|
|
Line 6: |
Line 6: |
| }} | | }} |
| == Key Moves == | | == Key Moves == |
| == Combat Lessons ==
| |
| === Fighting Style ===
| |
| The fighting style employed by YoRHa, a division of elite android troops battling
| |
| to reclaim the earth. With highly advanced bodies specially designed to eradicate
| |
| their machine lifeform foes, YoRHa soldiers are the androids' ultimate weapons.
| |
| YoRHa's most notable fighters are the Type-B models, masters of a wide array of
| |
| weaponry who are able to simultaneously wield swords both big and small, spears,
| |
| and other martial weapons to effectively engage enemies at any range. Their
| |
| combat prowess is further augmented by their exceptional mobility, enabling them
| |
| to punch straight through the enemy's front lines or launch lightning-fast aerial
| |
| assaults to swiftly neutralize threats.
| |
|
| |
|
| With the help of tactical support units known as "pods", Type-B androids can
| |
| launch devastating ranged attacks or close-range coordinated assaults, further
| |
| increasing the odds of mission success.
| |
|
| |
| YoRHa soldiers fight with power and skill, driven by the belief that their actions
| |
| will bring glory to their creators—mankind.
| |
|
| |
| === Style Lesson: Beginner ===
| |
| ==== Close Combat Basics ====
| |
|
| |
| With an abundance of multistrike techniques that can toy with an opponent, this
| |
| fighting style is best suited for close combat.
| |
|
| |
| Use a quick Slash Sequence (AAAA) or a Projectile Slash Sequence
| |
| (6BBB) to seize the initiative when an opponent closes in, then unleash
| |
| the air combo First Strike ~ Aerial Leap (3B) as a simple but effective
| |
| strategy.
| |
|
| |
| If your opponent is playing defensively, you can use Suppression: Unarmed Leg
| |
| Throw (33_66_99A+G) to deal some damage.
| |
| ===Slash Sequence===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-6
| |
| |chara=2b
| |
| |cat=HorizontalAttacks
| |
| |name=Slash Sequence
| |
| |input={{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|A}} AAAA
| |
| |level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
| |
| |impact=12
| |
| |damage=8,10,4,4,4,24
| |
| |block=-8
| |
| |hit=KND
| |
| |counter=KND
| |
| |burst=9
| |
| }}
| |
| ===Projectile Slash Sequence===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-32
| |
| |chara=2b
| |
| |cat=VerticalAttacks
| |
| |name=Projectile Slash Sequence
| |
| |input={{Icon-SC|6}}{{Icon-SC|B}}{{Icon-SC|B}}{{Icon-SC|B}} 6BBB
| |
| |level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
| |
| |impact=18
| |
| |damage=10,8,6,6,6,10,24
| |
| |block=-8
| |
| |hit=6
| |
| |counter=KND
| |
| |burst=21
| |
| |notes=Counter Hit Combo. {{Icon-SC|LH}} upon hitting opponent from the back
| |
| }}
| |
| ===First Strike ~ Aerial Leap===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-36
| |
| |chara=2b
| |
| |cat=VerticalAttacks
| |
| |name=First Strike ~ Aerial Leap
| |
| |input={{Icon-SC|3}}{{Icon-SC|B}} 3B
| |
| |level={{Icon-SC|M}}
| |
| |impact=20
| |
| |damage=26
| |
| |block=0
| |
| |hit=LNC
| |
| |counter=LNC
| |
| |burst=9
| |
| |notes={{Icon-SC|SS}} into AL
| |
| }}
| |
|
| |
| === Suppression: Unarmed Leg Throw ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-92
| |
| |chara=2b
| |
| |cat=Throws
| |
| |name=Suppression: Unarmed Leg Throw
| |
| |input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|G}} (3)_(6)_(9)A+G
| |
| |level={{Icon-SC|H}}
| |
| |impact=18
| |
| |damage=55
| |
| |block=KND
| |
| |hit=KND
| |
| |counter=KND
| |
| |notes={{Icon-SC|TH}} +2AP
| |
| }}
| |
|
| |
| ==== Closing Distance ====
| |
|
| |
| The best ways to get in close to your opponent are 8-way-run moves that use 66. Mobilize: Piercing Thrust (33_66_99B) is a quick middle attack that can help you catch an opponent flat-footed, while Mobilize: Slash
| |
| Pattern (33_66_99A) is a low horizontal slash that can stop an
| |
| opponent in the middle of an 8-way run dead in their tracks. Both techniques are
| |
| great for closing distance in a fight and even at the start of battle.
