49(37)</nowiki>
|kdrb=<nowiki>54(42)</nowiki>
|description=
|description=
* Launches the opponent high into the air in a limited juggle state
:Launches the opponent high into the air in a limited juggle state
* Active / Recovery / Total frames shown refers to the version that plays out on block or whiff (continues into extra hits on hit only)
:Active / Recovery / Total frames shown refers to the version that plays out on block or whiff (continues into extra hits on hit only)
* Cancelable into V-Skill 1 rolls on HIT only
:Cancelable into V-Skill 1 rolls on HIT only
* KDA when canceled into V-Skill 1 forward roll: +86/37/42
:KDA when canceled into V-Skill 1 forward roll: +86/37/42
* KDA when canceled into V-Skill 1 backwards roll: +56/7/12
:KDA when canceled into V-Skill 1 backwards roll: +56/7/12
* Only gets the full animation if the first hit lands (and gains full invincibility for the rest of the duration)
:Only gets the full animation if the first hit lands (and gains full invincibility for the rest of the duration)
* Does not increase the juggle count at all on an already juggling opponent IF the first hit whiffs
:Does not increase the juggle count at all on an already juggling opponent IF the first hit whiffs
* Juggle Limit / Increase / Start: 0*8*8 / 0*0*0 / 1 (99 Juggle Limit if the first hit lands)
:Juggle Limit / Increase / Start: 0*8*8 / 0*0*0 / 1 (99 Juggle Limit if the first hit lands)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/EX%20Danretsuken}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/EX%20Danretsuken}}
}}
}}
Line 1,228: Line 1,154:
|recovery=<nowiki>47</nowiki>
|recovery=<nowiki>47</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-30</nowiki>
|block=<nowiki>-30</nowiki>
|knockdown=<nowiki>14 / 14 / 14</nowiki>
|damage=<nowiki>20*10x11*30*180 (340)</nowiki>
|damage=<nowiki>340</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>14</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>14</nowiki>
|kdrb=<nowiki>14</nowiki>
|description=
|description=
* Fully invincible on frames 1-10
:Fully invincible on frames 1-10
* Hard Knockdown (+14 KDA)
:Hard Knockdown (+14 KDA)
* 2F start-up when canceled into from Koryuken (DP)
:2F start-up when canceled into from Koryuken (DP)
* Has decent horizontal range
:Has decent horizontal range
* Juggle Limit: 99
:Juggle Limit: 99
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Hisshou%20Buraiken}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Hisshou%20Buraiken}}
}}
}}
Line 1,253: Line 1,178:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>822</nowiki>
|recovery=<nowiki>822</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* The final two taunts (Dan has a golden glow during them) after the jump builds 900 V-Gauge (3-bars) and 900 EX-Gauge (full super) for both Dan and the opponent
:The final two taunts (Dan has a golden glow during them) after the jump builds 900 V-Gauge (3-bars) and 900 EX-Gauge (full super) for both Dan and the opponent
* Dan takes 200% damage after first gold taunt
:Dan takes 200% damage after first gold taunt
* Dan takes 500% damage after second gold taunt (final taunt)
:Dan takes 500% damage after second gold taunt (final taunt)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Super%20Taunt}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Super%20Taunt}}
}}
}}
Line 1,282: Line 1,196:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>61</nowiki>
|recovery=<nowiki>61</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Dan has several taunts with various inputs such as: PPP+KKK / f+PPP+KKK / down-down+LKMK / down-down+MKHK / down-down+LKHK / teabag spam
:Dan has several taunts with various inputs such as: PPP+KKK / f+PPP+KKK / down-down+LKMK / down-down+MKHK / down-down+LKHK / teabag spam
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Taunt}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Taunt}}
}}
}}
Line 1,315: Line 1,218:
|recovery=<nowiki>18</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>10</nowiki>
|damage=<nowiki>10</nowiki>
|stun=<nowiki>10</nowiki>
|stun=<nowiki>10</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 13 / -</nowiki>
|hcWinVt=<nowiki>13</nowiki>
|description=
|description=
* Cancealble into from Gadoken (Fireball) / Koryuken (DP) / Danretsuken (Rush Punches) including the V-Trigger 2 versions of said moves
:Cancealble into from Gadoken (Fireball) / Koryuken (DP) / Danretsuken (Rush Punches) including the V-Trigger 2 versions of said moves
* Builds 30 V-Gauge (1/10th bar) for Dan and 20 V-Gauge (1/15th bar) for the opponent on frame 25 (just before active frames)
:Builds 30 V-Gauge (1/10th bar) for Dan and 20 V-Gauge (1/15th bar) for the opponent on frame 25 (just before active frames)
* Builds an extra 30/15 V-Gauge on Hit/Block for Dan
:Builds an extra 30/15 V-Gauge on Hit/Block for Dan
* 2F faster start-up (25F) if canceled into from EX Danretsuken (QCB+PP)
:2F faster start-up (25F) if canceled into from EX Danretsuken (QCB+PP)
* Dan is in a crouching and counter-hit state for the entire duration
:Dan is in a crouching and counter-hit state for the entire duration
* Hurtbox on Dan's arm appears on frames 25-26 just before active frames begin
:Hurtbox on Dan's arm appears on frames 25-26 just before active frames begin
* Puts airborne opponents into a limited juggle state
:Puts airborne opponents into a limited juggle state
* Juggle Limit / Increase / Start: 99 / 1 / 1
:Juggle Limit / Increase / Start: 99 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo-Style%20Burairuten%20No%20Kamae%20I}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo-Style%20Burairuten%20No%20Kamae%20I}}
}}
}}
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|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>55</nowiki>
|recovery=<nowiki>55</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Cancealble into from Gadoken (Fireball) / Koryuken (DP) / Danretsuken (Rush Punches) including the V-Trigger 2 versions of said moves
:Cancealble into from Gadoken (Fireball) / Koryuken (DP) / Danretsuken (Rush Punches) including the V-Trigger 2 versions of said moves
* Has no actual hit built into it like Dan's forward roll V-Skill 1 taunt
:Has no actual hit built into it like Dan's forward roll V-Skill 1 taunt
* Builds 30 V-Gauge (1/10th bar) for Dan and 20 V-Gauge (1/15th of a bar) for the opponent on frame 25 (just before active frames)
:Builds 30 V-Gauge (1/10th bar) for Dan and 20 V-Gauge (1/15th of a bar) for the opponent on frame 25 (just before active frames)
* Dan is in a crouching and counter-hit state for the entire duration
:Dan is in a crouching and counter-hit state for the entire duration
* Could be useful to build spacing between you and the opponent after a Fireball blockstring (or if you just want to piss the opponent off)
:Could be useful to build spacing between you and the opponent after a Fireball blockstring (or if you just want to piss the opponent off)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo-Style%20Burairuten%20No%20Kamae%20II}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo-Style%20Burairuten%20No%20Kamae%20II}}
}}
}}
Line 1,375: Line 1,265:
|active=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>8(7)</nowiki>
|recovery=<nowiki>8(7)</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>10</nowiki>
|damage=<nowiki>10</nowiki>
|stun=<nowiki>10</nowiki>
|stun=<nowiki>10</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Cancealble into from jump MP / Dankukyaku (Tatsu)  / Koryuken (DP) including the V-Trigger 2 versions of Koryuken
