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Line 37: | Line 37: | ||
|recovery=<nowiki>5</nowiki> | |recovery=<nowiki>5</nowiki> | ||
|hit=<nowiki>4</nowiki> | |hit=<nowiki>4</nowiki> | ||
|block=<nowiki>3</nowiki> | |block=<nowiki>3</nowiki> | ||
|damage=<nowiki>30</nowiki> | |damage=<nowiki>30</nowiki> | ||
|stun=<nowiki>50</nowiki> | |stun=<nowiki>50</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Chains into stand LP / crouch LP / crouch LK | |||
:Bit less range than crouch LP but slightly better on block | |||
:Good tick throw option | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20LP}} | ||
}} | }} | ||
Line 64: | Line 61: | ||
|recovery=<nowiki>13</nowiki> | |recovery=<nowiki>13</nowiki> | ||
|hit=<nowiki>6</nowiki> | |hit=<nowiki>6</nowiki> | ||
|block=<nowiki>3</nowiki> | |block=<nowiki>3</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki>80</nowiki> | |stun=<nowiki>80</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | ||
| | |hcWinSpCa=<nowiki>15</nowiki> | ||
|description= | |description= | ||
:Main combo / frametrap starter | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20MP}} | ||
}} | }} | ||
Line 89: | Line 84: | ||
|recovery=<nowiki>20</nowiki> | |recovery=<nowiki>20</nowiki> | ||
|hit=<nowiki>4</nowiki> | |hit=<nowiki>4</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>70</nowiki> | |damage=<nowiki>70</nowiki> | ||
|stun=<nowiki>120</nowiki> | |stun=<nowiki>120</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs2 vt1 vt2</nowiki> | |cancel=<nowiki>vs2 vt1 vt2</nowiki> | ||
| | |ccst=<nowiki>Stagger</nowiki> | ||
|ccadv=<nowiki>9</nowiki> | |||
|ccvg=<nowiki>+100</nowiki> | |||
|hcWinSpCa=<nowiki>17</nowiki> | |||
|hcWinVt=<nowiki>17/*20</nowiki> | |||
|hcWinNotes=<nowiki>*VS2 only, *VT2 activation</nowiki> | |||
|description= | |description= | ||
:Causes a Crush Counter stagger effect on counter-hit for +9 advantage (+19 if canceled into V-Skill 2) | |||
:Hurtboxes extend a little bit forward before on frames 7-9 before active frames | |||
:V-Skill 2 cancel execute on the second active frame (which means meaty V-Skill 2 cancels are more advantageous) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20HP}} | ||
}} | }} | ||
Line 117: | Line 114: | ||
|recovery=<nowiki>9</nowiki> | |recovery=<nowiki>9</nowiki> | ||
|hit=<nowiki>1</nowiki> | |hit=<nowiki>1</nowiki> | ||
|block=<nowiki>0</nowiki> | |block=<nowiki>0</nowiki> | ||
|damage=<nowiki>30</nowiki> | |damage=<nowiki>30</nowiki> | ||
|stun=<nowiki>50</nowiki> | |stun=<nowiki>50</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20LK}} | ||
Line 141: | Line 135: | ||
|recovery=<nowiki>16(18)</nowiki> | |recovery=<nowiki>16(18)</nowiki> | ||
|hit=<nowiki>1</nowiki> | |hit=<nowiki>1</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki>80</nowiki> | |stun=<nowiki>80</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs2 vt1 vt2</nowiki> | |cancel=<nowiki>vs2 vt1 vt2</nowiki> | ||
| | |hcWinSpCa=<nowiki>*15</nowiki> | ||
|hcWinVt=<nowiki>15</nowiki> | |||
|hcWinNotes=<nowiki>*VS2 only</nowiki> | |||
|description= | |description= | ||
:+2 extra recovery frames on whiff (18F) | |||
:Dan's lower leg hurtboxes shrink a little bit on frames 7-15 as he lifts his leg for the attack (might help kicking over some low attacks) | |||
:Decent horizontal anti-air | |||
:V-Skill 2 cancel execute on the last active frame (which means meaty V-Skill 2 cancels are more advantageous) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20MK}} | ||
}} | }} | ||
Line 170: | Line 163: | ||
|recovery=<nowiki>22(32)</nowiki> | |recovery=<nowiki>22(32)</nowiki> | ||
|hit=<nowiki>2</nowiki> | |hit=<nowiki>2</nowiki> | ||
|block=<nowiki>-4</nowiki> | |block=<nowiki>-4</nowiki> | ||
|damage=<nowiki>90</nowiki> | |damage=<nowiki>90</nowiki> | ||
|stun=<nowiki>120</nowiki> | |stun=<nowiki>120</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs2 vt1 vt2</nowiki> | |cancel=<nowiki>vs2 vt1 vt2</nowiki> | ||
| | |hcWinSpCa=<nowiki>*19</nowiki> | ||
|hcWinVt=<nowiki>17/**19</nowiki> | |||
|hcWinNotes=<nowiki>*VS2 only, *VT2 activation</nowiki> | |||
|description= | |description= | ||
:Really bad when whiffed with +10 extra recovery frames (32) | |||
:Hurtboxes extend on frames 11-12 before active frames | |||
:V-Skill 2 cancel executes after the active frame (which means meaty V-Skill 2 cancels are more advantageous) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Stand%20HK}} | ||
}} | }} | ||
Line 198: | Line 190: | ||
|recovery=<nowiki>6</nowiki> | |recovery=<nowiki>6</nowiki> | ||
|hit=<nowiki>4</nowiki> | |hit=<nowiki>4</nowiki> | ||
|block=<nowiki>2</nowiki> | |block=<nowiki>2</nowiki> | ||
|damage=<nowiki>30</nowiki> | |damage=<nowiki>30</nowiki> | ||
|stun=<nowiki>50</nowiki> | |stun=<nowiki>50</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Chains into stand LP / crouch LP / crouch LK | |||
:Bit further range than stand LP but slightly worse on block | |||
:Good tick throw option | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20LP}} | ||
}} | }} | ||
Line 225: | Line 214: | ||
|recovery=<nowiki>11(13)</nowiki> | |recovery=<nowiki>11(13)</nowiki> | ||
|hit=<nowiki>5</nowiki> | |hit=<nowiki>5</nowiki> | ||
|block=<nowiki>1</nowiki> | |block=<nowiki>1</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki>80</nowiki> | |stun=<nowiki>80</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | ||
| | |hcWinSpCa=<nowiki>14</nowiki> | ||
|hcWinVt=<nowiki>14</nowiki> | |||
|description= | |description= | ||
:+2 extra recovery frames on whiff (13F) | |||
:Reaches slightly further than crouch MK | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20MP}} | ||
}} | }} | ||
Line 251: | Line 239: | ||
|recovery=<nowiki>21</nowiki> | |recovery=<nowiki>21</nowiki> | ||
|hit=<nowiki>3</nowiki> | |hit=<nowiki>3</nowiki> | ||
|block=<nowiki>-4</nowiki> | |block=<nowiki>-4</nowiki> | ||
|damage=<nowiki>80</nowiki> | |damage=<nowiki>80</nowiki> | ||
|stun=<nowiki>120</nowiki> | |stun=<nowiki>120</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | ||
| | |hcWinSpCa=<nowiki>16</nowiki> | ||
|hcWinVt=<nowiki>16</nowiki> | |||
|description= | |description= | ||
:Only cancelable on the first 2 active frames | |||
:Decent vertical anti-air on last 3 active frames (10-12) | |||
:Can hit cross-up (behind Dan) but might prove difficult due to the hitbox / angle | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20HP}} | ||
}} | }} | ||
Line 278: | Line 265: | ||
|recovery=<nowiki>7</nowiki> | |recovery=<nowiki>7</nowiki> | ||
|hit=<nowiki>3</nowiki> | |hit=<nowiki>3</nowiki> | ||
|block=<nowiki>1</nowiki> | |block=<nowiki>1</nowiki> | ||
|damage=<nowiki>20</nowiki> | |damage=<nowiki>20</nowiki> | ||
|stun=<nowiki>50</nowiki> | |stun=<nowiki>50</nowiki> | ||
