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Soulcalibur VI/Glossary

From SuperCombo Wiki

The Glossary will act as a companion page to Controls & Notation, serving as a quick reference within which one can find definitions for common terminology used in discussions of Soulcalibur VI. Note that while some definitions will be given for general fighting game terminology, this glossary is intended to be strictly in the context of Soulcalibur. For more information on fighting game jargon as a whole, see (link to some external glossary or something lol).


Icon Legend

System Mechanics
Name Abbreviation Definition
Critical Edge Sc CE.png A metered super, costing one stock of Soul Gauge.
Guard Crush Sc GC.png The state of breaking a character's guard when their Guard Stamina is depleted.
Guard Impact Sc GI.png A defensive option that parries an incoming attack, providing variable reward based on the attack parried.
Reversal Edge Sc RE.png A high-risk, high-reward defensive option that parries attacks on startup and leads to a rock-paper-scissors clash on hit.
Soul Charge Sc SC.png A metered, fully-invincible burst that pushes the opponent away and puts the user into a powered-up state.
Soul Gauge Sc SG.png Meter to be used for Soul Charge, Critical Edge, and other metered options.
Attack Properties
Name Abbreviation Definition
High Sc H.png An attack that hits a standing opponent and whiffs on a crouching opponent.
Mid Sc M.png An attack that hits both standing and crouching opponents, but must be blocked standing.
Low Sc L.png An attack that hits both standing and crouching opponents but must be blocked crouching. Whiffs on airborne opponents.
Special Mid Sc SM.png An attack that hits both standing and crouching opponents and can be blocked either standing or crouching. Hits airborne opponents.
Special Low Sc SL.png An attack that hits both standing and crouching opponents and can be blocked either standing or crouching. Whiffs on airborne opponents.
Attack Throw Sc AT.png A standard attack that shifts to a throw-like cutscene when certain conditions are fulfilled.
Break Attack Sc BA.png An attack that deals significant Guard Stamina damage, generally advantageous on block and unable to be countered by Guard Impact or Reversal Edge. Indicated by a blue lightning effect.
Brave Edge Sc BE.png Deprecated terminology from Soulcalibur V, can be used to refer to a character burning meter to enhance a move (Character-specific in SC6: Yoshimitsu, Geralt, etc.)
Lethal Hit Sc LH.png An attack that gains enhanced properties on hit if certain conditions are fulfilled.
Special Stance Sc SS.png An attack that transitions to a stance.
Throw Sc TH.png Also known as a grab, an attack that pierces a standing guard. Can be escaped.
Unblockable Attack Sc UA.png An attack that cannot be guarded, usually has a long startup and deals considerable damage. Indicated by the screen darkening accompanied by a flame effect.