:Cancealble into from jump MP / Dankukyaku (Tatsu)  / Koryuken (DP) including the V-Trigger 2 versions of Koryuken
* 1F less landing recovery (7F) if canceled into
:1F less landing recovery (7F) if canceled into
* Hitstun / Blockstun varies depending on which hit you cancel into from Dankukyaku (Tatsu)
:Hitstun / Blockstun varies depending on which hit you cancel into from Dankukyaku (Tatsu)
* Dan jumps extra high and floats down slower if this taunt is input during the first 3 frames of a jump
:Dan jumps extra high and floats down slower if this taunt is input during the first 3 frames of a jump
* Builds 20 V-Gauge (1/15th bar) for both Dan and the opponent when active frames start (frame 11)
:Builds 20 V-Gauge (1/15th bar) for both Dan and the opponent when active frames start (frame 11)
* Builds an extra 30/15 V-Gauge on Hit/Block for Dan
:Builds an extra 30/15 V-Gauge on Hit/Block for Dan
* Dan is suspect to special counter-hits until he lands by any medium / heavy / command normal, this special counter-hit state puts Dan into a free juggle state
:Dan is susceptible to special counter-hits until he lands by any medium / heavy / command normal, this special counter-hit state puts Dan into a free juggle state
* Puts airborne opponents into a limited juggle state
:Puts airborne opponents into a limited juggle state
* Juggle Limit / Increase / Start: 99 / 1 / 1
:Juggle Limit / Increase / Start: 99 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo-Style%20Burairuten%20No%20Kamae%20III}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo-Style%20Burairuten%20No%20Kamae%20III}}
}}
}}
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|recovery=<nowiki>25(34)</nowiki>
|recovery=<nowiki>25(34)</nowiki>
|hit=<nowiki>-2</nowiki>
|hit=<nowiki>-2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>50</nowiki>
|stun=<nowiki>50</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Cancelable into from Dan's grounded normals (except: crouch HK / b+HK / f+HP)
:Cancelable into from Dan's grounded normals (except: crouch HK / b+HK / f+HP)
* If Dan cancels into VS2 then he can immediately cancel that VS2 start-up into all normals (except b+HK and f+HP) and all specials on start-up frames 2-5 (4F cancel window)
:If Dan cancels into VS2 then he can immediately cancel that VS2 start-up into all normals (except b+HK and f+HP) and all specials on start-up frames 2-5 (4F cancel window)
* The normal Dan cancels into from V-Skill 2 cannot be canceled into V-Skill 2 again
:The normal Dan cancels into from V-Skill 2 cannot be canceled into V-Skill 2 again
* Dan cannot cancel from VS2's start-up unless he first cancels into VS2 from his normals
:Dan cannot cancel from VS2's start-up unless he first cancels into VS2 from his normals
* The normal Dan cancels into from VS2 deals half damage and stun
:The normal Dan cancels into from VS2 deals half damage and stun
* Builds 40 V-Gauge (~1/8th bar) for Dan and 20 V-Gauge (1/15th bar) for the opponent on frame 1 of start-up
:Builds 40 V-Gauge (~1/8th bar) for Dan and 20 V-Gauge (1/15th bar) for the opponent on frame 1 of start-up
* Builds an extra 40/20 V-Gauge on Hit/Block for Dan
:Builds an extra 40/20 V-Gauge on Hit/Block for Dan
* Dan is in a counter-hit state for the entire duration
:Dan is in a counter-hit state for the entire duration
* Has a stand version (bit further range) and a crouch version (smaller hurtbox) but the difference between them is mostly irrelevant
:Has a stand version (bit further range) and a crouch version (smaller hurtbox) but the difference between them is mostly irrelevant
* Puts airborne opponents into a limited juggle state
:Puts airborne opponents into a limited juggle state
* Juggle Limit / Increase / Start: 10 / 1 / 1
:Juggle Limit / Increase / Start: 10 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo-Style%20Otokoboe}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo-Style%20Otokoboe}}
}}
}}
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|recovery=<nowiki>69</nowiki>
|recovery=<nowiki>69</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>120 / 61 / 66</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>120</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>61</nowiki>
|kdrb=<nowiki>66</nowiki>
|description=
|description=
* 1 bar V-Trigger
:1 bar V-Trigger
* Throws a 6-hit projectile that travels half screen length
:Throws a 6-hit projectile that travels half screen length
* Can be held in to release a more powerful version that causes a wall bounce on hit and breaks guard (see the hold version of this move
:Can be held in to release a more powerful version that causes a wall bounce on hit and breaks guard (see the hold version of this move
* Release can be fully invincible for the first 7 frames but ONLY if you release after the 60f screen freeze from frames 61-77 (effectively 18 frame window)
:Release can be fully invincible for the first 7 frames but ONLY if you release after the 60f screen freeze from frames 61-77 (effectively 18 frame window)
* Juggle Limit / Increase / Start: 15 / 1x6 / 1
:Juggle Limit / Increase / Start: 15 / 1x6 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Haoh%20Gadoken}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Haoh%20Gadoken}}
}}
}}
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{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>94</nowiki>
|startup=<nowiki>94</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>62</nowiki>
|recovery=<nowiki>62</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>47(GB)</nowiki>
|block=<nowiki>47(GB)</nowiki>
|knockdown=<nowiki>120(132) / 69(81) / 69(81)</nowiki>
|damage=<nowiki>220</nowiki>
|damage=<nowiki>220</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>120(132)</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>69(81)</nowiki>
|kdrb=<nowiki>69(81)</nowiki>
|description=
|description=
* 1 bar V-Trigger
:1 bar V-Trigger
* Throws a 10-hit projectile that travels full screen length
:Throws a 10-hit projectile that travels full screen length
* Causes a wall bounce into a limited juggle state on hit (with very variable KDA)
:Causes a wall bounce into a limited juggle state on hit (with very variable KDA)
* KDA shown with the parentheses format; x(y) - refers to worst(x) to best(y) knockdown advantage possible depending on how close (x) or far (y) from the wall the opponent is when the projectile hits them
:KDA shown with the parentheses format; x(y) - refers to worst(x) to best(y) knockdown advantage possible depending on how close (x) or far (y) from the wall the opponent is when the projectile hits them
* Causes a guard break on block (+47 guard break advantage)
:Causes a guard break on block (+47 guard break advantage)
* Juggle Limit / Increase / Start: 15 / 1x10 / 1
:Juggle Limit / Increase / Start: 15 / 1x10 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Haoh%20Gadoken%20(hold)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Haoh%20Gadoken%20(hold)}}
}}
}}
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{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>4</nowiki>
|recovery=<nowiki>4</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2 bar V-Trigger
:2 bar V-Trigger
* Duration of 3000 frames (50 seconds)
:Duration of 3000 frames (50 seconds)
* Enhances your Gadoken (Fireball) and Koryuken (DP)
:Enhances your Gadoken (Fireball) and Koryuken (DP)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Tenchi%20Saikyo%20No%20Kata}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Tenchi%20Saikyo%20No%20Kata}}