|attack=<nowiki>L</nowiki> | |attack=<nowiki>L</nowiki> | ||
|cancel=<nowiki>ch vs2 vt1 vt2</nowiki> | |cancel=<nowiki>ch vs2 vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Chains into stand LP / crouch LP / crouch LK | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20LK}} | ||
}} | }} | ||
Line 303: | Line 287: | ||
|recovery=<nowiki>14</nowiki> | |recovery=<nowiki>14</nowiki> | ||
|hit=<nowiki>1</nowiki> | |hit=<nowiki>1</nowiki> | ||
|block=<nowiki>-1</nowiki> | |block=<nowiki>-1</nowiki> | ||
|damage=<nowiki>50</nowiki> | |damage=<nowiki>50</nowiki> | ||
|stun=<nowiki>80</nowiki> | |stun=<nowiki>80</nowiki> | ||
|attack=<nowiki>L</nowiki> | |attack=<nowiki>L</nowiki> | ||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | ||
| | |hcWinSpCa=<nowiki>15</nowiki> | ||
|hcWinVt=<nowiki>15</nowiki> | |||
|description= | |description= | ||
:Hurtboxes extend quite a lot before on frames 5-6 before active frames | |||
:Less range than crouch MP | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20MK}} | ||
}} | }} | ||
Line 329: | Line 312: | ||
|recovery=<nowiki>22</nowiki> | |recovery=<nowiki>22</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-12</nowiki> | |block=<nowiki>-12</nowiki> | ||
|damage=<nowiki>90</nowiki> | |damage=<nowiki>90</nowiki> | ||
|stun=<nowiki>120</nowiki> | |stun=<nowiki>120</nowiki> | ||
|attack=<nowiki>L</nowiki> | |attack=<nowiki>L</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
| | |ccst=<nowiki>Hard Knockdown</nowiki> | ||
|ccadv=<nowiki>KD</nowiki> | |||
|ccvg=<nowiki>+120</nowiki> | |||
|kd=<nowiki>69</nowiki> | |||
|kdr=<nowiki>20</nowiki> | |||
|kdrb=<nowiki>25</nowiki> | |||
|hcWinVt=<nowiki>16</nowiki> | |||
|description= | |description= | ||
:Cannot be canceled into V-Skill 2 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Crouch%20HK}} | ||
}} | }} | ||
Line 352: | Line 339: | ||
|startup=<nowiki>4</nowiki> | |startup=<nowiki>4</nowiki> | ||
|active=<nowiki>5</nowiki> | |active=<nowiki>5</nowiki> | ||
|damage=<nowiki>30</nowiki> | |damage=<nowiki>30</nowiki> | ||
|stun=<nowiki>70</nowiki> | |stun=<nowiki>70</nowiki> | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Decent air-to-air (but jump MP is preferable) | |||
:BUG (22/02/2021): Dan's only airborne for the first 25 frames of his jump LP (can be hit grounded during his descent if he perform jump LP asap) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20LP}} | ||
}} | }} | ||
Line 378: | Line 358: | ||
|startup=<nowiki>6</nowiki> | |startup=<nowiki>6</nowiki> | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
| | |hcWinSpCa=<nowiki>19</nowiki> | ||
|description= | |description= | ||
:Cancels into V-Skill 1 | |||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 1 / 1 / 2 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20MP}} | ||
}} | }} | ||
Line 405: | Line 379: | ||
|startup=<nowiki>8</nowiki> | |startup=<nowiki>8</nowiki> | ||
|active=<nowiki>5</nowiki> | |active=<nowiki>5</nowiki> | ||
|damage=<nowiki>90</nowiki> | |damage=<nowiki>90</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Shrinks (pulls up) the bottom hurtbox a little for the entire duration | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20HP}} | ||
}} | }} | ||
Line 430: | Line 397: | ||
|startup=<nowiki>4</nowiki> | |startup=<nowiki>4</nowiki> | ||
|active=<nowiki>5</nowiki> | |active=<nowiki>5</nowiki> | ||
|damage=<nowiki>30</nowiki> | |damage=<nowiki>30</nowiki> | ||
|stun=<nowiki>70</nowiki> | |stun=<nowiki>70</nowiki> | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Terrible hitbox but can hit cross-up (has to be very precise to even hit) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20LK}} | ||
}} | }} | ||
Line 455: | Line 415: | ||
|startup=<nowiki>8</nowiki> | |startup=<nowiki>8</nowiki> | ||
|active=<nowiki>5</nowiki> | |active=<nowiki>5</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Cross-up | |||
:Shrinks (pulls up) the bottom hurtbox a little for the entire duration | |||
:Hitbox on his front leg cannot hit cross-up | |||
:Hitbox on his knee can only hit cross-up (cannot hit in front of Dan) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20MK}} | ||
}} | }} | ||
Line 483: | Line 436: | ||
|startup=<nowiki>10</nowiki> | |startup=<nowiki>10</nowiki> | ||
|active=<nowiki>4</nowiki> | |active=<nowiki>4</nowiki> | ||
|damage=<nowiki>90</nowiki> | |damage=<nowiki>90</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Shrinks (pulls up) the bottom hurtbox a little on frames 9-26 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Jump%20HK}} | ||
}} | }} | ||
Line 512: | Line 458: | ||
|recovery=<nowiki>20</nowiki> | |recovery=<nowiki>20</nowiki> | ||
|hit=<nowiki>5</nowiki> | |hit=<nowiki>5</nowiki> | ||
|block=<nowiki>3</nowiki> | |block=<nowiki>3</nowiki> | ||
|damage=<nowiki>80</nowiki> | |damage=<nowiki>80</nowiki> | ||
|stun=<nowiki>120</nowiki> | |stun=<nowiki>120</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
| | |ccst=<nowiki>Crumple</nowiki> | ||
|ccadv=<nowiki>KD</nowiki> | |||
|ccvg=<nowiki>+120</nowiki> | |||
|kd=<nowiki>88</nowiki> | |||
|kdr=<nowiki>56</nowiki> | |||
|kdrb=<nowiki>56</nowiki> | |||
|hcWinVt=<nowiki>18</nowiki> | |||
|description= | |description= | ||
:Cannot be canceled into V-Skill 2 | |||
:Good frametrap / oki tool with 4 active frames that also Crush Counter crumples on counter-hit (see KDA values for the crumple) | |||
:Opponent stays grounded for 10 frames after a Crush Counter (stand HP links) | |||
:Extends the hurtbox quite a bit towards the air on frame 10 just before active frames start | |||
:Might be able to anti-air some vertical approaches (would not recommend) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo%20Jawbreaker}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo%20Jawbreaker}} | ||
}} | }} | ||
Line 541: | Line 491: | ||
|recovery=<nowiki>24</nowiki> | |recovery=<nowiki>24</nowiki> | ||
|hit=<nowiki>1</nowiki> | |hit=<nowiki>1</nowiki> | ||
|block=<nowiki>-7</nowiki> | |block=<nowiki>-7</nowiki> | ||
|damage=<nowiki>80</nowiki> | |damage=<nowiki>80</nowiki> | ||
|stun=<nowiki>120</nowiki> | |stun=<nowiki>120</nowiki> | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Overhead | |||
:Cannot be canceled into V-Skill 2 | |||
:Has a lot of hurtbox extensions on frames 18-21 before active frames | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo%20Jawbreaker}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo%20Jawbreaker}} | ||
}} | }} | ||
Line 571: | Line 517: | ||
|recovery=<nowiki>17</nowiki> | |recovery=<nowiki>17</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|damage=<nowiki>120</nowiki> | |damage=<nowiki>120</nowiki> | ||
|stun=<nowiki>130</nowiki> | |stun=<nowiki>130</nowiki> | ||
