No edit summary |
No edit summary |
||
Line 82: | Line 82: | ||
| '''Stun Gun Headbutt''' <br> 421XX || 4+23 || 4 || 18 || - || 4920 || Grab + Stagger + Dizzy (mashable) || Alex jumps a distance depending on the button used, and if the opponent is grounded in front of him when he lands, commences the headbutts. A second one will un-dizzy, allowing for a link into looped SGHs. Cool for style points but not super common. | | '''Stun Gun Headbutt''' <br> 421XX || 4+23 || 4 || 18 || - || 4920 || Grab + Stagger + Dizzy (mashable) || Alex jumps a distance depending on the button used, and if the opponent is grounded in front of him when he lands, commences the headbutts. A second one will un-dizzy, allowing for a link into looped SGHs. Cool for style points but not super common. | ||
|- | |- | ||
| '''Hyper Bomb''' <br> 632147896XX || 7+0 || 5 || 38 || - || 25960 (26320 vs back) || - || Hyper...buh | | '''Hyper Bomb''' <br> 632147896XX || 7+0 || 5 || 38 || - || 25960 (26320 vs back) || Throw + invuln f1-15 || Hyper...buh | ||
|} | |} | ||
Revision as of 12:46, 13 July 2021
Introduction
Only one jump but still the best Alex has ever been.
Move List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5A | 8 | 1 | 18 | - | 1200 | - | |
2A | 8 | 1 | 12 | - | 1120 | - | |
5B | 11 | 3 | 21 | - | 2140 | - | |
2B | 10 | 2 | 15 | - | 2200 | Low | |
5C | 18 | 3 | 30 | - | 3380 | Overhead | |
2C | 14 | 2 | 33 | - | 3340 | Low | |
6C | 14 | 3 | 21 | - | 3880 | Knockback | |
3C | 16 | 6 | 29 | - | 3200 | Launcher | |
j.A | 6 | 8 | 24 | - | 1120 | Overhead | |
j.B | 8 | 5 | 28 | - | 2080 | Overhead | |
j.C | 11 | N | 29 | - | 3320 | Overhead | HEAD DIVE |
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 6 | 9 | - | - | 2300 | Overhead | uses the j.a animation |
Counter Tag | 27 | 3 | 28 | - | 2400 | - | uses the 3c animation |
Assist (Slash Elboyw) |
43 | 2 | 26 | - | 3200 | ||
Forward Throw | - | - | - | - | 5600 | Throw | It's a throw, use it as a reversal. |
Back Throw | - | - | - | - | 5600 | Throw | It's a throw, use it as a reversal. |
Air Forward Throw | - | - | - | - | 6400 | Throw | |
Air Back Throw | - | - | - | - | 6400 | Throw |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Power Bomb 63214A/B/C |
2/5/9 | 3 | 51/46/40 | - | 7600 (7900 vs back) | Throw | Command grab. |
Air Power Bomb j.63214A/B/C |
2 | 4 | - | - | 7798 | Throw | Air command grab. |
Flash Chop 236A/B/C |
4/17/24 | 3/3/2 | 29/34/28 | - | 2800/3120/3440 | Backturn + Projectile Erase | |
Machine Gun Chop 236[C] |
59 | 2 | 28 | - | 17229 | Unblockable + Projectile Erase | If you full charge the C version of Flash Chop, it becomes an unblockable with a cinematic followup. |
Slash Elbow [4]6A/B/C |
17 | 2 | 27 | - | 2800/3000/3200 | none/knockdown/wallbounce | |
Dropkick 623C after ([4]6C) |
17 | 3 | 39 | - | 2000 | Snapback + Self-Knockdown | The only normal character with a snapback, the self knockdown allows you to use wakeup rolls for movement or mixups with assists on incoming. |
Knee Smash 623A/B/C |
11/13/13 | 2/2/6 | - | - | 5680 | Airgrab | Anti air grab. Can be used for resets, but less damaging than air power bomb. |
Air Stampede [2]8A/B/C |
26 | 5 | 24 | - | 2600 | Overhead/OTG |
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Boomerang Raid 236XX |
12+8 | 3(14)3(17)3(14)2(18)4 | 39 | - | 13098 | Throw (5th hit only) | 4 hits and then a grab, the last one will hit everyone once and never again. |
Stun Gun Headbutt 421XX |
4+23 | 4 | 18 | - | 4920 | Grab + Stagger + Dizzy (mashable) | Alex jumps a distance depending on the button used, and if the opponent is grounded in front of him when he lands, commences the headbutts. A second one will un-dizzy, allowing for a link into looped SGHs. Cool for style points but not super common. |
Hyper Bomb 632147896XX |
7+0 | 5 | 38 | - | 25960 (26320 vs back) | Throw + invuln f1-15 | Hyper...buh |