Project Justice/Roy

From SuperCombo Wiki
Introduction

Roy Bromwell is Strong, Stylish, Successful...and canonically, a little bit racist. Being the star Quarterback at his hometown high school, Roy only finds himself in Japan with his friends Tiffany and Boman on the order of his Father, who requested that he and his friends investigate the recent kidnappings taking place in Rival Schools: United by Fate. Otherwise, Roy has carried a certain disdain for Japan and its people due to the influence of his Grandfather, having constantly reminded Roy of how he lost his left leg during WWII. However, after being brainwashed by Justice High only to be rescued by Batsu, Hinata, and Kyosuke, his (non-canonical) ending shows that through his newfound friendships, he decides to instead strive for unity; both for himself and for the rest of his country. Therefore, 20 years later, he campaigns for and is elected the President of the United States. No, seriously. That happens. Roy and Tiffany return to Japan once more in Project Justice to investigate the new evils threatening their newfound friends.

Gameplay-wise, Roy is The character. Project Justice is generally accepted to be an extremely balanced game. The two standouts being Chairperson, who is intentionally poor-performing, and Roy, who is exceptionally strong. With some of the best high-pressure tools in the game, as well as his immense OTG combo potential, Roy is a force to be reckoned with. His only glaring weaknesses being the complexity in executing some of his more elaborate combos, and his relatively weak mid to long-range gameplan.


{{#evt: service=youtube |id=https://youtu.be/ddW5EAUARrU |urlargs=start=53&end=750&loop=1 |dimensions=480x320 }}

Strengths Weaknesses
  • Great damage across the board.
  • Access to Strong, simple combos, or complex and destructively powerful OTGs.
  • 5Lp.png makes your opponent's life a nightmare up close. One of the best pressure-keeping tools in Project Justice.
  • Normals, while fast, can be stubby.
  • Mid to long-range can be difficult, so Roy is only in his best positions when he's on the aggressive and can force his turn.
    • Roys typical answer for dealing with mid-range pokes is a well-placed Dynamite Straight, causing a cinematic Blowback and will allow him to immediately regain an advantage position.
Roy Bromwell

Project Justice Roy.gif
School:

Pacific

Assist Type:

Damage

Tier:

S

Difficulty:

Easy/Medium

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Roy 1.png
PJ Roy 2.png
PJ Roy 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Roy 4.png
PJ Roy 5.png
PJ Roy 6.png
Roy Wiki Roadmap

70% complete


In Progress / Completed To-do

Completed:

  • Main Page updated!
  • All Frame Data Added!
  • Movelist Complete with Images!

In-Progress:

  • Record previously listed combos and fill/sort combos page.
  • Strategy and Matchup sections are still empty. Character specialists: give us your knowledge!


  • Add further resources as they are created.
  • Lab and record new combos as discovered.


Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki