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Tatsunoko vs Capcom: Ultimate All Stars/Saki Omokane
From SuperCombo Wiki
She once protected the planet by letting you have her gems after dating her during a quiz, now she protects the earth for slightly more reasonable reasons
|7||3||-||-||-||Low||Reluctant member of the standing low club, hitbox is deceptive but it's still not all that hot|
|5||3||-||-||-||Low||Fast low jab, respectable|
|11||-||-||-||-||-||Standing kick, for a zoner it's okay|
|7||-||-||-||-||Low||Surprisingly fast for a medium low, decent range|
|18||-||-||-||-||Hard Knockdown||Full screen bullet, hits mid, leads to hard knockdown.|
|18||-||-||-||-||Low/Hard Knockdown/OTG||Full Screen low and OTG, if you got some baroque you can sneak in some good damage with this after a burst|
|12||-||-||-||-||Launcher||Decent Launcher, not much to say on this one.|
|25||-||-||-||-||Stagger/f6-12 Invincibility||Saki swings her heavy gun around, on hit it causes stagger. On hit you can launch or 'Headbutt'.|
|5||-||-||-||-||Overhead||Jumps up and sticks her fist out, it's fast enough for air to air but that's it|
|8||-||-||-||-||Overhead||It will take every fiber of my being not to get mad at this move. Saki sticks her legs out diagonally and basically locks the opponent down as hard as possible. j.M -> Grenade --> j.M Is EXTREMELY hard to challenge, and she can whip it out very frequently and chip away at entire life bars with no repercussions. This is your normal, USE IT|
(air) Soft knockdown
|Saki shoots her gun diagonally towards the ground. Given that it's an overhead you can super jump and tag people blocking incorrectly. Very annoying normal|
|Var Starter||9||7||-||-||-||-||j.B animation|
|Crossover Counter||26||-||-||-||2160||-||3C animation|
|Air Back Throw||1||-||-||-||6000||-|
|12/16/22||-||-||-||-||-||Saki shoots out horizontal laser from her gun. Strength determines how many hits it produces. On block the strength determines how far back the opponent will be pushed (without pushblock)|
|10||-||-||-||-||Command Grab/Stagger||The best zoner in the game has a command grab, because....???? And it's actually GOOD, it has a WIDE range (gets even wider if you connect with 6C for any reason. It's an amazing tick grab, it's yet another great tool for Saki. Can follow up with basically anything. |
Let me add this tiny little footnote to show how crazy this character is.
Useable on Giants
|15||-||-||-||-||Projectile||Saki tosses out a grenade and stops all momentum of the opponent.
|22||-||-||-||-||None/None/Overhead (standing) or Low (crouching)||Has Saki not sounded insane already? Let's up that, she can change the properties of her C bullet by loading special Ammo.
|1+5||-||-||-||12734||-||Saki sets her gun down and fires off a huge beam at a 45 degree angle. Stops any and all Anti-air attempts, however in any other context it's hugely punishable.|
|1 + 0||-||-||-||10000||Unblockable/Hard Knockdown||Saki lays her rifle down and loads the SUPER ARMOR PIERCING SHELL, this shell has but one purpose. After loading it, Saki has to perform another 5C and it will be completely unblockable. For non-giants, this is a hard knockdown. For Giants, this is just free damage. This move will not combo on the ground or air due to slow start up; however, it is an advantageous property overall.|
|1 + 0||-||-||-||20930||All Counter/Hard Knockdown||Saki stops and poses, any attack sent towards her turns into the World's Greatest Attack. Does not work against Bullets, Baroque is disabled for a few frames. This is her only real get off me move, of course highly punishable, use with caution. Useable on Giants|