|attack=<nowiki>T</nowiki> | |attack=<nowiki>T</nowiki> | ||
| | |kd=<nowiki>56</nowiki> | ||
| | |kdr=<nowiki>7</nowiki> | ||
|kdrb=<nowiki>7</nowiki> | |||
|description= | |description= | ||
:Builds 40% more EX meter (100 EX gauge) than forward throws usually do | |||
:What's up, what's up | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo%20Taikuzushi}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo%20Taikuzushi}} | ||
}} | }} | ||
Line 598: | Line 542: | ||
|recovery=<nowiki>17</nowiki> | |recovery=<nowiki>17</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|damage=<nowiki>130</nowiki> | |damage=<nowiki>130</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>T</nowiki> | |attack=<nowiki>T</nowiki> | ||
| | |kd=<nowiki>62</nowiki> | ||
| | |kdr=<nowiki>13</nowiki> | ||
|kdrb=<nowiki>13</nowiki> | |||
|description= | |description= | ||
:Builds 20% more EX meter (120 EX gauge) than back throws usually do | |||
:Best throw animation | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo%20Haraigoshi}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo%20Haraigoshi}} | ||
}} | }} | ||
Line 626: | Line 568: | ||
|recovery=<nowiki>29</nowiki> | |recovery=<nowiki>29</nowiki> | ||
|hit=<nowiki>2</nowiki> | |hit=<nowiki>2</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>50</nowiki> | |damage=<nowiki>50</nowiki> | ||
|stun=<nowiki>80</nowiki> | |stun=<nowiki>80</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1 su</nowiki> | |cancel=<nowiki>vs1 su</nowiki> | ||
| | |hcWinSpCa=<nowiki>*18</nowiki> | ||
|hcWinNotes=<nowiki>*VS1 and CA only</nowiki> | |||
|description= | |description= | ||
:1-hit Projectile | |||
:Projectile Speed: 0.01 | |||
:Dan's extended arm is projectile invincible on frames 13-38 | |||
:Barely travels out of Dan's palm | |||
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff | |||
:The extremely slow speed of this projectile can help Dan extend some combos / blockstrings up close | |||
:Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LP%20Gadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LP%20Gadoken}} | ||
}} | }} | ||
Line 658: | Line 598: | ||
|recovery=<nowiki>27</nowiki> | |recovery=<nowiki>27</nowiki> | ||
|hit=<nowiki>10</nowiki> | |hit=<nowiki>10</nowiki> | ||
|block=<nowiki>4</nowiki> | |block=<nowiki>4</nowiki> | ||
|damage=<nowiki>80</nowiki> | |damage=<nowiki>80</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1 su</nowiki> | |cancel=<nowiki>vs1 su</nowiki> | ||
| | |hcWinSpCa=<nowiki>*18</nowiki> | ||
|hcWinNotes=<nowiki>*VS1 and Super only</nowiki> | |||
|description= | |description= | ||
:1-hit Projectile | |||
:Projectile Speed: 0.02 (double the speed of regular LP Gadoken) | |||
:Dan's extended arm is projectile invincible on frames 32-54 | |||
:Only travels about 20% screen length | |||
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LP%20Gadoken%20(hold)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LP%20Gadoken%20(hold)}} | ||
}} | }} | ||
Line 689: | Line 627: | ||
|recovery=<nowiki>29</nowiki> | |recovery=<nowiki>29</nowiki> | ||
|hit=<nowiki>1</nowiki> | |hit=<nowiki>1</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>50</nowiki> | |damage=<nowiki>50</nowiki> | ||
|stun=<nowiki>80</nowiki> | |stun=<nowiki>80</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1 su</nowiki> | |cancel=<nowiki>vs1 su</nowiki> | ||
| | |hcWinSpCa=<nowiki>*18</nowiki> | ||
|hcWinNotes=<nowiki>*VS1 and Super only</nowiki> | |||
|description= | |description= | ||
:1-hit Projectile | |||
:Projectile Speed: 0.045 | |||
:Dan's extended arm is projectile invincible on frames 13-38 | |||
:Only travels about 10% screen length | |||
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff | |||
:Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MP%20Gadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MP%20Gadoken}} | ||
}} | }} | ||
Line 720: | Line 656: | ||
|recovery=<nowiki>27</nowiki> | |recovery=<nowiki>27</nowiki> | ||
|hit=<nowiki>10</nowiki> | |hit=<nowiki>10</nowiki> | ||
|block=<nowiki>4</nowiki> | |block=<nowiki>4</nowiki> | ||
|damage=<nowiki>80</nowiki> | |damage=<nowiki>80</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1 su</nowiki> | |cancel=<nowiki>vs1 su</nowiki> | ||
| | |hcWinSpCa=<nowiki>*18</nowiki> | ||
|hcWinNotes=<nowiki>*VS1 and Super only</nowiki> | |||
|description= | |description= | ||
:1-hit Projectile | |||
:Projectile Speed: 0.045 | |||
:Dan's extended arm is projectile invincible on frames 32-54 | |||
:Travels about 40% screen length | |||
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MP%20Gadoken%20(hold)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MP%20Gadoken%20(hold)}} | ||
}} | }} | ||
Line 751: | Line 685: | ||
|recovery=<nowiki>29</nowiki> | |recovery=<nowiki>29</nowiki> | ||
|hit=<nowiki>0</nowiki> | |hit=<nowiki>0</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>50</nowiki> | |damage=<nowiki>50</nowiki> | ||
|stun=<nowiki>80</nowiki> | |stun=<nowiki>80</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1 su</nowiki> | |cancel=<nowiki>vs1 su</nowiki> | ||
| | |hcWinSpCa=<nowiki>*18</nowiki> | ||
|hcWinNotes=<nowiki>*VS1 and Super only</nowiki> | |||
|description= | |description= | ||
:1-hit Projectile | |||
:Projectile Speed: 0.07 | |||
:Dan's extended arm is projectile invincible on frames 13-38 | |||
:Only travels about 20% screen length | |||
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff | |||
:Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HP%20Gadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HP%20Gadoken}} | ||
}} | }} | ||
Line 782: | Line 714: | ||
|recovery=<nowiki>27</nowiki> | |recovery=<nowiki>27</nowiki> | ||
|hit=<nowiki>10</nowiki> | |hit=<nowiki>10</nowiki> | ||
|block=<nowiki>4</nowiki> | |block=<nowiki>4</nowiki> | ||
|damage=<nowiki>80</nowiki> | |damage=<nowiki>80</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1 su</nowiki> | |cancel=<nowiki>vs1 su</nowiki> | ||
| | |hcWinSpCa=<nowiki>*18</nowiki> | ||
|hcWinNotes=<nowiki>*VS1 and Super only</nowiki> | |||
|description= | |description= | ||
:1-hit Projectile | |||
:Projectile Speed: 0.07 | |||
:Dan's extended arm is projectile invincible on frames 32-54 | |||
:Travels about 55% screen length | |||
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HP%20Gadoken%20(hold)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HP%20Gadoken%20(hold)}} | ||
}} | }} | ||
Line 813: | Line 743: | ||
|recovery=<nowiki>28</nowiki> | |recovery=<nowiki>28</nowiki> | ||
|hit=<nowiki>5</nowiki> | |hit=<nowiki>5</nowiki> | ||
|block=<nowiki>2</nowiki> | |block=<nowiki>2</nowiki> | ||
|damage=<nowiki>70</nowiki> | |damage=<nowiki>70</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1</nowiki> | |cancel=<nowiki>vs1</nowiki> | ||