}}
}}
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|recovery=<nowiki>28</nowiki>
|recovery=<nowiki>28</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1</nowiki>
|cancel=<nowiki>vs1</nowiki>
|confirm=<nowiki>*18 / - / -</nowiki>
|hcWinSpCa=<nowiki>*18</nowiki>
|hcWinNotes=<nowiki>*VS1 only</nowiki>
|description=
|description=
* Hit Confirm notes: *VS1 only
:1-hit projectile
* 1-hit projectile
:Projectile Speed: 0.03
* Projectile Speed: 0.30
:Dan's extended arm is projectile invincible on frames 17-39
* Dan's extended arm is projectile invincible on frames 17-39
:Only travels about 20% screen length
* Only travels about 20% screen length
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
* Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
:Juggle Limit / Increase / Start: 2 / 1 / 1
* Juggle Limit / Increase / Start: 2 / 1 / 1
:Spends 1000 V-Meter (33% of meter)
* Spends 1000 V-Meter (33% of meter)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/vtTwo/Haten%20Gadoken}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/vtTwo/Haten%20Gadoken}}
}}
}}
Line 1,568: Line 1,434:
|recovery=<nowiki>28</nowiki>
|recovery=<nowiki>28</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>4</nowiki>
|block=<nowiki>4</nowiki>
|knockdown=<nowiki>128 / 69 / 74</nowiki>
|damage=<nowiki>20x4 (80)</nowiki>
|damage=<nowiki>20x4 (80)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>128</nowiki>
|kdr=<nowiki>69</nowiki>
|kdrb=<nowiki>74</nowiki>
|description=
|description=
* Requires a pseudo just frame input where the punch button is pressed within a 4F window of the final directional input
:Requires a pseudo just frame input where the punch button is pressed within a 4F window of the final directional input
* 4-hit projectile
:4-hit projectile
* Projectile Speed: 0.30
:Projectile Speed: 0.03
* Dan's extended arm is projectile invincible on frames 17-39
:Dan's extended arm is projectile invincible on frames 17-39
* Travels about 50% screen length
:Travels about 50% screen length
* Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
* Juggle Limit / Increase / Start: 2*2*2*2 / 0*0*0*3 / 1*1*1*3
:Juggle Limit / Increase / Start: 2*2*2*2 / 0*0*0*3 / 1*1*1*3
* Spends 1000 V-Meter (33% of meter)
:Spends 1000 V-Meter (33% of meter)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/vtTwo/Haten%20Gadoken%20(Just%20Frame)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/vtTwo/Haten%20Gadoken%20(Just%20Frame)}}
}}
}}
Line 1,600: Line 1,466:
|recovery=<nowiki>29+13</nowiki>
|recovery=<nowiki>29+13</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-32?</nowiki>
|block=<nowiki>-32?</nowiki>
|knockdown=<nowiki>75 / 16 / 21</nowiki>
|damage=<nowiki>140(60)</nowiki>
|damage=<nowiki>140(60)</nowiki>
|stun=<nowiki>150(100)</nowiki>
|stun=<nowiki>150(100)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1</nowiki>
|cancel=<nowiki>vs1</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>75</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>21</nowiki>
|description=
|description=
* Fully invincible on frames 1-5
:Fully invincible on frames 1-5
* Airborne on frames 6-40
:Airborne on frames 6-40
* Only does 60 dmg / 100 stun on active frames 3-8
:Only does 60 dmg / 100 stun on active frames 3-8
* Dan is in a counter-hit state for the entire duration and takes 20% additional damage from the first hit (total of 144%)
:Dan is in a counter-hit state for the entire duration and takes 20% additional damage from the first hit (total of 144%)
* Cancels into V-Skill 1 (air taunt) on Hit only
:Cancels into V-Skill 1 (air taunt) on Hit only
* Active frames 1-2: Juggle Limit / Increase / Start: 10 / 0 / 70
:Active frames 1-2: Juggle Limit / Increase / Start: 10 / 0 / 70
* Active frames 3-8: Juggle Limit / Increase / Start: 10 / 90 / 99
:Active frames 3-8: Juggle Limit / Increase / Start: 10 / 90 / 99
* Spends 1000 V-Meter (33% of meter)
:Spends 1000 V-Meter (33% of meter)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/vtTwo/Goh%20Koryuken}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/vtTwo/Goh%20Koryuken}}
}}
}}
Line 1,632: Line 1,498:
|recovery=<nowiki>35+13</nowiki>
|recovery=<nowiki>35+13</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-39?</nowiki>
|block=<nowiki>-39?</nowiki>
|knockdown=<nowiki>84 / 25 / 30</nowiki>
|damage=<nowiki>160</nowiki>
|damage=<nowiki>160</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|cancel=<nowiki>vs1 su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>84</nowiki>
|kdr=<nowiki>25</nowiki>
|kdrb=<nowiki>30</nowiki>
|description=
|description=
* Requires a pseudo just frame input where the punch button is pressed within a 4F window of the final directional input
:Requires a pseudo just frame input where the punch button is pressed within a 4F window of the final directional input
* Fully invincible on frames 1-15
:Fully invincible on frames 1-15
* Airborne on frames 6-28 and again on frames 44-92
:Airborne on frames 6-28 and again on frames 44-92
* Dan is in a counter-hit state for the entire duration and takes 20% additional damage from the first hit (total of 144%)
:Dan is in a counter-hit state for the entire duration and takes 20% additional damage from the first hit (total of 144%)
* Only cancels into Super on the 4th hit
:Only cancels into Super on the 4th hit
* Cancels into V-Skill 1 (air taunt) on Hit only (+2 extra KDA on the V-Skill 1 cancel)
:Cancels into V-Skill 1 (air taunt) on Hit only (+2 extra KDA on the V-Skill 1 cancel)
* Juggle Limit / Increase / Start: 15 / 1 / 1
:Juggle Limit / Increase / Start: 15 / 1 / 1
* Spends 1000 V-Meter (33% of meter)
:Spends 1000 V-Meter (33% of meter)
* Dan's only 3F move!
:Dan's only 3F move!
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/vtTwo/Goh%20Koryuken%20(Just%20Frame)}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/vtTwo/Goh%20Koryuken%20(Just%20Frame)}}
}}
}}
Line 1,666: Line 1,532:
|active=<nowiki>9</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Shifts back 1.20 range
:Shifts back 1.20 range
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
* Throw invincible on frames 1-16 on an empty / raw V-Shift
:Throw invincible on frames 1-16 on an empty / raw V-Shift
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift
:Counter-Hit state on frames 10-31 on an empty / raw V-Shift
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
:Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/V-Shift}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/V-Shift}}
}}
}}
Line 1,701: Line 1,558:
|recovery=<nowiki>23?</nowiki>
|recovery=<nowiki>23?</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>73 / 14 / 19</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>73</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>14</nowiki>
|kdrb=<nowiki>19</nowiki>
|description=
|description=
* Fully invincible during startup and active frames
:Fully invincible during startup and active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo%20Donukigeri}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo%20Donukigeri}}
}}
}}
Line 1,724: Line 1,580:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>45</nowiki>
|recovery=<nowiki>45</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Strike and Projectile invincible on frames 1-40
:Strike and Projectile invincible on frames 1-40
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saiky-Style%20Kaihi%20Jutsu}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saiky-Style%20Kaihi%20Jutsu}}
}}
}}

