Soulcalibur VI/Sophitia/Combos

From SuperCombo Wiki

Abbreviations & Explanations

Stances
AS = Angel Step (236)
TAS = Twin Angel Step (236236)
SA = Soul Attack (236A+B+K), needs 1 bar of meter
CE = Critical Edge (A+B+K), needs 1 bar of meter

Normal Hit

Starter Level Route Damage Notes Ring Out
4[A] Sc H.png 66K, TAS AA, 44B+K 77
4AB Sc H.pngSc M.png 44B 54
4AB Sc H.pngSc M.png SA, 1K 70 Enters Soul Charge. Needs meter
6bA Sc M.png 2BK (LH!), 8A+B 76 8A+B might not hit if you are close to the wall, if you are, do the one below
6bA Sc M.png 2BK (LH!), TAS B 74 Harder to do and less damage, always works
3B Sc M.png TAS AA, 44B+K 68
3B Sc M.png wr B+K, TAS B, SA 71 Enters Soul Charge. Needs meter
1[K] Sc L.png 1K 43
A+B Sc M.png 66B 53
4B+K Sc M.png TAS AA, 44B+K 85
22_88A Sc H.png 1K 40
22_88A Sc H.png SA, 1K 73 Enters Soul Charge. Needs meter
66B Sc M.png TAS AA, 44B+K 77 Timing is tricky, try to do TAS AA when opponent starts falling
66B Sc M.png wr B+K, TAS B, TAS B 75 Easier to do when you are closer to opponent because of wr B+K
66B Sc M.png wr B+K, TAS B, SA 77 Enters Soul Charge. Needs meter
33_99B Sc M.png wr B+K, 22BAK 79
33_99B Sc M.png wr B+K, TAS B, SA 77 Enters Soul Charge. Needs meter
11_44_77B Sc M.png TAS B, 4B 66
44B Sc M.png TAS B, TAS B 74
44B Sc M.png TAS B, SA, 1K 83 Enters Soul Charge. Needs meter
66K Sc M.png TAS AA, 44B+K 66
66K Sc M.png TAS B, SA, 1K 68 Tech trap. Enters Soul Charge. Needs meter
66K Sc M.png TAS AA, SA 71 Enters Soul Charge. Needs meter
44K Sc H.png TAS B, 4B 62 You need to do TAS B ASAP
66A+B Sc H.png TAS B 56 You are fishing for LH! on Run Counter (Back) but if you didn't get it just go for TAS B, on max range it might not connect
22_88A+B Sc M.png [2G], wr B+K, TAS B, TAS B 79 Very hard to do.
22_88A+B Sc M.png [2G], wr B+K, 88BAK 73
9A Sc H.png SA, 1K 77 Enters Soul Charge. Needs meter
A+G[2] Sc H.png SA, 1K 77 Enters Soul Charge. Needs meter
TAS K Sc M.png SA, 1K todo Enters Soul Charge. Needs meter


Counterhit

Starter Level Route Damage Notes Ring Out
2B Sc M.png B:4_B 53 63 damage with just frame, very strong in Soul Charge 2BB:B can forwards RO
6K Sc M.png TAS B 50 Tight execution window for TAS B
6K Sc M.png 44B+K 50
1K Sc L.png SA, 1K 57 Enters Soul Charge. Needs meter
1[K] Sc L.png 1K 45
B+K Sc M.png B:4_B 56 66 damage with just frame, very strong in Soul Charge 2BB:B can forwards RO
44A Sc M.png TAS B, TAS B 67 Tight execution window for TAS B
44A Sc M.png TAS B, SA, 1K 70 TAS B is hard to do. Enters Soul Charge. Needs meter
66B+K Sc M.png AB, [G], TAS B, 4B 75
TAS AA Sc M.pngSc L.png AS B:4_B 67 On 1st hit CH! from TAS AA you might have problem with getting last 4_B if you won't move little bit to the left AS B:B can forwards RO
TAS AA Sc M.pngSc L.png wr B+K, AS B:4_B 73 On 2nd hit CH from TAS AA AS B:B can forwards RO

Lethal Hit

Starter Level Route Damage Notes Ring Out
2BK (LH!) Sc M.pngSc H.png TAS B 70 Forwards RO
1[K] (LH!) Sc L.png TAS AA, 44B+K 73 Tight Execution
1[K] (LH!) Sc L.png wr B+K, 88_22BAK 77
1[K] (LH!) Sc L.png wr B+K, TAS B, TAS B 86 Easier to do
A+B (LH!) Sc M.png TAS B, TAS B 84 Tight execution, if you can't do TAS B with the correct timing you won't get TAS B at the end
A+B (LH!) Sc M.png AS AA 74 Easy to do
A+B (LH!) Sc M.png CE 102 Needs meter
44B (LH!) Sc M.png 22A+B, wr B+K, TAS B, 4B 67
44B (LH!) Sc M.png 4A+B 39 Forwards RO
44B (LH!) Sc M.png 8B+KK, bt B+K 54 Backwards RO
66A+B (LH!) Sc H.png 22A+B, wr B+K, TAS B, 4B 84
66A+B (LH!) Sc H.png 8B+KK, bt B+K 73 Backwards RO
44B+K (LH!) Sc H.png 66B 59
66A+G (LH!) Sc H.png 1K 62
4A+GA_4A (LH!) Sc H.png 1K 62
TAS B (LH!) Sc M.png AS B:4_B 72 If enemy is far away AS B:B can forwards RO
AS K (LH!) Sc H.png AS B:4_B 60 Should be done if you are further away from opponent, AS B has better range AS B:B can forwards RO
AS K (LH!) Sc H.png CE todo
TAS AB (LH!) Sc M.pngSc M.png 6BA, 2BK (LH!), TAS B 100 Lethal Hit with TAS AB (crush enemy GI with B)


Under Construction below this point

During Soul Charge

Starter Level Route Damage Notes Ring Out
3B M - - -
66K M - -
4A+BB M - - - -
4B+K M - - - -
66B M - - - -


During Soul Charge and Counterhit

During Soul Charge and Lethal Hit

Starter Level Route Damage Notes Ring Out
44AB M - - -

SCVI Navigation

Starter Level Route Damage Notes Ring Out
A+B M - - -
AS K M - - -
TAS B M - - -
General
Controls & Notation
HUD
Glossary
System
Stages
Resources
Characters
2B
Amy
Astaroth
Azwel
Cassandra
Cervantes
Geralt
Groh
Haohmaru
Hilde
Hwang
Ivy
Kilik
Maxi
Mitsurugi
Nightmare
Raphael
Seong Mi-na
Setsuka
Siegfried
Sophitia
Taki
Talim
Tira
Voldo
Xianghua
Yoshimitsu
Zasalamel
Inferno