| |
|
| |
| === Mobilize: Piercing Thrust ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-106
| |
| |chara=2b
| |
| |cat=RunAttacks
| |
| |name=Mobilize: Piercing Thrust
| |
| |input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|B}} (3)_(6)_(9)B
| |
| |level={{Icon-SC|M}}
| |
| |impact=16
| |
| |damage=22
| |
| |block=-8
| |
| |hit=2
| |
| |counter=STN
| |
| |burst=5
| |
| }}
| |
| === Mobilize: Projectile Slash Pattern ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-128
| |
| |chara=2b
| |
| |cat=RunAttacks
| |
| |name=Mobilize: Projectile Slash Pattern
| |
| |input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} (3)_(6)_(9)B+K
| |
| |level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
| |
| |impact=24
| |
| |damage=8,6,6,6,16
| |
| |block=-12
| |
| |hit=KND
| |
| |counter=KND
| |
| |burst=10
| |
| |notes=Normal Hit Combo. {{Icon-SC|GC}}. {{Icon-SC|LH}} after 1 successful dodge with Counter Bomb
| |
| }}
| |
|
| |
| ==== Play Offensively with Aggression Shift ====
| |
|
| |
| You can hold [6] during either Mobilize: Slash Pattern or Mobilize: Piercing Thrust
| |
| to transition into a special move called Aggression Shift when your attack hits or
| |
| is blocked. You can also transition into this move mid-combo by holding [6] when
| |
| inputting AAA during a Slash Sequence or 6BB during a Projectile
| |
| Slash Sequence. From an Aggression Shift, you can follow up with powerful
| |
| attacks effective at breaking the opponent's guard. so it would be wise to make
| |
| your hits land after using this technique.
| |
|
| |
| ====Slash Sequence ~ Aggression Shift ====
| |
| {{AttackData-SCVI
| |
| |moveid=2b-3
| |
| |chara=2b
| |
| |cat=HorizontalAttacks
| |
| |name=Slash Sequence ~ Aggression Shift
| |
| |input={{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|6}} AAA6
| |
| |level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
| |
| |impact=12
| |
| |damage=8,10,4,4,4
| |
| |block=6
| |
| |hit=12
| |
| |counter=12
| |
| |burst=7
| |
| |notes={{Icon-SC|SS}} into AGS on hit or block for 5th hit
| |
| }}
| |
| ====Projectile Slash Sequence ~ Aggression Shift ====
| |
| {{AttackData-SCVI
| |
| |moveid=2b-29
| |
| |chara=2b
| |
| |cat=VerticalAttacks
| |
| |name=Projectile Slash Sequence ~ Aggression Shift
| |
| |input={{Icon-SC|6}}{{Icon-SC|B}}{{Icon-SC|B}}{{Icon-SC|6}} 6BB6
| |
| |level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
| |
| |impact=18
| |
| |damage=10,8,6,6,6
| |
| |block=-2
| |
| |hit=16G
| |
| |counter=LNC
| |
| |burst=12
| |
| |notes=Normal Hit Combo. {{Icon-SC|SS}} into AGS on hit or block for 5th hit {{Icon-SC|LH}} upon hitting opponent from the back
| |
| }}
| |
| === Style Lesson: Adept ===
| |
| ==== Break Attacks from Aggression Shift ====
| |
|
| |
| The first Aggression Shift strategy you should try is a combination of middle and
| |
| low attacks to break your opponent's guard. The middle horizontal attack Shifted
| |
| Revolving Slash (AGS AA), the low attack Shifted Support
| |
| Kick - Aerial Leap (AGS BB), and the throws Suppression:
| |
| Composite Kick (AGS A+G) and Suppression: Composite
| |
| Slash (AGS 4A+G) are solid options.