Revision as of 16:32, 4 May 2021

Introduction

About Dan

Saikyo Style! Dan has finally entered the ring in Street Fighter V with all new gameplay mechanics. Dan is quite the exotic shoto. Despite not being intentionally lacking anymore, he still maintains the facade of a joke character. This is most notable with his great V-Skills. They allow him to expand his combo and pressure possibilities in different ways, including his damage potential, while also allowing him to build his v-meter securely. There is one unique downside to them - they also build the opponent's V-Meter. His V-Triggers are also quite interesting - his VT1 is the only 1-bar vt in the game, he sends a slowish projectile that launches the opponent and works in juggle himself. It makes for a decent comob extender, but also a great pressure tool, due to how easily available it is. If you charge it, you can send it later and give it bonus effects, such as high damage, a wall bounce on hit, and a guard break on block. His VT2 is a 2 bar VT that's comparable to ones of other shotos - his projectiles knockdown and can juggle, and his DP's have improved invincibility (are they invincible frame 1 or not?), making his combo potential overall stronger.

Strengths Weaknesses
  • Great normals for pressure, poking and anti airing overall
  • Well improved combos in the corner, as well as solid corner carry
  • V-Skills are great at building v-meter over time and expanding on dan's adjustability and versitility
  • V-Triggers are unique and versitile as well, has no 3 bar v-trigger
  • VS2 combos require a somewhat demanding execution level
  • Lower-than-average damage output
  • V-Skills also build opponent's V-meter, meaning they'll get the V-triggers faster.

Final Patch

Dan
SFV-Dan Portrait.jpg
Vitals
Life Points 1025
Stun Points 950
V-Gauge Points
V-Trigger 1 1 Bar
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.047
Backward Walk Speed 0.032
Forward Dash Speed 16
Backward Dash Speed 21
Forward Dash Distance 1.414
Backward Dash Distance 1.205
Backdash CH Frames 3-10
Jumping
Back Jump Speed 46 (4+38+4)
Neutral Jump Speed 46 (4+38+4)
Forward Jump Speed 45 (3+38+4)
Forward Jump Distance 2.128
Backward Jump Distance 1.824
Throws
Throw Hurtbox 0.25
Throw Range 0.8
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Dan 5LP.png
Startup Active Recovery Hit
4 3 5 4
Damage Stun Attack Block
30 50 H 3
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
Chains into stand LP / crouch LP / crouch LK
Bit less range than crouch LP but slightly better on block
Good tick throw option
FATonline.png
Stand MP
Stand MP
5MP
SFV Dan 5MP.png
Startup Active Recovery Hit
6 3 13 6
Damage Stun Attack Block
60 80 H 3
  • Confirm windows:
    • Specials & CA: 15
  • Cancel options: sp su vs1 vs2 vt1 vt2
Main combo / frametrap starter
FATonline.png
Stand HP
Stand HP
5HP
SFV Dan 5HP.png
Startup Active Recovery Hit
10 3 20 4
Damage Stun Attack Block
70 120 H -2
  • Crush Counter: Stagger, 9 Adv, +100 V-Gauge.
  • Confirm windows:
    • Specials & CA: 17
    • V-Trigger: 17/*20
    • Notes: *VS2 only, *VT2 activation
  • Cancel options: vs2 vt1 vt2
Causes a Crush Counter stagger effect on counter-hit for +9 advantage (+19 if canceled into V-Skill 2)
Hurtboxes extend a little bit forward before on frames 7-9 before active frames
V-Skill 2 cancel execute on the second active frame (which means meaty V-Skill 2 cancels are more advantageous)
FATonline.png
Stand LK
Stand LK
5LK
SFV Dan 5LK.png
Startup Active Recovery Hit
5 3 9 1
Damage Stun Attack Block
30 50 H 0
  • Cancel options: sp su vs1 vs2 vt1 vt2
FATonline.png
Stand MK
Stand MK
5MK
SFV Dan 5MK.png
Startup Active Recovery Hit
8 3 16(18) 1
Damage Stun Attack Block
60 80 H -2
  • Confirm windows:
    • Specials & CA: *15
    • V-Trigger: 15
    • Notes: *VS2 only
  • Cancel options: vs2 vt1 vt2
+2 extra recovery frames on whiff (18F)
Dan's lower leg hurtboxes shrink a little bit on frames 7-15 as he lifts his leg for the attack (might help kicking over some low attacks)
Decent horizontal anti-air
V-Skill 2 cancel execute on the last active frame (which means meaty V-Skill 2 cancels are more advantageous)
FATonline.png
Stand HK
Stand HK
5HK
SFV Dan 5HK.png
Startup Active Recovery Hit
13 3 22(32) 2
Damage Stun Attack Block
90 120 H -4
  • Confirm windows:
    • Specials & CA: *19
    • V-Trigger: 17/**19
    • Notes: *VS2 only, *VT2 activation
  • Cancel options: vs2 vt1 vt2
Really bad when whiffed with +10 extra recovery frames (32)
Hurtboxes extend on frames 11-12 before active frames
V-Skill 2 cancel executes after the active frame (which means meaty V-Skill 2 cancels are more advantageous)
FATonline.png
Crouch LP
Crouch LP
2LP
SFV Dan 2LP.png
Startup Active Recovery Hit
4 2 6 4
Damage Stun Attack Block
30 50 H 2
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
Chains into stand LP / crouch LP / crouch LK
Bit further range than stand LP but slightly worse on block
Good tick throw option
FATonline.png
Crouch MP
Crouch MP
2MP
SFV Dan 2MP.png
Startup Active Recovery Hit
6 3 11(13) 5
Damage Stun Attack Block
60 80 H 1
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 14
  • Cancel options: sp su vs1 vs2 vt1 vt2
+2 extra recovery frames on whiff (13F)
Reaches slightly further than crouch MK
FATonline.png
Crouch HP
Crouch HP
2HP
SFV Dan 2HP.png
Startup Active Recovery Hit
8 5 21 3
Damage Stun Attack Block
80 120 H -4
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 16
  • Cancel options: sp su vs1 vs2 vt1 vt2
Only cancelable on the first 2 active frames
Decent vertical anti-air on last 3 active frames (10-12)
Can hit cross-up (behind Dan) but might prove difficult due to the hitbox / angle
FATonline.png
Crouch LK
Crouch LK
2LK
SFV Dan 2LK.png
Startup Active Recovery Hit
4 2 7 3
Damage Stun Attack Block
20 50 L 1
  • Cancel options: ch vs2 vt1 vt2
Chains into stand LP / crouch LP / crouch LK
FATonline.png
Crouch MK
Crouch MK
2MK
SFV Dan 2MK.png
Startup Active Recovery Hit
7 2 14 1
Damage Stun Attack Block
50 80 L -1
  • Confirm windows:
    • Specials & CA: 15
    • V-Trigger: 15
  • Cancel options: sp su vs1 vs2 vt1 vt2
Hurtboxes extend quite a lot before on frames 5-6 before active frames
Less range than crouch MP
FATonline.png
Crouch HK
Crouch HK
2HK
SFV Dan 2HK.png
Startup Active Recovery Hit
9 2 22 KD
Damage Stun Attack Block
90 120 L -12
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 69 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 16
  • Cancel options: vt1 vt2
Cannot be canceled into V-Skill 2
FATonline.png
Jump LP
Jump LP
8LP
SFV Dan 8LP.png
Startup Active Recovery Hit
4 5 - -
Damage Stun Attack Block
30 70 M -
Decent air-to-air (but jump MP is preferable)
BUG (22/02/2021): Dan's only airborne for the first 25 frames of his jump LP (can be hit grounded during his descent if he perform jump LP asap)
FATonline.png
Jump MP
Jump MP
8MP
SFV Dan 8MP.png
Startup Active Recovery Hit
6 3 - -
Damage Stun Attack Block
60 100 M -
  • Confirm windows:
    • Specials & CA: 19
Cancels into V-Skill 1
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 1 / 1 / 2
FATonline.png
Jump HP
Jump HP
8HP
SFV Dan 8HP.png
Startup Active Recovery Hit
8 5 - -
Damage Stun Attack Block
90 150 M -
Shrinks (pulls up) the bottom hurtbox a little for the entire duration
FATonline.png
Jump LK
Jump LK
8LK
SFV Dan 8LK.png
Startup Active Recovery Hit
4 5 - -
Damage Stun Attack Block
30 70 M -
Terrible hitbox but can hit cross-up (has to be very precise to even hit)
FATonline.png
Jump MK
Jump MK
8MK
SFV Dan 8MK.png
Startup Active Recovery Hit
8 5 - -
Damage Stun Attack Block
60 100 M -
Cross-up
Shrinks (pulls up) the bottom hurtbox a little for the entire duration
Hitbox on his front leg cannot hit cross-up
Hitbox on his knee can only hit cross-up (cannot hit in front of Dan)
FATonline.png
Jump HK
Jump HK
8HK
SFV Dan 8HK.png
Startup Active Recovery Hit
10 4 - -
Damage Stun Attack Block
90 150 M -
Shrinks (pulls up) the bottom hurtbox a little on frames 9-26
FATonline.png

