Soulcalibur VI/Maxi

From SuperCombo Wiki

Introduction

Maxi is an aggressive rushdown character who rapidly cycles between various stances to crush his opponents like a stylish, nunchaku-wielding wave.

Strengths Weaknesses
  • Diverse range and tools
  • Plenty of combo starters, especially on counterhit
  • Constant pressure with stances
  • Easily suffocates opponents unfamiliar with the matchup
  • High level of knowledge required to play in using his stances and transitions
  • Limited options when in stance
  • Lackluster okizeme against opponents who stay grounded

Unique Mechanic

Seven Stars Severence

After switching from one stance to another, if Maxi uses an attack from that second stance, he adds a star for that stance on a constellation that appears briefly onscreen. If each star - representing each stance in his repertoire - is filled in, he permanently unlocks upgrades to a few attacks and a new lethal hit for his B+K.B.B.B.A string.


See Strategy for a full strategy breakdown.

Maxi
#SCVI_MAX
SCVI Maxi Face.jpg
Maxi's father had worked in the Ryukyu Kingdom as a merchant. Though fortunate enough to be able to experience different cultures on his trade route, he nevertheless felt tied down by his job, and would complain bitterly to his son. On his deathbed, he told Maxi to go out and see the world. Obeying his father's dying wishes, Maxi gathered friends from his hometown and some sailors he knew, and formed a pirate crew.

Key Moves

A

Lunging Snake ~ Right Outer
6A
Sc 6.pngSc A.png 6A - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
16 18 -2 6 16 1%
Sc SS.png into RO

Strong run counter tool with good range. Unfavorable stance transition on block against a prepared opponent.


Sever Soul
2A
Sc 2.pngSc A.png 2A - Attack Level: Sc SL.png
Impact Damage Block Hit Counter Guard Burst
12 12 -6 6 6 1%
Tech Crouch[8-RC]

Standard 2A with above average range.


Striking Snake
66A
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.png (3)_(6)_(9)A - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
20 20 -6 10 10 1%

Basic long range hori with high on hit advantage


Northern Lights (reverse)
88A
Sc 88.pngSc A.png (8)A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
24 20 -12 4 STN 2%
Step to left - Sc 22.png on the p2 side

Non-stance 22A option. High reward, but slow counter hit combo starter.


Propeller Nunchaku ~ Right Outer
44AB
Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc A.pngSc B.png (1)_(4)_(7)AB - Attack Level: Sc H.pngSc M.pngSc SM.pngSc SM.png
Impact Damage Block Hit Counter Guard Burst
20 15,5,5,5 4 12 12 5%
Sc SS.png into RO. Forces crouch on block but not on hit

Long range horizontal with a favorable transition on block

B

Snake Bite ~ Right Outer
B
Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 10 6 14 14 2%
Cancel with G. Sc SS.png into RO

Maxi's simplest way to enter a favorable stance transition. RO has good frame trap options.


Illusion Serpent ~ Right Outer
3B
Sc 3.pngSc B.png 3B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 22 -4 LNC LNC 9%
Sc SS.png into RO. Tech Crouch[11-19]

Standard launcher with unfavorable transition on block


Falling Fang
2B
Sc 2.pngSc B.png 2B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
14 16 -8 2 2 2%
Tech Crouch[10-RC]

Good poke


Nunchacku Lick ~ Right Outer
1B
Sc 1.pngSc B.png 1B - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
16 20 -4 6 6 2%
Sc SS.png into RO. Tech Crouch[16-19]

Uno B


Snake Kiss ~ Left Outer
4B
Sc 4.pngSc B.png 4B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 16 8 16 16 2%
Sc SS.png into LO. Tech Crouch[10-13]

LO K will catch step leading to a very threatening frame trap situation. LO B also counter hits for high damage against opponents attempting a TC attack.

K

Snap Kick
3K
Sc 3.pngSc K.png 3K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
14 18 -6 4 4 1%

Potentially the best 3K. Long range, horizontal 3K with above average advantage.


Circling Dragon
1K
Sc 1.pngSc K.png 1K - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
20 16 -16 -4 -4 1%

Horizontal low with several string options.

Sc 1.pngSc K.pngSc A.png 1KA - Attack Level: Sc L.pngSc H.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
20 16,18,18 4 13 13 5%
Sc SS.png into LO. Forces crouch on hit and block

~Left Outer. Counter hit combo.

Sc 1.pngSc K.pngSc B.png 1KB - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 16,20 -3 LNC LNC 5%
Sc SS.png into RO. Tech Crouch[10-18]

Reactable low followup but pushback makes it safe against many characters.

Multi

Dragon's Breath
6A+B
Sc 6.pngSc A.pngSc +.pngSc B.png 6A+B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 35 -8 KND KND 9%
Tech Crouch[4-16]

Arguably his best move. Fast and safe knockdown mid with incredible tech crouch frames.


Fury ~ Right Outer
B+KBBBBA
Sc B.pngSc +.pngSc K.pngSc B.pngSc B.pngSc B.pngSc A.png B+KBBBA - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.pngSc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
20 3,3,4,4,5,5,6,6,16 -32 KND KND 5%
Normal Hit Combo. Perfect input required. Sc SS.png into RO

High damage launcher with no oki. Damage jumps dramatically with 7SR.