| | |hcWinSpCa=<nowiki>*18</nowiki> | ||
|hcWinNotes=<nowiki>*VS1 only</nowiki> | |||
|description= | |description= | ||
:1-hit Projectile | |||
:Projectile Speed: 0.03 | |||
:Dan's extended arm is projectile invincible on frames 16-34 | |||
:Only travels about 20% screen length | |||
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/EX%20Gadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/EX%20Gadoken}} | ||
}} | }} | ||
Line 844: | Line 772: | ||
|recovery=<nowiki>24+15</nowiki> | |recovery=<nowiki>24+15</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-29</nowiki> | |block=<nowiki>-29</nowiki> | ||
|damage=<nowiki>100(50)</nowiki> | |damage=<nowiki>100(50)</nowiki> | ||
|stun=<nowiki>120(80)</nowiki> | |stun=<nowiki>120(80)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1 su</nowiki> | |cancel=<nowiki>vs1 su</nowiki> | ||
| | |kd=<nowiki>76</nowiki> | ||
|kdr=<nowiki>17</nowiki> | |||
|kdrb=<nowiki>22</nowiki> | |||
|hcWinSpCa=<nowiki>*26/**13</nowiki> | |||
|hcWinNotes=<nowiki>*VS1 (air), **VS1 (ground) and CA</nowiki> | |||
|description= | |description= | ||
:Throw invincible on frames 1-5 | |||
:Airborne on frames 6-35 | |||
:Only does 50 dmg / 80 stun on active frames 3-8 | |||
:Dan is in a counter-hit state for the entire duration | |||
:Cancels into V-Skill 1 (ground or air) on Hit only | |||
:Active frames 1-2: Juggle Limit / Increase / Start: 5 / 70 / 5 | |||
:Active frames 3-8: Juggle Limit / Increase / Start: 5 / 70 / 99 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LP%20Koryuken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LP%20Koryuken}} | ||
}} | }} | ||
Line 876: | Line 805: | ||
|recovery=<nowiki>26+15</nowiki> | |recovery=<nowiki>26+15</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-29</nowiki> | |block=<nowiki>-29</nowiki> | ||
|damage=<nowiki>110</nowiki> | |damage=<nowiki>110</nowiki> | ||
|stun=<nowiki>120</nowiki> | |stun=<nowiki>120</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1 su</nowiki> | |cancel=<nowiki>vs1 su</nowiki> | ||
| | |kd=<nowiki>76</nowiki> | ||
|kdr=<nowiki>17</nowiki> | |||
|kdrb=<nowiki>22</nowiki> | |||
|hcWinSpCa=<nowiki>*28/**13</nowiki> | |||
|hcWinNotes=<nowiki>*VS1 (air), **VS1 (ground) and CA</nowiki> | |||
|description= | |description= | ||
:Invincible to airborne strike attacks on frames 1-6 | |||
:Airborne on frames 7-38 | |||
:Only does 50 dmg / 80 stun on active frames 3-8 | |||
:Dan is in a counter-hit state for the entire duration | |||
:Cancels into V-Skill 1 (ground or air) on Hit only | |||
:Active frames 1-2: Juggle Limit / Increase / Start: 5 / 70 / 5 | |||
:Active frames 3-8: Juggle Limit / Increase / Start: 5 / 70 / 99 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MP%20Koryuken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MP%20Koryuken}} | ||
}} | }} | ||
Line 908: | Line 838: | ||
|recovery=<nowiki>30+15</nowiki> | |recovery=<nowiki>30+15</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-35</nowiki> | |block=<nowiki>-35</nowiki> | ||
|damage=<nowiki>120</nowiki> | |damage=<nowiki>120</nowiki> | ||
|stun=<nowiki>120</nowiki> | |stun=<nowiki>120</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1 su</nowiki> | |cancel=<nowiki>vs1 su</nowiki> | ||
| | |kd=<nowiki>72</nowiki> | ||
|kdr=<nowiki>13</nowiki> | |||
|kdrb=<nowiki>18</nowiki> | |||
|hcWinSpCa=<nowiki>*29/**16</nowiki> | |||
|hcWinNotes=<nowiki>*VS1 (air), **VS1 (ground) and CA</nowiki> | |||
|description= | |description= | ||
:Strike and Projectile invincible on frames 6-9 (usually this kind of invincibility starts on frame 3 for most shoto DPs) | |||
:Airborne on frames 8-43 | |||
:Only does 50 dmg / 80 stun on active frames 3-8 | |||
:Dan is in a counter-hit state for the entire duration | |||
:Cancels into V-Skill 1 (ground or air) on Hit only | |||
:Active frames 1-2: Juggle Limit / Increase / Start: 5 / 70 / 5 | |||
:Active frames 3-8: Juggle Limit / Increase / Start: 5 / 70 / 99 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HP%20Koryuken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HP%20Koryuken}} | ||
}} | }} | ||
Line 940: | Line 871: | ||
|recovery=<nowiki>32+16</nowiki> | |recovery=<nowiki>32+16</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-37</nowiki> | |block=<nowiki>-37</nowiki> | ||
|damage=<nowiki>140</nowiki> | |damage=<nowiki>140</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1</nowiki> | |cancel=<nowiki>vs1</nowiki> | ||
| | |kd=<nowiki>69</nowiki> | ||
|kdr=<nowiki>10</nowiki> | |||
|kdrb=<nowiki>15</nowiki> | |||
|hcWinSpCa=<nowiki>*31</nowiki> | |||
|hcWinNotes=<nowiki>*VS1 (air) only</nowiki> | |||
|description= | |description= | ||
:Fully invincible on frames 1-5 | |||
:Airborne on frames 6-43 | |||
:Only does 60 dmg / 100 stun on active frames 3-8 | |||
:Dan is in a counter-hit state for the entire duration and takes 20% additional damage from the first hit (total of 144%) | |||
:Cancels into V-Skill 1 (air taunt) on Hit only | |||
:Active frames 1-2: Juggle Limit / Increase / Start: 10 / 70 / 70 | |||
:Active frames 3-8: Juggle Limit / Increase / Start: 5 / 90 / 99 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/EX%20Koryuken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/EX%20Koryuken}} | ||
}} | }} | ||
Line 972: | Line 904: | ||
|recovery=<nowiki>7+7</nowiki> | |recovery=<nowiki>7+7</nowiki> | ||
|hit=<nowiki>-1(7)</nowiki> | |hit=<nowiki>-1(7)</nowiki> | ||
|block=<nowiki>-5(3)</nowiki> | |block=<nowiki>-5(3)</nowiki> | ||
|damage=<nowiki>50</nowiki> | |damage=<nowiki>50</nowiki> | ||
|stun=<nowiki>80</nowiki> | |stun=<nowiki>80</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1</nowiki> | |cancel=<nowiki>vs1</nowiki> | ||
|description= | |description= | ||
:Airborne on frames 13-34 | |||
:Bottom of the legs are projectile invincible on frames 13-27 | |||
:Can corpse hop | |||
:Can be used to leap over fireballs / projectiles as well as evade various attacks | |||
:The hitbox starts pretty high up and doesn't hit average-size crouching opponents until the last active frame (+7 on Hit / +3 on Block) which can lead to some cool Saikyo style pressure | |||
:Since the hitbox doesn't reach average-size crouching opponents until frame 27, it means the opponent has quite some time to react with an anti-air / low profile to stop your pressure attempts | |||
:The frame advantage on crouchers can vary greatly depending on the matchup since some characters have larger crouching hurtboxes than others: Abigail / Birdie (-1/-5) > Zangief (+4/0) > G (+5/+1) > Gill / Sagat / Urien (+6/+2) > Rest of cast (+7/+3) | |||
:Only the first 2 active frames can cancel into V-Skill 1 (air taunt) on hit or block (cancel advantage: +1/-2 -> 0/-3) | |||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 10 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LK%20Dankukyaku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LK%20Dankukyaku}} | ||