Command Normals

Saikyo Jawbreaker
Saikyo Jawbreaker
4HK
SFV Dan 4HK.png
Startup Active Recovery Hit
11 4 20 5
Damage Stun Attack Block
80 120 H 3
  • Crush Counter: Crumple, KD Adv, +120 V-Gauge.
  • Knockdown: 88 KD Adv, 56 Quick Rise Adv, 56 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 18
  • Cancel options: vt1 vt2
Cannot be canceled into V-Skill 2
Good frametrap / oki tool with 4 active frames that also Crush Counter crumples on counter-hit (see KDA values for the crumple)
Opponent stays grounded for 10 frames after a Crush Counter (stand HP links)
Extends the hurtbox quite a bit towards the air on frame 10 just before active frames start
Might be able to anti-air some vertical approaches (would not recommend)
FATonline.png
Saikyo Chop
Saikyo Chop
6HP
SFV Dan 6HP.png
Startup Active Recovery Hit
22 3 24 1
Damage Stun Attack Block
80 120 M -7
Overhead
Cannot be canceled into V-Skill 2
Has a lot of hurtbox extensions on frames 18-21 before active frames
FATonline.png

Throws

Saikyo Taikuzushi
Saikyo Taikuzushi
Throw
LPLK
SFV Dan LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 130 T -
  • Knockdown: 56 KD Adv, 7 Quick Rise Adv, 7 Back Rise Adv.
Builds 40% more EX meter (100 EX gauge) than forward throws usually do
What's up, what's up
FATonline.png
Saikyo Haraigoshi
Saikyo Haraigoshi
Back Throw
4LPLK
SFV Dan 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -
  • Knockdown: 62 KD Adv, 13 Quick Rise Adv, 13 Back Rise Adv.
Builds 20% more EX meter (120 EX gauge) than back throws usually do
Best throw animation
FATonline.png

