Soulcalibur VI/Cervantes

From SuperCombo Wiki

Introduction

Cervantes is a powerful character with solid neutral tools, flashy combos and devastating whiff punish options. Between his teleports, Psycho Crusher-like moves and gunshot techniques, his schemes and tactics are nigh unmatched on the seven seas.

Strengths Weaknesses
  • High-damaging combos
  • Solid frame data
  • Excellent backstep
  • Superior whiff punish game
  • Lacks solid approach options
  • Reliant on movement and capitalizing on opponent's mistakes
  • Struggles with spacing due to pushback on hit

Unique Mechanics

Gunshot Techniques

Nirvana, Cervantes' offhand sword, has a pistol built into the hilt, and as such some of his attacks utilize gunshots. Two of his attacks, namely b2 and 3B+K, will lethal hit after landing nine gunshots. There is no UI element to track the amount of gunshots scored, but as with many condition-based lethal hits, he will emanate a quake-like effect when the 9th gunshot hits, indicating the lethal hit is ready to use. The gunshot count is tracked across rounds and only resets once either b2 or 3B+K hit and the lethal hit is expended.

Dread Storm

Cervantes' Dread Storm is a very unique stance that can only be done at walls. He can access it either by teleporting directly into a wall, such as via 66[B+K], or by crashing into it with a Geo Da Ray and holding the B input (DC [B]). The stance only has a few followups, but they are all very potent options, including the ability to teleport behind the opponent no matter their distance to him.

Naturally, this stance's reliance on walls makes stages without walls less desirable for Cervantes. However, he can still access Dread Storm options without a wall in Soul Charge via angled Geo Da Ray attacks. For example, SC DC 2B.B will have him do a Geo Da Ray to the right, then interrupt it midway to do a Shrieking Geo Da Ray (DS B) towards the opponent.

See Strategy for a full breakdown.

Cervantes
#SCVI_CER
SCVI Cervantes Face.jpg
Soul Edge was clawed back from the depths of history by the great pirate Captain Cervantes, who used it to usher in a reign of carnage around him as it manipulated his mind. Then, for twenty years, the sword lay dormant. It desired to be as strong as it had once been, but its plans were thwarted by a ninja and a warrior.

Key Moves

A

Bridgette Cannonball
AA
Sc A.pngSc A.png AA - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
12 10,12 -6 6 6 3%
Normal Hit Combo. Jails

Uniquely high push back on block and high advantage on hit. AA on hit sets up frames traps with a6 and 2A+B.


Storm Signal
a6
Sc a.pngSc 6.png a6 - Attack Level: Sc H.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 14,12 -8 6 6 3%
Sc M.png comes out at i24

Incredibly strong horizontal containment tool. RE safe and rewarding on hit and decent push back on block


Scissor Wave
3A
Sc 3.pngSc A.png 3A - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 16,16 -12 6 6 3%
-20 on grd if 2nd hit misses. Normal Hit Combo


Sever Soul
2A
Sc 2.pngSc A.png 2A - Attack Level: Sc SL.png
Impact Damage Block Hit Counter Guard Burst
12 12 -6 6 6 1%
Tech Crouch[8-RC]


Scissor Lifter
1aBB
Sc 1.pngSc a.pngSc B.png 1aB - Attack Level: Sc L.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
24 10,12 -20 -6 -6 3%
Normal Hit Combo. Jails

Unique low string. Not very advantageous on hit for the first two hits of the string, but the 3rd hit is safe and deals a lot of damage as a combo starter. Also


Cursed Blow
WR A
WR Sc A.png A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 18 -16 16 16 3%
Tech Crouch[0-15]

Very rewarding horizontal mid combo starter. Useful for punishment and catching opponent movement and timing. Unsafe on block but low overall recovery makes it difficult to optimally block punish with an i16.

B

Head Snap Kick
bK
Sc b.pngSc K.png bK - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
26 28 2 KND KND 9%
Tech Jump[11-27]


Scissor Wave
3B
Sc 3.pngSc B.png 3B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
19 28 -14 LNC LNC 9%
STN and reduced damage on tip hit


Geo Da Ray Rafaga
214B
Sc 2.pngSc 1.pngSc 4.pngSc B.png 214B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 30 -26 LNC LNC 9%
at max range is -15 on block. Perfect input for +8 damage. Tech Jump[19-56]

Colloquially known as "iGDR" and "hi-GDR" for perfect input. High exection but powerful whiff punish tool.

K

Anchor Maroon Kick
k2
Sc k.pngSc 2.png k2 - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
22 18 -14 -2 -2 2%
Tech Crouch[13-RC]


Anchor Middle Kick
3K
Sc 3.pngSc K.png 3K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
14 14 -4 6 6 3%

One of the fastest moves in the game in terms of total animation making 3K a very low commit poke.


Anchor Revive Kick
WR K
WR Sc K.png K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
12 16 -8 6 6 1%
Tech Crouch[0-26]

Fast horizontal mid with good push back on block. Also remains crouching until after impact, making WR K very evasive.


Head Scratch Kick
66K
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc K.png (3)_(6)_(9)K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 18 -4 2 10 3%

Low commit counter hit tool. Good push back on block.


Anchor Swirl Kick
11K
Sc 11.pngSc 5.pngSc 77.pngSc K.png (1)_(7)K - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
22 16 -12 4 4 4%
Tech Crouch[16-RC]


Multi

Slant Cross
3A+B
Sc 3.pngSc A.pngSc +.pngSc B.png 3A+B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 18 -16 14 14 4%
Tech Crouch[6-15]


Killer X
2A+B
Sc 2.pngSc A.pngSc +.pngSc B.png 2A+B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 30 -6 KND KND 9%
Sc LH.png (counterhit vs light attack). Tech Crouch[19-RC]


Vile Dirge
3B+K
Sc 3.pngSc B.pngSc +.pngSc K.png 3B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 22,21 -8 KND KND 9%
Sc LH.png if you landed 9 shots (if you hold B+K, lethal hit will not come out). UA comes out automatically on hit as 2nd attack. Sc GC.png


Throws

Dead Compass
66A+G
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc +.pngSc G.png (3)_(6)_(9)A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
18 0 - - - -
Unbreakable. Sc TH.png

An unbreakable command throw that can wall splat giving Cervantes one of the most threatening wall offense's in the game. This throw along with mids that deal high damage at the creates a very threatening mix up situation. Cervantes can also use the wall splat to convert into a ringout over half walls.

SCVI Navigation

General
Controls & Notation
HUD
Glossary
System
Stages
Resources
Characters
2B
Amy
Astaroth
Azwel
Cassandra
Cervantes
Geralt
Groh
Haohmaru
Hilde
Hwang
Ivy
Kilik
Maxi
Mitsurugi
Nightmare
Raphael
Seong Mi-na
Setsuka
Siegfried
Sophitia
Taki
Talim
Tira
Voldo
Xianghua
Yoshimitsu
Zasalamel
Inferno