Soulcalibur VI/Hwang

From SuperCombo Wiki

Introduction

Hwang is a tricky character with deceptively massive range and debilitating attacks through his talisman stances. However, he literally puts his life on the line as he fights - his very lifeforce is an expendable resource, and if stretched too thin, he will begin rounds with chunks of health missing.


Strengths Weaknesses
  • Huge range, combo and resources benefits from talismans and auras
  • Strong range overall
  • Massive hail-mary potential in round 5 where he can use life force with no repercussions
  • Extra decision-making when it comes to resource management
  • Potential health/meter penalty for overusing lifeforce
  • Weak frame data overall
  • Poor punishment game

Unique Mechanics

Lifeforce Techniques

Hwang has a Lifeforce counter as as unique UI element, which starts at 4 and can range from -9 to 9. Certain stances and attacks spend Lifeforce while some grant more; he also gains access to different lethal hits at various levels of Lifeforce. However, if his Lifeforce goes into the negative, he will start the next round at a health deficit, ranging all the way down to half health at -9 Lifeforce, where he will also lose half a bar of Soul Gauge.

Talisman Auras

Hwang can also spend his Lifeforce to apply a talisman to himself, enveloping himself in an aura. Each aura changes the properties of some of his moves, causing them to grant different benefits on hit. They also unlock some unique lethal hit conditions per each aura. The auras are as follows:
• Might - A blue aura which revolves around restoring Hwang's guard stamina.
• Devastation - A red aura which revolves around building Hwang's meter (and stealing the opponent's if they are in Soul Charge).
• Resolve - A green aura which revolves around healing Hwang.
• Iron will - A special yellow aura only accessible by ending his Soul Charge. Forces his next attack to be a counterhit on hit. It will also cause certain moves to grant him a large chunk of Lifeforce.

The moves which gain benefits from the auras universally are 6B+K, DW BB_B[B], A+B and his Soul Attack.


See Strategy for a full strategy breakdown.

Hwang
#SCVI_HWA
SCVI Hwang Face.jpg
In such turbulent times when even survival is hard, it is harder still to lead an honest, virtuous life. Though he lost both his parents when young, Hwang Seong-gyeong grew to be a strong, resolute, and righteous man—no doubt because of his intensive longsword training at the Seong Dojang.

Since he was not born with the bones of destiny and thus cannot become an immortal, he does not have a natural talent for Taoist sorcery, but his exceptional strength, muscle, and willpower as a warrior has allowed him to somewhat control divine power—a rare talent that even Soo-hyun finds remarkable.

Key Moves

Horizontal

Willow Blade
a6
Sc a.pngSc 6.png a6 - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
20 28 -6 2 KND 4%

Big 'ol hori


Flash Flurry
6AA
Sc 6.pngSc A.pngSc A.png 6AA - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
16 12,16 -8 2 2 3%
Normal Hit Combo

Normal hit combo. Horizontal with incredible range and for its speed. Second hit can be ducked when first is blocked but cannot be GId.

Sc 6.pngSc A.pngSc A.pngSc 4.png 6AA4 - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
16 12,16 -4 6 6 3%
Normal Hit Combo. Sc SS.png into WT. LF technique

Option to go into WT for mix. Hit-confirmable.

Sc 6.pngSc A.pngSc a.pngSc K.png 6AaK - Attack Level: Sc H.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 12,22 -6 2 2 8%
Forces crouch on hit

Mid option that exists to catch those who duck the second hit of 6AA. Does not combo on normal or counter hit.


Screeching Flacon
3A
Sc 3.pngSc A.png 3A - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 14,14 -8 0 0 3%
Counter Hit Combo. Tech Crouch[40-61]

Big 'ol hori


Parting the Storm
4AAB
Sc 4.pngSc A.pngSc A.pngSc B.png 4AAB - Attack Level: Sc L.pngSc H.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
20 10,8,26 -22 -2 -2 6%
Counter Hit Combo. Sc LH.png when lifeforce is -6 or lower (once per match)

Legacy move. Counter hit confirmable low for good damage, but he loses advantage both on normal hit and counter hit. Last hit of string is very punishable so it must be used with caution.


Falling Raven Bite
WR A
WR Sc A.png A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 16 -6 4 4 1%
Tech Crouch[0-14]

Big 'ol hori


Radiant Slash
66A
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.png (3)_(6)_(9)A - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
22 22 -8 2 2 4%
Tech Crouch[8-22]
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc AA.png (3)_(6)_(9)(A) - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
22 22 4 13 13 4%
Sc SS.png into YYT. LF technique

Advantageous stance transition on block. Can also be counter hit confirmed into YYT A.


Jolting Inner Strike
22A
Sc 22.pngSc 5.pngSc 88.pngSc A.png (2)_(8)A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
22 27 -8 0 0 4%

Big 'ol hori


Vertical

Winding Strike
bKB+K
Sc b.pngSc K.pngSc B.pngSc +.pngSc K.png bKB+K - Attack Level: Sc H.pngSc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 18,19,10,21 6 12 18 17%
Tech Jump[21-134]. Sc BA.png. LH in post-GI when lifeforce is 1 or higher . LF technique. 2nd to 4th hit are Normal Hit Combo

Post GI LH when Hwang has positive Talismans. A particularly strong post GI option that at i16 means successful LH occurs at lvl 2 GI. Breack attack during second part of means that string will successfully attack into RE.


Forced Flame Divide
3B
Sc 3.pngSc B.png 3B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 26 -14 LNC LNC 9%
Tech Crouch[8-20]

Hwang has many combo route options off of 3B which all give a variety of oki situations, talisman usage, or even guard damage routes. Incredible tech crouch frames.