| |
|
| |
| === Shifted Revolving Slash ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-136
| |
| |chara=2b
| |
| |cat=AggressionShift
| |
| |name=Shifted Revolving Slash
| |
| |input={{Icon-SC|A}} A
| |
| |stance=AGS
| |
| |level={{Icon-SC|M}}{{Icon-SC|M}}
| |
| |impact=14
| |
| |damage=10,8
| |
| |block=-12
| |
| |hit=-2
| |
| |counter=2
| |
| |burst=2
| |
| |notes=Normal Hit Combo
| |
| }}
| |
|
| |
| === Shifted Support Kick ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-144
| |
| |chara=2b
| |
| |cat=AggressionShift
| |
| |name=Shifted Support Kick
| |
| |input={{Icon-SC|B}}{{Icon-SC|B}} BB
| |
| |stance=AGS
| |
| |level={{Icon-SC|L}}{{Icon-SC|SM}}
| |
| |impact=28
| |
| |damage=16,16
| |
| |block=-6
| |
| |hit=KND
| |
| |counter=KND
| |
| |burst=9
| |
| |notes=Normal Hit Combo. {{Icon-SC|SS}} into AL
| |
| }}
| |
|
| |
| === Suppression: Composite Kick ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-154
| |
| |chara=2b
| |
| |cat=AggressionShift
| |
| |name=Suppression: Composite Kick
| |
| |input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|G}} A+G
| |
| |stance=AGS
| |
| |level={{Icon-SC|H}}
| |
| |impact=18
| |
| |damage=61
| |
| |block=KND
| |
| |hit=KND
| |
| |counter=KND
| |
| |notes={{Icon-SC|TH}}
| |
| }}
| |
|
| |
| === Suppression: Composite Slash ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-155
| |
| |chara=2b
| |
| |cat=AggressionShift
| |
| |name=Suppression: Composite Slash
| |
| |input={{Icon-SC|4}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|G}} 4A+G
| |
| |stance=AGS
| |
| |level={{Icon-SC|H}}
| |
| |impact=18
| |
| |damage=40
| |
| |block=LNC
| |
| |hit=LNC
| |
| |counter=LNC
| |
| |notes={{Icon-SC|TH}}
| |
| }}
| |
|
| |
| ==== Surprise Opponents with Counters ====
| |
|
| |
| If the attack you used to transition into Aggression Shift lands. you'll almost
| |
| always be able to score another blow before your opponent can retaliate.
| |
| However, if they attempt to strike back with a quick attack, responding with a
| |
| Shifted Strike Sequence (AGS KK) will not only counter
| |
| their attack, but will also allow you to start a combo. Furthermore, forcing your
| |
| opponent to worry about this particular tactic will make it easier to successfully
| |
| land low attacks and throws from an Aggression Shift later on.
| |
|
| |
| === Shifted Strike Sequence ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-146
| |
| |chara=2b
| |
| |cat=AggressionShift
| |
| |name=Shifted Strike Sequence
| |
| |input={{Icon-SC|K}} K
| |
| |stance=AGS
| |
| |level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
| |
| |impact=16
| |
| |damage=6,6,6,6
| |
| |block=-12
| |
| |hit=-6
| |
| |counter=-6
| |
| |burst=5
| |
| |notes={{Icon-SC|GC}}. Normal Hit Combo
| |
| }}
| |
|
| |
| ==== Follow-up Attacks When at a Disadvantage ====
| |
|
| |
| If the attack you used to transition into Aggression Shift is blocked. both Shifted
| |
| Revolving Slash (AGS AA) and Shifted Strike Sequence
| |
| (AGS KK) leave you open to counter attacks. In this case.
