Soulcalibur VI/Groh

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Introduction

The mysterious Aval Organization was a secret group with origins rooted in ancient times. They say the group came to be when a king used the spirit sword to defeat its cursed counterpart, and with his dying breath, entrusted them with both the blade and his unfinished mission. Each new generation has taken on the group's mission to rid the world of "Outsiders"—those connected with the cursed sword.

Grøh boasts a simple yet effective movelist centered around evasive steps and his Avenger stance, where he splits his twinblade into two separate longswords. He turns the anime dial to overdrive in Soul Charge where he gains access to teleport options in Avenger.

Strengths Weaknesses
  • High damage in Soul Charge
  • Effective mixups and damage in Avenger
  • Solid evasive attacks and approach options
  • Strong guard pressure, great frame data
  • Weak lows and while rising options
  • Avenger's high risk options limit its effectiveness against a solid defense

Unique Mechanic

Black Gambit

While not exactly as expansive as other characters' unique mechanics, Grøh can spend half a bar to throw out Black Gambit (236K), an i16 TC mid attack throw that does a solid grip of damage.

See Strategy for a full strategy breakdown.

Groh
#SCVI_GRO
SCVI Groh Face.jpg

Key Moves

Broceliande's Splendor
6A+B
Sc 6.pngSc A.pngSc +.pngSc B.png 6A+B - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
24 16,16 -14 KND STN 5.4%
Normal Hit Combo. Sc LH.png on counter-hit or run counter

Groh players love this move so much because it's a powerful way to show the opponent you've got their timing. Any attack counterhit with this move builds up to 1/3 meter and leads to solid damage.


Hidden Tomb
3A+B
Sc 3.pngSc A.pngSc +.pngSc B.png 3A+B - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
20 20 -14 -2 -2 1.7%

An unseeable tracking low that stops opponents from rolling on the ground. This attack single handedly improved Groh's low pokes and oki, two areas where he suffered in Season 1.


Questing Fang and Questing Fang ~Avenger
6AA, 6A6
Sc 6.pngSc A.pngSc A.png 6AA - Attack Level: Sc H.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 16,22 -8 KND KND 1.7%
Counter Hit Combo, 33F recovery, 85F total
Sc 6.pngSc A.pngSc 6.png 6A6 - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
16 16 -4 4 8 1.7%
28F recovery, 44F total. Sc SS.png into AVN

6AA is a rewarding NCC for catching any movement. On top of that, mixing up between 6AA and 6A6 is a great way to open up a very defensive opponent. The Soul Charge variation only makes it better.


Bloodstain
236B
Sc 2.pngSc 3.pngSc 6.pngSc B.png 236B - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
18 38 -6 KND KND 8.8%

Groh's punish game, especially from crouch, has been improved by 236B. The existence of this move has notably helped in matchups where Groh lacked big punishes previously.


King Pellinore's Delight
44B
Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc B.png (1)_(4)_(7)B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
28 36 2 KND KND 14.4%

15% guard damage and +2 on block will make an opponent think twice about sitting still and guarding. 44B is very rewarding on hit, and can hit OTG opponents.


Swords United
236A+B+K
Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.png 236A+B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 39 -6 2 2 9%
When used on yellow health, resotres health (even on guard)
Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.pngSc 6.png 236A+B+K6 - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 39 2 10 10 9%
Sc SS.png into AVN. When used on yellow health, resotres health (even on guard)

Groh's Soul Attack is one of the best in the game; it complements his game plan nicely. There are many ways to confirm or setup into this, and it leaves you in position to deploy Avenger mix-ups on block and hit.


Darting Raven ~ Avenger
6BB6
Sc 6.pngSc B.pngSc B.pngSc 6.png 6BB6 - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 14,20 -4 8 8 1.7%
Normal Hit Combo. 30F recovery, 67F total. Sc SS.png into AVN

This move offers one of Groh's best Avenger transitions: 6BB6 is +8 on hit and can be hit-confirmed before transitioning. It is fast, can be used as a whiff punisher, a block punisher, or a neutral tool.


Steel Judgment
3B
Sc 3.pngSc B.png 3B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 24 -12 LNC LNC 8.8%
i19 at tip, 37F recovery, 55F total

Groh has one of the best 3B launchers in the game. It is on the safer end for a 3B, offers wall-splat or ring out potential, has good range, and slightly tracks.


Sir Gawain's Charge
66BB
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.pngSc B.png (3)_(6)_(9)BB - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
22 18,25 -8 KND KND 6.6%
Normal Hit Combo. TS. 37F recovery, 87F total

A rewarding and aggressive move. If the opponent can't deal with this move, they are eating a lot of damage on hit or guard damage on block.

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