}} | }} | ||
Line 1,006: | Line 935: | ||
|recovery=<nowiki>10+10</nowiki> | |recovery=<nowiki>10+10</nowiki> | ||
|hit=<nowiki>2</nowiki> | |hit=<nowiki>2</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>30*40</nowiki> | |damage=<nowiki>30*40</nowiki> | ||
|stun=<nowiki>50*50</nowiki> | |stun=<nowiki>50*50</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1</nowiki> | |cancel=<nowiki>vs1</nowiki> | ||
|description= | |description= | ||
:Airborne on frames 10-36 | |||
:Can corpse hop | |||
:Both hits can be canceled into V-Skill 1 (air taunt) on hit or block | |||
:First hit V-Skill 1 cancel: +4 on Hit / -4 on Block | |||
:Second hit V-Skill 1 cancel: +2 on Hit / -2 on Block | |||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 10*11 / 1*1 / 1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MK%20Dankukyaku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MK%20Dankukyaku}} | ||
}} | }} | ||
Line 1,037: | Line 963: | ||
|recovery=<nowiki>12+11</nowiki> | |recovery=<nowiki>12+11</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-4</nowiki> | |block=<nowiki>-4</nowiki> | ||
|damage=<nowiki>20*30*40 (90)</nowiki> | |damage=<nowiki>20*30*40 (90)</nowiki> | ||
|stun=<nowiki>20*50*50 (120)</nowiki> | |stun=<nowiki>20*50*50 (120)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1</nowiki> | |cancel=<nowiki>vs1</nowiki> | ||
| | |kd=<nowiki>87(92)</nowiki> | ||
|kdr=<nowiki>28(33)</nowiki> | |||
|kdrb=<nowiki>33(38)</nowiki> | |||
|description= | |description= | ||
:Airborne on frames 12-55 | |||
:Can corpse hop | |||
:All 3 hits can be canceled into V-Skill 1 (air taunt) on hit or block | |||
:First hit V-Skill 1 cancel: +4 on Hit / -4 on Block | |||
:Second hit V-Skill 1 cancel: +1 on Hit / -2 on Block | |||
:Third hit V-Skill 1 cancel: KD (~) / -2 on block | |||
:KDA shown in the parentheses refers to when this move is used after EX Danretsuken | |||
:KDA varies greatly when canceled into V-Skill 1 (air taunt) depending on if the taunt attack whiffs or not (that KDA is not listed here) | |||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 10*11*12 / 1*1*1 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HK%20Dankukyaku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HK%20Dankukyaku}} | ||
}} | }} | ||
Line 1,071: | Line 997: | ||
|recovery=<nowiki>12+6</nowiki> | |recovery=<nowiki>12+6</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>40*20x2*60 (140)</nowiki> | |damage=<nowiki>40*20x2*60 (140)</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1</nowiki> | |cancel=<nowiki>vs1</nowiki> | ||
| | |kd=<nowiki>89</nowiki> | ||
|kdr=<nowiki>30</nowiki> | |||
|kdrb=<nowiki>35</nowiki> | |||
|description= | |description= | ||
:Airborne on frames 7-27 | |||
:Can corpse hop | |||
:Last hit can be canceled into V-Skill 1 (air taunt) on hit only | |||
:+4 KDA if the V-Skill 1 cancel hits (corner only) | |||
:-12 KDA if the V-Skill 1 cancel whiffs | |||
:Active / Recovery / Total frames shown refers to the version that plays out on block or whiff (continues into extra hits on hit only) | |||
:Juggle Limit / Increase / Start: 10 / 1*1*1*1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/EX%20Dankukyaku}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/EX%20Dankukyaku}} | ||
}} | }} | ||
Line 1,102: | Line 1,028: | ||
|recovery=<nowiki>27</nowiki> | |recovery=<nowiki>27</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-10</nowiki> | |block=<nowiki>-10</nowiki> | ||
|damage=<nowiki>20*30x2 (80)</nowiki> | |damage=<nowiki>20*30x2 (80)</nowiki> | ||
|stun=<nowiki>0*30*50 (80)</nowiki> | |stun=<nowiki>0*30*50 (80)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1 su</nowiki> | |cancel=<nowiki>vs1 su</nowiki> | ||
| | |kd=<nowiki>78</nowiki> | ||
|kdr=<nowiki>19</nowiki> | |||
|kdrb=<nowiki>24</nowiki> | |||
|description= | |description= | ||
:Cancelable into V-Skill 1 rolls on HIT only | |||
:KDA when canceled into V-Skill 1 forward roll: +62/3/8 | |||
:KDA when canceled into V-Skill 1 backwards roll: +56/-3/+2 | |||
:Becomes fully invincible for the rest of the duration if the first punch hits the opponent | |||
:Does not increase the juggle count at all on an already juggling opponent | |||
:Juggle Limit / Increase / Start: 8*8*8 / 0 / 1 (99 Juggle Limit if the first hit lands) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LP%20Danretsuken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/LP%20Danretsuken}} | ||
}} | }} | ||
Line 1,132: | Line 1,058: | ||
|recovery=<nowiki>27</nowiki> | |recovery=<nowiki>27</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-10</nowiki> | |block=<nowiki>-10</nowiki> | ||
|damage=<nowiki>20x3*30 (90)</nowiki> | |damage=<nowiki>20x3*30 (90)</nowiki> | ||
|stun=<nowiki>0*30x2*40 (100)</nowiki> | |stun=<nowiki>0*30x2*40 (100)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1 su</nowiki> | |cancel=<nowiki>vs1 su</nowiki> | ||
| | |kd=<nowiki>77</nowiki> | ||
|kdr=<nowiki>18</nowiki> | |||
|kdrb=<nowiki>23</nowiki> | |||
|description= | |description= | ||
:Active / Recovery / Total frames shown refers to the version that plays out on block or whiff (continues into extra hits on hit only) | |||
:Cancelable into V-Skill 1 rolls on HIT only | |||
:KDA when canceled into V-Skill 1 forward roll: +62/3/8 | |||
:KDA when canceled into V-Skill 1 backwards roll: +56/-3/+2 | |||
:Only gets the full animation if the first hit lands (and gains full invincibility for the rest of the duration) | |||
:Does not increase the juggle count at all on an already juggling opponent IF the first hit whiffs | |||
:Juggle Limit / Increase / Start: 0*8*8 / 0 / 1 (99 Juggle Limit if the first hit lands) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MP%20Danretsuken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/MP%20Danretsuken}} | ||
}} | }} | ||
Line 1,163: | Line 1,089: | ||
|recovery=<nowiki>27</nowiki> | |recovery=<nowiki>27</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-10</nowiki> | |block=<nowiki>-10</nowiki> | ||
|damage=<nowiki>20x3*40 (100)</nowiki> | |damage=<nowiki>20x3*40 (100)</nowiki> | ||
|stun=<nowiki>0*20x2*80 (120)</nowiki> | |stun=<nowiki>0*20x2*80 (120)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1 su</nowiki> | |cancel=<nowiki>vs1 su</nowiki> | ||
| | |kd=<nowiki>79</nowiki> | ||
|kdr=<nowiki>20</nowiki> | |||
|kdrb=<nowiki>25</nowiki> | |||
|description= | |description= | ||
:Active / Recovery / Total frames shown refers to the version that plays out on block or whiff (continues into extra hits on hit only) | |||
:Cancelable into V-Skill 1 rolls on HIT only | |||
:KDA when canceled into V-Skill 1 forward roll: +67/8/13 | |||