| |
| Pod Program R020: Mirage (AGS A+B) and Shifted
| |
| Crushing Rocket (AGS B+K) are good alternatives.
| |
|
| |
| Of course. 6 isn't your only option when using Aggression Shift. A clever tactic
| |
| is to occasionally use 4 and mix in a Back Step ~ Aggression Shift to vary your
| |
| distance and timing.
| |
|
| |
| === Pod Program R020: Mirage ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-151
| |
| |chara=2b
| |
| |cat=AggressionShift
| |
| |name=Pod Program R020: Mirage
| |
| |input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}} A+B
| |
| |stance=AGS
| |
| |level={{Icon-SC|SM}}{{Icon-SC|SL}}{{Icon-SC|SL}}{{Icon-SC|SL}}
| |
| |impact=22
| |
| |damage=8,6,5,4,4
| |
| |block=-16
| |
| |hit=LNC
| |
| |counter=LNC
| |
| |burst=9
| |
| |notes=Normal Hit Combo Dodges all attacks starting i10
| |
| }}
| |
|
| |
| === Shifted Crushing Rocket ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-153
| |
| |chara=2b
| |
| |cat=AggressionShift
| |
| |name=Shifted Crushing Rocket
| |
| |input={{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} B+K
| |
| |stance=AGS
| |
| |level={{Icon-SC|M}}
| |
| |impact=32
| |
| |damage=64
| |
| |block=-30
| |
| |hit=10
| |
| |counter=10
| |
| |burst=8
| |
| |notes={{Icon-SC|GC}} (no followup possible), Shifts to {{Icon-SC|TH}} on hit
| |
| }}
| |
| === Style Lesson: Master ===
| |
|
| |
| ==== The Small Sword: A Close-Range Weapon ====
| |
| This fighting style utilizes multiple weapons with different commands. and
| |
| understanding the unique properties of each is key to coming out on top in a
| |
| battle.
| |
| The small sword will serve as your main weapon when fighting up close. Many of
| |
| its techniques, such as Slash Sequence (AAAA). Lower Slash (2A),
| |
| and Rising Slash Sequence (while rising A), excel at suppressing your
| |
| opponent's 8—way run movement.
| |
|
| |
|
| |
| === Lower Slash ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-15
| |
| |chara=2b
| |
| |cat=HorizontalAttacks
| |
| |name=Lower Slash
| |
| |input={{Icon-SC|2}}{{Icon-SC|A}} 2A
| |
| |level={{Icon-SC|SL}}
| |
| |impact=12
| |
| |damage=12
| |
| |block=-6
| |
| |hit=6
| |
| |counter=6
| |
| |burst=1
| |
| }}
| |
| === Rising Slash Sequence ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-19
| |
| |chara=2b
| |
| |cat=HorizontalAttacks
| |
| |name=Rising Slash Sequence
| |
| |input={{Icon-SC|A}} A
| |
| |stance=WR
| |
| |level={{Icon-SC|M}}{{Icon-SC|H}}
| |
| |impact=18
| |
| |damage=10,14
| |
| |block=-4
| |
| |hit=6
| |
| |counter=6
| |
| |burst=3
| |
| |notes=Tech Crouch
| |
| }}
| |
|
| |
|
| |
| ==== The Large Sword: High Risk, High Return ====
| |
|
| |
| Large sword techniques like Assault Pattern (4BBB) and Mobilize:
| |
| Rotating Slash Assault (11_44_77B) have a long reach, do lots
| |
| of damage, and can quickly reduce your opponent's guard stamina. However, you
| |
| leave yourself wide open if you miss, so make sure to carefully gauge the situation
| |
| before swinging.
