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Project Justice/Roberto

From SuperCombo Wiki
Introduction

Roberto is Gorin Highschool's Star Goalkeeper. While typically a bit of a loner, he hides his shy tendencies by keeping up his cool-and-collected image. More importantly, he's the only thing standing between keeping his friends Shoma and Natsu from tearing one another apart; acting as the level-headed moderator of their outbursts. In Rival Schools: United by Fate, Roberto teams up with Natsu and Shoma, representatives of their respective sports clubs, only after hearing that Shuichi, a prominent member of every sports club at Gorin, had been attacked. After breaking his arm and being approached by a scout to take up a position as a Forward instead of a Goalkeeper, he once again finds himself teamed up with Natsu and Shoma, as well as the suspicious Momo in investigating her strange assault in Project Justice.

Roberto is a bit of an "all-around" character, with complex and intricate high-damage combos primed for experienced Project Justice players, as well as a serviceable fireball game and explosive launchers out of TC letting even the newest of players rack up some effective damage. His magnum opus is his OTG loops- allowing Roberto to launch and combo into an air command grab, lift the opponent back off the ground, and loop until cooked. This sequence is easy to drop however and is painfully susceptible to a TC punish as a result. While not necessarily the highest of Project Justices' tiers, above all others, when Roberto is on the screen, your ability to Block and Tardy Cancel properly will surely be put to the test.


Strengths Weaknesses


  • Great "All-Around" character; skill-ceiling grows with the player.


  • Servicable fireball game.
  • Fastest Rival Launch available in Project Justice with 3Hk.png; 13F startup.
  • High meterless damage with Shining Save; "upgradable" by incorporating (difficult) OTG loops.
  • "Noob Killer":
    • While his loops may be incredibly strong, they're only as strong as his opponents are weak.
    • Many new Project Justice players will over-extend their Tardy Counters, and as a result, get caught in Robertos explosive loops. If Roberto's opponent is willing to Block patiently and TC properly, he's forced to rely on a weaker, more fundamental gameplan at best, or get punished with devastating TC counters for overextending loop attempts at worst.
Roberto Miura

Project Justice Roberto.gif
School:

Gorin

Assist Type:

Damage

Tier:

A

Difficulty:

Medium

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Roberto 1.png
PJ Roberto 2.png
PJ Roberto 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Roberto 4.png
PJ Roberto 5.png
PJ Roberto 6.png
Roberto Wiki Roadmap

70% complete


In Progress / Completed To-do

Completed:

  • Main Page updated!
  • All Frame Data Added!
  • Movelist Complete with Images!

In-Progress:

  • Record previously listed combos and fill/sort combos page.
  • Robertos 4Lk.png sequence could use some better formatting akin to Akira or Edges Routes to improve clarity/presentation.


  • Strategy and Matchup sections are still empty. Character specialists: give us your knowledge!


  • Add further resources as they are created.
  • Lab and record new combos as discovered.


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