Tatsunoko vs Capcom: Ultimate All Stars/Batsu Ichimonji/Combos

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Combos

Move Inputs Notes
A B 3C sjc j.B j.B j.C The absolute bare minimum of a combo, basic magic series
2C BBQ j.B TK A Divekick air dash j.B j.B TK A Divekick air dash j.B j.B TK A Divekick air dash j.B 5B 3C sjc j.B j.B j.C Easiest starter to his BnB, 2C BBQ j.B enters his divekick loops. The input for the TK divekick is just 2148X, learn it if you want to do damage
for a more formal explanation of a TK (or Tiger Knee motion), look here
6B Light Guts Upper BBQ j.B TK B Divekick air dash j.B 5B 3C sjc j.B j.B j.C Same thing as the combo above, this is mostly useful if 6B is done from a tardy counter, and given how defense works on this game it's almost certain you'll have BBQ to spare
6C IAD j.B 5B 3C A Divekick'TK A Divekick'TK A Divekick'TK A Divekick' air dash 5B 3C sjc j.B j.B j.C The timing after 6C is strict, but it's a good baroqueless way to do divekicks. Again this is optimal through tardy counter as a raw grounded 6C rarely lands. In any combo that requires 4 divekicks, the first one should not be tiger knee'd under any scenario or you will walk away with 3 kicks.
6C IAD j.B 5B 3C sjc j.B j.B j.C This is just an easier execution of above
Final Guts Bullet 5B 3C sjc j.B j.B j.C This is corner only however if you use Final Guts Upper You can launch from midscreen
5B 3C j.B j.B B Divekick TK B Divekick TK B Divekick TK B Divekick 88 j.B 5B 3C sjc j.B j.B Light Guts Bullet Super Guts Bullet Midscreen divekicks, pretty standard

Blockstrings/Neutral

Megacrash Divekick Right after bursting Batsu can dive kick and close the gap if he wants to remount pressure without dealing with closing in. Useful against characters who can lame out like Saki, Volnutt or Morrigan


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Batsu Ichimonji
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PTX-40A