| |
|
| |
| === Assault Pattern ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-46
| |
| |chara=2b
| |
| |cat=VerticalAttacks
| |
| |name=Assault Pattern
| |
| |input={{Icon-SC|4}}{{Icon-SC|B}}{{Icon-SC|B}}{{Icon-SC|B}} 4BBB
| |
| |level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
| |
| |impact=24
| |
| |damage=24,16,26
| |
| |block=-28
| |
| |hit=KND
| |
| |counter=KND
| |
| |burst=29
| |
| |notes={{Icon-SC|GC}}. Normal Hit Combo
| |
| }}
| |
| === Mobilize: Rotating Slash Assault ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-114
| |
| |chara=2b
| |
| |cat=RunAttacks
| |
| |name=Mobilize: Rotating Slash Assault
| |
| |input={{Icon-SC|11}}{{Icon-SC|5}}{{Icon-SC|44}}{{Icon-SC|5}}{{Icon-SC|77}}{{Icon-SC|B}} (1)_(4)_(7)B
| |
| |level={{Icon-SC|M}}
| |
| |impact=32
| |
| |damage=40
| |
| |block=-14
| |
| |hit=KND
| |
| |counter=KND
| |
| |burst=9
| |
| |notes={{Icon-SC|GC}}
| |
| }}
| |
| ==== The Spear: Long Reach, Mid Range ====
| |
| Spears are weapons that benefit from a bit of distance. Effective, easy-to-use
| |
| techniques include Mobilize: Skewer (22_88B), a move perfect for
| |
| retaliating after using an 8-way run to make your opponent miss, and Mobilize:
| |
| Scatter Spear (22_88B+K), a move good for forcing an opponent to
| |
| guard long enough to let you move in close.
| |
|
| |
| === Mobilize: Skewer ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-110
| |
| |chara=2b
| |
| |cat=RunAttacks
| |
| |name=Mobilize: Skewer
| |
| |input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|B}} (2)_(8)B
| |
| |level={{Icon-SC|M}}
| |
| |impact=18
| |
| |damage=22
| |
| |block=-18
| |
| |hit=4
| |
| |counter=STN
| |
| |burst=9
| |
| |notes={{Icon-SC|LH}} upon hitting opponent at tip range after they missed an attack
| |
| }}
| |
| === Mobilize: Scatter Spear ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-129
| |
| |chara=2b
| |
| |cat=RunAttacks
| |
| |name=Mobilize: Scatter Spear
| |
| |input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} (2)_(8)B+K
| |
| |level={{Icon-SC|M}}{{Icon-SC|M}}
| |
| |impact=28
| |
| |damage=10,8,16
| |
| |block=-4
| |
| |hit=LNC
| |
| |counter=LNC
| |
| |burst=13
| |
| |notes=Normal Hit Combo
| |
| }}
| |
|
| |
| ==== Combat Bracers: Built for Quick Assaults ====
| |
| Combat bracers are perfect for rush attacks at point-blank range. They make up
| |
| for their terribly short range by enabling you to barrage your opponent with an
| |
| endless series of blows, regardless of whether any individual strike hits or is
| |
| blocked. Techniques such as the blazing fast Muitistrike Kick (6KK) and
| |
| Mobilize: Spinning Strike (22_88K[K]), which starts with a low attack,
| |
| will definitely come in handy when you're up close and personal.