:KDA when canceled into V-Skill 1 backwards roll: +61/2/7 | |||
:Only gets the full animation if the first hit lands (and gains full invincibility for the rest of the duration) | |||
:Does not increase the juggle count at all on an already juggling opponent IF the first hit whiffs | |||
:Juggle Limit / Increase / Start: 0*8*8 / 0*0*0 / 1 (99 Juggle Limit if the first hit lands) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HP%20Danretsuken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/HP%20Danretsuken}} | ||
}} | }} | ||
Line 1,194: | Line 1,120: | ||
|recovery=<nowiki>27</nowiki> | |recovery=<nowiki>27</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-10</nowiki> | |block=<nowiki>-10</nowiki> | ||
|damage=<nowiki>20*5x5*35 (80)</nowiki> | |damage=<nowiki>20*5x5*35 (80)</nowiki> | ||
|stun=<nowiki>0*10x5*100 (150)</nowiki> | |stun=<nowiki>0*10x5*100 (150)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1</nowiki> | |cancel=<nowiki>vs1</nowiki> | ||
| | |kd=<nowiki>98(86)</nowiki> | ||
|kdr=<nowiki>49(37)</nowiki> | |||
|kdrb=<nowiki>54(42)</nowiki> | |||
|description= | |description= | ||
:Launches the opponent high into the air in a limited juggle state | |||
:Active / Recovery / Total frames shown refers to the version that plays out on block or whiff (continues into extra hits on hit only) | |||
:Cancelable into V-Skill 1 rolls on HIT only | |||
:KDA when canceled into V-Skill 1 forward roll: +86/37/42 | |||
:KDA when canceled into V-Skill 1 backwards roll: +56/7/12 | |||
:Only gets the full animation if the first hit lands (and gains full invincibility for the rest of the duration) | |||
:Does not increase the juggle count at all on an already juggling opponent IF the first hit whiffs | |||
:Juggle Limit / Increase / Start: 0*8*8 / 0*0*0 / 1 (99 Juggle Limit if the first hit lands) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/EX%20Danretsuken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/EX%20Danretsuken}} | ||
}} | }} | ||
Line 1,228: | Line 1,154: | ||
|recovery=<nowiki>47</nowiki> | |recovery=<nowiki>47</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-30</nowiki> | |block=<nowiki>-30</nowiki> | ||
|damage=<nowiki>20*10x11*30*180 (340)</nowiki> | |||
|damage=<nowiki>340</nowiki> | |||
|stun=<nowiki>0</nowiki> | |stun=<nowiki>0</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
| | |kd=<nowiki>14</nowiki> | ||
| | |kdr=<nowiki>14</nowiki> | ||
|kdrb=<nowiki>14</nowiki> | |||
|description= | |description= | ||
:Fully invincible on frames 1-10 | |||
:Hard Knockdown (+14 KDA) | |||
:2F start-up when canceled into from Koryuken (DP) | |||
:Has decent horizontal range | |||
:Juggle Limit: 99 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Hisshou%20Buraiken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Hisshou%20Buraiken}} | ||
}} | }} | ||
Line 1,253: | Line 1,178: | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|recovery=<nowiki>822</nowiki> | |recovery=<nowiki>822</nowiki> | ||
|description= | |description= | ||
:The final two taunts (Dan has a golden glow during them) after the jump builds 900 V-Gauge (3-bars) and 900 EX-Gauge (full super) for both Dan and the opponent | |||
:Dan takes 200% damage after first gold taunt | |||
:Dan takes 500% damage after second gold taunt (final taunt) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Super%20Taunt}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Super%20Taunt}} | ||
}} | }} | ||
Line 1,282: | Line 1,196: | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|recovery=<nowiki>61</nowiki> | |recovery=<nowiki>61</nowiki> | ||
|description= | |description= | ||
:Dan has several taunts with various inputs such as: PPP+KKK / f+PPP+KKK / down-down+LKMK / down-down+MKHK / down-down+LKHK / teabag spam | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Taunt}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Taunt}} | ||
}} | }} | ||
Line 1,315: | Line 1,218: | ||
|recovery=<nowiki>18</nowiki> | |recovery=<nowiki>18</nowiki> | ||
|hit=<nowiki>2</nowiki> | |hit=<nowiki>2</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>10</nowiki> | |damage=<nowiki>10</nowiki> | ||
|stun=<nowiki>10</nowiki> | |stun=<nowiki>10</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
| | |hcWinVt=<nowiki>13</nowiki> | ||
|description= | |description= | ||
:Cancealble into from Gadoken (Fireball) / Koryuken (DP) / Danretsuken (Rush Punches) including the V-Trigger 2 versions of said moves | |||
:Builds 30 V-Gauge (1/10th bar) for Dan and 20 V-Gauge (1/15th bar) for the opponent on frame 25 (just before active frames) | |||
:Builds an extra 30/15 V-Gauge on Hit/Block for Dan | |||
:2F faster start-up (25F) if canceled into from EX Danretsuken (QCB+PP) | |||
:Dan is in a crouching and counter-hit state for the entire duration | |||
:Hurtbox on Dan's arm appears on frames 25-26 just before active frames begin | |||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 99 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo-Style%20Burairuten%20No%20Kamae%20I}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo-Style%20Burairuten%20No%20Kamae%20I}} | ||
}} | }} | ||
Line 1,343: | Line 1,244: | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|recovery=<nowiki>55</nowiki> | |recovery=<nowiki>55</nowiki> | ||
|description= | |description= | ||
:Cancealble into from Gadoken (Fireball) / Koryuken (DP) / Danretsuken (Rush Punches) including the V-Trigger 2 versions of said moves | |||
:Has no actual hit built into it like Dan's forward roll V-Skill 1 taunt | |||
:Builds 30 V-Gauge (1/10th bar) for Dan and 20 V-Gauge (1/15th of a bar) for the opponent on frame 25 (just before active frames) | |||
:Dan is in a crouching and counter-hit state for the entire duration | |||
:Could be useful to build spacing between you and the opponent after a Fireball blockstring (or if you just want to piss the opponent off) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo-Style%20Burairuten%20No%20Kamae%20II}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo-Style%20Burairuten%20No%20Kamae%20II}} | ||
}} | }} | ||
Line 1,375: | Line 1,265: | ||
|active=<nowiki>4</nowiki> | |active=<nowiki>4</nowiki> | ||
|recovery=<nowiki>8(7)</nowiki> | |recovery=<nowiki>8(7)</nowiki> | ||
|damage=<nowiki>10</nowiki> | |damage=<nowiki>10</nowiki> | ||
|stun=<nowiki>10</nowiki> | |stun=<nowiki>10</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|description= | |description= | ||
:Cancealble into from jump MP / Dankukyaku (Tatsu) / Koryuken (DP) including the V-Trigger 2 versions of Koryuken | |||
:1F less landing recovery (7F) if canceled into | |||
:Hitstun / Blockstun varies depending on which hit you cancel into from Dankukyaku (Tatsu) | |||