Radial Destruction
2B
Sc 2.pngSc B.png 2B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 16 -8 4 4 2%
Tech Crouch[14-RC]

Solid non-committal poke.


Shadow Razor
1B
Sc 1.pngSc B.png 1B - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
20 16 -12 -2 STN 2%
Tech Crouch[18-39]

Big 'ol low with CH properties.


Flying Void
FC 3B
FC Sc 3.pngSc B.png 3B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
22 32 -14 LNC LNC 2%
Tech Crouch[0-18]. Tech Jump[22-49]

Strong punish from crouch. Solid pushback means pseudo-safety against some characters.


Shattered Sky
WR B
WR Sc BB.png (B) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
14 16 1 16 STN 2%
Tech Crouch[0-5]- Sc SS.png into YYT. LF technique

Very strong i14 punish from crouch because of combo into YYT B. Fast enough to punish most lows on block.


Chaotic Flame
66B
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.png (3)_(6)_(9)B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 16 -10 4 4 2%

Big 'ol vertical attack. Has many applications in his oki.

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.pngSc K.pngSc A.png (3)_(6)_(9)BKA - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc H.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 16,10,9,33 -12 KND KND 15%
Normal Hit Combo after 2nd hit. LF technique. Deals chip damage

The full built in string option. The second hit can be GId. The last part of the string is unsafe. High potential for string mixup due to this string not jailing the opponent.

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.pngSc 4.png (3)_(6)_(9)B4 - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 16 -6 0 0 2%
Sc SS.png into WT. LF technique

Option to go into stance off of the first hit. Adds layers to string offense. 66[B] also combos into YYTA on normal hit allowing for wall combos.

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.pngSc K.pngSc 4.png (3)_(6)_(9)BK4 - Attack Level: Sc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 16,10,9 -4 6 6 9%
Sc SS.png into WT. LF technique

Option to go into stance off of the second hit. Adds layers to string offense.

K

Ripping Fang
3K
Sc 3.pngSc K.png 3K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
14 14 -4 4 4 2%

Good poke.


Shadow Break
4KB
Sc 4.pngSc K.pngSc B.png 4KB - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 22,31 -12 STN STN 14%
Normal Hit Combo. LF technique. Reduces opponents guard stamina on hit by 15%

Strong mixup mid. First hit alone grants knockdown. Second part of string deals guard damage ON HIT, allowing for unique ways for Hwang to stack guard pressure from punishes and combos.


Heaven's Reckoning
236K
Sc 2.pngSc 3.pngSc 6.pngSc K.png 236K - Attack Level: Sc M.pngSc H.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
24 10,20,14 -10 LNC LNC 7%
Tech Jump[26-46]

Strong horizontal mid kick that is very useful to call out GIs or excessive stepping. Does not grant a launch when it hits an opponent that is ducking, instead Hwang is +4 *PLEASE CONFIRM HWANG PLAYERS*


Multi

Piercing Light
6A+B
Sc 6.pngSc A.pngSc +.pngSc B.png 6A+B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
22 26 -6 6 6 9%

Long range poke with decent damage, even when used without the stance transition.

Sc 6.pngSc AA.png+Sc BB.png 6(A)+(B) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
22 26 4 16 16 9%
Sc SS.png into YYT. LF technique

Advantageous stance transition on block. Combos into YYT B on NH/CH.


Mantra of Spirits
6B+K
Sc 6.pngSc B.pngSc +.pngSc K.png 6B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
12 16 -12 0 8 9%
LF technique

i12 mid with only moderate risk. Enhanced by Talismans.

Sc 6.pngSc B.pngSc +.pngSc K.pngSc 8.png 6B+K8 - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
12 16 - - - 9%
Sc SS.png into DW

Not an advantageous transition on block but CH 6B+K combos into DW K.


Galvanic Blade
22A+B
Sc 22.pngSc 5.pngSc 88.pngSc A.pngSc +.pngSc B.png (2)_(8)A+B - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
24 14,20 -8 KND KND 14%
Normal Hit Combo. Tech Crouch[43-48]

Safe and high rewarding launcher.

Yin Yang Talisman

Light Art: Shattered mirror
YYT A
YYT Sc A.png A - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
14 32 -8 KND KND 4%

No real "mix" off of this stance, usually just frame traps and combo conversions. Hurtbox from this move remains far back, making punishes and interrupts tricky.


Dark Art: Severed Spirit
YYT B
YYT Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 36 0 KND KND 15%

Big ouchies.


Duality: Evanescence
YYT K
YYT Sc K.png K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
22 24 -8 LNC LNC 9%
Sc GI.png[7-21] vs H&M. Sc LH.png when opponent has full soul gauge

aGI that allows for solid reverse mix even on unfavorable transitions into YYT.


Wuxing Talisman

Wood Art: Roaring Wind
WT A
WT Sc A.png A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 26 -8 KND KND 4%

"ROARING WIND"


Wood Art: Thunderclap
WT B
WT Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 36 0 18 18 15%
Sc BA.png

Big ouchies.


Wood Art: Rendering Quake
WT K
WT Sc K.png K - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
14 22 -14 6 6 0%
Sc LH.png when lifeforce is -9 (once per match)

Big ouchies on LH.


SCVI Navigation

General
Controls & Notation
HUD
Glossary
System
Stages
Resources
Characters
2B
Amy
Astaroth
Azwel
Cassandra
Cervantes
Geralt
Groh
Haohmaru
Hilde
Hwang
Ivy
Kilik
Maxi
Mitsurugi
Nightmare
Raphael
Seong Mi-na
Setsuka
Siegfried
Sophitia
Taki
Talim
Tira
Voldo
Xianghua
Yoshimitsu
Zasalamel
Inferno