| |
|
| |
| === Multistrike Kick ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-54
| |
| |chara=2b
| |
| |cat=KickAttacks
| |
| |name=Multistrike Kick
| |
| |input={{Icon-SC|6}}{{Icon-SC|K}} 6K
| |
| |level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
| |
| |impact=16
| |
| |damage=6,4,6
| |
| |block=-10
| |
| |hit=2
| |
| |counter=10
| |
| |burst=5
| |
| |notes=Normal Hit Combo
| |
| }}
| |
| ===Mobilize: Spinning Strike===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-124
| |
| |chara=2b
| |
| |cat=RunAttacks
| |
| |name=Mobilize: Spinning Strike
| |
| |input={{Icon-SC|22}}{{Icon-SC|5}}{{Icon-SC|88}}{{Icon-SC|K}}{{Icon-SC|KK}} (2)_(8)K(K)
| |
| |level={{Icon-SC|L}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|M}}
| |
| |impact=22
| |
| |damage=20,4,4,4,40
| |
| |block=6
| |
| |hit=KND
| |
| |counter=LNC
| |
| |burst=12
| |
| |notes={{Icon-SC|BA}}. {{Icon-SC|GC}}
| |
| }}
| |
|
| |
| ==== Unarmed Strikes: Analyze the Opponent and Aim for a Lethal Hit ====
| |
| Among the techniques available to you when unarmed. there are those that help
| |
| you analyze the enemy by stacking up analysis points when you hit. These carry
| |
| over between rounds, and when enough have been accumulated, attacks such as
| |
| Core Disruption (4K) become lethal hits that will greatly restore your guard
| |
| stamina. Using unarmed strikes early on to analyze your opponent and then aiming
| |
| for lethal hits near the match's end can be a deadly strategy. Check the move list
| |
| to see which attacks stack analysis points.
| |
|
| |
| === Core Disruption ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-67
| |
| |chara=2b
| |
| |cat=KickAttacks
| |
| |name=Core Disruption
| |
| |input={{Icon-SC|4}}{{Icon-SC|K}} 4K
| |
| |level={{Icon-SC|M}}{{Icon-SC|M}}
| |
| |impact=16
| |
| |damage=10,12
| |
| |block=-8
| |
| |hit=2
| |
| |counter=2
| |
| |burst=4
| |
| |notes=Normal Hit Combo
| |
| }}
| |
| === Critical Edges ===
| |
| ==== Suppression: Extermination Gambit ====
| |
|
| |
| ===== Properties =====
| |
| A quick, easy-to-use critical edge. It can also be performed by pressing
| |
| A+B+K, or AAA+B+K during Aerial Leap, in which case it will restore
| |
| your guard stamina during the attack throw.
| |
|
| |
| === Supression: Extermination Gambit ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-192
| |
| |chara=2b
| |
| |cat=GaugeAttacks
| |
| |name=Supression: Extermination Gambit
| |
| |input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} A+B+K
| |
| |level={{Icon-SC|M}}
| |
| |impact=16
| |
| |damage=80
| |
| |block=-16
| |
| |hit=KND
| |
| |counter=KND
| |
| |burst=10
| |
| |notes={{Icon-SC|CE}}. {{Icon-SC|GC}}
| |
| }}
| |
| {{AttackData-SCVI
| |
| |moveid=2b-194
| |
| |chara=2b
| |
| |cat=GaugeAttacks
| |
| |name=Supression: Extermination Gambit
| |
| |input={{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} AAA+B+K
| |
| |stance=AL
| |
| |level={{Icon-SC|M}}
| |
| |impact=12
| |
| |damage=8,6,54
| |
| |block=-16
| |
| |hit=KND
| |
| |counter=KND
| |
| |burst=10
| |
| |notes={{Icon-SC|CE}}. {{Icon-SC|GC}} Restores 10% guard stamina, last input can be delayed
| |
| }}
| |
|
| |
| ===== Tips =====
| |
| This technique is best utilized by including it in combos to increase their damage
| |
| output. it also works well as a follow-up to a successful Suppression: Composite
| |
| Slash (AGS 4A+G), and can even function as an effective
| |
| break attack if your soul gauge is full.
| |
|
| |
| ==== Limiter Release: Self-Destruct ====
| |
|
| |
| ===== Properties =====
| |
|
| |
| A critical edge only available if you are in critical condition with little health
| |
| remaining. It can deal Incredible damage if it connects, but using it will cause you
| |
| grievous injury as well.
| |
|
| |
| ===== Tips =====
| |
|
| |
| This attack is slow. which makes it difficult to land. it is not a technique to be
| |
| used lightly. However, if you can crush your opponent's guard or create a large
| |
| enough opening, you just might be able to pull it off.