:Dan jumps extra high and floats down slower if this taunt is input during the first 3 frames of a jump | |||
:Builds 20 V-Gauge (1/15th bar) for both Dan and the opponent when active frames start (frame 11) | |||
:Builds an extra 30/15 V-Gauge on Hit/Block for Dan | |||
:Dan is susceptible to special counter-hits until he lands by any medium / heavy / command normal, this special counter-hit state puts Dan into a free juggle state | |||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 99 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo-Style%20Burairuten%20No%20Kamae%20III}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo-Style%20Burairuten%20No%20Kamae%20III}} | ||
}} | }} | ||
Line 1,411: | Line 1,295: | ||
|recovery=<nowiki>25(34)</nowiki> | |recovery=<nowiki>25(34)</nowiki> | ||
|hit=<nowiki>-2</nowiki> | |hit=<nowiki>-2</nowiki> | ||
|block=<nowiki>-6</nowiki> | |block=<nowiki>-6</nowiki> | ||
|damage=<nowiki>30</nowiki> | |damage=<nowiki>30</nowiki> | ||
|stun=<nowiki>50</nowiki> | |stun=<nowiki>50</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Cancelable into from Dan's grounded normals (except: crouch HK / b+HK / f+HP) | |||
:If Dan cancels into VS2 then he can immediately cancel that VS2 start-up into all normals (except b+HK and f+HP) and all specials on start-up frames 2-5 (4F cancel window) | |||
:The normal Dan cancels into from V-Skill 2 cannot be canceled into V-Skill 2 again | |||
:Dan cannot cancel from VS2's start-up unless he first cancels into VS2 from his normals | |||
:The normal Dan cancels into from VS2 deals half damage and stun | |||
:Builds 40 V-Gauge (~1/8th bar) for Dan and 20 V-Gauge (1/15th bar) for the opponent on frame 1 of start-up | |||
:Builds an extra 40/20 V-Gauge on Hit/Block for Dan | |||
:Dan is in a counter-hit state for the entire duration | |||
:Has a stand version (bit further range) and a crouch version (smaller hurtbox) but the difference between them is mostly irrelevant | |||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 10 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo-Style%20Otokoboe}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo-Style%20Otokoboe}} | ||
}} | }} | ||
Line 1,448: | Line 1,329: | ||
|recovery=<nowiki>69</nowiki> | |recovery=<nowiki>69</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>2</nowiki> | |block=<nowiki>2</nowiki> | ||
|damage=<nowiki>100</nowiki> | |damage=<nowiki>100</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
| | |kd=<nowiki>120</nowiki> | ||
| | |kdr=<nowiki>61</nowiki> | ||
|kdrb=<nowiki>66</nowiki> | |||
|description= | |description= | ||
:1 bar V-Trigger | |||
:Throws a 6-hit projectile that travels half screen length | |||
:Can be held in to release a more powerful version that causes a wall bounce on hit and breaks guard (see the hold version of this move | |||
:Release can be fully invincible for the first 7 frames but ONLY if you release after the 60f screen freeze from frames 61-77 (effectively 18 frame window) | |||
:Juggle Limit / Increase / Start: 15 / 1x6 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Haoh%20Gadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Haoh%20Gadoken}} | ||
}} | }} | ||
Line 1,474: | Line 1,354: | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>94</nowiki> | |startup=<nowiki>94</nowiki> | ||
|recovery=<nowiki>62</nowiki> | |recovery=<nowiki>62</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>47(GB)</nowiki> | |block=<nowiki>47(GB)</nowiki> | ||
|damage=<nowiki>220</nowiki> | |damage=<nowiki>220</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
| | |kd=<nowiki>120(132)</nowiki> | ||
| | |kdr=<nowiki>69(81)</nowiki> | ||
|kdrb=<nowiki>69(81)</nowiki> | |||
|description= | |description= | ||
:1 bar V-Trigger | |||
:Throws a 10-hit projectile that travels full screen length | |||
:Causes a wall bounce into a limited juggle state on hit (with very variable KDA) | |||
:KDA shown with the parentheses format; x(y) - refers to worst(x) to best(y) knockdown advantage possible depending on how close (x) or far (y) from the wall the opponent is when the projectile hits them | |||
:Causes a guard break on block (+47 guard break advantage) | |||
:Juggle Limit / Increase / Start: 15 / 1x10 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Haoh%20Gadoken%20(hold)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Haoh%20Gadoken%20(hold)}} | ||
}} | }} | ||
Line 1,506: | Line 1,384: | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>1</nowiki> | |startup=<nowiki>1</nowiki> | ||
|recovery=<nowiki>4</nowiki> | |recovery=<nowiki>4</nowiki> | ||
|description= | |description= | ||
:2 bar V-Trigger | |||
:Duration of 3000 frames (50 seconds) | |||
:Enhances your Gadoken (Fireball) and Koryuken (DP) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Tenchi%20Saikyo%20No%20Kata}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Tenchi%20Saikyo%20No%20Kata}} | ||
}} | }} | ||
Line 1,536: | Line 1,404: | ||
|recovery=<nowiki>28</nowiki> | |recovery=<nowiki>28</nowiki> | ||
|hit=<nowiki>5</nowiki> | |hit=<nowiki>5</nowiki> | ||
|block=<nowiki>2</nowiki> | |block=<nowiki>2</nowiki> | ||
|damage=<nowiki>70</nowiki> | |damage=<nowiki>70</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1</nowiki> | |cancel=<nowiki>vs1</nowiki> | ||
| | |hcWinSpCa=<nowiki>*18</nowiki> | ||
|hcWinNotes=<nowiki>*VS1 only</nowiki> | |||
|description= | |description= | ||
:1-hit projectile | |||
:Projectile Speed: 0.03 | |||
:Dan's extended arm is projectile invincible on frames 17-39 | |||
:Only travels about 20% screen length | |||
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
:Spends 1000 V-Meter (33% of meter) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/vtTwo/Haten%20Gadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/vtTwo/Haten%20Gadoken}} | ||
}} | }} | ||
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|recovery=<nowiki>28</nowiki> | |recovery=<nowiki>28</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>4</nowiki> | |block=<nowiki>4</nowiki> | ||
|damage=<nowiki>20x4 (80)</nowiki> | |damage=<nowiki>20x4 (80)</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1 su</nowiki> | |cancel=<nowiki>vs1 su</nowiki> | ||
| | |kd=<nowiki>128</nowiki> | ||
|kdr=<nowiki>69</nowiki> | |||
|kdrb=<nowiki>74</nowiki> | |||
|description= | |description= | ||
:Requires a pseudo just frame input where the punch button is pressed within a 4F window of the final directional input | |||
:4-hit projectile | |||
:Projectile Speed: 0.03 | |||
:Dan's extended arm is projectile invincible on frames 17-39 | |||
:Travels about 50% screen length | |||
:Cancelable into V-Skill 1 rolls on Hit / Block / Whiff | |||
:Juggle Limit / Increase / Start: 2*2*2*2 / 0*0*0*3 / 1*1*1*3 | |||
