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(→Key Moves: First Draft Mitsu Key Moves) |
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== Key Moves == | == Key Moves == | ||
=== Horizontal === | |||
{{MoveData | |||
|name =Prime Moon Shadow Rush | |||
|input=AA | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=mit-1 | |||
|description= Solid advantage on hit, although pushback can make it tricky to track all possible defensive options. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Twisted Gold | |||
|input=3A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=mit-6 | |||
|description= Very fast horizontal mid. Extra advantage on counter hit allows Mitsurugi to set up his powerful mix. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Shin Slicer | |||
|input= 1A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=mit-8 | |||
|description= Very long reaching advancing low. Highly rewarding LH when used as a callout to high attacks. High pushback on block allows this move to be fully safe in some matchups. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=mit-9 | |||
|description= Option to convert the unsafe low into a vertical break attack. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Swift Edge | |||
|input= 66A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=mit-76 | |||
|description= Mitsu's longest reaching horizontal. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=mit-77 | |||
|description= Full string option. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=mit-78 | |||
|description= Option to enter stances which can be tricky for the defender. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Rib Ripper | |||
|input=22A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=mit-79 | |||
|description= LH go brr. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Drawn Air | |||
|input= 44A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=mit-80 | |||
|description= Safe and long reaching horizontal mid that grants a knockdown on counterhit. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=mit-81 | |||
|description= Disadvantageous transition on block, but relic has an aGI to set up reverse mix. | |||
}} | |||
}} | |||
=== Vertical === | |||
{{MoveData | |||
|name = Furious Stab | |||
|input=6BB | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=mit-26 | |||
|description=Solid long range poke. Useful to catch backstep when at frame advantage and for whiff punishment. Combos into MST BB on hit | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=mit-27 | |||
|description=Option to delay second hit and set up for advantageous transition on block. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Heaven Cannon | |||
|input=3B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=mit-28 | |||
|description=Above average speed 3B with an incredibly powerful and useful LH condition. A key move for his high damage mid/low mix. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Air Tale | |||
|input= 2B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=mit-29 | |||
|description=Solid non-committal poke that is quite challenging to step. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Leap of the Loach | |||
|input= 1BB | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=mit-31 | |||
|description=Uniquely powerful low that hits grounded and can both wall splat and ringout. High risk due to losing his turn on hit and very punishable on block. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Heavenly Stich | |||
|input= WR B2B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=mit-36 | |||
|description= LH go brr. Also a solid WR punish in it's own merit since it grants a KND that setups up for Mitsurugi's mix. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Chaotic Flame | |||
|input=66BB | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=mit-83 | |||
|description= Advancing launcher with good range. String can be stepped on block, so use with caution. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=mit-84 | |||
|description= Option to go into stance. Disadvantageous transition on block. | |||
}} | |||
}} | |||
=== K === | |||
{{MoveData | |||
|name = Stalk Shaver | |||
|input= 1KB | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=mit-46 | |||
|description=Mitsu's other highly rewarding but very risky low. Punishable ON HIT but a grants a knockdown on hit. | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid=mit-47 | |||
|description= Stance option present for reverse mix (moving backwards can mitigate many character's punish from normal hit) | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Rising Knee | |||
|input= 33K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=mit-93 | |||
|description=Incredibly strong neutral counterhit tool. Very fast startup and fast recovery, making whiff punishes difficult (if the defender is able to step it in the first place). | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Shin Clip | |||
|input= 22K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=mit-94 | |||
|description= Another incredibly strong, ground-hitting low. Much better on hit than 1BB / 1KB. | |||
}} | |||
}} | |||
=== Multi === | |||
{{MoveData | |||
|name = Dividing Thrust | |||
|input= 6A+B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=mit-56 | |||
|description= Stabby stab for punish | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Samurai Tackle | |||
|input= BT B+K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=mit-67 | |||
|description= i10 mid which Mitsu only has access to when back turned. Very powerful tool to escape frame traps from back turned with high reward. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Step Sinister Divide | |||
|input= SS shura B+K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=mit-137 | |||
|description= The primary buff Mitsu obtains from getting Shura. Technically a stance move, SS allows for instant input of its attacks effectively making this move an i12 mid that Mitsu can perform at any time. Very strong punish tool, and also strong for cheeky disrespect. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Thunderbolt Blade | |||
|input= A+B+K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=mit-112 | |||
|description= MItsu's CE. Noteworthy for being i14, making it faster than other standard CEs. Grants shura and is very useful for block punishment. | |||
}} | |||
}} | |||
=== Mist === | |||
{{MoveData | |||
|name = Full Divide | |||
|input= MST A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid= mit-140 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Cloud Cutter | |||
|input= MST BB | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid= mit-143 | |||
|description= Pokey poke | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Sky Dance | |||
|input= MST 4B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid= mit-151 | |||
|description= Safe launcher | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid= mit-152 | |||
|description= Decent transition on block. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Water Parting Thrust | |||
|input= MST KB | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid= mit-148 | |||
|description= Low string that does not combo on normal hit but is highly rewarding on counter hit. | |||
}} | |||
}} | |||
=== Relic === | |||
{{MoveData | |||
|name = Quick Draw | |||
|input= RLC AA | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid= mit-159 | |||
|description= | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid= mit-160 | |||
|description= | |||
}} | |||
{{KeyMove-SCVI | |||
|moveid= mit-161 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Fire brand | |||
|input= RLC B | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid= mit-162 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Leaping the Bullet | |||
|input= RLC K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid= mit-163 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|name = False Purification | |||
|input= RLC 6G | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid= mit-168 | |||
|description= | |||
}} | |||
}} | |||
{{Navbox-SCVI}} | {{Navbox-SCVI}} | ||
[[Category:Soulcalibur VI]] | [[Category:Soulcalibur VI]] |
Latest revision as of 23:15, 3 June 2022
Introduction
Though Mitsurugi has a reputation as a basic, well-balanced character, he brings some new tricks to the table in Soulcalibur VI. His new Relic iaido stance provides some new mixup options as well as a way to express his hatred for projectiles. He also bears a new powerup mechanic, Shura Blade, which unlocks some upgrades to a few moves.
Strengths | Weaknesses |
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Unique Mechanics
Shura Blade
After landing his Critical Edge (or certain other attacks) in a round, Mitsurugi powers up his sword with the new Shura Blade buff. This buff gives him access to a few new attacks, including a new very powerful i12 knockdown mid, 236B+K. Shura Blade, once unlocked, will last until the end of the round.
See Strategy for a full strategy breakdown.
Mitsurugi #SCVI_MTG |
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Heishiro Mitsurugi relied on his sword to see him through the turbulence of the warring states period in his homeland, Japan. However, with the revolutionary introduction of the rifle (known as "Tanegashima") from abroad, he felt his blade was no longer up to scratch, and so departed for foreign lands in search of Soul Edge. |
Key Moves
Horizontal
Vertical
K
Multi
Mist
Relic