Project Justice/Roberto/Movelist

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PJ Roberto Face.png
PJ Roberto Face.png



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Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals




PJ Frame Data Glossary
Damage

Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction.

Startup

After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active".

Active

After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage.

Recovery

After Active: The total number of frames that must complete before a character reverts to their default/neutral stance.

Guard

The direction in which the Attack/Move must be blocked.

  • H = High: Defending player must hold Back.
  • L = Low: Defending player must hold Down Back.
  • M = Mid: Defending player may block the Attack with either Back or Down Back.
Special Properties

Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.

  • Knockdown: The opponent is knocked to the ground and must first go through a get up (wakeup) animation before they may input another command.
  • Blowback: The opponent is sent either across the screen or a far distance away on-hit.
  • Slam: The opponent hits the floor with a small bounce, then continues into a Knockdown state.
  • 'X'-hits: The move will do a certain number of hits with only a singular execution of the listed command.
Launcher Type

Denotes the type of Launch:

  • Mini: A Short launch with (typically) short Air-combo routes and loops.
  • Rival: A Tall launch with (typically) long Air-combo routes and loops.
Hit Advantage

Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.

  • Positive: Attack will leave the Attacker at an advantage on-hit.
  • Negative: Attack will leave the Defender at an advantage on-hit.
Guard Advantage

Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked

  • See Hit Advantage For + and -.
PJ Acronym Glossary
BV

"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves.

JS

"Just Step". See Just Step on the Systems page.

WBO

While Behind Opponent.

WBT

While Back Turned. (Turned around/Not facing the opponent)

WR

While Running.

OTG

"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise.

Letter & Number Notation

(Lp.png used for example purposes, but these terms are not exclusive to Lp.png)

  • s.Lp.png/ 5Lp.png: "Performed while Standing". 5 refers to the Neutral position in Number notation.
  • cr.Lp.png / 2Lp.png: "Performed while Crouching". 2 refers to the Down position in Number notation.
  • c.Lp.png: Denotes that the input should be performed while Close to the opponent.


Numpad.jpg



Grounded Normals


5lp
5Lp.png
PJ roberto 5lp.png
Damage Startup Active Recovery
4 8 - 19
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 4 5

5hp
5Hp.png
PJ roberto 5hp.png
Damage Startup Active Recovery
11 17 - 43
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 0 -19

2lp
2Lp.png
PJ roberto 2lp.png
Damage Startup Active Recovery
5 8 - 21
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 1

2hp
2Hp.png
PJ roberto 2hp.png
Damage Startup Active Recovery
14 16 - 33
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 -11

5lk
5Lk.png
PJ roberto 5lk.png
Damage Startup Active Recovery
5 10 - 14
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 7 10

5hk
5Hk.png
PJ roberto 5hk.png
Damage Startup Active Recovery
13 13 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -7

2lk
2Lk.png
PJ roberto 2lk.png
Damage Startup Active Recovery
5 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -1 -10

2hk
2Hk.png
PJ roberto 2hk.png
Damage Startup Active Recovery
16 18 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 1 -18

Air Normals


j5lp
j.5Lp.png
PJ roberto j5lp.png
Damage Startup Active Recovery
4 9 - On landing, 1
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5hp
j.5Hp.png
PJ roberto j5hp.png
Damage Startup Active Recovery
10 15 - On landing, 1
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5lk
j.5Lk.png
PJ roberto j5lk.png
Damage Startup Active Recovery
5 9 - On landing, 1
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5hk
j.5Hk.png
PJ roberto j5hk.png
Damage Startup Active Recovery
13 15 - On landing, 1
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

Command Normals


3x5lp
5Lp.png5Lp.png5Lp.png
PJ roberto 3x5lp.png
Damage Startup Active Recovery
7 14 - 19
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 5

3x5lk
5Lk.png5Lk.png5Lk.png
PJ roberto 3x5lk.png
Damage Startup Active Recovery
8 15 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -3 -10

6hp
6Hp.png
PJ roberto 6hp.png
Damage Startup Active Recovery
17 19 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -4

6hk
6Hk.png
PJ roberto 6hk.png
Damage Startup Active Recovery
19 21 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -8

4hk
4Hk.png
PJ roberto 4hk.png
Damage Startup Active Recovery
14 22 - 35
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - 2 -11




4lk
4Lk.png
PJ roberto 4lk.png
Damage Startup Active Recovery
7 13 - 36
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -12

Below begins the followups after Robertos 4lk. These can basically just be mashed out like the 3xLp.png commands. Probably in need of a better table akin to akira or edges routes.


