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{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=sop-133 | |moveid=sop-133 | ||
|description=Not a can opener! TAS A is a long range sidestep punishing tool that leads into a fake mixup (that is, a canny opponent can block both options by crouching after TAS A, and standing to block TAS AB as soon as they see the blue lightning of the break attack). TAS AA is unsafe on block, although you'll only eat an AA, and only if your opponent has an i12 attack in the first place. Followup TAS AA with 6K on hit for a frame trap. TAS AB can ringout, and puts you at +4 on block. Just be aware that the space between the hits is large enough that you can get poked out of TAS AB, so make sure you don't become predicable with it. | |description=Not a can opener! TAS A is a long range sidestep punishing tool that leads into a fake mixup (that is, a canny opponent can block both options by crouching after TAS A, and standing to block TAS AB as soon as they see the blue lightning of the break attack). TAS AA is unsafe on block, although you'll only eat an AA, and only if your opponent has an i12 attack in the first place. Followup TAS AA with 6K on hit for a frame trap, and with 236B on counterhit for a combo. TAS AB can ringout, and puts you at +4 on block. Just be aware that the space between the hits is large enough that you can get poked out of TAS AB, so make sure you don't become predicable with it. | ||
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Revision as of 23:46, 3 February 2022
Introduction
Sophitia is a simple and fundamentals based character, with a focus on whiff and block punishment. She has wide range of LH moves for lots of situations that let her punish opponents who over reach in their game play very easily and one of the strongest i14 punishes in the game with 236B. She has fast movement which helps to position her to whiff punish and avoid problematic situations very easily. Her strong aGI options and plethora of moves that Tech Crouch allow you to steal turns when pushing your offense or interrupting your opponents. She has only two stances, but both require some good execution to be able to utilize them and they are crucial to her basic combos and punishment game plan, making her a execution heavy character. Her offense is very simple having no string or stance mixups that are real, which leads to very low damage offense on hit until you get back into whiff and block punishes or okizeme. In short, Sophie is a hard to play character that has a lot of good tools for every situation. Her gameplan is simple, yet hard to execute, and requires you to really understand the fighting games and SoulCalibur fundamentally to excel.
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Sophitia #SCVI_SOP |
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Sophitia was a simple baker's daughter when Hephaestus, the god of forging and masonry, transformed her into a holy warrior, and bestowed upon her a mission to destroy Soul Edge. When she confronted the owner of the weapon, Cervantes, she was able to destroy one of the sword's two halves. However, her success came at a price. As she destroyed the sword, its shards pierced her body, causing near-fatal wounds. |