| |
|
| |
| === Soul Charge ===
| |
| ==== Enhanced Assault Power ====
| |
|
| |
| While soul charged, you gain even greater options for combos that increase your
| |
| ability to inhibit your opponent's movements. Severing Sequence (First Class) -
| |
| Aerial Leap (during soul charge BBBB) is especially powerful as a
| |
| counter hit because every strike of the combo will connect. You can delay the
| |
| follow-up attack for Revolving Strike (First Class) ~ Aerial Leap (during soul
| |
| charge 3AKK), allowing you to feint past an opponent's guard. This can
| |
| be a valuable asset when used to vary your attacks in close-range combat.
| |
|
| |
| === Severing Sequence (First Class) ~ Aerial Leap ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-201
| |
| |chara=2b
| |
| |cat=GaugeAttacks
| |
| |name=Severing Sequence (First Class) ~ Aerial Leap
| |
| |input={{Icon-SC|B}}{{Icon-SC|B}}{{Icon-SC|B}}{{Icon-SC|B}} BBBB
| |
| |stance=SC
| |
| |level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
| |
| |impact=14
| |
| |damage=12,10,10,17,21
| |
| |block=-4
| |
| |hit=LNC
| |
| |counter=LNC
| |
| |burst=15
| |
| |notes=Counter Hit Combo 64 damage total {{Icon-SC|GC}}. {{Icon-SC|SS}} into AL
| |
| }}
| |
| ===Revolving Strike (First Class) ~ Aerial Leap===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-200
| |
| |chara=2b
| |
| |cat=GaugeAttacks
| |
| |name=Revolving Strike (First Class) ~ Aerial Leap
| |
| |input={{Icon-SC|3}}{{Icon-SC|A}}{{Icon-SC|K}}{{Icon-SC|K}} 3AKK
| |
| |stance=SC
| |
| |level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|M}}
| |
| |impact=16
| |
| |damage=11,13,8,9,16
| |
| |block=-6
| |
| |hit=LNC
| |
| |counter=LNC
| |
| |burst=19
| |
| |notes=Normal Hit Combo first 2 hits and last 3 hits, delayable, {{Icon-SC|SS}} into AL
| |
| }}
| |
| ==== Greatly Increased Combo Damage ====
| |
|
| |
| Mobilize: Piercing Assault (First Class) (during soul charge 66BB) is one
| |
| of your main attacks, able to deal colossal damage and be worked into many
| |
| combos. It's especially effective when used after the Aggression Shift throw
| |
| Suppression: Composite Slash (AGS 4A+G).
| |
|
| |
| === Mobilize: Piercing Assault (first Class) ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-204
| |
| |chara=2b
| |
| |cat=GaugeAttacks
| |
| |name=Mobilize: Piercing Assault (first Class)
| |
| |input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|B}}{{Icon-SC|B}} (3)_(6)_(9)BB
| |
| |stance=SC
| |
| |level={{Icon-SC|M}}{{Icon-SC|M}}
| |
| |impact=16
| |
| |damage=23,39
| |
| |block=-8
| |
| |hit=KND
| |
| |counter=KND
| |
| |burst=17
| |
| |notes=Normal Hit Combo
| |
| }}
| |
|
| |
| ==== Pod Assistance ====
| |
| Your pod will supplement your soul charge techniques in various ways, including
| |
| providing cover fire when some powerful techniques leave you open, as well as
| |
| helping you pull off combos you otherwise couldn't. For example. Assault Pattern
| |
| (4BBB) deals a lot of damage but normally leaves you wide open. When
| |
| you perform it soul charged, however, your pod will fire its Gatling gun after you
| |
| swing, reducing the risk to you should your attack be blocked. Similarly, during
| |
| Shifted Support Kick ~ Aerial Leap (AGS BB) your pod will
| |
| aid you with a follow-up spear attack that lifts your opponent into the air,
| |
| allowing you to further chain into Airborne Slash Pattern: Charged Laser (while
| |
| soul charged during Aerial Leap AAA) for more damage.
