Tatsunoko vs Capcom: Ultimate All Stars/Ryu/Combos: Difference between revisions

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(→‎Combos: Felt the TK Extension was lacking in a sense, updated to seem a bit more complete without giving away the optimal)
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[[File:Ryu (1).webm|thumb]]
[[File:Ryu (1).webm|thumb]]
|A B C 3C sjc j.B j.B j.C|| Basic combo
|A B C 3C sjc j.B j.B j.C|| Basic combo.
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[[File:Ryu (2).webm|thumb]]
[[File:Ryu (2).webm|thumb]]
|A B 2B C 6C '''Heavy Tatsu'''|| Easy knockdown combo
|A B 2B C 6C '''Heavy Tatsu'''|| Easy knockdown combo.
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[[File:Ryu (3).webm|thumb]]
[[File:Ryu (3).webm|thumb]]
|A B 2B C 2C 6C  '''Heavy Donkey Kick''' 2B 6C '''Heavy Tatsu'''|| Universal BnB, '''Heavy Donkey''' is the starter for most if not all of his combos, learn this one
|A B 2B C 2C 6C  '''Heavy Donkey Kick''' 2B 6C '''Heavy Tatsu'''|| Universal BnB. '''Heavy Donkey''' is the starter for most if not all of his combos, learn this one.
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[[File:Ryu (4).webm|thumb]]
[[File:Ryu (4).webm|thumb]]
|A B 2C C 2C 6C '''Heavy Donkey Kick''' 2B  6C '''Heavy Tatsu''' BBQ 66 A A B 2B C 2C 6C '''Heavy Tatsu'''|| BBQ extension
|A B 2C C 2C 6C '''Heavy Donkey Kick''' 2B  6C '''Heavy Tatsu''' BBQ 66 A A B 2B C 2C 6C '''Heavy Tatsu'''|| BBQ extension.
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[[File:Ryu (5).webm|thumb]]
[[File:Ryu (5).webm|thumb]]
|'''ShinShoryu''' '''M Tatsu''' 2A 5B C 6C '''Heavy Tatsu'''|| Corner Followup for '''Shin Shoryu'''
|'''Shin Shoryu''' '''M Tatsu''' 2A 5B C 6C '''Heavy Tatsu'''|| Corner follow-up for '''Shin Shoryu'''.
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[[File:Ryu (6).webm|thumb]]
[[File:Ryu (6).webm|thumb]]
|'''Shin Shoryu''' '''Light Hado''' 66 66 B 6C '''Heavy Tatsu'''|| Midscreen followup for '''Shin Shoryu'''
|'''Shin Shoryu''' '''Light Hado''' 66 66 B 6C '''Heavy Tatsu'''|| Midscreen follow-up for '''Shin Shoryu'''.
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[[File:TvC Ryu TK Extension.webm|thumb]]
[[File:TvC Ryu TK Extension.webm|thumb]]
|A B 2B C 6C '''Light Hado''' BBQ '''TK Heavy Tatsu''' A A B 2B C 2C 6C '''Heavy Donkey Kick''' A A B 2B C 2C 6C '''Heavy Tatsu'''  || Example of Ryu's TK Tatsu follow up, as long as the opponent is grounded he can extend and push to the corner with this
|A B 2B C 6C '''Light Hado''' BBQ '''TK Heavy Tatsu''' A A B 2B C 2C 6C '''Heavy Donkey Kick''' A A B 2B C 2C 6C '''Heavy Tatsu'''  || Example of Ryu's TK Tatsu follow-up; as long as the opponent is grounded, he can extend and push to the corner with this.
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[[File:Ryu (8).webm|thumb]]
[[File:Ryu (8).webm|thumb]]
|6B '''Light Donkey Kick''' A B 2B C 2C 6C '''Heavy Tatsu'''|| Follow up from 6B, only '''light donkey kick''' works without baroque, if fully midscreen you can only follow with '''Shinkuu hadouken''' or a partner, but closer to the wall you can run up and combo
|6B '''Light Donkey Kick''' A B 2B C 2C 6C '''Heavy Tatsu'''|| Follow-up from 6B, only '''Light Donkey Kick''' works without Baroque. If fully midscreen you can only follow with '''Shinkuu Hadouken''' or a partner, but closer to the wall you can run up and combo.


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Latest revision as of 14:31, 23 April 2024


Combos

Move Inputs Notes
A B C 3C sjc j.B j.B j.C Basic combo.
A B 2B C 6C Heavy Tatsu Easy knockdown combo.
A B 2B C 2C 6C Heavy Donkey Kick 2B 6C Heavy Tatsu Universal BnB. Heavy Donkey is the starter for most if not all of his combos, learn this one.
A B 2C C 2C 6C Heavy Donkey Kick 2B 6C Heavy Tatsu BBQ 66 A A B 2B C 2C 6C Heavy Tatsu BBQ extension.
Shin Shoryu M Tatsu 2A 5B C 6C Heavy Tatsu Corner follow-up for Shin Shoryu.
Shin Shoryu Light Hado 66 66 B 6C Heavy Tatsu Midscreen follow-up for Shin Shoryu.
A B 2B C 6C Light Hado BBQ TK Heavy Tatsu A A B 2B C 2C 6C Heavy Donkey Kick A A B 2B C 2C 6C Heavy Tatsu Example of Ryu's TK Tatsu follow-up; as long as the opponent is grounded, he can extend and push to the corner with this.
6B Light Donkey Kick A B 2B C 2C 6C Heavy Tatsu Follow-up from 6B, only Light Donkey Kick works without Baroque. If fully midscreen you can only follow with Shinkuu Hadouken or a partner, but closer to the wall you can run up and combo.



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