Special Moves

LP Gadoken
LP Gadoken
236LP
SFV Dan 236LP.png
Startup Active Recovery Hit
14 10 29 2
Damage Stun Attack Block
50 80 H -2
  • Confirm windows:
    • Specials & CA: *18
    • Notes: *VS1 and CA only
  • Cancel options: vs1 su
1-hit Projectile
Projectile Speed: 0.01
Dan's extended arm is projectile invincible on frames 13-38
Barely travels out of Dan's palm
Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
The extremely slow speed of this projectile can help Dan extend some combos / blockstrings up close
Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
LP Gadoken (hold)
LP Gadoken (hold)
236LP (hold)
SFV Dan 236LP (hold).png
Startup Active Recovery Hit
32 30 27 10
Damage Stun Attack Block
80 100 H 4
  • Confirm windows:
    • Specials & CA: *18
    • Notes: *VS1 and Super only
  • Cancel options: vs1 su
1-hit Projectile
Projectile Speed: 0.02 (double the speed of regular LP Gadoken)
Dan's extended arm is projectile invincible on frames 32-54
Only travels about 20% screen length
Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
Juggle Limit / Increase / Start: 2 / 1 / 1
FATonline.png
MP Gadoken
MP Gadoken
236MP
SFV Dan 236MP.png
Startup Active Recovery Hit
14 9 29 1
Damage Stun Attack Block
50 80 H -2
  • Confirm windows:
    • Specials & CA: *18
    • Notes: *VS1 and Super only
  • Cancel options: vs1 su
1-hit Projectile
Projectile Speed: 0.045
Dan's extended arm is projectile invincible on frames 13-38
Only travels about 10% screen length
Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
MP Gadoken (hold)
MP Gadoken (hold)
236MP (hold)
SFV Dan 236MP (hold).png
Startup Active Recovery Hit
32 28 27 10
Damage Stun Attack Block
80 100 H 4
  • Confirm windows:
    • Specials & CA: *18
    • Notes: *VS1 and Super only
  • Cancel options: vs1 su
1-hit Projectile
Projectile Speed: 0.045
Dan's extended arm is projectile invincible on frames 32-54
Travels about 40% screen length
Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
Juggle Limit / Increase / Start: 2 / 1 / 1
FATonline.png
HP Gadoken
HP Gadoken
236HP
SFV Dan 236HP.png
Startup Active Recovery Hit
14 8 29 0
Damage Stun Attack Block
50 80 H -2
  • Confirm windows:
    • Specials & CA: *18
    • Notes: *VS1 and Super only
  • Cancel options: vs1 su
1-hit Projectile
Projectile Speed: 0.07
Dan's extended arm is projectile invincible on frames 13-38
Only travels about 20% screen length
Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
HP Gadoken (hold)
HP Gadoken (hold)
236HP (hold)
SFV Dan 236HP (hold).png
Startup Active Recovery Hit
32 26 27 10
Damage Stun Attack Block
80 100 H 4
  • Confirm windows:
    • Specials & CA: *18
    • Notes: *VS1 and Super only
  • Cancel options: vs1 su
1-hit Projectile
Projectile Speed: 0.07
Dan's extended arm is projectile invincible on frames 32-54
Travels about 55% screen length
Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
Juggle Limit / Increase / Start: 2 / 1 / 1
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EX Gadoken
EX Gadoken
236PP
SFV Dan 236PP.png
Startup Active Recovery Hit
16 10 28 5
Damage Stun Attack Block
70 100 H 2
  • Confirm windows:
    • Specials & CA: *18
    • Notes: *VS1 only
  • Cancel options: vs1
1-hit Projectile
Projectile Speed: 0.03
Dan's extended arm is projectile invincible on frames 16-34
Only travels about 20% screen length
Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
Juggle Limit / Increase / Start: 2 / 1 / 1
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LP Koryuken
LP Koryuken
623LP
SFV Dan 623LP.png
Startup Active Recovery Hit
4 8 24+15 KD
Damage Stun Attack Block
100(50) 120(80) H -29
  • Knockdown: 76 KD Adv, 17 Quick Rise Adv, 22 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *26/**13
    • Notes: *VS1 (air), **VS1 (ground) and CA
  • Cancel options: vs1 su
Throw invincible on frames 1-5
Airborne on frames 6-35
Only does 50 dmg / 80 stun on active frames 3-8
Dan is in a counter-hit state for the entire duration
Cancels into V-Skill 1 (ground or air) on Hit only
Active frames 1-2: Juggle Limit / Increase / Start: 5 / 70 / 5
Active frames 3-8: Juggle Limit / Increase / Start: 5 / 70 / 99
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MP Koryuken
MP Koryuken
623MP
SFV Dan 623MP.png
Startup Active Recovery Hit
5 8 26+15 KD
Damage Stun Attack Block
110 120 H -29
  • Knockdown: 76 KD Adv, 17 Quick Rise Adv, 22 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *28/**13
    • Notes: *VS1 (air), **VS1 (ground) and CA
  • Cancel options: vs1 su
Invincible to airborne strike attacks on frames 1-6
Airborne on frames 7-38
Only does 50 dmg / 80 stun on active frames 3-8
Dan is in a counter-hit state for the entire duration
Cancels into V-Skill 1 (ground or air) on Hit only
Active frames 1-2: Juggle Limit / Increase / Start: 5 / 70 / 5
Active frames 3-8: Juggle Limit / Increase / Start: 5 / 70 / 99
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HP Koryuken
HP Koryuken
623HP
SFV Dan 623HP.png
Startup Active Recovery Hit
6 8 30+15 KD
Damage Stun Attack Block
120 120 H -35
  • Knockdown: 72 KD Adv, 13 Quick Rise Adv, 18 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *29/**16
    • Notes: *VS1 (air), **VS1 (ground) and CA
  • Cancel options: vs1 su
Strike and Projectile invincible on frames 6-9 (usually this kind of invincibility starts on frame 3 for most shoto DPs)
Airborne on frames 8-43
Only does 50 dmg / 80 stun on active frames 3-8
Dan is in a counter-hit state for the entire duration
Cancels into V-Skill 1 (ground or air) on Hit only
Active frames 1-2: Juggle Limit / Increase / Start: 5 / 70 / 5
Active frames 3-8: Juggle Limit / Increase / Start: 5 / 70 / 99
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EX Koryuken
EX Koryuken
623PP
SFV Dan 623PP.png
Startup Active Recovery Hit
4 8 32+16 KD
Damage Stun Attack Block
140 150 H -37
  • Knockdown: 69 KD Adv, 10 Quick Rise Adv, 15 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *31
    • Notes: *VS1 (air) only
  • Cancel options: vs1
Fully invincible on frames 1-5
Airborne on frames 6-43
Only does 60 dmg / 100 stun on active frames 3-8
Dan is in a counter-hit state for the entire duration and takes 20% additional damage from the first hit (total of 144%)
Cancels into V-Skill 1 (air taunt) on Hit only
Active frames 1-2: Juggle Limit / Increase / Start: 10 / 70 / 70
Active frames 3-8: Juggle Limit / Increase / Start: 5 / 90 / 99
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LK Dankukyaku
LK Dankukyaku
214LK
SFV Dan 214LK.png
Startup Active Recovery Hit
19 9 7+7 -1(7)
Damage Stun Attack Block
50 80 H -5(3)
  • Cancel options: vs1
Airborne on frames 13-34
Bottom of the legs are projectile invincible on frames 13-27
Can corpse hop
Can be used to leap over fireballs / projectiles as well as evade various attacks
The hitbox starts pretty high up and doesn't hit average-size crouching opponents until the last active frame (+7 on Hit / +3 on Block) which can lead to some cool Saikyo style pressure
Since the hitbox doesn't reach average-size crouching opponents until frame 27, it means the opponent has quite some time to react with an anti-air / low profile to stop your pressure attempts
The frame advantage on crouchers can vary greatly depending on the matchup since some characters have larger crouching hurtboxes than others: Abigail / Birdie (-1/-5) > Zangief (+4/0) > G (+5/+1) > Gill / Sagat / Urien (+6/+2) > Rest of cast (+7/+3)
Only the first 2 active frames can cancel into V-Skill 1 (air taunt) on hit or block (cancel advantage: +1/-2 -> 0/-3)
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 10 / 1 / 1
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MK Dankukyaku
MK Dankukyaku
214MK
SFV Dan 214MK.png
Startup Active Recovery Hit
12 3(9)3 10+10 2
Damage Stun Attack Block
30*40 50*50 H -2
  • Cancel options: vs1
Airborne on frames 10-36
Can corpse hop
Both hits can be canceled into V-Skill 1 (air taunt) on hit or block
First hit V-Skill 1 cancel: +4 on Hit / -4 on Block
Second hit V-Skill 1 cancel: +2 on Hit / -2 on Block
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 10*11 / 1*1 / 1*1
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HK Dankukyaku
HK Dankukyaku
214HK
SFV Dan 214HK.png
Startup Active Recovery Hit
16 3(9)3(10)3 12+11 KD
Damage Stun Attack Block
20*30*40 (90) 20*50*50 (120) H -4
  • Knockdown: 87(92) KD Adv, 28(33) Quick Rise Adv, 33(38) Back Rise Adv.
  • Cancel options: vs1
Airborne on frames 12-55
Can corpse hop
All 3 hits can be canceled into V-Skill 1 (air taunt) on hit or block
First hit V-Skill 1 cancel: +4 on Hit / -4 on Block
Second hit V-Skill 1 cancel: +1 on Hit / -2 on Block
Third hit V-Skill 1 cancel: KD (~) / -2 on block
KDA shown in the parentheses refers to when this move is used after EX Danretsuken
KDA varies greatly when canceled into V-Skill 1 (air taunt) depending on if the taunt attack whiffs or not (that KDA is not listed here)
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 10*11*12 / 1*1*1 / 1*1*1
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EX Dankukyaku
EX Dankukyaku
214KK
SFV Dan 214KK.png
Startup Active Recovery Hit
10 6 12+6 KD
Damage Stun Attack Block
40*20x2*60 (140) 150 H -2
  • Knockdown: 89 KD Adv, 30 Quick Rise Adv, 35 Back Rise Adv.
  • Cancel options: vs1
Airborne on frames 7-27
Can corpse hop
Last hit can be canceled into V-Skill 1 (air taunt) on hit only
+4 KDA if the V-Skill 1 cancel hits (corner only)
-12 KDA if the V-Skill 1 cancel whiffs
Active / Recovery / Total frames shown refers to the version that plays out on block or whiff (continues into extra hits on hit only)
Juggle Limit / Increase / Start: 10 / 1*1*1*1 / 1
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LP Danretsuken
LP Danretsuken
214LP
SFV Dan 214LP.png
Startup Active Recovery Hit
10 2(4)2(5)2 27 KD
Damage Stun Attack Block
20*30x2 (80) 0*30*50 (80) H -10
  • Knockdown: 78 KD Adv, 19 Quick Rise Adv, 24 Back Rise Adv.
  • Cancel options: vs1 su
Cancelable into V-Skill 1 rolls on HIT only
KDA when canceled into V-Skill 1 forward roll: +62/3/8
KDA when canceled into V-Skill 1 backwards roll: +56/-3/+2
Becomes fully invincible for the rest of the duration if the first punch hits the opponent
Does not increase the juggle count at all on an already juggling opponent
Juggle Limit / Increase / Start: 8*8*8 / 0 / 1 (99 Juggle Limit if the first hit lands)
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MP Danretsuken
MP Danretsuken
214MP
Startup Active Recovery Hit
14 2(4)2(5)2 27 KD
Damage Stun Attack Block
20x3*30 (90) 0*30x2*40 (100) H -10
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
  • Cancel options: vs1 su
Active / Recovery / Total frames shown refers to the version that plays out on block or whiff (continues into extra hits on hit only)
Cancelable into V-Skill 1 rolls on HIT only
KDA when canceled into V-Skill 1 forward roll: +62/3/8
KDA when canceled into V-Skill 1 backwards roll: +56/-3/+2
Only gets the full animation if the first hit lands (and gains full invincibility for the rest of the duration)
Does not increase the juggle count at all on an already juggling opponent IF the first hit whiffs
Juggle Limit / Increase / Start: 0*8*8 / 0 / 1 (99 Juggle Limit if the first hit lands)
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HP Danretsuken
HP Danretsuken
214HP
Startup Active Recovery Hit
18 2(4)2(5)2 27 KD
Damage Stun Attack Block
20x3*40 (100) 0*20x2*80 (120) H -10
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
  • Cancel options: vs1 su
Active / Recovery / Total frames shown refers to the version that plays out on block or whiff (continues into extra hits on hit only)
Cancelable into V-Skill 1 rolls on HIT only
KDA when canceled into V-Skill 1 forward roll: +67/8/13
KDA when canceled into V-Skill 1 backwards roll: +61/2/7
Only gets the full animation if the first hit lands (and gains full invincibility for the rest of the duration)
Does not increase the juggle count at all on an already juggling opponent IF the first hit whiffs
Juggle Limit / Increase / Start: 0*8*8 / 0*0*0 / 1 (99 Juggle Limit if the first hit lands)
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EX Danretsuken
EX Danretsuken
214PP
SFV Dan 214PP.png
Startup Active Recovery Hit
12 2(4)2(6)2 27 KD
Damage Stun Attack Block
20*5x5*35 (80) 0*10x5*100 (150) H -10
  • Knockdown: 98(86) KD Adv, 49(37) Quick Rise Adv, 54(42) Back Rise Adv.
  • Cancel options: vs1
Launches the opponent high into the air in a limited juggle state
Active / Recovery / Total frames shown refers to the version that plays out on block or whiff (continues into extra hits on hit only)
Cancelable into V-Skill 1 rolls on HIT only
KDA when canceled into V-Skill 1 forward roll: +86/37/42
KDA when canceled into V-Skill 1 backwards roll: +56/7/12
Only gets the full animation if the first hit lands (and gains full invincibility for the rest of the duration)
Does not increase the juggle count at all on an already juggling opponent IF the first hit whiffs
Juggle Limit / Increase / Start: 0*8*8 / 0*0*0 / 1 (99 Juggle Limit if the first hit lands)
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Critical Art

