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{{KeyMove-SCVI | {{KeyMove-SCVI | ||
|moveid=sop- | |moveid=sop-32 | ||
|description=Great tool for turn stealing between the tech crouch and mid GI frames. Safe on block, and natural combos. You can also transition to 6BA making it a risky move to attempt to sidestep. | |description=Great tool for turn stealing between the tech crouch and mid GI frames. Safe on block, and natural combos. You can also transition to 6BA making it a risky move to attempt to sidestep. | ||
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Revision as of 01:46, 2 August 2021
Introduction
Sophitia is a simple and fundamentals based character, with a focus on whiff and block punishment. She has wide range of LH moves for lots of situations that let her punish opponents who over reach in their game play very easily and one of the strongest i14 punishes in the game with 236B. She has fast movement which helps to position her to whiff punish and avoid problematic situations very easily. Her strong aGI options and plethora of moves that Tech Crouch allow you to steal turns when pushing your offense or interrupting your opponents. She has only two stances, but both require some good execution to be able to utilize them and they are crucial to her basic combos and punishment game plan, making her a execution heavy character. Her offense is very simple having no string or stance mixups that are real, which leads to very low damage offense on hit until you get back into whiff and block punishes or okizeme. In short, Sophie is a hard to play character that has a lot of good tools for every situation. Her gameplan is simple, yet hard to execute, and requires you to really understand the fighting games and SoulCalibur fundamentally to excel.
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Sophitia #SCVI_SOP |
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