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| '''Just input''' || Inputs must be frame-perfect (or near it). ''Also known as Instant, Fastest Input''. || {{Icon-SC|2}}{{Icon-SC|1}}{{Icon-SC|4}}{{Icon-SC|B}} (fast) || 214:B | | '''Just input''' || Inputs must be frame-perfect (or near it). ''Also known as Instant, Fastest Input''. || {{Icon-SC|2}}{{Icon-SC|1}}{{Icon-SC|4}}{{Icon-SC|B}} (fast) || 214:B | ||
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| '''Negative Edge'''† || A button is released after being held for a period of time. || {{Icon-SC|AA}} Release || ]A[ or cA | | '''Negative Edge'''† || A button is released after being held for a period of time. ''Also known as Charge''.|| {{Icon-SC|AA}} Release || ]A[ or cA | ||
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† ''Hilde is the only character who uses Negative Edge inputs.'' | † ''Hilde is the only character who uses Negative Edge inputs.'' |
Revision as of 12:15, 10 May 2021
Controls
Soulcalibur VI is a four-button fighter. Directions are represented as arrows in-game and will also be displayed as such here on the wiki. In community resources, directional notation is done via numpad notation, which you can read about here.
There are also a few combinations inputs tied to system mechanics.
Input Types
† Hilde is the only character who uses Negative Edge inputs.