Hisshou Buraiken
Hisshou Buraiken
236236P
Startup Active Recovery Hit
6(2) 5 47 KD
Damage Stun Attack Block
20*10x11*30*180 (340) 0 H -30
  • Knockdown: 14 KD Adv, 14 Quick Rise Adv, 14 Back Rise Adv.
Fully invincible on frames 1-10
Hard Knockdown (+14 KDA)
2F start-up when canceled into from Koryuken (DP)
Has decent horizontal range
Juggle Limit: 99
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Super Taunt
Super Taunt
236236PPPKKK
Startup Active Recovery Hit
- - 822 -
Damage Stun Attack Block
- - - -
The final two taunts (Dan has a golden glow during them) after the jump builds 900 V-Gauge (3-bars) and 900 EX-Gauge (full super) for both Dan and the opponent
Dan takes 200% damage after first gold taunt
Dan takes 500% damage after second gold taunt (final taunt)
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Taunts

Taunt
Taunt
5PPPKKK
SFV Dan 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
Dan has several taunts with various inputs such as: PPP+KKK / f+PPP+KKK / down-down+LKMK / down-down+MKHK / down-down+LKHK / teabag spam
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V-System

V-Skill 1

Saikyo-Style Burairuten No Kamae I
Saikyo-Style Burairuten No Kamae I
MPMK (VS1) fwd
SFV Dan MPMK (VS1) fwd.png
Startup Active Recovery Hit
27(25) 5 18 2
Damage Stun Attack Block
10 10 H -2
  • Confirm windows:
    • V-Trigger: 13
  • Cancel options: vt1 vt2
Cancealble into from Gadoken (Fireball) / Koryuken (DP) / Danretsuken (Rush Punches) including the V-Trigger 2 versions of said moves
Builds 30 V-Gauge (1/10th bar) for Dan and 20 V-Gauge (1/15th bar) for the opponent on frame 25 (just before active frames)
Builds an extra 30/15 V-Gauge on Hit/Block for Dan
2F faster start-up (25F) if canceled into from EX Danretsuken (QCB+PP)
Dan is in a crouching and counter-hit state for the entire duration
Hurtbox on Dan's arm appears on frames 25-26 just before active frames begin
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 99 / 1 / 1
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Saikyo-Style Burairuten No Kamae II
Saikyo-Style Burairuten No Kamae II
4MPMK (VS1) back
SFV Dan 4MPMK (VS1) back.png
Startup Active Recovery Hit
- - 55 -
Damage Stun Attack Block
- - - -
Cancealble into from Gadoken (Fireball) / Koryuken (DP) / Danretsuken (Rush Punches) including the V-Trigger 2 versions of said moves
Has no actual hit built into it like Dan's forward roll V-Skill 1 taunt
Builds 30 V-Gauge (1/10th bar) for Dan and 20 V-Gauge (1/15th of a bar) for the opponent on frame 25 (just before active frames)
Dan is in a crouching and counter-hit state for the entire duration
Could be useful to build spacing between you and the opponent after a Fireball blockstring (or if you just want to piss the opponent off)
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Saikyo-Style Burairuten No Kamae III
Saikyo-Style Burairuten No Kamae III
MPMK (VS1) air
SFV Dan MPMK (VS1) air.png
Startup Active Recovery Hit
11 4 8(7) -
Damage Stun Attack Block
10 10 H -
Cancealble into from jump MP / Dankukyaku (Tatsu) / Koryuken (DP) including the V-Trigger 2 versions of Koryuken
1F less landing recovery (7F) if canceled into
Hitstun / Blockstun varies depending on which hit you cancel into from Dankukyaku (Tatsu)
Dan jumps extra high and floats down slower if this taunt is input during the first 3 frames of a jump
Builds 20 V-Gauge (1/15th bar) for both Dan and the opponent when active frames start (frame 11)
Builds an extra 30/15 V-Gauge on Hit/Block for Dan
Dan is susceptible to special counter-hits until he lands by any medium / heavy / command normal, this special counter-hit state puts Dan into a free juggle state
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 99 / 1 / 1
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V-Skill 2