Seismic Whale ~ Right Outer
66A+B
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc +.pngSc B.png (3)_(6)_(9)A+B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
24 15,20 -2 6 6 6%
Normal Hit Combo. Sc SS.png into RO

Long range advancing horizontal mid. Unfavorable transition on block.

Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc +.pngSc B.pngSc B.png (3)_(6)_(9)A+BB - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
24 15,30 6 LNC LNC 14%
Sc BA.png. Sc SS.png into LO

Alters the second hit to be a steppable break attack. Favorable stance transition.

Gauge

Raising Dragon Zodiac
A+B+K
Sc A.pngSc +.pngSc B.pngSc +.pngSc K.png A+B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 90 -16 KND KND 8%
Sc CE.png. Sc SS.png into RO on block
Sc AA.png+Sc BB.png+Sc KK.png (A)+(B)+(K) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 32 -16 LNC LNC 8%
Normal Hit Combo. Sc CE.png. Sc SS.png into RO

Arguably the best i16 CE. Fantastic range. Ability to cancel into Right Cross is great for converting combos into long range ROs.

Right Outer

Dragon Bite
RO A
RO Sc A.png A - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
14 14 5 12 13 1%
TS right. Sc SS.png into BL

~Behind Lower

RO Sc A.png A - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
14 14 5 12 13 1%
TS right. Sc SS.png into BL
RO Sc A.png A - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
14 14 5 12 13 1%
TS right. Sc SS.png into BL


Dragon Wing Sobat
RO BB
RO Sc B.pngSc B.png BB - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 21,16 -4 2 STN 5%
Normal Hit Combo. Sc SS.png into RC

~RC

RO Sc B.pngSc B.pngSc K.png BBK - Attack Level: Sc M.pngSc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
18 21,16,24 -2 KND KND 7%
Counter Hit Combo. Tech Jump
RO Sc B.pngSc B.pngSc k.pngSc G.png BBkG - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 21,16 -15 -9 STN 7%
Counter Hit Combo. Tech Jump

Left Outer

Wing Sobat
LO B
LO Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 16 -4 2 STN 2%
Sc SS.png into RC. Tech Crouch[5-16]

~RC

LO Sc B.pngSc K.png BK - Attack Level: Sc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
16 16,24 -2 KND KND 4%
Counter Hit Combo. Tech Jump[12-30]
LO Sc B.pngSc k.pngSc G.png BkG - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 16 -15 -9 STN 4%
Counter Hit Combo. Tech Jump[12-30]


Skewering Hunt
LO K
LO Sc K.png K - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
20 18 4 LNC LNC 4%
Sc LH.png When done after a PSL transition

One of Maxi's best ways to exit stance.

Left Inner

Wheel Kick
LI [K]
LI Sc KK.png (K) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
22 20 -6 2 12 1%

His best move out of his worst stance. Useful for getting out of LI, like after WR B as a block punish.

Right Cross

Dragon's Breath
RC A
RC Sc A.png A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
22 14 2 12 12 1%
Sc SS.png into BL

~RC

RC Sc A.pngSc A.png AA - Attack Level: Sc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
22 14,20 8 18 18 8%
Normal Hit Combo. Sc SS.png into LI
RC Sc A.pngSc AA.png A(A) - Attack Level: Sc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
22 14,20 8 18 18 8%
Normal Hit Combo. Sc SS.png into LO
RC Sc A.pngSc B.png AB - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
22 14,25 -16 KND KND 8%
Normal Hit Combo. Tech Crouch[5-23]


Rear Kick
RC K
RC Sc A.png A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
22 14 2 12 12 1%
Sc SS.png into BL

Safe stance exit with pushback. Wide hitbox.

Behind Lower

Black Serpent
BL B
BL Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
22 16 4 14 14 4%
Sc SS.png into RC. Sc LH.png When done after a PSL transition

~RC

BL Sc BB.png (B) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
22 16 8 18 18 4%
Sc SS.png into LO. Sc LH.png When done after a PSL transition


Fury Kicks
BL KK
BL Sc K.pngSc K.png KK - Attack Level: Sc L.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
24 22,22 -14 KND KND 2%
Normal Hit Combo

Pure Soul Loop (PSL)

Pure Seven and True Seven
6 and 4
Any Stance Sc 6.png 6 - Attack Level:
Impact Damage Block Hit Counter Guard Burst
- - - - - -
Sc SS.png into the next stance in the loop
Any Stance Sc 4.png 4 - Attack Level:
Impact Damage Block Hit Counter Guard Burst
- - - - - -
Sc SS.png into the previous stance in the loop

Neutral Guard

Neutral Guard
(any stance) B+K
Any Stance Sc B.pngSc +.pngSc K.png B+K - Attack Level:
Impact Damage Block Hit Counter Guard Burst
- - - - - -
Sc GI.png[4-22] vs High/Mid verticals Sc SS.png into NG

SCVI Navigation

General
Controls & Notation
HUD
Glossary
System
Stages
Resources
Characters
2B
Amy
Astaroth
Azwel
Cassandra
Cervantes
Geralt
Groh
Haohmaru
Hilde
Hwang
Ivy
Kilik
Maxi
Mitsurugi
Nightmare
Raphael
Seong Mi-na
Setsuka
Siegfried
Sophitia
Taki
Talim
Tira
Voldo
Xianghua
Yoshimitsu
Zasalamel
Inferno