Input type |
Description |
Ingame notation |
Numpad notation
|
Directional Input |
Direction and button are pressed simultaneously. |
![Sc 3.png](/images/d/d9/Sc_3.png) ![Sc B.png](/images/5/59/Sc_B.png) |
3B
|
Motion input |
Traditional motion input is followed by a button press. |
![Sc 2.png](/images/b/b4/Sc_2.png) ![Sc 1.png](/images/9/92/Sc_1.png) ![Sc 4.png](/images/7/72/Sc_4.png) ![Sc B.png](/images/5/59/Sc_B.png) |
214B
|
Dual Button |
Two buttons are pressed simultaneously. Can include directional inputs. |
![Sc A.png](/images/b/b1/Sc_A.png) ![Sc +.png](/images/9/91/Sc_%2B.png) ![Sc B.png](/images/5/59/Sc_B.png) |
A+B
|
While Crouching |
Must be executed from a crouching state. Also known as Full Crouch. |
While crouching ![Sc 1.png](/images/9/92/Sc_1.png) .![Sc K.png](/images/1/13/Sc_K.png) |
FC 1K.K
|
While Rising |
Must be executed while shifting from crouching to standing. Also known as While Standing. |
While rising ![Sc A.png](/images/b/b1/Sc_A.png) |
WR A
|
Facing Away |
Must be executed while the player character has their back to the opponent. Also known as Back Turned. |
Facing away ![Sc B.png](/images/5/59/Sc_B.png) ![Sc +.png](/images/9/91/Sc_%2B.png) ![Sc K.png](/images/1/13/Sc_K.png) |
BT B+K
|
Hold input |
Button, direction or both need to be held. |
![Sc 44.png](/images/0/03/Sc_44.png) ![Sc AA.png](/images/b/bb/Sc_AA.png) |
4[A]
|
Slide input |
Buttons or directions must be input in rapid succession. |
![Sc a.png](/images/3/36/Sc_a.png) ![Sc g.png](/images/d/d0/Sc_g.png) ![Sc A.png](/images/b/b1/Sc_A.png) |
agA
|
Just input |
Inputs must be frame-perfect (or near it). Also known as Instant, Fastest Input. |
![Sc 2.png](/images/b/b4/Sc_2.png) ![Sc 1.png](/images/9/92/Sc_1.png) ![Sc 4.png](/images/7/72/Sc_4.png) (fast) |
214:B
|
Negative Edge† |
A button is released after being held for a period of time. |
Release |
]A[ or cA
|