Line 172: | Line 172: | ||
|moveid=kil-66 | |moveid=kil-66 | ||
|description=Very powerful horizontal combo tool. Unsafe on block but very rewarding on hit as a callout out to the opponent's side step or as a whiff punish. | |description=Very powerful horizontal combo tool. Unsafe on block but very rewarding on hit as a callout out to the opponent's side step or as a whiff punish. | ||
}} | |||
}} | |||
=== Monument === | |||
{{MoveData | |||
|name = Monument | |||
|input=236 | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=kil-118 | |||
|description=A very fast aGI with a long window. Successfully scoring a LH will discourage the opponent from performing horiontal attacks, thus allowing more freedom to set up Kilik's strong whiff punishment with sidestep. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Geyser Kick | |||
|input= MO A | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=kil-119 | |||
|description= MO A will LH the opponent if the parry from the transition is successful. Even if MO A doesn't LH, it is still hit confirmable into a combo from either the string (MO A,B,K) or BP B. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Scythe | |||
|input= MO K | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=kil-127 | |||
|description= Very useful move to perform out of monument when the opponent does not attack into the parry. The tech jump frames serve to mitigate the effectiveness of an opponent whiff punish who calls out MO. If the opponent does not react to MO, then the advantage on block from this move is useful for Kilik to continue offense. Although technically a vertical, MO K is very hard to step and heavily retracks. | |||
}} | }} | ||
}} | }} |
Revision as of 19:09, 2 January 2022
Introduction
Kilik is a patient, defensive mid-range poking character whose gameplay completely changes in Soul Charge. He pokes and harasses his opponents with a solid variety of moves across all ranges, and sports a great ringout game. In Soul Charge, he trades his calm demeanor for an aggressive, demonic transformation. His health constantly drains, and he gains access to new damaging attacks and a super that deals massive damage.
Strengths | Weaknesses |
---|---|
|
|
Unique Mechanic
Malfestation
Kilik's Soul Charge harnesses his malfested power to allow him access to a high-risk, high-reward transformation. Unlike every other characters' Soul Charge, his does not drain the timer on the Soul Gauge; instead, it drains his health for as long as it is active. Once he reaches his last tick of health, the Soul Gauge timer will begin to tick down until it empties. He can end his Soul Charge early by using a unique Critical Edge (at no extra meter cost), or by Soul's Balm (8B+K), which simply ends his Soul Charge and gives him a small heal.
See Strategy for a full strategy breakdown.
Kilik #SCVI_KLK |
---|
Ling-Sheng Su was a temple famous for its martial arts practices. The monks there took in Kilik, who was abandoned as a child, and raised him to be a proficient fighter. Although he never knew his true family, he looked up to Xianglian like a sister. Both orphans, they were rarely seen apart, and would train together constantly to the point where the bond between them was stronger than even that of siblings. |