4lkfu1
K.png
PJ roberto 4lkfu1.png
Damage Startup Active Recovery
8 8 - 35
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -11

4lkfu2
K.png
PJ roberto 4lkfu2.png
Damage Startup Active Recovery
9 13 - 30
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -6

4lkfu3
K.png
PJ roberto 4lkfu3.png
Damage Startup Active Recovery
10 6 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -8




3hk
3Hk.png
PJ roberto 3hk.png
Damage Startup Active Recovery
13 13 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -15

1hk
1Hk.png
PJ roberto 1hk.png
Damage Startup Active Recovery
10 16 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -8

j6hp
j.6Hp.png
PJ roberto j6hp.png
Damage Startup Active Recovery
13 13 - On landing, 13
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j6hk
j.6Hk.png
PJ roberto j6hk.png
Damage Startup Active Recovery
17 21 - On landing, 1
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

Specials


236lk
Long Shot
(Light)

Qcf.pngLk.png
PJ roberto 236lk.png
Damage Startup Active Recovery
13 19 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 3 -6

236hk
Long Shot
(Heavy)

Qcf.pngHk.png
PJ roberto 236hk.png
Damage Startup Active Recovery
17 16 - 36
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -1 -10

236lp
Shining Save
(Light)

Qcf.pngLp.png
PJ roberto 236lp.png
Damage Startup Active Recovery
25 13 - 85
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -60

236hp
Shining Save
(Heavy)

Qcf.pngHp.png
PJ roberto 236hp.png
Damage Startup Active Recovery
25 13 - 93
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -60

j236p
Shining Save
(Air)

j.Qcf.pngP.png
PJ roberto j236p.png
Damage Startup Active Recovery
25 13 - On landing, 50
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -35

214lp
Shining Clutch
(Light)

Qcb.pngLp.png
PJ roberto 214p.png
Damage Startup Active Recovery
- 10 - 64
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

213hp
Shining Clutch
(Heavy)

Qcb.pngHp.png
PJ roberto 214p.png
Damage Startup Active Recovery
- 10 - 94
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

623lk
Thrust Kick
(Light)

Dp.pngLk.png
PJ roberto 623lk.png
Damage Startup Active Recovery
28 11 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - 1

632hk
Thrust Kick
(Heavy)

Dp.pngHk.png
PJ roberto 623hk.png
Damage Startup Active Recovery
30 11 - 30
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -25

j236lk
Bicycle Kick
(Light) (Air)

j.Qcf.pngLk.png
PJ roberto j236lk.png
Damage Startup Active Recovery
17 12 - On landing, 13
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - 1

j236hk
Bicycle Kick
(Heavy) (Air)

j.Qcf.pngHk.png
PJ roberto j236hk.png
Damage Startup Active Recovery
22 12 - On landing, 13
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -16

214k
Sliding Kick
Qcb.pngK.png
PJ roberto 214k.png
Damage Startup Active Recovery
22 37 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - - -15

4Feint
Feint Around
4Lk.pngHk.png
PJ roberto 4Feint.png
Damage Startup Active Recovery
- 74 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

6Feint
Feint In
6Lk.pngHk.png
PJ roberto 6Feint.png
Damage Startup Active Recovery
- 61 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

Ends in a back-turn.


Supers


236236k
Blazing Striker
Qcf.pngQcf.pngK.png
PJ roberto 236236k.png
Damage Startup Active Recovery
35 24 - 62
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -4

j236236k
Blazing Striker
(Air)

j.Qcf.pngQcf.pngK.png
PJ roberto j236236k.png
Damage Startup Active Recovery
37 25 - On landing, 1
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - 12

214214k
Blazing Juggle
Qcb.pngQcb.pngK.png
PJ roberto 214214k.png
Damage Startup Active Recovery
48 6 - On landing, 1
Guard Special Property Launcher Type Adv. Hit Adv. Guard
M' - - - -

Team-Up & Party-Up


TeamUp
Trap Double Shoot
Lp.png+Lk.png or Hp.png+Hk.png
PJ roberto TeamUp.png
Damage Startup Active Recovery
45 24 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -14

PartyUp
Hot-Blooded Giant Wheel
Any 3 attack buttons
PJ roberto PartyUp.png
Damage Startup Active Recovery
100 20 - 30
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -6

Throws & Universals


5Throw
Lp.png+Hp.png
PJ roberto 5Throw.png
Damage Startup Active Recovery
30 7 - 52
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

2Throw
2Lp.png+Hp.png
PJ roberto 2Throw.png
Damage Startup Active Recovery
38 14 - 18
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

Throw_Behind
Lp.png+Hp.png (WBO)
PJ roberto Throw Behind.png
Damage Startup Active Recovery
45 10 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

jThrow
j.Lp.png+Hp.png
PJ roberto jThrow.png
Damage Startup Active Recovery
25 1 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

PTurned
P.png (WBT)
PJ roberto PTurned.png
Damage Startup Active Recovery
4 11 - 26
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -2

lkTurned
Lk.png (WBT)
PJ roberto lkTurned.png
Damage Startup Active Recovery
8 11 - 27
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -5

hkTurned
Hk.png (WBT)
PJ roberto hkTurned.png
Damage Startup Active Recovery
11 12 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -15

PRunning
P.png (WR)
PJ roberto PRunning.png
Damage Startup Active Recovery
11 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -7

lkRunning
Lk.png (WR)
PJ roberto lkRunning.png
Damage Startup Active Recovery
11 12 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - - -6

hkRunning
Hk.png (WR)
PJ roberto hkRunning.png
Damage Startup Active Recovery
13 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -8


Game Navigation

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Batsu
Hinata
Kyosuke
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Boman
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