| |
|
| |
| === Assault Pattern: Charged Gatling ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-202
| |
| |chara=2b
| |
| |cat=GaugeAttacks
| |
| |name=Assault Pattern: Charged Gatling
| |
| |input={{Icon-SC|4}}{{Icon-SC|B}}{{Icon-SC|B}}{{Icon-SC|B}} 4BBB
| |
| |stance=SC
| |
| |level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|SM}}{{Icon-SC|SM}}{{Icon-SC|SM}}
| |
| |impact=24
| |
| |damage=25,17,27,3,2,2
| |
| |block=2
| |
| |hit=STN
| |
| |counter=STN
| |
| |burst=35
| |
| |notes=Normal Hit Combo
| |
| }}
| |
| === Shifted Support Kick ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-209
| |
| |chara=2b
| |
| |cat=GaugeAttacks
| |
| |name=Shifted Support Kick
| |
| |input={{Icon-SC|B}}{{Icon-SC|B}} BB
| |
| |stance=SC AGS
| |
| |level={{Icon-SC|L}}{{Icon-SC|SM}}{{Icon-SC|SM}}
| |
| |impact=28
| |
| |damage=16,17,11
| |
| |block=6
| |
| |hit=KND
| |
| |counter=KND
| |
| |burst=13
| |
| |notes=Normal Hit Combo. {{Icon-SC|SS}} into AL
| |
| }}
| |
| === Airborne Slash Pattern: Charged Laser ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-210
| |
| |chara=2b
| |
| |cat=GaugeAttacks
| |
| |name=Airborne Slash Pattern: Charged Laser
| |
| |input={{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|A}} AAA
| |
| |stance=SC AL
| |
| |level={{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}{{Icon-SC|H}}
| |
| |impact=12
| |
| |damage=8,6,6,5,6,11
| |
| |hit=LNC
| |
| |counter=LNC
| |
| |notes=Normal Hit Combo
| |
| }}
| |
|
| |
| ==== Soul Stance: Charged Support ====
| |
| A soul attack that puts you in a soul charged state and has your pod perform a
| |
| support attack. You can switch to Aggression Shift with 6 upon hit or guard. or
| |
| similarly shift to Ariel Leap with 8, giving you the chance to rush down your
| |
| opponent with soul charge techniques.
| |
|
| |
| === Soul Stance: Charged Support ===
| |
| {{AttackData-SCVI
| |
| |moveid=2b-197
| |
| |chara=2b
| |
| |cat=GaugeAttacks
| |
| |name=Soul Stance: Charged Support
| |
| |input={{Icon-SC|2}}{{Icon-SC|3}}{{Icon-SC|6}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} 236A+B+K
| |
| |level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
| |
| |impact=16
| |
| |damage=24,4,11
| |
| |block=-2
| |
| |hit=4
| |
| |counter=4
| |
| |burst=9
| |
| |notes=Normal Hit Combo
| |
| }}
| |
|
| |
| === Reversal Edge ===
| |
| ==== Following Up with A ====
| |
|
| |
| AAA can be used to knock your opponent out of the ring, and is probably
| |
| the best option you have when you've got your opponent cornered. If you score a
| |
| lethal hit with A, you should try to follow it up with AB to chain hits and
| |
| start an air combo.
| |
|
| |
| ==== Following Up with B ====
| |
|
| |
| This attack delivers two hits with your spear. When your opponent is open for a
| |
| lethal hit or guard crush, you can use [B] to deal even more damage.
| |
|
| |
| ==== Following Up with K ====
| |
|
| |
| Landing this attack enables you to perform an Aerial Leap and subsequent air
| |
| combo. Should you hit your opponent with a lethal hit, you'll proceed to knock
| |
| them high Into the air with your combat bracers. making them an easy target for a
| |
| heavily damaging combo.
| |
| {{Navbox-SCVI}} | | {{Navbox-SCVI}} |
| [[Category:Soulcalibur VI]] | | [[Category:Soulcalibur VI]] |