Glossary

States
Name Abbreviation Definition
Standing N/A A character's default state of being.
Crouching FC (Full Crouch) A character ducking low to the ground via Sc 22.png after pressing Sc 2.png Sc G.png or an attack that recovers crouching. Evades highs.
Jumping N/A A character leaping through the air via Sc GG.pngSc GG.png or during an attack that causes a jump. Evades lows. See Tech Jump.
x x x
Movement
Name Abbreviation Definition
Step N/A The movement produced by tapping a direction.
Run N/A The movement produced by holding a direction. Generally refers to running straight towards the opponent using Sc 6.png.
x x x
Attack Properties
Name Abbreviation Definition
Tech Crouch TC When a move causes a character to count as crouching at some point during its duration.
Tech Jump TJ When a move causes a character to count as jumping at some point during its duration.
Auto Guard Impact aGI This describes any move or attack with GI properties that is not the standard 6G guard impact.
x x x
Mechanics
Name Abbreviation Definition
Reverse Impact Re-GI When a character performs a Guard Impact of their own immediately after the opponent parries their attack with a Guard Impact.
Resist Impact RI A metered alternative to Guard Impact that is able to parry both Break Attacks and Unblockable Attacks. Drains meter from an opponent in Soul Charge.
x x x
Techniques & Situations
Name Abbreviation Definition
Dead Trap N/A A situation where an attack hits a downed opponent who may have been able to escape via ukemi.
Ukemi Trap N/A A situation where an attack hits an opponent who is performing an ukemi, resulting in more damage or potential combo extensions for the aggressor.
x x x
Strategic Terms
Name Abbreviation Definition
Small Calibur N/A A kind of play characterized by minor frame exchanges, almost exclusive use of pokes, and minimal risk.
Unga N/A A kind of play characterized by perceived lack of thought, bullheadedness, and aggression. Usually very risky and mashy.
x x x
Character-Specific
Name Abbreviation Definition
AGS Aggression Shift A stance where 2B dashes towards the opponent at high speed.
AL Aerial Leap A stance where 2B jumps high into the air.
ANG (AnS) Angler Stance A stance where 2B sits on a holographic stool.
AmS (AS) Amaryllis Spin Amy's command dash stance.
LP Lilith Parry Amy's mid aGI stance.
MP Merrow Parry Amy's low aGI stance.
BP Biondetta Parry Amy's high aGI stance.
BoB Beauty of Balance Azwel's dual swords stance.
ToW Tragedy of War Azwel's greataxe stance.
CoE Comedy of Errors Azwel's spear and shield stance.
Almighty - A state where Azwel has each of his weapons 'equipped'.
AS Angel Step Cassandra's command dash stance. Term shared with Sophitia.
AT Angel Twirl Cassandra's backdash stance.
TS Titanic Struggle Cassandra's tackle attack throw.
DF Divine Force Cassandra's unique power-up mechanic.
DC Dread Charge Cervantes' iconic stance.
DS Dread Storm Cervantes' new stance accessed by leaning against a wall.
(H)iGDR (Heavy) Instant Geo Da Ray Community term for Geo Da Ray Rafaga
QR Quen Rush Geralt's armored Witcher Sign stance.
AVN/AVG Avenger Groh's split swords stance.
SN/SoN/SotN Steed of the Night Groh's SC-only teleport option from Avenger.
WF Warrior's Focus Haohmaru's command dash stance.
BKN Bare Knuckles Haohmaru's unarmed stance.
STG Stagger A state Haohmaru enters when his Power Slashes are blocked.
RG Max Rage Haohmaru's unique powerup.
RXP Rage Explosion Haohmaru's unique Soul Charge variant.
SWR Sword Regalia Hilde's sword powerup.
SPR Spear Regalia Hilde's spear powerup.
SE Serpent's Embrace Ivy's stance where she coils Valentine around her shoulders.
SL Spiral Lust Ivy's stance where she lays Valentine on the floor.
SS Summon Suffering Ivy's slower, unbreakable command throw.
CS Calamity Symphony Ivy's faster, tech crouching command throw.
MO Monument Kilik's stance where he holds his staff in front of him.
BP Back Parry Kilik's stance where he aligns his staff with his back.
HMO Heaven Monument Kilik's stance where he does a handstand on his staff.
BL Behind Lower Maxi stuff
LI Left Inner Maxi stuff
LO Left Outer Maxi stuff
WL/NG Wavering Light/Neutral Guard Maxi stuff
RC Right Cross Maxi stuff
RO Right Outer Maxi stuff
7SR Seven Stars Rebirth Maxi stuff
7SS Seven Stars Severance Maxi stuff
SS Silent Step Mitsurugi's command dash stance.
MST Mist Step Mitsurugi's Ko Gasumi stance.
RLC Relic Mitsurugi's iaido stance.
SB Shura Blade Mitsurugi's unique powerup.
NSS Night Side Stance Nightmare's stance where he holds his sword to his side.
NLS Night Lower Stance Nightmare's stance where he holds his sword against the ground.
NBS Night Behind Stance Nightmare's stance where he holds his sword along his back.
GS Grim Stride Nightmare's command dash stance.
NTC Night Terror Charge Nightmare's unique powerup.
Prep Preparation Raphael's advancing fencing stance.
AG Arriere Gambit Raphael's quick backstep stance.
SE Shadow Evade Raphael's evasive deep lean back stance.
QP Quick Parade Raphael's standing aGI stance.
LS Lingering Step Seong Mi-na's evasive backstep stance.
DH Dawn Haze Setsuka's forward command dash stance.
TH Twilight Haze Setsuka's backward command dash stance.
RoH Ring of Heaven Setsuka's arc jump stance.
WoH Wings of Heaven Setsuka's floating umbrella stance.
SKY Shrouded Sky Setsuka's iaido stance.
DL Dark Legacy Siegfried's unique powerup.
SBH Base Hold Siegfried's stance where he crouches and holds his sword at an angle.
SCH Chief Hold Siegfried's stance where he holds his sword along his back.
SSH Side Hold Siegfried's stance where he holds his sword to his side.
SRSH Reverse Side Hold ??? lol idk
AS Angel Step Sophitia's command dash stance. Shared with Cassandra.
TAS Twin Angel Step Sophitia's second command dash stance, accessed from Angel Step.
PO Possession Taki's iconic stance.
WRO Wind Roll Taki's rolling stance.
DB Distorted Breeze ?
STK Stalker Taki's command jump stance.
WNC/WC Wind Charmer Talim's sidestep stance.
WNS/WS Wind Sault Talim's jumping stance.
WNF/WF Wind Fury Talim's sitting stance.
JS Jolly (Side) Tira's primary state, indicated by a cheery demeanor.
GS Gloomy (Side) Tira's secondary state, indicated by a grumpy demeanor.
GS+ Gloomy Coda An upgraded form of Gloomy Side that has unlimited access to SC-only options.
UD Updraft Tira's command jump stance.
GM Gestopft Madness Tira's stance where she bashes her head into her ringblade.
BS Blind Stance Voldo when backturned.
MC Mantis Crawl Voldo's stance where he crawlks on all fours.
MCHT/MCFT Mantis Crawl Head Towards/Feet Towards Specifying which direction Voldo is facing during Mantis Crawl.
CR Cagliostro Rush Voldo's crawling command dash stance.
BCR Blind Cagliostro Rush Accessing Cagliostro Rush from Blind Stance.
DR Death Roll Voldo's "swimming" stance, accessible only in SC. AKA Land Fish
BHH Bea Her Hua x stuff
LHH Laughing Bea Her Hua x stuff
RHH Retreating Bea Her Hua x stuff
SXS Silent Xia Sheng x stuff
PXS Playful Xia Sheng x stuff
HL Hou Lee x stuff
DGF Manji Dragonfly Yoshimitsu's sword helicopter stance.
SDGF Super Manji Dragonfly Much higher altitude sword helicopter stance accessible only in SC.
FLE Flea Yoshmitsu's sword pogo stance.
MED Meditation Yoshimitsu's sitting stance.
TS# Time Stop (1, 2, 3) Zasalamel's ability to cash in curse orbs to stop time. The number represents the number of orbs.

SCVI Navigation

General
Controls & Notation
HUD
Glossary
System
Stages
Resources
Characters
2B
Amy
Astaroth
Azwel
Cassandra
Cervantes
Geralt
Groh
Haohmaru
Hilde
Hwang
Ivy
Kilik
Maxi
Mitsurugi
Nightmare
Raphael
Seong Mi-na
Setsuka
Siegfried
Sophitia
Taki
Talim
Tira
Voldo
Xianghua
Yoshimitsu
Zasalamel
Inferno