Soulcalibur VI/Setsuka

From SuperCombo Wiki

Introduction

Setsuka has a unique fighting style, using Iaido technics with a sword sheathed in an umbrella. She has long maintained a position as Soulcalibur's most execution-heavy character. In Soulcalibur VI, she trades some of that high execution requirement for more accessible inputs and stylish new stances and mechanics.

Strengths Weaknesses
  • Excellent counter hit launchers
  • One of the best block punishment game
  • High damage combo potential
  • Strong Soul Charge
  • Hardest character in terms of execution
  • Lack of good movement containment moves
  • Penalized online because of execution
  • Earns less Soul gauge than most characters


Unique Mechanics

Three Visions

Setsuka has a unique UI element, the Three Visions, or Snow, Moon and Flowers. These individual elements are their own special gauges and are filled at varying rates by fulfilling different conditions. Once filled, they upgrade some associated moves or stances, and do not deplete between rounds.

Snow - Wintry Reflection: Pips are earned for normal hits and run counters. 6 pips in total. Upgrades followups from the Wings of Heaven stance (8[B+K]).
Moon - Moonlit Reflection: Pips are earned for punishes. 4 pips in total. Upgrades Silver Shadow (44B+K) and Silver Moon Combo (B+K.B.B+K)
Flower - Vernal Reflection: Pips are earned for attack and impact counters. 5 pips in total. Upgrades Shade Buster (2143a:B, 6A+B).

Landing Setsuka's Critical Edge will also provide one pip to each of the Three Visions. Once all Three Visions are fulfilled, Setsuka's next Soul Attack will lethal hit, allowing for a combo extension.


Just Frame inputs & Shortcuts

Setsuka also has the unique mechanic of having alternative inputs to some of her more iconic, harder-to-execute moves. Performing the shortcut version of a move will come at the cost of doing less damage and spending a bit of meter. On the flip-side, performing the just input rewards the player with more damage and more meter gain.

For example, one can input Shade Buster either via 2143a:B, FC 3a:B or 6A+B. The first two inputs will grant the player extra meter and higher damage while the third input will cost meter and deal reduced damage.

Additionally, Setsuka has two special moves called Twilight Haze (236) and Dawn Haze (214). These two special inputs allow Setsuka to perform 8-Way-Run and While crouching moves while being in standing position. Executing those moves will grant a bit more meter and Setsuka's sword trail will become pink when successfully executed.

For example, 2364B+K will be the same as 44B+K; 2362aB is the same move as 22aB. Regarding Dawn Haze, 214B is the same as WR B; 2143aB is the same as FC 3aB.

See Strategy for a full breakdown.

Setsuka
#SCVI_SET
SCVI Setsuka Face.jpg
Standing before her master's snowy grave, she laments. Before leaving this world, Shugen had forbidden her from seeking revenge. Why? She wonders. Did he believe that she is weak? That by brandishing her sword at the enemy, she will only invite her own death? She cannot spend her life with her beloved master, nor is she allowed to give her life to vengeance. Left all alone, Setsuka has lost sight of the future before her.

Key Moves

A

Grasscutter
2A
Sc 2.pngSc A.png 2A - Attack Level: Sc SL.png
Impact Damage Block Hit Counter Guard Burst
12 12 -6 6 6 1%

Safe and fast movement container with an incredible range. Due to Setsuka having bad horizontal mid attacks, this move is your go-to when you need to catch your opponent's movement quickly and safely.


Grasscutter
WR A
WR Sc A.png A - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
16 20 -2 6 6 4%
Tech Crouch[0-10]

Setsuka's main short range step catching tool. Very safe on block. Can be performed instantly from standing as 214A.


Shade Buster
FC 3aB
FC Sc 3.pngSc a.pngSc B.png 3aB - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
14 35 -22 KND KND 9%
Tech Crouch[0-13]

i14 KND that can be performed instantly as 2143aB or from the easy input 6A+B at the cost of meter. Very strong punish tool.


Willow Splitter
66A
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.png (3)_(6)_(9)A - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
18 20 -6 8 8 4%

Incredibly long range horizontal containment tool. 66A combined with 66B allow Setsuka to easily set the terms for her approach.

B

Mountain Mists
6B
Sc 6.pngSc B.png 6B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 22 -6 6 STN 3%

Good counterhit tool.


Half Moon Shadow
1B
Sc 1.pngSc B.png 1B - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
20 24 -12 2 STN 9%
Tech Crouch[18-RC]

Fast low poke. +2 on hit, unseeable and launches on counter hit for a small combo. This low can be obnoxious and is pretty safe, being only -12 on block.


Rising Crescent
66B
Sc 33.pngSc 5.pngSc 99.pngSc B.png (3)_(9)B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 20 -8 LNC STN 9%
Tech Crouch[13-18]

Potentially the best nonconditional whiff punish in the game. Safe, fast and evasive launcher with incredible range. Stuns on counter hit and requires a different combo follow-up for 80+ damage. Also great for approach. Can be performed with 33/99 B for ~2 additional damage

K

Rising Front Kick
WR K
WR Sc K.png K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
12 18 -6 4 KND 3%
Tech Crouch[0-4]

Due to Setsuka's ability to perform crouching moves from standing instantly, 214K serves as an i12 mid counterhit tool. Any time Setsuka is at even frames with her opponent, 214K will likely trade favorably with any attack the opponent performs.


Heavenly Maiden
66K
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc K.png (3)_(6)_(9)K - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
14 16,10 -4 12 12 3%
Normal Hit Combo. Tech Jump[12-62] Sc SS.png into WoH on hit

Great mid poke. Forced, favorable transition into WoH on hit.


Backspin Snow Sweeper
11K
Sc 11.pngSc 5.pngSc 77.pngSc K.png (1)_(7)K - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
20 14 -14 0 4 1%
Tech Crouch[16-RC]

Fast horizontal low that is neutral on hit. Hits grounded.

Throw

Crescent Sweep
214A+G
Sc 2.pngSc 1.pngSc 4.pngSc A.pngSc +.pngSc G.png 214A+G - Attack Level:
Impact Damage Block Hit Counter Guard Burst
18 28 - - - -
Sc TH.png


Crimson Death
236A+G
Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc G.png 236A+G - Attack Level:
Impact Damage Block Hit Counter Guard Burst
18 30 - - - -
Sc TH.png

Gauge

Rushing Water
236A+B+K
Sc 2.pngSc 1.pngSc 4.pngSc A.pngSc +.pngSc G.png 214A+G - Attack Level:
Impact Damage Block Hit Counter Guard Burst
18 28 - - - -
Sc TH.png

Grants a LH upon completion of all 3 reflections. The only SA that can LH. Greatly rewarding punish.


SCVI Navigation

General
Controls & Notation
HUD
Glossary
System
Stages
Resources
Characters
2B
Amy
Astaroth
Azwel
Cassandra
Cervantes
Geralt
Groh
Haohmaru
Hilde
Hwang
Ivy
Kilik
Maxi
Mitsurugi
Nightmare
Raphael
Seong Mi-na
Setsuka
Siegfried
Sophitia
Taki
Talim
Tira
Voldo
Xianghua
Yoshimitsu
Zasalamel
Inferno