Saikyo-Style Otokoboe
Saikyo-Style Otokoboe
MPMK (VS2)
SFV Dan MPMK (VS2).png
Startup Active Recovery Hit
14 2 25(34) -2
Damage Stun Attack Block
30 50 H -6
  • Cancel options: vt1 vt2
Cancelable into from Dan's grounded normals (except: crouch HK / b+HK / f+HP)
If Dan cancels into VS2 then he can immediately cancel that VS2 start-up into all normals (except b+HK and f+HP) and all specials on start-up frames 2-5 (4F cancel window)
The normal Dan cancels into from V-Skill 2 cannot be canceled into V-Skill 2 again
Dan cannot cancel from VS2's start-up unless he first cancels into VS2 from his normals
The normal Dan cancels into from VS2 deals half damage and stun
Builds 40 V-Gauge (~1/8th bar) for Dan and 20 V-Gauge (1/15th bar) for the opponent on frame 1 of start-up
Builds an extra 40/20 V-Gauge on Hit/Block for Dan
Dan is in a counter-hit state for the entire duration
Has a stand version (bit further range) and a crouch version (smaller hurtbox) but the difference between them is mostly irrelevant
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 10 / 1 / 1
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V-Trigger 1

Haoh Gadoken
Haoh Gadoken
HPHK (VT1)
SFV Dan HPHK (VT1).png
Startup Active Recovery Hit
13 50 69 KD
Damage Stun Attack Block
100 150 H 2
  • Knockdown: 120 KD Adv, 61 Quick Rise Adv, 66 Back Rise Adv.
1 bar V-Trigger
Throws a 6-hit projectile that travels half screen length
Can be held in to release a more powerful version that causes a wall bounce on hit and breaks guard (see the hold version of this move
Release can be fully invincible for the first 7 frames but ONLY if you release after the 60f screen freeze from frames 61-77 (effectively 18 frame window)
Juggle Limit / Increase / Start: 15 / 1x6 / 1
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Haoh Gadoken (hold)
Haoh Gadoken (hold)
HPHK (VT1) Hold
SFV Dan HPHK (VT1) Hold.png
Startup Active Recovery Hit
94 - 62 KD
Damage Stun Attack Block
220 150 H 47(GB)
  • Knockdown: 120(132) KD Adv, 69(81) Quick Rise Adv, 69(81) Back Rise Adv.
1 bar V-Trigger
Throws a 10-hit projectile that travels full screen length
Causes a wall bounce into a limited juggle state on hit (with very variable KDA)
KDA shown with the parentheses format; x(y) - refers to worst(x) to best(y) knockdown advantage possible depending on how close (x) or far (y) from the wall the opponent is when the projectile hits them
Causes a guard break on block (+47 guard break advantage)
Juggle Limit / Increase / Start: 15 / 1x10 / 1
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V-Trigger 2

Tenchi Saikyo No Kata
Tenchi Saikyo No Kata
HPHK (VT2)
SFV Dan HPHK (VT2).png
Startup Active Recovery Hit
1 - 4 -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration of 3000 frames (50 seconds)
Enhances your Gadoken (Fireball) and Koryuken (DP)
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Haten Gadoken
Haten Gadoken
236P
SFV Dan 236P.png
Startup Active Recovery Hit
16 10 28 5
Damage Stun Attack Block
70 100 H 2
  • Confirm windows:
    • Specials & CA: *18
    • Notes: *VS1 only
  • Cancel options: vs1
1-hit projectile
Projectile Speed: 0.03
Dan's extended arm is projectile invincible on frames 17-39
Only travels about 20% screen length
Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
Juggle Limit / Increase / Start: 2 / 1 / 1
Spends 1000 V-Meter (33% of meter)
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Haten Gadoken (Just Frame)
Haten Gadoken (Just Frame)
236P
SFV Dan 236P.png
Startup Active Recovery Hit
16 30 28 KD
Damage Stun Attack Block
20x4 (80) 150 H 4
  • Knockdown: 128 KD Adv, 69 Quick Rise Adv, 74 Back Rise Adv.
  • Cancel options: vs1 su
Requires a pseudo just frame input where the punch button is pressed within a 4F window of the final directional input
4-hit projectile
Projectile Speed: 0.03
Dan's extended arm is projectile invincible on frames 17-39
Travels about 50% screen length
Cancelable into V-Skill 1 rolls on Hit / Block / Whiff
Juggle Limit / Increase / Start: 2*2*2*2 / 0*0*0*3 / 1*1*1*3
Spends 1000 V-Meter (33% of meter)
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Goh Koryuken
Goh Koryuken
623P
SFV Dan 623P.png
Startup Active Recovery Hit
4 8 29+13 KD
Damage Stun Attack Block
140(60) 150(100) H -32?
  • Knockdown: 75 KD Adv, 16 Quick Rise Adv, 21 Back Rise Adv.
  • Cancel options: vs1
Fully invincible on frames 1-5
Airborne on frames 6-40
Only does 60 dmg / 100 stun on active frames 3-8
Dan is in a counter-hit state for the entire duration and takes 20% additional damage from the first hit (total of 144%)
Cancels into V-Skill 1 (air taunt) on Hit only
Active frames 1-2: Juggle Limit / Increase / Start: 10 / 0 / 70
Active frames 3-8: Juggle Limit / Increase / Start: 10 / 90 / 99
Spends 1000 V-Meter (33% of meter)
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Goh Koryuken (Just Frame)
Goh Koryuken (Just Frame)
623P
SFV Dan 623P.png
Startup Active Recovery Hit
3 3*9(27)2x6 35+13 KD
Damage Stun Attack Block
160 200 H -39?
  • Knockdown: 84 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
  • Cancel options: vs1 su
Requires a pseudo just frame input where the punch button is pressed within a 4F window of the final directional input
Fully invincible on frames 1-15
Airborne on frames 6-28 and again on frames 44-92
Dan is in a counter-hit state for the entire duration and takes 20% additional damage from the first hit (total of 144%)
Only cancels into Super on the 4th hit
Cancels into V-Skill 1 (air taunt) on Hit only (+2 extra KDA on the V-Skill 1 cancel)
Juggle Limit / Increase / Start: 15 / 1 / 1
Spends 1000 V-Meter (33% of meter)
Dan's only 3F move!
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V-Shift

V-Shift
V-Shift
5MKHP
SFV Dan 5MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.20 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
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V-Shift Break

Saikyo Donukigeri
Saikyo Donukigeri
5MKHP
SFV Dan 5MKHP break.png
Startup Active Recovery Hit
? 3 23? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 73 KD Adv, 14 Quick Rise Adv, 19 Back Rise Adv.
Fully invincible during startup and active frames
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V-Reversal

Saiky-Style Kaihi Jutsu
Saiky-Style Kaihi Jutsu
6PPP
SFV Dan 6PPP.png
Startup Active Recovery Hit
- - 45 -
Damage Stun Attack Block
- - - -
Strike and Projectile invincible on frames 1-40
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SFV Navigation

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