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| '''Dual Button''' || Two buttons are pressed simultaneously. Can include directional inputs. || {{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}} || A+B | | '''Dual Button''' || Two buttons are pressed simultaneously. Can include directional inputs. || {{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}} || A+B | ||
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| ''' | | '''Full Crouch''' || Must be executed from a crouching state. ''Also known as While Crouching''. || While crouching {{Icon-SC|1}}{{Icon-SC|K}}.{{Icon-SC|K}} || FC 1K.K | ||
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| '''While Rising''' || Must be executed while shifting from crouching to standing. ''Also known as While Standing''. || While rising {{Icon-SC|A}} || WR A | | '''While Rising''' || Must be executed while shifting from crouching to standing. ''Also known as While Standing''. || While rising {{Icon-SC|A}} || WR A |
Revision as of 16:58, 8 May 2021
Controls
Soulcalibur VI is a four-button fighter. Directions are represented as arrows in-game and will also be displayed as such here on the wiki. In community resources, directional notation is done via numpad notation, which you can read about here.
There are also a few combinations inputs tied to system mechanics.
Input Types
† Hilde is the only character who uses Negative Edge inputs.