m (→Input Types: Charge) |
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| '''Just input''' || Inputs must be frame-perfect (or near it). ''Also known as Instant, Fastest Input''. || {{Icon-SC|2}}{{Icon-SC|1}}{{Icon-SC|4}}{{Icon-SC|B}} (fast) || 214:B | | '''Just input''' || Inputs must be frame-perfect (or near it). ''Also known as Instant, Fastest Input''. || {{Icon-SC|2}}{{Icon-SC|1}}{{Icon-SC|4}}{{Icon-SC|B}} (fast) || 214:B | ||
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| ''' | | '''Charge'''† || A button is released after being held for a period of time. ''Also known as Negative Edge''.|| {{Icon-SC|AA}} Release || ]A[ or cA | ||
|} | |} | ||
† ''Hilde is the only character who uses | † ''Hilde is the only character who uses Charge inputs.'' | ||
{{Navbox-SCVI}} | {{Navbox-SCVI}} | ||
[[Category: Soulcalibur VI]] | [[Category: Soulcalibur VI]] |
Revision as of 17:06, 10 May 2021
Controls
Soulcalibur VI is a four-button fighter. Directions are represented as arrows in-game and will also be displayed as such here on the wiki. In community resources, directional notation is done via numpad notation, which you can read about here.
There are also a few combinations inputs tied to system mechanics.
Input Types
† Hilde is the only character who uses Charge inputs.