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| '''Facing Away''' || Must be executed while the player character has their back to the opponent. ''Also known as Back Turned''. || Facing away {{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} || BT B+K | | '''Facing Away''' || Must be executed while the player character has their back to the opponent. ''Also known as Back Turned''. || Facing away {{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} || BT B+K | ||
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| '''Hold input''' || Button, direction or both need to be held. || {{Icon-SC| | | '''Hold input''' || Button, direction or both need to be held. || {{Icon-SC|4}}[[File:Sc_AA.png]] || 4[A] | ||
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| '''Slide input''' || Buttons or directions must be input in rapid succession. || [[File:Sc_a.png]][[File:Sc_g.png]]{{Icon-SC|A}} || agA | | '''Slide input''' || Buttons or directions must be input in rapid succession. || [[File:Sc_a.png]][[File:Sc_g.png]]{{Icon-SC|A}} || agA |
Revision as of 11:32, 18 January 2021
Controls
Soulcalibur VI is a four-button fighter. Directions are represented as arrows in-game and will also be displayed as such here on the wiki. In community resources, directional notation is done via numpad notation, which you can read about here.
There are also a few combinations inputs tied to system mechanics.
Input Types
† Hilde is the only character who uses Negative Edge inputs.