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[[Category:Soulcalibur VI]] | [[Category:Soulcalibur VI]] |
Revision as of 16:11, 13 May 2021
The Glossary will act as a companion page to Controls & Notation, serving as a quick reference within which one can find definitions for common terminology used in discussions of Soulcalibur VI. Note that while some definitions will be given for general fighting game terminology, this glossary is intended to be strictly in the context of Soulcalibur. For more information on fighting game jargon as a whole, see (link to some external glossary or something lol).
Icon Legend
Glossary
Name | Abbreviation | Definition |
---|---|---|
Tech Crouch | TC | When a move causes a character to count as crouching at some point during its duration. |
Tech Jump | TJ | When a move causes a character to count as jumping at some point during its duration. |
Auto Guard Impact | aGI | This describes any move or attack with GI properties that is not the standard 6G guard impact. |
x | x | x |
Name | Abbreviation | Definition |
---|---|---|
Reverse Impact | Re-GI | When a character performs a Guard Impact of their own immediately after the opponent parries their attack with a Guard Impact. |
Resist Impact | RI | A metered alternative to Guard Impact that is able to parry both Break Attacks and Unblockable Attacks. Drains meter from an opponent in Soul Charge. |
x | x | x |
Name | Abbreviation | Definition |
---|---|---|
Dead Trap | N/A | A situation where an attack hits a downed opponent who may have been able to escape via ukemi. |
Ukemi Trap | N/A | A situation where an attack hits an opponent who is performing an ukemi, resulting in more damage or potential combo extensions for the aggressor. |
x | x | x |
Name | Abbreviation | Definition |
---|---|---|
Small Calibur | N/A | A kind of play characterized by minor frame exchanges, almost exclusive use of pokes, and minimal risk. |
Unga | N/A | A kind of play characterized by perceived lack of thought, bullheadedness, and aggression. Usually very risky and mashy. |
x | x | x |
Name | Abbreviation | Definition |
---|---|---|
Jolly Side / Gloomy Side | JS / GS | Tira's individual 'moods', different movesets she switches between under various conditions. Indicated by her demeanor in voice and appearance and the UI indicator. |
Gloomy Coda | GS+ | An enhanced version of Gloomy Side that Tira gains access to after 9 total moodswings. Has permanent access to Soul Charge attacks and followups. |
x | x | x |