:Spends 1000 V-Meter (33% of meter) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/vtTwo/Haten%20Gadoken%20(Just%20Frame)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/vtTwo/Haten%20Gadoken%20(Just%20Frame)}} | ||
}} | }} | ||
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|recovery=<nowiki>29+13</nowiki> | |recovery=<nowiki>29+13</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-32?</nowiki> | |block=<nowiki>-32?</nowiki> | ||
|damage=<nowiki>140(60)</nowiki> | |damage=<nowiki>140(60)</nowiki> | ||
|stun=<nowiki>150(100)</nowiki> | |stun=<nowiki>150(100)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1</nowiki> | |cancel=<nowiki>vs1</nowiki> | ||
| | |kd=<nowiki>75</nowiki> | ||
|kdr=<nowiki>16</nowiki> | |||
|kdrb=<nowiki>21</nowiki> | |||
|description= | |description= | ||
:Fully invincible on frames 1-5 | |||
:Airborne on frames 6-40 | |||
:Only does 60 dmg / 100 stun on active frames 3-8 | |||
:Dan is in a counter-hit state for the entire duration and takes 20% additional damage from the first hit (total of 144%) | |||
:Cancels into V-Skill 1 (air taunt) on Hit only | |||
:Active frames 1-2: Juggle Limit / Increase / Start: 10 / 0 / 70 | |||
:Active frames 3-8: Juggle Limit / Increase / Start: 10 / 90 / 99 | |||
:Spends 1000 V-Meter (33% of meter) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/vtTwo/Goh%20Koryuken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/vtTwo/Goh%20Koryuken}} | ||
}} | }} | ||
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|recovery=<nowiki>35+13</nowiki> | |recovery=<nowiki>35+13</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-39?</nowiki> | |block=<nowiki>-39?</nowiki> | ||
|damage=<nowiki>160</nowiki> | |damage=<nowiki>160</nowiki> | ||
|stun=<nowiki>200</nowiki> | |stun=<nowiki>200</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vs1 su</nowiki> | |cancel=<nowiki>vs1 su</nowiki> | ||
| | |kd=<nowiki>84</nowiki> | ||
|kdr=<nowiki>25</nowiki> | |||
|kdrb=<nowiki>30</nowiki> | |||
|description= | |description= | ||
:Requires a pseudo just frame input where the punch button is pressed within a 4F window of the final directional input | |||
:Fully invincible on frames 1-15 | |||
:Airborne on frames 6-28 and again on frames 44-92 | |||
:Dan is in a counter-hit state for the entire duration and takes 20% additional damage from the first hit (total of 144%) | |||
:Only cancels into Super on the 4th hit | |||
:Cancels into V-Skill 1 (air taunt) on Hit only (+2 extra KDA on the V-Skill 1 cancel) | |||
:Juggle Limit / Increase / Start: 15 / 1 / 1 | |||
:Spends 1000 V-Meter (33% of meter) | |||
:Dan's only 3F move! | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/vtTwo/Goh%20Koryuken%20(Just%20Frame)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/vtTwo/Goh%20Koryuken%20(Just%20Frame)}} | ||
}} | }} | ||
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|active=<nowiki>9</nowiki> | |active=<nowiki>9</nowiki> | ||
|recovery=<nowiki>22</nowiki> | |recovery=<nowiki>22</nowiki> | ||
|description= | |description= | ||
:Shifts back 1.20 range | |||
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
:Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
:Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
:Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/V-Shift}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/V-Shift}} | ||
}} | }} | ||
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|recovery=<nowiki>23?</nowiki> | |recovery=<nowiki>23?</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki>0</nowiki> | |stun=<nowiki>0</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
| | |kd=<nowiki>73</nowiki> | ||
| | |kdr=<nowiki>14</nowiki> | ||
|kdrb=<nowiki>19</nowiki> | |||
|description= | |description= | ||
:Fully invincible during startup and active frames | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo%20Donukigeri}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saikyo%20Donukigeri}} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|recovery=<nowiki>45</nowiki> | |recovery=<nowiki>45</nowiki> | ||
|description= | |description= | ||
:Strike and Projectile invincible on frames 1-40 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saiky-Style%20Kaihi%20Jutsu}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Dan/normal/Saiky-Style%20Kaihi%20Jutsu}} | ||
}} | }} |
Revision as of 16:32, 4 May 2021
Introduction
About Dan
Saikyo Style! Dan has finally entered the ring in Street Fighter V with all new gameplay mechanics. Dan is quite the exotic shoto. Despite not being intentionally lacking anymore, he still maintains the facade of a joke character. This is most notable with his great V-Skills. They allow him to expand his combo and pressure possibilities in different ways, including his damage potential, while also allowing him to build his v-meter securely. There is one unique downside to them - they also build the opponent's V-Meter. His V-Triggers are also quite interesting - his VT1 is the only 1-bar vt in the game, he sends a slowish projectile that launches the opponent and works in juggle himself. It makes for a decent comob extender, but also a great pressure tool, due to how easily available it is. If you charge it, you can send it later and give it bonus effects, such as high damage, a wall bounce on hit, and a guard break on block. His VT2 is a 2 bar VT that's comparable to ones of other shotos - his projectiles knockdown and can juggle, and his DP's have improved invincibility (are they invincible frame 1 or not?), making his combo potential overall stronger.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Dan | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 1 Bar |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.047 |
Backward Walk Speed | 0.032 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.414 |
Backward Dash Distance | 1.205 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Command Normals
Saikyo Jawbreaker
Saikyo Chop
Throws
Saikyo Taikuzushi
Saikyo Haraigoshi
Special Moves
LP Gadoken
LP Gadoken (hold)
MP Gadoken
MP Gadoken (hold)
HP Gadoken
HP Gadoken (hold)
EX Gadoken
LP Koryuken
MP Koryuken
HP Koryuken
EX Koryuken
LK Dankukyaku
MK Dankukyaku
HK Dankukyaku
EX Dankukyaku
LP Danretsuken
MP Danretsuken
HP Danretsuken
EX Danretsuken
Critical Art
Hisshou Buraiken
Super Taunt
Taunts
Taunt
V-System
V-Skill 1
Saikyo-Style Burairuten No Kamae I
Saikyo-Style Burairuten No Kamae II
Saikyo-Style Burairuten No Kamae III
V-Skill 2
Saikyo-Style Otokoboe
V-Trigger 1
Haoh Gadoken
Haoh Gadoken (hold)
V-Trigger 2
Tenchi Saikyo No Kata
Haten Gadoken
Haten Gadoken (Just Frame)
Goh Koryuken
Goh Koryuken (Just Frame)
V-Shift
V-Shift
V-Shift Break
Saikyo Donukigeri
V-Reversal
Saiky-Style Kaihi Jutsu