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=== Input Types === | === Input Types === | ||
The following terms refer to the different ways the Soulcalibur game system accepts your inputs. Due to clarity concerns the English speaking Soulcalibur community uses alternative terms for some in-game descriptions. In these instances the term will be annotated as what it is ''also known as'' in the game. Some terms may also carry unique definitions in Soulcalibur as opposed to other fighting games. | |||
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| '''Just input''' || Inputs must be frame-perfect (or near it). ''Also known as Instant, Fastest Input''. || {{Icon-SC|2}}{{Icon-SC|1}}{{Icon-SC|4}}{{Icon-SC|B}} (fast) || 214:B | | '''Just input''' || Inputs must be frame-perfect (or near it). ''Also known as Instant, Fastest Input''. || {{Icon-SC|2}}{{Icon-SC|1}}{{Icon-SC|4}}{{Icon-SC|B}} (fast) || 214:B | ||
|- | |- | ||
| ''' | | '''Charge'''† || A button is released after being held for a period of time. ''Also known as Negative Edge''.|| {{Icon-SC|AA}} Release || ]A[ or cA | ||
|} | |} | ||
† ''Hilde is the only character who uses | † ''Hilde is the only character who uses Charge inputs.'' | ||
{{Navbox-SCVI}} | {{Navbox-SCVI}} | ||
[[Category: Soulcalibur VI]] | [[Category: Soulcalibur VI]] |
Latest revision as of 01:42, 11 May 2021
Controls
Soulcalibur VI is a four-button fighter. Directions are represented as arrows in-game and will also be displayed as such here on the wiki. In community resources, directional notation is done via numpad notation, which you can read about here.
There are also a few combinations inputs tied to system mechanics.
Input Types
The following terms refer to the different ways the Soulcalibur game system accepts your inputs. Due to clarity concerns the English speaking Soulcalibur community uses alternative terms for some in-game descriptions. In these instances the term will be annotated as what it is also known as in the game. Some terms may also carry unique definitions in Soulcalibur as opposed to other fighting games.
† Hilde is the only character who uses Charge inputs.